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Fandom Boku no Hero: Peace Sign Academia Characters

"Just because I don't have a quirk doesn't mean my four limbs are useless! They're still capable of kicking your ass."
Name: Kaiya Takana
Nicknames: Kae
Desired Hero Name: {S}
Age: 15
Gender: Female
Chosen Extra Class: Support
Appearance:
6d6e90ae5894e280a66a6255376bc137--original-art-female-characters.jpg

(soon to be) Hero Costume {S}:
Height: 5'3/160 cm
Weight: 133 lbs/60 kg

Personality: Short story: Simply insecure and living a lie.

Long story: Kaiya is one who doesn't necessarily enjoy harsh reactions, being scared, or anything of the sort. On the exterior, she typically has a positive face, one with a big bright smile that tends to bring her peers joy and happiness. Even in the face of adversary, it seems that Kaiya is the one who brings a smile to the table, despite her quirklessness. Her...quirklessness?

Yeah. Kaiya claims to not have a quirk. Despite not apparently having a quirk, Kaiya thinks that she can take on some opponents one on one. She thinks that not having a quirk doesn't mean she has to be helpless, and that physical skill alone can bring down even the strongest of opponents. Due to this thinking, she has a fighting attitude and won't give up.

During interaction with other students, Kaiya doesn't seem to bring up the topic of quirks, and would much rather talk about other things. She is often evasive, changing the subject when quirks come up, as she is feigning uncomfortable behavior about not having a quirk. Whenever someone gets on her case, she'll always resort to the card that she is quirkless and in fact is incapable of performing such a deed.

Finally, we get to Kaiya's insecurities. She hides a lot behind a smile that typically displays her interest in other students and their quirks, and often doesn't think that her own abilities will be helpful. As a result of this, she pretends to be weaker than she is for a few reasons. One is to make friends, since it should be impressive that someone "without" a quirk made it into PSA. Another is because she simply isn't confident in the offensive abilities her quirk has to offer. It's better to be weaker at one's lowest point rather than try your best and still not be the best.

Her real personality shows whenever she's interacting with someone she has earned the trust of. Despite seemingly happy, excited, and impressed by a lot of things type of person, she is actually quite hollow inside and doesn't have many layers to her except for her facade; she has used it for so long that an actual personality didn't have time to develop.

Before she put up the guise of a quirkless individual at a young age, she was usually determined to get whatever done through any means possible, whether it meant overexerting and overextending with her abilities. However, this side of her has long been lost since she put up a new face.

Gaining her trust would be as simple as having faith in her. Basically, if anyone believes in her that she can do something despite not using a quirk, then she'll immediately take liking to them. This may even be enough to draw out the fact that she, in fact, does have a quirk, and get her to tell them this secret of hers.

Likes:
+Having Friends
+Support class gadgets
+Winning a fight (since it rarely happens)
+Swimming
+Running
+Athletics in general
+Others that smell good

Dislikes:
-Onions
-Grapes
-Hardasses (lighten up, jeez)
-People that smell bad.

Fears: {S}

Mannerisms:
-She speaks in an interesting manner, often filling in the word "skill" when referring to certain things, rather than quirk or ability.
-Despite attempting not to show fear on the outside, her fear can be noted through subtle twitches, as a result of a flight-or-fight response triggering under situations.

Backstory {S}:

Relationships:
-Shiro Takana (Older brother)
-Hiroshige Takana (Father)
-Mika Takana (Mother)
-TBD, Friend+
-TBD, Friend+

Quirk {S}: "Quirkless"

Special Moves {S}:

Skills/talents:
Hand to Hand Combat - While she isn't a master at it, or anywhere near that, she possesses a little more skill in this area than most entering students.
Acrobatics - A childhood passion of Kaiya was acrobatics. As a result of this skill, she employs acrobatic movements in combat and daily life too. She's also fairly agile without using a quirk.
Singing - Kaiya is a competent singer, as she didn't always think that she would become a pro hero. Rather she thought she'd become a singer who never showed their quirk to the world.
Technical Assembly - Pretending to be quirkless makes someone want to acquire different skills as they make their way through life. While she isn't an expert, she can put together basic stuff, which should help her in support classes.
Other: Idea Idea
 
"Just because I don't have a quirk doesn't mean my four limbs are useless! They're still capable of kicking your ass."
Name: Kaiya Takana
Nicknames: Kae
Desired Hero Name: {S}
Age: 15
Gender: Female
Chosen Extra Class: Support
Appearance:
6d6e90ae5894e280a66a6255376bc137--original-art-female-characters.jpg

(soon to be) Hero Costume {S}:
Height: 5'3/160 cm
Weight: 133 lbs/60 kg

Personality: Short story: Simply insecure and living a lie.

Long story: Kaiya is one who doesn't necessarily enjoy harsh reactions, being scared, or anything of the sort. On the exterior, she typically has a positive face, one with a big bright smile that tends to bring her peers joy and happiness. Even in the face of adversary, it seems that Kaiya is the one who brings a smile to the table, despite her quirklessness. Her...quirklessness?

Yeah. Kaiya claims to not have a quirk. Despite not apparently having a quirk, Kaiya thinks that she can take on some opponents one on one. She thinks that not having a quirk doesn't mean she has to be helpless, and that physical skill alone can bring down even the strongest of opponents. Due to this thinking, she has a fighting attitude and won't give up.

During interaction with other students, Kaiya doesn't seem to bring up the topic of quirks, and would much rather talk about other things. She is often evasive, changing the subject when quirks come up, as she is feigning uncomfortable behavior about not having a quirk. Whenever someone gets on her case, she'll always resort to the card that she is quirkless and in fact is incapable of performing such a deed.

Finally, we get to Kaiya's insecurities. She hides a lot behind a smile that typically displays her interest in other students and their quirks, and often doesn't think that her own abilities will be helpful. As a result of this, she pretends to be weaker than she is for a few reasons. One is to make friends, since it should be impressive that someone "without" a quirk made it into PSA. Another is because she simply isn't confident in the offensive abilities her quirk has to offer. It's better to be weaker at one's lowest point rather than try your best and still not be the best.

Her real personality shows whenever she's interacting with someone she has earned the trust of. Despite seemingly happy, excited, and impressed by a lot of things type of person, she is actually quite hollow inside and doesn't have many layers to her except for her facade; she has used it for so long that an actual personality didn't have time to develop.

Before she put up the guise of a quirkless individual at a young age, she was usually determined to get whatever done through any means possible, whether it meant overexerting and overextending with her abilities. However, this side of her has long been lost since she put up a new face.

Gaining her trust would be as simple as having faith in her. Basically, if anyone believes in her that she can do something despite not using a quirk, then she'll immediately take liking to them. This may even be enough to draw out the fact that she, in fact, does have a quirk, and get her to tell them this secret of hers.

Likes:
+Having Friends
+Support class gadgets
+Winning a fight (since it rarely happens)
+Swimming
+Running
+Athletics in general
+Others that smell good

Dislikes:
-Onions
-Grapes
-Hardasses (lighten up, jeez)
-People that smell bad.

Fears: {S}

Mannerisms:
-She speaks in an interesting manner, often filling in the word "skill" when referring to certain things, rather than quirk or ability.
-Despite attempting not to show fear on the outside, her fear can be noted through subtle twitches, as a result of a flight-or-fight response triggering under situations.

Backstory {S}:

Relationships:
-Shiro Takana (Older brother)
-Hiroshige Takana (Father)
-Mika Takana (Mother)
-TBD, Friend+
-TBD, Friend+

Quirk {S}: "Quirkless"

Special Moves {S}:

Skills/talents:
Hand to Hand Combat - While she isn't a master at it, or anywhere near that, she possesses a little more skill in this area than most entering students.
Acrobatics - A childhood passion of Kaiya was acrobatics. As a result of this skill, she employs acrobatic movements in combat and daily life too. She's also fairly agile without using a quirk.
Singing - Kaiya is a competent singer, as she didn't always think that she would become a pro hero. Rather she thought she'd become a singer who never showed their quirk to the world.
Technical Assembly - Pretending to be quirkless makes someone want to acquire different skills as they make their way through life. While she isn't an expert, she can put together basic stuff, which should help her in support classes.
Other: Idea Idea
Approved!
 
