Blood Gulch Blues (Multi-Fandom Crossover RP) [CLOSED]

thatguyinthestore

Off to a Better Place


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This roleplay is part of the Chronology Series.

Please see our Discord Server for OOC Chat and further info.


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You wake up on what looks like a military aircraft. The last thing you remember is growing unbearably tired before passing out, with no recollection of how you got here. Any weapons you had on you are gone, and any powers you may have possessed seem to be absent as well. As you come to, a man appears on a projection screen and sums up your situation.

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“Yoyoyo dudes, dudettes, and dudeorinos! It's me, Vic, your local guideorino and best friendo! You lucky dudes and dudettes have been recruited to join the Red and Blue teams at Blood Gulch Outpost Alpha. Now don't you worry your pretty little faces, ‘cuz it ain't that hard, my homies. All you gotta do is kill the enemy!”

As the video shuts off and you land in wherever this "Blood Gulch Outpost Alpha" is, you encounter what are perhaps the two most dysfunctional teams in the galaxy:

The Red Team
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and

The Blue Team

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Just what have you gotten yourself into?

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1. Naturally, all of RPNations rules apply here.

2. Please be respectful of me, the gm. As gms, my word is law. If I feel the need to remove you from my rp for whatever reason, I will not hesitate to do so. That being said, I’m sure that it won’t come to that! If you feel the need to ask about something, feel free to do so!

3. No OOC talk in the IC, please. A Discord has been made for this rp as well as an OOC chat here on the site which will be made for OOC chatter, so please keep it out of the rp!

4. That being said, please no OOC drama in the rp. If you have an issue with someone, please take it to pms and discuss it in a civil manner.

5. However, if I find out anyone is bullying/harassing someone in my rp, I will not hesitate to remove you from my rp. We’re all here to have fun, guys.

6. This should be a given, but no godmodding/meta-gaming!

7. Players of all posting types welcome! Whether you’re a one-liner, para, multi-para, novella, first person, third person, or second person rper, you’re more than welcome to post here! That being said, please no text speak in your posts (“u” instead of “you”, etc.) and please try and be as grammatically correct as possible! I understand a few mistakes here and there, but please at least put some effort into your posting.

8. Duos (two characters per player) will be allowed, but they are limited to ten.

9. Please post at least once per chapter! Chapters will be updated every week-few weeks depending on how smoothly things go. If something comes up, dm me personally either on here or on Discord so we can work something out. Your character will be removed from the rp if inactive for extended periods of time.

10. A bit cliche, but have fun!

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This roleplay will focus heavily on a Team mechanic. Essentially, you will have the opportunity to join either the RED or BLUE Teams! The team you choose will heavily influence what you do throughout the rp, and while everyone more or less ends up in the same place, the objectives for your team each chapter will be radically different! The Red Team tends to go on more abrasive, offensive missions, while the Blue team tends to have more tactical, sneaky objective. So choose whichever fits your character best! Alternatively, you can go Solo! The solo team will play a major role later in the rp, and will act as hired mercenaries for either the Red or Blue teams each chapter. However, the solo team comes with one rule, which will be revealed later in the rp:

You MUST play a character who acts as a mercenary or hired assassin if you choose this! Think along the lines of Deathstroke or Boba Fett. Solo Team will be added to a group DM on Discord if you choose this team (or on RPNation if you REALLY don't wanna use Discord) so I can discuss your role in the plot. However, make sure that you have decided for sure which team you want by the time the thread goes up, because once it goes up, your team will be locked in place and you won't be able to switch! Also, due to the nature of the Solo team, it will have a smaller player cap than the Red and Blue Teams, so make sure you nab a spot before they're all gone!

RED: 20/20 FULL!

BLUE:
19/20

SOLO: 14/15

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Appearance: Self-explanatory. Just a picture is fine.

Name: What is your character's name? Do they generally go by an alias / nickname?

Age: Chronologically, how old is your character?

Canon: What does your character originate from? If your character is an OC, just say "OC". If your character is an OC specifically from an established canon, put the name of the canon and "OC" next to it.

Powers / Abilities / Equipment: What is your character capable of, and if they have notable items they carry around, like weapons, is there anything special about them? While I’ll be lenient with what to nerf and what not to, naturally, you know the drill. In any case, even just a Wiki link is fine.

Personality: What does your character act like, typically? Again, just a Wiki link is acceptable.

Short Bio: What is your character's backstory in a nutshell leading up to how they came to come here? Once again, pretty much just a Wiki link is acceptable.

Team: What team will your character be on?

Other Info: Optional. Just basically any extra info you feel is necessary that the GM should know about.

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Kameron Esters- Kameron Esters- as Captain Falcon (F-Zero) [Blue Team]
Chungchangching Chungchangching as Vitan (OC) [Blue Team] and Slamacow (Minecraft) [Blue Team]
2Bornot2B 2Bornot2B as Gripen (Girly Air Force) [Blue Team] and Shalltear Bloodfallen (Overlord) [Red Team]
DerpyCarp DerpyCarp as Lealan Deathweed (Starbound OC) [Solo Team]
Benedict Cucumberpatch Benedict Cucumberpatch as Sir Benedict Cucumberpatch (Classified) [Blue Team]
PolikShadowbliss PolikShadowbliss as Karma Darkon (OC) [Blue Team] and Odessa (OC) [Red Team]
Dylan.thomas7 Dylan.thomas7 as Goro Majima (Yakuza) [Red Team]
Gundam Watcher 27 Gundam Watcher 27 as Kohirumaki Karen (Gun Gale Online) [Red Team]
Sir Skrubbins Sir Skrubbins as Heavy (Team Fortress 2) [Red Team]
Atomic Chucklenuts Atomic Chucklenuts as Rex Salazar (Generator Rex) [Red Team] and Sora (Kingdom Hearts) [Red Team]
Topless Topless as Baby Bonnie Hood (Darkstalkers) [Solo Team]
FactionParadox FactionParadox as Saburo Kusanagi (OC) [Blue Team] and Dalek Scout 7570 Gamma (Doctor Who) [Red Team]
Hahli Nuva Hahli Nuva as Achilles (SMITE) [Solo Team]
darkred darkred as Aloy (Horizon Dawn Zero) [Blue Team] and Maya "Echo" Visari (Killzone Shadowfall) [Solo Team]
ConnorOfficials ConnorOfficials as Lilith (OC) [Blue Team]
GeorgeTownRaja GeorgeTownRaja as Monkey D. Luffy (One Piece) [Solo Team] and Rachel Roth (Teen Titans) [Blue Team]
SheaFlower SheaFlower as Akechi Touma and Saiki Kusuo (The Disastrous Life of Saiki K.) [Blue Team]
Superwholock Superwholock as Nero (Devil May Cry) [Red Team] and Salem Jay Nilson (Devil May Cry OC) [Red Team]
SheepKing SheepKing as Narancia Ghirga (Jojo's Bizarre Adventure) [Red Team]
SpaceRavens03 SpaceRavens03 as Fernando "Slayer" Duran (Rise of Incarnates) [Solo Team]
Ineptitude Ineptitude as Celty Sturluson (Durarara!!) [Solo Team]
animegirl20 animegirl20 as Amy Rose (Sonic X) [Red Team]
Riven Riven as Umbra (Warframe) [Blue Team]
Dragonlord318 Dragonlord318 as Logan (X-Men Origins) [Red Team]
Sayo-Nara Sayo-Nara as Lana the Braixen (Pokemon OC) [Red Team]
BoltBeam BoltBeam as Red Riding Hood (Mary Skelter Nightmares) [Red Team]
Veradana Veradana as Myrtle Ryder (OC) [Blue Team]
Marksman Marksman as Actus-199 (Warhammer 40k OC) [Red Team]
Gaius Danius Griinia Gaius Danius Griinia as Jun Hyuga (Fate OC) [Blue Team]
The Explorer The Explorer as Seiryo Teshigahara (OC) [Solo Team]
Jeremiah Jeremiah as Travis Touchdown (No More Heroes) and Miss Pauling (Team Fortress 2) [Solo Team]
ManyFaces ManyFaces as Lobo (DC Comics) [Solo Team]
Caffeine Freak Caffeine Freak as Biggie Cheese (Barnyard) [Red Team]
FoolsErin FoolsErin as Double Trouble (She-Ra and the Princesses of Power) [Solo Team]
Ferociousfeind Ferociousfeind as Pearl Pygmy (Splatoon 2) [Blue Team]
QizPizza QizPizza as Gabrielle Akimoto (OC) [Solo Team]
jigglesworth jigglesworth as Captain John Price (Call of Duty: Modern Warfare) [Blue Team]
P PopcornPie as Lucky (Whacked!) [Solo Team]
RedLight RedLight as Marcus Silver Pete Amsterdam Indigo Nautilus Tesla (OC) [Blue Team] and Kylo Ren (Star Wars) [Red Team]
FactionGuerrilla FactionGuerrilla as Kassandra (Assassin's Creed: Odyssey) [Blue Team]
Venom Snake Venom Snake as Snake (Metal Gear Solid/Crysis OC) [Solo Team]
StaidFoal StaidFoal as Corvo Attano (Dishonored) [Blue Team] and Megumin (Konosuba) [Red Team]
Maxiliase Maxiliase as Tony Montana (Scarface) [Red Team]
Birb Birb as Delta (OC) [Solo Team]
Senki Senki as Synder Dre (OC) [Blue Team]
Addicted to Coffee Addicted to Coffee as Cloud Strife (Final Fantasy VII) [Red Team]
Raynar Saassin Raynar Saassin as Doom Slayer (DOOM) [Red Team]
Rodan The Asexual Kaiju Rodan The Asexual Kaiju as Revan (Star Wars: Knights of the Old Republic) [Blue Team]
shio shio as Shio (OC) [Blue Team]
GearBlade654 GearBlade654 as The Guards Rifleman (Company of Heroes 2) [Blue Team]
Professor Spacecakes Professor Spacecakes as Toshinori "All Might" Yagi (My Hero Academia) [Blue Team]
Tibb-E Tibb-E as Tiberius Asletro (OC) [Red Team]
CocoaMarshmallow CocoaMarshmallow as Eric Fiamatta (Pokemon Mystery Dungeon OC)​
 
