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Fandom Boku no Hero: Peace Sign Academia Characters

Kenshin wears a skintight leather suit with a high collar that hides the lower half of his face. Over this is a white apron that covers both sides of his body. Kenshin wears a set of technological gauntlets on his forearms and greaves on his legs. On Kenshin's gauntlets are two halves of a pair of electrical tongs, similar to the ones used on livestock for stunning and his greaves work like electromagnets, looking like ones made out of needles with copper wire wrapped around them. Using his tongs, Kenshin can leave opponents unconscious by emitting. By clapping his hands together, his forearms can send an electric current to his feet which produce a magnetic field strong enough to allow Hiroto to walk on magnetic surfaces without getting himself stuck.
While it's not impossible you'll get this hero costume in the future, using the shop, the hero costume's technology here is too advanced and too functional, giving you an unfair edge over others.

At a young age, Kenshin and his sister Hanae were orphaned after a rampaging villain left them without parents and a destroyed home.
While admitedly simple, this bit of backstory is a bit overdramatic, as it has no impact on the character outside of itself. Now, this is isn't something that will prevent you from being approved, but do seriously consider whether you really want to waste this potential here.

Locking - An Emission Type Quirk; Kenshin can lock the position of anything he touches. He can cause something to stick to a particular space or force it to be motionless with respect to another object, including Kenshin himself (For example, Kenshin can lock the driver of a car's hands to the gas pedal and wheel, or lock a person's hand to a doorknob he touched. Kenshin can affect as many objects as he needs to and the immobilization can occur a small time after Hiroto touches it, allowing him to throw items and stop them mid-air.

Kenshin is consequently able to prevent people from moving when they touch something affected by his Quirk and can stop physical objects physical objects from entering deeper than the skin inside his body. However, an external force can still move the said object; thus a bullet can be pushed deeper inside Kenshin's body by a second bullet. If Kenshin takes a significant amount of damage or becomes unconscious, locked objects are released from his Quirk's effect.
First of all, I want to point out that there is a quirk like this in the manga. Again, similar quirks are permissable, but do think twice about it.

In any case, the quirk needs serious limitations. The quirk as it is can both leave the opponent's overly exposed and make you basically untouchable.
While I normally would leave it up to you to decide on the limits, in this case a few specific ones at least have to show up:
1. Either a time limit or a number of locks limit: Indefinetely locking any number of things is completetely busted. The fact you can just leave something immobilized including basically anything that would ever harm you means you need one touch to win and every single projectile of any sort is useless against you, as are blades, punches, and basically every form of attack that involves touching (which is basically all of them).
2. A size limit: I don't want you stopping a building from toppling over or locking an entire ocean for what I hope are obvious reasons.
3. A property restriction: Basically, restrict your ability to acting on solids. Locking the air would be an autokill.

I also need you to define "damage".

After the quirk is conceptually fixed, we'll move on to the concrete limits

Special Moves:
Nightmare State

Using his Quirk to lock all of his opponents limbs, leaving them defenseless, Kenshin clamps the tongs on both of his arms to the sides of his opponents head and sends an electric current straight to their brain, causing them to convulse and then go unconscious.
Items: N/A
Rejected. This is autokill.
 


Name: Tarou Sasaki

Desired Hero Name: Xpander

Age: 16

Gender: Male

Chosen Extra Class: Mentoring

jun-inoue-majikoi-r-1.69.jpg

Height: 6'2

Weight: 200 lbs.

(soon to be) Hero Costume: Black, tight-fitting uniform with a hole for head, made from a very sturdy material, that can stretch a lot. Brown boots that have a metal finish, to enhance kicking damage. Brown belt and goggles. The boots obviously don't stretch. There are 2 big white letters 'X' both on his back and front that connect on his shoulders and waist.

