Blood Gulch Blues (Multi-Fandom Crossover RP) [CLOSED]

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Name: Akechi Touma (deadname); Akechi Tomoko (preferred name)

Age: 16

Canon: The Disastrous Life of Saiki K./Saiki Kusuo no Psi Nan

Powers/Abilities/Equipment: Not quite a 'power', per se, but she's observant of other people and her surroundings, to the point that it almost borders on being psychic.

Personality: She's quite talkative... Though that's putting it EXTREMELY mildly. Every thought she has, she wants to let out into the world. She considers this just being 'honest', and will get offended if people tell her that she's being too talkative or that she's giving too much information. She pretty much has no secrets and never gets embarrassed by what she says (even if it's a story about how she peed herself). She also admits herself that she 'forgets things that aren't interesting'.

Short Bio: She is a childhood friend of an all-powerful psychic, not that she can tell anyone about that, nor would they believe her if she tried. Not because psychics aren't real, but because the psychic in question refuses to admit he has any friends...

Team: Blue

Other Info:
Canonly a cis male, but I headcanon her as a trans female and that's how I'll play her!
 
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Name: Nero

Age: 27 as of DMC5

Canon: Devil May Cry

Powers / Abilities / Equipment:
  • Demonic Hybrid Physiology: As the son of half-demon Vergil and a human woman, Nero has several innate abilities. He has superhuman strength, speed, and endurance. He also has naturally accelerated healing, although not nearly as fast as his Devil Trigger forms. He has been known to take several swords to the chest and keep on punching. He was able to regenerate his entire arm, although it was when he unlocked his Sin DT and after months of living with no arm. He is also able to manipulate demonic energy, channeling it into his guns for extra powerful shots or into his legs to achieve higher jumps. He is also able to convert his regenerated arm back into a spectral form in order to use Devil Breakers.
  • Devil Bringer: This is Nero's spectral arm. With it, he is able to utilize Devil Breakers, toss enemies about, grapple, or absorb items for storage. No one knows where these items disappear to and no one asks.
  • Devil Trigger: When Nero Triggers, he gains accelerated healing. He also is able to manifest a blue spectral demon behind him which follows his movements. His features change, with his eyes turning red and his skin glowing a blue aura. He is also able to fire Summoned Swords, a circle of conjured blue swords that he can fire at his opponents. His strength and speed are also increased.
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  • Sin Devil Trigger: This is Nero's true demonic form. He heals slightly faster than regular DT and is also slightly stronger and faster. Rather than manifesting a spectral demon, Nero himself transforms into a full demon with spectral arms that can double as wings. Whenever Nero attacks, these spectral arms will follow his actions. He is also able to create swords out of demonic energy.
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  • Devil Breakers: These are specially made prosthetic arms, each with their own unique ability and purpose. There are eight, but Nero is only able to use one at a time and excessive use will break them. Overture, which electrocutes targets; Gerbera, which releases shockwaves that can be converted into a single energy beam; Punch Line, which is basically just a jet-propelled fist that flies around and punches enemies until it breaks and can occasionally be ridden; Helter Skelter, which can be used as a drill; Tomboy, which can be linked to a weapon to amp up its power; Buster Arm, which can toss enemies "with devastating force"; Rawhide, which can be used as a whip to grapple enemies; and finally Ragtime, which can create force fields where time is slowed.
  • Red Queen: Nero's trusty sword with a throttle in its handle which allows Nero to enhance his techniques when used.
  • Blue Rose: Nero's trusty double-barreled revolver which oddly never runs out of bullets.

Personality: Nero

Short Bio: Nero

Team: Red

Other Info: Nero cannot use his DT's back to back and each one takes a significant amount of energy, meaning that he cannot use them if he is severely weakened or exhausted. Nero is also left-handed.
 
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Name: Salem Joy Nilson

Age: 19

Canon: DMC OC

Powers / Abilities / Equipment: Teleportation, inhuman abilities (strength, healing, agility, and speed), and umbrakinesis (shadow manipulation). However, Salem is still half-human and thus has limits on their powers; if they overextend themselves, there will be serious consequences on their body and mind. Also, their teleportation only applies to them; they cannot bring other people along for the ride.
Unlike Nero, Salem has not unlocked either of their Devil Triggers yet, mostly because both involve nearly dying.
Proctor:
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Jollyboy:
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Personality:
While Salem tends to be rather quiet and introverted, they're usually pretty easy to get along with. They're calm and empathetic as well as optimistic. They tend to be understanding and are unlikely to become angry, although they still have things that will set them off. Salem is stubborn and likes to be independent, although that doesn't mean they like being alone all the time. They also aren't always the smartest and occasionally act on impulse. If they find something particularly interesting and unique, whether it be someone's ability or weapon, they will immediately begin to gush over it.

Short Bio:
Salem was born to Lukas and Alana Nilson. Or so they thought. Salem wouldn't find out until much later in their life that they were actually the product of an affair their mom had with a demon named Homides. Lukas was a Naval Officer from the time Salem was 5 to his death when Salem was 14. Salem came out as non-binary when they were 17, the same year they found out Lukas wasn't their father. Despite that, Salem and Alana handled both revelations pretty well and they're actually doing pretty good together. Salem has never met their father and, at least to their knowledge, Homides has no interest in them.
Being a half-demon tended to draw the attention of most things supernatural, so Salem's childhood was never dull. They never questioned where their powers came from or why the supernatural always seemed to be drawn to them until after Lukas died. The family moved around a lot while Salem was growing up since their dad was in the Navy, spending most of their life on navy bases around the world. After Lukas died and Salem found out about their real father, they started to do a lot of research and digging into the supernatural. After hearing about the incident in Redgrave a little over a year ago, Salem arrived in the city with the hopes of helping and it is here that they ran into Nero. After some rough waters, the two eventually got along and Nero invited Salem to join Devil May Cry in order to help pick up the slack left behind by his uncle. With something meaningful to finally focus their attention and abilities, Salem readily agreed.

Team: Red

Other Info:
 
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“Volare via”

Name: Narancia Ghirga
Age: 17
Canon: Jojo’s izarre Adventure: Golden Wind

Powers / Abilities / Equipment:

Powers:
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Stand: Aerosmith- Using the appearance of a common toy plane with a tiny man inside, this little “toy” shouldn’t be underestimated for its small stature. A stand is basically the physical manifestation of a person’s inner will, fighting spirit, and a representation of who they are. Unless one also happens to be a stand user, these spirits are unable to be seen by those around it, however it can still interact with the world around it, Aerosmith happens to do so by shooting the crap out of everythin. The little plane carries a set of itty bitty machine guns with endless ammo at its disposal alongside miniature bombs strong enough to scorch the inside of a car. What’s more is that there’s next to no way for anyone to hide from this tiny little death machine. It locates nearby people using a radar that detects CO2, ya know, the stuff you breath out? So unless you happen to be surrounded by some pretty dang large amounts of CO2, it’s highly unlikely that his stand won’t be able to track you down to the ends of the Earth and back. Aerosmith does come with a few weaknesses. If the stand itself is harmed then that injury will reflect upon the user as well. So if Aerosmith were to be completely destroyed, Narancia would be slain alongside it. Also, without this stand Narancia has about the power of an average teenage boy.

For more information: Aerosmith

Abilities:
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Narancia has lived a good portion of his life out on the Italian streets and has spent the rest in a large scale mafia gang so of course he’s going to be knowledgeable about the less legal things in life. He can be pretty brutal and quick to violence at times, ready to pummel anyone he deems a threat to the gang until they’re a bloody heap.

Equipment:
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Switchblade: If he’s in a tight situation that doesn’t require or warrant the aid of Aerosmith, Narancia typically relies on a switchblade in its stead. There isn’t all that much special about the tool, it’s pretty much just sharp and stabby.


