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Fantasy Blood pirate roster

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NeonFlow

More toxic less flow
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Roleplay Availability
Roleplay Type(s)
My Interest Check
The cs below is what I need you to fill out. Feel free to be creative in what you put but know I might ask you to edit or change things completely.
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Name:
Age: (the youngest I'm ok with is 16 the oldest is 50)
Appearance:
(a picture is always nice but list some notable things one can comment on. Hair colour, height etc)

Personality/flaws:
(Give a paragraph or two explaining a bit about the character.)

Equipment/weapons:
(What the person usually has on them)

Talents/skills:
(Whatever you think is important enough to mention. Don't reference things in game you don't put here)

Magic/mana:
(Everyone has one, usually. Use the kiss rule: Keep It Simple Stupid.
Fire mana = fire magic etc etc.
Your magic could be as easy as controlling a element or something more abstract like telekinesis.)

Ability/power:
(You can come up with one or I can, know I might ask for a change)

Curse:
(you can come up with one or I can. Can be as simple as losing a eye or being unable to step on land. It Can be complex, know I might ask for a change)

Your story...
(What happened/how did you survive a encounter with the blood seas. You can be creative with this as long as it has four things relevant in the recount
1- this event happens in the ocean or unlikely but possible the beach.
2- blood appears in the water before anything else, but it's already to late when it's noticed and the situation quickly becomes dread death and destruction.
3- your character ends up in the Bloody water at some point, they should be the only person alive after the bleeding whale leaves.
4- the bleeding whale is immensely large, it doesn't always have a island behind it but the whale is wrapped in a large chain that goes somewhere.
5- the swift revenge picks you up after a day or two. You join the crew shortly after and learn from Rahull what he has learned.)
 
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Subject to change
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Name: Lalo Partah
Age: 25
Appearance:
c059a512f161e05369a8f79aa87d44a6599c43a7.jpeg.jpg
Standing 5ft9 with a strong lean build Lalo has dirty black hair green eyes and a face that rests in a scowl. Random scars cover his body though the most prominent being the one across his left eye.

Personality/flaws:
Lalo was a adventurous and social soul, loving to show off his skills and willing to try anything once. After being cursed Lalo is still the same but very much unable to express himself properly. Five years of having to rhyme and sing or else sound like a lunatic is reason enough to be frustrated at most given times.

Equipment/weapons:
Wearing weather worn clothes that hang off his body at most times, Lalo only dresses nicely or wears his protective garb when called for.
Said garb is leathers made from Gitchu beasts whose fur conduct electricity.
He carries three sharp metal boomerangs, a hatchet and a Oaken parrying club.
(Oaken being one of the toughest woods about with residual holy mana inside it. Oaken is used in weapons against the undead)

Talents/skills:
Decent in a fight, better at range via weapons or magic.
Sneaky, be it hunting a animal or a target Lalo has practice being unnoticed.
Self taught mage, pretty good for never having a formal lesson. Lalo is able to identify and use some magic crystals and has great talent for his own mana.

Mana/magic: Electric
Able to conjure and control electricity in various ways. Most useful techniques include making himself dangerous to touch, throwing bolts of thunder or running magic into his weapons.

Ability/power: Toxic Tongue
Lalo is able to expel various kinds of venom and poison from his mouth in a variety of ways. He can breathe a toxic fog or make his saliva dangerous. Once even threw up a purple gelatinous thing... Aside from the inherent resistance/immunity to poison, this ability is akin to having a second mana type though only accessible from the mouth.

Curse: The rhythmic truth
Lalo is cursed to lie, he can only speak his mind or tell the truth when singing or rhyming. If he doesn't sing or rhyme anything he attempts to say comes out jumbled, rude or incomprehensibly untrue whilst causing him pain.

Your story...
Lalilo Partah hails from the lands of Welta, a child raised outside of a coastal port town. The Partah family known as foragers and hunters in a population of fishers. Lalilo left home at a young age using his talents with magic and hunting to assist some foriegners in catching a escaped convict, Lalilo was recruited by a bounty hunter named Harriot Larval. Lalilo sailed under Larval for four years before the Crimson storm changed his life forever...
Fortunately for Lalilo he was able float on debris and swim to a small island nearby. Lalilo caught his breath and tried to scream "hey" in hopes of catching anyones attention. Instead he shouted "Jerk green!!"
The swift revenge eventually showed up in the distance and Lalilo screamed randomly and tried his hardest to be noticed, he was.

