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581379'Quote':
"Weather it's a Robot, Alien, or Magical Girl, It doesn't matter. I will kill it for the benefit of my employers." -Kirika explaining her reasons for killing


Name: Kirika Kure


Universe From: Mahou Shojou Puella Magi Orico Magica


Gender: Female


Species: Human


Bio: This the same Kirika from the Puella Magi Orico Magica series, but has been hired as an assassin. Her original memories are gone, replaced by artificially given ones that not only make her more dangerous as an killer, but also a sadist as well. This only shows during her transformed phase however.


Personality: When not in her Magical Girl form, Kirika tends to be a punk girl, not attending school, getting into trouble with street gangs, and listening to heavy metal music. She occasionally recalls memories about someone, but can't figure out who it actually is. In her Magical Girl form, she fights with savagery and brutality, enjoying the killing while doing so. She does tend to get a little angry when she has a mission shared with another assassin, and they fight over who gets the kill though.


Skills:

- Nothing really much to say on this.


Powers/Abilities:

Magical Girl form - Kirika transforms into a form more suitable for fighting by using her soul gem. In this form, she gains projected weapons (Claws), Flight, Super human reflexes, and super human speed. She also gets slight regeneration, but it doesn't work for lost limbs. Other weapons at her disposal are throwing knives, black ribbons that snag whatever it touches, and energy blades similar to light sabers (for robots mainly).

Suppression Barrier: Kirika can create several wards in an area that drains her opponent of all of their powers, rendering them having to fight through close up fighting with their fists or weapons. It can cover around four city blocks at most.


Weaknesses:

Any Girl with White Hair and green eyes she encounters may cause Kirika to freeze due to her memory flashbacks. This only lasts for around two minutes before Kirika pulls herself together.


Others (Trivia, Theme music, etc.):
If Magical Girl Assassins exist, Kirika is the first.

Kirika's unknown person she remembers is Oriko Mikuni, the main character from Puella Magi Orico Magica. It is implied she had feelings for her too.

Kirika wears an eyepatch only for cosmetic effect. She really has no issue with her other eye.

Kirika was originally thought to be an corrupted Sayaka Miki when she first showed up.
 
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Universe From:
teen titans // justice league // dc.

Gender:
female.

Species:
half-demon // half-azarathian.

Bio:
daughter of arella and trigon from dimension azarath. with the fear that raven would bring evil, Juris, a magistrate of Azarath, attempted to cast the infant Raven into Limbo, only to be destroyed himself. Azar, the spiritual leader of the temple, then took the young Raven under her personal tutelage, instructing her in the truth of her parentage, and in pacifism, meditation, and the submergence of her emotions to resist Trigon's influence, while perfecting her powers of teleportation, astral projection, and empathic healing. Later, after Azar's death (in which she entered another plane of existence), when Raven was plagued by prophetic dreams of Trigon and, defying her teachers, she confronted her demon father in Limbo at his bidding. Trigon spared her and Arella after satisfying himself that, upon his return when she reached adulthood, he could seduce Raven into becoming his ally. When Raven turned sixteen/eighteen, she sensed Trigon's power returning and fled to Earth. joined the teen titans after fleeing to earth and finding starfire in a battle with super-powered youths.

Personality:
she is quiet, moody, seemingly emotionless, studious, sarcastic, intelligent, brooding, grim, and troubled. she's the more mature one of the group and despite these negative traits of hers, she has a good contrast with her team, and is secretly very hopeful for the future.

Skills:

meditation // secrecy // hand-to-hand combat.

Powers/Abilities:
shadow manipulation // astral projection // [ advanced ] telekinesis // telekinetic construct // telekinetic force-fields // telekinetic teleportation // empathy // levitation

Weaknesses:
letting go of her emotions, especially her rage. though it seems powerful, this weakness could potentially corrupt the titan, making her vulnerable to attacks with more power than her own. if raven surpresses fear, she is unable to connect with her powers until she admits she is truly aftaid.
Her ultimate weakness is her anger. Other emotions aren't as Earth trembling as Raven's temper. Her anger is in the form of Trigon inside her mirror in Nevermore, then after defeated (to a point) the anger turns to another one of her, with her father's four red eyes and a red cloak. Anger is what changes her from her regular self to her demonic side practically every time. Another weakness is her dependence on her incantation, Azarath Metrion Zinthos. If a gag is placed over her mouth or if she's interrupted, she cannot complete her incantation and she cannot connect with her powers until the gag is removed, however, she has occasionally overcome this weakness through sheer will.

Others:
as far as i know, the other titans haven't been made, so if it's alright, lets just pretend they're on some special mission that had to leave raven behind.
 
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Universe From:
teen titans // justice league // dc.

Gender:
female.

Species:
half-demon // half-azarathian.

Bio:
daughter of arella and trigon from dimension azarath. with the fear that raven would bring evil, Juris, a magistrate of Azarath, attempted to cast the infant Raven into Limbo, only to be destroyed himself. Azar, the spiritual leader of the temple, then took the young Raven under her personal tutelage, instructing her in the truth of her parentage, and in pacifism, meditation, and the submergence of her emotions to resist Trigon's influence, while perfecting her powers of teleportation, astral projection, and empathic healing. Later, after Azar's death (in which she entered another plane of existence), when Raven was plagued by prophetic dreams of Trigon and, defying her teachers, she confronted her demon father in Limbo at his bidding. Trigon spared her and Arella after satisfying himself that, upon his return when she reached adulthood, he could seduce Raven into becoming his ally. When Raven turned sixteen/eighteen, she sensed Trigon's power returning and fled to Earth. joined the teen titans after fleeing to earth and finding starfire in a battle with super-powered youths.

