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The Beginning Of The End
introduction post | starter example
The sun baked down through the treetops onto the tin roof of the Appalachian home; despite the elevation, the overhead cover and the time of year, the air was thick with humidity. Ginny padded barefoot across the cool stone floor of her kitchen to the sliding glass doors thrown open to let what little breeze into the home. On the patio there was little more relief from the heat beneath the canvas roof of the pergola.
Condensation rolled down the fresh glasses she carried, ice clinking as she moved. The droplets sprinkled off the bottom of the glasses, splattering the floor and leaving a trail of droplets. Others rolled down her hands and arms to soak into the loose sleeves of her cotton shirt.
She paused briefly in her transit to deliver one of the two glasses to her daughter who swung in a suspended chair, her legs hung over the arm, her long brown hair dangling over the other side. Liza-May sat up with a surprised smile, accepting the glass and taking a quick sip. “Singapore Sling?” She asked with a sigh, pressing the sides of the cool glass to her cheeks and closing her eyes.
Ginny settled onto the porch swing bed, stretching out and settling her own glass on the table beside her. She nodded and winked. “No booze, bug.” Ginny didn’t mind Liza-May having the occasional drink, under supervision and with her or her husband's permission but this evening was Jacks football tournament and they would need to drive the few hours down from their home to Metro-Atlanta to meet the team.
The phone rang - a landline of all things, inside the house and Liza-May sprang to her feet to dash for it. The landline had become a necessity in their remote home; rare was the day that cellphones worked reliably this far out.
“Hello?”
Ginny listened to Liza-May’s sing-song voice as she answered, they’d been expecting to hear from her father; his tour was coming to an end in the coming few weeks and while he wouldn’t be home right away, he would at least be state-side.
“Hello…?” Liza-May spoke again, sounding frustrated. “If someone is there I can’t hear you. Call me on my cell in a couple of hours, I’ll be in town!” The receiver replaced it with a click and Liza-May shuffled back into view, an annoyed look on her face. “Mama-ah!” She whined. “The phone is doing a weird clicking thing.”
Ginny frowned. They’d had the occasional phone line issue in the past but she’d never heard clicking on the phone before. “Clicking? Not the dial tone or beeping for out of service?”
Liza-May shook her head and opened her mouth to speak but was interrupted by the phone ringing again. She huffed and turned back into the house, and answered. “Hello?” The girl gave an aggravated growl. “Mama! It’s still clicking!” She called.
Ginny stood from her relaxed seat and padded back into the house to take the phone from Liza-May. Her daughter hadn’t been wrong, the phone’s line crackled static on an open line but distinct clicks were audible, as though someone were tapping a piece of metal against the receiver on their end.
She listened for a time, as Liza-May watched her impatiently. She knew instinctively what the noise meant and after a single repetition of the clicks she dropped the phone and bolted through the house.
Ginny was well versed in communications; that had been part of her specialty while serving but every trained soldier knew morse code, if she was correct who ever was on the line had spelled out three letters: S. A. T.
She ignored the calls from Liza-May as the teen girl chased her through the house, rushing past Jacks as he exited his bedroom ready with his gear for his game. In the primary bedroom, she dropped to the floor and pushed the massive king bed with all her strength. It was enough and the trap door beneath their bed, was free for her to flip open.
It had started as a joke during the planning phase of their custom-built house. Extra crawl spaces around the house for storage, the designer had touted but Ginny and her husband had an ongoing joke about keeping a ‘preparedness’ bag in some, and bug-out bags in others. During the construction they’d toured the house, either together or on a video call, making plans, and thinking of what they would fill each of the rooms with.
When they’d come to the primary bedroom she paused, looking at the oddly placed trapped door. “It’ll be under the bed.” She commented she’d never thought it would be needed - there were four others with far easier access than this one.
“We could use it as a panic room?” Her husband suggested and Ginny turned the phone so she would be visible over the video rather than the house to roll her eyes dramatically.
“You’re nuts if you think we’d fit in there!” She laughed, moving on with the rest of the tour.
Ginny flipped open the trap door and dragged out the massive military-green duffle. The kids were in the doorway now, speaking over themselves but she didn’t answer, unzipping the bag and rifling through the contents to find the SAT phone. She turned it on and it rang immediately.