Once onboard Rahull introduced himself and spoke of the undead whale, telling Lalilo he is now gifted and tainted by the monster, his soul bound to it even in death... when asked his name Lalilo managed to say "Lay low, elevated honeymoon!" before biting his tounge in confusion. It took the young man a week before figuring out how to communicate. Mostly in the form of making up simple rhymes, though in rare moments he does enjoy singing.

Lalo has been on board the swift revenge for five years now.
 
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Name: Stella Maria Esperanza
Age: 23
Appearance: (Click for full picture. Warning, powerful cleavage)
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Stella is 5’6’’ft. tall, weighs about 115 pounds with a slender and athletic body build. Her skin appears to glistens at times, and sometimes the keen eyes can spot a few scales dotting her body.

Personality/flaws:
Stella is a bold woman, a daredevil at heart and living her life like there was no tomorrow, which actually sounds like a pretty good way to live considering what happened to her at sea. She doesn’t shy from flaunting her graceful appearance to get what she wants.

Of course, her daring personality landed her into more than a few troubles, mainly with law enforcement and fellow pirates alike. Her ambition gave her a reputation of being untrustworthy or deceitful by her peers. She is known to be a kleptomaniac sort, and probably has a bit of a drinking problem.

Equipment/weapons:
The usual attire of a swashbuckler, Stella has a trusty rapier and a flintlock by her side when situations get problematic. She also usually carries around a length of rope and a collapsible grappling hook for fancy maneuvers (that’s what she claims, in reality it makes a really good way to escape her problems).

Talents/skills:
Stella is a nimble fighter. What she lacks in brute force, she makes up for speed and agility. Swinging around ropes and jumping from masts and rooftops to land safely is her forte. She favors scouting duties rather than skirmishes due to her dextrous aptitudes. Years on the streets developed fine sleight of hand skills, sometimes flourishing around a coat or a cloak to subtly grab something that interests her.

Mana: Water Element
Stella has the innate ability to create, manipulate and shape the element of water to her will.

Ability/power: The Leviathan’s Daughter
The best way to put it, Stella takes on aspect of a creature born from myths and legends in her village. She can grow horns, tails, spines, scales, gills, fins, claws and fangs to fight bare-handed and endure physical trauma.

Curse: The Monster Within
Whenever Stella is wet, she changes into her monstrous form. This draws unwanted attention of all sorts, hatred and fear from the common folk to interest from monster hunters and law enforcement. She has to be very careful for whenever she has to bathe, swim, eat, and even stand outside should rain happens.

Stella's story...
La Costa Del Azul is a remote village located on a small island in an archipelago in the middle of the ocean. It is Stella’s birthplace, where she was raised to become a fisherman like many of her tribe. Unfortunately for her, at a young age, she would get caught in a storm that would have her shipwrecked on the shores of a neighboring kingdom.

She would spend most of her childhood living in the streets of Poleta, scraping what little she could manage to survive another day. Instead of catching fishes in the seas for a living, she’d grow to become a street urchin, one who learned that everything was fair and square to survive. And while she did manage to get off from the streets by using every fiber of her being to make her life better, she yearned to go back home, to her family.

When she did manage to sneak aboard a vessel heading to a trading post located in the archipelago Stella believed she was from, this is when her life would change for a second time. She was inside an empty barrel when everything happened. All she remembers is a lot of shouting and the sound of wreckage all around her. The impact of the barrel against the battered hull of the ship popped the lid open and flooded the inside in bloody waters where Stella was hiding.

When everything was over, Stella was found starving on the shipwreck of the vessel she had snuck in, marooned on a tiny piece of drifting wood.

A drifter, from a very young age, she did not hesitate to join the Swift Revenge. If anything, that would make a pretty cool story if she ever gets back home, one day.

She’s been fooling around in Rahull’s crew for years now, serving as a great scout for their next incursions.
 
