-Binary-
The Duality of Humanity Juxtaposed against the Moralistic Interpretations of Modern Societal Norms and the Jungian Precepts of Right and Wrong.
By The Dark Wizard and Captain Hesperus
“This is the best this city? World? Has to offer?” he said, his powerful shadow-tentacles holding Supernova by the neck, high over Sunshine City. He smiled maliciously as he pulled off the hero’s mask, revealing his identity on national television for all to see.
With an almost derisive gesture, The Shayde’s dark energies hurled Supernova into the glittering glass tower that was the home of the Sunshine City World News Network. The broken superhero crashed straight through the windows, demolishing the intervening walls and exploded out of the far side, trailing shards of gleaming glass and clouds of pulverised breeze block. Supernova came to rest in a crater at the end of the long furrow he’d cut into Sun Park, the largest and greenest leisure park in the city.
The Shayde threw back his head in exultant laughter, showboating for the assembled media crews and helicopters that circled around the skyscraper he’d picked to be the site of his final victory over Sunshine City’s golden boy hero. He hung from the tendrils of his living shadow, watching as people gathered in the streets below to watch him in horror and awe.
“Hear me, pitiful citizens of this pathetic city! Your champion is broken and defeated, probably dead by now, and I, The Shayde, am triumphant! For too long I have sought a worthy opponent, someone who could challenge my almighty power. As yet, I have found only meager distractions, peuling pretenders who could not match me, The Shayde!!”
The images and words of the supervillain were televised across the country, across the globe at the speed of light, along with the first tentative images of Supernova’s twisted, bloodied body being carefully hoisted into the back of an ambulance by teary-eyed policemen. News anchors spoke in hushed tones about the devastating turn of events and continued their telecasts, speaking of a sudden spike in criminal activities; gangs who had long been suppressed by Supernova’s powerful presence were claiming territory; other supervillains were arriving in Sunshine City by the day, eager to stake a claim in the growing lawlessness. Sunshine City was rapidly becoming the crime capital of the world.
Somewhere else, some time later
A huge bank of monitors played back archived news reports from across the world, all of them caught up with the fall of Supernova. Some newscasters were saddened by the news, others scathing in their opinions that superheroes, and normal peoples’ reliance on them, were the root cause of supervillains. There were vox-pops of people from Sunshine City as well as official interviews with the Mayor of the city and the Chief of Police. Further video footage showed the decline of the city over the years following ‘The Fall Day’, small businesses being targeted by gangs offering protection, good police officers and public officials getting killed, bad officers and officials taking bribes, areas of the city becoming ‘no-go’ areas.
A gauntleted hand tapped a few keys on a keyboard and the screens went blank, before bringing up a number of personnel profiles. The profiles were in-depth, covering life histories that went back to birth, or as much as was recorded, of a number of superheroes. Recent pictures accompanied the reports of the heroes, both in costume and in their plain, everyday clothes. A cowled and hooded head nodded and a husky voice spoke for the first time, “Yes, they are the ones. They’ll be Sunshine City’s last hope, perhaps it’s only hope.”
- This game will be a chat game played on the amazing virtual tabletop environment at roll20.net which is free. This game will use Mutants and Masterminds 3rd edition.
- Players will start at Powerlevel 10.
- Sunshine City, the setting of this game will be created together the first time we all meet up as a group, so everyone can create factions and groups that the city can have. This game has no overall plot yet and the game will be shaped by the characters motivations and goals. Thus PVP is enabled, since players can do what ever they want in this game.
- At the start players should only have one character but as the game progresses, some heroes might fall and became villains. If this game picks up we can allow more players to join so we can have a dedicated villain group. You will be notified when you are allowed to have more then one hero in the world.
- The city will start at tone -2 which will be explained in a different tab.
- The game begins 30 years after the fall and disappearance of Supernova\
- Knowledge of the system is not required. All rules needed to run the game will be provided to you for free from an SRD that is open to the public. However you can acquire the books if you want. We will help you create your characters.
- Here is a free character sheet found on the official site.
- All characters will most likely be submitted through roll20 or through dropbox. Will let you know when we decidie.
- This game will be a chat game played on the amazing virtual tabletop environment at roll20.net which is free. This game will use Mutants and Masterminds 3rd edition.
- You should not start with any paired rating higher than 14.
- You can't link Weaken to any attacks.
- Minions(whether from Minion, Sidekick or Summon) are limited to the power level of the campaign -2, rather than the full power level, even if Heroic means they aren't treated as minions. If a player has multiple minions, they cannot be Heroic.
- You should not start with any paired rating higher than 14.
Mutants and Masterminds like comic books does not typically punish the hero with death. The Villian is most likely to capture you for some sort of sceheme or something. Even gun wounds will just incapacitate you and death other comes if someone proceeds to further harm you. Typically the Storyteller decides at at the beginning of a M&M campaign the lethality, however this world will be shaped by all your actions. So here is a system created by Lord of Chaos for our use.
Here is how tone will work, this can change at any time of course:
-10 City devolves into total chaos, government collapses and anarchy reigns
-09 "Heroes" are kill-on-sight
-08
-07 ALL weapons Go For The Kill unless explicitly nonlethal
-06
-05 "Heroes" are openly hunted by the law
-04
-03 Lethal weapons Go For the Kill
-02
-01 "Heroes" are distrusted
+00
+01 "Heroes" are accepted"
+02
+03+1 Hero Point for all players
+04
+05 "Heroes" are celebrated
+06
+07 +2 Hero Points for all players
+08
+09 "Heroes" are national celebrities
+10 City is a beacon of hope, light and progress
-.01 for each person killed, increased by -.01 for each power of 2
-(Size/20) for each building destroyed or extensively damaged
-.1 for each Villain victory
-.25 for each Character death
+.01 for each person saved, increased by +.01 for each power of 4
+(Size/40) for each building saved
+.1 for each Hero victory
+.1 for each instance of going to extreme lengths to preserve the life of an enemy
This template will be used for none mechanics and stats(which is what the pdf is for if you want to use that, or a document)
Name:
Secret Identity/Alter Ego: If any
Age:
Theme Song:
Appearance: In and out of costume if any.
Sexuality: This is here because certain social skills in the game only work on genders you are sexually attracted to and we do not want players to attempt to circumvent these rules by deciding that their character is suddenly a sexuality that would convenient them on the spot because it never came up before. Example: If your character is into females, females might get extra bonus into deceiving you depending on the skills they took.
Motivation: (Character motivations will be utilized to shape and determine the plot)What are your motivations and goals(Your goal no matter how secretive must be posted here, characters are expected to not cheat and not use out of character knowledge), if they ever change that will be documented in your character thread.
Profession: (What does your Character do for a living, if none explain why?)
Interests and Hobbies: (What does your character do outside of their profession)
Common Behaviors and Mannerisms: (These are things such as what your character does when they are stressed, angry or bored, that helps add to people's understanding of them)
Personality: (Is he/she an Optimistic? Are they easily stressed? - etc.)
Opinions: How you view the current state of the city, any group, individual etc, anything can go here, but you must have an opinion of something.
History: (How your character grew up and was treated, from birth until present)
If you are interested in participating please post below that you wish to join a long with the concept of your character and wish day/hours you think the group should meet up on every week.