Personality: He will act very excited when it comes to hero work, fighting, helping people etc. and will give it his all when it comes to that subject. However, Tarou is pretty uninterested in anything except that; every extra work, hobies or other interests might as well not exist for him. On the other hand, because of his traumatic memories, he will have to overcome a mental barrier if encountering a villain. It can leave him paralyzed from fear, so being able to run away would be a very good outcome, and fighting the villain would be pretty much impossible for him as of right now. Losing doesn't really matter to him, as he's too determined to give up, and believes that it helps him grow and develop. He's pretty much an ace when it comes to physical strength, but he lacks a lot endurance and form wise. Other field that he could use some improvements in, is intellect. He's by no means stupid, but he always rushes in without thinking about the situation and never plans things out. His grades are also on the low end of the spectrum, as watching TV, playing games and working out takes the majority of his time. That means that social interactions are also secondary for him, but when they happen, he'll usually show his happy-go-lucky attitude and silly-clumsy traits. He doesn't really know how to cope in stressful situations, so he'll panic or/and sweat nervously when they happen. Tarou is also very conservative when it comes to money to an extreme: He'll buy cheaper foods, even if he doesn't like them, cheaper clothes, cheaper furniture etc. just to save some money for "later".

Likes: Tea, wrestling, heroes, food

Dislikes: coffee, stressful situations, cockiness, being sick

Fears: Not being strong enough when the situation calls for it, fighting a villain

Mannerisms: Keeps his hands in his pockets at all times.

Backstory: Ever since Tarou was a little kid, he was always inspired by all the big heroes; All Might, Endeavor etc. He thought that they were really cool and brave, so it was his aim to become like one of them. Because of that, he was getting into many fights with other kids, but ultimately losing all of them. He didn't get discouraged by any of the loses though, quite the opposite, he trained even harder and harder to one day reach his objective. What didn't help him, was the financial status of the family; cutting corners and practically no luxuries were the usual for him. His father was very supportive about this and did everything in his power to train his son in any way he could. His mother on the other hand had the opposite opinion, and was highly against Tarou becoming a hero, as that would be as she used to say 'too dangerous'. This leisure life continued for a while, but one day Tarou, his mother and a couple of other people were victims to a villain attack. With his mom failing to stop him, Tarou thought that this was his moment to shine, and used his quirk to attack the villain. That didn't turn out too well for him. He almost died and to this day his hands and torso are covered in long slice wounds. The mental trauma from this accident still haunts him to this day, so he's scared of similar situations. Because of that, his fiery desire was turned down quite a bit, but it's still one of his key traits.

Relationships:
Mother – Really cares about her son, even too much since the incident.
Father - Always supportive and attentive towards Tarou and never giving up on him.
A couple of friends that he says 'hi' to, every once in a while.
Mahouka Omutsu @Archtoddler - His workout buddy.

Quirk: Big & Small - The quirk allows the user to enlarge a chosen part of his body, but at the cost of shrinking the other part. Both parts can be chosen by the user, but doing anything more specific will take more time. He can do multiple parts at once, as long as the weight is evenly distributed. The weight of the user stays the same, with some slight deviations, so; if he was to make his arm as big as himself, that would mean that he'd have to shrink the rest of his body, so that his weight stays pretty much the same. The quirk also comes with enhanced vein and artery walls, so that the blood pressure won't destroy them. There are planety of restrictions to that: Shrinking the brain is a total no-no. He needs to be very careful with doing anything with his internal organs, because if he makes his heart too little or too big, it can cause severe damage. Tarou also needs to pay attention to his bones, so that they won't break if they shrink too much. Using this quirk too much will result in cramps and heavy breathing. He always visualizes the body mass distribution like so:
Torso - 50%
Left leg - 15%
Right Leg - 15%
Left arm - 5%
Right arm - 5%
Head - 10%
Making anything less than 10% of its original size has severe consequences.

Special Moves: {S}

Items: A set of dumbbells and other things he uses to workout.
Skills/talents: Good at wrestling and can brew a delicious tea.

Other: He's very clumsy; either dropping things all the time, or tripping and falling.




APPROVED!
 
