Blood Gulch Blues (Multi-Fandom Crossover RP) [CLOSED]

Appearance: Whacked_Lucky.png

Name: Lucky

Age: No idea. 3 rabbit years, I guess?

Canon: Whacked!

Powers / Abilities / Equipment: As rabbits go, Lucky is quick and nimble. He boasts a sharp eye, and quick reflexes.

As for equipment, Lucky travels light, except for his mechanical foot. This metal paw is the Swiss Army Knife of guns, being able to store numerous types of bullets and turrets. If he tries to use more than one weapon at once, however, the paw will overheat.

Personality: Described by everyone he meets as "pure rage in a bottle", Lucky is as close to a physical manifestation of wrath as they come. Not only does he have a short temper, but he is thorough in his vengeance. He hates leaving anything unfinished.

Also, Lucky prefers to travel light, and live modestly. He tends to loathe members of the upper class the most, finding them haughty and overly proud. Ironically, he is quite proud himself. He has a cocky sense of humor, and is a bitter loser.

Short Bio: The first big event in Lucky's life was the loss of all four of his paws in a good luck charm factory. As soon as he could escape, he has walked the earth, hunting down his lost feet one by one.

Somehow, this led to him coming across a game show called Whacked!. Pitted against six other people, Lucky battered and bashed his way to the top...only to discover that the game show was set in Hell. He just barely managed to escape his eternal torture-stopping to grab his prize, of course. This prize was a mechanical paw, which serves as an arsenal of artillery for Lucky.

Team: Solo suits him best. If that gets full, you can put him on red.

Other Info: He is of Scottish descent.
 
Appearance: Suit is in wiki link, this is his face/normal body in photo.

Name: Snake/Naked Snake/John/Big Boss

Age: Physically, Mid 20s, aging halted by nanosuit

Canon: Metal Gear Solid + Crysis OC

Powers / Abilities / Equipment: In wiki link. Predator Bow, Tactical bow that shoots 4 arrows, thermite tip, frag tip, shock tip, and normal or “impact” tip. This bow can stop a rhino dead in one shot. He has perfect accuracy with it, as a carbon laser maps it to his suit and doesn’t disrupt his cloak.

Personality: A wise man experienced in years upon years of combat, closer to himself but also has a good sense of humor. And he always keeps people waiting.
“Kept you waiting, huh?”

Short Bio: Listen and watch carefully. . That video is his story, but when he dies of age, for the OC it wasn’t age, he was injured and the suit was shut down, so he died in the suit against the Boss’ grave, and woke up in the ship, the suit sealed inside him, and Predator bow missing.

Team: Solo

Other Info: Snake goes by the story of metal gear solid, but has the Nanosuit 2.0 from Crysis, also he doesn’t have the bandana in the photo, and this is the wiki link for the suit. CryNet Nanosuit 27B32CD19-176F-44FB-907B-46A9F50D3D3D.png
 
Appearance:
Anime.png

Name: Marcus Silver Pete Amsterdam Indigo Nautilus Tesla

Age: About a hundred or so, I think.

Canon: OC

Powers / Abilities / Equipment:
  • SELF-DESTRUCT (Active) - Self-explanatory. Both Self-Destruct and self-explanatory have "self" in it. But he isn't suicidal. We can't tell suicide jokes here.
  • INTIMIDATION (Passive) - Anime (Marcus Silver Pete Amsterdam Indigo Nautilus Tesla's nickname) is veeery intimidating.
  • DEMON (Passive) - Anime is a demon.
  • GAY (Passive) - Anime is gay. Like, full-on gay. Not bisexual. Gay. He likes men!

Personality: Anime has a disorder. Basically, he has multiple personalities, but all of those make him :coolshades: wild :coolshades:.

Short Bio: Anime was brought up by a wealthy family. His mother is hot. After finishing all of his education or something, Anime became a professional fireman. In the firefighting department, because that's what firemen do, they called him "Anime", because that's his nickname.

Team: Blue. Hahah. Get it? Because I'm Red. But I joined Blue. Haha.

Other Info: This is an actual CS, and I wanna play Thatguy. Also, please call him "Anime". Because that's his nickname. By the way, Anime wears a female's kimono, and that is because he's gay.
 
Appearance:
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Name:

Kylo Ren

Age:
30 ((I think???))

Canon:
Star Wars


Powers / Abilities / Equipment

Personality

Short Bio:
Ben Solo
, his original name, only adopted the name Kylo Ren. Being the supreme leader of the First Order, he has conquered parts of the galaxy, along with his Knights of Ren. Being a descendant (grandson) of Darth Vader, Kylo Ren is capable of using the Force. But even by being under the right teachings, he found power through discord. Completely away from the light side, Kylo Ren destroyed the last traces of the Jedi Order, fulfilling the legacy of his grandfather.

Team:
Red
 

latest


"I always finish what I've started."

Name: Kassandra, the Eagle Bearer

Age: ~24 years old (Born 453 BCE)

Canon: Assassin's Creed: Odyssey


  • Kassandra's powers, abilities, and equipment all go hand-in-hand in one way or another, and thus has been placed together in one tab.

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    Equipment:
    latest
    • Spear of Leonidas: A family heirloom famous for being wielded by King Leonidas I himself, Kassandra utilizes her grandfather's spear frequently for practically everything combat-related. Being an Isu Artifact, the Spear grants its wielder various powers, outlined in the Powers segment.

