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”An extra barrier or two... do you think that there are that few?”


Name: Yukari Yakumo


Universe From (Series your character comes from. OCs are labeled as OCs): Touhou Project


Gender: Female


Sexual Orientation (Optional): unknown, probably asexual


Species: Youkai


Bio (Short/Long, who gives a shit?): No one knows for sure how Yukari came to be. One popular theory stated that Yukari was once a normal human woman under the name Maribel Hearn, a woman with similar appearance and ability to Yukari herself. According to the theory, Maribel got thrown into the past and become a youkai using her own ability.

Nevertheless, Yukari had involved herself so many time in Youkai history, having lived for more than a thousand year. She initiated the first Genso-Lunar War to teach her fellow youkai that expanding their territory beyond Gensokyo is a bad idea. Since then, Yukari had been involved in various event in order to manage Gensokyo and the youkai living there. She initiated the Youkai Expansion Plan and at least took part in the creation of Great Hakurei Barrier.


Personality: A mastermind of highest degree, Yukari is the kind of person who makes other do her work for her through manipulating events and circumstances to her advantage. Because of that, she tend to just spend her days sleeping lazily and enjoy her life to the fullest. Even so, she still socialize enough to keep her connection to other strong youkai in Gensokyo. More often than not, her intentions are ambiguous, which often makes her unlikable to other. But even so, there's still a shed of simplicity within her otherwise incomprehensible mind. Yukari would always act on the interest of Gensokyo's safety, willingly involve herself directly whenever she saw a threat to Gensokyo. Yukari also seemed to have a streak of sadism, as she seemed to delight herself in the idea of punishing ‘bad kid’. Ultimately, she always make sure to keep her image as a “youkai that everyone feared”.


Skills (Things that a normal human could train to become proficient in):

-Highly intelligent, especially when it involves number. She usually use this skill to give her shikigami orders with complex computation, essentially increasing her shikigami power indefinitely.


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):

-Danmaku – Just as most of characters in Touhou, Yukari is also capable of weaving various complex patterns consists of numerous amount of bullets.

-Superhuman Strength – Being a youkai, Yukari is obviously stronger than normal human by many degrees. She is capable of competing with Suika, who is capable of shattering heaven.

-Boundary manipulation - Yukari's main ability. A versatile ability that allows her to manipulate various physical, metaphysical, and even conceptual boundaries such as day and night, life and death, master and slave, etc. Yukari described this ability as “having no weakness”, albeit there seems to be several limitation to this ability as she was unable to use it within Moriya Shrine.

-Onmyodo – Yukari is also an expert onmyoji, capable of binding several powerful shikigami at once.


Weaknesses (If anything notable): None notable.


Others (Trivia, Theme music, etc.) (Optional):
This is your forte Count Gensokyo Count Gensokyo
 
Marika Kato 01.jpg

“It’s time for some piracy!”


Name: Marika Kato


Universe From (Series your character comes from. OCs are labeled as OCs): Mouretsu Pirates


Gender: Female


Sexual Orientation (Optional): unknown, probably straight.


Species: Human


Bio (Short/Long, who gives a shit?): Born to the family of Kato, both of Marika’s parents were also infamous pirates before her mother, Ririka Kato, retired to raise young Marika.

One day, Marika learned that her father, Gonzaemon Kato, had deceased, and she was to inherit the position as the captain of space pirate ship Bentenmaru. Initially, Marika was rather reluctant to take the position. But after a certain incident where she and her friends in Yacht Club was hunted down by a certain armed transport ship, Marika agreed to become a space pirate.

Time passed. As Marika struggles to maintain the balance between her daily life as a high school student and her job as a space pirate, she received a job offer that could not be rejected. The job initially seemed like another ‘ship hijacking’, but then the true job was revealed when the Bentenmaru crew got themselves an unexpected guest under the name of Gruier Serenity, the seventh princess of Serenity royal family. The runaway princess then proceed to give the Bentenmaru a task: to locate a golden ghost space ship that wanders the vast universe. After quite some time, Marika and the Bentenmaru finally located the ghost ship. Inside, Gruier revealed that her purpose is to shut down an artificial womb which gave birth to the Serenity royal family, but she is faced by her twin sister, Grunhilde Serenity. Bickering and conflict ensues, but everything end up fine in the end as the womb is depleted anyway and both the Bentenmaru crews and Serenity military rescued one last lifeform the womb gave birth to.

