Fendisteel
Junior Member
Hello \(.____________________________.)
I'm trying to make a Rp about Pro wrestling, lots of PVP contact in it...and..maybe il add some NPCs for players to raslle with
But i never really worked with Dice Rps before..i just figured Dice would be the best way to go about with this idea, seems the most far and prevents god modding...
The rough idea i had goes like this...
(NOTE: im aware how sloppy the system i have worked out is...I'm simply asking for help coming up with a more organized and proper dice system with the idea i have)
contestants take turns, first move is decided by a coin toss by the GM
the contestant would "roll dice" between 1000 and -1000 (The numbers are broken out in sections)
100-400 = Light attacks (Punches and kicks)
400-700 = Medium attacks (Grapples)
700-800 = heavy attacks (High risk maneuvers, critical grapple moves, using weapons)
800-1000 = Finisher
(Finishers rolls would be ignored until like the 10th turn...if some rolls a Finisher before 10 turns it would be a Medium attack)
Each contestant would have a number of HP...bigger the attack, more Hp removed...when someone reaches 0, they are still on their feet ...but in order to knock them down they need to hit them with a Heavy attack or finisher..if they have like one Hp and you hit them with a Heavy attack, you can still knock them down due to ...If you are hit with a finisher, your Hp is drained entirely....Once this happen they can go for a pin..the contestant being pinned has 3 chances to kick out.
it would be a 0-100 roll...Each time getting increasingly difficult
And what about the -1000? those are reversals..if you roll one of those, your opponent can reverse whatever you roll for half damage
Example
Andy rolls a -482 (medium attacks deal 400 damage)
His foe Bob counters his grapple attack (He deals 200 damage to Andy)
I'm trying to make a Rp about Pro wrestling, lots of PVP contact in it...and..maybe il add some NPCs for players to raslle with
But i never really worked with Dice Rps before..i just figured Dice would be the best way to go about with this idea, seems the most far and prevents god modding...
The rough idea i had goes like this...
(NOTE: im aware how sloppy the system i have worked out is...I'm simply asking for help coming up with a more organized and proper dice system with the idea i have)
contestants take turns, first move is decided by a coin toss by the GM
the contestant would "roll dice" between 1000 and -1000 (The numbers are broken out in sections)
100-400 = Light attacks (Punches and kicks)
400-700 = Medium attacks (Grapples)
700-800 = heavy attacks (High risk maneuvers, critical grapple moves, using weapons)
800-1000 = Finisher
(Finishers rolls would be ignored until like the 10th turn...if some rolls a Finisher before 10 turns it would be a Medium attack)
Each contestant would have a number of HP...bigger the attack, more Hp removed...when someone reaches 0, they are still on their feet ...but in order to knock them down they need to hit them with a Heavy attack or finisher..if they have like one Hp and you hit them with a Heavy attack, you can still knock them down due to ...If you are hit with a finisher, your Hp is drained entirely....Once this happen they can go for a pin..the contestant being pinned has 3 chances to kick out.
it would be a 0-100 roll...Each time getting increasingly difficult
And what about the -1000? those are reversals..if you roll one of those, your opponent can reverse whatever you roll for half damage
Example
Andy rolls a -482 (medium attacks deal 400 damage)
His foe Bob counters his grapple attack (He deals 200 damage to Andy)