Personality: She's very protective of her friends, to the point of obsession, and is even somewhat clingy. She will put her friends before herself and other things. She's a very focused person and will be able to concentrate in most situations, but will will develop of a sort of tunnel vision if she focuses on getting something.
She's extremely cautious and will try to get something done without undercutting a friend.
She's extremely curious and will seek the answers to anything, no matter what it is, even if it will land someone in trouble. Though she tends to target what she can rally others to help her with first.
Personality is too short and underflawed, ESPECIALLY considering the fact she's been getting traits from other people
 
While it's not impossible you'll get this hero costume in the future, using the shop, the hero costume's technology here is too advanced and too functional, giving you an unfair edge over others.


While admitedly simple, this bit of backstory is a bit overdramatic, as it has no impact on the character outside of itself. Now, this is isn't something that will prevent you from being approved, but do seriously consider whether you really want to waste this potential here.


First of all, I want to point out that there is a quirk like this in the manga. Again, similar quirks are permissable, but do think twice about it.

In any case, the quirk needs serious limitations. The quirk as it is can both leave the opponent's overly exposed and make you basically untouchable.
While I normally would leave it up to you to decide on the limits, in this case a few specific ones at least have to show up:
1. Either a time limit or a number of locks limit: Indefinetely locking any number of things is completetely busted. The fact you can just leave something immobilized including basically anything that would ever harm you means you need one touch to win and every single projectile of any sort is useless against you, as are blades, punches, and basically every form of attack that involves touching (which is basically all of them).
2. A size limit: I don't want you stopping a building from toppling over or locking an entire ocean for what I hope are obvious reasons.
3. A property restriction: Basically, restrict your ability to acting on solids. Locking the air would be an autokill.

I also need you to define "damage".

After the quirk is conceptually fixed, we'll move on to the concrete limits


Rejected. This is autokill.
Yeah, as I was writing the backstory I was beginning to wonder if it was going to be a bit too much or unnecessary. I'll probably rewrite it and say that he and his sister just go to visit Dr. Hayashi from time to time.

For the technology, would I just remove that from the CS and put it in later if I were to make it at some point? Or would I put a little warning that it may be a possibility for the outfit?

If there's a similar quirk in the manga then I'm just going to change it to something else. I don't really want to copy anything from the original source so I'll see what else I can come up with. And I thought the special might be a bit overkill xD I'll change that along with the quirk.
 
For the technology, would I just remove that from the CS and put it in later if I were to make it at some point? Or would I put a little warning that it may be a possibility for the outfit?
You can do whichever you prefer.

If there's a similar quirk in the manga then I'm just going to change it to something else. I don't really want to copy anything from the original source so I'll see what else I can come up with. And I thought the special might be a bit overkill xD I'll change that along with the quirk.
Alright, you do you, I'll be waitin
 
Attempt #2

Name: Kirin Kirigiri



Nicknames: TBG


Desired Hero Name: Bazzard Black

Age: 15



Gender: Male



Chosen Extra Class: General Studies



Appearance: Kirin is a young androgynous male, appearing average in height. He has purple asymmetrical type hairstyle. In school he wears the normal U.A uniform, as two of the buttons on top of the uniform is undon. Underneath his uniform, he wears a black tank top.



(soon to be) Hero Costume: His costume consist of a royal red shoulderless; backless top, with goggles that support his vision in order for his eyes not to damage him when using his quirk. Finishing off he wears black shorts and black boots that comes up to his knees. He wears two fingerless gloves that supports his hand when he's using his quirk.



Height: 5'10



Weight: 128



Personality:
Kirin is a loyal; hardworking, trusted person. Kirin despite having a desire to work hard and, become better he sometimes chooses not to be surrounded by violence and, has the tendency to avoid minor conflict unless he is forced to go out of his way to settle the matter. Kirin, when he was younger, was described as one of the safest kids to be around and, others rely on him for the fact not much of anything goes bad around him. Kirin is slightly cautious towards the use of his quirk and is very pessimistic when using it. He believes that bad things will always come around when you're the bringer of fire and, is a hellish signature. Kirin usually worries a lot, more or less what's been going on around his vicinity and, hopes nothing incredibly unfortunate happens to him in the long run. Back in elementary, he was the shy girly type, and with the last name, kirigiri people assume he'd act girly and be scolded by most men.

