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Fantasy Blood in the Sand [A Weird West Gothic] [Sign-Up]

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OOC
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Sleipnir

The Eight-Legged Norse Horse
"You know, those of us who have been here know the West was always wild, but not like this. There were always deserts, always bears and mountain lions and flash floods— but the real monsters, those are new.

The old timers'll tell you it was a man from out East who started it. He came out here from Maryland, they say, looking for a fortune. He hopped on the train and thought he’d find it in the mines— building mineshafts, hiring pit ponies, hiring men to work ‘em. He sought gold, he sought coal… he found it at first. But the veins dried up real fast. The money stopped coming. Well, he didn’t know how to cut his losses— and they say you can teach a poor man to be rich, but you can’t teach a rich man to be poor. And he’d do anything to keep from being poor, including making a deal with the devil himself. They say he sold his soul to him… his own, and the souls of the twelve men working in the mines that day.
When that mineshaft collapsed and Satan took those twelve men, well… Hell really did break loose. Nearly indescribably monsters started crawling out of the ground: Out of cracks in the sandstone cliffs, out of the mines, out of caves— anywhere they could get out. They’d come into town, drag folks down into the ground with them. They’d destroy fields, kill livestock, raze towns given the chance, and oh, it changed the face of the west. They brought witches and magic of all kinds with them.

Everyone manages our new world a little different. Some embraced the witchcraft. They make charms and potions and elixirs to help or harm others. Some threw their lot in with the devils and the undead, taming shambling corpses or making pacts with demons. The government opted to send the army out here, hoping to handle it that way. They stationed officers and soldiers in larger towns, and in outposts, and sometimes it helps, but sometimes it doesn’t. Some folks didn’t do anything special at all, except decided someone had best do something about the packs of skeleton outlaws and hellhounds, and it might as well be them.

That’s the west we live in now. We live in a world where rough riders accompany travelers, run supplies, and protect towns from demons, walking skeletons, corpses and monsters beyond name... There’s plenty of danger to go around. Anything outside a military outpost, city, or particularly well-guarded town is subject to the horrors that lay just below the surface.

Now, there's a little town called Grafton out on the river, situated between enormous sandstone cliffs and bluffs. Pretty little place, I'll tell you. Problem is, it's sitting at the mouth of this mighty red-walled canyon, and that canyon is just full of cracks in the walls. Deep cracks. Bleak, dark slot canyons that go into the sandstone for miles, where creeks pour out and meet the river. And Grafton's not exactly the most well-suited town for times like these. That's a cattle town, a goat town-- they hunt, sure, but it's just a sleepy little farming town and that's all. So naturally, they called for help when their goats started to disappear, or turn up dead. Then a few cattle. And occasionally, a person would go missing. No one's sure just yet what's responsible for these disappearances and deaths, but it's about time some folks look into it."

Rules/Characters
--Naturally, everyone is expected to follow all established RPN rules.
--Quality over quantity: If you like writing great big long posts, go for it! I won't require it, though. Any length is fine.
--Characters involved can have any number of weird things going for them -- be that potioncraft, or being an empath, or some mild form of magic, manipulating chance, or talisman making or whatever else. There's no real set outline to this beyond "make sure you're not unreasonably powerful", and everything can be judged case by case.
--You can create entire towns and big events in your backgrounds and character creation if you want, go ham

Form (Or Something Like This)

Name:
Age:
Pronouns/Gender:
Appearance/Picture:

Personality:
Abilities/Skills:
Favored Gear/Companion Animals:

History:
 
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juuuDAAS_judah_ah_ahs.png
(Art by Decay, a good friend)
Name:
Judas “The Kid” Cloud

Age:
23

Pronouns/Gender:
He/him, she/her
Genderqueer

Appearance:
Judas Cloud is small in stature. He’s short and fine-boned, and altogether just kind of skinny. He typically layers his clothes well with a beaten up dark red vest, which does a good enough job hiding his more feminine features. He can typically be seen wearing only his white undershirt, too, if the evenings are hot — and that’s big enough that it would hide his shape too if he could just be bothered to button it up. The same could be said of the big black and red flannel he wears when it’s cold.

He has shoulder-length, wavy red-brown hair and light brown eyes. His jaw is sharp, he has a somewhat aquiline nose, and thick eyelashes. There’s a gap in his lower teeth, and he typically wears a leather cutter hat and either a blue bandana or a poncho of some kind.

