Celestial MA- Dragon King Style (feedback thread)

Persell

Ten Thousand Club
I'm looking for feedback on this style before putting in on the Lore5 system (I've already asked Stil).


What I'm concerned with is it's power level.  I don't want it to be too strong- but again, I want it to be a very potent and comboable style.  I would apprciate suggestions and changes to the style.  If you have good fluff text, I would enjoy such too.


dkmartialartstree5bj.jpg



Lizard Climbing Method


Cost: 1 motes


Type: Reflexive


Duration: Instant


Martial Arts minimum: 3


Essence: 3


Prerequirements: None


Effects:  The Dragon Kings are good climbers.  The first step to emulating the Dragon Kings is by learning how to climb.  This charm reduces the difficultly to any Strength + Athletics checks for climbing by the Exalt’s Essence, to a minimum of 1.


Dino Claw Attack


Cost: 2 motes


Type: Supplemental


Duration: Instant


Martial Arts minimum: 3


Essence: 3


Prerequirements: None


Effects:  Using essence to enhance the Exalt’s hands, the Exalt can strike like the Dragon Kings, using powerful claw swipes.  When using an unarmed attack, the Exalt who uses this charm to deal a claw attack with a base lethal damage of Strength + Essence.  This charm cannot be used with weapons or brawling aids, but can be combined with the Form charm to add the Exalt's Essence to the damage.


Skin to Scale Practice


Cost:  2 motes


Type: Reflexive


Duration: Instant


Martial Arts minimum: 3


Essence: 3


Prerequirements: Lizard Climbing Method, Dino Claw Attack


Effects:  For a brief moment, the Exalt can use her anima to enhance her skin like that of the Dragon Kings.  For a single attack, she can add her martial arts to both her bashing and lethal soak scores.  This soak doesn’t stack with armor, but it does stack with other charms that increase soak, including the Form charm.


Dragon King Form


Cost:  8 motes


Type: Simple


Duration: One Scene


Martial Arts minimum: 4


Essence: 3


Prerequirements: Skin to Scale Practice


Effects:  The martial artist gains effervescent claws like those of the legendary Dragon Kings.  These claws have an Accuracy/Defense bonuses and a Rate rating equal to the martial artist's Essence, an initiative equal to Essence halved (rounded up), and a Damage rating equal to Essence x 2, which is Lethal.  Additionally, the martial artist soaks Lethal damage with her full Stamina and adds her Martial Arts score to her Bashing soak.


(stolen from Seiraryu: Thanks)


Anklok Hardness Path


Cost: 3 motes


Type: Reflexive


Duration: Instant


Martial Arts minimum: 5


Essence: 3


Prerequirements: Dragon King Form


Effects:  Mimicking the Ankloks, the Dragon Kings of the South, incredible durability and strength, the Exalt can add his martial arts score to either a Stamina + Endurance check, or any Strength + Athletics checks to destroy an object (or add it to damage).


Raptok Trip Trick


Cost: 4 motes, 1 WP


Type: Supplemental


Duration: Instant


Martial Arts minimum: 5


Essence: 3


Prerequirements: Dragon King Form


Effects:  The Raptoks, the most personable and graceful of the Dragon Kings.  By mimicking their dexterity, the Exalt can trip her opponent.  The opponent can only counter this effect with charms that prevent him from losing balance, and must succeed in a Dexterity + Athletics roll difficulty equal to a Dexterity + Martial Arts roll from the Exalt, with her Pernament Essence as automatic successes.


Crystal Shard Attack


Cost: 8 motes


Type: Supplemental


Duration: Instant


Martial Arts minimum: 5


Essence: 3


Prerequirements: Dragon King Form


Effects:  Crystal is one of the chief materials used in construction of various Dragon King Artifacts.  By taking their mastery of crystal and stone, the Exalt can make an attack that can penetrate armor.  The attack is considered piercing, and only natural soak and charms that enhance soak can soak it.


Mosok Waterfall Rush


Cost: 5 motes


Type: Supplemental


Duration: Instant


Martial Arts minimum: 5


Essence: 4


Prerequirements: Crystal Shard Attack, Anklok Hardness Path


Effects:  The Mosoks were the underwater Dragon Kings.  They had the same strength as the Ankloks, though it was through water, instead of fire.  The Exalt using this charm can knockback an opponent for a number of yards equal to the Exalt’s Essence + any health levels of damage they may have taken from the attack.  The opponent must make a Dexterity + Athletics check difficulty 3 or take extra bashing equal to the Exalt’s Essence.


Pterok Air Slash


Cost: 3 motes


Type: Supplemental


Duration: Instant


Martial Arts minimum: 5


Essence: 4


Prerequirements: Crystal Shard Attack, Raptok Trip Trick


Effects:  The Pteroks were the air Dragon Kings.  Utilizing the winds of the Pteroks, the Exalt can make any martial arts attack at a distance equal to the Exalt’s Essence * 10 yards.