When Kirin is confronted, he'll oftentimes tense up and, hope for the better and not get brutalized by people bigger and tougher than he is. He has a hard time standing up for himself and, lack self-confidence. Once he's in the heat of a fight, he becomes more of a savage beast with an antagonistic personality being overwhelmed in violent situations changes Kirin personality a bit. He becomes way more focused on one thing and, one thing only and not giving a care about what's around him that will eventually get someone hurt because, of his carelessness. Kirin will feel much guilt but doesn't have enough say to apologize about things he does if it's intentional or not and, he'll call himself cruel and unwanted. Kirin can be quick to trigger and, will have a killing intention though passive aggressive about the thought.



Likes: Spicy food, warm weather, being organized, shiny things.



Dislikes: Violence, difficult task, failing, the cold.



Fears: Spiders, not being a good enough hero and not being accepted.



Mannerisms: Kirin often ruffles up his own hair and fiddles with his fingers whenever he's nervous.



Backstory:
Before he got enrolled as a student in the heroes Academy, Kirin had always kept things to himself. He usually doesn't associate with others that much, or at all even. His dad sometimes encourages his son to be more out towards people instead of being someone trapped inside of a closet, though speaking of being trapped in a closet (not literally). Kirin has questioned who he was and if his father would accept him despite being his only son. He had those thoughts coming in when he was about fourteen. Kirin didn't feel like who he was actually was, or meant to be. Kirins dad sensed that something was troubling his son, he figured out what it was, despite Kirin dodging it and, lying about it. Around the time he was about eleven was his first fight with his bully, that somehow Kirin reached a boiling point and couldn't fed up with it and decided to settle things. His quirk became apparent at four, but never actually used it until that time when he was bullied.

Between that time and the age of fourteen, Kirin had a little interest in one of the boys in his school. He acted weird at first and, brought out his mother's traits that embarrass him. That was when he was questioning who he was and, mostly everything else he thinks about bothered him that forced his dad to make him face one of his fears. It didn't matter what Kirin was, he's still someone that his father has to protect at all cost. When Kirin powers manifested, he and his dad began immediate training in order to get ready for the day he finally becomes the true hero.





Relationships:



Father: Kirin and his father shares a bit more friend to friend sort of relationship then a father to son thing, as he acts more like one of kirins friends. Being happy go lucky and, sometimes annoying kirin.



Mother: Kirins mother isn't always there as, she works full time as a hero in the medical field. Tending everyday injuries. Kirin and his mother sometimes talk, but he is mostly distant towards her.



Quirk:
Fire Shooter + Kirin can shoot flame like bullets from both of his hands. When his quirk is active, when firing he has a time limit of how much he can fire, which is 12 seconds. While firing he does lag, which is about 7 seconds. The bullets can only shoot straight, rather than all directions.




Special Moves: N/A



Items: N/A



Skills/talents: Kirin can cook.


Theme Song: (optional)
Favorites: (optional)

Other:


Idea Idea
 
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Setsuo's costume is designed to act as both a conduit for his quirk, and as well as a pseudo aid, clogging up any bleeding wounds that Setsuo is inflicted with. His costume cannot however, heal more than three wounds, and it will often go for the first three wounds inflicted. An example of this would be, if Setsuo were to be stabbed wearing his costume four times, the costume would only take care of the first wounds.
It is still unclear how this is supposed to work.

Quirk: Flesh Virus- (This is NOT an infection/virus quirk. The name is purely because it sounds cool.) Setsuo can manipulate his skin to create various organic structures. These structures MUST come out of Setsuo or his costume (seeing as how it's made out of his cells.)
These structures are often made out of flesh, bone and muscle, and can be formed in seconds, given the structure isn't too complex. The structures can be broken, just like a body part, through Setsuo has gotten better at designing them to be more durable. He can also use this Quirk to change parts of his body, mostly his feet and hands though.
-define "organic structures"
-a few seconds is way too fast
-the ability is far too variable
-that last sentence is too vague, I can't even make out what you mean
 
