Zer0
Haiku Hitman
Sisyphus Happy
, for thy spell:
Knowledge 6: Metamorphose
Tier II
Knowledge 6: Metamorphose
Tier II
Make a Knowledge roll against the DC or spell power of the caster. Any biological matter within the target area that has been permanently altered by an effect, magical or mechromantic, is reverted to its original form -- if and only if the spell Dispel Magic would not interact with the effect.
You may attempt a hard Knowledge check to cast Knowledge 1 spells in these forms and speak haltingly. The spells will require the user's Manna or supplies to cast. You must remove your equipment to gain the effects of this spell, your equipped gear does not meld with your flesh (we can just remove this if you like?). You have a toughness of 17, +2 to your Combat, improved dark vision, and you can use your minor action to make an extra attack. Your size increases by one classification (if small, become human sized; if human sized, becomes as large as a bear or smaller. the size of a beast of burden). You may receive one extra instance damage from enemies, but not from other sources (i.e. poison, environmental) (you take +1 damage when damaged?).
If you are reduced to unconscious while in this form, revert to your original form with the health value bloody.
- Target: 10cm cube x Knowledge
- Casting Range: Touch
- Ritual Duration (is this spell duration? Like, after this duration the altered object goes back to being altered. Because if this spell turns it back to normal, then no need for a spell duration. Or is this extremophile duration?): Knowledge
"The desert takes what it pleases, she covets life. So does its scaled king."
While in a desert environment:
As a major action, project a thin cone of caustic and poisonous liquid up to 2 small areas away. Make a Combat roll to neutralize a target and one adjacent creature, if successful both take one damage andmakes a Challenging Survival roll. On a failure, the target receive -2 to their toughness and becomes afflicted with Bleed.
Cost: 2 Mp
While in a desert environment:
- Difficult Terrain doesn't slow your
group'sTravel. Your group can't become lost except by magical means.Even when you are engaged in another Activity While Traveling (such as Foraging, navigating, or tracking), you remain alert to danger.- If you are traveling alone, you can move stealthily at a normal pace.
When you Forage, you find twice as much food as you normally would.- Hex speed = 3
- Gain advantage on Survival rolls. (pick either strength, dexterity, or perception)
As a major action, project a thin cone of caustic and poisonous liquid up to 2 small areas away. Make a Combat roll to neutralize a target and one adjacent creature, if successful both take one damage and
Cost: 2 Mp
"-- and all of a sudden, a blue shadow as wide as the ship rose from the depths. I scorned the gods that it weren't a hurricane instead."
While in an oceanic environment:
As a major action, make a Charge attack at -2 instead of -3 against a number of foes in your path = Combat. On a successful hit, each foe takes one instance of damage and gains Panicked and Don't Move.
Cost: 2 Mp
While in an oceanic environment:
- Difficult Terrain doesn't slow your
group'sTravel. Your group can't become lost except by magical means.Even when you are engaged in another Activity While Traveling (such as Foraging, navigating, or tracking), you remain alert to danger.- If you are traveling alone, you can move stealthily at a normal pace.
When you Forage, you find twice as much food as you normally would.- Hex speed = 5 IF (IF?)
- IF on land then Hex speed = 0
If your size is increased to human, increase your size to beast of burden.Triple size increase. From medium to Huge. Or human to orca.If your size is increased to beast of burden, increase your size to large beast.- Gain advantage on Survival rolls. (pick either strength, dexterity, or perception)
- You may hold your breath for up to ten hours (do you want this to be water breathing? If not, then hold breath for a number of hours = knowledge)
and are unaffected by intense water pressure. - Triple your carrying capacity for the purposes of transporting objects or creatures in a water environment.
As a major action, make a Charge attack at -2 instead of -3 against a number of foes in your path = Combat. On a successful hit, each foe takes one instance of damage and gains Panicked and Don't Move.
Cost: 2 Mp
"There is a reason every explanation of creation states that the world was once chaos. Its blood melts flesh and turns life into dust. And yet, he is only warmed by its fury."
While in a mountainous or actively volcanic environment:
As a major action, make a Combat roll to neutralize a target and all adjacent creatures within 1 small area non-lethally. On a successful roll, the target takes one instance of damage and Don't Move, the adjacent creatures receive Don't Move.
Cost: 2 Mp
While in a mountainous or actively volcanic environment:
- Difficult Terrain doesn't slow your
group'sTravel. Your group can't become lost except by magical means.Your group has a +1 to rolls to overcome intense heat or noxious fumes.Even when you are engaged in another Activity While Traveling (such as Foraging, navigating, or tracking), you remain alert to danger.- If you are traveling alone, you can move stealthily at a normal pace.
When you Forage, you find twice as much food as you normally would.- Hex speed = 3 IF
- IF in water then Hex speed = 0
Gain immunity to intense heat andadvantage on Survival rolls against noxious fumes and intense heat produced by volcanic activity.
As a major action, make a Combat roll to neutralize a target and all adjacent creatures within 1 small area non-lethally. On a successful roll, the target takes one instance of damage and Don't Move, the adjacent creatures receive Don't Move.
Cost: 2 Mp
"He is found where your breath freezes solid. That is his kingdom. He is his own fortress and you will not see his white mountain of a body until he greets you."
While in an arctic environment:
As a major action, make a Combat roll to neutralize a target within melee range lethally. If successful, the target takes one instance of damage, andthen the target must make an additional combat roll or be affected by is Disarmed. The next roll made by the enemy after the mentioned combat roll is reduced by 2.
Cost: 2 Mp
While in an arctic environment:
- Difficult Terrain doesn't slow your
group'sTravel. Your group can't become lost except by magical means.Your group is not slowed by mild weather effects.Even when you are engaged in another Activity While Traveling (such as Foraging, navigating, or tracking), you remain alert to danger.- If you are traveling alone, you can move stealthily at a normal pace.
When you Forage, you find twice as much food as you normally would.- Hex speed = 3
As a major action, make a Combat roll to neutralize a target within melee range lethally. If successful, the target takes one instance of damage, and
Cost: 2 Mp
"A dark shadow cast from above darts across the ground. Feathers as long as an arm tumble through the wind."
While in a mountainous environment:
Gain the ability Dervish:
As a major action, make a Combat roll to neutralize a target and each creature within 15 ft. of it within one area non-lethally. If successful, the target takes one instance of damage, and all other creatures within 15 ft. are thrown ten feet in a random direction and fall prone.
Cost: 2 Mp
While in a mountainous environment:
- Difficult Terrain doesn't slow your
group'sTravel. Your group can't become lost except by magical means.Even when you are engaged in another Activity While Traveling (such as Foraging, navigating, or tracking), you remain alert to danger.- When you Forage, you find twice as much food as you normally would.
- Hex speed = 6
Gain the ability Dervish:
As a major action, make a Combat roll to neutralize a target and each creature within 15 ft. of it within one area non-lethally. If successful, the target takes one instance of damage, and all other creatures within 15 ft. are thrown ten feet in a random direction and fall prone.
Cost: 2 Mp
- Target: Self
- Duration: No. of hours = Knowledge