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"Mmm, okay, let's keep everything professional, yeah?"
Name: Alarica Schneider
Nicknames: N/A
Desired Hero Name: Stark Neo
Age: 16
Gender: F
Chosen Extra Class: Support
Hero Costume:
__sendai_kantai_collection_drawn_by_nagihashi_koko__cb458bbe691e20a5f0f160e7c91147dc.png
Alarica's costume is, well, plain. It's literally just a modified version of the cosplay version of the classic school sailor uniform. She plans to replace it in the future. Notably, her costume is made entirely up of her hair, allowing it to be projected through the use of her Quirk, unlike mundane clothing.

Personality: If there were an exam to test one's compatibility with being a hero, Alarica would score squarely in the middle. On one hand, she has the can do attitude, gusto, and 'saving the day with a smile' disposition of a hero, but on the other lacks the foresight, caution, and brazen confidence of the best. She's of the sort not to consider the consequences of her actions and trusts too easily. That is to say, she doesn't have much regard for her own safety. She's grown up with a perfectly safe, secure childhood, and because of it she doesn't fully understand the risk involved in the career she's chosen to pursue. She'll jump into situations without thinking, not because of some overflowing courage, but because she's genuinely unable to comprehend the danger the world at large can pose until she's already in the thick of it. In short, she's extremely naive.

Her saving grace is her aforementioned gung-ho personality. She's a social butterfly through and through, able to chat for hours on hours with most anyone who'll put up with her, and lacks the disregard for tact or personal space that some like her would have. Rather it speaks to the heroic side of her. While her life free of trouble has surely lead her to lack in some facets, it's not like she was raised poorly. Even if it's usually been in her studies, she's used to putting work in to get what she wants, and while she's never been one of the best, she knows both the taste of success and failure and by far prefers the former. She's can be stubborn, but not arrogant, knowing when she needs to buckle down and get her ass into gear to get what she wants.

What's most important to her character though is the fact that before PSA, she really was just a regular middle school student. She never ran with any eccentric gangs or was the victim of some young villain, she's lived a normal life. She's wooed by handsome boys, nervous around celebrities, and even when she's trying to look like the coolest person in the world she's mostly just muddling her way through it. Besides her naivety, that also means that much of what Heroes have to face, as of now, is beyond her. When pitted against a villain, even if every part of her mind tells her she needs to stand and fight, at the same time every fibre of her body will tell her to run, as she'd have done before, and it's not unlikely that she ultimately will.

Likes:
  • Fashion
  • J-Pop
  • J-Rock
  • Early Mornings
  • Cleaning
Dislikes:
  • Late Nights
  • Irresponsible Adults
  • Disruptive Students
  • Sitting around
Fears:
  • Being alone in the dark
  • When people get angry
Mannerisms:
  • She's the sort to rock in her chair, bob her leg, and partake in any other small activity to keep herself moving when she's bored or has just been sitting in the same place for too long.
  • She really likes catchphrases, and will often work them into her day to day life if she thinks they're 'fashionable'.
Backstory: Alarica is the daughter of the famous, or rather, once-famous Hero, Stark. Hailing from Germany, in his heyday Stark was someone with the world at his back, and a bright future ahead of him. Midway through his career he married his fellow Hero Rouge and only months later they'd announce that they were expecting. In the months following that, both Rouge and her unborn daughter were killed. A group of villains saw the announcement as an opportunity, one for revenge, and when Rouge was at her most vulnerable they struck. The aftermath left five dead, Rouge, her daughter, and three of the five villains who committed the crime, all three felled by Stark's hands. It was a tragic day, one that hit the airwaves even outside of their country, and one that cost Stark everything. His actions were understandable to the public, but they couldn't go without punishment. His situation and his past deeds had him let off without imprisonment but he found himself stripped of both his Hero's License and his pride. He was almost broken.

But the spirit of a Hero and the memory of his wife lived on inside of him, and he used them to pull himself back up.

He took his time to grieve, but soon after he pulled himself up by the straps of his boots and moved to start a new life. To start over he took his leave from the country he'd called his home and set off to the first place he could think of. A place that ended up being the land of the rising sun, Japan. But before he left, Stark had something he needed to do. In the memory of his wife he adopted a healthy, baby girl, and gave her the name they'd planned for their firstborn, Alarica, and only after that did he set off.

Growing up without being told of the burden that sat on her father's shoulders, while aware at the very least that she was adopted, Alarica led a peaceful childhood. No villains came looking to finish the job, and her father seemed to settle well enough into the civilian lifestyle, at least until Alarica grew older. Nothing changed, but she began to notice things, aside from when he'd have to go to work or do something for her, Alarica's father would never leave the house. He by all rights was a recluse, closing himself off from the world and spending his days slumped on the couch whenever he didn't have something he needed to do. He had no hobbies, no friends, no ambitions, his only concern was raising Alarica and doing whatever he needed to do to support them.

The moment she noticed, Alarica put in her best efforts to somehow, in any way help the man who called her daughter, but her attempts were for naught. All they'd accomplish was leading her to realize how distant her and her father were. Aside from cooking for her and sending her off to school the two hardly ever spoke and she knew barely anything about him, a simple internet search revealing more about him than he'd ever told her. But what she read about what happened to his wife, his first daughter, and the fate of the Hero Stark, even at her young age it was enough to make her understand. It wasn't on that day, or even that year, but that information would forge her in more ways than one. For a time she'd continue to try and help her father on her own, but after years of failure she chose to take a new path. In her father's name she'd become a Hero, rise up through the ranks, and become someone that both he and the mother she'd never met would be proud of.

Then, maybe, things would change.

Relationships:
  • Aldric Schneider - Alarica's father. The relationship between the two isn't bad, but as with him and all things nowadays, it's distant. He does everything expected of him as a parent and does a stand up job at that, but when it comes to anything beyond that, he's absent.

Quirk: Scapegoat - From her shadow Alarica is able to conjure a pale white doppelganger. It appears as a silhouette of her physical form and mirrors her movements with a two second delay. It is unable to interact physically with the world, but upon activation it takes on defensive properties. A fraction of all physical force directed towards Alarica will instead be directed to her 'Scapegoat', which harmlessly stores said physical force away. While activated however, if physical contact is made with the Scapegoat rather than Alarica an amount of physical force inversely equal to her defense's current level of division will be directed towards Alarica. This means that if her Scapegoat is struck while dividing damage received by two, she will be subjected to a blow in the same location with twice as much power as a hit with Scapegoat not active would have caused. Damage dealt to her in this manner is not absorbed by Scapegoat. Additionally, her Scapegoat is only able to store twice the physical force it would have taken to render Alarica unconscious, after which point all excess physical force will be added to the next blow to make contact with Alarica's Scapegoat.

Currently she can reduce force to a maximum of 80%. Generation of her Scapegoat takes one minute, activation takes twenty seconds, and adjusting the level of her defense takes ten seconds per one percent.

Special Moves:

  • As of now, she has none.
Items:
  • Nothing notable.
Skills:
  • Not A Hero - Until a few months ago, the idea of becoming a Hero was one Alarica had done away with entirely. Because of this she's very untrained in combat, not having any real martial skills to speak of.
  • Housekeeping! - The type to help out around the house, Alarica has been doing the bulk of the cleaning in her and her father's apartment for years, to the point where she's better at it than most adults.
Theme Song:

Other: Despite being a foreigner, Alarica has been a resident of Japan for as long as she can remember. As a result she's quite used to ways of the country and is only distinguishable from the average young girl through her appearance, and the odd quirk she's picked up from her father.
 
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Name:
Katja Glinka
Nicknames: mute
Desired Hero Name: Shriek
Age: 16
Gender: female
Chosen Extra Class: General Studies
Appearance:
sample_64e3ca193543e53be956572447a2bde089cc0bbd.jpg

(soon to be) Hero Costume:
Elsword_jp_DesignContest_1st_Eve.png

Height: 174 cm
Weight: 50kg
Personality: Katja is a rather quiet person, not by choice but by necessity, she will respond when spoken too but given she has to write of type any response she is a bit conservative with her word use. To make up for her lack of speech Katja is rather expressive, finding mime as an equal medium to words to communicate. As far as arguments go she tends to just give up when resistance is encountered as it is to much work to argue back and depending on the reason for the argument she will just ignore the other person and continue on anyways. This makes team work a bit harder than normal as if she believes a plan is bad she will just do what she thinks is right and inform no one she is doing so. It might surprise some but Katja doesn't really like her quirk, it isn't as useless as some but it has proven itself inconvenient and with far to many draw backs, namely her inability to speak for the past 10 years.

Katja coming from another country can come off as rude as she is not fully aware of culture and not completely fluent in Japanese and doesn't know or remember many of the customs even find quite a few odd or annoying. She also doesn't care for the climate missing the cold of her home. It might seem like she doesn't care for her new home and she well would love a few changes but still she believe here has the best heroes so win some lose some. that's right the heroes make up for all the issues she has here after all what place could be all bad if people like all might roam the streets, and she is secretly hoping to get an autograph from a few.