Personality:
Rambunctious, loud, and often a little troublesome. Judas is highly extroverted and loves making friends. He’s typically easy to get along with, so long as you’re tolerant and not a bully. While he does his best to do right by the general public, he can be a little ruthless. He’s hardly opposed to doing bad things for good reasons, but tries to keep that to a minimum these days for the sake of society.
He loves people almost as much as he loves livestock— horses and goats rank among his favorites, and while Judas does his best to put on a tough facade, he melts around them.

Abilities/Skills:
Judas is an extremely skilled horseman, and an excellent mounted combatant. Beyond that, many of his skills connect more to domestic life, such as mending or cross-stitch… but not at all cooking.
Judas also has a handful of languages at his disposal -- aside from english, he knows plains sign language and the southern Paiute language (specifically the Kaibab dialect), and can speak some spanish.

Favored Gear/Companion Animals:
Judas uses a LeMat revolver— which allows him to shoot regular bullets as well as shotgun style grapeshot. He typically wears an obsidian and turquoise necklace as a charm against evil. Beyond that, though, the most prominent and unique thing Judas owns is his horse.
Sundial was at one point a beautiful, glossy champagne, and to be fair, most of him still is— aside from one front foreleg that has rotted to the bone, as well as one side of his face that has rotted away to expose his teeth. A few of the vertebrae in Sundial’s neck are visible, and it takes very little to tell that the horse is undead. He does not eat and seems tireless. He’s also just kind of mean.

History:
Judas Cloud was born and raised as a young girl in Grafton. He’s sensitive about all that, and doesn’t say much about it— not beyond the fact that she was in an unhappy marriage, and when it was discovered that she was having an affair with a local cowboy, her husband had him and his horse killed. Judas ran out and changed his name shortly after, abandoning the town and leaving a burning barn in his wake.
After that, the newly-named renegade began dressing as a man to avoid capture, and Judas liked it. He also found that he liked trouble quite a bit, too. For a few years in his newfound freedom, Judas became a notorious outlaw and scoundrel.

Right up until the worst came to pass, and demons spilled out of the mines and caves and slot canyons. That changed everything for everyone— including Judas, and including his dead lover’s horse, who got up from where he’d laid and went looking for him. Sundial wasn’t in the best of shape, to be sure. But from then on, he was Judas Cloud’s. As towns fought to survive and some men turned to dark powers or a life of crime to prey upon the most helpless, Judas took a turn of his own. Robbing a bank was a far cry from robbing a struggling mother, after all, and he’d soon taken to hunting down other criminals and doing what he could to protect travelers and kill problem monsters.​
 
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e41117084144f08df0137c79138300b0.jpg

@ianfay.bsky.social

Name: Avery Larson
Age: 26
Pronouns/Gender: Male He/Him
Appearance: Avery is a sturdy man with a stocky build that was made from throwing hay and wrestling cows since he was a teenager. He's not exactly the athletic type but he can stay in the saddle for days at a time, keep his liqueur down, and hold his own in a brawl. He tries to dress decently, usually a vest of sorts over a long sleeved shirt and dark pants that are covered in a thin layer of dust. Depending on the weather, he may have a coat or poncho to protect him from any rain or snow conditions. Other apparel he wears frequently include a gun belt and a tattered cowboy hat that has seen better days.

He has medium length hair that is usually neatly trimmed and swept back away from his face accompanied by a dark beard. Lately, his tidy appearance has become disheveled and his hair unkempt beneath his weather worn hat.


Personality: Before monsters and zombies came crawling out of the mine, Avery was the extroverted and care free type. He loved getting loud in the saloon, running into mischief and stirring up all sorts of trouble. Now days he is reserved and doesn't have much to say. He prefers to keep his distance from those around him in fear of being wounded again if they were to be taken by the hoards of monsters and creatures of the dark. Every so often his old self will shine through and he'll fire off a sarcastic remark or witty comment with a smirk tugging at the corner of his mouth. If you blink, you'll miss the rare smile that occasionally appears across his lips for his solemn expression hardly ever changes.

Abilities/Skills:
Avery grew up as a farm hand and in later years, a homesteader with his wife. He is proficient in setting hunting traps, mending broken gear (specifically leather items) , and tending to injured or sick animals. Some of his other skills include tracking, handling firearms, and baking...when he finds the time.

Favored Gear/Companion Animals:

Along his travels, Avery befriended a stray dog he named Fox due to her size and color. He also has a living horse, currently nameless, that he uses at his transportation. A tall, liver chestnut gelding with a puppy dog personality.