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    • Ikaros: A male golden eagle, Ikaros has become a trusty companion to Kassandra ever since she encountered him in Sparta. Ikaros literally grants Kassandra a birds-eye view, though seeing through the former's eyes will leave the latter temporarily vulnerable. Ikaros can spot enemies, treasure, and points of interest alike, and can temporarily harass enemies (in and out of combat) to draw their attention away from his partner. Ikaros also loves to perch on Kassandra, and will swoop down to rest on her shoulder or hand if only for a moment.​
    Powers:
    • Kassandra can be considered a demigoddess, with nonhuman (read: Isu) blood that makes her more resistant to attacks and possess enhanced abilities such as strength and speed. This is more of an "Ability" rather than a power, as it is innate to her, but can go either way.
    • The Spear of Leonidas (see Equipment) grants Kassandra various abilities and can power her up to various degrees. It requires Kassandra to interact in combat (whether stealth or brute force) to charge it, but the Spear yields many powerful choices for when she needs them. A few noticable powers include the Battlecry of Ares (All attacks are rendered nonlethal against Kassandra, and her attacks are severely strengthened), Slow Time (Literally slows Kassandra's perception of time, whilst retaining her mobility), Second Wind (Heals Kassandra to a certain degree and removes status ailments), and Vanish (Create a blinding flash of light that will stun Kassandra's foes). All other skills can be read up on here.
    Abilities:
    • Limber: Kassandra is extremely nimble, allowing her to sprint for extremely long distances without getting tired. In addition, her speed allows her to react against enemy attacks quickly and efficiently (though it's enhanced by her Spear of Leonidas, which can let her "sense" incoming enemy attacks). This speed allows Kassandra to perform combat rolls and parries with ease, generally outmaneuvering her opponents. It's also worth noting Kassandra can also parkour without hesitation, climbing anything and everything as long as there is a handhold. (Her climbing abilities are enhanced by her Isu blood, allowing her to perform "Leaps of Faith" from any height without being injured whatsoever).
    • Weapons and Equipment Mastery: Kassandra takes care of both her weapons and equipment, granting her extra knowledge of her weaponry and gear. In turn, this makes her extremely proficient with anything that is related to war; swords, daggers, spears, heavy weapons, and staffs are all viable options for melee combat to her, and Kassandra can use a bow to devastating effect.
    • Non-Leonidas "Powers": These "abilities" (or powers) do not seem innately tied to the Spear of Leonidas, and thus are most likely viable when Kassandra is forced into a fight without her trusty spear. The list includes Charged Heavy Attacks (self-explanatory), Revelations (Utilize "echolocation" to detect enemies and "secrets" including items and hidden passages), and Archery Master (Kassandra's perception of time slows in mid-air whilst using a bow).
    • Stealth Master: Kassandra, considered by many to be a "predecessor" to the assassins, is extremely skilled in remaining undetected despite her talents in active conflict. Her footsteps are practically silent (and can even sprint behind enemies without being heard), and is hard to spot when she reduces her profile. Dark shadows and places to hide in especially help her stealth prowess.

 
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Name: Corvo Attano

Age: 54

Canon: Dishonored

Powers / Abilities / Equipment: A folding sword, crossbow, and mask that doubles as a scope. Powers.

Personality: Corvo Attano

Short Bio: Corvo Attano

Team: Blue

Other Info: This Corvo is a mix between low and high chaos.
 
Appearance:
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Name: Antonio "Tony" Montana

Age: ~34

Canon: Scarface (1983) [The Movie]

Powers / Abilities / Equipment: No Powers or Abilities out of Human Possibility (Except the Drug intake)

- Equipment:
  • M16A1M203, The weapon that Tony Montana has on the infamous shootout in the end.
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  • Beretta Model 81, The handgun on Tony's side. Simple yet effective. Can have a SIlencer.
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Personality: Ambitious and hot-tempered, but not heartless. Tony is made up of extremes, but in his line of work, he needs to be.
While he knows his "live hard, die fast" attitude can only end with his body in a coffin, Tony doesn't let it bother him too much. He lives in the moment, and that's what counts.

Short Bio: Cuban refugee and Ex-convict (Assasin), he escapes to Miami and is able to start working with his best friends. As he climbs ladder back onto the crimelife of Miami, he takes down his boss as he loses friends due to the danger of becoming a Kingpin himself. As he escalates higher and higher, the power and greed consumes him as his "company" is targeted by a much stronger cartel from Bolivia, due to some issues with a job. After a shootout on his own Mansion, Tony gets shot on the back and everything sinks to a dark colour... Now... Awakening without pain on a plane.

Team: Red

Other Info:
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Name: Megumin

Age: 14

Canon: Konosuba

Powers / Abilities / Equipment:
Explosion Magic: Megumin is absolutely obsessed with Explosion magic. She devotes all of her skill points into improving the power of her explosions, shortening her casting time, and being able to cast the spell without chanting out loud. However, the severe mana drain, combined with Megumin never using points to increase her mana, results in her always collapsing after casting and becoming completely immobile. Also, her refusal to learn any other magic makes her entirely dependent on allies after casting.

Personality:
Megumin is generally calm and cheerful, but she can easily become aggressive when she feels slighted or challenged. She is magnanimous and cherishes her comrades more than anyone else. She also hates being treated like a child just because of her young appearance and becomes despondent when people call her a loli. Because of her love for Explosion magic, Megumin will show great aversion to anything that she deems to be an imitation of such, or things she deems to be fakes and deviants to said Explosion magic, like dynamite.

Short Bio: She decided to become an Explosion mage after a woman saved her with explosion magic when she was young, and after learning it claims she "must cast Explosion once a day or die." While still attending school, Megumin would swindle food from Yunyun every day since her parents couldn't afford meals. Due to her exceptional academic performance, Megumin was able to graduate early. When she left to travel alone, Yunyun predicted she would be "at a loss due to a lack in the means of survival, begging a useless guy for a meal." After traveling to Axel Town, she quickly gained a reputation as a crazy Explosion fanatic, thus parties refused to accept her before meeting Kazuma and Aqua.

Team: Red
 
Delta



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Age: 26

Canon: OC

Personality: Delta is collected, curious, and mostly fearless. He can be overconfident, but not necessarily vain or impulsive (except with thievery). He knows his limits, even if he sometimes challenges those limits. He excels at what he does, no more no less. He's willing to help, as long as others are willing to cooperate. If no one's around, he won't search for attention, and just mind his own business. Occasionally, he acts a bit more silly or lighthearted. Usually this is a facade to make others trust him or not be so suspicious.