Personality:
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Narancia is best defined by his rash and brash attitude. He’s loud, proud, foul mouthed, has a few anger issues and a whole lot of violent tendencies. The boy is especially prone to emotional outbursts and displaying the extremes of the feelings he experiences. He’s is sort of childish in that sense of things when combined with his apparent lack of a proper education. Stopping his enrollment in school for a long period of time, Narancia is completely unable to do basic multiplication or anything above that level of math. However, what shines through is a genuine yearning to be and do better. He strived and still strives to become the best version of himself, even if the eventual goal is a far ways off from now.
Besides all of that to unravel, he’s still pretty much your average teenager. Narancia enjoys eating pizza, listening to music, and hanging out with his buds because while he may not be the brightest bulb of the bunch, he makes up for it with his sheer loyalty and admiration for the people he can call friends of his. With that, there’s absolutely no way he’d ever stand by and let someone threaten those he cares for. He’ll give it his all and then some more in laying waste to his opponents. What he may lack in a cool head, Narancia makes up for with sheer power of will and fierce brutality.
For more information: Narancia Ghirga

Short Bio:
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At a young age Narancia’s mother died from an eye disease while his father began to neglect the boy soon after her passing. Fed up with his life at home, Narancia dropped out of school and began living out on the streets, stealing food from restaurants and hanging out with a pack of fellow homeless children. One he particularly admired was a blonde young man who was sort of the leader of the group. Wanting to be just like him, Narancia dyed his hair blonde at the elder’s suggestion, leading to a series of events that’d get him falsely accused and arrested for assaulting an old woman. Thanks to his newly dyed hair, the police had confused Narancia with the elder boy who’d actually committed the crime in the first place. With no way to plead his case Narancia ended up beaten by the guards before being given a sentence of one year in prison while the true offender got off Scott free. Eventually he finally was released but with an new eye disease contracted from during his stay. Rumored to be of the same kind his mother had, Narancia was shunned from his friends and convinced that he’d suffer the same unfortunate fate as her.
One day when he was scavenging through the trash a young boy walking by had felt pity and offered to take Narancia to a restaurant. Here he’d meet Bruno Bucciarati, a man who’d then generously offer the food on his own plate for the boy to eat before financing the medical costs for treatment of Narancia’s inflamed eye, saving his life in the process. Narancia would soon discover after that Bucciarati was apart of Passione, a notorious Italian mob that controlled most of the country. In thanks, Narancia pleaded for the member to let him join to which he initially outright refused. Without Bucciarati’s knowledge, Narancia would instead enter the gang through other means, gaining a stand and eventually joining Bucciarati’s team of the fellow users Pannacotta Fugo, Guido Mista, and Leone Abbacchio. Some point later the fifteen year old Giorno Giovanna eventually joined the group, beginning their job gifted by the boss of Passione himself to escort his daughter, Trish across the country. It soon turned out this job was assigned under the intention of murdering her in cold blood, infuriating Bucciarati and convincing him to leave Passione in order to protect the girl. After initial hesitation, Narancia alongside most of the team would join him in his departure and together they’d begin to solve the mysteries surrounding Passione’s leader, such as his identity and his true goals while at the same time protecting Trish from harm.


Team:
Red

Notes:
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-This, just this: https://youtu.be/AQx_KMoCgJU
-Theme:

 
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Appearance:
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Name:
Fernando "Slayer" Duran

Age:
25

Canon:
Rise of Incarnates
(RIP f2p "Gundam VS" with mythology instead of Gundams,we hardly knew you)

Powers / Abilities / Equipment:
Slayer wields a pair twin blades (pictured above),a pair of twin arm-mounted grappling hook (which also doubles as shields) and a pair of twin submachine guns (visibly mounted on his hips in the image,has variable output to be usable as normal firearms or stun mode)

The armour he wears has thrusters on the legs,allowing him to momentarily dash/hover forward for a while. It also exhibits a camouflage-mode which is useful for Slayer during both the heat of the battle and stealth missions alike. Slayer also has a flight drone which he can hold onto for extraction or a bird's eye view during combat.
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Having went through body-modifications to enhance his physical strength to combat Incarnates,Slayer Duran himself could be considered a superhuman in terms of strength and reflexes.

Personality:
Fiercely loyal to the organisation he serves,Slayer Fernando Duran is a man with unshaken beliefs and sees Incarnates as nothing more than targets to be exterminated. His outward attitude could be best described as "stone-cold",as he expresses not a single percent of compassion to others.

Short Bio:
As a member of the secret society Akohr and a firm believer in its tenets, Duran serves in their squad of assassins--a professional incarnate-killer. Raised in an orphanage operated by an Akohr affiliate, he grew into a proud warrior and an unquestioning ideologue.

Duran's incarnate hunting career took a turn one day when he was selected to take part in one of Akhor's new experiments. The organization had retrieved a lamina from a recently eliminated target, and their logic was simple: fight fire with fire. If their non-incarnate assassin could be made to wield this enigmatic weapon, it would mean an exponential leap in firepower. And so Duran underwent body modification to enable him to harness the power of the demons he stalks.

Team:
Solo

Other Info:
In Rise of Incarnates,Slayer can actually disable other Incarnate's powers for presumably a short period of time. For fairness' sake it is removed (not that it may even work against non-incarnates either way). And given my limited knowledge on the series itself (I never read the comic adaptation published by Marvel),Slayer Duran may have some characteristics different than in canon. Oh and. He's Italian.​
 
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Name:
Amy Rose

Age:
14

Canon:
Sonic X

Powers / Abilities / Equipment:
Piko Piko Hammer
Enhanced strength
Enhanced jump
Enhanced stamina
Enhanced acrobatic skills and reflexes

Personality:

Short Bio:

Team:
Red​
 
DATA FILE

Name: Warframe Model - Excalibur Type - Umbra

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Alias: Umbra, The Shadow, The Revenant

Age: [Unspecified - NO DATA AVAILABLE]

Point Of Origin: Warframe (Created by Ballas of the Orokin Empire)

Powers/Abilities/Equipment:

  • Invisibility: Umbra has a small and somewhat short duration of cloaking. Can be activated at any point of time but requires a "recharge", at most the cloaking can last up to a duration of 10 minutes
  • Shields: Standard built in abilities of Warframes include an energy shield, can be broken, once broken causes the Warframe to be momentarily stunned for a few seconds
  • Exalted Blade: Being an Excalibur model of Warframe, Umbra can imbue void energy into a single focus point of the palm of "it's" left hand to pull out a glowing blue blade of pure energy with the right, the blade acts similarly to a sword, being able to cut and slice enemies as well as being able to launch beams of energy by swinging the blade in a target's general vicinity. Exalted Blade can only be used in short duration and for a few times due to power and energy consumption
  • Radial Blind: Using the power of Void Energy, Umbra can imbue its energy to the point of "it's" sword's blade in the same fashion of "it's" hand, however, instead of an attack, the blade is raised into the air to burst the stored energy into a blast of light, blinding targets in a maximum of an 8 ft. radius
  • Adaptability: Umbra has extreme adaptability and versatility, being able to grab and use whatever kind of weapon it finds. Being a Warframe, it has incredible speed, reflexes, strength, and endurance, able to dash and sprint to long distances in quick bursts. It also has the ability to wall grapple and climb without rest.
  • The Skiajati: While Umbra lacks a personal favorite of a Primary or a Secondary weapon, it remains a debate if "it's" sword is "it's" TRUE primary weapon. The Skiajati is a massive 2.9 ft. long Katana of Orokin origin designed around and BUILT from Umbra itself that is usually on it's left hip. With all information gathered and available, it is suspected The Skiajati has been around as long as Umbra itself, as well as being built by using materials from Umbra's own armor and body.

Personality: Umbra is a Warframe, a mix between the mind of an Operator Pilot known only as a Tenno, and a living weapon of a machine. Designed around the physique of a male at the height of 6'6, it allows the identity of it to be labeled as male. Being a Warframe however, despite having not a single distinction of a face or any kind of facial feature, Umbra is capable of sight and hearing, but lacks any kind of ability of speech and scent. Despite being physically mute, Umbra is fully capable of understanding English and responds with head movements and arms and hand gestures, as well as not needing any kind of food or water for sustainment, or even showing any kind of sign of any kind of system for breathing, but yet, it does show signs of tiring and exhaustion from exertion. It also indeed seems Umbra has a moral compass and a thought process, understanding emotion and kindness and fighting for good reason as it takes value in Honor and Respect. However, it is indeed, technically, still a machine, Leaving it's main intentions unclear.

Bio: Umbra was built and designed at an unknown time period during the Reign of the Orokin Empire in an unknown System. With the rebellion of the Warframes against their Orokin creators, Umbra was one of the many that escaped and was put into Cryosleep alike to "his" fellow brothers and sisters due to taking unsustainable amounts of damage during the battle. With that being said, it remains unclear exactly how old Umbra is, being asleep in Cryosleep for MANY years. After awakening from "his" Stasis Pod, Umbra woke up in an unknown time from "it's" own origin, still however, being Hunted by the Grineer, the Corpus, and of course, the Sentients. Able to slaughter incredible numbers of enemies, many of the factions have begun labeling it as "The Shadow", attacking and destroying many of the faction installations in rebellion. Unfortunately, due to the effects of Stasis, "he" is unable to remember the location of "it's" Operator's separate Stasis Pod. It continues to hunt and search for "his" Tenno, racing to find his location before any of the other factions can through many different planets, desiring mainly to kill in order to be left alone.

Perhaps it has a reason for being here. It can't say for itself.


