still watching fma
Elder Member
Yuck, well if thats your perrogative.The one where I can still contribute to the writing.
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Yuck, well if thats your perrogative.The one where I can still contribute to the writing.
I mean, I don't really think the WHY is rocket science. People get attached to characters. Death might be narratively satisfying and appropriate, you might get a really cool moment out of it and all, but I think people grow genuine attachments to the characters themselves.
To expand on the WHY aspect, I suppose this is also a good time to ask WHY OP is so fixated on the notion of character death being the only way to show conflict or make a compelling action narrative. (ETC)
Have 10 year old charge an undead giant. I found that Lyanna Mormont scene rather suicidal considering she had a choice in the matter. The giant was ignoring her and she could still move.kill 'em all
characters must DIE so that the FEELING OF DANGER is not lost on the RP
characters must be SLAUGHTERED so that the LIVING feel drama and that it might happen to them
i attempt to remove plot armor as much as possible, so you'll DIE when you make a wrong choice!!
try to fight a horde of zombies solo? you DIE!!
try to fistfight armed soldiers when outnumbered? you DIE!!!
try to do a heroic sacrifice? there's no miracle survival, you DIE!!!
Makoto was K.O.'ed in a collaboration post between me and Thatguy, so I did it first and I did it with actual GM coordination.Completely independent of the GM, two characters went into comas and one died.
...Well shit. I wasn’t aware of that.Makoto was K.O.'ed in a collaboration post between me and Thatguy, so I did it first and I did it with actual GM coordination.
It was a lot more light-hearted, but at one point there was a point where we all fought a big bad boss and were miserably about to be defeated before being rescued. Completely independent of the GM, two characters went into comas and one died.
No dude, thank you! I wouldn’t have gotten tied second in the little musical performance competition without your help.Little confession: at that point, I was struggling to do something really big for the story, so I decided to go "all-out" and have a big consequence for it (because I love abusing my character). I think a big factor of it was being jealous that the other character died. Petty reason, I know. I was going through a very weird mental state at the time and just wanted to be noticed. It means a lot to be remembered for it, so thank you!
As for Tabletop RPGs. Well, I've never gotten far enough in one to actually die because I can't stay in a single group for too long but even so I always have a meat shield to hide behind.
Start GMing then. Use your power to make life hell.In DnD 1st edition characters died in the first session all the time. You were one bad dice roll away from death at all times and super squishy. When I played it, I made a group of clerics in the hope one would survive long enough to engage in a storyline. The one that made it to level 4 after the others all pegged it was the one with the worst stats. XD
I feel like surviving in tabletop games is a bit too easy in the new editions.
Start GMing then. Use your power to make life hell.
There are probably some newer game engines that cater to the tastes of those who like high risk, high turnover game playing.
For better or worse, the trend in the past twenty years away from that and more towards baked-in survivability tells me that the majority of people who game today don't enjoy arbitrary death.
Thankfully, even with systems like 5e, there are plenty of ways to make a player character wish they'd died.