Light of Rathess


Cost:  10 motes, 1 Health Level


Type: Simple


Duration: Instant


Martial Arts minimum: 5


Essence: 5


Prerequirements: Pterok Air Slash, Mosok Waterfall Rush


Effects:  The penultimate charm in the Dragon King Style, this charm allows the Martial Artist to yield an attack so awesome that any attempts that do not automatically dodge or parry attacks fail.  Only charms such as Heavenly Guardian Defense and Seven Shadow Evasion could parry and dodge, respectively.
 
The effects of form type Charms are usually dependent on either Essence or Martial Arts, so I think that you should change the Form Charm.  Is it a Terrestrial or Celestial Martial Art?
 
Its good to see someone actually doing something with the Dragon Kings for once.  They seem like the red-headded step children of Exalted.  Put some stuff out about them in the players guide and Rathess, then nothing.  I like the Dragon Kings and see a lot of potental in them.
 
Sorry to ask, but I ahven't got my books at hand.


What martial art level can the Dragon Kings aspire to?


~FC.
 
Sherwood said:
Its good to see someone actually doing something with the Dragon Kings for once.  They seem like the red-headded step children of Exalted.  Put some stuff out about them in the players guide and Rathess, then nothing.  I like the Dragon Kings and see a lot of potental in them.
Uh... Ruins of Rathess was basically all about the Dragon Kings, and the PG has everything else about them, including their Paths.  What exactly is so unfair?  It's not like they're complicated enough to have a whole book for each tribe or species or whatever.


I can't see how they've been ignored since the PG is less than a year old, and there's only been like four books published since then.  How much DK stuff do you want?
 
By the way, that Martial Arts style needs to have all its minimums (Martial Arts and Essence) recalibrated.  It starts at 3/3?  It's not even worth 3/3 for the Charms until the Form.


The Form needs to be fixed up a bit.  Try:  The martial artist gains effervescent claws like those of the legendary Dragon Kings.  These claws have an Accuracy/Defense bonuses and a Rate rating equal to the martial artist's Essence, an initiative equal to Essence halved (rounded up), and a Damage rating equal to Essence x 2, which is Lethal.  Additionally, the martial artist soaks Lethal damage with her full Stamina and adds her Martial Arts score to her Bashing soak.


That might actually work.  *Shrugs.*  The way you have it now is just... *shiver.*
 
And btw... the whole "the Exalt uses her anima banner" thing isn't really working for me, fluff wise or mechanics wise.  You could just change it to "ther character infuses himself with Essence" or something.  I don't know, it just feels awkward with the whole anima banner thing.


Also, most of the style just plain seems overcosted or to have too-high prerequisites.  I'll take a real look at it later.  Right now I'm doing too many things at once.
 
Uh... Ruins of Rathess was basically all about the Dragon Kings, and the PG has everything else about them, including their Paths.  What exactly is so unfair?  It's not like they're complicated enough to have a whole book for each tribe or species or whatever.
I can't see how they've been ignored since the PG is less than a year old, and there's only been like four books published since then.  How much DK stuff do you want?
I wasn't looking for volumes of stuff on the DKs, but in comparison with all of the Caste books for the DBs and Solars out (and probably Abyssal ones eventually), and all the regional source books out, it just seemed to me that the Dragon Kings were just brushed aside.  I'd personally love to run a DK in some game.  The stuff you can pull off with the crystal and vegitative tech they can work with can add a whole new level to a Solar circle trying to rebuild or set up a 'new' first age city.
 
Seiraryu said:
By the way, that Martial Arts style needs to have all its minimums (Martial Arts and Essence) recalibrated.  It starts at 3/3?  It's not even worth 3/3 for the Charms until the Form.
The Form needs to be fixed up a bit.  Try:  The martial artist gains effervescent claws like those of the legendary Dragon Kings.  These claws have an Accuracy/Defense bonuses and a Rate rating equal to the martial artist's Essence, an initiative equal to Essence halved (rounded up), and a Damage rating equal to Essence x 2, which is Lethal.  Additionally, the martial artist soaks Lethal damage with her full Stamina and adds her Martial Arts score to her Bashing soak.


That might actually work.  *Shrugs.*  The way you have it now is just... *shiver.*
Thanks for the help.  I'll try boosting up some of the pre-form charms a bit.  Make them worth the 3/3 prerequisites.  And I'll steal your text for the form style too :P


Dragon Kings could theoreticaly hit Terrestial MA, and use a self-made style based on the paths(which I'll be working on in a while).  I'm not sure if they can hit Celestial Style MA off the top of my head.  This is a Celestial Martial Arts style for Celestial Exalted.


I've went back and changed some of the pre-form charms and changed the form charm to match what you suggested (I liked it a lot, but I'm worried about it being overpowered).  Hope you don't mind plegerism :P


I would apprciate other suggestions to the style.
 
I've made some more changes to the style.  I would like some input if I pushed to the other extreme and made it too powerful.
 
I really would like some more input on this now.  I would add some more flavor text, but I'm stumped on that too.
 

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