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basic info
backstory
extra
Aiko Nakamura
盲目却能看见
  • PROFILE
    FULL NAME
    Aiko Nakamura
    CURSE
    Blindness
    Ability
    Summoning
    AGE
    20
    Mana
    Shadow
    GENDER
    Female
    "The blossom wavers in strong wind, yet, I am no flower."
    APPEARANCE
    BASICS
    HEIGHT
    5'9
    WEIGHT
    144 lbs
    BLOOD TYPE
    O
    HAIR COLOR
    White
    EYE COLOR
    White/Greyish
    MISCELLANEOUS
    Aiko has long, flowing white hair that cascades down her back. Her eyes are hidden behind a cloth blindfold, concealing her sight. Always by her side is a gleaming sword strapped to her back, ready for action.
    PERSONALITY
    "Though my eyes may not see, my heart sees more clearly than most."
    Aiko is an honorable and just soul. Her presence on the crew is not driven by a desire for vengeance but rather a solemn vow to honor her family's tragic fate with the justice of another's blood. She is not one to hold things close to her chest and is open to those she trusts. Or...that's how she was.

    Despite her claims of an vow and honor, her demeanor has changed since the incident. She holds a silent grudge and rage toward the monster who had taken everything from her. Her calm and kind nature is a mask to the pain and rage she feels. Behind her kind gaze is a wretched guilt.
code by Nano
 
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Name: Alvin Montegue
Age: 32
Appearance: He is a man of average height standing at 5'8 (6ft while wearing his heeled boots) and has a lean body type. He holds a scrutinizing gaze over everyone and everything he looks upon, never holding back his negative opinion from his expression. His skin is a tanned neutral shade which doesn't hide the subtle dark circles under his dark brown eyes. His hair falls below his jaw in smooth brown waves. His wardrobe is rather simple yet extravagant with the well-tailored linen shirt, ruffled and embroidered, which he tucks into dark breeches that dirt and sand seem to roll right off of. His boots looked custom-fitted to him as they wrapped snuggly around his calves with no bend or tuck.

Personality/flaws:
Coming from a life of privilege, Alvin was used to the finer things and being able to do what he wanted when he wanted. This makes him highly impatient and somewhat impractical as he can fall into some childish behavior. He appreciates beauty in the natural world, but from afar. He doesn't like to get dirty or be too far away from his luxuries. Regardless of his superficial qualities, he is a family man and has his own sense of justice that he holds to very closely. He values honesty and sincerity in himself and others and respects a good sense of humor.

Equipment/weapons:
A short sword with a ruby-encrusted white hilt that bares his family crest upon it. A gift from his father after winning his first grand tourney.

Talents/skills:
Gift of gab. Able to talk his way out of most situations, talk up a person's ego to get on their good side, and even convince others that what they know to be true might be wrong. Definition of gaslight, gatekeep, girlboss.

Strategic. With his sword training, Alvin expressed interest in becoming a knight at some point, and although it didn't pan out for him, he still retained some battle-savvy knowledge.

Iron will. He doesn't let anyone tell him what to do, aside from his new captain, but other than him it's difficult to force him to do something with little to no convincing. He'll hold a grudge beyond the grave and keep a secret like his mouth was sewn shut. It takes a lot to make him do anything he hasn't already decided to do.

Magic/mana:
Wind magic: Using his sword most of the time as a focus, Alvin can manipulate wind and air around him. He doesn't care to use it outside of fighting or keeping himself clear of dust and mist. There tends to be a small swirling zephyr around him while at sea since salt water is bad for the skin.

Ability/power:
Tyrant's Tounge: Alvin can speak a command to his enemies and if they fear him they are bound to follow his order.


Curse:
Tarnished Tastes: To his dismay, all food and drink that was neither gathered, killed, or prepared by Alvin will turn to ash in his mouth.

Alvin's story...
The blood curse occurred when Alvin took a cruise with some of his close friends and a few servants. It was an annual thing for them, regardless of the warnings he'd get about the bleeding whale. He never paid it much mind. All superstition, an old wives tale. He had no time to dawdle on such nonsense. Upon this yearly excursion, he soon learned such tales are sometimes true.