Several while later, after a certain incident involving almost the entire crew of Bentenmaru sans Marika herself caught a disease which force them to be quarantined, Marika is forced to recruit the Hakuoh Yacht Club as her pirate crew to keep her pirate license active. It was initially a mess, but eventually Marika was indirectly and secretly helped by the actual Bentenmaru crews with a manual to handle the ship. Later on, the current Bentenmaru crews received an important job: to kidnap and rescue the former president of Hakuoh Yacht Club, Jenny Dolittle. But before Marika even able to initiate the mission, it turns out that Jenny herself had already escaped from her engagement out of conflict with her uncle, Robert Dolittle. Marika decided to take care of Jenny’s uncle by taking down Jenny’s fiancee, Junigh Coolph, and lure Robert out. Defeating Junigh had proven to be easy, however, Marika would’ve lost her negotiation against Robert had her orginal crew didn’t prepare her beforehand with various data about the latter. With her victory assured, Marika finally head toward Space University, where Jenny would be safe there.

After taking a lot of deserved rest and taking another job to secure a certain dinghy race competition called Nebula Cup, Marika was told about the presence of pirate hunter. Marika, having considered her options, decided to bait the pirate hunter herself. Her attempt, however, resulted in the destruction of Big Catch, another pirate ship which she supposed to escort, and she only survived the encounter when another even larger ship, a mobile fortress by the name of Parabellum saved her from her doom. The Parabellum captain, Ironbeard, also revealed the name of the pirate hunter: Grand Cross. Later, Marika was asked by her friend and fellow pirate, Chiaki Kurihara and her father Kenjo Kurihara, to help them forming a pirate alliance to resist the pirate hunter force. To do this, they headed toward the whereabouts of a legendary chef, Oyaji-san. The latter revealed that the legendary chef was actually his father. Still, Marika convinced the chef to coordinate a pirate gathering. The Bentenmaru was about to head to the gathering themselves, but got interrupted by the presence of Grand Cross. Despite the hindrance, the Bentenmaru managed to escape, although it need to be repaired and upgraded. In the meeting, Marika encountered the pirate hunter and the captain of Grand Cross herself: Quartz Christie. As the two had a battle of wit in the meeting, Ironbeard’s sudden appearance interrupted them as he wanted to ‘retrieve’ the Grand Cross captain. Even then, they eventually meet again, with Quartz taking three Grand Cross at the same time with her while Marika lead the entire of existing pirate fleet. Despite the technological and power disadvantage, Marika managed to defeat Quartz with the help of the fleet. Quartz escape while taunting the Bentenmaru captain, and the pirate alliance declared themselves victorious.

During the spring break before her third year, Marika took one particular job after seeing a certain familiar name, Kanata Mugen. Marika revealed that she inherited her father’s job from a certain Professor Mugen. After an unexpected encounter with a fake stellar captain by the name of Gilbert Necker and anomaly in the subspace, Marika decided to quickly return to her home planet and rest in Serenity guest house. The next day, Marika alongside Kanata quickly gather the Yacht Club members to solve the puzzle of Professor Mugen’s legacy. This reveal the location of a meteor called Hrbek Oda. After that, Marika visited the Lamp House. There, she met Chiaki who was about to warn her about the Yggdrasil group, which Marika already knew. She had a brief encounter with a Yggdrasil agent, Scarlett Cypher, before returning to Bentenmaru to head for Hrbek Oda. At the meteoroid, Marika was confronted by the Yggdrasil Group’s force before her mother comes to her aid. Kanata quickly abroad the subspace diver vessel Advaseele. Marika then helped Kanata one last time to descend into the X-point of subspace safely by retaliating against the pursuing Yggdrasil Group force. After the clash subsided and Kanata successfully reached the X-point, opening many new path for the FTL subspace transportation. After that, Marika’s adventure as space pirate as well as third year high school student continues...


Personality: Marika Kato can be described with three words; cheerful, optimistic, and charismatic. She is generally a friendly person, albeit can be rather clumsy and airhead at times. Even so, she is a cunning person, capable of adapting to every dangerous situation she was put in. Marika is also quite brave, not fazing even before a completely new threat, and it works to her advantage as she believe in decisions she had made.