”Roanoke Base. Now. I’ll be state-side soon, I’ll meet you there.”
Back
Two Years Later
premise | setting | word bank | lore
- isolated community
- open world outside of the safe zone
- world building opportunities
- main plotline + sandbox
- realistic, gritty, but not helpless atmosphere
- early post-apocalyptic aesthetics
- themes of ruin, old wounds, new beginnings and uncertain but hopeful future
Welcome!
Were you looking for that one, high quality apocalypse story where you could experience the life of asoldier, mother, farmer, celebrity, politician, criminal, studentsurvivor at the end of the world? With just the right blend of adrenaline, intrigue and heartache? We got you.
This roleplay tells the story of those who made it. Those who lost everything that mattered only to find there's still something worth fighting for. Something to be a part of. People who need you.
But don't forget - the world doesn’t belong to us anymore. It’s a hostile environment where everything and everyone is out to get you. Your loyalties will be tested. Your loved ones might die. Your enemies might thrive. Come and see how far you will go to protect what you're still fighting for!
Our setting
Welcome to this carefully designed depiction of desolated America, two years after the Fall. Our characters belong to the Roanoke Island community - once a peaceful coastal retreat by Outer Banks, now a fortified haven surrounded by forests, marshes, and ten miles of water holding back the threats.
The island is split into three regions, all of which play a part in the community’s survival. Tensions simmer between the military that keeps the infected out and the civilians trying to rebuild some kind of normal. Class divides, old grudges, dangerous missions, isolation, secret agendas and the constant threat of the outside world give us a wide playground for action, drama and plot twists!
Word Bank
strict rules, political tensions, military outposts, brotherhood, betrayal, survival, sacrifice, moral ambiguity, isolation, heartache, revenge, secrecy, resource scarcity, difficult choices, higher cause, deception, small victories, conflicting loyalties, redemption, internal conflict, desperate measures, broken bonds, newfound families, second chances, external threats, survival at all costs, finding reasons to laugh, unexpected dangers, love above all, price of freedom
Lore Synopsis
You can read more about the world we now live in on the following carrd page: link
More details to come once the roleplay starts!
Back
Heroes, Sinners and Survivors
cast | character types | occupation examples
- multidimensional individuals from all walks of life
- flexible cast with main, side and temporary characters
- plotting relationships
- posting wanted character ads
- you choose your character's role and impact on the story!
The Cast
You're welcome to create different individuals and use them as your main, periodic, or temporary characters. The cast will be divided into main and side characters, but nothing stops you from adopting your side as your main down the line. It's to keep things organized. You can create multiple characters or even a whole organization within the roleplay's lore, but we wholeheartedly encourage planning with others and starting small to avoid burnout.
Types of Characters
The Roanoke community reflects an average society. There are people from all walks of life with different backgrounds, experiences, fears and agendas. Some of them live in poverty, others are the Roanoke's high class, but most live in average conditions and have a semi-low paying job that enables them small privileges. People are often defined by their position in this little society as well as their background. The main types of backgrounds are: military, convicts, survivors, locals.
You can read more about these categories on the carrd page here: link (the titles are used for the sake of aesthetics, nothing is black or white in this world)
Inexhaustive list of occupations and work fields:
mayor, council member, judge, lawyer, law enforcement, first responder, military person, medical personnel, hunter, chef, butcher, farmer, fisherman, construction worker, teacher, scientist, journalist, entertainer/artist, survivalist, mechanic, communications/radio operator, sailor
Examples of unique skills and occupation ideas that can be useful in the rp:
- cowboy/animal herder who travels outside to herd abandoned cattle and bring it to the island
- herbalist/botanist who prepares alternative medicine
- blacksmith
- store, restaurant or bar worker/owner
- fisher/trawler Captain
- caretaker of elderly
- pigeon trainer for communications
- diver and oyster harvester for sustainable food source
- cartographer or historian who creates new maps based on information from scouts and tracks migration of animals, survivors, and undead hordes
- midwife who cares for future mothers throughout their journey
- beekeeper
- defense/undead killing instructor
- language/sign language interpreter who communicates with non-US citizens and teaches sign language for silent communication when around undead
- rancher who takes care of the horses and maintains the stables for the near future when there are no more cars
- prison guard
* Apprenticeships are available within the military if your character has pre-Fall qualifications that are no longer useful in the new world.