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Name: Douglas Jay Falcon

Alias: Captain Falcon

Age: Mid to late 30s

Canon: F-Zero

Powers / Abilities / Equipment:
  • Falcon Punch: After a short windup, Falcon releases a devastating fire-infused punch, he can also infuse the punch with lightning.
  • Falcon Kick: Dashes forward with a fire-imbued kick, launching foes, he can also perform this attack rapidly or add in the electric element into the kick.
  • Falcon Dive: Ironically named, If he comes into contact with anyone, he briefly grapples them before generating an explosion that launches them downwards whilst stylishly launching Captain Falcon further skyward.
  • Raptor Boost: Captain Falcon rushes forward and performs a fire imbued uppercut onto his opponent, an alternative to this attack takes more time, but doesn't make him flinch at most attacks.
  • The Gentleman: A three-hit punch, punch, knee combo, followed by a blindingly fast series of punches and finishing with a final blow that launches enemies.
  • Knee of Justice: A lightning-infused knee smash that deals devastating damage.
  • Heel of Shame: Captain Falcon raises his heel and knocks it down to the ground at rapid speed, this technique is best used for knocking someone off a ledge.
  • Flight Suit: Provides protection from physical trauma, extreme G-forces, and fire/heat.
  • Blaster Pistol: A pistol that fires lasers, rarely uses this, preferring his manly fists over guns.
  • Super Falcon: Douglas' enhanced form of the Blue Falcon, which can ignore gravity by practically levitating, but can also fire lasers, and spin around in a white aura, capable of ramming through other vehicles and thick metal walls.
  • Champion's Belt: A belt infused with the spirit of the Creator, three spectral beings (universal forces) that make up the entire universe. [DEBATABLE]
Personality: C.Falcon is rather outgoing aswell as extroverted. He's never one to back down from a challenge that he wasn't confident he could win. Whether it be a race or a fight. He can however tends to bite off more than he can chew from time to time

Short Bio: Douglas Jay Falcon is the Original Captain Falcon who was an officer in the Internova Police Force in the past. He is a resident of Earth, coming from the city of Port Town. His bounty hunting exploits have yielded him enough of a reputation that he has gained many enemies across the galaxy; to avoid the constant danger from his adversaries, when he's not racing or bounty-hunting he lives in seclusion in his personal island chain off the coast of Port Town. His need to shield himself from outsiders borders on paranoia (albeit not necessarily unwarranted), because whenever he wins a race he has to dash home to his islands with his award money before others can get him. Living comfortably in solitude in his islands, Captain Falcon practices his F-Zero racing with a separate track built on each one of his islands.

Team: Blue. On the count of his blue suit and vehicle

Other Info:
As a three private islands all to himself, each one with a custom race track
 
"Cuz' everybody knows, shits fucked!"
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The Cosmic Plaything:
Vitan Armerstrannie

Age:
24

Canon:
OC

Powers:
Jinx: An ability that reduces the luck of the target severely with a literal snap of the finger. The target might accidentally trip, their gun might jam or something heavy will fall on them just to name a few. She uses this all the time to get herself out of stupid situations or just to get the advantage against the enemy and it only lasts for 10 seconds until their luck goes back to normal.

Abilities:
+Determinator:
Her dire, unbelievably terrible life has toughened her up by a lot and she won't back down easily even if she gets beaten in an inch of her life. She's a pretty tough nut to crack, refusing to die despite the punishment she takes.
+Evasive:
The Girl has experience of being chased by dogs, thugs and other terrible things and boy, she can run, knowing a thing or two about parkour with skill on par with an expert since she's been running her entire damn life.
+Sneaky Bastard:
Vitan knows how to hide from danger and blend in with the shadows until the problem is gone and if she doesn't have anywhere else to hide, she just hides behind other people.

Equipment:
Butterfly Knife:
A simple ol' Butterfly Knife to defend herself, it's not the best weapon but it does its job whenever some asshole dares to assault her.

Personality:
Vitan is the very definition of a mess up; irrationally paranoid and painfully annoying. Just by looking at her appearance alone you can tell that she has a very grim outlook on life and who would blame her? She's been given the worse life has to offer thanks to her curse of bad luck. She tries to be this cool gal but is too awkward to act like one and often jumps to conclusions instead of taking time to look at the facts. Vitan is very delusional, believing that people are always plotting to get her despite having no proof if her suspicions are right. She can't sleep at night if people are around her since she thinks that they'll kill her when she's snoozing or maybe she'll think there's a plague that causes everyone to turn into bloodthirsty monsters except her just to name a few of her ludicrously paranoid thoughts.

Though she's mostly a raving madwoman, there are times when she's acting calm and collected when nothing bad is happening, being sarcastic in a joyful way but this is pretty rare. She stays crazy most of the time. She gets obsessed with people who show her a pint of kindness like how she gets obsessed over the little nice things of her life. The Cosmic Plaything daydreams in an unhealthy manner because she's a total escapist. She's fine with staying inside her cramp room forever if it means she can live a better life inside her head where she's the most beautiful and talented person in the world as a way to cope with how much of a mess-up she is.

Short Bio:
Vitan has been cursed with terribly bad luck for as long as she can remember being the most unlucky person to grace her city from childhood to adulthood. Something simple like returning a book from the library becomes a life or death situation and people don't want to be associated with her because of her reputation as a jinxed person. Thanks to the curse, she's been put through a lot of undesirable situations such as thugs mugging her, a bank robbery happening when she's inside and a brawl starting in a bar she's hanging out in and because of this she spends most of her days inside her home but the loneliness she's feeling is crippling her and her internet friends told her to fuck off to get an actual life so she decided to go outside and face her problems instead of running away from them even if it kills her.

Team: Blue

Other Info:
Vitan is not a serious character​
 
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Shalltear Bloodfallen
Age: 1000+
Canon: Overlord

Powers:
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Shalltear is considered to be the strongest among the Floor Guardians in Nazarick, excluding Gargantua. She has the highest overall stats among them, and her life-sustaining abilities allow her to easily outlast any one of them in single combat. She also has the most actual combat experience of all the Floor Guardians as her position means she is the first to meet any Player that invades Nazarick. It was noted by Ainz himself that she is confirmed to be a divine magic caster. However, the god in which she believes is completely different from the gods people worship. Shalltear’s skills were divided into the at-will and limited-use types.

