Grey
Dialectical Hermeticist
- CharGen
-
All Soulcages have two defensive traits: Shields and Soak.
Soak is straightforward - it reduces incoming physical harm by a flat value. By default it is 5 for all ‘cages, but certain ‘cages have a higher or lower value.
Shields start at 10 and negate incoming damage. They refresh fully every second Round as long as no hits landed. Soak does not apply.
‘Cages have different Condition values, and user Health is always 10.
All ‘Cages are immune to Magic, preventing friendly fire and forcing Bandi vs. Bandi conflicts to gun and blade.
All Soulcages grant the wearer Physical Attributes (Strength, Dexterity, Fitness) of 4. Each type of ‘cage adds bonus Physical Attribute points on top of that.
Intuition starts at 2 and costs 3, 6, and 9XP for ranks 3 to 6.
All other Attributes start at 1.
You get 54 XP to spend on all Social and Physical Attributes at standard XP rates.
Opportunities to increase Attributes after character creation will be rare.
All Bandi awaken with three points in Melee, Ranged, Unarmed, and Athletics. You’ll receive XP for Skills as memories return or you undertake training.
All Bandi awaken bonded with their Soulcages - symbiotic suits of powered armour that empower and protect the Bandi. To remove them would kill the wearer.
Soulcages have a regenerating Mana reserve of 10 which recovers at a rate of 2 Mana per Round.
Soulcages spend Mana to generate Magical effects; every 1 point spent is a point of Damage. Some 'cages can spend 2 points per Attribute point to buff or debuff allies and enemies.
Masters of their craft, Bandi do not have to sacrifice Combat Pool for their first spellcast in a Round.
Derived Stats
Offence = Dexterity + Relevant Skills
Defend = Dexterity + Defend/Focus
Soak = As listed for your 'cage
Magic Resist = Willpower
Speed = Fitness + Athletics
Initiative = Speed + Composure
Combat Pool = Speed + Dexterity
Ranged Pool = Ranged + Intuition + Dexterity
Vala
The Flame of Justice
A solid all-round ‘cage, the Vala can project flames, heat the air, generate explosions, and increase their allies resistance to mind-altering effects.
Vala are coloured in shades of fire and gold, and often the helmets invoke the Manticore of ancient times.
Strength: 5
Dexterity: 5
Fitness: 6
Sarda
The Icy Grasp
An agile ‘cage, the Sarda can slow and freeze enemies with ice, drown them, and inspire fear. Sarda is styled in emerald, white, and blue, helmets evoking sea serpents.
Strength: 4
Dexterity: 6
Fitness: 6
Nabi
The All-Seeing
A fast but fragile ‘cage, Nabi can see and manipulate Fate. Decorated in amber, silver, and clockwork motifs.
Strength: 5
Dexterity: 6
Fitness: 5
Speed +2
Soak -2
Chaya
Death’s Shadow
Chaya is the stealthiest Soulcage, able to manipulate darkness and shadow. Decorated in shades of black, often with something like a cloak attached at the shoulders.
Strength: 5
Dexterity: 7
Fitness: 5
Soak -2
Raksaka
The Glasswalker
Raksaka is a slow, tough ‘cage able to fold time and space. Decorated with components seemingly made of glass and sandstone.
Strength: 5
Dexterity: 5
Fitness: 5
Soak +2
Speed -2
Gaida
The Beacon of Hope
Gaida is a tough ‘cage that fires beams of light, can cloak itself, and inspire its allies. Decorated in gold and ivory, often with a mirrored helmet.
Strength: 5
Dexterity: 6
Fitness: 5
Separa
The Red Talon
A versatile, bestial ‘cage, Separa can reshape itself, delivers deadly killing blows, and can envenomate targets. Partially organic, Separa look quite distinct.
Strength: 5
Dexterity: 5
Fitness: 5
Floating Point: Separa can freely increase a Physical Attribute by 1, declaring this at the start of each Round.
Prem
The Thief of Thoughts
A light ‘cage able to probe and distort the minds of enemies. Decorated in ruby and violet.
Strength: 4
Dexterity: 5
Fitness: 5
+2 Dodge
Jadugara
The Soultaker
Jadugara is a much feared ‘cage, able to raise the dead and sunder souls. Decorated in black and purple, with a skull motif.
Strength: 5
Dexterity: 5
Fitness: 6
Kampa
The Earthbreaker
Kampa is a very durable, strong ‘cage that can shape and shatter earth and metals. Decorated in bronze, brown, and motifs of earth.
Strength: 6
Dexterity: 4
Fitness: 6
Soak +1
Bijali
The Cleansing Storm
Bijali commands air, lightning, and magnetism. Decorated in blues and gunmetal.
