Pretty much complete!
Brilliant Sounding Hammer
Born in the south, in the hills near Kirighast, a boy named Pulkin was born 40 years before the disappearance of the Empress. Here he took up his fathers trade of blacksmithing as well as his religion as a fervent follower of Ahlat. The tribe’s cattle were constantly in need of defending and the ways of the warrior are well known by every man of fighting age and many women as well.
Decades past and one night forces from two rival tribes banded together to steal all of Pulkin’s cattle. Fate dictated thought that an alarm would be sounded and the tribe would not die in its sleep. Some men instantly picked up sword and spear, but Pulkin knew this was no normal raid and decided to don his armor. A full minute into the battle he drew his two hooked swords and went out into the fray.
Outnumbered and surrounded there was no chance for Pulkin’s tribe until the glory of the Unconquered Sun shown down. Visions of the wonders of the first age filled Pulkin’s mind as the Unconquered Sun gave him a brief view and understanding of what could be possible. Then and there Pulkin vowed to help bring that vision to life, no matter what. It was then that the Unconquered Sun bestowed upon him his new name, his Sun Name: Radiant Sounding Hammer.
While the battle was not short, its outcome was certain. With one of the Chosen of the Sun on only one side, the other would loose. Brilliant Sounding Hammer knew that if he stayed in his village, with his tribe, that it would soon be visited by the Wyld Hunt. Those that were loyal to him because of his exploits in battle would be killed. All of his efforts would be lost to the forces of the Realm.
So, Radiant Sounding Hammer left his village and wandered into the mountains. It was many years before he wondered back out again, having found a refuge to allow the Unconquered Sun to work his chosen towards a brighter future. Now Brilliant Sounding Hammer is looking for more of his kind anywhere and everywhere using his Sorcery.
He knows now all to well that in the first age the Solar formed group, circles, to perform their greatest deeds. Bringing the Celestial Hierarchy back in line and recreating the glorious creations of the first age certainly falls under the heading of Great Deeds. Sooner or later the Deathlords will have to be dealt with.
Strength 2
Dexterity 5
Stamina 2
Charisma 2
Manipulation 2
Appearance 3
Perception 4
Intelligence 5
Wits 2
Motivation: Putting the Celestial Hierarchy back in place as a precursor of bringing about another 'Golden Age' of technology.
Intimacies: His Tribe. Alhat. The Unconquered Sun. His fellow Celestial Exalted.
Melee 4 (1fb) (5 after XP)
Integrity 1 (2 after XP)
Performance 1
Resistance 1
Survival 1
Crafts Fire 4 (1fb)
-Earth 1(2 after XP)
-Magitech 1
Investigation
Lore 2
Medicine 1
Occult 3 (5 after XP)
Athletics 1
Awareness 3
Dodge 1
Linguistics 1 (Fire, Old Realm)
Socialize 1
Compassion 1
Temperance 3
Conviction 5 (Heart of Flint) (6fb)
Valor 2
Willpower 8
Essence 3 (7fb) (5 after XP)
Backgrounds
Manse 3 (Air: Memory Stone, Jewel of Swift Comprehension)
Manse 3 (Wood: Gemstone of the White Jade Tree)
Artifact 1 (Starmetal Breastplate, w/ HS Socket) (4c)
Artifact 2 (Skin-mount Amulet) (0c)
Resources 3
Artifact 1 (Short Dialkave – Jade) (6c)
Artifact 2 (HS Bracers – Jade) (8c)
Charms:
2nd Craft Excellency
Craftsman Needs No Tools
Integrity Protecting Prana
1st Melee Excellency
Infinite Melee Mastery
2nd Occult Excellency
Ox-Body 1,-1 & 2,-2
Terrestrial Sorcery
-Unbreakable Bones of Stone
-Infallible Messenger
XP Expenditures
Essence 4 (24xp)
Occult 4 (5xp)
Celestial Sorcery 8xp
Melee 5 (7xp)
Sapphire Countermagic 8xp
Cloud Trapez 8xp
Essence 5 (32xp)
Occult 5 (7xp)
Crafts Earth 2 (1xp favored)
Integrity 2 (1xp favored)
Essence 5
Personal 23
Peripheral 54+6 (42)
Committed 18
Brilliant Sounding Hammer
Born in the south, in the hills near Kirighast, a boy named Pulkin was born 40 years before the disappearance of the Empress. Here he took up his fathers trade of blacksmithing as well as his religion as a fervent follower of Ahlat. The tribe’s cattle were constantly in need of defending and the ways of the warrior are well known by every man of fighting age and many women as well.