Equipment:​
  • Spuit Lance: A Divine class item is given by her creator, Peroroncino. Each strike allows Shalltear to recover a portion of her lifeforce proportionate to the damage inflicted on the enemy. Deals striking damage, which has increased effects against undead.
  • Shalltear Bloodfallen's Armor: A legendary class item mainly equipped with Shalltear when she is in combat.
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Spells:​
  • Einherjar: Shalltear's trump card. A construct-type avatar almost visually identical to Shalltear. This Avatar can't use magic and some of the skills of the original, but its equipment and stats are the same.
  • Force Explosion: Sends an invisible shockwave towards the target.
  • Implosion: 10th tier magic. Causes the target to collapse or burst inward.
  • Life Essence: Allows the caster to view the health values of an enemy.
  • Magic Destruction: Destroys an object made by magic. The success rate of this spell was directly dependent on the spell-casting ability of its caster.
  • Mist Form: Changes the user's body into astral type, nullifying all enemy attacks, save for attacks that could hit astral entities.
  • Resist Break: Decrease the foe's Magical resistance
  • Vermilion Nova: A 9th tier spell. It is an attack the target with a pillar of flame. Deals Fire-based type of damage.

Skills (limited use)​
  • Impure Shockwave Shield: A reddish-black wave of force that spreads forth from the user's body. It may be used defensively against attacks, or offensively in close range. It is a skill which combined offense and defense. It may be used two times a day.
  • Purifying Javelin: It is a class skill used by Shalltear to create a gigantic lance of the holy element. Despite her own evil alignment, the javelin could still cause massive damage to her foes as a holy-based ranged attack. The javelin can also inflict a curse on the target upon hitting them. Most importantly, she could spend the extra amount of MP to imbue it with perfect accuracy and tracking ability. However, it can only be used three times per day.
  • Summon Household: A skill that allows her to summon a multitude of different familiars, such as Elder Vampire Bats, Vampire Bat Swarms, rats, Vampire Wolves, etc.

Personality:
Shalltear has a very flirtatious personality and is open with her sexual preferences, often to her peers' discomfort including her master Ainz. So far, she has displayed a preference for necrophilia, sadomasochism, and bi-sexuality. For that reason, Shalltear tends to make sexual advances towards undead like Yuri Alpha who tries to avoid her as best as she could. However, she dislikes rotting corpses. Despite her apparent shamelessness and honesty, she can be quite innocent about certain things. Shalltear also happens to be quite perplexed about her petite figure, which she attempts to cover up by using breast pads. Furthermore, she tends to easily misinterpret the old sayings of the 41 Supreme Beings and takes it out of context. As a true vampire, Shalltear is extremely proud and takes her position as a Floor Guardian very seriously. Yet, at the same time, she has no patience or tolerance for failure and would often burst into fits of rage at the sign of an unfavorable situation occurring. Shalltear will not hesitate to kill any servant who disappoints her; however, she will not punish others for failing in tasks that are impossible, to begin with. When Shalltear fails a mission, she tends to fall into a state of depression and can become very reflective of the sins committed by her.

Short Bio:
Shalltear Bloodfallen was created by Peroroncino. Peroroncino created and used Shalltear as one of the subjects of his own desires where he can act openly around his perversion and love of H-games. According to Shalltear, he had also programmed her to have a sibling-like feud with Aura, one of the dark elf twins who was created by his older sister, Bukubukuchagama. In the Light Novel, Momonga mentions that Shalltear was based on a few female characters from H-games played by Peroroncino.

Team: Red

Other info: Karma:-450
 
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Name: Lealan Deathweed

Age:22 (46)

Canon: Starbound OC


  • Powers / Abilities / Equipment:
    Powers:
    As a Floran, Lealan has a few innate gifts, including the uncanny ability to reverse engineer technology, survive with photosynthesis and eating, and being able to readily read and translate binary. She has superhuman stamina and strength, but as she is a plant, she is very flammable. She also has the uncanny ability to consume most any material, but prefers meat above all, and like all Florans, is readily cannibalistic.

    Abilities: Lealan has a Metal Skeleton, a pair of reactors implants, and three Ancient Techs she can use to her advantage.
    Blink is a short range Teleport.
    Particle Boost for flight (it is more like sliding through the air in a set direction).
    Energy Dash allows for a short boost in any direction for around 3 yards, it is able to be used in air or on the ground.
    For Lealan's more 'Legal' Tech's she has:
    Wall Jump: Allows the user to freely jump off walls like they are the ground, and one pulse jump off the air. the Pulse is refreshed upon landing.
    Spike Sphere: Compresses the user into energy and stores them into a spiked ball, which can roll along walls and ceilings as easily as the ground.

    Equipment: Here is where it gets complicated!! Lealan keeps a large assortment of gear on her for general adventuring, with plenty of space in her inventory for whatever crap she finds along the way.
    Asutero-Saberu DX: A blade made of a mysterious Rainbow. It can cut through the fabric of space, leaving a temporary tear that damages anyone who comes into contact with it.
    Adaptable Crossbow: A crossbow that can shoot several different types of bolts, that she can cycle between in a second. Bolt types are: Regular, Burn, Cryo, Shock, Poison, Gravity Pull, and Gravity Push.
    Dragon head Pistol: A Pistol gathered from the remains of the Robotic Bone Dragon. Can fire Fire bullets in a rapid fashion, or charge for a large exploding ball.
    Grappling Hook x2: A pair of Grappling hooks that Lealan uses to swing around for fun and exploring caves.
    Claw Gloves* x2: A pair of gauntlets with three massive clawed blades stick out of them. Often used while entrenched in her savage instincts
    Tiara: A Neural Suppressant that keeps Lealan fairly under control. While it keeps her from flying into a murderous rampage at the drop of a hat, it does not make her any more agreeable.
    Klux Staff: An ancient staff taken from a sacred temple. With it Lealan can summon a field of energy that makes others fall into a rampage, or summon energy diamonds and launch them to a target, they do not home.
    Neo Magnum-ZZZ: A laser pistol. Pew Pew Pew.
    Energy Pickax: A hard light pickax that springs from a handy little hilt. It is obsolete to Lealan with her Matter Manipulator, She just likes how it looks.
    Overdrive Guitar: An electric guitar that Lealan will diddle with when it strikes her fancy. She is surprisingly good at it.
    Red Stim Pack x 982: A syringe filled with a red fluid that provides brief, but rapid regeneration.
    Drill Spear: A rocket powered Drill on a stick, not used for combat, but to maneuver in a zero G environment when her Mech gets busted.
    Perfect Armor: This armor is unsettlingly perfect in appearance. It also protects Lealan and augments her power and stamina.
    Cooling EPP: An Environmental Protection Pack that shields Lealan from any and all hostile environments, from scorching heat, freezing cold, radiation, submersion, and the vacuum of space. it has the Peacekeeper III augment, which further boosts her defense and gives her a soft light in the dark.
    Matter Manipulator: A device Lealan can use to store and retrieve material from the world around her. It has been upgraded to it's maximum potential.
    Healing Water: Lealan keeps tons of Healing water in her matter manipulator, which slowly regenerates anyone submerged in it.
    Lava: Lealan has several tones of lava stored in her matter manipulator, for burning people and cooking.
    Water: Lealan has a swimming pool of regular water. Because she has a hoarding problem.
    Poison: A very strong poison. Lealan needs to clean out her inventory once in a while.
    Dirt: Lealan uses this to make walls, rarely. She mostly just has it sitting in her inventory because she would rather dig then find another tunnel to explore.
    Rock: It's like Dirt, but harder.
    Defense Turret x657 : A single placement turret Lealan can affix to any surface. They're not very sturdy, but can fire at a decent rate. Lealan has a distaste for using them, but will if she things it's necessary.
    Rotten food x 14: Aw dammit, I forgot to eat that!
    Red Sports Car Controller: It stores a Red Sports Car, that can hover a short distance of the ground. Because you can't pick up chicks with a tank.