Personality:
she is quiet, moody, seemingly emotionless, studious, sarcastic, intelligent, brooding, grim, and troubled. she's the more mature one of the group and despite these negative traits of hers, she has a good contrast with her team, and is secretly very hopeful for the future.

Skills:

meditation // secrecy // hand-to-hand combat.

Powers/Abilities:
shadow manipulation // astral projection // [ advanced ] telekinesis // telekinetic construct // telekinetic force-fields // telekinetic teleportation // empathy // levitation

Weaknesses:
letting go of her emotions, especially her rage. though it seems powerful, this weakness could potentially corrupt the titan, making her vulnerable to attacks with more power than her own. if raven surpresses fear, she is unable to connect with her powers until she admits she is truly aftaid.
Her ultimate weakness is her anger. Other emotions aren't as Earth trembling as Raven's temper. Her anger is in the form of Trigon inside her mirror in Nevermore, then after defeated (to a point) the anger turns to another one of her, with her father's four red eyes and a red cloak. Anger is what changes her from her regular self to her demonic side practically every time. Another weakness is her dependence on her incantation, Azarath Metrion Zinthos. If a gag is placed over her mouth or if she's interrupted, she cannot complete her incantation and she cannot connect with her powers until the gag is removed, however, she has occasionally overcome this weakness through sheer will.

Others:
as far as i know, the other titans haven't been made, so if it's alright, lets just pretend they're on some special mission that had to leave raven behind.

My weakness.... Black text.... (Dark theme is a playground of endless suffering if your partners use a font color darker than light.)
 
gasp omg i'm so sorry i'll fix that right up,

You don’t have to, I’m just an average person in the roleplay. I’m not an admin or anyone involved in accepting characters. Just commenting on how I can’t read that without highlighting.
 
i fixed it anyways so it's easier for everyone^^ ty for pointing it out!

Anyways, you seem cool. Actually, anyone who roleplays a character from a Cartoon Network show seems cool to me in general. I’m sorry to say that making the sheet is the easy part of this roleplay. If you get accepted, you gotta find an arc to fit her into, and that step can actually get pretty difficult and time consuming depending on the character.
 
Anyways, you seem cool. Actually, anyone who roleplays a character from a Cartoon Network show seems cool to me in general. I’m sorry to say that making the sheet is the easy part of this roleplay. If you get accepted, you gotta find an arc to fit her into, and that step can actually get pretty difficult and time consuming depending on the character.

Don't worry, I got her covered for the arc side of things XD
 
But anyways, (hopefully) welcome to Infinite Crises NIAMH NIAMH , hopefully you’ll have an easier time settling in than I did if you get accepted.
 
We also haven't even put into practice Camp Half-Realm XD

Yea, that honestly has kept slipping my mind. Mostly my priorities has been figuring out which of my characters is where and what they’re doing.
 
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"whatever. Joshua, put a cap in General Gobbledigook here."
Courier Six, Zion, when given the choice to kill Salt-Upon-Wounds

"I'm a ghost. I'm here to haunt you. oooooh...."
Courier Six, Boulder city, when asked how they are still alive by one of the men who helped 'kill' her

"Sure, just run as fast as you can and flail your arms about"
Courier Six, when asked if its safe to enter the artillery fields of Nellis



Name: Courier Six, Adeline Strauss

Universe from: Fallout

Gender: Female

Species: Human

Bio: Adeline was born at an unknown date in a backwater town in the New California Republic to a modest bunch of farmers working for one of the many wealthy brahmin barons within it. While her parents and siblings were honest, hardworking farmers and nothing more, Adeline was meant to walk a much different path, something that was apparent from a young age. As an adolescent, she was a crack shot and a brawler, and not much of a farmer in the slightest as she preferred to get herself tangled in bar fights over planting maize all day. At the young age of 14, she would leave home to wander the wastes, and never look back once as she began to walk a long, lonesome road that would end up throwing her at the center of a war for the very soul of the western wasteland.

Eventually, she would wind up in the Mojave, her travels before then fading from her memory, likely due to head injury. She would quickly take on a job as a courier for the Mojave Express, a job that seemed to suit her perfectly. For a time, things seemed to mostly go over smoothly for her, something that actually started to bore her as she more or less just ran to and fro across the Mojave Desert. Adeline was about ready to ditch the job when she was given what seemed like an easy and profitable delivery, one that convinced her to hang around for one last job. Unbeknownst to her, she was carrying a chip that could decide the very fate of the Mojave, if not all of post-war America, in her pocket. Even after she was intercepted, shot in the head, and left for dead, she didn't realize how vital the chip she had was.

What she did know, however, was that she was absolutely pissed off at having been shot and robbed, and she would be damned if she let anyone get away with screwing her over. Thus began her chase across the Mojave, killing anything that stood between her and revenge, whether they be Powder Ganger, Mutant or Raider. Incidentally, she would also gain the attention of the NCR as she just happened to be targeting their enemies in her path of destruction. At the same time, she would also build up a hatred of the legion, after seeing their brutal handiwork first had, and being talked down upon by a Legion Frumenatarii by the name of Vulpes Inculta. If it weren't for the man who shot her being at the top of her shitlist, he likely would have been, both for how brutally he had pillaged the town of Nipton, and also for being an arrogant ass.