After a shriek from one of the maids, who points to the water below, Alvin peers over the bow, his eyes growing wide when he sees the deep crimson water. He immediately hears his grandmother's voice echo in his mind retelling the story she heard from her father about the bleeding whale and the Crimson storm. His head slowly shakes in disbelief and as he raises his sights forward, his breath catches to see the bloody water reaching the horizon beyond, the sky darkened by a nightmarish overcast. When his ship begins to tilt sideways, he hears the deep cries of the whale as its large body swims underneath his vessel. With no time to even gather his senses, Alvin falls face-first into the bloody sea.

The cries of his friends and the crunching of wood and metal are muffled in the water as Alvin feels himself swirling in the ocean, a great force pushes against him, preventing him from finding equilibrium. When he finally does find it, he takes a moment to come to himself, but is met with a horrendous sight: The eye of the whale looking straight at him. For what felt like a lifetime, Alvin was mesmerized by the sheer size of the beast as his body nearly relaxed. The whale stared unblinking, seeming like they were in another world together. Alvin could feel himself breathing slowly, forgetting he was underwater, until the whale bellowed, causing tremors to shake Alvin's body and break his trance. Before he could register anything, he feels himself begin to cough out something pulsing through his throat. Blood pours out of his mouth and nose and floats above him. In his panic, he desperately flails to the surface and when he breaches he gasps and looks around him to find nothing but debris. He floats in the ocean on a large chunk of the mast from his fallen ship for what feels like an endless day, calling out for help and hoping one of his friends or servants also survived. The stories say only one person ever does live, but who's to say that's always true?

Alvin reaches land, a deserted island filled with an abundance of fruit, and for a change, he's feeling slightly hopeful. The trees were tall; too tall for him to reach, and he wasn't going to bother climbing them if he didn't have to. Luckily the ground was scattered with fallen fruit as the local fauna of playful monkeys inadvertently knocked them down when foraging. Alvin picks one up and observes it briefly, making sure there are no bugs or bruises, and once the dirt is brushed off he takes a bite. A satisfying crunch and squirt of juice sets his mind at ease about the quality of the fruit until he starts to chew and realizes the flavor is neither sweet nor sour, nor bitter, but bland. As he keeps chewing he begins to notice the texture changing and what was a normal flesh of papaya becomes dry and soon he coughs up what looks like charred remains of the fruit. As if it had rendered putrid. He drops the fruit to the ground in his shock, noticing it remains normal despite what he spat up. He continues to spit whatever of the fruit remains in his mouth as desperately as he could. His reaction triggers a slew of hoops and hollers from the nearby monkeys, finding his display amusing. This breaks Alvin's patience and in a rage, he unsheaths his sword to strike one that got a little too close and kills it unintentionally as he shouts for them all to be quiet. The monkeys grow silent before running off, away from Alvin.

"And don't come near me again!" He shouts after them before he sits on the sand defeated and again feeling hopeless. The monkeys never did come near him nor did they utter a single noise after that. In the next couple of days, he tried to eat different fruits which varied in results. Some were fine, the ones he plucked from the branches and bushes didn't falter into dust, but the ones he ate from the ground would. The monkeys kept their distance, but once Alvin did half-heartedly tell one of the monkeys to drop down a fruit that was a bit too high for him to reach, and without any hesitation it did it to his pleasant surprise. Alvin made sure to catch it before it touched the ground, thinking perhaps their was something causing the fruits to go bad when they came into contact with the sand. Confidently he bit into the fruit and to his disgust, the bite was just as disgusting as the many other times: complete ash. At least there were no monkeys to laugh at him this time.

Then one day when Alvin was scouting the seas for any sign of potential rescue, he saw the Swift Revenge, the most beautiful vessel he had ever seen in his life, possibly because it was his saving grace. He was delighted to be rescued by the captain, Rahull, and to finally have a chance to go home again. When he was asked about what happened, Alvin was a little reluctant to explain considering how outlandish the blood whale tales can be and he didn't want to be laughed at, but to his surprise, Rahull was the first to bring it up. Even after he was told everything the captain knew and the tales of the other crew members that were similar to his, Alvin had a hard time believing it. Curse? Ability? A soul being trapped and whatnot? Ridiculous, but he also felt like he was force to believe it all. He saw it himself.