Team: Solo

Other Info: Lealan has a Mech that she usually summons to fight in space. She also is used to being able to teleport to and from her ship freely, where she has a lot of supplies, from metal and jewels, to food, to cute outfits. Her ships teleporter is also able to up-link to any teleporter she visits, or has the co-ordinates to, and flags, for some reason. Never knew why you could teleport to flags.. Her crew members have a bad habit of dying though, she is down to one at the moment, her pet vine-snake.
 
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Name: Sir Benedict Cucumberpatch
Age: 2246534679900864321247875336765446765335678988543223577899098754322468899999...
Canon: Classified

Powers/Abilities/Equipment: Megaphone, Chalk, Rye Bread, a needle, 15 shoelaces, etc. Benedict is also known for having his Penguin assistant Josh at his person at all times. In Benedict’s universe, he had immeasurable physical powers as well as access to a secret organization/Mega corporation simply named “Them”. Due to his high-ranking position Benedict can command “Them” to do whatever he pleases. Benedict also cannot feel pain or fear, for he sees himself as the only thing one should fear.

Personality: Benedict is cold, calculating, ruthless, and proper. Everything Benedict does or says is final, and he will deal with the one person who disagrees. Benedict is also known for his....bizarre way of handling tasks.

Short Bio: Most information on Benedict is either classified, redacted, or simply unknown. But before the events of this RP, Benedict was caught on footage painting a fly buzzing around his office, then claiming “Ah....I, cannot wait to watch this paint dry....indeed.”

Team: Blue

Other info: (Redacted)

thatguyinthestore thatguyinthestore

Quote
 
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This except white hair and red eyes.

Name: karma darkon ”hunter”

Age: 30

Canon: Raptorverse OC (fancy way of saying just an OC)
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Powers/equipment/abilities

Shadow blend: Hunter can control and manifest shadows, including the ability to ensnare opponents and travel through them or in them.

Trained Assassin: Self-explainatory.

Equipment: Standard assassin gear, a sword whose material stops any regenerative properties, light bulletproof armour, Two pistols, a sniper rifle, EMPs.
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Personality: Hunter likes to see herself as calm and collected, as assassins should be. But there are times where she would deviate from that persona, especially when she is too relaxed or too out of her depth.

Short Bio: Hunter is the literal replacement of another much more serious character that belonged to another player; feel the need to get that out there. Hunter is actually a manufactured ”clone” of a high merc made by a military company who did not intend to pay said merc after he tried and failed to kill a certain asset. The rest of her history is unknown.

Team: Blue (prepares to be killed by Caboose)
 
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Name: Kara Zor-El

Age: 21

Canon: DC Comics

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Powers/Equipment/Abilities: Superman. Enough said. Has no equipment and from what I've seen, other than some martial art training, pretty useless without her powers.
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Short bio: crash landed on earth about twenty-five years after her cousin did.

Team: Red.
 
"Weapons?"
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Age:
Early 20's

Canon:
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Powers:
N/A
Abilities:
+ Swordsman:
He knows how to work a Sword when in battle. He has enough experience to hold his own against a good blade user.
+ Survival Skills:
He spent most of his life in the woods, he can live there for a long time without much trouble.
+ Quick and Fast Reflexes:
He's quick enough to dodge multiple sword slashes from a Wither Skeleton.

Equipment:
Iron Sword: It's not a diamond sword but it does its job correctly.
Magic Stick: Slamacow found this nifty magical staff when exploring an abandoned kingdom. It can turn things to ice with a touch and control dirt. It's full potential haven't been found out yet by Slamacow but it can control all kinds of elements.

Personality:
There's not much to talk about when it comes to Slamacow other than his immense curiosity for all things that are new to him. He's a pretty average guy when it comes to personality although he's a bit awkward. He's a dork in social situations thanks to him never really socializing at all, choosing to spend his days outside of civilization and he doesn't talk much because talking isn't his strong suit. He's a mellow fellow that likes to have fun or just relax, being a really simple man with really simple wishes. He has the heart of a traveler, always trying to satisfy his wanderlust, he cannot stay in one place for a long time because he feels that adventure is calling for him, trying to lure him into seeing new places that he's never seen before and he loves his strong need to have a brand new journey, he loves seeing places that barely anyone knows about and finding relics that rewrite history but he keeps his discoveries for himself and his two friends, he doesn't really look for anything big, he just wants to roam the world and have adventures.

Slamacow tries his best not to be awkward but he's just so goddamn socially inept that he can't help but be a mess up. He can be a total doofus at times and also incompetent despite having experience in adventures, he always gets himself in danger and he's kind of a coward when facing an enemy head-on, often relying on 'Tactical Retreats' to get himself out of danger but he will face his opponent when left no choice although running away from trouble when the right opportunity presents himself is his way to deal with problems when things get dire. He knows he's not that good of a fighter and he isn't going to gamble his life away in a situation that will most likely end up bad for him. He's not really a risk-taker and prefers more light-hearted adventures that won't lead to his death but he can't seem to stop getting himself into dangerous adventures because of how dangerous the world he lives in is.

Short Bio:
Slamacow is just another Minecraftian going on adventures with his two mob friends that he managed to befriend and many people have seen him and his crew of two come and go to different places. He's done it all in his perilous journey from running away from creepers, having a dance-off with a witch and escaping an abandoned kingdom overrun by silverfish and he shows no signs of slowing down in his adventures.

Team:
Blue

Creeper, oh man
So we back in the mine, got our pick axe swinging from side to side,
Side, side to side
This task a grueling one, hope to find some diamonds tonight, night, night
Diamonds tonight
Heads up, you hear a sound, turn around and look up, total shock fills your body,
Oh no it's you again,
I could never forget those eyes, eyes, eyes,
Eyes, eyes, eyes
'Cause baby tonight, the creeper's trying to steal all our stuff again,
'Cause baby tonight, you grab your pick, shovel and bolt again,
And run, run until it's done, done, until the sun comes up in the morn'
'Cause baby tonight, the creeper's trying to steal all our stuff again
Just when you think you're safe, overhear some hissing from right behind,
Right, right behind
That's a nice life you have, shame it's gotta end at this time, time, time,
Time, time, time, time
Blows up, then your health bar drops, you could use a 1-up, get inside don't be tardy,
So now you're stuck in there, half a heart is left but don't die, die, die
Die, die, die, die
'Cause baby tonight, the creeper's trying to steal all your stuff again,
'Cause baby tonight, you grab your pick, shovel and bolt again,
And run, run until it's done, done, until the sun comes up in the morn'
'Cause baby tonight, the creeper's trying to steal all your stuff again,
Creepers, you're mine
Dig up diamonds, and craft those diamonds and make some armor,
Get it baby, go and forge that like you so, MLG pro,
The sword's made of diamonds, so come at me bro
Training in your room under the torch light,
Hone that form to get you ready for the big fight,
Every single day and the whole night,
Creeper's out prowlin' - alright
Look at me, look at you,
Take my revenge that's what I'm gonna do,
I'm a warrior baby, what else is new,
And my blade's gonna tear through you
Bring it
'Cause baby tonight, the creeper's trying to steal all our stuff again,
Yeah baby tonight, grab your sword, armor and gold, take your revenge,
So fight, fight like it's the last, last night of your life, life, show them your bite,
'Cause baby tonight, the creeper's trying to steal all our stuff again,
'Cause baby tonight, you grab your pick, shovel and bolt again,
And run, run until it's done, done, until the sun comes up in the morn'
'Cause baby tonight, the creepers tried to steal all our stuff again
 