TEAM BLUE
 
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Replacement for Supergirl
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Name: Lilliane Odessa del’Ortollio (Odessa)

Age: Unspecific - looks young

Origin: OC
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Powers/Equipment/Abilities


Powers

- Night-vision
- Underwater-breathing

- Eagle-sight
- Danger-sense
- Flight
- Superhuman reflexes

Abilities

-
Tough skin
- Martial arts.
- Peak human physique
- Firearms proficiency
- BOOST induced strength, speed, and endurance at the cost of reason.

Equipment

- ARMAS blaster rifle
- ARMAS comms
- ARMAS armor
- ARMAS jet pack
- ARMAS pistols
- Heavy Hammer.

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Personality: Proud and arrogant, Odessa thinks of herself of the best of the best and will often make horrible impulsive decisions because of that sentiment (such as manhandling Wario). Despite her pride, she can actually can get humbled pretty easily and often seeks championship to appease her lonely nature. While she can take abuse physically fine, the effect it has on her mentality over time is twofold, resulting in angry outbursts and violence. She is actually due to her impulsive decision-making has been rated most likely to die, though has survived much worse.

Short bio: Born on earth during the 19th century, Odessa was abducted by aliens one night while her family went out to see a theatre show. She was later ”rescued” by the ARMAS galactic police force but had had her memories erased. Though unwilling at first due to her ”weak” nature, the ARMAS trained her and routinely altered her DNA until she became the Odessa we know. After that, her life became a series of adventures and misadventures too numerous to mention: but one of which- a certain multi universal cross over involving a mushroom kingdom - greatly humbled her. After a short adventure with Batman, she eventually became a member of the MPF and has since been going in and out of missions daily.

Team Red!
 
Appearance:
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Name:
Does not remember birth name.
Goes by Logan, with a myriad of first names to conceal his identity and blend in throughout the generations.

Age: 175, Quasi-Immortal due to regen-ability.

Canon:
X-Men - Wolverine: Origins

Powers / Abilities / Equipment:
He is very skilled in hand-to-hand combat, as he does not enjoy using his claws. It usually makes him stand out, and that's exactly what he doesn't want. He is also skilled as a leader (Sergeant in WW's 1&2, Vietnam & Desert Storm), as well as urban and wilderness survival, melee weapons and firearms.

Personality:

Short Bio:

Team: Red!

Other: He sucks at keeping a house. Typical bachelor. He knows loss very well, as he has tried love twice, but the women died before him.
 
Appearance:
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Name: Lana the Braixen

Age: 17

Canon: Pokémon OC

Powers/Abilities/Equipment:
As a Pokémon, Lana has any ability a regular Braixen would. She uses her stick to use her moves, but without it she is basically just a regular fox that is hurt by water easily.

Personality:
Lana is a fun loving girl who hates being bored. She is extremely childish and won’t understand the kind of danger she is in at times. She wants to make friends and help people, but she does like being a mischievous little fox at times too.

Bio:
Not much is known about Lana. To herself at least. She lost her memory after she evolved from a Fennekin. She has no memory of her past or her childhood which causes her to act like such a child. She was once a human, but even she doesn’t remember it.

Other info:
There I made my CS now leave me alone :(

Team: Red
 
I was going to re-use either of the initial character submissions, so I decided upon this one!

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Name: Red Riding Hood

Age: Estimated to be 20 canonically (with help from other in-universe sources)

Canon:
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Powers / Abilities / Equipment:

Giant Scissors - A giant pair of scissors with impale-a-man sized blades, this two handed bladed weapon can cut through man, monster, metals and wires as if they were nothing at the cost of requiring a lot of coordination to use efficiently. Red's scissors that she holds is made out of a material known as Blood Crystals, basically dried up blood cells that had merged with ores to create them by their source itself (a sentient tower known as the Jail generates these itself), and are used to make Blood Weapons (like Red's scissors), which are made for the purpose of slaying previously invincible monsters known as Nightmares - and it was a complete success (the Nightmares as such were eventually all slain by weapons just like it).
Best In None - Red Riding Hood is a wild card at first, and an adaptable fighter. With access to pretty much any type of attack or magical ability that one could ever hope for back home (attacks, healing, stat boosts, status infliction - she has everything). Thanks to this balanced out set of abilities, Red Riding Hood is able to finely tune herself to more or less any situation or stakes accordingly with plenty of skills if added leverage is needed - though she is not terribly strong, she has a little bit of everything wherever and whenever she needs it. This also applies to weapons, too - her default class in her source material allows her to use literally any weapon she gets her hands on, so as long as anything 'there' has anything similar to here (three examples being swords, firearms and hammers), Red Riding Hood can pick them up and use them without a problem.
Control Expert - Keeping several 'siblings' in check doesn't just tend to civil conversations, it tends to herself as well! Red Riding Hood is adept at keeping herself in line and is able to, in extension, notice when someone else or even multiple people are getting overwhelmed. In tandem, this also merges with combat situations, where she is often able to take on several opponents at once, though the effectiveness of how she will be able to fight them varies depending on the strength of the opposition in question. On the other hand, this doesn't 'always' work, as one person can only do so much - and so Red Riding Hood will need to count on other people if need be (which she is verily used to).

Personality: Red Riding Hood is supportive, outgoing and confident - all in one bundle. She approaches everything she can with a modest bulk of energy to her name, and keeps trying to bring out the best in everyone at the cost of leaving her own feelings out of the way. Red Riding Hood is also noted to be (figuratively) attached to her hood and has a lot of trust issues. Red Riding Hood is the former leader of the Blood Team, and with that responsibility as well as upholding herself as the elder sibling to all other fellow members of the Blood Team, Red Riding Hood puts her 'siblings' before herself when needed, though there come several instances where she needs to put her foot down and be openly serious and admit that she herself needs help at her most vulnerable of times, yet she is scared to make others feel like she is not well.

Short Bio: Red Riding Hood is a member of the Dawn Liberation Force and one of the original 10 members of the Blood Team therein, comprised of superhuman individuals known as Blood Maidens (and a singular Blood Youth with the one guy in there), and living in a post-apocalyptic Japan where the name of the city that was once there is lost in time, and now with a 666 meter tall tower in the middle of the surroundings (of which is also sentient), it was hence referred to as 'Jail'. She was originally found as an orphaned girl in the Station Grounds area, by a now dead soldier who tried to climb the Jail Tower itself. With nobody else to take her in, Professor Tohjima, a researcher who works at the edges of the Jail itself, took Red Riding Hood in and began to investigate and find out she was a Blood Maiden, and ever since being taken in, Red Riding Hood treated him as her dad (even referring to him as such), though at the age of 10, when a previously alive Blood Maiden in Little Mermaid entered Blood Skelter (a literal blood fuelled rampage that could not be reverted), Red Riding Hood had no choice but to kill the rampaging maiden to prevent further losses and was traumatised as a result, wanting nothing more than someone else to keep by her as a 'family member'. If that's not enough, her father figure was also the King of the Nightmares in disguise the whole time as well, essentially meaning she was literally raised by a monster, no less her sworn enemy - and had no idea about it the whole time. Upon their escape to the world above, the entire Jail tower shook and then collapsed while falling into pieces, burying the world below as they knew it and erasing all unlucky life still down there.

Team: Red

Other Info: First of all, some of the information here is not explicitly stated canonically as far as I remember (though most of it is, some parts I have added on myself as my own interpretation), so it may be subject to change. Secondly, there's not too much out there information wise on this series from which Red Riding Hood (at least this one) came from, so you're stuck with 'my' sources instead.

 
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Name: Sora

Age: 17 to 18

Canon: Kingdom Hearts

Powers/Abilities: Sora has the power of the keyblade, a magical key shaped sword which has the the power of light attacks, magic (like fire, ice, lightning, etc,) and the ability to unlock anything.

Drive Forms: Sora also have access to Drive Forms (basically super forms) which grant him an extra boost in stats (pending on which form he uses. Ignore the weapons you see in the following pictures aside from Ultimate Form, the forms are in their KH3 versions and will have hints of the way they act in KH3 but the way they act will mostly be similar to KH2; also Sora’s canonical keyblade is the Kingdom Key. )

Valor/Power Form

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Wisdom/Element Form

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Master/Guard Form

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Final/Ultimate Form
Sora (Ultimate Form) PNG image.png



Equipment: Sora has a bunch of
Potions, (health)
Ethers, (magic)
Mega-Potions, (health effect for all party members)
Mega-Ethers, (magic effect for all party members)
Elixirs, (Replenish both Health & Magic)
And MegaElixirs (Replenish both health and magic for all party members.)

GummiPhone: Not much to say, Sora has a phone.

Personality: Sora is a brave, heroic, friendly and selfless person who cares for his friends and fights for what’s right.

