(Game Master note: Dear Gang, you might want to read this post twice for there is a hell of a lot going on!)
"Prairie Fire"
At the sound of battle stations, the Wild Cards know they are to get into their mecha and await orders from the bridge. You couldn't be much closer to your mecha! Whether you are there or outside in Hangar Bay Bravo along with the many busy people and Sams, you hear a radio call over the intercom. It sounds like Cal.
And he's not just worried; he sounds like he's in a world of hurt!
The radio call is a big fat slice of genuine fear served to some of Broadsword's finest. But Adamantium is ready for fear. In the background, there are the familiar deadly sounds of particle beam blasts and missile fire along with explosions galore. There are other sounds too, but not all sounds are recognizable. Still, not even Hercules has ever heard Cal this excited!
"--Sword! We are 4 miles - 4 miles - from Point Alpha! Bearing Three-zero! We need air support! What happened to Jerry?"
A cool voice replies. She sounds young. "Copy 4 miles, bearing Three-zero. Help is scrambling."
There is a muffled explosion followed by silence. Then, "Broadsword! Chrome Shaman is down. Padre's got her, but we can't go any faster! The snow!"
"Copy. Hang on, Adamantium. We're coming."
As you strap into your assigned mecha, you find that they are activated already without any commands from you. One moment, the machines are as cold as they have always been - the next, there are lights and sounds and some of you filling the two-seaters wondering if the other somehow magically told the mecha to get hot. There is no time to think about it. As you don your Mega-suits, you feel before you see the turning of the Broadsword. With human crew and Sams scattering, the Hangar Bay Bravo doors open wide revealing stark blue ocean below you and the coastline is growing bigger by the moment, including that enormous pile of snow identified as the command ship. The closer you get to it with your own eyes, the more you realize the Broadsword is like a jet-liner standing beside the Empire State Building! The Zeki ship is incredibly huge and long! Even Mario who was raised on the SDF-1 has never seen live, with his own two eyes, a ship this stunningly large. Even buried under the snow, its sheer size puts to shame any aircraft carrier ever made by human hands!
But at the moment, besides the alien command ship you don't see anything but the incomparably beautiful view of hard snow, pristine water, and untraversed ice. Whatever action is happening must be happening beyond the hilly range the Broadsword is flying towards.
Saddled up in her Mjolnir with Cera, Mack gets on the horn. "Wild Cards to Broadsword, commo check?"
A male voice answers. It sounds like Captain Sharp. "Read you loud and clear, Mack. How me?"
"Five by five. What's the plan, sir?"
Captain Sharp is not playing around. "Mack, we are going in after our people! No way are the Zeki getting our guys if I have anything to say about it. We are going to come over that series of rises ahead and drop low. The Zekis will see us and that's when you open up on all available targets. Our point defense lasers and missile batteries can only do so much, so we're opening up the hangar bay doors on this one. That is... unless... hold one." You feel the thrum of the Broadsword's energy all around you.
"Holding, sir." Shirley must be taking lessons from Captain Sharp for she sounds as cool as he does - at least in this moment.
You notice Hangar Bay Charlie's door yawn open and very moment it is possible, there is a sudden pair of roars as the most-unusual pair of UEEF aircraft you have ever beheld shoot out of the hangar. They are as white as clouds from nose to tail and each moving like a bat out of hell toward the hills and ridges. Their speed is mind-blowing!
They look like this:
Captain Sharp comes back. "Wild Cards, First Flight is away!" Then there is quiet again as the other channels are probably chatting at a million miles per hour. You watch the two super-long ships from the year 2045 roar away and rise up over the white hills and ridges blocking you from Adamantium. "Wild Cards, get your guns ready! You are cleared hot the moment you identify enemy forces! Defend Adamantium so we can bring them home!"
The Broadsword comes over the hills and straight into chaos! Not two miles away, you see from your tanks in Battloid mode, a small pair of lines slicing through the snow. They are being chased by a huge onslaught of blood-red steel in the daylight. Enormous beams of light you know to be particle beams and ion cannons blast away out of a massive cloud. Missiles streak and swerve and the little team you know to be Scary Jerry's people are their targets!
"Zekiii!" Cera snarls with a vengeance.