As a captain, Marika wholeheartedly trusts her comrades, and always put her crew’s safety above all else. However, she is not above using them in risky and unthinkable move when it proves to be beneficial in the long run. If the situation demands, Marika would push her and her crew’s capabilities to the limit. Luckily for her, she knew her limit and would willingly ask for someone else’s help when it is necessary.


Skills (Things that a normal human could train to become proficient in):

-Excellent leader.

-Skilled pilot.

-Mildly trained in swordplay, handling firearms, hand-to-hand combat, spacewalking, electronic warfare, navigation, and model making (somewhat).

-Quite a talented chef herself.

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities): none.


Weaknesses (If anything notable):

-In the end, she is just a normal human with limited capabilities and stamina. Can’t really do much by herself as a captain.


Others (Trivia, Theme music, etc.) (Optional):
 
View attachment 550802

“It’s time for some piracy!”


Name: Marika Kato


Universe From (Series your character comes from. OCs are labeled as OCs): Mouretsu Pirates


Gender: Female


Sexual Orientation (Optional): unknown, probably straight.


Species: Human


Bio (Short/Long, who gives a shit?): Born to the family of Kato, both of Marika’s parents were also infamous pirates before her mother, Ririka Kato, retired to raise young Marika.

One day, Marika learned that her father, Gonzaemon Kato, had deceased, and she was to inherit the position as the captain of space pirate ship Bentenmaru. Initially, Marika was rather reluctant to take the position. But after a certain incident where she and her friends in Yacht Club was hunted down by a certain armed transport ship, Marika agreed to become a space pirate.

Time passed. As Marika struggles to maintain the balance between her daily life as a high school student and her job as a space pirate, she received a job offer that could not be rejected. The job initially seemed like another ‘ship hijacking’, but then the true job was revealed when the Bentenmaru crew got themselves an unexpected guest under the name of Gruier Serenity, the seventh princess of Serenity royal family. The runaway princess then proceed to give the Bentenmaru a task: to locate a golden ghost space ship that wanders the vast universe. After quite some time, Marika and the Bentenmaru finally located the ghost ship. Inside, Gruier revealed that her purpose is to shut down an artificial womb which gave birth to the Serenity royal family, but she is faced by her twin sister, Grunhilde Serenity. Bickering and conflict ensues, but everything end up fine in the end as the womb is depleted anyway and both the Bentenmaru crews and Serenity military rescued one last lifeform the womb gave birth to.

Several while later, after a certain incident involving almost the entire crew of Bentenmaru sans Marika herself caught a disease which force them to be quarantined, Marika is forced to recruit the Hakuoh Yacht Club as her pirate crew to keep her pirate license active. It was initially a mess, but eventually Marika was indirectly and secretly helped by the actual Bentenmaru crews with a manual to handle the ship. Later on, the current Bentenmaru crews received an important job: to kidnap and rescue the former president of Hakuoh Yacht Club, Jenny Dolittle. But before Marika even able to initiate the mission, it turns out that Jenny herself had already escaped from her engagement out of conflict with her uncle, Robert Dolittle. Marika decided to take care of Jenny’s uncle by taking down Jenny’s fiancee, Junigh Coolph, and lure Robert out. Defeating Junigh had proven to be easy, however, Marika would’ve lost her negotiation against Robert had her orginal crew didn’t prepare her beforehand with various data about the latter. With her victory assured, Marika finally head toward Space University, where Jenny would be safe there.

