Solfi
One Thousand Club
Am I reading this right? In effect, this Charm gives the Infernal an entire extra damage track, suffering no penalties for the "first" track, and only if the Infernal has Essence < 5 for the second? Admittedly cool, but at Essence 3? (Infernals p.112)
... Someone with a more solid grasp of the mechanics give me a rundown of the balancing behind this?
... Someone with a more solid grasp of the mechanics give me a rundown of the balancing behind this?