Short Bio: Sora’s reason for being here; well, He was ambushed after using the bathroom. That’s pretty much it.

Team: Red

Other Info: Sora’s saved the universe three times

Not exactly a winter person.

Always willing to help others.

Not tolerant of rude people.

Not afraid to speak his mind
 
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Name: Myrtle Ryder

Age: An adult

Canon: OC



Appearance: Myrtle is a Lizard-Woman. Specifically, she’s a Frill-Necked-Lizard. Her scales are mottled grey-brown, with flecks of orange around her frill. She has clear, lean musculature, and she’s about 5’6”.

Powers / Abilities / Equipment: No magical abilities, but she’s a skilled swordswoman. She uses a saber custom made for her by her father as a wedding gift.

Personality: Myrtle is a woman who keeps her regrets close to her chest, only sharing them with the closest of friends or family. She treats her work seriously, and she allows herself little time for leisure. She does not tolerate disrespect, and she is highly protective of her close friends and her family.



Short Bio: Myrtle is from the tragic kingdom of Eryllan, living and working in the capital: Silvercrest. She was born into a family of sword-smiths, her mother taught her herbalism, and her father and brothers taught her sword fighting.

While she was growing up, Eryllan was ruled over by a tyrannous king Oleander. It was only through bloody revolution, which some of Myrtle’s brothers participated in, and during which period Myrtle was married to a knight under Oleander’s employment, that Oleander was deposed.

One of the revolutionaries, Adonis, put himself on the thrown, freeing the slaves locked within Oleanders palace, and pledging to stabilise the country. The former revolutionaries worked tirelessly to rebuild the capital, only some voicing that a new king would likely end up not much different from the old one.

Over time, Adonis married a foreign princess, a wholly political marriage, but few dislike the new queen Edelweiss. Myrtle eventually came into the position of personal bodyguard, and lady-in-waiting to the queen.

King Adonis left for a diplomatic meeting to the north neighbouring Republic of Ferriveil, leaving the ruling of Eryllan in Edelweiss’s hands. During this perceived time of weakness, a separate faction took the opportunity. They flew in from beyond the western border, devastating the cities and towns beyond the reach of the capital’s knights. This army quickly made its way to Silvercrest. The castle fell.

It’s unclear how many survived the attack. All Myrtle knows for sure is that the Queen did not escape. A good and proper knight would offer up her own life for the failure, but Myrtle has another duty before she can face Donovan’s Trials with any hope of ever seeing her Queen again.

Myrtle, alongside two other escapees, Aconite Millerson, a doctor with high skill in surgical magic, and Clarkia, a former slave who’d been taken in by the castle’s kitchen staff, are travelling north to search out King Adonis, in the hopes that the victorious revolutionary could return their home to some semblance of peace.



Team: Blue

Other Info: Is left-handed
 
Name: Actus-199

Age:34

Canon: warhammer 40k (oc)

Appearance:tumblr_pnl44uW6D11vjjcaco1_400.jpg

Power/Equipment /Abilities:
Actus is an augmented human, so naturally he is stronger,faster and more durable than the average soldier. He weild mostly light Weaponary. Such as the galvanic rifle or the arc pistol. He of course is well versed in CQC, and uses his power sword to cut through the enemy.

Personality:like many skitarii, Actus is strongly leans into solving most of his problems with extreme levels of violence. And is easily provoked,yet he is still as cold and calculating as any machine. And is really fanatical when is comes to most things

Bio: he comes from the forge world of stygies viii. He was sent as a skitarii Ranger to fight against a local greensk in Waaghh that was threading the forge world. He and his many brother fought against the green tide. With every inch being paid with Blvd and oil.

The campaign was a successful, and Actus was recalled to fight in the 14th black crusade, where he fanatically fought against the dark mechanicus and the orks in armageden. His squad fought bolt and nail for a bunker that was besieged by the heretic and xenos. And where the Rangers met their demise.

Team:red

his legs,arms have been replaced with metal parts.
 
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Name: Saiki Kusuo

Age: 16

Canon: The Disastrous Life of Saiki K/Saiki Kusuo no Psi Nan

Powers/Abilities/Equipment:

Limiters- The antennae on Saiki's head limit all of his more powerful abilities, since, if he were to use them at full strength, he might accidentally destroy the world with a single thought.

Germanium ring- This ring stops his telepathy when it touches his skin.

Mind control- An ability that requires the removal of one of his limiters, it allows him to manipulate the thoughts and beliefs of those around him.

Telepathy- This allows Saiki to hear the thoughts of everyone around him within a 200 meter radius (that's with the limiters; without them he hears the thoughts of everyone in the world at once).

Clairvoyance- By crossing his eyes and using telepathy, Saiki can see people or things that he otherwise can't see (must be within range of his telepathy).

Xray vision- If Saiki looks at something or someone for more than a few seconds without blinking, he'll see right through it/them. He cannot control or stop this.

Personality: Saiki is a real ice queen. He pushes away everyone around him, with extremely few exceptions (his mother and Akechi being two of those exceptions). He wishes for nothing more than to be normal and will go to great lengths to act/look normal.

Short Bio: He was born with his powers, and though he was more cheerful when he was younger, as he grew he realized what a burden his abilities were and began wanting to get rid of them - though the best he could ever manage was the limiters his brother made.

Team: Blue

Other Info: He's pretty much only loyal to Akechi and will go to great lengths to keep her safe.
 
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Name: Celty Sturluson

Age: Est. 600

Canon: Durarara!!

Powers / Abilities / Equipment: Celty Sturluson

Personality:
Celty's personality is, ironically, one of the most normal and down-to-earth compared to most of the other cast. Although she was fairly emotionless in her early life, she has since developed a much more defined personality as she spent more time with humans. She is generally a confident and optimistic individual although she is not without her insecurities. Chief among these are her concerns about how people will react to her monstrous nature. In the start of the series, Celty tends to avoid most people as they usually react negatively upon realizing she has no head. However, she has recently begun opening up more to people as she encounters others who are not only accepting of the paranormal (such as with Shizuo Heiwajima or Anri Sonohara) but seem to revel in it (such as Mikado Ryuugamine or Izaya Orihara).

Aside from developing a more human personality, she has also developed a few human interests. She is shown to enjoy watching movies and playing video games but has developed an odd phobia of aliens, something that has been used for comic relief throughout the series.

Short Bio:
Celty is a Dullahan, a being from Celtic lore who guides souls to the afterlife. Not much is known about her early life. The earliest point in her history that is known is the day she woke up to find her head was missing. She remembered her name, her abilities, and what she was but not much else. Celty still felt a faint connection to her head and used it to travel across Ireland in pursuit of it. Eventually, her search required her to cross the sea to Japan and so she stowed away on a ship bound to the small island nation. She is eventually discovered by a young Shinra Kishitani who promptly brought this to the attention of his father, Shingen Kishitani.

Celty and Shingen worked out a deal where he would keep Celty's secret while she would allow him to perform a full autopsy. Celty agreed and went through with the procedure but eventually passed out from the pain. Once she arrived in Japan, Celty would continue her search while acting as Shinra's caretaker when Shingen was away. As she continued to spend time around humans, it allowed her to develop more as a person and cause her to develop close bonds with unique citizens of the city.

Team: Solo Team

Other Info: Celty communicates via PDA.​
 
Appearance:
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Name: Jun Hyuga

Age: 21

Canon: Fate OC

Powers / Abilities / Equipment:

Personality:
Jun used to be a lively and witty person full of ambition. Ever since his meeting with the Holy Grail, Jun has lost the warmth that made him who he was. Much more pessimistic than ever, he has less faith in Human beings. While he once had a wish to save everyone, he now sees a good chunk of humanity as being unworthy of saving. While already a killer by profession, Jun has become much more ruthless. He will not hesitate to kill someone if they do wrong or attack him. A shell of his former self, Jun desires the release of death. He wants to kill himself and end his suffering, but he is held back from doing so. The love of his friends, family and companions prevent Jun from committing suicide. Its not that he wants to live, it is that other people want him to keep living. Existing in a state where he is held back from taking his own life, Jun desires to end himself in the throes of conflict.