Last edited:
Creeper, oh man
So we back in the mine, got our pick axe swinging from side to side,
Side, side to side
This task a grueling one, hope to find some diamonds tonight, night, night
Diamonds tonight
Heads up, you hear a sound, turn around and look up, total shock fills your body,
Oh no it's you again,
I could never forget those eyes, eyes, eyes,
Eyes, eyes, eyes
'Cause baby tonight, the creeper's trying to steal all our stuff again,
'Cause baby tonight, you grab your pick, shovel and bolt again,
And run, run until it's done, done, until the sun comes up in the morn'
'Cause baby tonight, the creeper's trying to steal all our stuff again
Just when you think you're safe, overhear some hissing from right behind,
Right, right behind
That's a nice life you have, shame it's gotta end at this time, time, time,
Time, time, time, time
Blows up, then your health bar drops, you could use a 1-up, get inside don't be tardy,
So now you're stuck in there, half a heart is left but don't die, die, die
Die, die, die, die
'Cause baby tonight, the creeper's trying to steal all your stuff again,
'Cause baby tonight, you grab your pick, shovel and bolt again,
And run, run until it's done, done, until the sun comes up in the morn'
'Cause baby tonight, the creeper's trying to steal all your stuff again,
Creepers, you're mine
Dig up diamonds, and craft those diamonds and make some armor,
Get it baby, go and forge that like you so, MLG pro,
The sword's made of diamonds, so come at me bro
Training in your room under the torch light,
Hone that form to get you ready for the big fight,
Every single day and the whole night,
Creeper's out prowlin' - alright
Look at me, look at you,
Take my revenge that's what I'm gonna do,
I'm a warrior baby, what else is new,
And my blade's gonna tear through you
Bring it
'Cause baby tonight, the creeper's trying to steal all our stuff again,
Yeah baby tonight, grab your sword, armor and gold, take your revenge,
So fight, fight like it's the last, last night of your life, life, show them your bite,
'Cause baby tonight, the creeper's trying to steal all our stuff again,
'Cause baby tonight, you grab your pick, shovel and bolt again,
And run, run until it's done, done, until the sun comes up in the morn'
'Cause baby tonight, the creepers tried to steal all our stuff again

Goddammit Chung.
 

  • 1580241318623.pngReal Name: Goro Majima
    Titles:
    Mad Dog of Shimano​
    Lord of the Night​

    Age: 42 (Yakuza 2)

    Canon: Yakuza Series

    Personality: Majima is a resourceful, charismatic, and commanding individual. He has gained the respect of friend and foe alike, often with his ferocious abilities in battle. Despite being the patriarch of his own family - and later, lieutenant advisor to the sixth chairman, Daigo Dojima - he dislikes serious meetings and often finds a way to showily barge his way into them. He is shown to have a soft spot for his family members - even if he is prone to physically punishing them for their disobedience.

    He has a fierce, somewhat twisted sense of loyalty, especially when it comes to his rival-turned-friend, Kazuma Kiryu. Majima believes he is the only one entitled to kill Kiryu, and has nearly died trying to protect that right. In later games, it appears to become somewhat of a running joke between the two rather than a true threat. He respects physical power above all else, and often pesters Kiryu into fighting him to prove himself whenever a favor is asked of him.

    He commonly reminds others that he has standards to uphold as a yakuza, despite his theatrically unhinged persona, and states that he dislikes dishonorable men, especially ones that intentionally break rules. He is shown to go out of his way to help civilians that are put in danger by yakuza affairs, specifically women and children, who he has a soft spot for. Occasionally his sense of self preservation will win over his need to do the right thing, and unlike Kiryu, he is not above turning a blind eye to the suffering of others. If there is a chance that something will cause problems for himself or anyone close to him, he will not hesitate to throw others under the bus.

    His "Mad Dog" act is primarily inspired by three men - three paragons of the "tenacity" that he wishes to embody - that he comes to know in Yakuza 0; Homare Nishitani, a man who lives for the thrill, putting excitement and the pursuit of pleasure above all else, Wen Hai Lee who uses his strength to protect the ones he loves, and Tsukasa Sagawa, who, as Majima says, is "damn near immortal." To Sagawa, he vows to "have more fun and live crazier than any of 'em."

    He is polite and respectful by nature to civilians and to his superiors, and is surprisingly pragmatic, all three of which made him a fantastic businessman throughout his life, as shown by his success with The Grand and Club Sunshine, and later his construction company, Majima Construction. This also leads him to being favored by his superiors, sometimes against his will, as is the case with Tsukasa Sagawa.

    Majima loves baseball, and considers it a bonding activity, associating it with both Saejima and Kiryu. Nishida calls him sentimental, seeing him mope around before Kiryu plans to leave for Okinawa. He is shown to hold on very closely to the past, and never forgets a promise. He is loyal to a fault - particularly when it comes to Saejima, and later Kiryu - and will put anyone that he cares about above himself.

    Short Bio: While much of Majima's childhood is unknown, he appears to have joined the yakuza at a young age. The furthest scene into Majima's past has him talking with Saejima about an upcoming hit on behalf the Tojo Clan. The plan is to promote the Sasai Family to a higher position by carrying out a hit on the Ueno Seiwa Family Patriarch, whom has recently been released from prison and plans to rebuild his clan. Bringing with him a bag containing 6 revolvers - each loaded with 6 bullets, for a total of 36 shots - Majima discusses the upcoming hit with Saejima. Majima is concerned for Yasuko's safety, as it is guaranteed that both of them will end up in prison for their actions, but Saejima simply brushes him off, saying it's "bad luck."

    On the day of the hit however, Majima receives a phone call from Kazuo Shibata to forbid him from carrying out the assassination, as the Dojima Family refused to hold joint responsibility for their actions. When Majima refuses, saying that he will not abandon his oath brother Saejima, Shibata and his lackeys attack him. Despite his best efforts, he is overwhelmed by their numbers and ends up chained to a pole. Even still, Majima resists, refusing to bow to anyone but men he respects. His captor picks up a knife and gouges out Majima's left eye, before leaving him at the mercy of Shimano.

    Three years after the hit, Majima is held captive in Sotenbori, Osaka, under surveillance from Tsukasa Sagawa. During his later years in Osaka, after the Vacant Lot Dispute, he befriends Naoki Katsuya, an action film actor at the time, and marries Mirei Park, who is an aspiring idol at the time. However, his marriage with Park ends poorly, and Majima divorces her shortly after discovering that Park had aborted her pregnancy without telling him. It is implied that Mirei still harbors feelings for Majima years later, with the two planning to reconnect at Haruka's debut concert; it is unclear whether or not Majima returns her affections.

    Team: Red

    Other Info: "Right, wrong... Nobody's got a clue what the difference is in this town. So I'm gonna have more fun... and live crazier than any of 'em."

 
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Yeah boi! Reboot!

Appearance:
latest


Name: Kohirumaki Karen

Screen Name: Llenn

Age: 20, looks 10

Canon: Sword Art Online Spin-Off: Gun Gale Online

Powers / Abilities / Equipment:
While she currently has no weapons due to getting Isekaid, she is a small person, making her tough to hit, not to mention slight enhanced speed due to her small size. She can also use any weapon she gets her hands on, making her quite the dangerous "Child Soldier".

Personality: As Llenn, who Karen is currently, she is quite focused on objectives in combat, and she doesn't show any mercy. She's quite friendly outside of combat otherwise.

Short Bio: Left off when we last saw her, Karen had once again logged into GGO, but a small invitation appeared as soon as she joined. A team based match, where there could be lots of rewards? That doesn't sound too bad, until she hit accept and woke up in a cargo bay, with no weapons, and she felt more..... Alive than normal.

Team: Red. Pink is a shade of red. Red is the color of blood. Red is what got her nickname alias, "The Pink Devil".

Other Info:
Her alias is a call back reference to what Zeon Forces in Gundam UC called Amuro's RX-70 Gundam, "The White Devil"
 

  • heavy2.png
    "Ah, hah hah hah! Cry some more!"

    Name:

    Mikhail, A.K.A. Heavy

    Age:
    Unknown - likely late 40's.

    Canon:
    team fortress logo.png

    Personality:
    Like a hibernating bear, The Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanour with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy often confused with napping, the Heavy isn't dumb, he's not your big friend, and he generally wishes you'd just shut up before he has to make you shut up. Having gone to college, received a PhD and taught himself all the necessary skills for his career, make no mistake; though the Heavy may not be very skilled with the English language, he is often one of the best educated people in the room.