Eventually, she would reach the New Vegas strip, and come close to killing Benny, the man who shot her, with him only barely escaping her. At this time, the war in New Vegas would begin to enter its climax, and she would choose to side with the NCR, over the Legion and Mr. House, and even over the chance to rule New Vegas herself, reasoning that sitting around the strip like a king would get awfully boring rather quickly. She began working with the NCR while chasing after Benny, following him right in to Caeser's fortress, and right into the belly of the beast as far as she was concerned. She would confront Caeser, and feigned allegiance to him long enough to finally kill Benny and get herself away from the Fort. As soon as she was away, it was open season on the Legion, and Caeser's Legion began to feel the same vengeance that the dregs of the wastes had been feeling ever since Adeline awoke from being shot. Throughout her travels, she would also pull together various misfits and outcasts from across the Mojave, forming a motley crew of deadly fighters, all of whom choose to follow her.

Around this time, she would begin to travel beyond the Mojave wasteland, going first to Zion, a part of the Grand Canyon, where Caeser's Legion was trying to expand northward. Adeline would put an immediate end to this, as she wiped out their puppets, the White Legs tribe, and bring peace to Zion. After this, she would move on to the Big Mountain Research facility, where she would receive numerous enhancements to her body that made her far more deadly, along with a significant amount of advanced experimental technology. She would then travel to the Sierra Madre Casino, bury it in rubble and come out with much of its stores of gold.

Finally, her travels beyond the Mojave would bring her to the hellish divide, and a final confrontation with the man whose footsteps she seemed to have been following in the past few months, and the man who seemed to be behind her receiving the package delivery job that would end with her being shot, as if he knew what was coming and wanted her to be at the center of it all. In the end, she wasn't entirely sure if she liked the answers she received from the man, but at the very least, she finally had her answers for questions that had hounded her for months, and she was stronger for it, and much more prepared for the coming battle for Hoover Dam, the battle that would determine who would rule the West.

Once back in the Mojave, she would set about closing any loose ends for the NCR as the battle for Hoover Dam approached, and she would rally various factions within the Mojave to the NCR's cause against the Legion, much to the dismay of the Legion. Eventually, the final battle began as the Legion launched their assault on the NCR held dam, and those who Adeline allied with would come to the NCR's aid. The Legion would be beaten back badly as they faced unexpected numbers, along with far more firepower than the NCR could have mustered on their own. Adeline would face down Caeser's top commander herself, Legate Lanius, and slay him in battle. With his death, the Legion's assault would falter completely, and they would be utterly incapable of launching another attack, as the NCR gained an undeniable advantage in the war as the Legion would start to recede.

Adeline was declared a hero by the NCR, but shortly after the battle, she would disappear once again, with many assume she left to wander once more. Where she roams, no one in wasteland knows.

Personality: Adeline is loud, brash and hotheaded women. She doesn't take shit from anyone, no matter who they are. If a deathclaw could talk, she wouldn't even let it talk down at her. She is sarcastic, with a relatively dark sense of humor. She is also incredibly loyal, and earning her loyalty will gain you an ally who would stand against all of the villains in hell with you. Adeline is very much a wanderer, she doesn't much fancy the idea of settling down, instead preferring on new things to fight and more people to save for the hell of it. She enjoys confrontation and danger, and as such, she is virtually impossible to faze. On top of all this, she is also quite intelligent and silver tongued, something that she will use to survive just as much as her more combat oriented skills. Adeline isn't one to rely on those around her for help, nor is she the kind of person to sugar coat things.

Skills:

Guns, Guns, and more Guns. And sometimes knives too: Adeline has a gift for tools of death, no matter what they are. A highpowered anti-material rifle? She can use atleast as good, if not better, than a veteran ranger. Plasma Rifle? She handles that so well you'd think she was an Enclave shock trooper. Revolvers? Well, there is a reason why she is famously known for using a .44 magnum. A simple machete or axe? If you are going to fight the Legion, you best be damn good with melee weapons.

Wasteland Medic: Adeline is not only more than capable of treating most kinds of wounds one can sustain, she can also do it with very little medical equipment, often being able to work with whatever may be laying around a room or what little plants may be in the surrounding area.

Jury Rigger: Adeline is a capable mechanic, and can fix most machines and weapons with very little on hand, since conditions in the wasteland often meant one would have to fix things with whatever is lying around as opposed to the actual intended parts.

Powers:

Monocyte Breeder Implant: An implant that gives the user minor regenerative abilities. While it can't heal broken limbs or rapidly heal a gunshot wound, it can greatly reduce recovery time and possibly save the user's life in a pinch.

Sub-Dermal Implant: An Implant that toughen's the user, making them far more resilient to damage, both blunt force and piercing kind of damage.

Various enhancement Implants: Adeline has various implants that modify her strength, agility, perception and endurance, making her far more deadly in both close range and long range combat.

Heartless: At the big mountain research facility, Adeline's heart was removed and replaced with a more efficient artificial one. She can no longer be poisoned, is harder to kill through chest wounds and her blood pumps more efficiently through her body.

Big Brained: Adeline's brain was removed during her adventures at the Big Mountain research facility, and while she did get it back, several of the facility's advanced technologies remained in her head, making her far harder to kill through head injury.

Reinforced Spine: Adeline's spine has been reinforced, making her more resilient and physically, far stronger.

Weaknesses:

Hotheaded: Adeline is a hothead, she is likely to rush headlong into a fight once she is pissed off, which is quite easy to do. Fortunately for her so far, she has been more dangerous than anything she has come across.
 
Appearance:
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'Quote':
"My name is Estelle, a LEGENDARY Hero that fights the wicked and protects the weak from the forces of darkness!"