Species: Human

Backstory: Delta is a ninja and a thief. Pretty straight forward. But he also can control water, something uncommon to most of his craft. Delta was raised by a clan that practiced a rather ancient form of thievery, and he excelled at learning the craft. Eventually, he himself became a masterful thief. At first, it was an exciting life for him, but it became to bore him. When he finally became the best at what he did, he sought out other forms of work. The first thing that caught his attention was 'magic', something his clan had never heard of. He decided such a craft and technique could benefit his clan's work. He began studying the form, but didn't get far when he revealed it to his peers. The clan quickly concluded it wasn't beneficial, but rather a danger to their work. He was soon exiled from the clan. With nothing else to keep him company, he continued to learn the craft of magic, and after years, excelled at that too. He now wanders the world seeking adventure, knowledge, and spoils. He is what “the outside world” calls a ninja, though his clan had never heard of the term due to their isolation.

Powers: Can control the flow of water, freeze/boil water through will, cannot be hurt by water no matter what temperature (he can freeze himself in a block of ice and can be fully conscience and safe, can submerge himself in boiling water and not get hurt) but ONLY if its water. This includes fresh water, salt water, bottled water, tap water, and anything in between. He cannot breath underwater, but he can hold his breath for a long time. This half applies to 'dirty' water, such as sewer water or heavily polluted water. (His hydrokinesis will be weak and shaky, it will not freeze or boil as easily). As a ninja he is also incredibly sneaky.

Equipment: Delta has an array of small weapons and trinkets on him. He has a few small knives, thin ropes and strings, and a Kyoketsu-Shoge. All of these are hidden under his clothing, and are hard to notice if you do not know about them. The only obvious tools he has are his water bottles. He always has these handy, and refills them whenever possible. He can use these in a variety of ways. If he is being pursuited, he will open one and make the water inside become a thick cloud of steam, similar to how a smoke bomb would be used as a distraction. The lack of vision and heat of the water (it is boiling hot) usually becomes enough of a distraction for him to get away. Alternatively, if he is chasing someone else, he can throw the bottle towards his target and make the water freeze. The water freezing forces it to expand, and if it hits, the ice will spread around the target and encapsulate parts of their body in ice. This does destroy the bottle however, so he tries not to rely on this tactic too much. Lastly, he can maneuver the water out of the bottles to create any shapes he may need. He can form water to shape into daggers and knives and then freeze it to use as a weapon. Sometimes, he will also be in possession of random valuable items he has stolen from others.

Additional notes: Very quick witted, but sometimes acts without thinking. He doesn't enjoy thievery because it's bad, but rather because of the thrill, and because he's good at it. He takes pride in his craft but doesn't flaunt it too often. He's good at avoiding confrontation and questions, so if he steals something, you're going to have to wait to get it back until he decides to give it back.

Team: Solo


 
8aeac0313712a5de92356be3b19b3693.jpg
Synder Dre
19

-
Assassin
Tsundere/Split personalities
Undercover
Universe Traveler
Hunter
Mana and Chakra user
Teleport short distances
Conjure Elemental spheres
Blood thirsty/Heroic
Chaotic/Wholesome
Destructive/Shy
-
Team: Blue
 
Appearance:
100683.jpg

Name: Doom Slayer

Age: N/A

Canon:
latest


Powers / Abilities / Equipment: Doom Slayer

Personality: Unlike some of his earlier appearances in the DOOM series, he shows a little more emotion, expressed more through actions rather than verbally. During his crusade and his interactions with Samuel Hayden (who tries to use and ask the Marine for help) when the latter tries to justifies the UAC's actions in hell, the Marine responds by angrily dismantling communication equipment at best, and flat destroying key UAC equipment at worst despite Hayden's insistence of not doing so. This makes it clear that the Doom Slayer's motivations and priorities start and end with stopping and killing demons and not for the UAC and their economic interests, and very little for anything else. He does, however, show to be sympathetic to a degree as seen when he made a back-up copy of VEGA before destroying, although this could be attributed to the fact the AI opted to sacrifice itself to aid the Doom Slayer in his quest. As such it can be deduced the Marine can show concern for those that either aid him on his demon slaying mission or otherwise show the necessary resolve to act for the real greater good.

Short Bio: Doom Slayer

Team: Red

Other Info: He's known by many different names: Doom Marine, Doom Slayer, Hell Walker, Unchained Predator, Scourge of Hell, etc etc.​
 
Appearance:
Cooler Beans.jpg


Name: Revan


Age: 25


Cannon:
Kotor oh yea thats hot.png


Powers/Equipment/Abilities:


Telekinesis

Force push

Force storm: A deadlier version of force lightning with a wider range of effect

Can use force to heal wounds and cure poisons, toxins, and venom.

Mind Trick

Force Choke

Saber Throw

Mandolorian Helmet

Purple One-Handed Lightsaber

Red One-Handed Lightsaber



Personality:
Revan is a very intelligent person, he usually think things through before doing it, His search and desire for knowledge only made him smarter but it also can lead him to make terrible choices. Revan is a very cunning and persuasive talker he can usually talk his way out of bad situations or for a deal more in his favor. Revan is a very determined person and will try to accomplish his goals. This is what made him lead a group of Jedi to fight in the Mandolorian wars against the Jedi council wishes. His determination and his way of talking made him a great leader which is a reason why the group of Jedi joined Revan to fight in the Mandolorian wars.



Short Bio:
Revan


Team: Blue
 
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This roleplay is part of the Chronology Series.

Please see our Discord Server for OOC Chat and further info.


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You wake up on what looks like a military aircraft. The last thing you remember is growing unbearably tired before passing out, with no recollection of how you got here. Any weapons you had on you are gone, and any powers you may have possessed seem to be absent as well. As you come to, a man appears on a projection screen and sums up your situation.

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“Yoyoyo dudes, dudettes, and dudeorinos! It's me, Vic, your local guideorino and best friendo! You lucky dudes and dudettes have been recruited to join the Red and Blue teams at Blood Gulch Outpost Alpha. Now don't you worry your pretty little faces, ‘cuz it ain't that hard, my homies. All you gotta do is kill the enemy!”

