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Hehe, thanks.Arthur said:Poor Safim. He needs a Free Hug too.
We all missed you.
What do you do when your smart-ass player decides that the way he's going to bring down the city of Gem, which he has decided is too despotic to be permitted to continue to exist, is going to be to start pirating the food shipments?cyl said:What's the point ? if living in the caldera of an extinct volcano is your coolest idea for a background...
Playing Exalted with Celestial Exalts, your player have the raw power to change the complex dynamics in their portion of Creation. Âcyl said:Exalted is mainly about adventure and fun, not politics and economics (you could do both in a game and make it very deep and complex and interesting).
I mean you could try to understand the complex dynamics in Creation and make some connections with our good old planet... but hey, we don't have spirits, gods, exalts, or sorcery...
The thing I love about Exalted is that you can have Kingdoms in active ones.If anything then creation needs more kingdoms in dormant volcanoes.
BUT! That's unrealistic! What are the people going to eat?! Â :wink:DugCoffin said:The thing I love about Exalted is that you can have Kingdoms in active ones.If anything then creation needs more kingdoms in dormant volcanoes.
You need to have an idea of the scale of things. Â Is one or two sandships going to make a difference? Â Are there huge convoys moving through the desert on a regular basis? Â How long before it starts to matter to the rulers of the city? Â How long before it starts to impact the lower class citizens? ÂSafim said:As if you need to know how much food Gem imports to let a player pirate it.
That is just not true.
If that were all I meant, you might be right. Âcyl said:What good is burying your exalts under the consequences of diplomatic incidents they created unvoluntarily ? That will only make them fear consequences of taking action, leading them to plan more, and act less.
Unless they are the main topics of the game, politics and economics block the epic.
Just like survival and logistics.
I can't but agree with you, Exalted should not be limited to the H&S style, but at one point, realism will always defeat interest, and in Exalted it must not... according to me
I think your "one true wayism" detracts from the conversation.Decurion said:If that were all I meant, you might be right. Âcyl said:What good is burying your exalts under the consequences of diplomatic incidents they created unvoluntarily ? That will only make them fear consequences of taking action, leading them to plan more, and act less.
Unless they are the main topics of the game, politics and economics block the epic.
Just like survival and logistics.
I can't but agree with you, Exalted should not be limited to the H&S style, but at one point, realism will always defeat interest, and in Exalted it must not... according to me
Read a little more history, and a little less manga.
I find this sort of thing fascinating, and it adds to the game. Â If you and your PCs find it detracts from the game, then you can run games where they fight the deathknight, loot the corpse, and drink at the inn. Â Whatever floats your boat.
I don't necessarily think you are wrong--it's just not a game I'd want to play.
I'm amused by the number of folks who think there's something "wrong" with people whose play styles differ.
Actually it is sandships on a flat world surrounded by chaos and ruled by gods in a heavenly city ^^Flagg said:I find it somewhat amusing that all of this attention to plausibility, Â logistics, and food supply hinges on sandships.
Among many other things. Bold is my addition.Safim said:Actually it is sandships on a flat world surrounded by chaos and ruled by crack addicted gods in a heavenly city ^^Flagg said:I find it somewhat amusing that all of this attention to plausibility, Â logistics, and food supply hinges on sandships.
But how does the grain come into the volcano?!Among many other things. Bold is my addition.Safim said:Actually it is sandships on a flat world surrounded by chaos and ruled by crack addicted gods in a heavenly city ^^Flagg said:I find it somewhat amusing that all of this attention to plausibility' date=' Â logistics, and food supply hinges on [i']sandships[/i].
I'll admit that I haven't read the setting materials about Gem and I'm too lazy to go scan through my books, but my reaction to your comment is simply: This is Exalted. Â We're talking about the game where there are dinosaurs that piss narcotics. Â Unless the materials specifically state otherwise, I would assume that they grow enough of their own food to take a little pressure off of trade in/on/around the volcano using plants that are adapted for the environment.Decurion said:Stuff about a busted suspension of disbelief re: Gem.