Short Bio:
Jun and his Saber defeated foe after foe in search of the Holy Grail. Narrowly defeating the powerful magus Alexandria Rehema and her Assassin, Jun met the Grail. Here he hoped to make a wish for the power to change the world. Unfortunately, he found only misery. The Grail had been corrupted by the being known as Angra Mainyu. It could only grant wishes through a destructive interpretation of the users methods. In Jun's case, it would simply transform him into a vengeful god who obliterated anyone with a shred of evil in them. Which was every living thing on the planet. The Grail could not grant his wish, not without meaningless slaughter. With its immense power, the Grail not only showed him how sinister his wish was, it also showed him how pointless it was. Various images of war, poverty, famine, corruption, death and hatred filled Jun's head. Even with the power of a god, Jun could not stop mankind from destroying one another. Man was a creature who would kill their own brothers gain something. Saber barely managed to pull Jun from the black sludge that the Grail bathed him in. Broken and disillusioned, Jun ordered Saber to destroy the Grail. Losing not only his Servant, but his reason to exist; Jun was rescued by his mentor Master Fang. Fang died due to the Grails black ooze injuring his elderly body. His dream, his Servant, his faith in humans AND his mentor were gone. Jun attempted suicide by drinking Hydra Venom. Unfortunately he didn't die, falling into a month long coma because of his Origin saving his life. The Magician Kischur Zelretch Schweinorg cured Jun of his illness by retrieving a cure from a different dimension. Upon waking, Jun tried to kill himself AGAIN, only to be stopped by his friend Lorenzo. For a while, Jun just lay in bed and wasted away. No-one could illicit any emotion in him. At night, he would be haunted by specters of the Grail. Eventually Jun's team convinced him to rejoin them. Jun went back to killing corrupt mages, this time selling parts of their crests to the association. He hoped that by throwing himself headfirst into killing mages, he could die without feeling immense guilt over wanting to end himself. It never worked, he was brutalized by his work but never died. This went on for a year, with Jun's team leaving him because of his increasingly reckless behavior. Tormented not only by the spirits of the Grail, but by the spirits of his loved ones.... Jun met Zelretch again...

Team: Blue

Other Info:
 
Appearance:
View attachment 674053

Name: Jun Hyuga

Age: 21

Canon: Fate OC

Powers / Abilities / Equipment:

Personality:
Jun used to be a lively and witty person full of ambition. Ever since his meeting with the Holy Grail, Jun has lost the warmth that made him who he was. Much more pessimistic than ever, he has less faith in Human beings. While he once had a wish to save everyone, he now sees a good chunk of humanity as being unworthy of saving. While already a killer by profession, Jun has become much more ruthless. He will not hesitate to kill someone if they do wrong or attack him. A shell of his former self, Jun desires the release of death. He wants to kill himself and end his suffering, but he is held back from doing so. The love of his friends, family and companions prevent Jun from committing suicide. Its not that he wants to live, it is that other people want him to keep living. Existing in a state where he is held back from taking his own life, Jun desires to end himself in the throes of conflict.

Short Bio:
Jun and his Saber defeated foe after foe in search of the Holy Grail. Narrowly defeating the powerful magus Alexandria Rehema and her Assassin, Jun met the Grail. Here he hoped to make a wish for the power to change the world. Unfortunately, he found only misery. The Grail had been corrupted by the being known as Angra Mainyu. It could only grant wishes through a destructive interpretation of the users methods. In Jun's case, it would simply transform him into a vengeful god who obliterated anyone with a shred of evil in them. Which was every living thing on the planet. The Grail could not grant his wish, not without meaningless slaughter. With its immense power, the Grail not only showed him how sinister his wish was, it also showed him how pointless it was. Various images of war, poverty, famine, corruption, death and hatred filled Jun's head. Even with the power of a god, Jun could not stop mankind from destroying one another. Man was a creature who would kill their own brothers gain something. Saber barely managed to pull Jun from the black sludge that the Grail bathed him in. Broken and disillusioned, Jun ordered Saber to destroy the Grail. Losing not only his Servant, but his reason to exist; Jun was rescued by his mentor Master Fang. Fang died due to the Grails black ooze injuring his elderly body. His dream, his Servant, his faith in humans AND his mentor were gone. Jun attempted suicide by drinking Hydra Venom. Unfortunately he didn't die, falling into a month long coma because of his Origin saving his life. The Magician Kischur Zelretch Schweinorg cured Jun of his illness by retrieving a cure from a different dimension. Upon waking, Jun tried to kill himself AGAIN, only to be stopped by his friend Lorenzo. For a while, Jun just lay in bed and wasted away. No-one could illicit any emotion in him. At night, he would be haunted by specters of the Grail. Eventually Jun's team convinced him to rejoin them. Jun went back to killing corrupt mages, this time selling parts of their crests to the association. He hoped that by throwing himself headfirst into killing mages, he could die without feeling immense guilt over wanting to end himself. It never worked, he was brutalized by his work but never died. This went on for a year, with Jun's team leaving him because of his increasingly reckless behavior. Tormented not only by the spirits of the Grail, but by the spirits of his loved ones.... Jun met Zelretch again...

Team: Blue

Other Info:
Ah $#!7
Now I wish I signed up as Ryuga Tohsaka.
 
Appearance: Brown Hair, with Brown Eyes. Wears a Brown Leather Coat with a Hood, and a plain black long sleeve underneath. Brown Cargo Pants, and Black Sneakers.

Name: Seiryo Teshigahara also known by his nickname, Teshiryo.

Age: 23

Canon: OC

Powers / Abilities / Equipment: Can Amplify the powers of others, either by touching them or by touching a surface they are touching. I.e,. the ground. Usually to overload their power and make them pass out from overuse/strain. Can Also manipulate Spiritual Strings, that he attaches to his opponents, and sends spiritual flames through them. His powers do not damage the body, instead they hurt the soul. After the soul takes enough damage, the opponent's body cannot function and will temporarily, depending on how strong the opponents spiritual power is, cause them to drop into a coma. Is a fairly adequate master of a specific type of bamboo practice sword. Which can extend the reach of his powers, so he always carries one. His power is a gift from his God, and is spiritual. So no one can see it, unless they can see the Spiritual Realm.

Personality: Calm, but Assertive. Always Lives by the motto, "Do what's right, come what may."

Short Bio: Past Unknown

Team: Solo

Other Info: N/A
 
Appearance:
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Name:
Goes by Lobo among other nicknames

Age:
27 Earth Years

Canon:
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Powers / Abilities / Equipment:
  • Czarnian Physiology: It is said that Czarnians can only be truly killed by other Czarnians (though this does not matter to Lobo either way, as he cannot die by any means). Furthermore, Lobo has been banned from entering either Heaven or Hell. Lobo can survive unaided in the vacuum of space.​
  • Superhuman Strength: His strength varies greatly from writer to writer. Lobo has shown strength sufficient enough to knock out Superman with his blows without too much apparent effort, but at times is barely able to pick up cars. At most times, Lobo is shown to be on par with Superman in terms of strength. He has even shown enough strength to destroy entire planets. More often than not, Lobo is able to effortlessly lift far in excess of 100 tons.​
  • Superhuman Stamina: He possesses inexhaustible stamina and in most interpretations cannot tire.​
  • Immortality: Lobo is functionally immortal and cannot die no matter what happens. He is immune to the effects of aging and disease and has been banned from entering either Heaven or Hell.​
  • Invulnerability: He has at times shrugged off blows from the likes of Superman with no damage, taken planet-destroying attacks without so much as a scratch but at other occurrences has had his skin penetrated by bullets and had only some resistance against most magic spells and attacks.​
  • Superhuman Speed: Lobo possesses the ability to sharpen his awareness and increase his temporal flow, appearing to move faster than humanly possible. He can move at incredible speeds.​
  • Self-Sustenance: Lobo does not need any food, water, air, or sleep and he can survive in the vacuum of space without any harm.​
  • Regeneration: If Lobo does somehow sustain an injury, his accelerated healing enables him to regenerate damaged or destroyed tissue instantly, with little apparent pain. He will apparently heal from any injury. For instance, Lobo can regenerate out of a pool of his own blood, apparently recycling the cells instantly. The speed of regeneration has also varied throughout his appearances.​
  • Bio-Fission: If Lobo spills even a drop of blood, that drop can become a completely new Lobo. This ability was later removed by Vril Dox but since then it appears to have been restored.​
  • Thermal Immunity: According to Lobo's own words, he "ride through the cold of space and the heat of blazing suns". Once he withstood a flaming attack which killed dozens of Thunderers of Qward around him.​
  • Genius Level Intellect: As unbelievable as it may seem, despite his violent and loutish nature, Lobo seems to have a genius-level intellect in matters of destruction and violence. He can create complex virulent agents and the necessary antidotes to them such as the one he let loose on Czarnia, resulting in the deaths of the entire population in the span of one week. He was also able to scavenge parts from a destroyed time hopper and attach them to his own bike, producing a working time machine.​

  • Tracking: The tracking ability allows him to trace any prey across even the Universe.​
  • Multilingualism: By his own account, Lobo can speak 17,897 different languages from across the galaxy.
    • Morse Code: Lobo can communicate in Morse Code.​
  • Expert Combatant: Lobo is a proficient hand-to-hand combatant, being able to hold his own against such accomplished fighters as Superman, Batman, Aquaman, and Etrigan.​
  • Indomitable Will: According to Lobo's own words, a power ring is powered by willpower, and no one has more willpower than himself. He once used his own willpower in conjunction with his fabulous strength to break a force field created by G'nort.​
  • Chained Hook: Though he employs a wide arsenal of firearms, explosives and blades, Lobo's signature weapon is a large hook on a chain. Aside from use as a weapon, he also uses it to tie up opponents or drag them behind his bike.​
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  • "Frag" grenades​
  • Lobo has already been shown carrying countless other weapons, as a laser weapon[50], a large knife, and even a guilt grenade.​

Personality:
Lobo is a big, bad biker on steroids. Less stupid than he looks, he enjoys nothing more than bloody violence, cheap booze and terrorizing the whole galaxy by just being around. He’s a walking powder keg ready to explode at any moment, for any lousy reason, just because he can – and because he really enjoys it.