As the video shuts off and you land in wherever this "Blood Gulch Outpost Alpha" is, you encounter what are perhaps the two most dysfunctional teams in the galaxy:

The Red Team
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and

The Blue Team

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Just what have you gotten yourself into?

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1. Naturally, all of RPNations rules apply here.

2. Please be respectful of me, the gm. As gms, my word is law. If I feel the need to remove you from my rp for whatever reason, I will not hesitate to do so. That being said, I’m sure that it won’t come to that! If you feel the need to ask about something, feel free to do so!

3. No OOC talk in the IC, please. A Discord has been made for this rp as well as an OOC chat here on the site which will be made for OOC chatter, so please keep it out of the rp!

4. That being said, please no OOC drama in the rp. If you have an issue with someone, please take it to pms and discuss it in a civil manner.

5. However, if I find out anyone is bullying/harassing someone in my rp, I will not hesitate to remove you from my rp. We’re all here to have fun, guys.

6. This should be a given, but no godmodding/meta-gaming!

7. Players of all posting types welcome! Whether you’re a one-liner, para, multi-para, novella, first person, third person, or second person rper, you’re more than welcome to post here! That being said, please no text speak in your posts (“u” instead of “you”, etc.) and please try and be as grammatically correct as possible! I understand a few mistakes here and there, but please at least put some effort into your posting.

8. Duos (two characters per player) will be allowed, but they are limited to ten.

9. Please post at least once per chapter! Chapters will be updated every week-few weeks depending on how smoothly things go. If something comes up, dm me personally either on here or on Discord so we can work something out. Your character will be removed from the rp if inactive for extended periods of time.

10. A bit cliche, but have fun!

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This roleplay will focus heavily on a Team mechanic. Essentially, you will have the opportunity to join either the RED or BLUE Teams! The team you choose will heavily influence what you do throughout the rp, and while everyone more or less ends up in the same place, the objectives for your team each chapter will be radically different! The Red Team tends to go on more abrasive, offensive missions, while the Blue team tends to have more tactical, sneaky objective. So choose whichever fits your character best! Alternatively, you can go Solo! The solo team will play a major role later in the rp, and will act as hired mercenaries for either the Red or Blue teams each chapter. However, the solo team comes with one rule, which will be revealed later in the rp:

You MUST play a character who acts as a mercenary or hired assassin if you choose this! Think along the lines of Deathstroke or Boba Fett. Solo Team will be added to a group DM on Discord if you choose this team (or on RPNation if you REALLY don't wanna use Discord) so I can discuss your role in the plot. However, make sure that you have decided for sure which team you want by the time the thread goes up, because once it goes up, your team will be locked in place and you won't be able to switch! Also, due to the nature of the Solo team, it will have a smaller player cap than the Red and Blue Teams, so make sure you nab a spot before they're all gone!

RED: 20/20 FULL!

BLUE:
18/20

SOLO: 15/15 FULL!

DUOS: 9/10

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Appearance: Self-explanatory. Just a picture is fine.

Name: What is your character's name? Do they generally go by an alias / nickname?

Age: Chronologically, how old is your character?

Canon: What does your character originate from? If your character is an OC, just say "OC". If your character is an OC specifically from an established canon, put the name of the canon and "OC" next to it.

Powers / Abilities / Equipment: What is your character capable of, and if they have notable items they carry around, like weapons, is there anything special about them? While I’ll be lenient with what to nerf and what not to, naturally, you know the drill. In any case, even just a Wiki link is fine.

Personality: What does your character act like, typically? Again, just a Wiki link is acceptable.

Short Bio: What is your character's backstory in a nutshell leading up to how they came to come here? Once again, pretty much just a Wiki link is acceptable.

Team: What team will your character be on?

Other Info: Optional. Just basically any extra info you feel is necessary that the GM should know about.