Every character, no matter the occupation, can have an interesting background and agenda. Maybe you want to play a cop who was a Deputy back in the day, knows most of the Roanoke locals and wants to preserve the small town feel on the island, especially wary of newcomers. Or the opposite, a big city cop who is more used to dealing with drug dealers and murderers, open-minded but paranoid and looking for conspiracies everywhere. Or a Judge with strong pro-death sentence convictions who thinks there should be no prisoners in times like these. Or a civilian Council Member who is suspicious of the military's actual influence on the civilian government. Maybe your character struggles and seeks ways to feel useful and loved. Or maybe they thrive in the post-apocalypse landscape? The sky's the limit!
If you're interested in playing a main, periodic or even a temporary role during main plot events, you'll be given additional information about potential occupations/skills along with some small spoilers!
Back
Little Things
house rules | roleplay guidelines | instructions
Hi! We’re a tiny bunch of laid-back writers with a rich roleplay experience. We’ve been running small groups (10-20 people) for many years. This will be our first hybrid project - smaller main plot group for dedicated players and an open world for everyone else interested in joining this gritty adventure. Over the years we've noticed that a successful roleplay needs a few ingredients and one of them is compatibility. Please, take a moment to browse our guidelines to make sure this story is a good match for you as a writer and a roleplay partner.
House Rules
1. Common courtesy, respect and usual roleplay rules apply.
2. We introduce a laid-back atmosphere and we don't want it to be spoiled by drama, controversial topics or depressive conversations. Leave that for the roleplay!
3. We seek mature and experienced roleplayers who are pro-active during plotting and roleplaying. Especially if you join for the sandbox experience, you need to be the one who initiates and/or encourages interactions with your character.
4. We always welcome questions and suggestions concerning the story and the discord server! Any discussions of issues or controversial opinions about the roleplay or other characters belong to personal DMs and mod-DM.
Roleplay Guidelines
1. We offer you three types of experience to choose from:
- sandbox - where you pick what scenes you cover and if your experience is more of an intrigue, action, or slice of life
- missions - where you get objectives and goals but your character and their actions determine the outcomes
- main plot - where you jump into the main storyline with a smaller group of people and have to face whatever GMs throw at you - this one is only available for collaborative writers with enough time on their hands and a drive for following a semi-scripted story.
2. Post length & frequency:
The default expectation is that participants are able to provide a proofed, multi-paragraph post every week or so if they decide to join the main plot. But the frequency and average post length might depend on the type of experience you choose. For example sandbox players might form small groups for a particular scene that will be rapid-fire and dialogue-centered. Others might decide to rp a 1x1 or 1x1x1 scene that will have a very relaxed pace and take months to finish. The rule of thumb is - no pressure, but keep tabs on your turn and let us know if you'll take longer than usual or need to be skipped.
3. Planning & communication:
Whether you decide to be very active in the OOC or focus on posting IC, we do hope you will be available for plotting and inform your partners (in the sandbox rps) and the GMs (in the main plot rps) about potential absence or hiatus.
4. Discord Server:
We'll utilize a discord server for nearly everything. There will be a main plot thread created on RPN but every other aspect of this roleplay will take place in the server.
Still with us? Yay! Follow instructions in the comments!
♡design by crono, coded by uxie♡
The Beginning Of The End
introduction post | starter example
The sun baked down through the treetops onto the tin roof of the Appalachian home; despite the elevation, the overhead cover and the time of year, the air was thick with humidity. Ginny padded barefoot across the cool stone floor of her kitchen to the sliding glass doors thrown open to let what little breeze into the home. On the patio there was little more relief from the heat beneath the canvas roof of the pergola.
Condensation rolled down the fresh glasses she carried, ice clinking as she moved. The droplets sprinkled off the bottom of the glasses, splattering the floor and leaving a trail of droplets. Others rolled down her hands and arms to soak into the loose sleeves of her cotton shirt.
She paused briefly in her transit to deliver one of the two glasses to her daughter who swung in a suspended chair, her legs hung over the arm, her long brown hair dangling over the other side. Liza-May sat up with a surprised smile, accepting the glass and taking a quick sip. “Singapore Sling?” She asked with a sigh, pressing the sides of the cool glass to her cheeks and closing her eyes.