With the rest of the L.E.G.I.O.N., he consider himself honor bound. But he certainly ain’t a good team mate, generally operating alone. Since most members of the core L.E.G.I.O.N. have enough guts to stand up to him, he grudgingly respect them. Besides, they provide him constant, paid for opportunities for mindless violence, given the nature of their missions.

Lobo is in love with the idea of vendetta. He will go to ridiculous lengths to avenge himself of any perceived slight. He’s also in love with the concept of slumming. And torture. He’s the most ruthless, cruel, stubborn, and down-right despicable being in the known universe.

He’s an addict to physical violence, the more graphic the better. He hates “square-jawed, short-back an’ sides, goody-goody feebs” (which means pretty much every superhero), since… well, it’s a bit hazy, but he hates everyone anyway.

Get the picture, or do I need to go on ?

Short Bio:
Lobo
, whose name comes from a Khund dialect and means "one who devours your entrails and thoroughly enjoys it," is the last of his people for one reason: he killed them all. He hailed from the planet Czarnia which was a virtual paradise that knew nothing of war and the Czarnians were almost immortal. When Lobo was born, his evil was so frighteningly apparent, the nurse who delivered him went insane and became the planet's first mental patient in ten millennia after the infant Lobo chewed off four of her fingers. Lobo knew he was one of a kind, but he wanted even more. Inspired by the idea of genocide, Lobo created a swarm of lethal scorpion-like creatures, he set them on his people wiping out his entire species but himself. He claimed it was a science project and gave himself an 'A'. Since then he has traveled the galaxies collecting bounties. Despite his ruthless nature, Lobo has a strict code of honor when it comes to these agreements. Along the way he has met and battled a number of superheroes.

Team:
Solo

Other Info:
  • Lobo's favorite color is "Sepulcher Black", which he names his hair color after.​
  • Lobo is also known as the Main Man, the Bo, Master Frag, Mister Machete, Popebo, the Thrash and Li'l Lobo.
  • Lobo possesses a fondness for space dolphins, which sometimes affects his judgment. Additionally, Lobo's word is the only thing he finds sacred, and will keep his promises, even to his detriment. He is also highly susceptible to gas attacks and is extremely violent even to his allies.
  • "Bob Bastiche" was actually the name of the first employer to hire Lobo for bounty hunting work. He claims to have adopted the man's name as a saying just because he liked the sound of it.
  • Lobo was, allegedly, hired to assassinate Santa Claus by the Easter Bunny, and succeeded.
 
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Name: Biggie Cheese, AKA the Notorious B.I.Cheese

Age: 24

Canon: Barnyard

Appearance: Literally a 6 foot tall rat​

Powers / Abilities / Equipment: Biggie Cheese is an American rapper, songwriter, and actor. He is widely considered to be one of the greatest rappers of all time. He's noted for his loose and easy flow, dark and semi-autobiographical lyrics, and storytelling abilities which focuses on crime and hardship. His typical equipment consists of pimped out baller gold chains and his trusty Glock 22, the same one he used to kill Tupac Shakur in '96.

Personality: Life on the streets and long prison sentences have shaped Biggie Cheese's demeanor into one cold as ice, an apex predator among ruthless gangsters. He values respect above all, and does what is necessary to survive, even if it means disregarding the law. His time as a gang-banger makes him no stranger to inter-group conflict, and he's more than prepared to die for his homies. In some ways he yearns for his past, and regrets spending most of his life behind bars. Since he was a mere squeakling he'd dreamed of becoming a gangster, though now he tries to become person he believes he should've been.

Short Bio: It was just another night in the Barn where Biggie Cheese was spitting the hottest freestyle bars of the highest caliber when a sedated feeling even stronger than codeine overcame him. His life as a rapper faded as though it was a mere dream as Biggie awoke on a strange aircraft, being carried to an unwitting destination.

Team: Red

Other Info: At the time on his home world, Biggie Cheese was #7 on the FBI Most Wanted list.
 


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“Your face right now is almost better than applause. Almost.”

”It’s not personal, darling. You knew how this worked. The best way to survive is, ‘always choose the winning side’.”

"Apologies for being rude. I was getting into character. Did it work? Be honest. As always, I am open to constructive criticism."


Double Trouble

Age
Unknown


Canon
She-Ra and the Princesses of Power

Powers/Abilities/Equipment

Espionage
Using their shape-shifting, they can easily blend in and get information for their clients.

Shapeshifting
Double Trouble can take on the form of whoever they choose, though they cannot shift to anything beyond humanoid forms and don’t appear capable of replicating powers of whoever they become. They are capable however of creating original forms and are capable of transforming individual body parts. This shapeshifting is assumedly done through sorcery.

Impersonation
Something they take great pride in, Double Trouble is capable of about perfectly recreating the mannerisms and personality of who they are shapeshifted as throughout the episodes they are included in.

Combat
Double Trouble was able to hold their own in hand-to-hand combat against She-Ra, not as capable as who they were replicating, but still quite good. They seem to have a preference for kick-based attacks, though have barely been seen to engage in combat.

Escapology
They have displayed the ability to escape most traps they have been caught in, including handcuffs and a metal cage.

Strength
Double Trouble has been shown to have enough strength to briefly and partially lift a piece of metal that had fallen on an ally.

Mobility
Double Trouble is seen moving from location to location in very little time, such as from the Fright Zone to Bright Moon in a few mere hours.

Character Deduction
Double Trouble is excellent in analyzing people. They mainly do this in order o improve their acting and manipulate others. Throughout the show they use this to drive wedges between people, cause havoc, and accurately deduce personalities, though they admit the lattermost wasn’t easy.


Personality
Double Trouble is confident to the point of appearing smug, they have enough confidence to approach high-ranking officials with very little fear despite the danger. Dramatic, commonly utilizing grandiose gestures, and very self complimentary on their work, they are extremely prideful of their acting and insist it is more than changing into someone. They love seeding chaos and sowing the scenes that play out, taking pleasure at the thought of causing havoc. Double Trouble also tends to get annoyed when they fail to seed dissent and appears to treat war like it’s a pleasureful play unfolding. They speak in a very polite manner with others, even when captured, but alone they speak with contempt and insults, overall holding a narcissistic nature. They tend to refer to people by nicknames or darlings rather than their actual names, and are very casual with people they are currently allied with. However, they are only really in it to cause chaos and get money, willing to defect if it means they can do the former along with living another day, and are notably sadistic as seen when they chose to dissect a certain character’s personality to emotionally destroy them along with the physical chaos they had caused at the time. Ultimately, they are a mercenary, an actor, confident, and willing to turn to whatever side is winning or has the most of what they want.

Short Bio
Prior to the series, Double Trouble lived in the Crimson Waste, working as a mercenary who would impersonate others for payment. They are offically introduced into the series a few episodes into season four, where they approach Catra to offer their services, convincing her of their usefulness after an “audition” where they impersonate Catrto trick Adora. Under the guise of Flutterina, they slip into the ranks of the rebellion and mess up a number of missions along with turning Adora and Glimmer‘s friction against them and causing in-fighting. Eventually they are captured after the rebellion suspects a spy amongst them, and they use this time to keep them distracted so the Horde can take Salineas. Double Trouble remains an uncooperative prisoner throughout the remainder of the time they are in Bright Moon, until Glimmer manages to get information about Horde Prime’s imminent invasion out with a truth spell, then proceeding to make a deal with her offscreen to sabotage the Horde. After returning to the Horde on the lie that they escaped, Double Trouble claims that Bright Moon is undefended and advises Catra to attack while the window of opportunity is open. They then tell Hordak the truth about Entrapta to cause in-fighting, while Catra’s armies get brutally ambushed. They come to Catra after she and Hordak and inevitably fight, brutally laying all of her flaws and insecurities on the table before explaining that they defected because the rebellion had the upper hand with the Heart of Etheria. They then leave, having completed their work and caused chaos.


