[Bloodlust] Town Square

Misanthrope said:
How do we know when it's time to post combat again? or can I keep posting till im very dead?
I believe the ruling is that until everyone has a chance to go or until 24 hours has passed for a round (whichever happens earlier). You can post again now. garunteed we might however chance the time for rounds (I have to discuss it more with pineapple)
 
Hi Everyone,


Miz and I noticed some things during the combat, so we decided to write up a guide on how combat works.


Is there any questions that you would like addressed?
 
We have posted a thread for it.


If you have questions please ask. We want this to be well done so that we can keep the game and combat going smoothly, without Miz or I progressing combat or having to fix posts / rolls.


The the sake of progression, all posts in combat up to this point should be left alone. The monster count is all based on the actions performed as described, not as rolled.
 
@SephirothSage


You need to sumerize your combat at the end, as well as state the number of the enemy you struck. Notably, there are 2 enemies left who are not exploding ( 5 and 7) both of which were on Ebon.
 
@Misanthrope


A few things regarding your post:


You seem to be crossing off your virtue - not your health. Further, just change the white number, don't cross it off.


You also used explosive pain - you can't. Your character has no current sin. Explosive pain costs 4 sin.
 
Pineapple said:
@Misanthrope
A few things regarding your post:


You seem to be crossing off your virtue - not your health. Further, just change the white number, don't cross it off.


You also used explosive pain - you can't. Your character has no current sin. Explosive pain costs 4 sin.
Then I'm really confused about what I can and can't do. I thought you accumulated Sin by using evil powers?
 
You accumulate Maximum Sin, but have to have current sin to use them. Maximum Sin, causes sin to naturaly generate faster and faster as it goes up- and goes up every time you use a Sin power.
 
For starters, Miz and I made a Info thread regarding combat.


You can perform one skillful action, and a maximum of two attack/standard actions (one of each, or two of one).

Sin - A character’s sin begins at a maximum of 0. Sin is an interesting stat, as a character's current sin will increase at a rate of 1 per post when exposed to the Djinn. This current sin will raise well beyond the characters maximum. As such, a character can have sin that might read something akin to ‘11/2’. Maximum sin is increased by using sinful abilities. The interesting thing about maximum sin is that, when a character is not in a sanctuary, their sin will automatically regenerate at a rate of 1 per post even when not exposed to Djinn until it reaches the maximum. When a character's current sin reaches 30 points, they become a corrupted human, and become a near mindless monstrosity. As a characters maximum sin increases, the rate it regenerates increases as well. No one can outrun it forever.
That's from the 'How To Play: Bloodlust' sticky.
 
I posted. It isn't much because I've been busy IRL but I don't want to be the one that holds up the game.
 
[QUOTE="The Dark Wizard]I posted. It isn't much because I've been busy IRL but I don't want to be the one that holds up the game.

[/QUOTE]
I believe combat is over. Even though everyone didn't go in the 2nd round, everything has been eliminated. So we can post back in the main thread.
 
I posted in Main thread - just looking for an excuse for Ebon to go into the woods. Hes a city folk, not really keen to trek through the woods aimlessly.
 
Activity is a bit low, some people have appeared to have dropped. So I am considering reopening character submissions and such.
 
Pineapple said:
Fixed that for you.
The Dark Wizard]I'll be posting soon. I apologize for my delay. [/QUOTE] [URL="http://www.urbandictionary.com/define.php?term=Soon&defid=4387130 said:
Soon[/URL]
 
Last edited by a moderator:
[QUOTE="The Dark Wizard]I'll be posting Sometime Between Now and the End of Time.
I apologize for my delay.

[/QUOTE]
I fixed it for you, Wizard!
 

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