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Dice Café

Did the Sanctuary peepz catch the three retreating ambushers who attacked Isa and L in the ruins? +4

DC14 = Caught 1
DC18 = Caught 2
DC22 or more = Caught all three of them
 
Moss shops: Cost total = 53 Alchemical, 33 metal

  1. x28 fresh ingredients = Cost: 18 metal
    -6 fresh ingredients which he used the past two days
  2. x10 fresh ingredients = Cost: 5 metal.
  3. x12 spices = Cost: 1 metal
  4. x36 spices = Cost: 3 metal
    -6 spices he used the past two days.
  5. Festivities & tavern food = Cost: 2 alchemical
  6. Ghillie Suit: +6 to Stealth checks in 1 specific terrain: Greenery. Doesn't stack with the stealth bonus from camouflaged light armor.
  7. Ghillie Suit: +6 to Stealth checks in 1 specific terrain:Ruins. Doesn't stack with the stealth bonus from camouflaged light armor.
  8. Cost: 10 Alchemical. Weight 1.
    Map (Ruins Raptor's Nest): +4 Survival if you are in the map region and if the map applies, such as: not getting lost, or finding the best hunting grounds.
  9. Cost: 5 Metal
  10. x6 Oil Flask: 1 pint. Can be used in combination with fire attacks, increasing the DC for "Burn" by +1.
    Cost: 1 Alchemical.
  11. x6 Torch: Equipped in your off-hand or main hand. Casts light in a 30 ft. radius. Burns for an hour with a chance of being blown out in bad weather. DC 10 to avoid "Burn".
    Cost: 1 Metal
  12. Spellscroll: Minor Illusion = Cost: 10 alchemical
    Create a 5 ft. cube illusion that can only move within its 5 ft. cube space OR cast a Surface Illusion over the surface of an object not more than 5 ft. large. It cannot make a sound nor create light. You can use Surface Illusion to make an object appear half as cheap or twice as expensive, or create illusory script that covers the content of a page making it look blank or with different pictures. You can also create sound instead of an illusion. The sound ranges from a whisper to a lion's roar.
    • Casting Range: Small Area
    • Duration: For 5 ft. cube illusion and sound, lasts until concentration is broken or you cast another spell. For Surface Illusions, a number of minutes = Knowledge Skill level.
  13. Spellscroll: Knowledge level 3 Bonus: Illusion = Cost: 10 alchemical
    15 ft. cube illusion that can move around and make sounds. In battle you can use a Major Action to make it move.
    • Range: Large Area
    • Duration: Lasts until concentration is broken or you cast another spell.
  14. x2 Velum Paper and Enchanter's Ink = Cost: 10 alchemical


Selling: Total = 20 alchemical
  1. x1 Spell Scroll: Ley Line Message = Sell: 5 alchemical
    Send a 30 words audio message to anyone you've personally met. Target can reply in the same amount of words.
    • Range: Anywhere in the same realm of existence as you.
  2. x1 Spell Scroll: Disguise Self = Sell: 5 alchemical
    Change your image into that of a creature similar to yourself. You can make yourself 1 ft. taller or shorter, fatter or thinner, but not change your body type such as give yourself extra limbs.
    • Duration: Number of hours = Knowledge Skill level.
  3. Spellscroll: Minor Illusion = Sell: 5 alchemical
    Create a 5 ft. cube illusion that can only move within its 5 ft. cube space OR cast a Surface Illusion over the surface of an object not more than 5 ft. large. It cannot make a sound nor create light. You can use Surface Illusion to make an object appear half as cheap or twice as expensive, or create illusory script that covers the content of a page making it look blank or with different pictures. You can also create sound instead of an illusion. The sound ranges from a whisper to a lion's roar.
    • Casting Range: Small Area
    • Duration: For 5 ft. cube illusion and sound, lasts until concentration is broken or you cast another spell. For Surface Illusions, a number of minutes = Knowledge Skill level.
  4. Spellscroll: Knowledge level 3 Bonus: Illusion = Sell: 5 alchemical
    15 ft. cube illusion that can move around and make sounds. In battle you can use a Major Action to make it move.
    • Range: Large Area
    • Duration: Lasts until concentration is broken or you cast another spell.

Spells from Cheirokmeta:

  1. Tier I: Predator's Grace
    A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Stealth rolls and can’t be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
    Duration: Concentration, up to 1 hour
  2. Tier I: Spider Climb
    Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
    Duration: Concentration, up to 1 hour
  3. Tier I: Frost Blade
    You enchant your equipped weapon with glowing frostbite, giving an additional +1 to combat rolls. The frostblade sheds light in a 30 ft. radius
    Duration: Concentration, up to 10 minutes
 
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Hi, Roleplaytoday Roleplaytoday , yeah, you can head over to the Secret Files and start making a character sheet. Let's keep out of character chats here. Once you're finished, you can tag me here and I'll look over your CS.
 
Please make a DC12 larceny roll for stealth. I'm thinking, if this is successful, we get a surprise round where it's just our characters acting, and the enemies don't get a turn just like in video games.

Katsuya Katsuya
 
How many raptors did we stumble in to? Roll 3d6.

What is the situation?
1 - They were hunting us all along and pounced on us.
2 - They are not aware we are in the area, but we are trapped and need to sneak or fight our way out.

Edit: Oh, shoot, we got attacked by 9 of them!
 
Rolling for nine raptors. If evens they targetted Moss. If odds, they targeted Isa.
Moss will do Knight in Shining Armor Guard, giving +6 to his and Isa's Toughness.

Moss Toughness = 24
Isa Toughness = 17

Edit: Isa -1 Hp, Moss -2 Hp. One of them rolled a natural 20!
 
Rolling for nine raptors. If evens they targetted Moss. If odds, they targeted Isa.
Moss will do Knight in Shining Armor Guard, giving +6 to his and Isa's Toughness.

Moss Toughness = 24
Isa Toughness = 17

Edit: Isa -1 Hp, Moss -2 Hp. One of them rolled a natural 20!
So many of them are chasing Moss! Geez!
 

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