Team

Solo

Other
Goes by they/them pronouns--nonbinary.
Has a tongue long enough to lick their eyeballs, has a second eyelid that allows them to blink both horizontally and vertically, and has a prehensile tail.



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(credit to the original artist, I did not draw this lmao)

Name: Pearl Pygmy
Age: 21 years
Canon: Splatoon 2

Powers/Abilities/Equipment: Being an inkling, she can swim through her own ink and break euclidean space at the same time (a staple of the series). She has a range of ink-spraying weapons, which all look like harmless water guns. Don't be fooled, however, since the ink they spray is acidic to everyone who isn't Pearl's ink color at the time. (Her weapons include the splattershot, the roller, and the splatling. She can also lob ink bombs and lay ink mines. She has no special weapons this time 'round.)

Personality: Pearl is a no-nonsense character holding strategy, efficiency, and brutality in the highest regard. A ruthless bastardization of her original carefree self, she is keen on chastising the slightest of mistakes, and turning injuries into lessons for the troops she's commanding.

Short Bio: Originally a popular rapper from Inkopolis, Pearl came upon a rare job opportunity with the Multiverse Protection Foundation. Over the course of several years, she trained alongside other officials from the organization, quickly racking up a number of low- and high-profile multiverse mission successes. Now she practically considers it a nuisance, to continue saving the multiverse in all ways, big and small. She prefers training new recruits to do the job, instead of doing it herself.

Team: Blue

Other Info: I expect to get some side-eyes for the whole involvement in the MPF, but I promise you, Pearl is largely a joke character who barks at people for being slow. The MPF is an alibi for playing such an asshole character. It's a bit, yeah? Don't crucify me please!
 
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LEGIO MORTUUS (Tenshi, R.)
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[div class=Receive]Standard Operative S173-1258-3052
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[div class=Basic]NAME: SERAPH-173 Gabrielle
NICKNAMES: Gabby, 173, Gabrielle Akimoto
ALIGNMENT: True Neutral
OCCUPATION:
-Private Security Contractor
-Legio Mortuus Operative
-Infiltrator
TEAM: Solo
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[div class=tabs][div class="tab tabOne"]Profile[/div][div class="tab tabOne"]Personal[/div][div class="tab tabOne"]Combat[/div][/div]

[div class="tabsContentOne tabsOne1"][div class=Basic]GENDER: Female
AGE: 71
RACE: SERAPH/Lesser Deity
POWER CLASS: 4.3
CANON: OC
FACECLAIM: Vivian But
HEIGHT: 6'3" (1.91 m)
WEIGHT: 217 lbs (98 kg)
HAIR COLOR: Black
EYES COLOR: Chestnut

RACE DESCRIPTION: - SERAPH
Homo Seraphicus, Synthetically Engineered Runic Augmented Pseudo-Human, or SERAPHs are artificial humans created for the sole purpose of being the ultimate super soldier in their universe of creation. They combine advanced genetic manipulation, cutting edge cybernetics, and runic tattoos to take advantage of all three Branches of Technology. Each SERAPH is generally equipped with an integrated AI suite that allows them to overlay an AI matrix over their neural network to take advantage of their AI's processing power. It should be noted that SERAPH Augmentations extend the lifespan of a SERAPH to approximately 200 years, slowing down their aging, as well as make them optimal candidates for Aether, Blood, Shard, and Spark based abilities. Gabrielle's specialized implants are listed in the Combat Addendum.
-SERAPH Database/SERAPH-173 Gabrielle, Paraphrased by Dr. Michael Salvador

PHYSICAL EXAMINATION - 25 (DECEMBER 1, 2311 CS (City Standard))
Gabrielle is a woman (Aether-locked Age of 71) of vague Asian descent, with long, raven locks of hair, seductive chestnut eyes, and dazzling smile. (My assistant's words, not mine) She stands 6'3" (1.91 m) and weights in at 217 (98 kg). Gabrielle outperforms humans in every physical aspect, being able to consistently run at 27.3 mph (43.9 km/h) over long periods of time, sprint at a maximum speed of 45.6 mph (73.4 km/h), bench press 1060 lbs (480.8 kg) and squat 1570 lbs (712 kg) without supplementary equipment. Unlike many of the other SERAPHs, Gabrielle's cybernetics are far more discreet on account of her creators having access to more advanced technology. Still, she possesses the Spinal Interface Nodes fused with her thoracic and cervical vertebrae that stick out a quarter inch, as well as Nanomachine Nodes implanted in her wrists, neck, upper back, and lower torso. A Direct Neural Interface is implanted at the base of her head, taking the form of a port that sits flush with a plate against the skin of the head.

When first meeting Gabrielle, one would immediately notice the tattoos that all across her body and the scars they attempt to hide. The runic tattoos of various designs serve to draw attention away from the burn, bullet, knife, and surgical scars on her left arm, lower torso, and legs. Despite the scars and invasive cybernetics, her body is in an extremely healthy condition, with inhuman muscle density and metabolism. If one didn't consider her scars, Gabrielle may have very well been considered to have angelic beauty (Again, my assistant's words, not mine...and I am aware of the pun).

When off duty, Gabrielle tends to cover up her skin as much as possible, usually wearing form fitting jackets or long sleeved shirts to cover up her arms and leggings or skinny jeans to cover her legs. If she is on duty but not in combat, standard issue white military fatigues bearing the emblem of Seraph PSC, with a skin-tight techsuit underneath. While in combat, she dons her HELIOS exosuit that covers her from head to toe in advanced synthetic materials. (helios_exoskeleton_07.jpg)
-Legio Mortuus Senior Human Resources Manager, Dr. Michael Salvador

[/div][/div][div class="tabsContentOne tabsOne2" style="display: none;"][div class=Basic]PSYCHOLOGICAL EXAMINATION - 143 (OCTOBER 21, 2312 CS)
So, Gabrielle...how do I start? I guess the first thing I am legally obligated to mention is Gabrielle's Dissociative Personality Disorder. She is split into "173", "Akimoto", and "Gabby". Her 173 persona is the most dangerous of the three, showing significant psychopathic tendencies including lack of remorse, lack of empathy, manipulativeness, and a lack of patience for those who cross her way. 173 is the appointed "protector" of Gabrielle, taking control in combat and potentially traumatic scenarios to ensure survival. Akimoto is the most sociable and "normal" of the three, but only opens up to acquaintances. With her acquaintances, Akimoto is flirty, humorous, and friendly, almost like a normal girl in her twenties. The final personality is Gabby, the part of her that handles all of Gabrielle's traumas and insecurities. Gabby rarely shows except to those she is most intimate with. She's...a real mess, and I'm very concerned about how much more emotional pain Gabrielle can handle. I want to help her, but she is hesitant to open Gabby up to me. At the very least, she's found friends with the Lazarus and the Guardians.
-Leviathan Squad Psychiatrist Dr. Alexis Kuroki

BIOGRAPHICAL ENTRY - 07 (OCTOBER 16, 2312 CS)
Gabrielle was "born" from a test tube on the research ship Haven-07, but unlike many of the others, Gabrielle was born after the uprising against her creators, making her one of the youngest Seraphs. Her reason for existence was to be an infiltration specialist and a replacement for SERAPH-090. She was adopted by SERAPH-097 Abaddon and SERAPH-088 Michelle and trained by biological donor Gabriel-089 in combat and infiltration techniques. Gabrielle fulfilled her purpose flawlessly: hundreds dead from her assassinations, thousands of acts of corporate sabotage, tens of thousands of data drives stolen, and millions left none the wiser.

As time passed, Gabrielle decided retire from Seraph PSC at the age of 37 with CHERUB-385 Diane, settling on Diane's home planet, a backwater trade post. She had a happy retirement for about a year until Diane crossed a syndicate she had angered prior to joining Seraph PSC. They attempted to cut a deal with Diane and Gabrielle for their services as mercenaries and infiltrators in exchange for forgiveness, but both women refused. After a short period of attempted negotiations, the syndicate turned to threats, and when that wasn't enough, they decided that forgiveness was no longer an option. The syndicate burned down Gabrielle's home, killing Diane in the process. Though Gabrielle managed to escape, she was scarred and exposed as a synthetic human, effectively turning her into a second class citizen.

In grief, rage, and frustration, Gabrielle took it upon herself to track down and destroyed every last part of the syndicate. She managed to destroy the planet-wide syndicate by the end of the year, but after that, she had no choice but to resume her profession to make ends meet. By the age of 40, she managed to obtain the falsified paperwork and money she needed to leave for another planet. She ended up on planet locked in a siege with alien forces. There she awkwardly reunited with her father, Abaddon, and joined him in the planet's defense. Once the siege was broken, Abaddon left to travel.