Ginny settled onto the porch swing bed, stretching out and settling her own glass on the table beside her. She nodded and winked. “No booze, bug.” Ginny didn’t mind Liza-May having the occasional drink, under supervision and with her or her husband's permission but this evening was Jacks football tournament and they would need to drive the few hours down from their home to Metro-Atlanta to meet the team.
The phone rang - a landline of all things, inside the house and Liza-May sprang to her feet to dash for it. The landline had become a necessity in their remote home; rare was the day that cellphones worked reliably this far out.
“Hello?”
Ginny listened to Liza-May’s sing-song voice as she answered, they’d been expecting to hear from her father; his tour was coming to an end in the coming few weeks and while he wouldn’t be home right away, he would at least be state-side.
“Hello…?” Liza-May spoke again, sounding frustrated. “If someone is there I can’t hear you. Call me on my cell in a couple of hours, I’ll be in town!” The receiver replaced it with a click and Liza-May shuffled back into view, an annoyed look on her face. “Mama-ah!” She whined. “The phone is doing a weird clicking thing.”
Ginny frowned. They’d had the occasional phone line issue in the past but she’d never heard clicking on the phone before. “Clicking? Not the dial tone or beeping for out of service?”
Liza-May shook her head and opened her mouth to speak but was interrupted by the phone ringing again. She huffed and turned back into the house, and answered. “Hello?” The girl gave an aggravated growl. “Mama! It’s still clicking!” She called.
Ginny stood from her relaxed seat and padded back into the house to take the phone from Liza-May. Her daughter hadn’t been wrong, the phone’s line crackled static on an open line but distinct clicks were audible, as though someone were tapping a piece of metal against the receiver on their end.
She listened for a time, as Liza-May watched her impatiently. She knew instinctively what the noise meant and after a single repetition of the clicks she dropped the phone and bolted through the house.
Ginny was well versed in communications; that had been part of her specialty while serving but every trained soldier knew morse code, if she was correct who ever was on the line had spelled out three letters: S. A. T.
She ignored the calls from Liza-May as the teen girl chased her through the house, rushing past Jacks as he exited his bedroom ready with his gear for his game. In the primary bedroom, she dropped to the floor and pushed the massive king bed with all her strength. It was enough and the trap door beneath their bed, was free for her to flip open.
It had started as a joke during the planning phase of their custom-built house. Extra crawl spaces around the house for storage, the designer had touted but Ginny and her husband had an ongoing joke about keeping a ‘preparedness’ bag in some, and bug-out bags in others. During the construction they’d toured the house, either together or on a video call, making plans, and thinking of what they would fill each of the rooms with.
When they’d come to the primary bedroom she paused, looking at the oddly placed trapped door. “It’ll be under the bed.” She commented she’d never thought it would be needed - there were four others with far easier access than this one.
“We could use it as a panic room?” Her husband suggested and Ginny turned the phone so she would be visible over the video rather than the house to roll her eyes dramatically.
“You’re nuts if you think we’d fit in there!” She laughed, moving on with the rest of the tour.
Ginny flipped open the trap door and dragged out the massive military-green duffle. The kids were in the doorway now, speaking over themselves but she didn’t answer, unzipping the bag and rifling through the contents to find the SAT phone. She turned it on and it rang immediately.
”Roanoke Base. Now. I’ll be state-side soon, I’ll meet you there.”
Condensation rolled down the fresh glasses she carried, ice clinking as she moved. The droplets sprinkled off the bottom of the glasses, splattering the floor and leaving a trail of droplets. Others rolled down her hands and arms to soak into the loose sleeves of her cotton shirt.
She paused briefly in her transit to deliver one of the two glasses to her daughter who swung in a suspended chair, her legs hung over the arm, her long brown hair dangling over the other side. Liza-May sat up with a surprised smile, accepting the glass and taking a quick sip. “Singapore Sling?” She asked with a sigh, pressing the sides of the cool glass to her cheeks and closing her eyes.
Ginny settled onto the porch swing bed, stretching out and settling her own glass on the table beside her. She nodded and winked. “No booze, bug.” Ginny didn’t mind Liza-May having the occasional drink, under supervision and with her or her husband's permission but this evening was Jacks football tournament and they would need to drive the few hours down from their home to Metro-Atlanta to meet the team.