Name: Estelle


Universe From: Hyperdimension Neptunia


Gender: Female


Species: Human


Bio: A Girl from Planeptune who claims to be the Legendary Hero. She travels the land, searching for rare weapons and doing Quests to become the strongest hero. She's also friends with Noire and Uni.

Personality: She's a Simple minded person, as well as Naive. She also views herself as the Main Protagonist, which can sometimes clash with Neptune due to her also being the Main Protagonist. She however has a strong sense of right and wrong, and fights to do the right thing.


Skills:
- Swordplay
-Sword and Shield Experience
- Agile
- Good at making friends with rivals.

Powers/Abilities:

Fourth Wall Awareness

LEGENDARY Flame Slash - Deals slashing and fire damage.

LEGENDARY Dragon Slash - Deals unblockable damage to Dragons

LEGENDARY Sparrow Slash - Spinning sword attack shaped like a tornado.

LEGENDARY Blow - Summons a beam of electrified light with her sword and slashes through the opposition.

Weaknesses:




Others (Trivia, Theme music, etc.):

LEGENDARY is a word Estelle uses in almost every statement she makes.

Estelle is based on the hero Edrik from the Dragon Quest series.
 
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Universe From:
teen titans // justice league // dc.

Gender:
female.

Species:
half-demon // half-azarathian.

Bio:
daughter of arella and trigon from dimension azarath. with the fear that raven would bring evil, Juris, a magistrate of Azarath, attempted to cast the infant Raven into Limbo, only to be destroyed himself. Azar, the spiritual leader of the temple, then took the young Raven under her personal tutelage, instructing her in the truth of her parentage, and in pacifism, meditation, and the submergence of her emotions to resist Trigon's influence, while perfecting her powers of teleportation, astral projection, and empathic healing. Later, after Azar's death (in which she entered another plane of existence), when Raven was plagued by prophetic dreams of Trigon and, defying her teachers, she confronted her demon father in Limbo at his bidding. Trigon spared her and Arella after satisfying himself that, upon his return when she reached adulthood, he could seduce Raven into becoming his ally. When Raven turned sixteen/eighteen, she sensed Trigon's power returning and fled to Earth. joined the teen titans after fleeing to earth and finding starfire in a battle with super-powered youths.

Personality:
she is quiet, moody, seemingly emotionless, studious, sarcastic, intelligent, brooding, grim, and troubled. she's the more mature one of the group and despite these negative traits of hers, she has a good contrast with her team, and is secretly very hopeful for the future.

Skills:

meditation // secrecy // hand-to-hand combat.

Powers/Abilities:
shadow manipulation // astral projection // [ advanced ] telekinesis // telekinetic construct // telekinetic force-fields // telekinetic teleportation // empathy // levitation

Weaknesses:
letting go of her emotions, especially her rage. though it seems powerful, this weakness could potentially corrupt the titan, making her vulnerable to attacks with more power than her own. if raven surpresses fear, she is unable to connect with her powers until she admits she is truly aftaid.
Her ultimate weakness is her anger. Other emotions aren't as Earth trembling as Raven's temper. Her anger is in the form of Trigon inside her mirror in Nevermore, then after defeated (to a point) the anger turns to another one of her, with her father's four red eyes and a red cloak. Anger is what changes her from her regular self to her demonic side practically every time. Another weakness is her dependence on her incantation, Azarath Metrion Zinthos. If a gag is placed over her mouth or if she's interrupted, she cannot complete her incantation and she cannot connect with her powers until the gag is removed, however, she has occasionally overcome this weakness through sheer will.

Others:
as far as i know, the other titans haven't been made, so if it's alright, lets just pretend they're on some special mission that had to leave raven behind.
She's in Count Gensokyo Count Gensokyo
 
Appearance:
latest


'Quote' (optional): "I'll die smiling! Cause if you ever think of me in the future, I want you to remember me smiling."


Name: Donquixote Rocinante, or Corazon


Universe From: One Piece


Gender: Male


Species: Human


Bio :
Donquixote Rocinante was born as a member of one of the 20 powerful noble families who ruled the world with an iron grip and were infamous for their extreme cruelty. His father gave up his title of World Noble, for which he was shunned from the headquarters of the Nobles, Mariegeois, because they considered non-Nobles to be lesser human beings. However, due to the reputation garnered by the World Nobles, they were hounded out of every country they ever visited, and had to live at various shantytowns around the outskirts of the city. Unlike his brother Doflamingo, who longed for his comfortable life at Mariegeois and was always begging to go back, Rocinante quietly accepted his new living conditions.

One day, his mother caught a sickness, and, having no money for a doctor, died in a rickety house. Rocinante's father, realizing he couldn't live like this, begged the World Nobles to take them back. However, they refused. The Donquixote family was accosted by the victims of the World Nobles, and the angry mob nailed both brothers and their father to a wall, and tortured them by stabbing them with pitchforks and sticks. They were eventually left for dead, but managed to escape.

After this experience, Rocinante's brother, Doflamingo, cursing his father's uselessness and cowardice shot him in the head with a pistol. Rocinante, shocked by Doflamingo's savagery and murderous intent, ran away from him. At some point in time, he was noticed and picked up by an Admiral of the Marines, who would train him to become a member of the Marines. Around that time, Doflamingo amassed a crew of extremely dangerous Pirates, which he called the Donquixote Pirates. They gained instant fame by stealing a battleship, and had a high bounty placed upon their heads.