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@Kameron Esters- as Captain Falcon (F-Zero) [Blue Team]
@Chungchangching as Vitan (OC) [Blue Team] and Slamacow (Minecraft) [Blue Team]
@2Bornot2B as Gripen (Girly Air Force) [Blue Team] and Shalltear Bloodfallen (Overlord) [Red Team]
@DerpyCarp as Lealan Deathweed (Starbound OC) [Solo Team]
@Benedict Cucumberpatch as Sir Benedict Cucumberpatch (Classified) [Blue Team]
@PolikShadowbliss as Karma Darkon (OC) [Blue Team] and Odessa (OC) [Red Team]
@Dylan.thomas7 as Goro Majima (Yakuza) [Red Team]
@Illiyasviel Von Einzbern as Kohirumaki Karen (Gun Gale Online) [Red Team]
@Sir Skrubbins as Heavy (Team Fortress 2) [Red Team]
@JRay as Rex Salazar (Generator Rex) [Red Team] and Sora (Kingdom Hearts) [Red Team]
@Topless as Baby Bonnie Hood (Darkstalkers) [Solo Team]
FactionParadox FactionParadox as Saburo Kusanagi (OC) [Blue Team] and Dalek Scout 7570 Gamma (Doctor Who) [Red Team]
@Hahli Nuva as Achilles (SMITE) [Solo Team]
@darkred as Aloy (Horizon Dawn Zero) [Blue Team] and Maya "Echo" Visari (Killzone Shadowfall) [Solo Team]
@ConnorOfficials as Lilith (OC) [Blue Team]
GeorgeTownRaja GeorgeTownRaja as Monkey D. Luffy (One Piece) [Solo Team] and Rachel Roth (Teen Titans) [Blue Team]
@SheaFlower as Akechi Touma and Saiki Kusuo (The Disastrous Life of Saiki K.) [Blue Team]
@Superwholock as Nero (Devil May Cry) [Red Team] and Salem Jay Nilson (Devil May Cry OC) [Red Team]
@SheepKing as Narancia Ghirga (Jojo's Bizarre Adventure) [Red Team]
@Tamotsu as Fernando "Slayer" Duran (Rise of Incarnates) [Solo Team]
@Meraki as Celty Sturluson (Durarara!!) [Solo Team]
@animegirl20 as Amy Rose (Sonic X) [Red Team]
@Riven as Umbra (Warframe) [Blue Team]
@Letsneverdothisagain2019 as Logan (X-Men Origins) [Red Team]
@Sayo-Nara as Lana the Braixen (Pokemon OC) [Red Team]
@BoltBeam as Red Riding Hood (Mary Skelter Nightmares) [Red Team]
@Veradana as Myrtle Ryder (OC) [Blue Team]
@Marksman as Actus-199 (Warhammer 40k OC) [Red Team]
@DanGriin as Jun Hyuga (Fate OC) [Blue Team]
@The Explorer as Seiryo Teshigahara (OC) [Solo Team]
@Jeremiah as Travis Touchdown (No More Heroes) and Miss Pauling (Team Fortress 2) [Solo Team]
@ManyFaces as Lobo (DC Comics) [Solo Team]
@Caffeine Freak as Biggie Cheese (Barnyard) [Red Team]
@FoolsErin as Double Trouble (She-Ra and the Princesses of Power) [Solo Team]
@Ferociousfeind as Pearl Pygmy (Splatoon 2) [Blue Team]
@QizPizza as Gabrielle Akimoto (OC) [Solo Team]
@jigglesworth as Captain John Price (Call of Duty: Modern Warfare) [Blue Team]
P PopcornPie as Lucky (Whacked!) [Solo Team]
RedLight RedLight as Marcus Silver Pete Amsterdam Indigo Nautilus Tesla (OC) [Blue Team] and Kylo Ren (Star Wars) [Red Team]
FactionGuerrilla FactionGuerrilla as Kassandra (Assassin's Creed: Odyssey) [Blue Team]
Venom Snake Venom Snake as Snake (Metal Gear Solid/Crysis OC) [Solo Team]
StaidFoal StaidFoal as Corvo Attano (Dishonored) [Blue Team] and Megumin (Konosuba) [Red Team]
Maxiliase Maxiliase as Tony Montana (Scarface) [Red Team]
Birb Birb as Delta (OC) [Solo Team]
Senki Senki as Synder Dre (OC) [Blue Team]
Addicted to Coffee Addicted to Coffee as Chris Williams (The Last of Us 2 OC) [Red Team]
Raynar Saassin Raynar Saassin as Doom Slayer (DOOM) [Red Team]
Rodan The Asexual Kaiju Rodan The Asexual Kaiju as Revan (Star Wars: Knights of the Old Republic) [Blue Team]​
 
Name: Shioranian, or just shio.
Age: 21.
Canon: "oc"
Powers: he can predict the future but it only works 50% of the time.
Abilities: He is quick and agile, and predicts movement 60% of the time.
Equipment: Wears a stealthy, less clunky armor that is weak but easy to move in, his weapon is an M16 and knife, a dagger.
Personality: He is sneaky and likes to play things cool and fails, he is also a screw-up. He is a joker (insane, like the joker), and think more outside the box, like way outside thew box, He is very emotional and tries to avoid drama, but he is also not that smart socially and ends up causing drama. Other then that, most of the time he is very secret, and might not talk to the other people on his team so he most likely wont start drama.
Short bio: He lived in a small city of new mexico, and was very smart, but only in planing ahead, one day, there was a mutation in his body that came from radiation and this made him look into the future and see things that would happen in the future with 50% accuracy. However that is only in the big picture, when in, lets say, he is on one on one combat, he can predict 60-70% of his movements. He got his armor, his M16, and a dagger from the military he was going to join.
Team: Blue
Appearance: (the image at the bottom)
 

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"You know, I'm starting to think that this isn't my home game."

Name: The Guards Rifleman, well, that's what he's calling himself.

Age: 20 minutes. No, I'm being dead serious. Minutes. Video Games are a weird place.

Canon: Company of Heroes 2

Powers / Abilities / Equipment: Guard carries a PTRS-41 AT Rifle. In real life, it wouldn't be very effective, but video game logic has turned the PTRS into a decent weapon even in sci-fi. It won't hurt tanks that badly, but it can do a good amount of damage to infantry. Light vehicles have the most to fear from the PTRS, however. Guard also seemingly has unlimited ammo with it, but needs a cooldown between each shot.
Guard also carries a seemingly unlimited supply of RG-42 Anti Personnel Grenades, powerful against infantry but not so much against vehicles. The catch is that there's a cooldown between each grenade, so Guard can't just spam them.

Abilities wise, Guard can temporarily slow a vehicle down and make it unable to fire if he's carrying a LMG, which he isn't for now. The ability, called Button Vehicle, has a cooldown between each use.
Guard also can hit the ground (called Firing Positions) to sacrifice all movement to magically gain a DPS boost. He can't just abuse it whenever he feels like it, however, there's a cooldown between each use.

Personality: Guard... is an odd case. He isn't quite sure how he got from his home game to wherever this is, but in the end he seems to be a fairly normal person. However, his use of CoH2 technical terminology may or may not confuse people.

Short Bio: The Guards Rifleman is a generic Guards Rifle Infantry model called in a squad of 6 in an average CoH2 game. However, multiversal shenanigans caused the game to severely glitch out, and the last thing the Guard saw was an enemy mortar scoring a lucky hit and the angry yells of "RNG" from his teammates.
Guard himself didn't know what happened and assumes he just glitched out for some reason.

Team: Blue

Other Info: None.