He doesn't carry much, preferring to keep his pack light but always has a pistol on his hip and a dagger or two stashed away should he have to do some close quarter brawling.

History:

Avery's earliest memories were of a strict household. Both parents were harsh on him because he wasn't the precious daughter they had prayed for. His parents didn't acknowledge him as a young boy with boundless potential, but instead labeled him as the " disgrace " the heavens had sent to them as punishment for their sins. As soon as he was strong enough and had enough courage, Avery fled his home and became a stray.

As a teenager, he found himself running with a raggedy group of young rough shots all trying to prove their worth. Stealing was only part of what Avery's group did as they rode from town to town. Cheating and lying were also at the top of their list, often times going hand in hand with each other. In a scheme to steal some prized horses from a well known farm, Avery was caught by the foremen of the property while trying to sneak out of the barn. Instead of being hauled to the jail, he was offered a job as a ranch hand. It was here that Avery was taken in by the kind foreman and his family. It wasn't long after starting his new life that Avery met Samantha, the foreman's niece who had come to visit one summer. She came tearing into yard on a wild eyed bay horse, grinning from ear to ear as the horse reared and snorted. She was just a fierce and wild as the mustangs in the corals- if not more so. Avery had never experienced love at first sight, but as soon as his eyes met Sam's he was head over heels. He was her wildflower, and she was his sunshine. They would marry and have a quaint ceremony before starting their life together and welcoming a son into the world.

When the creatures were released from the mines, Avery had been away on a large horse drive several towns away. As news of the horrendous creatures spread through the towns, he raced home to Sam and their son. He was too late, finding their home had been ravaged and his family destroyed. While devastated, Avery vowed that he wouldn't let this happen to anyone else and became a bodyguard of sorts- Protection for hire. While his heart aches from the loss of his family, he hopes to offer protection to others as a way to make up for not being there when his family needed him most.
 
August_Ref_Sheet_V2.jpeg

Name:
August Castillo


Age:
25


Pronouns/Gender:
He/him Male



Appearance:
August's build is quite average. Around 5'11", with a lean and athletic physique. He has thick and tousled auburn shoulder length hair, and sunkissed freckled skin. Of course, that's not what people notice when they first look at the gunslinger. Deep and disfigured chemical scars stretch across half of August's face and over his eye. Whatever is left of his once pleasant appearance is marred by the burns that go down to the bone. Although he would never admit it, he is quite self conscious about his appearance, typically pulling his hat low over his face or hiding it with his serape.



Personality:
August is not a pleasant person to be around, that much is certain. Jaded, rude and untrustworthy, on top of that he hates working with people, much less depend on them. With all of his foul language and quick temper, deep down, he wishes he was stronger. Maybe then he would still be loved.




Abilities/Skills:
Back during his time with his gang, August was known as el ojo del diablo or "the devil eye". Known for his uncanny skill with the revolver, they had joked that August sold his soul to the devil for such good aim.



Favored Gear/Companion Animals:
August has a Colt 1851 Navy Revolver and doesn't need much else except bullets. He favors a standard wide brimmed hat and his red serape. The only thing he ever got from his mother.




History:
August grew up in northern mexico as a single child with his mother. From day one August learned the cruelty of the world, forced to learn how to rob and steal to support his mother who worked in a brothel. August's mother eventually died to sickness, leaving twelve year old August to fend for himself. Eventually, August is picked up by this gang of bandits, at first just using him as a distraction, but as August grew up, eventually they became like family, August was almost the golden child of the group, set to become the next leader. That was until the monsters came. The gang was ambushed at camp, utterly horrified, the proud bandits became all but scurrying rats. August was shot in the knee, sacrificed and left to die so the rest could escape. The creature's venom scarred and disfigured him, It was a miracle he survived, he would say it was a curse. Since then, August has been on his own, doing hired hits to survive. Now knowing better than to rely on others.​
 
.


Rattle and Burn...


'Rain' - La Bruja Despierta - 'The Wildling'

RainCrop.jpg


'Voice of the Spirits', 'Flower', 'The Rabid Witch'

She/Her | 27yrs | 6'5" | 210lbs | Black Hair | Ice Blue Eyes | Brown Skin
Hunter (Nagual) | Lesbian | Powerful, Athletic build | Shaman (Medium Witchcraft)


This is the Wildling...