16 years later, Rocinante returned to his brother and asked to join his pirate crew, and Doflamingo, happy for a trace of his true blood, welcomed him with open arms. He was granted a honorary position among Doflamingo's officers as Corazon, the Heart, and from then on that would become his name. The real Corazon was away on a secret mission, while Rocinante had his own mission, which was to gather information about the plans of his brother. Corazon swore an oath of silence, and acted as a mute around the Donquixote Pirate members, so that he would be left alone on his mission.

Since the Donquixote Pirates had become infamous, many kids from street gangs wanted to join, not knowing the dangers of a pirate life. So Corazon began to antagonize every child who attempted to enter until they quit the crew out of fear. Thus he developed a reputation as a man who hated children. He was never able to drive away two kids though, and they became permanent members of the Donquixote Family.

Sometime later, a small boy named Law came to join the crew. He had a disease that supposedly could not be cured and would kill him within three years. Doflamingo gave him an ultimatum: to fight with the Donquixote Pirates for 2 years and then he would get a position within the crew. Corazon missed no opportunities to savagely assault the boy, so that he would leave. Law became angry at the thought that an abusive cripple like Corazon was revered by Doflamingo, while he had to work by his skin and teeth to join the crew, and attempted to stab Corazon, but he survived. Doflamingo had sworn an oath to kill anyone who harmed his blood, and thus Law thought that his fate had been sealed. However, Corazon, even after getting stabbed, didn't mention the incident to Doflamingo, instead insisting that he had simply fallen, and Law was spared. After that day, the two became much closer.

One day, while Law was eating ice cream with the other two kids of the Donquixote Pirates, he revealed his true name, which contained the surname D. Corazon dragged Law to a back alley and revealed to him that he could speak all along, and also that D. was a surname feared among the World Nobles, and Doflamingo would stop at nothing to kill Law if he learned of that. Thus, the very next day, he whisked Law away, unwillingly, under the guise of treating Law's disease, which had become serious at this point. Every hospital he visited feared that Law's disease was contagious, and refused to treat him. Thus Corazon left a string of burnt hospitals on his way. After 6 months of this, Law became discouraged, and wanted to give up at treating the disease, but Corazon flatly refused.

Finally, he intercepted a signal from his brother that there was an extremely rare Devil Fruit, the Ope Ope no Mi, which could cure Law's disease. Doflamingo wanted Corazon to eat it, not realizing that Corazon had already eaten a Devil Fruit, but Corazon planned to give the Fruit to Law. He tipped the Marines off about the fruit, and promised Law that he wasn't a Marine, as Law hated them for genociding his country. Corazon got there before his brother did, and stole the Fruit from a no name Pirate. However, in the process, he tripped over a rock and fell right into the enemy base, where he was shot 20-30 times. He escaped and came back to Law, and hid his wounds so as to not worry him. He then made Law eat the Fruit.

Law discovered Corazon's wounds once he collapsed while travelling, and Corazon told him that he would die here, and to take a very important message scroll and give it to the first Marine he could find. Law desperately searched for a Marine to take the message and save Corazon, and he finally found one, However, that Marine turnedd out to be the original Corazon, Vergo, whose mission was to infiltrate the Marines. He savagely beat both Law and Corazon into a pulp, crushes the message, and then reveals Corazon's betrayal to his brother, Doflamingo. Corazon tells Law to go hide in a chest, and silences it with his Devil Fruit power.

Once Doflamingo reached him and meets face to face, Corazon recited the Marine Code as a guise of telling all to Doflamingo, but actually revealing to Law that he was a Marine. Law cried that it was obvious, and begged Corazon to stay alive, however no one could hear him. Corazon told him that he would without a doubt die on this island, and hinted at Law to escape from the chest. Doflamingo, not realizing the subtext, became incredibly mad, and shot Corazon 7 times in the chest. He survived on even as he was dying to let Law escape, since he knew that when he died, Law's cries would echo around the whole island. In his final moments, he hoped that Law would remember his smile.

And then he fuckin' died lol.


Personality: Despite his outward behavior of a violent man who dislikes children, he genuinely inherited his father's kindness, believing that his elder brother is a monster born evil and only acted cruel to children in the hopes of driving them away from following Doflamingo. He cared deeply for his birth family as he wept for his mother's death and cried when his brother was shot with an arrow. From his kindness, he did not possess any manners of a typical World Noble, and saw it his duty to stop his brother's madness, a sense of justice that led him to join the Marines as an undercover spy. Because of this, Rosinante was shown to be forgiving since he did not hold any grudge against Law for stabbing him in the back and even kept quiet about his transgression. When Law revealed his true name, he showed genuine concern and worry, even warning him about the danger that he was in. He was capable of compassion as he went as far as to go out of his way with both his brother and the Marines to take Law throughout the North Blue to find a doctor to cure the boy's disease and flew into violent rages whenever the doctors cave into prejudice on their incorrect belief that Law was a walking contagious disease.

Although his mutism and dislike for children were mere acts to hide his true self, the one attribute that was genuine was his clumsiness, easily falling for pranks and constantly tripping himself. He was also seen smoking, though due to his clumsiness, he accidentally set his own cowl aflame every time he tried to light a cigarette.

Skills: Rosinante has extraordinary endurance and durability from withstanding the torture from angry civilians even as a child, and simply sat unflinching for a while after being stabbed deep in the back by Law before tending to the wound later that day. In his usual clumsiness of falling down and setting himself on fire, Rosinante was completely unfazed by the damage he suffered, showing incredible pain tolerance. He managed to move and sneak away with Law even after having been shot multiple times and brutally beaten by Vergo with Haki enhanced strikes, although Vergo made it clear that he was not trying to kill them. After being fatally shot by his older brother multiple times in a badly injured state, Rosinante could cling to life through sheer will long enough for Law to escape under the influence of his power.