One odd fact is that Katja believes that heroes should not be associated with the government, or individual corporations. While this is honestly next to impossible to do, she is ever doubtful that a government would not take advantage of the possibility of having some of the post powerful people around be on their side should things go wrong. While this isn't some all consuming hate she views it simply as human nature that must be guarded against.

Likes: (at least 4)
the cold
soda
opera
heroes in general, but special place for the dramatic ones.

Dislikes: (at least 4)
Being unable to talk
coffee she hates it
pop music
gorey movies

Fears: (at least 2)
Wasps, namely colony wasps
somehow ending up a villain

Mannerisms:
Tends to forget honorifics when adressing others,
sometimes pantomimes what she means if her point is missed or tries to.

Backstory: Katja's story starts with her mother who was born with a quirk that let her use echo location, she wanted to be a hero like so many others but she just couldn't cut it. She in the end didn't become a hero and instead worked on the business side of heroism. She eventually got transferred from Japan to Russia where she met the man she would marry, a quirkless man working the same job. As cliche as it sounds the two fell hard and fats as first sight and she stayed there fully transferring over from what would have been just a year long assignment.

Katja manifested her quirk like so many when she was 4 and given that there was basically a half and half chance of her getting or not getting a quirk her mother was over joyed. While at first the quirk was just small waves of force nothing big by the time she was 6 it had become far more destructive. It was then that she stopped talking, if she tried to speak she lost her voice anyways , and became the mute most people remember her for. Kids being kids even with super powers, would tease and pick on Katja for this difference seeing who could anger her most until she exploded causing plenty of damage. After a few years of this she learned how to deal with people like this as no one liked it when she destroyed a perfectly good classroom because she just had to tell someone to stop it.

When Katja turned 15 she would learn that she would soon be moving, well in nearly a year, so that she could go to a newly made hero academy in her mothers home country. She wasn't thrilled with this and it was the start of the rift between her and her mother. She would be taken out of public school and home schooled getting a crash course in Japanese while the paperwork was sorted out. Thus when they could her family went over seas so their daughter could become a true hero.

Relationships:

mother: Katja's relationship with her mother has a few issues as she is the reason that they even moved as her mother wants Katja to be a hero like she failed to be. While the two don't fight and it isn't like they hate each other, they do love each other, it is just Kaja doesn't really want to live her mothers dream, but be her own hero for her own reasons.

Father: Katja's relationship with her father is better than with her mother as he is quirkless and shares his daughters love of flashy heroes. he is the one that keeps katja and her mother from doing something stupid they would regret. thus he is the peacemaker and the heart of their family.

Quirk: Screech

Katja's quirk is her very voice when she uses her voice she will emit a wave of force that can be compared to hurricane force winds, this happens even if she whispers and can happen even if she doesn't want it to. These screeches when done on purpose they can last for 20 seconds and have a range of 50 feet and while not honestly harmful to a person most of its power comes in sending people or other objects flying. Still if she can get close and screech right is somones' ears or right in front of them she might be able to cause injury or even deafness, but again she woudl have to be right on top of them.

She can only use 5 screeches a day and each one is weaker than the last, using a screech also causes her pain and can damage her throat as using one feels like getting punched in the throat. She has also noticed that after using all 5 screeches katja's throat hurts and is damaged enough that she loses her voice for the day.

Special Moves: none

Items: cellphone, wallet, tablet, portable battery chargers, portable dry erase board.

Skills/talents: Calligraphy

Idea Idea
 
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When Katja turned 15 she would learn that she would soon be moving, well in nearly a year, so that she could go to a newly made hero academy in her mothers home country. She wasn't thrilled with this and it was the start of the rift between her and her mother. She would be taken out of public school and home schooled getting a crash course in Japanese while the paperwork was sorted out. Thus when they could her family went over seas so their daughter could become a true hero.
So, this all happened in one year? Wouldn't make sense if it had occurred a while sooner like at 12 or 13?
 
"If we just stand by how are we suppose to be heroes?"
  • 9a3f0d9f9a3ebd73b445154f1346f596.png
    Name:
    Sumi Lang

    Nickname:
    N/A

    Age:
    16

    Gender:
    Female

    Extra Class:
    General Studies

    Height:
    5'6"

    Weight:
    132lbs


Taking into assumption that, as discussed, the cellphone is not connecting to the internet, this character is APPROVED!
 
Extra Class
Mentoring
At the moment, the mentoring class is locked to to the massive disparity that emerged in it compared to other classes

This costume contains an ultra bright source of light in the stomach area powered by three heavy rechargeable batteries positioned in the right shoulder, left shoulder and chest areas of the costume.

This light can be turned on and off by tapping a sensor positioned on the left side of the helmet.

Using this light drains the batteries incredibly quickly and can only be kept on for a total of 20 seconds before the power is completely drained.

The compartments that contain the batteries can be ejected by pressing two fingers against the sensor on the helmet for 2 seconds. After this time, the locks will come undone and the user will have to manually remove them by pulling them off.

The eyepiece as well as other armour highlights on the suit are dimly lit with a red tone for aesthetic purposes only and can be activated/deactivated by tapping a sensor on the right side of the helmet.
Generally speaking, advanced technology is only permitted as far as a direct relation to your quirk goes. So the light things I can accept, but being covered toe to toe in armor is a different story. So at the very least I want you to make a statement making the metal in this armor extremely weak compared to normal metal or even just stating it's not metal at all, it just looks like it. This is, assuming you want to keep the armor model, as if you don't and you just want to keep some parts capable of generating light, then it's acceptable.

Ever since Orion manifested his quirk, everyone praised him. Some of his young, naïve friends even called it the second best quirk to ever exist, second to all might that is.
This is no deal breaker, children are children, but you can see how this gives me a bad vibe when it comes to the quirk I am about to review, right? In particular because this is supposed to be someone who couldn't have made it to UA

he villain known as "Tempered Glass" terrorised the area by stealing, teasing, breaking and in some cases, killing. All Might was never able to catch this villain, as every time he arrived, Tempered Glass was already gone, somewhere out of sight. After a week of this harassment, Orion was walking home from school when he was suddenly snatched from behind by a tall, sharp figure. It was unmistakeable, he was being held by Tempered Glass. The villain ran his sharp, transparent finger over Orions neck as he was paralysed with fear. The feeling of dread overwhelmed the young boy and even though he wanted to escape, his body wouldn't move no matter how hard he tried. It was a horrible feeling, almost horrible enough to make him vomit and pass out, but his body just wouldn't let him.

Just as Tempered Glass was about to make a move, All Might arrived and smashed the villain into the ground, shattering him into pieces of scattered glass, using wind pressure to push Orion to safety in the process.
Wait wait wait, how did this guy escape again? Cause escaping All Might ain't exactly an easy feat and the fact he was caught in such lackluster fashion after attacking your character seems... a bit too unlikely. I will listen if you have any explanation for this, though I did tell people to avoid mentioning the cannon.





EDIT: I am not done reviewing yet
 
Hard light allows the user to suspend photons and compress them to form solid shapes that can be controlled. Hard light takes the form of a semi-transparent white solid that very faintly glows around the edges and is cool to the touch.

The user needs to have a source of light touching their body in order for this quirk to work and the stronger the source, the stronger the hard light will be.
The same works backwards, the weaker the light, the weaker the hard light will be, even becoming as brittle as thin glass in some cases. If there is no light, then the quirk will not work.

Hard light can take any shape(s), so long as the user can handle it. The bigger the formation of hard light, the harder it is to maintain and control without passing out from exhaustion. Multiple uses of hard light can be used at the same time, but also take a heavy toll on the mind and body and can even cause permanent brain damage if too many large, complicated shapes are created and maintained for extended periods of time. Put simply, basic shapes (eg, a rectangle) are easier to handle than more complicated shapes (eg. a set of kneepads).

At the highest limit of this quirk, a variety of mechanisms can be made from hard light such as a gun or a bike, and those formations can be held from a fairly large distance away. This quirk is incredibly hard to train and master though, so formations like those could only be obtained through years of rigorous training and even then, they could only be held for short period of time before taking a drastic toll on the users body.

The user of this quirk can control hard light, making it float, spin, dance, ect, however, it can only be manipulated/controlled within a 5m radius of the user. Hard light can still maintain its form up to 10m away from the user before it no longer can and it dissolves into thin air.