    The Heavy's general personality often depends on whether he is in battle or not. When he isn't, the Heavy can typically be seen as a strong, silent character - a big, tough man with a good heart. The Heavy is always at thought. Though some may perceive the Heavy as a big buffoon, he is constantly in thought. Of everyone in his team, he is the slowest and spends the most time thinking of things. He is very slow in decision making, meaning he can sometimes be caught in the dust, and oftentimes he finds himself looking at the bad over the good. When he catches his train of thought, however, his decisions are usually very considerate and well thought-out. He prefers depth in someone rather than shallowness. He has very heightened tastes and prefers eloquent things - instead of abstract or street art, he is type of man that would prefer fine art from the Renaissance.

    We can see the Heavy's warmer side from multiple examples through his lifetime; when he was a child, he attended an assassin's camp, where he witnessed a fellow pupil attack and hit a sparrow with a throwing knife. He held the sparrow in his hands until it died, and then held a funeral for it later. Most of all, he is very close to his family, visiting them at least once a month even through the harsh Siberian landscape, and sending most of the immense money he earns to their home so he can support them. The Heavy enjoys shooting and killing things at least in part because it was what he needed to do when he was young in order to protect himself - his reluctance to talk about his past comes from the fact that it was grueling and horrible in the Gulag, and that is why he works so hard to provide and protect his family and those he cares about - so they can have a better life than the terrors they had to endure.

    Despite this, he is a force to be reckoned with, since he will not stand for constant pestering, and is by far the most explosive of all his colleagues when angered. In battle, the Heavy is very loud and excitable - known for insulting and belittling his opponents and caring little for who gets in his way, likening them to "babies" and "tiny baby-men" - he becomes rather cruel, bullish and almost comical in nature towards his enemies, stopping at nothing to ensure they are cut down and often laughing all the way. He has an almost overly strong sense of justice, easily sent into a fleeting rage and insisting that those who have wronged him and those he cares about suffer before their death. He does not see this as inhumane or cruel - as far as he is concerned, he is just doing his job, and he sees what he does to bad people as simple justice.

    Short Bio:
    From the day he was born, the Heavy's life has been long, hard and toilsome. Born in the harsh, unforgiving Siberian lands of the Dzhugdzhur Mountains of the Russian Empire, the Heavy, young though he was, lived through the horrors of the Russian Civil War. The Heavy's father fought on the side of the counter-revolutionary White Movement against the Bolsheviks; upon the eventual defeat of the Whites, the Heavy's father was imprisoned and soon met the same fate as most who fought against the Soviets - executed. When the Soviets consolidated power, the young Heavy, his mother, and his three sisters were all sent to a north Siberian Gulag - as, in the government's eyes, they were the family of a counter-revolutionary, and were sentenced based on mere suspicion that they would oppose the government.

    It is likely here where the Heavy began to understand the horror of the Communist regime. During their time in the Gulag, the Heavy and his family were forced into various types of hard labour under the oppressive watch of Soviet guardsmen, day and night, usually in temperatures around -40 degrees Celsius. The vast majority of prisoners faced meager food rations, inadequate clothing, overcrowding, poorly insulated housing, poor hygiene, and inadequate health care. They were tormented and degraded from sunrise to sunset, barely kept alive on a diet of mouldy, stale bread and putrid animal scraps, worked to death in the mining or lumber camps, and then kept awake at night by the wails and cries of other prisoners - only made worse by the bed bugs and disease. With a worker's ration based on how much they worked, and refusal to do so often meaning death, even the strongest succumbed to the Gulags - the fact that the Heavy and his family survived is a testament to their sheer strength.

    The Heavy and his family lived in the Gulag for three months, until one day, in December of 1941, the Gulag was burned to the ground, and all of the prison guards were found to have been tortured to death. The Heavy was able to escape with his family, and, fearful that the men who took them would return, they retreated back to the Dzhugdzhur Mountains and lived in relative solitude. The Heavy became very protective of his family and became the largest provider for them - hunting bears for food, traversing harsh blizzards for supplies - there is nothing the Heavy would not do for his family. Despite the fact that, as his family grew, they became more capable of helping to provide as well, the Heavy needed to make money in order to support them. This is likely what caused Heavy to drift into the mercenary world.

    At some point, the Heavy studied Russian Literature and received a PhD in the subject.

    During the summer of 1968, the Heavy, along with eight other individuals - the Scout, the Soldier, the Pyro, the Demoman, the Engineer, the Medic, the Sniper and the Spy - were recruited by Redmond Mann, owner of Reliable Excavation & Demolition (R.E.D.) to participate in the so-called "Gravel Wars", doing mercenary work to seize the share of land belonging to his brother, Blutarch, left to the two by their deceased father - and engaged in constant conflict with the nine other mercenaries he also hired. The war was an intractable stalemate for 3 years.

    In 1971, after renting the Alamo and transporting it to New Mexico, Blutarch and Redmond attempt to call a truce as both agree that, due to their unceasing bickering and conflict, their deaths, even with their Life Extender Machines, loom over them and the Mann family line will soon die out. However, a third man soon entered the room, having murdered the engineers and guards present, and introduced himself as Gray Mann, their brother. He explained how he was separated from them at birth as an Eagle stole him from the nurse shortly after he spoke (immediately after birth) with their father.

    He went on to explain how, unlike how Redmond and Blutarch had their empires handed to them, he had to build his own from scratch. Gray told Redmond and Blutarch that he watched for one hundred and fifty years as they both wasted their father's fortune over an "asinine war, over worthless pits of gravel." He asked them to consider their true birthright, stating that it was "the only thing in this hell-blasted landscape actually worth fighting over" - referring to Mann Co., owned by a man named Saxton Hale and supplier of the Heavy’s, and R.E.D team's munitions, weapons, and general provisions. Gray Mann then murdered Redmond and Blutarch by stabbing them in the back, assuming control of both R.E.D and Blutarch's company, Builders League United (B.L.U).

    Gray soon made his move against Mann Co., sending a massive robot army to attack and seize all of the company's facilities three days after slaying his brothers. Saxton was too busy wrestling a Yeti to deal with the crisis himself, so he sent a video message to the R.E.D and B.L.U mercenaries informing them that with Redmond and Blutarch dead, the Gravel War had finally ended and they no longer had jobs. He then immediately re-hired the team, including Heavy, to defend Mann Co. against the robots. With the end of the Gravel Wars, the Robot Wars had begun, with the cooperating mercenaries successfully defending hundreds of Mann Co. facilities in the Badlands and worldwide.

    Team:
    red logo.png

    Other Info:
    In terms of the Team Fortress storyline, I will be using Heavy as if the Mann vs Machine Robot War is still taking place, since the period in the story which comes afterwards has not been finished yet.

    Heavy does not like Halloween, as he resents the fact that he is expected to spend the money he earns by risking his life every day on sweets, instead of using the money to feed and benefit his family.

    The Heavy once gave $7000 to a trick-or-treating child in order to get him to stop crying. He is a very rich man.

    He has given a name to every Minigun he owns, and even has a bed next to his specifically for his Minigun named Sasha.

    The Heavy is an avid coin collector. He likes to smelt down the coins in order to create custom bullets for his Minigun.

    The Heavy apparently likes women with red hair, though he claims that Sasha, his Minigun, is his only love.

 
Last edited:
Random Generator Rex picture #2.jpg

Name: Rex Salazar

Age: 17 to 18

Cannon: Generator Rex

Powers / Abilities / Equipment

Weapons: Using the Nanites (basically tiny machines) in his body, Rex can transform his body into a large arsenal of weapons that can help him in various ways; examples being giant fist, swords, buzzsaws, shields, a mini hovercycle, wings, and etc; moreover Rex can also use his Nanites to disable, control, or detonate machines, hack speakers to eavesdrop, you get the idea. If it's anything dealing with machines, Rex is a pro.

Equipment: Rex's goggles also come with an infrared, microscopic, and Nano vision (great for secret missions or seeing other people behind walls.)

Personality: Rex is a fun loving teenager who likes to let loose & have fun, but will know when to get serious when the stakes are high.

Short Bio: Rex was caught in a freak accident heavily injuring him, to save him from death, he was infused with Nanites, tiny living machines meant to enhance the human being in everyway. Long story short, it worked for Rex and even gave him the power to turn his body into machines and in the future, becomes the world's savior.