 
All_Might_Hero_Form_Full_Body.pngName:
Toshinori "All Might" Yagi

Age:
52

Canon:
My Hero Academia

Powers:

One For All: Inherited from Nana Shimura, All Might's Quirk gave him access to nearly unlimited, stockpiled power. By channeling this power through his body, All Might had superhuman strength, speed, agility as well as invulnerability. All Might was so proficient with One For All that he was widely known as the world's most powerful person.
  • Immense Strength: All Might's most distinguishable trait was his boundless levels of super strength. A single punch from All Might could not only defeat a villain but completely change the weather subsequently. It also has the power to completely destroy several city blocks from the wind pressure it creates. Despite becoming severely weakened since first meeting Izuku, All Might's pure overwhelming strength is still comparable to that of a nuclear device. He quite literally beat the Shock Absorption out of Nomu, forced Deku and Bakugo to flee rather than continue fighting him head-on, and clashed with All For One's attacks and cancel out their highly destructive power with brute strength alone. After defeating Nomu, All Might himself admitted that, compared to his prime in which he could've defeated Nomu with 5 hits, it took over 300 blows to defeat the bio-engineered creature. This is another testament of All Might's weakened state.​
  • Immense Speed: In conjunction with his immense level of physical strength, All Might possesses an equally impressive amount of speed. When he arrived at the U.S.J, All Might moved a remarkable distance from the gate and simultaneously incapacitated villains in the blink of an eye. Tomura even says that he was completely unable to track his movements despite the latter being slower than he once was. All Might was also able travel 5 kilometers from the League of Villains Bar, towards All For One's location at the Nomu Factory, in 30 seconds. However, according to All For One, this was actually much slower than what All Might was able to accomplish in his prime.​
  • Immense Durability: All Might had extreme durability, almost to the point of being completely invulnerable to attacks. He sustained no life-threatening damage from his battle with Nomu and took point blank, unrestrained explosions from Katsuki without so much as slowing down at all. All Might was even able to survive All For One's blast wave attack, a move that can cause city-wide catastrophic damage, and emerged unharmed with only some minor scratches.​
  • Immense Stamina: In his prime years, it was noticed that All Might has never been shown to be tired even when fighting against multiple villains. Even when unleashing a punch that is far more powerful enough to destroys several cities, All Might has shown no signs of fatigue. The only time that All Might was shown to be panting and out of breath was against All For One and Nomu, and that was only due to the injury he got from the former 6 years prior that also limited All Might from using the maximum output of One For All.​

Abilities:

Even after his Quirk's power was constrained by his injuries, All Might's strength and speed were unmatched though he was only able to manifest it for a limited time period. This time limit got shorter and shorter after he passed his Quirk onto Izuku. Even so, All Might could still defeat villains on his own that groups of normal Pro-Heroes struggled against. By pushing his power beyond its reasonable limits, All Might defeated Nomu, who was created specifically to kill him, with over 300 blows. Izuku and Katsuki, who are among Class 1-A's elites, were completely dominated by All Might in their fight. All Might wore high-density weights during this battle and was still more than strong and fast enough to effortlessly overpower his two young proteges. Forced to once again break the limiter placed on his Quirk, All Might defeated All For One by using up his remaining power.

Even though he is unable to keep his hero form for more than an instant after his final battle with All For One, All Might still keeps a keen intuition and sharp reflexes, which helped him hone his skills as a hero ever since he acquired his powers. Despite his physique in his true form, he is actually quite physically able, but isn't as efficient compared to when he is in his hero form.​

All_Might_Full_Body_True_Form.png
Personality:

All Might's hero persona appears to be derived from comic book superhero stereotypes: colorful and filled with dramatic flair. Always sporting a giant smile, All Might shows a bright, borderline obnoxious, can-do attitude that is said to inspire others as well as help them feel safe and hopeful. He is extremely friendly and amicable due to his popularity and years in the spotlight, always taking his time to interact with fans.

Once All Might reverts to his true form, however, he becomes less energetic and more serious, generally taking a milder stance so as to not attract much attention to himself, in direct contrast to the grandiosity of his hero identity. In this form, he frequently vomits blood as an indicator of his fragile health, although it might happen if he gets surprised or amused enough too. Two personality traits that seem to be always present on him, regardless of which form All Might is currently taking, are his optimism and oafishness.

Since his young days, All Might had always carried a single, yet burdensome goal in his mind: to become a pillar of hope that people could always rely upon during harsh times. Indeed, after obtaining One For All from his master, Nana Shimura, as well as inheriting her habit of smiling at all times, All Might rose to become not only a hero, but a legend, no thanks to his seemingly endless competency and charisma. No matter who or what he faced, All Might would stand up triumphantly in the end every time, inspiring the world and sending fear to the hearts of villains everywhere.

Unfortunately for All Might, injuries inflicted on his body were starting to take a toll on him. Despite the concern and warnings from some of his close associates, All Might's determination to preserve society from evil prevented him from relinquishing his role as the Symbol of Peace. His smile, once a gesture that served to calm others, started becoming more of a way for All Might to hide his fears and insecurities from the general population. As time passed, All Might began to forget some of the basic principles of heroism, until Izuku Midoriya, in a brave attempt to save a classmate from a villain attack despite his lack of power, rekindled his heroic spirit and taught him that something can always be done to fight injustice.

Izuku has compared All Might's personality to their mentor Gran Torino, since both of them apparently play dumb often. All Might is actually more intelligent and perceptive than his campy image would suggest, even though he is still outsmarted by his students sometimes. He struggles both as a teacher for Class 1-A and mentor to Izuku due to his lack of teaching experience, requiring scripts in order to convey his lessons. All Might's fellow teacher, Shota Aizawa, calls him an idiot on occasion because of this while Gran Torino believes that all his strength and fame has not translated well into instructing or training others, especially as he never struggled to learn about One For All in the first place.

All Might always prioritizes the lives of others over his own, considering them his responsibility be them civilians or other heroes. Still, All Might is deeply aware that saving everybody in the world is an impossible task, but he always does his best or even beyond that to minimize as many casualties as possible. While All Might is seen smiling, laughing, and being cheerful most of the time, he is extremely protective of his students, showing a very rare instance of rage if they're in danger. He is willing to go above his limits for their safety, making sure to alleviate their worries through his trademark smile.

All Might has a fatherly attitude towards his students (his successor Izuku, in particular) and takes pride in helping their development as future heroes, being quick to give encouraging advice and celebrate their accomplishments, but he's also not afraid of pushing them further, even if he ends up going a bit too far.