Hard light usually takes 1 - 5 seconds to fully form the object(s) in mind and the user has to have a clear image of what they want to create in their head. Additionally, Hard Light can only be formed near the hands or shoulders of the user.

Right now, Orion can form basic shapes as well as slightly more advanced shapes such as a sword and shield no problem. He has little difficulty controlling those forms of Hard Light. Of course, after two hours of maintaining a basic shape(s) or one hour of maintaining a complicated shape(s), he begins to feel the affects of the quirk factor on the body and could pass out from exhaustion or suffer irreversible brain damage due to extended use.
This quirk is rejected. It does way too much and it would be impossible to properly regulate as it is.

Items
A Phone, Laptop and Mini Flashlight.
While you can bring a laptop, remember it will not have any internet connection and neither will the phone
 
pestered him to become a support hero
There is no such thing as a support hero. You are either a support or a hero. The PSA offers support as an extra course so the students be trained in alternatives should they ultimately fail to become heroes

Hard light allows the user to suspend photons and compress them to form solid shapes that can be controlled. Hard light takes the form of a semi-transparent white solid that very faintly glows around the edges and is cool to the touch.

The user needs to have a source of light touching their body in order for this quirk to work and the stronger the source, the stronger and heavier the hard light will be.
The same works backwards, the weaker the light, the weaker the hard light will be, even becoming as brittle as thin glass in some cases. If there is no light, then the quirk will not work at all and the user will have impaired senses.

Hard light can take take the form of any basic 3d shape (e.g a sphere, cube, cone).
Only 3 instances of Hard Light can be controlled at one time and up to 5 can be maintained at one time. This limit is absolute and cannot be changed no matter how much training the user does.

The user of this quirk can control hard light, making it float, spin, dance, ect, however, it can only be manipulated and maintained within a 10m radius of the user. Hard light can still maintain its form up to 10m away from the user before it no longer can and instantly dissolves into thin air.

Hard light usually takes 1 - 5 seconds to fully form the object(s) in mind and the user has to have a clear image of what they want to create in their head. Additionally, Hard Light can only be formed near the hands or shoulders of the user.
The quirk is still no good. As such and requested, I will be discussing this with you via PM or discord if you prefer
 
So, this all happened in one year? Wouldn't make sense if it had occurred a while sooner like at 12 or 13?


It would and I know it but I do like the just pulled away from home and tossed in another place and I feel in 2 or 3 years she would have assimilated better. So it can be changed but I just like the fresherperson and the less logical age.
 
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It would and I know it but I do like the just pulled away from home and tossed in another place and I feel in 2 or 3 years she would have assimilated better. So it can be changed but I just like the fresherperson and the less logical age.
I guess it's small enough a deal I can go along with it
 
Name: Katja Glinka
Nicknames: mute
Desired Hero Name: Shriek
Age: 16
Gender: female
Chosen Extra Class: General Studies
Appearance:
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(soon to be) Hero Costume:
Elsword_jp_DesignContest_1st_Eve.png

Height: 174 cm
Weight: 50kg
Personality: Katja is a rather quiet person, not by choice but by necessity, she will respond when spoken too but given she has to write of type any response she is a bit conservative with her word use. To make up for her lack of speech Katja is rather expressive, finding mime as an equal medium to words to communicate. As far as arguments go she tends to just give up when resistance is encountered as it is to much work to argue back and depending on the reason for the argument she will just ignore the other person and continue on anyways. This makes team work a bit harder than normal as if she believes a plan is bad she will just do what she thinks is right and inform no one she is doing so. It might surprise some but Katja doesn't really like her quirk, it isn't as useless as some but it has proven itself inconvenient and with far to many draw backs, namely her inability to speak for the past 10 years.

Katja coming from another country can come off as rude as she is not fully aware of culture and not completely fluent in Japanese and doesn't know or remember many of the customs even find quite a few odd or annoying. She also doesn't care for the climate missing the cold of her home. It might seem like she doesn't care for her new home and she well would love a few changes but still she believe here has the best heroes so win some lose some. that's right the heroes make up for all the issues she has here after all what place could be all bad if people like all might roam the streets, and she is secretly hoping to get an autograph from a few.

One odd fact is that Katja believes that heroes should not be associated with the government, or individual corporations. While this is honestly next to impossible to do, she is ever doubtful that a government would not take advantage of the possibility of having some of the post powerful people around be on their side should things go wrong. While this isn't some all consuming hate she views it simply as human nature that must be guarded against.

Likes: (at least 4)
the cold
soda
opera
heroes in general, but special place for the dramatic ones.

Dislikes: (at least 4)
Being unable to talk
coffee she hates it
pop music
gorey movies

Fears: (at least 2)
Wasps, namely colony wasps
somehow ending up a villain

Mannerisms:
Tends to forget honorifics when adressing others,
sometimes pantomimes what she means if her point is missed or tries to.

Backstory: Katja's story starts with her mother who was born with a quirk that let her use echo location, she wanted to be a hero like so many others but she just couldn't cut it. She in the end didn't become a hero and instead worked on the business side of heroism. She eventually got transferred from Japan to Russia where she met the man she would marry, a quirkless man working the same job. As cliche as it sounds the two fell hard and fats as first sight and she stayed there fully transferring over from what would have been just a year long assignment.

Katja manifested her quirk like so many when she was 4 and given that there was basically a half and half chance of her getting or not getting a quirk her mother was over joyed. While at first the quirk was just small waves of force nothing big by the time she was 6 it had become far more destructive. It was then that she stopped talking, if she tried to speak she lost her voice anyways , and became the mute most people remember her for. Kids being kids even with super powers, would tease and pick on Katja for this difference seeing who could anger her most until she exploded causing plenty of damage. After a few years of this she learned how to deal with people like this as no one liked it when she destroyed a perfectly good classroom because she just had to tell someone to stop it.

When Katja turned 15 she would learn that she would soon be moving, well in nearly a year, so that she could go to a newly made hero academy in her mothers home country. She wasn't thrilled with this and it was the start of the rift between her and her mother. She would be taken out of public school and home schooled getting a crash course in Japanese while the paperwork was sorted out. Thus when they could her family went over seas so their daughter could become a true hero.

Relationships:

mother: Katja's relationship with her mother has a few issues as she is the reason that they even moved as her mother wants Katja to be a hero like she failed to be. While the two don't fight and it isn't like they hate each other, they do love each other, it is just Kaja doesn't really want to live her mothers dream, but be her own hero for her own reasons.

Father: Katja's relationship with her father is better than with her mother as he is quirkless and shares his daughters love of flashy heroes. he is the one that keeps katja and her mother from doing something stupid they would regret. thus he is the peacemaker and the heart of their family.

Quirk: Screech

Katja's quirk is her very voice when she uses her voice she will emit a wave of force that can be compared to hurricane force winds, this happens even if she whispers and can happen even if she doesn't want it to. These screeches when done on purpose they can last for 20 seconds and have a range of 50 feet and while not honestly harmful to a person most of its power comes in sending people or other objects flying. Still if she can get close and screech right is somones' ears or right in front of them she might be able to cause injury or even deafness, but again she woudl have to be right on top of them.

She can only use 5 screeches a day and each one is weaker than the last, using a screech also causes her pain and can damage her throat as using one feels like getting punched in the throat. She has also noticed that after using all 5 screeches katja's throat hurts and is damaged enough that she loses her voice for the day.

Special Moves: none

Items: cellphone, wallet, tablet, portable battery chargers, portable dry erase board.

Skills/talents: Calligraphy

Idea Idea
APPROVED!
 


Name
Orion Yasahiro

Nicknames

Starb0y (Online Alias)

Desired Hero Name

Prism

Age
15

Gender
Male

Extra Class

General Studies

Appearance

338b25af24daf0d1f7d29685fb874af9--cute-anime-guys-anime-boys.jpg


Rimokon.600.987420.jpg





To Be Hero Costume


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This costume contains an ultra bright source of light in the stomach area powered by three heavy rechargeable batteries positioned in the right shoulder, left shoulder and chest areas of the costume.

This light can be turned on and off by tapping a sensor positioned on the left side of the helmet.

Using this light drains the batteries incredibly quickly and can only be kept on for a total of 20 seconds before the power is completely drained.

The compartments that contain the batteries can be ejected by pressing two fingers against the sensor on the helmet for 2 seconds. After this time, the locks will come undone and the user will have to manually remove them by pulling them off.

The eyepiece as well as other armour highlights on the suit are dimly lit with a red tone for aesthetic purposes only and can be activated/deactivated by tapping a sensor on the right side of the helmet.

