natasha.
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camp olympia
prophecy
synopsis
roles
powers
rules
- the prophecydarkness will lead a group of four,
on a quest through the woods surrounded by dangerous lore.
by the week's end, olympus will fall,
unless a sacred item is returned to death's hall.
the one maintaining harmony holds the key,
to ultimately setting a hero free.
a terrible fate will come to he who has healed,
unless you see through the clouds for all to be revealed.
a fight takes place without a single sword,
and everything around has yet to be explored.
when the sky rains fire, the messenger will fail,
and the world will be consumed by a monster's wail. - the synopsiscamp olympia was built years ago, to provide a home to demigods, and to offer up training so that they may learn to control their powers and protect themselves from the mythological evils out there in the world that are very much real.
demigods arrive at all ages, and the camp even has helpers to find demigods and to help guide them to camp, for the moment a demigod turns twelve, it's as if their location is broadcast to all the greek monsters out there. but in camp olympia, demigods are safe.
well, until the time comes that they'll have to go on a quest.
quests are common in camp olympia. a demigod's duty is to help the gods and goddesses, and to ensure that the people of the world remain safe, and normally a prophecy is issued before each quest.
but never has a quest had more than three members.
now, for one to have four? even the gods find it alarming, especially considering the lines of the prophecy. time is of the essence, because prophecies have never been wrong. and if this is to all become true, then four demigods have merely seven days to retrieve an item that was taken from a god, and unless this is done, they will all witness the fall of olympus.
and with it, the rise of many evils. - the roleschild of erebosthe demigod child of erebos, the god of darkness and mist, is also considered the leader of the group, based on the first line of the prophecy. the truth, however, is that he's never been on a quest, despite being at the camp the longest. this isn't for lack of trying. he mainly had a hard time learning how to control his powers, since they were highly dependent on his emotions for the longest time. he's gotten a little better with his control recently, but he still has his moments. the child of erebos has received, from his godly parent, powers of shadow travel and fog generation.
role status : open
child of harmoniathe demigod child of harmonia, the goddess of harmony and concord, is considered to be the group's mediator. she has always believed that peaceful discussions were the best way to solve a problem, and on a quest, harmony among everyone is important, if they're to make it back alive and successful. as of late, however, she feels like she might go against all she believes in since she's not the most talented fighter in the camp, and she's sick of everyone treating her like she's useless. the child of harmonia has received, from her godly parent, powers of accord manipulation and peace inducement.
role status : open
child of asclepiusthe demigod child of asclepius, the god of healing and medicine, is kind of like the medic of the group. with a natural inclination toward healing, he puts himself at risk to ensure that everyone else is safe and tended to. he's happy to lend a hand wherever he can, though since he's the newest to the camp, having joined only a month ago, he's still trying to get acquainted with everyone. and, admittedly, not everyone is a fan of him because he's known to be a little cocky, and he has a checkered past. the child of asclepius has received, from his godly parent, powers of healing and energy transference.
role status : open
child of iristhe demigod child of iris, the goddess of the rainbow and messenger of the gods, is known as the group's navigator. she's good with reading maps, as using some choice methods to find out which are the safest routes to use. this is mainly because she's made it by on her own for very long. she's opinionated and fiercely loyal, but something she hasn't told anyone is that she's struggling to tell the difference between visions and reality, and she's afraid that it's slowly going to drive her crazy. the child of iris has received, from her godly parent, powers of subliminal messaging and scrying.
role status : taken
- the powerssome of the powers i've mentioned for the roles are a little unusual, and not your everyday abilities, so to clarify a few things, i've put a brief description for each power below. feel free to build on this and create your own strengths and limitations! if there are issues, i'll let you know and if you have further questions, feel free to ask me!