The phone rang - a landline of all things, inside the house and Liza-May sprang to her feet to dash for it. The landline had become a necessity in their remote home; rare was the day that cellphones worked reliably this far out.
“Hello?”
Ginny listened to Liza-May’s sing-song voice as she answered, they’d been expecting to hear from her father; his tour was coming to an end in the coming few weeks and while he wouldn’t be home right away, he would at least be state-side.
“Hello…?” Liza-May spoke again, sounding frustrated. “If someone is there I can’t hear you. Call me on my cell in a couple of hours, I’ll be in town!” The receiver replaced it with a click and Liza-May shuffled back into view, an annoyed look on her face. “Mama-ah!” She whined. “The phone is doing a weird clicking thing.”
Ginny frowned. They’d had the occasional phone line issue in the past but she’d never heard clicking on the phone before. “Clicking? Not the dial tone or beeping for out of service?”
Liza-May shook her head and opened her mouth to speak but was interrupted by the phone ringing again. She huffed and turned back into the house, and answered. “Hello?” The girl gave an aggravated growl. “Mama! It’s still clicking!” She called.
Ginny stood from her relaxed seat and padded back into the house to take the phone from Liza-May. Her daughter hadn’t been wrong, the phone’s line crackled static on an open line but distinct clicks were audible, as though someone were tapping a piece of metal against the receiver on their end.
She listened for a time, as Liza-May watched her impatiently. She knew instinctively what the noise meant and after a single repetition of the clicks she dropped the phone and bolted through the house.
Ginny was well versed in communications; that had been part of her specialty while serving but every trained soldier knew morse code, if she was correct who ever was on the line had spelled out three letters: S. A. T.
She ignored the calls from Liza-May as the teen girl chased her through the house, rushing past Jacks as he exited his bedroom ready with his gear for his game. In the primary bedroom, she dropped to the floor and pushed the massive king bed with all her strength. It was enough and the trap door beneath their bed, was free for her to flip open.
It had started as a joke during the planning phase of their custom-built house. Extra crawl spaces around the house for storage, the designer had touted but Ginny and her husband had an ongoing joke about keeping a ‘preparedness’ bag in some, and bug-out bags in others. During the construction they’d toured the house, either together or on a video call, making plans, and thinking of what they would fill each of the rooms with.
When they’d come to the primary bedroom she paused, looking at the oddly placed trapped door. “It’ll be under the bed.” She commented she’d never thought it would be needed - there were four others with far easier access than this one.
“We could use it as a panic room?” Her husband suggested and Ginny turned the phone so she would be visible over the video rather than the house to roll her eyes dramatically.
“You’re nuts if you think we’d fit in there!” She laughed, moving on with the rest of the tour.
Ginny flipped open the trap door and dragged out the massive military-green duffle. The kids were in the doorway now, speaking over themselves but she didn’t answer, unzipping the bag and rifling through the contents to find the SAT phone. She turned it on and it rang immediately.
”Roanoke Base. Now. I’ll be state-side soon, I’ll meet you there.”
Two Years Later
premise | setting | word bank | lore
- isolated community
- open world outside of the safe zone
- world building opportunities
- main plotline + sandbox
- realistic, gritty, but not helpless atmosphere
- early post-apocalyptic aesthetics
- themes of ruin, old wounds, new beginnings and uncertain but hopeful future
Welcome!
Were you looking for that one, high quality apocalypse story where you could experience the life of asoldier, mother, farmer, celebrity, politician, criminal, student survivor at the end of the world? With just the right blend of adrenaline, intrigue and heartache? We got you.
This roleplay tells the story of those who made it. Those who lost everything that mattered only to find there's still something worth fighting for. Something to be a part of. People who need you.
But don't forget - the world doesn’t belong to us anymore. It’s a hostile environment where everything and everyone is out to get you. Your loyalties will be tested. Your loved ones might die. Your enemies might thrive. Come and see how far you will go to protect what you're still fighting for!
Our setting
Welcome to this carefully designed depiction of desolated America, two years after the Fall. Our characters belong to the Roanoke Island community - once a peaceful coastal retreat by Outer Banks, now a fortified haven surrounded by forests, marshes, and ten miles of water holding back the threats.