While the Armour may look like metal, the majority of it is actually made of lightweight plastic, to help counteract the weight of the batteries. The only metal on the armour is positioned on the shoulders and chest, and even then, the metal is quite hollow and weak when compared to other armour.


Personality

Orion is always calm and composed, never letting his seemingly dull expression waver, even in the most tense of times. His outer shell is especially deceiving and the façade he puts on is one he's been practicing for years. This makes Orion a very hard person to read.

Orion is incredibly dismissive, often ignoring things that aren't important to him or things that he doesn't like. The concerns of others not relevant to him mean very little.

Orion is quite blunt and straight to the point. If he want's something done, then he'll get it done. Orion has a certain kind of intimidating determination to him that doesn't inspire strength in others, but lets him achieve a razor sharp focus on what he wants and how he's going to get it.

Orion enjoys many personal hobbies and activities such as playing music and games. He tends to keep these creative interests subtle to others because they reveal another side to him that breaks the illusion of his calm demeanour. Orion wears this illusion to blend in and never give strangers or enemies a clue what he's really thinking or feeling, because they aren't trustworthy yet.

Orion only enjoys the company of people he shares similar interests with and will gradually open up with enough probing by the right person. Deep down, he has a vivid imagination and heavily biased opinions on things. He won't be afraid to share them with you as long as you have earnt his full trust.


Height
180cm

Weight

Around 65-70kg

Likes

Games
Books
Internet Culture
Comfiness
Jazz

Dislikes
Chores
Gluttonous Behaviour
Mathematics

Fears
Embarrassment
The Dark

Mannerisms
Often fidgeting around with something in his hands, whether it be a pen or some other random object.
Will usually talk in a monotone when pissed off

Backstory
Ever since Orion manifested his quirk, everyone praised him.
All his life, people encouraged him and pestered him to become a hero because he had such an amazing quirk. At first, Orion hated the idea of being a hero, even though he didn't have much insight in to what they really did. All throughout his life the only thing he heard was hero hero hero, blah blah blah.
He was absolutely sick of it, until one day a villain attacked his suburb.

The villain known as "Tempered Glass" terrorised the area by stealing, teasing, breaking and in some cases, killing. Local heroes were never able to catch this villain, as every time he arrived, Tempered Glass was already gone, somewhere out of sight. After a week of this harassment, Orion was walking home from school when he was suddenly snatched from behind by a tall, sharp figure. It was unmistakeable, he was being held by Tempered Glass. The villain ran his sharp, transparent finger over Orions neck as he was paralysed with fear. The feeling of dread overwhelmed the young boy and even though he wanted to escape, his body wouldn't move no matter how hard he tried. It was a horrible feeling, almost horrible enough to make him vomit and pass out, but his body just wouldn't let him.

Just as Tempered Glass was about to make a move, a group of Local Heroes seemingly came out of no where in an ambush and smashed the villain into the ground, shattering him into pieces of scattered glass.

This encounter mentally scarred Orion, despite the efforts of the Villain Attack Mental Health Crews support. For months, he couldn't think of anything but that feeling he experienced when he was trapped by glass, unable to do anything to help himself. He refused to speak with anyone or anything for a while. After a few years, when it was finally time to decide what he wanted to do with his career, he had worked up courage and chose to get stronger. He never wanted to feel that feeling again, or let anyone else experience something like that. That is why he decided to become a hero.


Relationships
Family - He Doesn't Mind Them
Old Friends - Dislikes Them

Quirk
Starburst

The user draws energy from light and uses it in the form of projectile blasts made of light, otherwise known as starbursts.

Starbursts travel at about the speed of a nerf dart and can only be shot through the hands.

The more intense the light, the more powerful the blasts will be.
The same works backwards, the weaker the light, the weaker the blasts will be.
If there is no light, then the quirk will not work at all.

If say, the user was directly next to an incredibly bright lightbulb, then the starburst would probably send the target flying backwards or maybe fracture a bone.

If say, the user was standing five meters away from a dimly lit candle in a dark room, then the starburst would probably be about as powerful as a weak punch from a 10 year old.

The more this quirk is used without a 30 minute break, the more tired/fatigued the user will become over time.

The size and number of starbursts emitted can be controlled by the user.
The smaller the starburst, the further it can travel without fizzling out.

The recoil of sending out a starburst can be used to propel the user in a specified direction, although this requires a lot of training and Orion cannot effectively do this yet.

The maximum amount of starbursts that can be output at one time is 40, 20 coming from each hand. To reach this limit, the Starbursts have to be no bigger than the size of a marble and they each pack about the force of a pebble being thrown hard enough to cause a bruise.

The largest a regular starburst can be is 2m x 2m and will pack enough force to send the opponent flying back, also it can only travel 5 metres before beginning to rapidly fizzle out and lose its power. (This is basically Orions special move.)

The furthest a starburst can travel is 35m and it must be the size of a marble in order to do this.

The average starburst is the size of 10cm x 10cm and a maximum of two can be fired off at one time, one in each hand. They completely fizzle out after travelling for 20m

Special Move(s)

Prismatic Cataclysm

The user channels a colossal amount of light energy into one gigantic, devastating blast.
The blast is 2m x 2m and is fired off at 1.5x the speed of a regular starburst. This attack travels 10m before fizzling out and packs the punch of fifteen regular attacks all directly hitting at the same time,

After using this attack, the user becomes unable to use their quirk for the next minute and is dizzy and confused for that period as well. The overall speed of starburst projectiles is halved after using this attack until the quirk is given a chance to rest for at least 30 minutes or more.


Items
A Phone, Laptop (for playing games) and Mini Flashlight.

Talents
Can play the Piano








APPROVED!
 
(less of a) WORK IN PROGRESS


Quote:
"Sometimes you gotta do something insane to feel like the only sane one."

Name:
Hinata Maeda

Nickname:
Nata-chan

Desired Hero Name:
Full Phoenix

Age:
16

Gender:
Male

Chosen Extra Class:
Support

Appearance:
0d1408b3a687749ce3e5cc7157a99533--yukihira-souma-shokugeki-no-souma.jpg
54d003fbc38f27b20a30b31e_5611c1d1cd48e75911229f63_320.jpg
Sōma_Yukihira_2.png
Hero Costume:
The middle one. Mechanisms on the palms of his hands and soles of his feet, that can expel ash, or become a vacuum to pull in ash, as well as stick to surfaces.Hinata has infused all of his clothes, and all of his hero costume (including the diffusers) with ash from his body, so that it would also explode into ash and be reformed after his awakening. the material on the soles of his feet, and the palm side of his hands have a design that allows Hinata to have extra grip, ( think gecko, but designed like cleats[ also note, cant cause damage]) they can only support his full weight when he is at 10% form, but they can allow him stick to a steep incline better than most, and afford him extra grip, as well as reducing backwards knockback.(does not affect knockback in any other direction) upload_2017-10-25_18-2-28.png

Height:
5' 10"

Weight:
13.3lbs(with quirk)-133lbs

Personality:
Hinata is empathetic and kind, he tries to help as many people he can, but he prioritizes the needs of his friends over the needs of strangers. Major Flaw: Hinata is very protective, especially of his friends (given his history), and will always do whatever it takes to protect them from harm, even if it means taking the metaphorical bullet for them. Unfortunately, Hinata has a tendency to be flippant, and not take things seriously, the upside to this is that in situations that don't matter he isn't likely to "sweat the small stuff" as the say, but the other side of the coin, is that he in situations where the stakes are high, he doesn't take things seriously enough, unless he has a specific reason to care, such as if his friends are being hurt. Hinata tends to not see the big picture in most situations, his tunnel vision makes him unlikely to piece together multiple clues, but much more capable of following through on few things( does not apply to combat, as I assume "combat" is a specific thing, so he wouldn't be focused on just his "opponent", but rather on the fight itself, and so wouldn't notice that another villain is escaping for example). Hinata has always had an insatiable curiosity, whenever Hinata doesn't know something, he will put a lot of effort into finding an answer. Hinata is unpredictable, and doesn't like to plan, it is very difficult to predict his movements, and his next actions, this also applies to his allies, meaning he is a rogue element in any fight, and would complicate any sort of orchestrated plan, if his teammates couldn't adapt to his actions as fast as he can. Hinata is motivated by his own emotions the most, if he fails at something, and it hurts him, that is what is gonna drive him the hardest, not the carrot, not the stick, but his own failures, and his own emotions.