Decades past and one night forces from two rival tribes banded together to steal all of Pulkin’s cattle. Fate dictated thought that an alarm would be sounded and the tribe would not die in its sleep. Some men instantly picked up sword and spear, but Pulkin knew this was no normal raid and decided to don his armor. A full minute into the battle he drew his two hooked swords and went out into the fray.
Outnumbered and surrounded there was no chance for Pulkin’s tribe until the glory of the Unconquered Sun shown down. Visions of the wonders of the first age filled Pulkin’s mind as the Unconquered Sun gave him a brief view and understanding of what could be possible. Then and there Pulkin vowed to help bring that vision to life, no matter what. It was then that the Unconquered Sun bestowed upon him his new name, his Sun Name: Radiant Sounding Hammer.
While the battle was not short, its outcome was certain. With one of the Chosen of the Sun on only one side, the other would loose. Brilliant Sounding Hammer knew that if he stayed in his village, with his tribe, that it would soon be visited by the Wyld Hunt. Those that were loyal to him because of his exploits in battle would be killed. All of his efforts would be lost to the forces of the Realm.
So, Radiant Sounding Hammer left his village and wandered into the mountains. It was many years before he wondered back out again, having found a refuge to allow the Unconquered Sun to work his chosen towards a brighter future. Now Brilliant Sounding Hammer is looking for more of his kind anywhere and everywhere using his Sorcery.
He knows now all to well that in the first age the Solar formed group, circles, to perform their greatest deeds. Bringing the Celestial Hierarchy back in line and recreating the glorious creations of the first age certainly falls under the heading of Great Deeds. Sooner or later the Deathlords will have to be dealt with.
Strength 2
Dexterity 5
Stamina 2
Charisma 2
Manipulation 2
Appearance 3
Perception 4
Intelligence 5
Wits 2
Motivation: Putting the Celestial Hierarchy back in place as a precursor of bringing about another 'Golden Age' of technology.
Intimacies: His Tribe. Alhat. The Unconquered Sun. His fellow Celestial Exalted.
Melee 4 (1fb) (5 after XP)
Integrity 1 (2 after XP)
Performance 1
Resistance 1
Survival 1
Crafts Fire 4 (1fb)
-Earth 1(2 after XP)
-Magitech 1
Investigation
Lore 2
Medicine 1
Occult 3 (5 after XP)
Athletics 1
Awareness 3
Dodge 1
Linguistics 1 (Fire, Old Realm)
Socialize 1
Compassion 1
Temperance 3
Conviction 5 (Heart of Flint) (6fb)
Valor 2
Willpower 8
Essence 3 (7fb) (5 after XP)
Backgrounds
Manse 3 (Air: Memory Stone, Jewel of Swift Comprehension)
Manse 3 (Wood: Gemstone of the White Jade Tree)
Artifact 1 (Starmetal Breastplate, w/ HS Socket) (4c)
Artifact 2 (Skin-mount Amulet) (0c)
Resources 3
Artifact 1 (Short Dialkave – Jade) (6c)
Artifact 2 (HS Bracers – Jade) (8c)
Charms:
2nd Craft Excellency
Craftsman Needs No Tools
Integrity Protecting Prana
1st Melee Excellency
Infinite Melee Mastery
2nd Occult Excellency
Ox-Body 1,-1 & 2,-2
Terrestrial Sorcery
-Unbreakable Bones of Stone
-Infallible Messenger
XP Expenditures
Essence 4 (24xp)
Occult 4 (5xp)
Celestial Sorcery 8xp
Melee 5 (7xp)
Sapphire Countermagic 8xp
Cloud Trapez 8xp
Essence 5 (32xp)
Occult 5 (7xp)
Crafts Earth 2 (1xp favored)
Integrity 2 (1xp favored)
Essence 5
Personal 23
Peripheral 54+6 (42)
Committed 18