It took a while for him to understand his circumstances, and even now he still isn't 100% sure how everything works, but he is dedicated to the cause to try and free himself of this plague.
 
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Name: Atlas Khar
Age: 27
Appearance:
Atlas.png

Personality/flaws: Atlas is loud and outspoken person and very blunt. He oftentimes thinks outloud which has lead him to saying some truly out of pocket commentary. Oftentimes on a whim and having nothing to do with the current situation at hand.

Atlas strives to be nice, but struggles to do so when one of his unspoken rules are broken. Even unintentionally or unknowingly.

Equipment/weapons: A large and unusual 3 ft tall steel rod about 6 inches in diameter. The rod features various thin twisted and distorted chunks of silver, brass, bronze, copper, nickel, cobalt and even gold melted into parts of the rod like vines wrapping around a tree.

The object itself does not look like a weapon of practical sort, but large and sturdy it is, capable of taking many hits as well as shapability as Atlas can trust and contort his rod into a more useful shape such as a sword or mace or break it apart into several daggers. Turning it into whatever his heart desire.

Talents/skills: Atlas is a skilled marksman. An eagle eye. He always had an eye for detail. He notices things where most would go unnoticed.

Blacksmith - even without magic, Atlas knew various methods and experience in the craft of Smithing. Tools to build homes,

Survivor - No matter what, Atlas knew how to take care of himself. Be it threats at his life, living off the land or traversing treacherous terrain. Atlas knew how to protect himself and had a plan or two if he ever needed to flee.

Magic/mana: metal - magnetism. Atlas can form, bend and overall manipulate metal.

Ability/power: Overheat - Atlas can generate and transfer strong source of heat enough to melt the metal he manipulates.

Curse: Burning touch - Atlas is incapable of touching anything with the exclusion of himself without burning it.

Backstory: Atlas was a blacksmith. His tale began in a farming village. Atlas was a trouble maker in his youth. He always had an eye for spotting potential targets to cause the most mischief. One day, he chose an old farmhouse as his next target.

one of the first things he noticed was an opened window on the second floor. Getting up there seemed plausible so the boy took his chances and upon ed entering he saw things he wasn't expecting to see. Blades. Hammers. Spears. Tools and equipment. He decided to take a dagger. With all these weapons, no way they'd notice one missing dagger.

As he did this, he heard steps coming upstairs. As the sound approached, he knew he would need to sneak back out the window. In his haste, he knocked over a basket alerting the owner. As Atlas scurried out the house, the man got a good glimpse of Atlas's face.

The next day, his dad found out, and Atlas would need to apologize. The missing dagger would not go unnoticed. In order to make up for his mistakes, Atlas's father would send him to begrudgingly agree to work for the man until the man decided he had been punished enough. It was mundane tasks at first. Cleaning. Heavy lifting. Polishing tools. Atlas took an interest in the man's work. It took convincing, but Atlas eventually got to help with the forge. Mostly handing tools and making deliveries.

He got good at this. At some point, he was doing leather work and that eventually became metal work. It was a long time before he was truly skilled at it, but he had become an apprentice. By the time he had become an adult, he had mastered the craft. It wasn't enough. He wanted more. He wanted to travel. Find others he could learn from. Rare unique metals not commonly found near his home town. There was so much he could see or do.

His lust for adventure had taken him to the ocean blue. When nightfall came, he found himself unable to sleep. He left his cabin to look out at the starlit sky, but this night was different. The waters were red. He heard a loud CRASH! The boat had struck something large and the ship was sinking. He could make out a large figure covered in chains and bleeding profusely. He had no time to try look for the other passengers aboard the boat, it was every man for himself now. The only thing he remembered after that was sitting aboard the Swift Revenge with mixed feelings on the journey that had brought him to that point.
 
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Name:
Dominique Cendis

Age:
24

Appearance:
OIG1.b8.VVAHsx_GnE.1_e2gE

Dominique stands at 5'2 with bustling muscles sprawled across his body. His hair, styled into locs, reaches his mid back are usually adorned with accessories, and on special occasions switched with jewels. His hair is usually a dark brown that descends into a brownish-orange usually resembling the ends of a candle's wick. Much like his hair, Dominique's eyes are a brownish-orange akin to a flame, however, both get brighter with his mood and temperament. When working in the library he usually wears glasses however he sometimes forgets to take them off.