Likes:
Making people laugh, Relaxing, being flashy, and parkour

Dislikes:
Prejudice (as well as what he deems injustice) ,chicken, people who don't play fair, Not taking an action, or being unable to take an action.

Fears:
Water, Being a protagonist, His friends getting hurt instead of him.

Mannerisms:
Messes with his injuries absentmindedly, will pick at scabs, taste blood, and the like.


Backstory:
From a very young age Hinata was always reckless, he would be the first to perform a reckless stunt, or the first to stand up to a bully, and he had to pay for that with his own blood, and his quirk helped to cement his place as the reckless risktaker. When Hinata was 8 years old, a close friend of Hinata's was grabbed by an insane man, Hinata was scared, and knew he wouldn't be able to save his friend, but lives with that guilt to this day. In the days immediately following his friends death, a couple of the kids were bullying Hinata afterschool, Hinata didn't fight back because he felt guilty for his death, seeing a fellow classmate in peril, Hibiki broke up the bullies, and convinced them to leave him alone, Hibiki, in order to cheer up his fellow classmate, told Hinata that they should become rescue heroes, Hinata, seeing this as his opportunity to save lives, and atone for the one he couldn't save, agreed.
Around the age of 9, Hinata discovered he had ADHD, and had trouble paying attention in school, and whenever he got bored, in order to alleviate these symptoms, Hinata's uncle taught him origami as a way to slow down, and concentrate on things, helping him concentrate for an hour, or even more on things that would normally lose his interest.
In middle school, at the age of 9, Hinata discovered he had both a knack for, as well as a passion for parkour, he would do it for hours at a time on weekends, and whenever he could fit it into his schedule, as a result, Hinata is very quick on his feet, agile, and has exceptional balance. He is strong, but not the strongest, due to the unfocused nature of his training. During middle school, Hibiki's ... constitution, as well as his friend's death, Hinata became very protective, especially of his friends.
At age 11, Hibiki and Hinata started sparring together, because Hibiki knew Hinata so well, he was able to beat Hinata with ease. After 6 weeks of defeats, Hinata decided to develop his own method of fighting that would be completely unpredictable in combat, and allow him to utilize his flexible movement to it's fullest extent.
At age 12, his father, a member of a specialized research and development team that specializes in developing tools for heroes to use, left to go work on a special project.{S} Because of his father's occupation, Hinata grew up around blueprints of special hero equipment, and met some of the brightest engineers and researchers of the modern day, and so has a passion for invention, and has a knack for tinkering( whether assembling, or disassembling, but mostly the latter.). His father has been traveling across the globe for the past 4 years developing new technologies, and helping do research, every week, he calls his wife, and son to see how he is doing, and visits them every year.

Relationships:
{s} Nephew to a certain hero... ,

Quirk:
Phoenix: Turns to ash upon unconsciousness, it generates 2% of his body every minute, but requires a 10 minute period of cooldown before regeneration begins, ash is generated from an indestructible crystal. The crystal can store up to 90% of his mass, by turning the ash in his body into energy, and storing that energy until it needs to be released, he can store his body mass in the crystal to make him extremely light, reducing attack and defense by whatever percent is stored, while speed is increased by the same amount, whilst increasing agility. Dissolves in water.
The crystal can store up to 90% of his mass at a time, but cannot generate extra past a total of 100% between the crystal and the body.Any part of his body that leaves the bodymass where the crystal is(the torso) is turned to ash.



Special Moves:
Dash:
Expel ash to dash in a certain direction quickly, consumes a large amount of ash to use, unless the release is regulated.(moves 10 meters over ~2 seconds, consumes 10% ash{if he is at 100% form, lesser percent forms can move proportionally farther, at 10% can move 10X*[with approval] [unless he doesn't have his hero costume on, in which case it costs 50%])

Skills/talents:
Humor, Parkour, Decent tinkering ability,

Theme Song:


Favorites:
Spicy foods,

Items: Medication that allows Hinata to knock himself out (has a prescription, due to the fact that his quirk basically allows him to turn anything that can knock him out into an hour long full regeneration, it makes sense he would have this to make healing easier), Origami materials,
 
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another WIP
__saint_martha_fate_grand_order_and_fate_series_drawn_by_puyo.jpg
"I'm only available from nine till five."
Name: Claudia Claudius
Nicknames: {S}
Hero Name: Revol
Age: 27
Gender: Female
What they will Teach: Quirk Counselor
Hero Costume:
Claudia's costume, which she has both affectionately and uncreatively dubbed the 'Revol Suit', is a veritable suit of armor. The whole thing is made up of a high grade metal effectively protecting her from unarmed and bladed forms of combat, though it only provides a slightly higher degree of protection that a medieval suit of full plate armor, meaning anything powerful enough to pierce it will likely pierce the Revol Suit too. Aside from its garish appearance the armor is otherwise unremarkable, aside from its fingertips being specially designs to allow her to handle spinning objects while interrupting their momentum as little as possible.

More interesting is the sheath-like device that comes hand in hand with the object. Rather than containing a sword, the device is instead filled to the brim with eighteen five centimeter thick steel balls. They're housed within a mechanism that is able to fire them up through the handle of the device with a spin quality of sixty percent, and a launching speed equal to the force with which a professional golfer hits a ball. For her time at PSA, she's replaced her usual steel balls with a variant made of a hard rubber, that at the very worst will cause bruising or dislocation in her targets. On the other hand she can reliably be counted on to never lower her standards, never slow her pace, and never let whatever workload she deigns reasonable, the only thing able to stop her being a physical inability. Whether you want to call it consistency or stagnation, she's openly proud of it.

Height: 5'7"
Weight: 132lbs

Personality:
Out of the cowl, Claudia prides herself on being a reasonable woman. Enjoying all things in moderation, she's the kind of person who has broad range of general knowledge and interests, but only has a scant few topics which she can be called anything close to an expert in. A Jack of many trades, and an almost-expert in some. She's not worried about being the first, second, or third best, and is generally unconcerned with matters of fame in general, only putting as much effort towards her PR as is needed to keep food on the table. The same goes for the rest of her hero work. She's not the sort to spend all her time patrolling, but is neither the type to shirk her duties. 'Responsibly responsible' is how she likes to put it.

The type to keep her public and private life distinct from one another, compared to what Revol would have one believe Claudia is a very laid back person in her spare time. While the type to always be doing something rather than taking up a hobby like watching television or playing video games, there's a distinct sense of 'taking her time' in most all of what she does, whether it's cooking dinner or finding a villain. Slow and steady wins the race, she'd say. On the other hand, during times she actually needs to knuckle down and do something she'll often elect not to pick up the base, regardless of how necessary it might be. Under previous employment she's been reprimanded for this attitude on more than one occasion, more often than not just citing an apparent issue with under-staffing as the issue rather than taking the blame herself.

Under the mask of Revol she's like another person entirely. A strong believer in the power of theatrics, whenever Claudia dons her mantle she becomes a warrior of justice through and through, willing to fight until her body is bloodied and the legs she stands on are her last. Revol's persona is one obviously prototype after All Might, though whether it's out of admiration or practicality is up in the air. Since saving people with a smile is, naturally, not an option beneath her mask, Revol instead saves people with confidence. As Claudia is unflinching in her routine, Revol too is unflinching in her heroism. Not showing weakness, standing with her head held high, they're both vital parts of the role. Never surrendering on the other hand, is not. She genuinely cares for the lives of the people she protects, but is also acutely aware that hers is a life that can save many others. When the chips are down and her death is all but assured it's, definitely not past her to run.

There's more than a few people in the hero community that have labeled her as lazy, a coward, and lacking the spirit of a hero, something she's never made her opinion on clear. But so long as she goes without any true reprimand, it's clear that she'll continue to stubbornly stick to her ways and march forwards without looking back.

Likes: (at least 4) {S}
Dislikes: (at least 4) {S}
Fears: (at least 2) {S}

Mannerisms:
  • As her work and living spaces will attest to, Claudia is very meticulous, spending time each and every day making sure everything under her supervision is kept tidy and clean.
Relationships:
Backstory: {S}

Reason for becoming a Teacher: Why else? Training heroes. Despite what she calls the school's defeatist attitude, Claudia is determined to turn each and every member of the student body into a fine and upstanding Hero.

Notable Feats as a hero:

Hero Style: Claudia quite literally takes an approach of only doing whatever's right in front of her. While she'll help just about anyone in need, unless she can see them with their own two eyes or hear them with her own two ears, she'll be nowhere to be seen. Her 'methods' are called lazy by some, callous by others, but 'just reasonable' by the woman herself. She claims the issue to be not with her, but the lack of heroes in society as a whole, idealizing one where there's ten heroes on every street, not in every city.