Despite his clumsiness, Rosinante was also a skilled and powerful fighter, being capable of taking Vergo's place as an executive officer in the Donquixote Pirates. He could knock out Diez Barrels with a single kick, with enough force to release the Ope Ope no Mi from his hand.


Powers/Abilities:
699

Rosinante ate the Nagi Nagi no Mi, a Devil Fruit that granted him the power to create an invisible soundproof field. Anyone inside the field cannot hear the sounds from the outside and vice versa. With this power he could deceive Doflamingo to make him think he was mute, since no one in the Donquixote Pirates knew that he had this ability. The use of this power gave him great advantage on his job of a Marine informant.

The fruit also allowed Rosinante to cancel out all sounds within a certain distance of him, allowing him to do things that would normally immediately attract attention, such as fire cannons and cause explosions. Using this power, he was able to break into a mansion filled with pirates, blow it up, and escape with a the Ope Ope no Mi without being noticed.


Weaknesses (If anything notable): While his Devil Fruit is able to cancel all sounds that he wishes to, it does not offer him any physical abilities. Also, if the user dies, or is otherwise removed from battle, i.e by being knocked out, the effects of his fruit will dispel. Like all Devil Fruit users, he cannot swim in saltwater, or otherwise cannot use his powers if drenched in saltwater. Corazon is also clumsy to the point of danger, once nearly getting killed because of his clumsiness.


Others:
  • Rocinante was the name of the horse of Don Quixote, protagonist of "El ingenioso hidalgo don Quijote de la Mancha" from Spanish writer Cervantes. This fits the Donquixote motif that their last name has. The word Rocinante in Spanish comes from Rocín, which means low-quality horse. The horse Rocinante is very clumsy, similar to the character.
  • The dynamic between Vergo and Rosinante resembles the film Infernal Affairs (and its remake The Departed) where a criminal is undercover as a policeman, and a policeman is undercover as a criminal, both working for the same underworld kingpin. It plays out in much the same way, with the undercover policeman being killed after finding the mole after going to him for help, and the police mole escaping and maintaining his cover only to be later killed in revenge.
  • Rosinante's favorite foods are cabbage, lettuce, and dried plums. He dislikes pizza and also shares Law's dislike of bread
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Universe From:
teen titans // justice league // dc.

Gender:
female.

Species:
half-demon // half-azarathian.

Bio:
daughter of arella and trigon from dimension azarath. with the fear that raven would bring evil, Juris, a magistrate of Azarath, attempted to cast the infant Raven into Limbo, only to be destroyed himself. Azar, the spiritual leader of the temple, then took the young Raven under her personal tutelage, instructing her in the truth of her parentage, and in pacifism, meditation, and the submergence of her emotions to resist Trigon's influence, while perfecting her powers of teleportation, astral projection, and empathic healing. Later, after Azar's death (in which she entered another plane of existence), when Raven was plagued by prophetic dreams of Trigon and, defying her teachers, she confronted her demon father in Limbo at his bidding. Trigon spared her and Arella after satisfying himself that, upon his return when she reached adulthood, he could seduce Raven into becoming his ally. When Raven turned sixteen/eighteen, she sensed Trigon's power returning and fled to Earth. joined the teen titans after fleeing to earth and finding starfire in a battle with super-powered youths.

Personality:
she is quiet, moody, seemingly emotionless, studious, sarcastic, intelligent, brooding, grim, and troubled. she's the more mature one of the group and despite these negative traits of hers, she has a good contrast with her team, and is secretly very hopeful for the future.

Skills:

meditation // secrecy // hand-to-hand combat.

Powers/Abilities:
shadow manipulation // astral projection // [ advanced ] telekinesis // telekinetic construct // telekinetic force-fields // telekinetic teleportation // empathy // levitation

Weaknesses:
letting go of her emotions, especially her rage. though it seems powerful, this weakness could potentially corrupt the titan, making her vulnerable to attacks with more power than her own. if raven surpresses fear, she is unable to connect with her powers until she admits she is truly aftaid.
Her ultimate weakness is her anger. Other emotions aren't as Earth trembling as Raven's temper. Her anger is in the form of Trigon inside her mirror in Nevermore, then after defeated (to a point) the anger turns to another one of her, with her father's four red eyes and a red cloak. Anger is what changes her from her regular self to her demonic side practically every time. Another weakness is her dependence on her incantation, Azarath Metrion Zinthos. If a gag is placed over her mouth or if she's interrupted, she cannot complete her incantation and she cannot connect with her powers until the gag is removed, however, she has occasionally overcome this weakness through sheer will.

Others:
as far as i know, the other titans haven't been made, so if it's alright, lets just pretend they're on some special mission that had to leave raven behind.
View attachment 581908

"whatever. Joshua, put a cap in General Gobbledigook here."
Courier Six, Zion, when given the choice to kill Salt-Upon-Wounds

"I'm a ghost. I'm here to haunt you. oooooh...."
Courier Six, Boulder city, when asked how they are still alive by one of the men who helped 'kill' her

"Sure, just run as fast as you can and flail your arms about"
Courier Six, when asked if its safe to enter the artillery fields of Nellis



Name: Courier Six, Adeline Strauss

Universe from: Fallout

Gender: Female

Species: Human

Bio: Adeline was born at an unknown date in a backwater town in the New California Republic to a modest bunch of farmers working for one of the many wealthy brahmin barons within it. While her parents and siblings were honest, hardworking farmers and nothing more, Adeline was meant to walk a much different path, something that was apparent from a young age. As an adolescent, she was a crack shot and a brawler, and not much of a farmer in the slightest as she preferred to get herself tangled in bar fights over planting maize all day. At the young age of 14, she would leave home to wander the wastes, and never look back once as she began to walk a long, lonesome road that would end up throwing her at the center of a war for the very soul of the western wasteland.