Gabrielle remained on that planet for several more years, until she received a distress signal from Abaddon. Against her inclination to avoid Abaddon, she intermediately responded to save Abaddon. After saving her father, the two SERAPHs challenged those who placed Abaddon in danger the first place. Together, they challenged an entire army of raiders and made their suicidal last stand, almost bringing down the entirety of their target before succumbing to their wounds.

The two SERAPHs would've died in battle that day, but right as they slipped into the state in between life and death, Legio Mortuus intervened. The organization pulled them across dimensions to Ventus, where they were healed. In exchange for being saved, they were drafted into Leviathan Squad, where she met Ori. After 12 years of serving, Gabrielle was deployed to a different universe to follow a person of interest of Legio Mortuus. She spent 8 years in the Guardians Operations Team under Gunnery Sergeant Lazarus Huang before she was recalled to Leviathan Squad on account of an emergency.
-Inquisidores Archives, Paraphrased by Senior Human Resources Manager, Dr. Michael Salvador

[/div][/div][div class="tabsContentOne tabsOne3" style="display: none;"][div class=Basic]WEAPONS/EQUIPMENT:
Seraph CryP-A-OTB “Artemis” Tactical Bow
This oversized compound bow is Gabrielle's prized possession, a bow that once belonged to her significant other, CHERUB-385 Diane. Over the years, Gabrielle has upgraded the weapon to keep up with her needs on the battlefield. Among these upgrades are a holographic scope, stabilizer rods, ballistic computer, collapsible frame, and laser sight. This bow is capable of firing "trick" arrows such as thermite, EMP, and poison arrows on top of its standard carbon bodkin arrows. (cryp-a-otb_artemis_01.jpg)
Seraph FN-G57-S “Gabriel” 5.7mm Handgun x2
A pair of custom handguns designed by SERAPH-003 Gabriel specifically for stealth operations. They are customized with laser sights, red dot sights, suppressors, and extended magazines. They are chambered in 5.7x21mm "Silent Sonic" AP rounds, bullets designed to decease air density around itself so that they are able to travel faster without breaking the sound barrier. (fn-g57_gabriel_38.jpg)
Seraph HK-N556 "Nakir" 5.56x45mm Carbine
The Nakir is a standard issue Seraph PSC-produced carbine designed by SEAPH-107 Nakir. It comes standard with a 36 round magazine, an advanced recoil compensation system, electronic firing pin, and a smart link to Seraph exosuits. Gabrielle's is equipped with a silencer, laser sight, panoramic sight, angled foregrip and dual magazines. (hk-n556_nakir_20.jpg)
Smart AI "Uzume"
Uzume, is Gabrielle’s assigned Smart AI. It is a Smart AI optimized for running infiltration simulations and manipulating security systems. Uzume is generally able to disable digital locks, bypass firewalls, and disrupt surveillance systems, allowing Gabrielle to infiltrate most complexes without impediment.
HELIOS Exosuit
Hyper-Evasive Lethal Infiltration Operator Suit, or HELIOS is a Seraph-produced exosuit composed of a techsuit, an oversuit, polymer armor plates, and stealth cloak. The suit is made entirely of synthetic materials, allowing it to weigh in at only 42 lbs and be the ideal platform for new stealth technologies. The stealth cloak comes with a thermal chameleon system, ECMs, and active camo system, which when combined with Ama no Iwato Gabrielle is virtually invisible to all forms of electromagnetic detection. In between the techsuit and oversuit is an extremely compact exoskeleton that offers little more than a 50% increase in strength, but its low profile and weight are more valuable than output. The HELIOS also comes with Anti-Graviton nodes that reduce the effect of gravity on the wearer, consequently reducing their weight up to 250 lbs. (helios_exoskeleton_07.jpg)
POWERS:
AMATERASU/APOLLO
While in her 40s, Gabrielle was subject to an experiment that was meant to tap into the powers of Lesser Deities, the gods and mythological creatures depicted in ancient civilizations' mythology. In one experiment, Gabrielle was able to overcome the Lesser Deity Amaterasu while the deity was under the restriction of a rival deity. Later, she defeated the Minor Deity Apollo as he attempted to avenge Amaterasu. After defeating both Deities, Gabrielle absorbed portions of their souls, granting her the ability to manipulate solar radiation, light, photons, and hardlight.
Yata no Kagami/Mirror of Light
Gabrielle’s first and foremost defensive ability. She is able to create flying mirrors out of hardlight from thin air. Each mirror is able to generate a large hardlight shield or act as physical shields themselves to protect Gabrielle. Projectiles created by Kusanagi no Tsurugi/Vélos Tou Fotós are able to ricochet off of these mirrors with no loss of energy, and in fact, are able to be charge with energy them with additional energy.
Kusanagi no Tsurugi/Sword of Light
Gabrielle is able to create intricate hardlight weapons enveloped with light energy such as knives, swords, spears, bows, and arrows, from thin air nearly instantly. Each weapon's strength is dependent on how much energy Gabrielle uses to create them. The more energy she uses to create a weapon, the more resilient and more potent the weapons are. In addition, Gabrielle is able to imbue these constructs with special properties such as "Flashbang", "Explosive", and "Penetration".
Yasakani no Magatama/Jewel of Light
In order to use her powers, Gabrielle must use Aether processed by her body. This ability allows Gabrielle to convert solar radiation and light that touches her bare skin into Aether to be stored and used for her other abilities. This even includes all but the most powerful of Light magic and certain forms of directed energy weapons such as lasers. Compared to most beings of her power level, Gabrielle has a relatively low maximum capacity of Aether, but more than makes up for it for easy and speed of recuperation. While Aether does fuel her powers and sustain her body, it is not a permanent substitute for food, water, and oxygen.
Ama no Iwato/Shroud of Light
By manipulating the light around herself, Gabrielle becomes effectively invisible to visual detection, as well as any form of detection that relies on the electromagnetic spectrum, whether it be infrared, ultraviolet, or otherwise. This ability requires an immense amount of focus to maintain, so sudden movement, sufficient trauma, or usage of other abilities will disrupt her invisibility.
SERAPH Augmentations
All SERAPHs are provided extensive and invasive augmentations to ensure their combat superiority. These augmentations can be divided into three broad categories: Hardware, Wetware, and Manaware. Hardware includes cybernetic and implanted enhancements, Wetware includes genetic biological enhancements and will only list the effects of the modifications, and Manaware includes any form of magical enhancement.
Hardware
-Spinal Neural Interfaces
-Enhanced Direct Neural Interface
-Aluminium-Titanium Skeletal Implants
-Integrated AI Matrix Suite
-Nervous System Overhaul Package
-Physiological Upgrade Package
-Nanite Colony
Wetware
-Greatly Enhanced Muscular Density/Regeneration/Recovery
-Enhanced Stem Cell Production
-Enhanced Immune System
-Enhanced Metabolism
-Enhanced Vestibulo-Ocular Reflex
-Enhanced Pain Threshold
-Enhanced Cardiovascular System
-Retinal-Inversion Stabilizer
-Robust DNA Replication
Manaware
-Oculus Aquilae - Eagle Eye
-Tacet Gradus - Silent Step
-Blanda Oculis Meis - Alluring Eyes
-Cutis Clypeus - Shielded Skin
-Incognitus - Unrecognized
-Recuperatio - Recovery
-Venenum Lingua - Poison Tongue

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possible spoilers for modern warfare, but, well, it came out a while ago
captain price.jpg

Name: Captain John Price

Age: Unknown, 30-40

Canon: Call of Duty: Modern Warfare

Powers / Abilities / Equipment: Price is one of the best in the British SAS, an expert in marksmanship, combat, stealth, and tactics. Though he has lost his equipment, he is nonetheless resourceful enough to survive. Usually, he is equipped with whatever he needs for the mission, having access to equipment from all around the world.

Personality: "We get dirty, and the world stays clean. That's the mission." Price is practical, doing what is necessary whether someone sees it as immoral or not. He believes in putting his life, and possibly others' lives depending on who they are, on the line to protect the greater good. He doesn't hesitate to break the law, federal, international, or military, to do what needs to get done.

Short Bio: Price has been in the SAS for over a decade at least, and has been aiding Urzikstan freedom fighters in their fight for a while, making friends and connections along the way. In 2019, the Americans failed to capture a shipment of Russian gas, and Price was brought in to help defend London first and foremost. From there, over a period of time, he and others ended the threat and contained the situation. He had much left to do, and would like to get back to it, thankyouverymuch.

Team: Blue

Other Info: is a teddy bear
 

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