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I don't think he would have gotten up to search for more, so I'll just take those 8.Vergil can also make a Knowledge roll to search the other areas of the camp to find more. Felix
DC 12 = 1d4 kits
DC 16 = 1d6 kits
DC 18 = 1d8 kits.
Kay.I don't think he would have gotten up to search for more, so I'll just take those 8.
From Sassy's loot I would like the silver thief's armor, hiking gear and a sleeping bag.
I’m fine with that! The caravan is for anyone to put the extras in and for later uses. FelixRemaining loot. Katsuya , is it okay if we can put these in Isa's caravan? You can choose to discard any of them you don't wish to keep and we can assume they were left behind in the Carver Camp.
- Foxx's Light Armor
+2 Toughness | Attachment (Materia): Hawk Eye| Weight 1
- Attachment, Hawk Eye: Your eyes shift into that of a hawk's. You have dark vision and can see far, as though through binoculars.
- Foxx's Shield
+2 Toughness | Weight 1
You can share "Guard" with another ally close to you. Made of wood, sometimes ringed with iron with a handle of padded leather.- Foxx's Sword
+2 hit | One-handed | Weight 1
Can be "Dual-wielded" when you equip a second light weapon in your off-hand, allowing you to make an extra attack, giving all your attacks -1 hit. No penalty when making only one attack.
- Silver Thief Crossbow
Attack range: 4 | Two handed | Weight 2
You may use a minor action to "Aim", giving you -1 Toughness, but +2 to hit on your next attack. You have -2 to attack rolls when melee attackers are engaged with you. Uses 1 ammunition per attack.
- Silver Thief Club
+1 hit | One-handed | Weight 1
Can be "Dual-wielded" when you equip a second light weapon in your off-hand, allowing you to make an extra attack, giving all your attacks -1 hit. No penalty when making only one attack.
- x1 Mask of Many Faces
Weight 1
You can cast "Disguise Self" for free a number of times a day = Knowledge after every long rest. Has a design similar to the masks made by the Swiftsong family in Cliffdrift Village
- x1 Manacles, Sealing
DC 18 lockpick. Toughness 20. Prevents shackled target from casting spells, and constantly reduces their manna to 0.
- x1 Oil Lamp
Weight 1
Casts light in a 30 ft. radius. or 60 ft. cone. Has a hood allowing you to lower the light to a dim 5 ft. radius. Stays lit for 8 hours on 1 pint of oil. Can be hung on belt.
- x6 Oil Flask
1 pint. Can be used in combination with fire attacks, increasing the DC to resist "Burn" by +1.
- x1 Flint and Steel: Make fire. Comes with a box of tinder.
Cost: 1 Metal.
- x6 Goods, common
Extra clothes, personal belongings.
- x2 Lashings
Advantage to Overcoming Difficult Terrain when set up. Rope or similar that's 50 ft. in length.- Mirror
Small hand-held mirror. Bigger mirrors are available at a higher price.
- Letters
- Silver Thief's Pocket Watch
Runs on ragnite. Has a painting of an elven elderly couple.
- x6 Rations: Snacks and preserved meals, coffee, tea leaves, etc. that can be eaten or drank during a short rest, recovering 2 manna instead of just 1 without having anything to eat or drink. Lasts for 2 months.
- x2 Tent, 2 people
Weight 2
Protects against bad weather. Can be turned into a hanging tent.
- x1 Plush Sleeping Bag
Weight 1
+1 to Condition.
- Gaming Set
Weight 1
Pick one type of game, such as a deck of artistic cards that may or may not blow up, or a rolled-up chess board with magically moving pieces, horse shoes and pike, a ball, or a magical puzzle. +1 Condition to everyone who plays a one hour game. The one who wins gets +2 Condition instead.
- Books
Weight 1
Make up a book title. +1 to Condition after a one hour read. A collection of amusing, fascinating, horrifying, suspenseful, or relaxing pieces of literature.
- x12 Hobby Goods
+1 to Condition. Do you knit? Do you carve? What is your hobby?
Yep~Hi, is this where I’m supposed to ask questions? I don’t want to interrupt anything
You go here! This page has everything ya need to know.Ok thanks! Oh another thing, how do I make a character sheet?
Yep, you post it there.Also when I’m done do I post it there?
You can have a picture if you like or describe your character’s features. I believe 12 since you are starting.Do I need to post a picture of my character? Also, do I add 16 points or 12?
No problem~Ok thank you. I’ll get started on it
Nope. Anyone can use mechromancy and anyone can use divine. However, if the character is mainly divine, they can‘t switch out spells like Mechromancers can since mechromancers uses spell books and scrolls. Divine magic can be from nature, blessings, Ancients’ religious reasons, stuff that’s like divinely.Is mechromancy human and divine non human?
I’m not quite sure how to section them off. Like separate the characters section and the gear section etc.