The island is split into three regions, all of which play a part in the community’s survival. Tensions simmer between the military that keeps the infected out and the civilians trying to rebuild some kind of normal. Class divides, old grudges, dangerous missions, isolation, secret agendas and the constant threat of the outside world give us a wide playground for action, drama and plot twists!
Word Bank
strict rules, political tensions, military outposts, brotherhood, betrayal, survival, sacrifice, moral ambiguity, isolation, heartache, revenge, secrecy, resource scarcity, difficult choices, higher cause, deception, small victories, conflicting loyalties, redemption, internal conflict, desperate measures, broken bonds, newfound families, second chances, external threats, survival at all costs, finding reasons to laugh, unexpected dangers, love above all, price of freedom
Lore Synopsis
You can read more about the world we now live in on the following carrd page: link
More details to come once the roleplay starts!
- open world outside of the safe zone
- world building opportunities
- main plotline + sandbox
- realistic, gritty, but not helpless atmosphere
- early post-apocalyptic aesthetics
- themes of ruin, old wounds, new beginnings and uncertain but hopeful future
Welcome!
Were you looking for that one, high quality apocalypse story where you could experience the life of a
This roleplay tells the story of those who made it. Those who lost everything that mattered only to find there's still something worth fighting for. Something to be a part of. People who need you.
But don't forget - the world doesn’t belong to us anymore. It’s a hostile environment where everything and everyone is out to get you. Your loyalties will be tested. Your loved ones might die. Your enemies might thrive. Come and see how far you will go to protect what you're still fighting for!
Our setting
Welcome to this carefully designed depiction of desolated America, two years after the Fall. Our characters belong to the Roanoke Island community - once a peaceful coastal retreat by Outer Banks, now a fortified haven surrounded by forests, marshes, and ten miles of water holding back the threats.
The island is split into three regions, all of which play a part in the community’s survival. Tensions simmer between the military that keeps the infected out and the civilians trying to rebuild some kind of normal. Class divides, old grudges, dangerous missions, isolation, secret agendas and the constant threat of the outside world give us a wide playground for action, drama and plot twists!
Word Bank
strict rules, political tensions, military outposts, brotherhood, betrayal, survival, sacrifice, moral ambiguity, isolation, heartache, revenge, secrecy, resource scarcity, difficult choices, higher cause, deception, small victories, conflicting loyalties, redemption, internal conflict, desperate measures, broken bonds, newfound families, second chances, external threats, survival at all costs, finding reasons to laugh, unexpected dangers, love above all, price of freedom
Lore Synopsis
You can read more about the world we now live in on the following carrd page: link
More details to come once the roleplay starts!
Heroes, Sinners and Survivors
cast | character types | occupation examples
- multidimensional individuals from all walks of life
- flexible cast with main, side and temporary characters
- plotting relationships
- posting wanted character ads
- you choose your character's role and impact on the story!
The Cast
You're welcome to create different individuals and use them as your main, periodic, or temporary characters. The cast will be divided into main and side characters, but nothing stops you from adopting your side as your main down the line. It's to keep things organized. You can create multiple characters or even a whole organization within the roleplay's lore, but we wholeheartedly encourage planning with others and starting small to avoid burnout.
Types of Characters
The Roanoke community reflects an average society. There are people from all walks of life with different backgrounds, experiences, fears and agendas. Some of them live in poverty, others are the Roanoke's high class, but most live in average conditions and have a semi-low paying job that enables them small privileges. People are often defined by their position in this little society as well as their background. The main types of backgrounds are: military, convicts, survivors, locals.
You can read more about these categories on the carrd page here: link (the titles are used for the sake of aesthetics, nothing is black or white in this world)
Inexhaustive list of occupations and work fields:
mayor, council member, judge, lawyer, law enforcement, first responder, military person, medical personnel, hunter, chef, butcher, farmer, fisherman, construction worker, teacher, scientist, journalist, entertainer/artist, survivalist, mechanic, communications/radio operator, sailor
Examples of unique skills and occupation ideas that can be useful in the rp:
- cowboy/animal herder who travels outside to herd abandoned cattle and bring it to the island
- herbalist/botanist who prepares alternative medicine
- blacksmith
- store, restaurant or bar worker/owner
- fisher/trawler Captain
- caretaker of elderly
- pigeon trainer for communications
- diver and oyster harvester for sustainable food source
- cartographer or historian who creates new maps based on information from scouts and tracks migration of animals, survivors, and undead hordes
- midwife who cares for future mothers throughout their journey
- beekeeper
- defense/undead killing instructor
- language/sign language interpreter who communicates with non-US citizens and teaches sign language for silent communication when around undead
- rancher who takes care of the horses and maintains the stables for the near future when there are no more cars
- prison guard
* Apprenticeships are available within the military if your character has pre-Fall qualifications that are no longer useful in the new world.