Quirk: something to do with spirals - Claudia's Quirk is one that requires an element outside of herself, namely, rotational energy. Rather, so long as it is both rotating and within a range of one meter, Claudia is able to perpetuate, amplify and redirect kinetic energy. The freedom with which she can do this is directly related to how closely the energy spins relative to Leonardo Da Vinci's Golden Ratio, the closer a rotation being to a perfect spiral the greater her control of it being.

Perpetuation is the most basic of her skills, allowing her to slow, or assuming the rotation has at least a proximity of at least fifty percent to a perfect spiral, completely halt the deceleration of an object.

Her amplification is much stricter, with that same fifty percent only earning her the ability to multiply the speed of rotation by 1.5, and a perfect spin allowing her to multiply something's speed threefold.

Her redirection works in two facets, the more basic of which being her ability to fire objects at a given destination with their current spinning speed at their backs. All of their speed will be converted into their new trajectory, with their accuracy instead being what is determined by the quality of their rotation. With a perfect rotation her projectiles are pinpoint, but at sixty percent they're only about as accurate as a shotgun, and are essentially useless against anything smaller than a brick wall below that.

The second half of her ability to redirect energy comes in the ability to transfer kinetic energy between objects. She is not only restricted to doing this with a rotation with a quality of at least 70%, but is also only able to transfer energy between objects with a rotation quality within of most five percent of one another. Finally she's only able to transfer the energy of at most three other objects into any single object, and is unable to withdraw energy from an object once she has deposited energy into it.

Special Moves: (A particular named tactic using your quirk) (up to 7) {S}

Items:
  • Whenever she can get away with it Claudia keeps her ball launcher on her person. Details are within her outfit section.
  • Separate from her ball launcher, Claudia keep four steel balls on her person at all times. While at PSA, two of these are replaced with balls made of a hard rubber.
  • She has both a pair of steel and plastic knuckle dusters, the former pair see daylight very rarely, so you can generally expect her to have the plastic pair stashed in a draw somewhere. Though even they see use very infrequently.
  • While at PSA, she'll usually chose to fight with a pair of boxing gloves rather than the above items, so she keeps a pair handy as well.
Skills:
  • All In The Wrist - Claudia is very good at throwing... Things. She's just about the best baseball pitcher you can hope for, and assuming she's using one of her steel or rubber balls, she can throw with a rotational perfection of up to eighty percent.
  • Put Up Your Dukes - Before Claudia was a Hero, she was a boxer, and one that could trade blows with the best of them. Practicing both casually and competitively throughout her youth, its only in the past few years that she put down her gloves, and the bag is still her favorite workout. One of her hopes for PSA is that there'll be someone, teacher or student, that she can share her old fire with.
  • Need A Hand? - Thanks to the high level of technique needed to use her Quirk to any proper extent, Claudia has become handy in the application of Quirks in general. She's the first person to go to when looking for a way to put one's Quirk to a practical use, though some of her ideas are more outlandish than others.
Theme Song:

Favorites: (optional)
Other:
 
Name: Alarica Schneider
Nicknames:
Desired Hero Name: Stark Neo
Age: 16
Gender: F
Chosen Extra Class: Support
Hero Costume:
Personality:


Likes: (at least 4) {S}
Dislikes: (at least 4) {S}
Fears: (at least 2) {S}
Mannerisms: (at least 1)

Backstory: Alarica is the daughter of the famous, or rather, once-famous Hero, Stark. Hailing from Germany, in his heyday Stark was someone with the world at his back, and a bright future ahead of him. Midway through his career he married his fellow Hero Rouge and only months later they'd announce that they were expecting. In the months following that, both Rouge and her unborn daughter were killed. A group of villains saw the announcement as an opportunity, one for revenge, and when Rouge was at her most vulnerable they struck. The aftermath left five dead, Rouge, her daughter, and three of the five villains who committed the crime, all three felled by Stark's hands. It was a tragic day, one that hit the airwaves even outside of their country, and one that cost Stark everything. His actions were understandable to the public, but they couldn't go without punishment. His situation and his past deeds had him let off without imprisonment but he found himself stripped of both his Hero's License and his pride. He was almost broken.

But the spirit of a Hero and the memory of his wife lived on inside of him, and he used them to pull himself back up.

He took his time to grieve, but soon after he pulled himself up by the straps of his boots and moved to start a new life. To start over he took his leave from the country he'd called his home and set off to the first place he could think of. A place that ended up being the land of the rising sun, Japan. But before he left, Stark had something he needed to do. In the memory of his wife he adopted a healthy, baby girl, and gave her the name they'd planned for their firstborn, Alarica, and only after that did he set off.

Growing up without being told of the burden that sat on her father's shoulders, while aware at the very least that she was adopted, Alarica led a peaceful childhood. No villains came looking to finish the job, and her father seemed to settle well enough into the civilian lifestyle, at least until Alarica grew older. Nothing changed, but she began to notice things, aside from when he'd have to go to work or do something for her, Alarica's father would never leave the house. He by all rights was a recluse, closing himself off from the world and spending his days slumped on the couch whenever he didn't have something he needed to do. He had no hobbies, no friends, no ambitions, his only concern was raising Alarica and doing whatever he needed to do to support them.

The moment she noticed, Alarica put in her best efforts to somehow, in any way help the man who called her daughter, but her attempts were for naught. All they'd accomplish was leading her to realize how distant her and her father were. Aside from cooking for her and sending her off to school the two hardly ever spoke and she knew barely anything about him, a simple internet search revealing more about him than he'd ever told her. But what she read about what happened to his wife, his first daughter, and the fate of the Hero Stark, even at her young age it was enough to make her understand. It wasn't on that day, or even that year, but that information would forge her in more ways than one. For a time she'd continue to try and help her father on her own, but after years of failure she chose to take a new path. In her father's name she'd become a Hero, rise up through the ranks, and become someone that both he and the mother she'd never met would be proud of.

Then, maybe, things would change.

Relationships: (includes family, friends, lovers, rivals, etc... NPC and player characters alike)

Quirk: Rainbow's End - The user can relocate part of their body to any area within a five meter radius of their current location. This essential functions as a partial form of teleportation, as if the user were placing a limb through a portal to another point in space. The user is able to relocate three separate parts of their body to different locations at once, and can only relocate fifty percent of their body mass at any given time. Where the user opens their 'portals' on their body will be wreathed in a cloak of red, green, or blue flames, depending on if it is the first, second, or third portal the user has opened. Teleportation starts at the furthest point of relocated body mass and 'burns away' effected matter until it reachers the portal's base.

Body matter is relocated at a rate of roughly 0.5 seconds per 10% relocated, and each 'color' of portal requires a ten second delay before being used again. Weight is transferred along relocated sections of the body as per usual, so if the user relocates their foot to solid ground they will be able to stand as usual, and parts relocated into the air will still be supported by the rest of the body, effectively allowing them to float. The user is only able to relocate their own body mass, so any materials such as weapons or clothing not specially made for the task will be left behind.

Special Moves:

Items:

Skills/talents: (anything character is especially skilled or talented at)
Theme Song: (optional)
Favorites: (optional)
Other:
Bandit, what about this character?
 
WIP

What's a Peasant to a Knight? What's a Knight to a King? What's a King to a God? What is a God to ME!?
Name: Ken Smith
Nicknames: N/A
Desired Hero Name: Deity-Dono
Age: 16
Gender: Male
Chosen Extra Class: Mentoring
Appearance:
cff6d472345fc4ffc54b077c04cc33401314074320_full.jpg

(soon to be) Hero Costume:
cd10300de335c165e9d140571eb7bbcc.jpg

Height: 6"6'
Weight: 200lb
Personality:
Ken thinks of himself as a god; due to his quirk most likely. He believes every man wants to be him and every woman wants to be with him. Think of him as the quarter back superstars in high school football. He is so narcissist, egotistical, and self-absorbed that he is dens to how people really feel about him. But this doesn't stop him from being the hero he wants to be and from seeing that other's are hurt around him. He may seem like a muscle brain jock taking action first thinking later, doesn't mean he won't do what he can to help, even if it's something he doesn't understand. Though if he doesn't know you and aren't friends, Heroism is the best help you'll get from him in terms of most likely. Unless it's with working out, He'll always try and get people to work out more to try and get an unattainable body like his.