Eventually, she would wind up in the Mojave, her travels before then fading from her memory, likely due to head injury. She would quickly take on a job as a courier for the Mojave Express, a job that seemed to suit her perfectly. For a time, things seemed to mostly go over smoothly for her, something that actually started to bore her as she more or less just ran to and fro across the Mojave Desert. Adeline was about ready to ditch the job when she was given what seemed like an easy and profitable delivery, one that convinced her to hang around for one last job. Unbeknownst to her, she was carrying a chip that could decide the very fate of the Mojave, if not all of post-war America, in her pocket. Even after she was intercepted, shot in the head, and left for dead, she didn't realize how vital the chip she had was.

What she did know, however, was that she was absolutely pissed off at having been shot and robbed, and she would be damned if she let anyone get away with screwing her over. Thus began her chase across the Mojave, killing anything that stood between her and revenge, whether they be Powder Ganger, Mutant or Raider. Incidentally, she would also gain the attention of the NCR as she just happened to be targeting their enemies in her path of destruction. At the same time, she would also build up a hatred of the legion, after seeing their brutal handiwork first had, and being talked down upon by a Legion Frumenatarii by the name of Vulpes Inculta. If it weren't for the man who shot her being at the top of her shitlist, he likely would have been, both for how brutally he had pillaged the town of Nipton, and also for being an arrogant ass.

Eventually, she would reach the New Vegas strip, and come close to killing Benny, the man who shot her, with him only barely escaping her. At this time, the war in New Vegas would begin to enter its climax, and she would choose to side with the NCR, over the Legion and Mr. House, and even over the chance to rule New Vegas herself, reasoning that sitting around the strip like a king would get awfully boring rather quickly. She began working with the NCR while chasing after Benny, following him right in to Caeser's fortress, and right into the belly of the beast as far as she was concerned. She would confront Caeser, and feigned allegiance to him long enough to finally kill Benny and get herself away from the Fort. As soon as she was away, it was open season on the Legion, and Caeser's Legion began to feel the same vengeance that the dregs of the wastes had been feeling ever since Adeline awoke from being shot. Throughout her travels, she would also pull together various misfits and outcasts from across the Mojave, forming a motley crew of deadly fighters, all of whom choose to follow her.

Around this time, she would begin to travel beyond the Mojave wasteland, going first to Zion, a part of the Grand Canyon, where Caeser's Legion was trying to expand northward. Adeline would put an immediate end to this, as she wiped out their puppets, the White Legs tribe, and bring peace to Zion. After this, she would move on to the Big Mountain Research facility, where she would receive numerous enhancements to her body that made her far more deadly, along with a significant amount of advanced experimental technology. She would then travel to the Sierra Madre Casino, bury it in rubble and come out with much of its stores of gold.

Finally, her travels beyond the Mojave would bring her to the hellish divide, and a final confrontation with the man whose footsteps she seemed to have been following in the past few months, and the man who seemed to be behind her receiving the package delivery job that would end with her being shot, as if he knew what was coming and wanted her to be at the center of it all. In the end, she wasn't entirely sure if she liked the answers she received from the man, but at the very least, she finally had her answers for questions that had hounded her for months, and she was stronger for it, and much more prepared for the coming battle for Hoover Dam, the battle that would determine who would rule the West.

Once back in the Mojave, she would set about closing any loose ends for the NCR as the battle for Hoover Dam approached, and she would rally various factions within the Mojave to the NCR's cause against the Legion, much to the dismay of the Legion. Eventually, the final battle began as the Legion launched their assault on the NCR held dam, and those who Adeline allied with would come to the NCR's aid. The Legion would be beaten back badly as they faced unexpected numbers, along with far more firepower than the NCR could have mustered on their own. Adeline would face down Caeser's top commander herself, Legate Lanius, and slay him in battle. With his death, the Legion's assault would falter completely, and they would be utterly incapable of launching another attack, as the NCR gained an undeniable advantage in the war as the Legion would start to recede.

Adeline was declared a hero by the NCR, but shortly after the battle, she would disappear once again, with many assume she left to wander once more. Where she roams, no one in wasteland knows.

Personality: Adeline is loud, brash and hotheaded women. She doesn't take shit from anyone, no matter who they are. If a deathclaw could talk, she wouldn't even let it talk down at her. She is sarcastic, with a relatively dark sense of humor. She is also incredibly loyal, and earning her loyalty will gain you an ally who would stand against all of the villains in hell with you. Adeline is very much a wanderer, she doesn't much fancy the idea of settling down, instead preferring on new things to fight and more people to save for the hell of it. She enjoys confrontation and danger, and as such, she is virtually impossible to faze. On top of all this, she is also quite intelligent and silver tongued, something that she will use to survive just as much as her more combat oriented skills. Adeline isn't one to rely on those around her for help, nor is she the kind of person to sugar coat things.