~Looks



Rain-full.jpg

Rain is an imposing, muscular beast of a woman. Reknown for her huge recurve War Bow and wearing a carved bear Headress. But for the most part all you see of her are the deep set feral blue eyes staring at you from behind high grass or up high in trees. By then it is usually too late for you. She has multiple tattoos on arms, chest and face. Scars all over body. Of note is claw marks on her back. Her hair looks black but is actually a really dark shade of brown that gains soft reddish highlights during spring and summer. During springtime she will adorn her hair with leaves and flowers. And for several of her scars and tattoos will coat them in dyes as part of a rebirth ritual. She knows in the human world, such things must be hidden, but if possible she will proudly show off all her markings and muscles whenever she can. Rain is a generational talent complemented by a powerful build made for speed, stamina and strength, fine tuned with a lifetime's worth of solitary survival, hunting, climbing, running, and fighting.

Scars/Mods/Piercings:
Several self-inflicted scars from ritual scarrification / Tattoos on her face, arms torso front and back. Shoulders are inked too but not where the giant claw mark intersects her back diagonally / ears, nose, lip, hood and tongue piercings but has to remove all piercings to employ her rituals since her belief is that it blocks the flow of energies.

Gear/Weapons:
+ Rain carries what she needs and so she has: basic rations, brewer's kit, stitching kits, blankets, carving knife, hunting knife, hand axe, small water sack and cord.
+ She wears what is seen in the pic, plus an ornate bear skull Headress. But of note is her boots. They are well maintained and decorated nicely. If anyone ever had a chance to wear them and run in them they'd swear they were worth more than twice 0the woman's weight in gold; they are comfy and not too heavy. They also have claw mods she can attach to the boot to help her climb like a squirrel.
+ Her main weaponry is her spear and throwing knives. But of note is her war bow. It is exquisite and lovingly carved. It is enchanted and glows in the presence of demons. It hurts them when she shoots them too. Badly. Very badly.
- She will only use weapons made by her own hands or unless it has been gifted to her. Her carving and hunting knives are metal bladed; gifts from hunters she has come across. The axe she earned from downing the Bear Shaman and taking it as a souvenir.




~Acts:



+ Bold, Daring, Fearless
+ Patient, Reserved and Watchful
+ Imposing, Independent, Resourceful
+ Keen Senses, Internal Compass and Athletic
+ Artistic Expressions, Animal Whisperer, Green Thumb


- No Vocals, Standoffish, Eco-warrior
- Too imposing, Too Independent, Insensitive
- Curiosity, Wild Animal Temperment, Kill or Be Killed
- Hates Loud Noises, Physical over Cerebral, Destructive
- No Human Personal Skills, Demanding of Her Ways, Jealousy


Trivia:
  • Has her own language of body movements, clicks, grunts and breathing sounds. Keeps secret her animalistic telepathic communication powers except to only a very, very select few
  • Has caches of supplies all across her territory and has no attatchment to clothes save her boots. Rain always maintains her footwear at a high standard. Always wraps ankles and wrists for support too.
  • Common urban life is alien to her so she is constantly curious and is always poking and prodding at people, places, and things.
  • Olfactory is way more sensitive than regular humans and sniffs a lot at things she does not understand.
  • 'Talks' out loud or dances at strange times. She is 'using her Voice' to talk to spirits; her form of prayer. Drums and Dances appease the spirits; both of which she performs fantastically.
  • Crafts her own weapons and gear and always adds an artistic carving or style to what she makes.
  • Loves and is Captivated by art and music of the Outsider humans.
  • Earned her Tattoos when she passed the rituals laid out to her by her Mentor. Finally when she was 16 she earned her enchanted War Bow; it senses Demons and kills them too.
  • Carves intricate runes or adds more decor into her Skull Headress and Bow everyday.
  • Her mentor called her 'Flower' cuz that's what she thought she heard Rain say when they first met. Her Real name is a series of clicks, grunts and breaths that means; 'Voice of the Spirits'. Many common folk call her 'The Wildling,' or 'The Rabid Witch.'
  • Hunters and Travellers revered her and called her 'The Rain Dancer.' The only time they can see her is when she dances in the rain. She bears the name Rain now with Honour since she is proud to receive accolade from other hunters. Tries to pantomime her name is 'Rain' but if all else fails, she will fall to her other given name and point to a tattoo on her arm of a 'Flower.'
  • Trust is hard to come by, but if earned, she will fiercely protect her entrusted, provide them gifts, however, she has a strangely expectant; whenever her immense frame lies on them, she expects to be groomed just like how her wolf family did.
  • She may not be able to parse sarcasm nor other common subtleties but seemingly has a 6th sense for danger.
  • Invades personal spaces of those she trusts especially while they are sleeping. Becomes like a playful kitty with them and you may hear her actually purr when happy.
  • Hates when others touch her scars without permission. They are sacred to her and she will instantly become physically aggressive.
  • The woman is quick to draw arms and hiss versus listening to reason; she deems herself physically dominant and will proceed in kind. When she is in predatory mode, she is a killer and will not take prisoners unless forcibly removed from her 'prey.'