Short Bio:

Synopsis

Team:

Blue Team

Other Info:

amstats.png
 
tibbook.png
Name: Tiberius Asletro

Gender: Male

Occupation: Contractor (may as well be a freelancer here)

Canon: Oc

Abilities:
His species of dragon hold the capability of manipulating and harnessing one element that is chosen. He has been a wielder of electricity for about as long as he can remember, capable of jumpstarting motors, providing a charge to items and equipment and if needed, including weapons. However this is setback by the amount of his own energy it uses and if he overuses it, it will cause him to pass out or faint, leaving him vulnerable for up to days on end. It would take 12 hours of rest at best to recover to normal levels from such overuse. He can also act as a defibrillator if you're wondering, so.. feel free to rub his fur and slap someone's body with his tail

Equipment:
Medical kit, NTW-20 "Helios Fist", MG-42 "Paris Buzz", Kriss Vector "Menace" (he can only carry vector and one other weapon), PDA Tablet

Personality:
Personality: He tends to get a bit overconfident at times and would seek an opportunity to show off. (Generally, his personality will be similar to my own.) At other times, he will be a bit hesitant to do some things, partly in fear of messing up and looking bad in front of others mostly due to that he doesn't take humiliation lightly.


Bio:
Biography: Born from an egg on the banks of the Tiber river, this interesting breed of space dragon was found amongst some odd blue and green crystals. Due to the location upon discovery by some legionnaires, he was named Tiberius and taken in and raised as one. Fast forward a few thousand years, he's unsure how exactly how he ended up here, it's probably from his tendency to travel a lot after the fall of the Roman Empire. Over the decades, he has experienced many historical events, nations rising, stagnating, and falling, innovations in technology, even epidemics. This left him to make for an excellent historian, mostly due to the fact he has lived through it, though many events had molded him over time. The fall of the Roman Empire, its fall was quite an embarrassment to him, damaging his pride and making him more of the humble type when meeting new people and careful of his actions. After seeing the aftermath of the Plague that has been wrought upon Europe, he was mostly disgusted by how the population banked on religion, which didn't help the situation. This left him with more progressive views as opposed to his counterparts, who were not so open-minded. The world wars were quite a varied experience, as he found himself fighting in multiple factions. Initially fighting in Greece, followed by the Wehrmacht, then the Americans. He works nowadays as a special contractor for hire

Team: Red
 


32B0C8A7-1C06-4E99-882F-A1B883D9C11F.jpeg
“This is going to be so much fun!”
Art made by the amazing Dusky and commissioned by the wonderful, wholesome, just as amazing Sayo!

Eric ‘Kendall’ Fiamatta

Age:
17

Canon:
Pokémon Mystery Dungeon OC

Powers / Abilities / Equipment:

Powers:

Fire Manipulation:
Eric generates and can control fire. He can create solid constructs from his flames. They’re more magical in nature and unable to be neutralized by lack of oxygen or natural water.

Electricity Manipulation:
Same thing, but with lightning!

Enhanced Physical Prowess:
From strength and durability to speed and reaction time, Eric’s every attribute has been increased to supernatural levels. At full power, human weapons are unable to damage him. (Unable to access this last part in this RP)

Moveset:
Like all Pokémon, he has four specific utilizations of his abilities, designated ‘moves.’ These are Heat Wave (sends out a wave of fire in every direction, burning everything in the immediate area except allies), Thunder Punch (a punch amplified by his Electricity Manipulation with a small chance to leave the opponent stunned and immobile), Quick Attack (multiplies his already high speed, designated by a white aura), and Sunny Day (amplifies the strength of the sun or creates a small one, making the area hotter; this increases the potency of all fire, human-made or magical).

Reality Immunity:
The crème de la crème of all of Eric’s powers. He cannot be affected by reality manipulation or any of its subcategories therein; this means that yes, he CAN move in the stopped time. This causes him pain, however, and can send him into shock if he’s not careful. He can also turn this power off in order to avoid the pain, though he’s never done it before.

Abilities:

Analysis:
Eric is incredible at analyzing situations and predicting his opponents. He enjoys being a step ahead and would gladly make it ten if given the chance.

Pain Ignorance:
Eric seems to care very little about pain to the point where he actually laughs whenever he feels it. This is a rather double edged sword for someone like him, and usually ends up with him abusing his Reality Immunity to a fatal point.

Equipment:

‘Neutral’ Scarf:
A black and white checkered bandana-style scarf. Because of the nature of the Solo Team and the importance of color-coded soldiers, Eric usually wears only this in the field. And... strangely when off-duty, too.

1D48F82F-8D9D-4A4B-BB68-AC9B3343DFBA.png
da scarf

Red Jacket, Scarf, and Tie: His usual clothes, now mostly kept in storage.

Personality:
Eric is- how should I put this?- nutty as they come. There is no such thing as serious with him. He doesn’t care about anything, wasting his days being a joker instead, a wild card who for some reason doesn’t have any blood on his hands. Yet. He’s not opposed to cracking some skulls, but when presented with some ‘greater mission for good’ or ‘serving a cause,’ he always rolls his eyes and goes back to messing with everyone else or sleeping.

Did I mention he’s really, REALLY lazy?

Short Bio:
Eric’s just your average Mystery Dungeon human who got taken to the Pokémon world to save it for the fourth time because Arceus couldn’t be assed to do it himself. After saving the world, he came down with a disease, ended up getting sucked away to Cobblepot’s, one thing lead to another and he joined the MPF.

After a long, mysterious disappearance, he’s finally turned up in Blood Gulch, everything about him changed. He even prefers the name ‘Kendall,’ for some reason. Ask him what happened to him, and he’ll have a different story to tell every time. One of them’s probably the truth.