Skills:

Guns, Guns, and more Guns. And sometimes knives too: Adeline has a gift for tools of death, no matter what they are. A highpowered anti-material rifle? She can use atleast as good, if not better, than a veteran ranger. Plasma Rifle? She handles that so well you'd think she was an Enclave shock trooper. Revolvers? Well, there is a reason why she is famously known for using a .44 magnum. A simple machete or axe? If you are going to fight the Legion, you best be damn good with melee weapons.

Wasteland Medic: Adeline is not only more than capable of treating most kinds of wounds one can sustain, she can also do it with very little medical equipment, often being able to work with whatever may be laying around a room or what little plants may be in the surrounding area.

Jury Rigger: Adeline is a capable mechanic, and can fix most machines and weapons with very little on hand, since conditions in the wasteland often meant one would have to fix things with whatever is lying around as opposed to the actual intended parts.

Powers:

Monocyte Breeder Implant: An implant that gives the user minor regenerative abilities. While it can't heal broken limbs or rapidly heal a gunshot wound, it can greatly reduce recovery time and possibly save the user's life in a pinch.

Sub-Dermal Implant: An Implant that toughen's the user, making them far more resilient to damage, both blunt force and piercing kind of damage.

Various enhancement Implants: Adeline has various implants that modify her strength, agility, perception and endurance, making her far more deadly in both close range and long range combat.

Heartless: At the big mountain research facility, Adeline's heart was removed and replaced with a more efficient artificial one. She can no longer be poisoned, is harder to kill through chest wounds and her blood pumps more efficiently through her body.

Big Brained: Adeline's brain was removed during her adventures at the Big Mountain research facility, and while she did get it back, several of the facility's advanced technologies remained in her head, making her far harder to kill through head injury.

Reinforced Spine: Adeline's spine has been reinforced, making her more resilient and physically, far stronger.

Weaknesses:

Hotheaded: Adeline is a hothead, she is likely to rush headlong into a fight once she is pissed off, which is quite easy to do. Fortunately for her so far, she has been more dangerous than anything she has come across.
Appearance:
View attachment 582222

'Quote':


Name: Estelle


Universe From: Hyperdimension Neptunia


Gender: Female


Species: Human


Bio: A Girl from Planeptune who claims to be the Legendary Hero. She travels the land, searching for rare weapons and doing Quests to become the strongest hero. She's also friends with Noire and Uni.

Personality: She's a Simple minded person, as well as Naive. She also views herself as the Main Protagonist, which can sometimes clash with Neptune due to her also being the Main Protagonist. She however has a strong sense of right and wrong, and fights to do the right thing.


Skills:
- Swordplay
-Sword and Shield Experience
- Agile
- Good at making friends with rivals.

Powers/Abilities:

Fourth Wall Awareness

LEGENDARY Flame Slash - Deals slashing and fire damage.

LEGENDARY Dragon Slash - Deals unblockable damage to Dragons

LEGENDARY Sparrow Slash - Spinning sword attack shaped like a tornado.

LEGENDARY Blow - Summons a beam of electrified light with her sword and slashes through the opposition.

Weaknesses:




Others (Trivia, Theme music, etc.):

LEGENDARY is a word Estelle uses in almost every statement she makes.

Estelle is based on the hero Edrik from the Dragon Quest series.

All accepted. Welcome aboard!
 
Appearance:
While she can technically look like anything she wants, she usually appears as a 13 year old girl with long brown hair, black eyes with gold pupils, pointy ears and feathery wings growing out of her lower back.


Name:
Mizar the Gleeful, aka Mabel Pines

Universe From (Series your character comes from. OCs are labeled as OCs):
Gravity Falls Equivalence AU

Gender:
Female

Species:
Demon

Bio (Short/Long, who gives a shit?):
Mizar's life was just like cannon Mabel's until the final battle with Bill Cipher. In her universe Mabel was directly responsible for his defeat but received his powers and became a demon as a result and the weirdness of Gravity Falls spread worldwide. She is now more than 400 having lived with her brother though 3 reincarnations so far.

Personality:
She is bright, cheerful, creative and somewhat childish. In addition her demonic nature has added a serious appetite for mischief. She also sometimes has trouble remembering how to people.

Skills (Things that a normal human could train to become proficient in):
Arts and Crafts of all kinds

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
-Selective omniscience: Sometimes she knows things other times she doesn't and she occasionally has to deal with large info dumps.

-World manipulations: as a fairly powerful demon Mizar is theoretically capable of anything. However if she tries to do anything too large she will be put into a weakened state where she is forced into a form where she resembles a sun with one eye until she can recover enough power to take human form. (for instance she one erased every copy of a certain book from existence and was stuck like that for a month.) For example she can create things, erase them, heal, shape shift, affect the weather, enter peoples dreams.

Weaknesses (If anything notable):
-If somebody does a summoning ritual she will be dragged from where ever she is and into their circle

-In order to use her powers to help someone else, she has to make a deal with that person, the thing offered must be equal or greater than what they want. (demonic bargains are the primary reason people summon her)

-If not summoned it takes more effort for her to physically manifest, as time has passed this has become less of a problem, but if, say, she had to have a hard fight she would need a deal so she could focus her power where needed. (lets say a drop of blood or bag of candy for six hours of easy solidity) of course if the fight is part of the deal she'll need more.

-because battleworld is artificial she can't warp time or space.(these would take to much power anyway
-when summoned with the proper protections, she is bound to the summoning circle until the summoner releases her. The protections must be without mistakes however.

-unless Mizar owns someones soul she can do nothing to it, and not even the most powerful of demons can destroy one.

-while in physical form Mizar can be injured and if so must use some of her power to heal.

-she cannot create life, that being said a magical imitation such as a crying sweater is fairly simple

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