~Bio:



  • Originally from the Yucatan in Mexico and meant to be raised as a Shaman since she was born faceless; the placenta nearly suffocated her at child birth.
  • As a small girl, her family was teaching her proper shamanic role by channeling through dance and humming rituals since she was mute. They were attacked by an enormous wild animal. Rain remembers her father getting killed before being dragged away
  • Survived attack and escaped by diving into the river as the beast tried to cross it. Lost and confused she made her way out into the woods. Somehow she managed to survive the ordeal and kept her bravery through dance and drumming prayers.
  • Against all odds she survived and one day she came upon a pack of huge dogs and some how easily befriended them. They guided her to the home of a lone deaf and mute hermit named 'Aremik'. She took little Rain in and cared for the girl.
  • The girl would have gaps in her memory, and when she woke, she would recall dreams of the monstrous animal that hunted her family. Aremik told her they were but merely spirits trying to commune with her in the Dream world. But then one day she woke covered in blood and fur. The dream she had the night before was that the monster had killed a deer. There were bloody antlers left behind their abode.
  • It was here where she was taught the strange click, grunt and breath language of Shamans. And it was here where her upbringing turned. Upbringing? No, it was more like everyday survival training. The only enjoyable time was when the Hermit would let her drum and dance. But it was paying off; she was a capable hunter, survivalist and animal whisperer even before she hit puberty. And she was tall too. Soon she would become stronger, swifter and more agile than any girl her age but most of all she became very resourceful and more connected to the land.
  • Aremik finally revealed the truth to her. The girl was a Nagual, a Shapeshifter. In fact, Rain (known as 'Flower' in this recluse land) and that Aremik was one too. The big dogs that roamed their territories were actually wolves that shifted into people.
  • These were her people and for them to survive, they needed to band together for there was a war coming. Aremik called it the War For the Dead. And that Flower needed to become a Shaman too. The training continued.
  • And so came the day she was ready. She was brought to the top of the Mayan pyramid where she was taught to commune. Under the influence of a multitude of narcotic concoctions and hours of chanting, she finally reached her glowing fever dream and her spirit guardians came to her.
  • She heard two voices-- The Smiling-Jaguar and the other was her mentor; finally, she heard Aremik's true voice. The final and only words from her mentor: "I have been waiting for this moment for so long. You are 'Waking.' You truly are 'Voice of the Spirits.' I will hear you again. And I will show you. Know I am so proud of you. I love you, daughter--" when she awoke next, Aremik lay in her arms with her heart torn out, Flower's face splattered in blood.
  • The young woman stayed for only a single year. She never seemed to stop mourning until that day she danced in the humid storm with the pink lightning. The immense claw mark scar on her back ached and she fell to her knees. A vision of her mentor appeared.
  • In the vision, she was guided by Aremik into her past. Her father wasn't killed by an animal, no, he was killed by a Demon in a terrible monstrous form made from an amalgam of poor forsaken and re-alived animals stitched together. The vision showed her the extent of the slaughter; it was her entire family that was killed. If she was to be the next Shaman of her peoples in this war, she would need to kill it and eat its heart.
  • With her journey set out before her, It was time to leave. She said good-bye to her wolfpack siblings for 'The Voice of the Spirits' had found her calling. It was time to hunt La Bruja Roja.
  • She found the consort of the Bruja; a born bear shapeshifter. She would fight and kill it. Rain was much, much faster and much stronger now. But it was more than that that aided her in killing the beast; it was her cunning. Rain ate its heart and took its favoured axe and its head. She would wear it for this was her right and it would guide her to her prey whilst upon this spiritual journey.
  • The Wildling now finds herself in the midwest right in the middle of the The War For the Dead.