Team:
Solo

Other Info:
hehehehehehehehehehehe​
 
Appearance:image.jpeg

Name: Laura Aillen

Age: 14

Canon: oc, that has Been used and abused


Powers/abilities/equipment:

Powers:
* Umbrakinesis- can manipulate and control darkness or shadows
* Animated shadows- animate one's shadows
* Light absorption- block out light in an area
* Night vision- see in the dark
* Shadow camouflage- be unseen in shadows
* Shadow mimicry- become a shadow
* Umbraportation- teleport via the shadows and darkness

Abilities: able to control ones mind with nightmares
Able to form small black thorny vines that she uses like extra hands

Weapons:
Has a loaded glock
A small black dagger with red jewels

Equipment:
Carries her drawing tablet and stylus
Has a small box of magic crystals that makes her magic do other things with it


Personality:
"Hey, don't touch me or I'll rip you apart..."
Those are her words if someone is next to her.
Laura is a girl you shouldn't mess with, she's very angry, annoying, and villainy.
But, on the inside, however, she can be kind, friendly, upbeat, and social, if you convince her to be nice.

Short bio:
Laura is born to a family with a long history of dark magic bloodlines. Her occupations with her father, besides being a princess, is spell making, helping the mages, and trying her best to draw without her cousin messing her up.
Besides always wearing her red jacket and boots, she has armor that covers her when something's wrong.

image.jpeg
 
Appearance: aigami.png

Name: Inlei

Age: 16

Canon: OC (Multiple Sources of Inspiration, DnD based)

Powers / Abilities / Equipment:

Dimensional Banishment: Using the Quantum Cube, he can banish people into other dimensions which slowly disintegrate around the person, the world they are trapped in being reliant on their memories. The more they remember, the longer they'll live. The process of banishment engulfs that person in a golden light and can take several seconds.

Dimensional Manipulation: Using the collective consciousness he is linked to in conjunction with the Cube, he is able to create dimensions and transport himself and others there, explaining the teleportation if he transferred himself to another dimension and back.

Dimensional Warping: The Quantum Cube is the power source of Inlei's "magic" as a warlock, having formed a pact with the demon within to try and free him. It allows him to supposedly create energy blasts and summon matter out of thin air, but he is actually drawing on the power and material of other dimensions via the demon.

Eldritch Blasts: Using the Cube to draw power, Inlei can fire the energy as a cohesive beam, similar in strength and charging time to a Spartan Laser.

Abilities: N/A

Equipment: Quantum Cube: A device used to imprison a great demon called Krop'tuar thousands of years before Inlei's time, the device's power comes from the entity trapped within like a living battery, powering Inlei's magic using alternative dimensions. Scanning it proves futile since it shifts between planes of existence due to quantum entanglement. It contains a large amount of psionic power, it's previous users being forcibly linked to it mentally even in death to feed Krop'taur. It's a little like a chinese puzzle box in that it can be opened when the lines on it's various veritces are aligned properly, however the combination to do so has been lost to history. Inlei is attempting to solve it since the demon has promised him immense power

392edcf6ff02754278e1a387867db36b93c08f05_hq.jpg

Personality: Quiet and withdrawn, Inlei has had his "Guardian Angel" ever since he was a child, finding the Quantum Cube at Age 11, he didn't know what it really was or the power it held. Krop'taur, the demon trapped within immediately sensed that Inlei might be able to unlock his prison due to his heritage as a descendant of the religious order that imprisoned him, the Disciples of the Light after he was summoned via a blood ritual to Earth and caused havoc and chaos, killing indiscriminantly. The demon reached out to Inlei and formed a pact with him, giving him access to the cube's true power and giving Inlei powers of his own if he agreed to free him and become his host. Initiallu unaware he was being used by the ancient entity. Even without his powers, Inlei possesses a keen intelligence and an aptitude for war games, which might translate into the real thing. Once he became aware of the evil nature of the spirit possessing him now and again when Krop'taur rests enough to have the power to astral project into his body, he is willing to go to any length to foil the spirit going as far as even allowing himself to be killed if it means being free of the spirit and sparing his friends.

Under the influnence of the demon, he becomes significantly more sadistic, malevolent and violent in his behaviour towards others. His eyes lose their normal warmth and become cold and mocking. He delights in playing mind games with people, using his psionic powers to go into their pasts and use that information to hurt them, to try and bend them to his will.

Short Bio: Born in a small country called Albion in his world which is technologically similar to the 21st Century's although it's augmented by "magic", coming from the corpses of demons and angels whose divine power is comparable to Reality Warping. Inlei was born to his father who was part of the local religious militia dedicated to hunting down "heretics", people who oppose the oppressive, tyrannical form of Christianity the world is ruled by called the Magisterium whilst his mother is a historian. Sorcerers and Warlocks are hated and feared by the people under Magisterium rule due to their association with demons and other dark forces of that world, sorcerers having demonic blood in their ancestry from past generations injecting themselves with demonic blood for power and vitality, now and again magic reappears in their descendants whilst warlocks are people who contact demons to make covenants with them. Being accused of being a sorcerer or warlock could lead to an execution by the church. An ancient religious order of knights called the Disciples of the Light caught a powerful demon name Krop'taur and imprisoned him inside an ornate cube, drawing on it's power to kill more demons before burying the cube under a tree. In his time, Inlei excavated the cube by accident, using a rock to smash the rotting wooden chest, for the first time in centuries, Krop'taur had contact with a living human, being forced to absorb the minds of the dying to live. Inlei's father Mani saw his son with the cube and beat him for it, believing correctly that the object was magical and considered his son "tainted". Inlei fought back, Krop'taur offering to help him win this fight in exchange for his freedom, pretending to be a trapped angel mistaken for a demon. Agreeing, Inlei unleashed the Cube's power and trapped his father within his own mind, shutting his brain down and killing him after a month long coma when his autonomic functions failed.

Horrified by the demon, Inlei tried to rid himself of the cube but destroying it was impossible and every time he tried to throw it away, it would teleport back to him. He was now a warlock, an enemy of the state. Running away to the wilds, he scours ancient lore to try and find a way of destroying the cube and it's demon. However, he cannot stay in one village for long due to Krop'taur's power of possession, due to being linked to Aigami he can store up magical power and use it to possess him for brief periods, each time he does he tries to solve the lock of the Quantum Cube.

Team: Red. (Drafted in to replace the dead Dalek)
 

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