He's not one to get angered over something too easily, but when he's in a fight in his Asura Form, and is being pushed back, that anger just becomes more apparent. Other than that he's too self absorbed to really get angry. Getting depressed however is rather easy, Just show him his flaws (his school grade) and the muscle brain will shut up and find a corner to sulk at. He'll even stop working out as well. Best way to pull him out of this state is to offer him meat...or he'll eventually get detracted from his depression all together.
Likes:
+Women
+Himself
+Working Out
+Meat.
Dislikes:
-Loosing
-Some Vegetables
-Male fans/admirers
-His younger sister
Fears:
~Loosing muscle mass
~Being overwhelmed in a fight
Mannerisms:
*Constantly looking for ways to work out.
*Sulks in corner wen sees less than stellar grades.
*Occasionally to constantly ask people to work out with him.
*Randomly start flexing and striking poses.
Backstory: (WIP)
Relationships:

Father
Mother
Younger Sister
Work Out Coach
Quirk: Deity Mimicry - This quirk gives him the ability to take on the physiology and powers of certain gods such as Asura, Susanoo, Horus, Guan Yu, and Thor, though the power aren't that grant compared to the real thing. He can't turn into beast like deities but can turn into gender neutral/gender less deities. Each deity he turns into changed his appearance and grants different powers. He can only turn into Deities that are humanoid in shape or have turn humanoid. He can't just change between willingly though as it put's stress on his body, and can only stay in them for 5-10 minutes depending on the form he takes. If he doesn't turn back soon after he be forcefully turned back increasing his recovery time to take that form again. Recovery time being 10 to 30 minutes depending how often he switches form, and up to an hour if he over does it.

  • Asura Form has him grow half a foot, turns his skin red, and grants him 1 to 2 additional pairs of arms (depending in anger levels) as well grows a third eye on his forehead. It is his main form he takes as it's mainly strength based, but is known to let him manipulate heat as the angrier he get the more heat his body puts off. Last 6 min.s
  • Susanoo Form is similar to Asura but doesn't change his size and turn his skin blue instead of red. His hair grows to the mid of his back though and turns white, as black marks appear throughout his body. This form's more agile than strong and make him more proficient in armed combat. He has minor control of water and weather but it's so minor that he doesn't us it in battle. Last 10 min.s
  • Horus Form also doesn't changes in size but he does grow wings that help him fly with the powers it gives. His hair turns purple as purple marking appear on his face making it look like he had a hawk head. Letting him manipulate air, he mostly uses this form as transport and spy as it grants him better eyesight as well. Last 9 Min.s
  • Guan-Yu Form is no different in appearance besides his hair turning black. He has better fighting ability in this form and can only manipulate earth minorly, which he uses to make slight tremors to disturb his opponent...he also says he has better luck in that form. Last 8 min.s
  • Thor form is no different than his normal looks other than his blonde hair growing to sholder length. This is the form he can spend the least amount of time in but has the an element of all the other forms. Asura's max strength, Susanoo's weather manipulation but better, Horus' ability to fly through manipulating wind, and Guan-yu's fighting ability. He can last 5 minutes or less depending on how tired he is.

Special Moves: Mjölnir Rush - Takes the form of Thor and does a all out barrage attack out of desperation. Powerful but usually a last stitch attack...or an overwhelming victory attack to show off power.
Items: Hand Gripper, dumbbell set, and other things he uses to workout.
Skills/talents:
Great Wrestler
He's good at Grilling, even if it's not just meat.
Good strength manager, meaning he knows what part the body is doing the most work.
Theme Song:

Favorites: N/A
Other: N/A
 
Last edited:
Chosen Extra Class: Mentoring
At the moment this class is locked to new students due to the excessive amount that flooded into it.

Quirk: Deity Mimicry - This quirk gives him the ability to take on the physiology and powers of certain gods such as Asura, Susanoo, Horus, Guan Yu, and Thor, though the power aren't that grant compared to the real thing. He can't turn into beast like deities but can turn into gender neutral/gender less deities. Each deity he turns into changed his appearance and grants different powers. He can only turn into Deities that are humanoid in shape or have turn humanoid. He can't just change between willingly though as it put's stress on his body, and can only stay in them for 5-10 minutes depending on the form he takes. If he doesn't turn back soon after he be forcefully turned back increasing his recovery time to take that form again. Recovery time being 10 to 30 minutes depending how often he switches form, and up to an hour if he over does it.

  • Asura Form has him grow half a foot, turns his skin red, and grants him 1 to 2 additional pairs of arms (depending in anger levels) as well grows a third eye on his forehead. It is his main form he takes as it's mainly strength based, but is known to let him manipulate heat as the angrier he get the more heat his body puts off. Last 6 min.s
  • Susanoo Form is similar to Asura but doesn't change his size and turn his skin blue instead of red. His hair grows to the mid of his back though and turns white, as black marks appear throughout his body. This form's more agile than strong and make him more proficient in armed combat. He has minor control of water and weather but it's so minor that he doesn't us it in battle. Last 10 min.s
  • Horus Form also doesn't changes in size but he does grow wings that help him fly with the powers it gives. His hair turns purple as purple marking appear on his face making it look like he had a hawk head. Letting him manipulate air, he mostly uses this form as transport and spy as it grants him better eyesight as well. Last 9 Min.s
  • Guan-Yu Form is no different in appearance besides his hair turning black. He has better fighting ability in this form and can only manipulate earth minorly, which he uses to make slight tremors to disturb his opponent...he also says he has better luck in that form. Last 8 min.s
  • Thor form is no different than his normal looks other than his blonde hair growing to sholder length. This is the form he can spend the least amount of time in but has the an element of all the other forms. Asura's max strength, Susanoo's weather manipulation but better, Horus' ability to fly through manipulating wind, and Guan-yu's fighting ability. He can last 5 minutes or less depending on how tired he is.

Special Moves: Mjölnir Rush - Takes the form of Thor and does a all out barrage attack out of desperation. Powerful but usually a last stitch attack...or an overwhelming victory attack to show off power.
The quirk is rejected. This is not a quirk, this is magic. In addition you have not one but several instances of something that is extremely difficult to pass, manipulation.
 
At the moment this class is locked to new students due to the excessive amount that flooded into it.

The quirk is rejected. This is not a quirk, this is magic. In addition you have not one but several instances of something that is extremely difficult to pass, manipulation.
I see what you mean about some of it being magic. Figured the limitations would balance that out. I'll change the Quirk then, and the class as well.
 
I see what you mean about some of it being magic. Figured the limitations would balance that out. I'll change the Quirk then, and the class as well.
It's not that some things are magic is that the idea of the quirk as a whole is magic. The quirk is naturally developed evolution , even if they seem fantastical, they can't pinpoint something as specific as specific deities by themselves
 
It's not that some things are magic is that the idea of the quirk as a whole is magic. The quirk is naturally developed evolution , even if they seem fantastical, they can't pinpoint something as specific as specific deities by themselves
Oh that, that was just a naming thing due to the forms he takes. they are not the actual deities or part of them, he just turns into something like them. That's the mimicry part.

I'll still change it as I thought having that many forms to start out with was a bit much, but I was thinking it be reduced to one form for now and he gain one or so other form(s) over time in the RP as a progression of his quirk...if that's ok with you.
 
Oh that, that was just a naming thing due to the forms he takes. they are not the actual deities or part of them, he just turns into something like them. That's the mimicry part.

I'll still change it as I thought having that many forms to start out with was a bit much, but I was thinking it be reduced to one form for now and he gain one or so other form(s) over time in the RP as a progression of his quirk...if that's ok with you.
The "turns into something like them" is the problem. Unless it was artifically made (which the quirks aren't) there is no way that would happen. Now it could coicidentally bear some reassemblance, but the quirk made it sound like it's internal functioning was actually in copying or mimcking the deities, which is too close to magic. Now if your quirk had a different mechanism that was acceptable but just so happened to end up reassembling or being named after a particular deity, that is fine, the internal mechanism of the quirk is what needs fixing for this quirk to even be something that can even be considered.
 
Idea Idea
How this? any better? I left it open to have the possibility to have forms further on, and I'll have the back story tell why he can only do as such with his quirk right now.

Quirk: Body manipulation - His quirk changes the physique of his body, change it's color, and can even limbs to it. Though at the time being he can only grow a few inches and arms. He uses this Quirk to take on a form he calls 'Asura' which he grows in size and a couple of pairs of arms to resemble a deity of strength, Asura and to increase his strength.
Special Moves: Asura's Rampage - While transformed, He let's out a furry of punches with his multitude of arm. A last stitch attack...or an overwhelming attack to show off power.
 

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