Team: Red

Other Info: Rex has a pet monkey named, Bobo Haha (not joking.)

Rex likes to relax a lot and just cool down.

Because Rex often spends time with Bobo, his jacket smells like Bananas

Rex almost died on Prom Night.

Rex cures the whole world of EVOS (basically mutated monsters) in the Season 3 finale, "Endgame."

Rex has an omega form but only uses it as a last resort.

Rex is very fluent in Spanish.
 
NPC CHARACTER SHEET COMIN THROUGH



Appearance
280px-Michael.png


"You spend your whole life runnin'... and then one day, your legs just give. And then suddenly, you can't run no more."

Name
Michael de Santa
(formerly Michael Townley)

Age
45

Canon
Grand_Theft_Auto_V_logo_-_transparent_background1.png


Powers / Abilities / Equipment
latest

  • Area Kill - While active, Michael enters a bullet-time-like effect, allowing him to slow time and gain the advantage in shootouts. By enhancing this skill, you increase its maximum storage capacity, which directly affects its duration. Michael's Special Ability lasts for 30 seconds when the Stat Bar for Special Abilities has been maxed out.​
Weapons Include
Pistol, Combat Pistol, AP Pistol, Stun Gun, Carbine Rifle, Assault Rifle, Advanced Rifle, Combat MG, Sniper Rifle, Heavy Sniper, Grenades, Sticky Bombs

All of which have handy wiki links for your convenience!

Personality
Michael is a very muddled person, even confused by his "good and evil" personalities. He spends an uncommon amount of time in his head, where he can comfortably think or reminisce about certain things or aspects that give him a brief moment of nostalgia from his glory days. Nevertheless, it also constrains him into a world of wistfulness and bewilderment as he ponders the reason why things aren't going in the direction he planned it would. Michael has an obsession for materialistic appearance and images, making it the main reason for why he dreamt of living out his Vinewood Dream with his family. He claims to Franklin that he has lived a repeated pattern of "Chase things, get em', hate em'."

Michael holds a deep-seated amount of self-hatred, due to him wanting to live a life that's a falsehood rather than coming to the conclusion that his troubling mistakes has garnished a great deal of misfortune upon himself, his family, and old friends and associates of his (his deal with the FIB is a prime example). The self-hatred gives him an exceptionally short temper that he doesn't know how to control, which fills him with rage and causes him to not think at times. One example would be where he caught Amanda having an affair with her tennis coach, Kyle Chavis. He chases Kyle to a mansion and pulls it off a hillside believing that it belonged to him (however, nearly everyone around Michael (except Franklin), including Chavis himself, knew that the mansion was too expensive for him to afford with his salary). Sarcasm is something that Michael firmly grasps because of the self-hatred, as he doesn't know how to respond to his family or friends properly at times without it. He indicates this in the mission Paleto Score Setup, where he proclaims that sarcasm is one of the only things he has left in this world that can't be taken away from him.

Michael is a highly egotistical and narcissistic person. He'll only be concerned about the issues he's being pulled through, instead of the situations that he constantly puts his family or his friends through and will often get unfairly defensive when someone rightfully criticizes him. A case in point of this wrong doing is shown in one of the many heated arguments he has with his wife, Amanda. At the start of Fame or Shame she castigates him for not giving her any support in raising their children and only wanting to cater to himself by Getting drunk, or you're staring miserably at the clouds, or you're out there doing God only knows what. He responds with the fact that he, Pulled you out of a midwestern trailer park, got you a big mansion in Rockford Hills, and that the only thing she'll have to worry about is What part of your body you want to have chopped off or sucked out again. Another instant is in the same mission, where Trevor chides him for letting Tracey humiliate herself on public television the way she did and labeling it as Poor parenting. Michael responds in a defensive manner, Yeah, thanks for the fucking feedback. It means a lot coming from you. The same goes for Lester and Franklin as well. During Predator, Trevor criticises Michael for instantly thinking about himself, claiming it is "typical" of him. During The Paleto Score, Michael argues with Trevor over the latter's kidnap of Patricia Madrazo, resulting in their exile in Sandy Shores to avoid the wrath of her husband Martin. Michael complains that Trevor is not making his situation any easier, with Trevor again criticising Michael for only thinking about himself. At the beginning of The Bureau Raid (Fire Crew entry), when Lester is explaining the plan to Michael, Michael describes it as 'a bit idiotic'. Lester explains that he tried his best and that Michael chose this method. He then claims that Trevor has a point about Michael "whining too much", to which Michael responds by giving Lester the finger. At the beginning of the Roof Entry setup for the same mission, Lester continuously reproaches Michael for his constant bickering about the former managing to still stay calm and collective as they're about to pull off a dangerous raid on one of the most secure buildings in the country. Michael gets annoyed to the point where he refused to give Lester's cane back to him unless he takes back everything he stated previously. Lester does so reluctantly. When Michael tries to pull the same bickering move on Franklin, the latter fires back at him with irritation, leaving Michael to apologize for now noticing how self-absorbed he's been.

Another of Michael's negative traits is his hypocrisy. He frequently scolds the people around him for their mistakes and habits but refuses to acknowledge his own. At the start of the mission Daddy's Little Girl, he criticizes Jimmy for slouching all day in front of the TV, playing video games and eating profusely, despite the fact he does almost the exact same thing. With Tracy, he denies her the opportunity to become famous by intervening against her wishes while actively currying favor with Solomon Richards to be a famous movie producer by working with unsavory individuals. With Amanda, he claims that she is wasteful with his money even though she notices that Michael's day trading is hurting the family finances during The Good Husband on their way home. He does the same thing towards Trevor, openly judging his will to maim, kill, and steal with ease and pleasure while not showing any signs of remorse, even though Michael himself shows little to no remorse for the various people he kills, while he actively provokes trouble with Simeon, Blake, Lazlow and Madrazo over petty issues his family has. During The Paleto Score, Michael complains to Trevor that he misses his family, with Trevor angrily retorting that Michael never paid them any attention and only misses them now that they've left him. Although he openly claims to his therapist that he does the same thing, he hides it underneath multiple lies, a few of them being that he doesn't enjoy the thrill of the action or that he doesn't hold a plain yet willfully strong addiction to chaos.

The see-through hypocrisy can simultaneously show how easily and massively dishonest he is. Whether or not it's with himself, his family or his friends, Michael displays difficulty when trying to convey the truth. For instance, whenever Trevor brings up a subject involving Brad, Michael will immediately yet vaguely change the topic and once Trevor realizes that Brad is dead, Michael continues to make lies about his grave being empty instead of it actually containing the former's corpse. Even after Brad's corpse is shown, Michael will unwittingly lie about his death, instead of coming out with the truth about the staged robbery that took place nine years ago, which causes Trevor to grow irritated and angry. At the end of the mission Surveying the Score, Franklin questions Michael's past relationship with Trevor to the point where Michael has to steadily ask him to stop, in hopes of covering his tracks and not letting Franklin catch wind of his deal with the FIB nine years ago and quite possibly letting Trevor know in the process.

His judgement calls will also cause negative repercussions. After being "green lit" by Martin Madrazo, he brushes it off, telling Franklin that he's known worse human beings. He then begins to take it back after receiving an astringent blow to his midsection with a baseball bat, which was delivered by Madrazo himself. He even declares Martin a terrifying psychopath. With Devin Weston, he wanted no part in Weston's plans to highjack several high-end vehicles, that is, until Weston promised to arrange a meeting with Michael's idol, Solomon Richards. After this, he makes the choice of keeping Devin in a positive mood in order to make sure that none of his business ventures are ruined, even if that means making Franklin work for Devin continuously without payment.

Despite all of the negatives, Michael does possess a good side to his personality. He is a very considerate individual, as he paid Franklin for doing what he was forced to do and drive through the front of his boss' business, even though the latter broke into Michael's mansion. Despite all the problems he has in his family, he dearly loves them but is frequently angered with Tracey's social life, Jimmy being jobless, lazy and a video game addict and Amanda spending most of his money and cheating on him. However, after reuniting with his family, Michael's family issues slowly started to dissolve.

