Idea
The Pun Tyrant
While it's not impossible you'll get this hero costume in the future, using the shop, the hero costume's technology here is too advanced and too functional, giving you an unfair edge over others.Kenshin wears a skintight leather suit with a high collar that hides the lower half of his face. Over this is a white apron that covers both sides of his body. Kenshin wears a set of technological gauntlets on his forearms and greaves on his legs. On Kenshin's gauntlets are two halves of a pair of electrical tongs, similar to the ones used on livestock for stunning and his greaves work like electromagnets, looking like ones made out of needles with copper wire wrapped around them. Using his tongs, Kenshin can leave opponents unconscious by emitting. By clapping his hands together, his forearms can send an electric current to his feet which produce a magnetic field strong enough to allow Hiroto to walk on magnetic surfaces without getting himself stuck.
While admitedly simple, this bit of backstory is a bit overdramatic, as it has no impact on the character outside of itself. Now, this is isn't something that will prevent you from being approved, but do seriously consider whether you really want to waste this potential here.At a young age, Kenshin and his sister Hanae were orphaned after a rampaging villain left them without parents and a destroyed home.
First of all, I want to point out that there is a quirk like this in the manga. Again, similar quirks are permissable, but do think twice about it.Locking - An Emission Type Quirk; Kenshin can lock the position of anything he touches. He can cause something to stick to a particular space or force it to be motionless with respect to another object, including Kenshin himself (For example, Kenshin can lock the driver of a car's hands to the gas pedal and wheel, or lock a person's hand to a doorknob he touched. Kenshin can affect as many objects as he needs to and the immobilization can occur a small time after Hiroto touches it, allowing him to throw items and stop them mid-air.
Kenshin is consequently able to prevent people from moving when they touch something affected by his Quirk and can stop physical objects physical objects from entering deeper than the skin inside his body. However, an external force can still move the said object; thus a bullet can be pushed deeper inside Kenshin's body by a second bullet. If Kenshin takes a significant amount of damage or becomes unconscious, locked objects are released from his Quirk's effect.
In any case, the quirk needs serious limitations. The quirk as it is can both leave the opponent's overly exposed and make you basically untouchable.
While I normally would leave it up to you to decide on the limits, in this case a few specific ones at least have to show up:
1. Either a time limit or a number of locks limit: Indefinetely locking any number of things is completetely busted. The fact you can just leave something immobilized including basically anything that would ever harm you means you need one touch to win and every single projectile of any sort is useless against you, as are blades, punches, and basically every form of attack that involves touching (which is basically all of them).
2. A size limit: I don't want you stopping a building from toppling over or locking an entire ocean for what I hope are obvious reasons.
3. A property restriction: Basically, restrict your ability to acting on solids. Locking the air would be an autokill.
I also need you to define "damage".
After the quirk is conceptually fixed, we'll move on to the concrete limits
Rejected. This is autokill.Special Moves:
Nightmare State
Using his Quirk to lock all of his opponents limbs, leaving them defenseless, Kenshin clamps the tongs on both of his arms to the sides of his opponents head and sends an electric current straight to their brain, causing them to convulse and then go unconscious.
Items: N/A