Personality/flaws:
Dominique is a boisterous and reckless young man obsessed with history and the discovery of the future. He has a dream and nothing will stand in his way, not his curse and definitely not his family. His thirst for knowledge is what drives him to be so stubborn and reckless, and when he can't get his way he is not above begging. After boarding the Swift Revenge, he relearned many things he had forgotten because of his curse and usually gets lost in thought trying to remember things or sifting through his notebooks.


Equipment/weapons:
(What the person usually has on them)
Dominique has a specialized combat Gi, made from Moon Rabbit fur that absorbs fire & fire mana
A pair of war fans that were created to aid Vitalos Arts practitioners in their martial arts. They naturally absorb mana and store it, but Dominique's fans have been further enchanted. His fans can combine to create a larger fan that is longer than Dominque's own body.


Talents/skills:
Vitalos Arts - Dominique has been trained by his family in their clan's martial arts all of his life. The fighting style is known for its smooth and fluid movement with explosive strikes.
Photographic Memory - Dominique can recall almost everything on command, which comes in handy when he is recounting or cataloging information.
Scholar & Archaeologist - Dominique loves to piece together the past with the artifacts left behind from the past. Because of this interest of his, he has learned multiple languages. Everything has a past and it informs the future.

Magic/mana:
Fire Mana

Ability/power:
Psychometry - Through meditation, Dominique can perceive the information of the past. He can either use a conduit, such as an object or just observe the information as a 3rd party. When using psychometry on an object he perceives everything around the object as it went. When performing the psychometry meditation, Dominique is unable to move from the spot when observing the past and he is only able to perceive what he would normally see and hear, however, there is a mana distortion after 15 feet and things become hazier and hazier the further away.

Curse:
Memory Loss - Dominique has been cursed with an almost complete wipe of his memories. At first, he was unable to even remember his name or how to speak, but over time he has recovered a vast amount of common knowledge, at least enough to function. He was able to remember his martial arts from muscle memory but there are still things he has not remembered. The curse seems to be chronic as he seems to forget small things often.​
 
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Name: Theia Calypse

Age: 24 years old

Appearance:
1710917467556.png
Theia is around 5'7, with long pitch-black hair that falls in waves past her hips. Her skin is fair and her eyes are a dark gray-green color, while her frame is very lithe and slender.

Personality/flaws:
Theia is very soft-spoken and quiet, preferring the sea's calm over the hustle and bustle of living on the land. For her, the purest form of beauty is the ever-moving tide of the ocean and she wishes to live the end of her days at its beck and call. Due to her introverted nature, she has a hard time speaking her mind if she feels it is something that will cause conflict, and will often choose silence over voicing her opinion. The only time Theia will be assertive is when she feels someone is in danger or requires her medical expertise.

Equipment/weapons:
Preferring to not fight at all, Theia is not as adept with weapons as the other crew members but she is not without protection. She carries a flintlock pistol on her person along with a stiletto knife

Talents/skills:
Herbal knowledge, medical/surgical knowledge, familiarity with sea life, sewing, and singing

Magic/mana:
Water Affinity

Ability/power:
Ecological empathy; ability to sense and predict weather

Curse:
When night falls she takes on a ghoulish appearance, skeletal and deathly yet hauntingly lovely

Her Story...
Theia is the daughter of a small apothecary in a tiny fishing village, and she learned a majority of her skills from her father while she had lost her mother at an early age and thus has very little memory of her. Once Theia was an adult she decided it was time for her to go into the world and she spent a few years traveling, finding that the sea was the love of her life and wanting to become a ship doctor to help those who needed her most. It was during a voyage to yet another port town that Fate dealt her a foul hand. Theia had been looking out at the ocean when the sudden shift in the water's color alerted her that something was wrong, the crimson color alarming her. After that it was pure Hell; the ship she was on was destroyed and Theia was flung overboard and into the bloody water, a piece of debris knocking her unconscious. When she awoke she was on the deck of Swift Revenge, bewildered and terrified. And she has been on board ever since.
 
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