It should also be noted that it's very clear that Michael cares for his friends more than he shows. If Franklin chooses to kill Trevor in the end, Michael will stop hanging out with Franklin because he is devastated by Trevor's death. If you choose to kill Michael, his extremely aggressive behavior towards Franklin shows that he loved him as a friend and can't believe Franklin didn't feel the same.

Being the opposite of Trevor, Michael is thorough and rational when it comes to crime. This makes others leave him to the planning and leading of robberies and missions, as he is usually the one to come up with a plan for a heist alongside Lester. He also shows consideration for people caught up in robberies. An example is that, if you choose to pose as guards for the Union Depository heist, Michael will give the guard he blackmailed a bar of gold for helping them get past security.

Michael will also always put his family's safety above anything else, going as far as to make a moral compromise with the FIB to ensure his family was not in danger. When Trevor first came back to find Michael in his house, Michael immediately put himself in front of Jimmy, not knowing what Trevor was going to do. When Devin Weston sent Merryweather to Michael's house to kill his family, Michael instantly abandoned his movie premiere to engage the hostile forces, rescue his family and subsequently move them to a new location. Michael's care about his family is finally reciprocated by Amanda towards the end of the game, at which time she makes him promise not to get killed.

Towards the end of the game, Michael has started to accept his borderline-sociopath personality, with him stating in the final cutscene of the Deathwish ending that he still hates himself, but at least he knows the words for it. Michael has also started to work on his anger issues when his family comes back and can be seen showing a great amount of regret due to the decisions he's made, becoming more truthful and open. This is evident when he hangs out with Franklin; he expressed great distaste for his decision to join the witness protection program, seeing as the decision itself was hollow and only created more problems as well as causing much more hatred for not only for himself but the people around him as well.

Short Bio

Literally too long to even copy/paste.

Team
Blue.

Other Info
Michael will be taken from after the events of GTA V's (presumably) canon ending, The Third Way.​
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Finally, I hope...

"I'll feel great after I kill everything in this world."

latest


Name:
Baby Bonnie Hood (or B.B. Hood for short)

Age:
14

Canon:
latest


Powers / Abilities / Equipment:
Click Here

Personality:
Click Here

Short Bio:
Click Here

Team:
Solo

Other Info:
If you're not human, you better run for your life.
 
"I have arrived! Point me towards our foes."

Appearance:

smite_achilles_by_scebiqu-dc3y3wc.jpg

Name: Achilles, Hero of the Trojan War.

Age: Immortal

Canon:
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Powers / Abilities / Equipment:



Personality: Achilles is many things. Arrogant, prideful, cocky. However, Achilles does have his heart in the right place. He can also be very loyal and honorable, fighting for the innocent and teaching those less skilled than himself how to use weapons or defend themselves.

Short Bio:

Team: Solo
 
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"And Christel called me an idiot for buying a universal fax machine off eBay for ten grand! Well who's laughin' now? The fuckin' thing WORKS! Haha!"

    • "Thank Christ I'm not stuck pushing a cart around like those shmucks on BLU Team."

      TravisTouchdown_TSANMH.png

      Age: 38

      Canon:


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Team: Solo
 
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Age:Unkown, human form looks around 20

Canon: Girly Air Force

Powers/Abilities/Equipment
'Gripen' is a human like manifestation of the Saab JAS 39 Gripen. Alone she can't do much but inside the cockpit she is a formidable opponent. Since she isn't limited by the human condition she is easily able to perform evasive high G maneuvers (like this ) like it's a Tuesday morning at the office . She has a 360 degree view in the cockpit and is capable of Electronic Warfare as she can jam enemy comms. The Gripen is armed with AIM-9 Sidewinder missiles,AIM-120 AMRAAM missiles, Bk.90 cluster bombs and a 27 mm Mauser BK-27 revolver cannon. The Gripen is also capable of using it's sensors for reconnaissance.

Personality: She is often shown to be lethargic and scatterbrained but manages to pull through.

Bio: Gripen

Team: Blue​
 
Appearance:
1899323.jpg
Self-

Name: Aloy

Age:
???

Canon: Horizon Dawn Zero

Powers / Abilities / Equipment:
  • Master Acrobat: Aloy is very nimble and can scale rock faces with ease. She is even quick enough to dodge charging machines.
  • Combat Prowess: Aloy was trained to fight by Rost, and is more than capable of taking on most human enemies as well as machines.
  • Master Archer: Aloy is highly proficient with the bow and arrow, having practiced since childhood under Rost.
  • Master Crafter: Aloy has an intricate knowledge of machines and can combine materials salvaged from them with natural materials in order to craft ammunition, traps, and tools. She is even able to fit override devices to her spear.
  • Expert Hunter: Even without the aid of the Focus, Aloy is an excellent tracker, being able to find a trail made by humans or machines.
  • Literacy in Ancient Language: Through use of her Focus, Aloy learned how to read the ancient glyphs of the Old Ones (English).
  • Equestrian: After acquiring a Corrupter's override component, Aloy can ride some of the Machines she reprograms, cutting her travel time in half.
  • Scientific Mind: Aloy has demonstrated skill at scientific observation and inference, correctly concluding, for example, that the Earth is a sphere and not flat from observing the shape that its shadow casts on the moon during a lunar eclipse. She routinely demonstrates curiosity and acute powers of observation (albeit enhanced by her Focus), reasoning and deduction, all traits of a competent scientist. This may be due at least in part to her genetic makeup: she is a clone of the exceptionally gifted Old One scientist Elisabet Sobeck.
  • Alpha Access: Being a clone of Elisabet Sobeck, Aloy has the maximum genetic clearance for all Zero Dawn facilities. This allows her to use the Master Override, as well as access any GAIA facilities that require Alpha clearance.


Personality: Aloy

Short Bio: Aloy

Team: Blue

Other Info: Optional. Just basically any extra info you feel is necessary that the GM should know about.


Appearance: 1580328024633.jpeg

Name: Maya "Echo" Visari

Age:
???

Canon: Killzone Shadowfall

Powers / Abilities / Equipment:
  • Echo is an excellent marksman and a proficient hacker. She is also skilled in hand-to-hand combat and wielding knives. Her intimate knowledge of the areas and routes in New Helghan were crucial when helping Lucas escape. She is capable of both marking and sniping with ease. Echo is adept at infiltration using her cloak. It's currently not known if she has the oratory skills and political charisma her mother and grandfather possess.
*Cloak that can make her invisible (as many times as she wants)

*Sta-61 sniper rifle.

Personality: Maya Visari

Short Bio: Maya Visari

Team: Solo

Other Info: Optional. Just basically any extra info you feel is necessary that the GM should know about.
 
Lilith.jpg
"I love freaking people out."

Name: Lilith
Age: 17
Canon: OC
Powers /Abilities / Equipment: Although she doesn't have any equipment on her she is able to conjure spirits from past lives and use them to attack enemies, she also has the power to possess people and objects and take control of them.

Personality: Lilith is usually pretty chill and laid back but also likes to pull pranks on people, she's also pretty lazy sometimes and can sleep almost anywhere, but she knows when to get things done.
Bio: Lilith was drawn by an unknown artist who was the first and last drawing she made before she passed away, years later her soul transferred to the drawing and is now known as Lilith.
Team: Blue
 
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Appearance: Monkey_D._Luffy_Anime_Post_Timeskip_Infobox.png

Name: Monkey D. Luffy

Age: 19

Canon: One Piece

Powers / Abilities / Equipment:

  • Immunity to seduction
  • Excellent tactical sense
    Haki
    Escape Artist
    Master Combatant
    Staff Proficiency
    Indomitable Will
    Supernatural Survivability
    Cunning
    Unpredactibility
    Combat Specialist
    Improvisation
    Charisma
    Gum-Gum Fruit grants him:
    Extraordinary Stretching Powers
    Absolute Flexibility
    Superhuman Strength
    Superhuman Durability
    Superhuman Speed
    Superhuman Reflexes
    Superhuman Stamina
    Superhuman Agility
    Advance Healing Factor
    Superhuman Endurance
    Superhuman Jumping
    High Acrobatic Skills

Personality: Monkey D. Luffy

Short Bio: Monkey D. Luffy

Team: Solo
 

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