~WitchCraft: Medium



  • + Nagual - Rain is a shapeshifter that can morph in less than a minute. She may become as small as a cat or as large as a lioness. She can control when she shifts, but the form lasts until the sun rises the next day. Until then she may reform as many times as she likes but she may not return to her human form until dawn.
  • + Animal Speak - the Primal Spirits whisper in her ears and translate what animals say and in turn she may speak with them as well. It is a non-verbal way communicating with other animals. This does not turn her into Snow White so she may not command them. This ability only works in human form.
  • + Danger Sense - the Primal Spirits act up whenever the perverse re-alived creatures stir. She can sense undead and also when the spirits are uneasy putting her on high alert.
  • + Commune - she does daily routines of chanting and dances and so the Smiling-Jaguar will speak with her. However when she really feels really, really lost, she will contact her spirit guardian, Aremik for counselling. She needs strong 'subconcious enhancing substances' to reach that state however. Usually afterwards she is high af lol.
  • - Telltale Sign - Her eyes will glow with a silvery light whenever she is interacting with spirits, when she is doing rituals or brewing concoctions.

Jaguar-goddess.jpg


 
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Name: Reid Atwater
Age: 30
Pronouns/Gender: he/him

Appearance: Reid is a tall man, standing at about 6’3”, with dark hair kept at about jaw length and tan skin, his jaw is strong and he has an aquiline nose. His eyes are soft and green, and often betray what he’s feeling even when he tries to hide it.
His body is marked with scars and his hands are rough from long days working out on the range.

Personality: Reid is a quiet, soft spoken man. Though not because he’s shy necessarily. He has a reputation for being agreeable, and is rarely the first to draw blood. If he could, he would take all of his bounties in alive. Though with demons, there’s not much point in offering them mercy.
One would think growing up in the cold would harden him, but it seems that he’s grown a bit soft instead.
Abilities/Skills: Working as a bounty hunter Reid has picked up a number of skills, he knows some basic first aid both for humans and animals, and has found he genuinely enjoys cooking, he’s a fair shot and good with a lasso too. Reid is also a skilled fisherman and hunter.

History: Reid Atwater was born the bastard son of a wealthy priest in Kentucky, he grew up in the small town of Glady, where everything was owned by his father. Everyone was owned by his father.
Despite this, his life was hardly luxurious. His mother was cruel and often held it over his head that he was not truly hers, he never would be, and if it hadn’t been for his father she would have thrown him out as soon as he was born.

he grew up groomed to take his fathers place as priest someday, though he was sure that they’d never accept a bastard with such dark skin in their flock. certainly not as a leader.
And he had no interest in the kind of hate that they preached anyway.

When he was 18 he ran away, first to New Orleans where he fell into a gambling ring, spending his days drunk, spending all his money on women and card games that he couldn’t afford.
There was a time when he was hardly sober for a moment. Until he met Dahlia, maybe it was the alcohol but in his mind she was the prettiest woman that he had ever laid eyes on, and he knew he wanted her for himself.
But Dahlia was already married, he only found that out later, after he’d already slept with her and had been beaten to a bloody pulp after being caught sneaking from her bedroom.

Soon, his gambling caught up with him, his unpaid debts piled up and along with being caught with Dahlia it landed him in a whole lot of trouble. He was forced to run, to try and either evade or look for a way to pay off his debt.
He ran west as far as Colorado, where he met the man who would mentor him, and make him a bounty hunter. And the girl who would become his primary target, Beau, otherwise known as the coyote.
He would pursue her relentlessly, convinced her bounty would be the only thing he’d need to repay his debts, but he wouldn’t settle for bringing her in dead.
She was like smoke, though. And when the monsters started crawling from the very depths of hell, debts and bounties hardly mattered anymore.

Favored Gear/Companion Animals: Reid often dresses in mostly black, with a white collar similar to one you’d see a priest wear, he wears a big coat, symbols of protection and trinkets hanging from it, he primarily uses a bolt action rifle, he also carries a colt dragoon revolver.
He rides a big, sturdy brown mule named Henry, who bears scars from years past working in a coal mine. Headstrong and protective of his master, Henry will carry Reid to the ends of the earth.​
 
Heyo! If you're still accepting, here's my mostly finished lady! TLDR, she's carrying something of a curse. Def not something lycan-like, nope. I'll work on adding her gear tomorrow!






ranger.















scroll

cal



colter




ㅎㅎ














01.

full name




calamity may colter








02.

pronouns




she / her








03.

age




twenty-nine








04.

date of birth




april 26








05.

sexuality




pansexual









06.

ethnicity




coyotero apache/irish





































  • hiraeth.



    (n.) a homesickness for a home to which you cannot return, or perhaps never was.













♡coded by uxie♡
 
She looks good so far! I do have an opening post up, but haven’t had any movement yet, so we’ll see if it takes off or not.
 

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