When kirin is confronted, he'll oftentimes tense up and, hope for the better and not get brutalized by people bigger and tougher than he is. He has a hard time standing up for himself and, lack self confidence. Once he's in the heat of a fight, he becomes more of a savage beast with an antagonistic personality being overwhelmed in violent situations changes kirin personality a bit. He becomes way more focused on one thing and, one thing only and not giving a care about what's around him that will eventually get someone hurt because, of his carelessness. Kirin will feel much guilt, but doesn't have enough say to apologize about things he does if it's intentional or not and, he'll call himself cruel and unwanted. Kirin can be quick to trigger and, will have a killing intention though passive aggressive about the thought.
I am having trouble understanding this paragraph
 
I am having trouble understanding this paragraph
I'll admit it took a bit of rereading but the character apparently is an emotional bipolar mess. Losing control and causing collateral damage and then feeling bad about it afterwards due to actually have a conscience.
His character in question is actually a good kid who just loses it when angered or confronted, kind of like a dr Jackyl and Mr. Hyde scenario; his character also has a low opinion about himself, believing he is unwanted and cruel. Needless to say it's....a rusty personality that I think needs to be cleaned up.
 
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It is still unclear how this is supposed to work.


-define "organic structures"
-a few seconds is way too fast
-the ability is far too variable
-that last sentence is too vague, I can't even make out what you mean
I also suggest you bring the law entropy into play
 
We don't have to get THAT technical
But generating that much organic mass would consume tons of energy and generate a lot of heat, that in its own right could help to act as a limitation
 
But generating that much organic mass would consume tons of energy and generate a lot of heat, that in its own right could help to act as a limitation
There are certain details that have to be overlooked in a universe where these are considered to be possible at all. Unfortunately the concrete measure of what is or not acceptable as a given is pretty unclear and vague, so I have to go with my gut on deciding what's ok to let slide (how much energy the body would normally require and such underlying barely visible in the real world symptoms are among those) and those that I can't.
 
There are certain details that have to be overlooked in a universe where these are considered to be possible at all. Unfortunately the concrete measure of what is or not acceptable as a given is pretty unclear and vague, so I have to go with my gut on deciding what's ok to let slide (how much energy the body would normally require and such underlying barely visible in the real world symptoms are among those) and those that I can't.
Well alright amigo ^^" just giving my own ten cents to help out
 
I'll admit it took a bit of rereading but the character apparently is an emotional bipolar mess. Losing control and causing collateral damage and then feeling bad about it afterwards due to actually have a conscience.
His character in question is actually a good kid who just loses it when angered or confronted, kind of like a dr Jackyl and Mr. Hyde scenario; his character also has a low opinion about himself, believing he is unwanted and cruel. Needless to say it's....a rusty personality that I think needs to be cleaned up.

Everyone isn't perfect at writing and, needless to say I just recently got back into writing.
 
Is there going to be bad vibes between me and you, because to be completely honest I'm probably the most safest and nicest person to be around, but I'm easily quick to temper. I'm not here to create shitty relationships with people all, because of some minor issues. Yesterday was probably one of my uncomfortable days, but that's behind me.

I want to have fun writing with everyone here, and also enjoy the same show as everyone else. I don't intentionally be an ass, its all based on what people say and how people say things. You should've been more specific, but apparently a random guy helped summarized it. Anyways, I want a healthy and friendly relationship I mean we all do but its based on effort. Some of my words may come off as rude, but I don't intend to be.
 
Personality is too short and underflawed, ESPECIALLY considering the fact she's been getting traits from other people

I think I'm done with my character. If the personality is too short, it's because she's only gotten traits from around 4 people, because she hasn't used her quirk on anyone else.
 
I think I'm done with my character. If the personality is too short, it's because she's only gotten traits from around 4 people, because she hasn't used her quirk on anyone else.
That doesn't eliminate the need for a base personality. Even if she had absorbed NO other personality traits, she would still have her own
 
That doesn't eliminate the need for a base personality. Even if she had absorbed NO other personality traits, she would still have her own

I think it's good now, but if it's not, could you please give some specific advice?
 

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