At the sight of them, you can hear Mack getting her "A-game" on. "Wild Cards, transform into Tank Mode and open fire the moment you have something! Ylva! They're two miles away - shoot anything you can at 'em!" Behind you, Sams have already moved anything delicate out of the way. Except for the abandoned food table... with its delectable goodies on it. But... casualties are always a part of war, people. All of you know that. Be brave. Stand strong. =)
At this time, you are not certain precisely what you are up against because the red storm in the distance is kicking up waaay too much snow along with some kind of cloudlike interference you cannot identify. It is providing the oncoming Zeki forces a form of concealment. Given the Wild Cards' current position and situation, your only reasonable chance to hit them from the Broadsword's open hangar bay is to use your mecha's zoom functions and find targets in those huge cold clouds some 10,000 feet away. This will require Perception rolls and perhaps be aided by... well... be aided depending on what you come up with. The Zeki, of course, can attempt to fire back at you if they don't fire first on the gigantic Garfish battle-frigate that should in no way be here in the year 2025!
Gang? Post away, let me know if you have any thing you want to do in Fat Gandalf's and... head to OOC to... ROLL INITIATIVE, Gang! Because it's on! =)
"Bad Moon Rising"
"Prairie Fire"
1 : indian paintbrush. 2 : a fire in open grassland.
Prairie fire Definition & Meaning - Merriam-Webster
https://www.merriam-webster.com › dictionary › prairie fireMilitary definition of the code words, "Prairie Fire" (as defined by MACV-SOG).
"What did prairie fire mean in Vietnam?"
Prairie Fire: the code word used by MACVSOG to identify recon ops into Laos (previously known as Shining Brass) and it was also used by helicopter pilots flying in support of SOG's Recon A team was in imminent danger of being overrun, or was compromised and on the run – the exfil of SOG-assets in an emergency. Feb 13, 2014 (italics mine)
Military Slang during the Vietnam War | CherriesWriter
"What did prairie fire mean in Vietnam?"
Prairie Fire: the code word used by MACVSOG to identify recon ops into Laos (previously known as Shining Brass) and it was also used by helicopter pilots flying in support of SOG's Recon A team was in imminent danger of being overrun, or was compromised and on the run – the exfil of SOG-assets in an emergency. Feb 13, 2014 (italics mine)
Military Slang during the Vietnam War | CherriesWriter
* * *
At the sound of battle stations, the Wild Cards know they are to get into their mecha and await orders from the bridge. You couldn't be much closer to your mecha! Whether you are there or outside in Hangar Bay Bravo along with the many busy people and Sams, you hear a radio call over the intercom. It sounds like Cal.
And he's not just worried; he sounds like he's in a world of hurt!
This is an excerpt from a real military emergency. It's only a short bit, maybe 20 seconds, but it's enough to get the point across. You sure don't have to listen to it if you don't want to, but it is Safe For Work.
And yeah. Cal sounds... excited... just like the guy on the ground in this brief radio call in this intro to "Cleared Hot Podcasts." It starts at about mark 8:10 and quits about 8:28. For anyone interested, I just want to share the sound of two people who were in it for real. There are other clips of other emergencies, yes, but I think this one is suited best for our game.
For anyone else that might be interested, Captain John "Tilt" Stryker Meyer is one of my favorite people to listen to for military podcasts. But I think John Plaster is the go-to-guy if you like this stuff. Tilt here was a member of MACV-SOG back during the Vietnam War and a guy brave enough to write about it and share his mind here on this podcast. He does other podcasts too and I really like listening to the guy and his incredible stories! =)
"Cleared Hot Episode 188 - John Stryker Meyer and Mike Glover"
And yeah. Cal sounds... excited... just like the guy on the ground in this brief radio call in this intro to "Cleared Hot Podcasts." It starts at about mark 8:10 and quits about 8:28. For anyone interested, I just want to share the sound of two people who were in it for real. There are other clips of other emergencies, yes, but I think this one is suited best for our game.
For anyone else that might be interested, Captain John "Tilt" Stryker Meyer is one of my favorite people to listen to for military podcasts. But I think John Plaster is the go-to-guy if you like this stuff. Tilt here was a member of MACV-SOG back during the Vietnam War and a guy brave enough to write about it and share his mind here on this podcast. He does other podcasts too and I really like listening to the guy and his incredible stories! =)
"Cleared Hot Episode 188 - John Stryker Meyer and Mike Glover"
The radio call is a big fat slice of genuine fear served to some of Broadsword's finest. But Adamantium is ready for fear. In the background, there are the familiar deadly sounds of particle beam blasts and missile fire along with explosions galore. There are other sounds too, but not all sounds are recognizable. Still, not even Hercules has ever heard Cal this excited!
"--Sword! We are 4 miles - 4 miles - from Point Alpha! Bearing Three-zero! We need air support! What happened to Jerry?"