Strength: 6
Dexterity: 6
Fitness: 4
Template:
Name:
Soulcage:
Epithets:
Appearance
Physical Mental Social Strength: 4 Intellect: 1 Bearing: 1 Dexterity: 4 Intuition: 2 Guile: 1 Fitness: 4 Willpower: 1 Composure: 1
Physical Mental Social Awareness: Academics: - Animal Handling Athletics: 3 Administration: - Empathy: - Defence: Applied Magical Theory: - Language: - Melee: 3 Artisan: - Mingling: - Piloting: - Craft: Perform: - Ranged: 3 - Investigation: Persuasion: - Stealth: - Lore: - Subterfuge: - Unarmed: 3 Medicine: - - - - - Navigation: - - - - - Survival: - -
Skill Focus Skill x Skill x Skill x Skill x
Familiarity:
Knowledge:
Training:
Offence Defence Speed Offence: Melee: Defend Rating: Speed: Offence: Unarmed: Soak : Shields : Combat Pool : Offence: Ranged : Magic Resist : Ranged Pool :
Health:
Condition:
Mana:
Code:
[tabs]
[tab= General Information]
Name:
Soulcage:
Epithets:
Appearance
[/tab]
[tab= Attributes]
[table]
[tr][th=2]Physical[/th]
[th=2]Mental[/th]
[th=2]Social[/th][/tr]
[tr][td]Strength: 4[/td][td] [/td]
[td]Intellect: 1[/td][td] [/td]
[td]Bearing: 1[/td][td] [/td][/tr]
[tr][td]Dexterity: 4[/td][td] [/td]
[td]Intuition: 2[/td][td] [/td]
[td]Guile: 1[/td][td] [/td][/tr]
[tr][td]Fitness: 4[/td][td] [/td]
[td]Willpower: 1[/td][td] [/td]
[td]Composure: 1[/td][td] [/td][/tr]
[/table]
[/tab]
[tab= Skills]
[table]
[tr][th=2]Physical[/th]
[th=2]Mental[/th]
[th=2]Social[/th][/tr]
[tr][td]Awareness:[/td][td] [/td]
[td]Academics:[/td][td] - [/td]
[td]Animal Handling[/td][td] [/td][/tr]
[tr][td]Athletics: 3[/td][td] [/td]
[td]Administration:[/td][td] - [/td]
[td]Empathy:[/td][td] - [/td][/tr]
[tr][td]Defence:[/td][td] [/td]
[td]Applied Magical Theory:[/td][td] - [/td]
[td]Language:[/td][td] - [/td][/tr]
[tr][td]Melee: 3[/td][td] [/td]
[td]Artisan:[/td][td] - [/td]
[td]Mingling:[/td][td] - [/td][/tr]
[tr][td]Piloting:[/td][td] - [/td]
[td]Craft:[/td][td] [/td]
[td]Perform:[/td][td] - [/td][/tr]
[tr][td]Ranged: 3[/td][td] - [/td]
[td]Investigation:[/td][td] [/td]
[td]Persuasion:[/td][td] - [/td][/tr]
[tr][td]Stealth:[/td][td] - [/td]
[td]Lore:[/td][td] - [/td]
[td]Subterfuge:[/td][td] - [/td][/tr]
[tr][td]Unarmed: 3[/td][td] [/td]
[td]Medicine:[/td][td] - [/td]
[td]-[/td][td] - [/td][/tr]
[tr][td] - [/td][td] - [/td]
[td]Navigation:[/td][td] - [/td]
[td] - [/td][td] - [/td][/tr]
[tr][td] - [/td][td] - [/td]
[td]Survival:[/td][td] [/td]
[td] - [/td][td] - [/td][/tr]
[/table]
[table]
[tr][th=2]Skill Focus[/th][/tr]
[tr][td] Skill [/td][td] x [/td][/tr]
[tr][td] Skill [/td][td] x [/td][/tr]
[tr][td] Skill [/td][td] x [/td][/tr]
[tr][td] Skill [/td][td] x[/td][/tr]
[/table]
[/tab]
[tab= Advantages]
Familiarity:
Knowledge:
Training:
[/tab]
[tab= Derived Stats]
[table]
[tr][th=2]Offence[/th][th=2]Defence[/th][th=2]Speed[/th][/tr]
[tr][td]Offence: Melee: [/td][td] [/td]
[td]Defend Rating:[/td][td] [/td]
[td]Speed:[/td][td] [/td][/tr]
[tr][td]Offence: Unarmed: [/td][td] [/td]
[td]Soak :[/td][td] [/td]
[td]Shields :[/td][td] [/td]
[td]Combat Pool :[/td][td] [/td][/tr]
[tr][td]Offence: Ranged :[/td][td] [/td]
[td]Magic Resist :[/td][td] [/td]
[td]Ranged Pool :[/td][td] [/td][/tr]
[tr][/tr]
[/table]
Health:
Condition:
Mana:
[/tab]
[tab=Weaponry]
[list]
[*][/list]
[/tab]
[tab= Inventory]
[/tab]
[/tabs]
[code]
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