shadow travelthe ability to travel from one place to another, via shadow. the user with this ability must need a dark enough shadow in order to travel, and they'll be able to travel short or large distances (with limitations, of course). shadow travelling is easier when it's for just the user, but to carry someone else with them through shadow travel is difficult, and can be very draining. similarly, instead of the user just traveling on his/her own, the user can manipulate a shadow, shifting it's position to send someone else to another place via the shadow (good to get rid of enemies quickly, and also good to get someone to safety at a moment's notice). (for more info)
fog generationthe ability to create fog. this one is more standard than some of the other powers. essentially, creating fog can hide the user from others, and also make it hard for other friends or foe to see through, however the user themselves is able to navigate through the fog he/she creates without much effort. users can also clear out the fog that they create just as quickly, and they can also clear out existing fog, which comes about naturally. fog is not to be confused with smoke, however. (for more info)
accord manipulationthe ability to cause concord between others, in an attempt to keep a group in agreement, and to essentially ensure that there's internal harmony. this is a sub-variation of mind control, in a way, since the people this power is inflicted on feel a sudden need to agree with whatever's being told. this does not necessarily ensure peace, however, for the power could just as easily encourage everyone to agree on a decision that's bad/wrong/more violent. (for more info)
peace inducementgoing hand in hand with accord manipulation, peace inducement allows the user to inspire peace and to deflect feelings of distress or rage in other people, which the user would be able to sense. it is a sub-variation of emotion manipulation, however only leans one way. the user can induce peace, for a certain period of time, but they cannot do much else to change their emotions, or change their minds. people may still be thinking the same things, just at a calmer rate. (for more info)
healingpretty standard, the user is able to heal injuries for themselves, or other people around them. like every power, there are limits, and so the healing can not be used to bring a person back from the dead, nor can it be used to treat fatal wounds. in such a scenario, the healing would only eradicate some of the pain, but a fatal wound will remain fatal. small injuries can be healed in full, whereas bigger injuries only have the healing process sped up a little. healing also applies only to humans and demigods, and no other living creatures/things. (for more info)
energy transferencethis applies only to humans and demigods, and also mythological creatures, but essentially, the user is able to draw on the energy of a person or mythological creature to either strengthen themselves, or to pass it on to someone else in need of it. this is a very useful ability out on the battlefield, to prevent people from tiring out. energy can only be taken from a person's life source, which will eventually be replenished on its own in due time, so if quite a bit of energy is taken, it can cause fainting spells. the user can also just transfer his/her own energy to someone else, though it would render them weaker for a short period of time. (for more info)
subliminal messagingthe user is able to send subliminal messages. this essentially means that the user can plant thoughts or ideas into a person or creatures subconscious, making them think that those thoughts were their own all along. it is a sub variation of mind control as commands can be given this way. this is not the same as telepathy, wherein a user can exchange thoughts with another person. in this scenario, victims are unaware of the message being received. face to face contact is usually required for this to work. (for more info)
scryingthe user is able to look through a kind of seeing glass (mirror, water, etc) and see a person, location or object. usually, some kind of reflective surface is required, but for the child of iris, the presence of a rainbow can form a clearer picture. to find a person, ideally, the user must have something that belonged to them, so looking at locations or objects are easier. the user is also capable of communicating with the person they're looking for through the scrying, as long as the other person is in a position to see the reflective surface on the other side. (for more info)
- the rulesrule oneall rpnation rules and regulations apply! along with this, please keep in mind that this roleplay will deal with a lot of mature themes such as death, violence, gore (in terms of hacking away at monsters) & cursing so if these topics don't sit well with you, then i advise you not to join.
rule tworoles are not first come, first serve. you apply for the roles you want (after the character sheet thread is up), and after the deadline passes, the characters best suited to the roles among those that have applied are picked. ooc, once characters have been accepted, will be moved to discord, so please keep this in mind before going in!
rule threethis rp draws a few themes from the great uncle rick and his amazing books, but i tried to keep things original with the roles and the powers. i've also tried to keep it vague, so nobody is limited when it comes to creating your characters. all i ask is that you do not change what is clearly mentioned in the role descriptions. additionally, at the moment there are only four roles โ HOWEVER, if this garners enough interest, i will consider adding two more. i have them written out and i have an edited version of the prophecy to include two more characters, so it all depends on interest, really.
rule fourbasic rules โ no godmodding, no perfect characters. i also made the roles purposefully vague so, aside from what is written in the role description, you can interpret them how you wish.
rule fivein terms of writing, this will be semi casual, but detailed. i require at least 500 words per post/character, but posting speed will be relaxed, since everyone has lives outside of rpn.
rule sixwe will be using realistic face claims for the characters, and we will all be playing characters in late teens - early twenties. i will not accept digital art/anime for character face claims.
rule sevenif you have any other questions, please feel free to ask! more about the plot will be elaborated on once characters are accepted, but essentially, the story will focus on character relationships, character development, and carrying out the task assigned to them (with, of course, many twists and turns and large amounts of drama). please express your interest below! i will be making the sign up thread once i have enough willing participants.