A cool voice replies. She sounds young. "Copy 4 miles, bearing Three-zero. Help is scrambling."
There is a muffled explosion followed by silence. Then, "Broadsword! Chrome Shaman is down. Padre's got her, but we can't go any faster! The snow!"
"Copy. Hang on, Adamantium. We're coming."
As you strap into your assigned mecha, you find that they are activated already without any commands from you. One moment, the machines are as cold as they have always been - the next, there are lights and sounds and some of you filling the two-seaters wondering if the other somehow magically told the mecha to get hot. There is no time to think about it. As you don your Mega-suits, you feel before you see the turning of the Broadsword. With human crew and Sams scattering, the Hangar Bay Bravo doors open wide revealing stark blue ocean below you and the coastline is growing bigger by the moment, including that enormous pile of snow identified as the command ship. The closer you get to it with your own eyes, the more you realize the Broadsword is like a jet-liner standing beside the Empire State Building! The Zeki ship is incredibly huge and long! Even Mario who was raised on the SDF-1 has never seen live, with his own two eyes, a ship this stunningly large. Even buried under the snow, its sheer size puts to shame any aircraft carrier ever made by human hands!
But at the moment, besides the alien command ship you don't see anything but the incomparably beautiful view of hard snow, pristine water, and untraversed ice. Whatever action is happening must be happening beyond the hilly range the Broadsword is flying towards.
Saddled up in her Mjolnir with Cera, Mack gets on the horn. "Wild Cards to Broadsword, commo check?"
A male voice answers. It sounds like Captain Sharp. "Read you loud and clear, Mack. How me?"
"Five by five. What's the plan, sir?"
Captain Sharp is not playing around. "Mack, we are going in after our people! No way are the Zeki getting our guys if I have anything to say about it. We are going to come over that series of rises ahead and drop low. The Zekis will see us and that's when you open up on all available targets. Our point defense lasers and missile batteries can only do so much, so we're opening up the hangar bay doors on this one. That is... unless... hold one." You feel the thrum of the Broadsword's energy all around you.
"Holding, sir." Shirley must be taking lessons from Captain Sharp for she sounds as cool as he does - at least in this moment.
You notice Hangar Bay Charlie's door yawn open and very moment it is possible, there is a sudden pair of roars as the most-unusual pair of UEEF aircraft you have ever beheld shoot out of the hangar. They are as white as clouds from nose to tail and each moving like a bat out of hell toward the hills and ridges. Their speed is mind-blowing!
They look like this:
Captain Sharp comes back. "Wild Cards, First Flight is away!" Then there is quiet again as the other channels are probably chatting at a million miles per hour. You watch the two super-long ships from the year 2045 roar away and rise up over the white hills and ridges blocking you from Adamantium. "Wild Cards, get your guns ready! You are cleared hot the moment you identify enemy forces! Defend Adamantium so we can bring them home!"
The Broadsword comes over the hills and straight into chaos! Not two miles away, you see from your tanks in Battloid mode, a small pair of lines slicing through the snow. They are being chased by a huge onslaught of blood-red steel in the daylight. Enormous beams of light you know to be particle beams and ion cannons blast away out of a massive cloud. Missiles streak and swerve and the little team you know to be Scary Jerry's people are their targets!
"Zekiii!" Cera snarls with a vengeance.
At the sight of them, you can hear Mack getting her "A-game" on. "Wild Cards, transform into Tank Mode and open fire the moment you have something! Ylva! They're two miles away - shoot anything you can at 'em!" Behind you, Sams have already moved anything delicate out of the way. Except for the abandoned food table... with its delectable goodies on it. But... casualties are always a part of war, people. All of you know that. Be brave. Stand strong. =)
At this time, you are not certain precisely what you are up against because the red storm in the distance is kicking up waaay too much snow along with some kind of cloudlike interference you cannot identify. It is providing the oncoming Zeki forces a form of concealment. Given the Wild Cards' current position and situation, your only reasonable chance to hit them from the Broadsword's open hangar bay is to use your mecha's zoom functions and find targets in those huge cold clouds some 10,000 feet away. This will require Perception rolls and perhaps be aided by... well... be aided depending on what you come up with. The Zeki, of course, can attempt to fire back at you if they don't fire first on the gigantic Garfish battle-frigate that should in no way be here in the year 2025!
Gang? Post away, let me know if you have any thing you want to do in Fat Gandalf's and... head to OOC to... ROLL INITIATIVE, Gang! Because it's on! =)
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