Every character, no matter the occupation, can have an interesting background and agenda. Maybe you want to play a cop who was a Deputy back in the day, knows most of the Roanoke locals and wants to preserve the small town feel on the island, especially wary of newcomers. Or the opposite, a big city cop who is more used to dealing with drug dealers and murderers, open-minded but paranoid and looking for conspiracies everywhere. Or a Judge with strong pro-death sentence convictions who thinks there should be no prisoners in times like these. Or a civilian Council Member who is suspicious of the military's actual influence on the civilian government. Maybe your character struggles and seeks ways to feel useful and loved. Or maybe they thrive in the post-apocalypse landscape? The sky's the limit!
If you're interested in playing a main, periodic or even a temporary role during main plot events, you'll be given additional information about potential occupations/skills along with some small spoilers!
- flexible cast with main, side and temporary characters
- plotting relationships
- posting wanted character ads
- you choose your character's role and impact on the story!
The Cast
You're welcome to create different individuals and use them as your main, periodic, or temporary characters. The cast will be divided into main and side characters, but nothing stops you from adopting your side as your main down the line. It's to keep things organized. You can create multiple characters or even a whole organization within the roleplay's lore, but we wholeheartedly encourage planning with others and starting small to avoid burnout.
Types of Characters
The Roanoke community reflects an average society. There are people from all walks of life with different backgrounds, experiences, fears and agendas. Some of them live in poverty, others are the Roanoke's high class, but most live in average conditions and have a semi-low paying job that enables them small privileges. People are often defined by their position in this little society as well as their background. The main types of backgrounds are: military, convicts, survivors, locals.
You can read more about these categories on the carrd page here: link (the titles are used for the sake of aesthetics, nothing is black or white in this world)
Inexhaustive list of occupations and work fields:
mayor, council member, judge, lawyer, law enforcement, first responder, military person, medical personnel, hunter, chef, butcher, farmer, fisherman, construction worker, teacher, scientist, journalist, entertainer/artist, survivalist, mechanic, communications/radio operator, sailor
Examples of unique skills and occupation ideas that can be useful in the rp:
- cowboy/animal herder who travels outside to herd abandoned cattle and bring it to the island
- herbalist/botanist who prepares alternative medicine
- blacksmith
- store, restaurant or bar worker/owner
- fisher/trawler Captain
- caretaker of elderly
- pigeon trainer for communications
- diver and oyster harvester for sustainable food source
- cartographer or historian who creates new maps based on information from scouts and tracks migration of animals, survivors, and undead hordes
- midwife who cares for future mothers throughout their journey
- beekeeper
- defense/undead killing instructor
- language/sign language interpreter who communicates with non-US citizens and teaches sign language for silent communication when around undead
- rancher who takes care of the horses and maintains the stables for the near future when there are no more cars
- prison guard
* Apprenticeships are available within the military if your character has pre-Fall qualifications that are no longer useful in the new world.
Every character, no matter the occupation, can have an interesting background and agenda. Maybe you want to play a cop who was a Deputy back in the day, knows most of the Roanoke locals and wants to preserve the small town feel on the island, especially wary of newcomers. Or the opposite, a big city cop who is more used to dealing with drug dealers and murderers, open-minded but paranoid and looking for conspiracies everywhere. Or a Judge with strong pro-death sentence convictions who thinks there should be no prisoners in times like these. Or a civilian Council Member who is suspicious of the military's actual influence on the civilian government. Maybe your character struggles and seeks ways to feel useful and loved. Or maybe they thrive in the post-apocalypse landscape? The sky's the limit!
If you're interested in playing a main, periodic or even a temporary role during main plot events, you'll be given additional information about potential occupations/skills along with some small spoilers!
Little Things
house rules | roleplay guidelines | instructions
Hi! We’re a tiny bunch of laid-back writers with a rich roleplay experience. We’ve been running small groups (10-20 people) for many years. This will be our first hybrid project - smaller main plot group for dedicated players and an open world for everyone else interested in joining this gritty adventure. Over the years we've noticed that a successful roleplay needs a few ingredients and one of them is compatibility. Please, take a moment to browse our guidelines to make sure this story is a good match for you as a writer and a roleplay partner.
House Rules
1. Common courtesy, respect and usual roleplay rules apply.
2. We introduce a laid-back atmosphere and we don't want it to be spoiled by drama, controversial topics or depressive conversations. Leave that for the roleplay!
3. We seek mature and experienced roleplayers who are pro-active during plotting and roleplaying. Especially if you join for the sandbox experience, you need to be the one who initiates and/or encourages interactions with your character.
4. We always welcome questions and suggestions concerning the story and the discord server! Any discussions of issues or controversial opinions about the roleplay or other characters belong to personal DMs and mod-DM.
Roleplay Guidelines
1. We offer you three types of experience to choose from:
- sandbox - where you pick what scenes you cover and if your experience is more of an intrigue, action, or slice of life
- missions - where you get objectives and goals but your character and their actions determine the outcomes
- main plot - where you jump into the main storyline with a smaller group of people and have to face whatever GMs throw at you - this one is only available for collaborative writers with enough time on their hands and a drive for following a semi-scripted story.
2. Post length & frequency:
The default expectation is that participants are able to provide a proofed, multi-paragraph post every week or so if they decide to join the main plot. But the frequency and average post length might depend on the type of experience you choose. For example sandbox players might form small groups for a particular scene that will be rapid-fire and dialogue-centered. Others might decide to rp a 1x1 or 1x1x1 scene that will have a very relaxed pace and take months to finish. The rule of thumb is - no pressure, but keep tabs on your turn and let us know if you'll take longer than usual or need to be skipped.
3. Planning & communication:
Whether you decide to be very active in the OOC or focus on posting IC, we do hope you will be available for plotting and inform your partners (in the sandbox rps) and the GMs (in the main plot rps) about potential absence or hiatus.
4. Discord Server:
We'll utilize a discord server for nearly everything. There will be a main plot thread created on RPN but every other aspect of this roleplay will take place in the server.
Still with us? Yay! Follow instructions in the comments!
House Rules
1. Common courtesy, respect and usual roleplay rules apply.
2. We introduce a laid-back atmosphere and we don't want it to be spoiled by drama, controversial topics or depressive conversations. Leave that for the roleplay!
3. We seek mature and experienced roleplayers who are pro-active during plotting and roleplaying. Especially if you join for the sandbox experience, you need to be the one who initiates and/or encourages interactions with your character.
4. We always welcome questions and suggestions concerning the story and the discord server! Any discussions of issues or controversial opinions about the roleplay or other characters belong to personal DMs and mod-DM.
Roleplay Guidelines
1. We offer you three types of experience to choose from:
- sandbox - where you pick what scenes you cover and if your experience is more of an intrigue, action, or slice of life
- missions - where you get objectives and goals but your character and their actions determine the outcomes
- main plot - where you jump into the main storyline with a smaller group of people and have to face whatever GMs throw at you - this one is only available for collaborative writers with enough time on their hands and a drive for following a semi-scripted story.
2. Post length & frequency:
The default expectation is that participants are able to provide a proofed, multi-paragraph post every week or so if they decide to join the main plot. But the frequency and average post length might depend on the type of experience you choose. For example sandbox players might form small groups for a particular scene that will be rapid-fire and dialogue-centered. Others might decide to rp a 1x1 or 1x1x1 scene that will have a very relaxed pace and take months to finish. The rule of thumb is - no pressure, but keep tabs on your turn and let us know if you'll take longer than usual or need to be skipped.
3. Planning & communication:
Whether you decide to be very active in the OOC or focus on posting IC, we do hope you will be available for plotting and inform your partners (in the sandbox rps) and the GMs (in the main plot rps) about potential absence or hiatus.
4. Discord Server:
We'll utilize a discord server for nearly everything. There will be a main plot thread created on RPN but every other aspect of this roleplay will take place in the server.
Still with us? Yay! Follow instructions in the comments!
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