After taking a lot of deserved rest and taking another job to secure a certain dinghy race competition called Nebula Cup, Marika was told about the presence of pirate hunter. Marika, having considered her options, decided to bait the pirate hunter herself. Her attempt, however, resulted in the destruction of Big Catch, another pirate ship which she supposed to escort, and she only survived the encounter when another even larger ship, a mobile fortress by the name of Parabellum saved her from her doom. The Parabellum captain, Ironbeard, also revealed the name of the pirate hunter: Grand Cross. Later, Marika was asked by her friend and fellow pirate, Chiaki Kurihara and her father Kenjo Kurihara, to help them forming a pirate alliance to resist the pirate hunter force. To do this, they headed toward the whereabouts of a legendary chef, Oyaji-san. The latter revealed that the legendary chef was actually his father. Still, Marika convinced the chef to coordinate a pirate gathering. The Bentenmaru was about to head to the gathering themselves, but got interrupted by the presence of Grand Cross. Despite the hindrance, the Bentenmaru managed to escape, although it need to be repaired and upgraded. In the meeting, Marika encountered the pirate hunter and the captain of Grand Cross herself: Quartz Christie. As the two had a battle of wit in the meeting, Ironbeard’s sudden appearance interrupted them as he wanted to ‘retrieve’ the Grand Cross captain. Even then, they eventually meet again, with Quartz taking three Grand Cross at the same time with her while Marika lead the entire of existing pirate fleet. Despite the technological and power disadvantage, Marika managed to defeat Quartz with the help of the fleet. Quartz escape while taunting the Bentenmaru captain, and the pirate alliance declared themselves victorious.

During the spring break before her third year, Marika took one particular job after seeing a certain familiar name, Kanata Mugen. Marika revealed that she inherited her father’s job from a certain Professor Mugen. After an unexpected encounter with a fake stellar captain by the name of Gilbert Necker and anomaly in the subspace, Marika decided to quickly return to her home planet and rest in Serenity guest house. The next day, Marika alongside Kanata quickly gather the Yacht Club members to solve the puzzle of Professor Mugen’s legacy. This reveal the location of a meteor called Hrbek Oda. After that, Marika visited the Lamp House. There, she met Chiaki who was about to warn her about the Yggdrasil group, which Marika already knew. She had a brief encounter with a Yggdrasil agent, Scarlett Cypher, before returning to Bentenmaru to head for Hrbek Oda. At the meteoroid, Marika was confronted by the Yggdrasil Group’s force before her mother comes to her aid. Kanata quickly abroad the subspace diver vessel Advaseele. Marika then helped Kanata one last time to descend into the X-point of subspace safely by retaliating against the pursuing Yggdrasil Group force. After the clash subsided and Kanata successfully reached the X-point, opening many new path for the FTL subspace transportation. After that, Marika’s adventure as space pirate as well as third year high school student continues...


Personality: Marika Kato can be described with three words; cheerful, optimistic, and charismatic. She is generally a friendly person, albeit can be rather clumsy and airhead at times. Even so, she is a cunning person, capable of adapting to every dangerous situation she was put in. Marika is also quite brave, not fazing even before a completely new threat, and it works to her advantage as she believe in decisions she had made.

As a captain, Marika wholeheartedly trusts her comrades, and always put her crew’s safety above all else. However, she is not above using them in risky and unthinkable move when it proves to be beneficial in the long run. If the situation demands, Marika would push her and her crew’s capabilities to the limit. Luckily for her, she knew her limit and would willingly ask for someone else’s help when it is necessary.


Skills (Things that a normal human could train to become proficient in):

-Excellent leader.

-Skilled pilot.

-Mildly trained in swordplay, handling firearms, hand-to-hand combat, spacewalking, electronic warfare, navigation, and model making (somewhat).

-Quite a talented chef herself.

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities): none.


Weaknesses (If anything notable):

-In the end, she is just a normal human with limited capabilities and stamina. Can’t really do much by herself as a captain.


Others (Trivia, Theme music, etc.) (Optional):
Count Gensokyo Count Gensokyo Accepted in a heartbeat!
 
Yuzuriha 01.png

“I won’t run away anymore... and I have no more doubt. All I have to do now is to cut down anyone who disturbs peace. I’ve decided that when my mother gave me Ayame-chan.”

Name: Yuzuriha Sougetsu

Universe From (Series your character comes from. OCs are labeled as OCs): Under Night In-Birth

Gender: Female

Sexual Orientation (Optional): probably straight

Species: Human

Bio (Short/Long, who gives a shit?): Her family was once part of the organization known as Night Blade, but then they left the organization due to a fighting with another organization. Yuzuhira herself grew up as a carefree person and befriend Hyde. One day, due to a certain incident, her relationship with Hyde becomes rather awkward, and both haven’t met each other since then.

One day, she sensed a powerful surge of energy, and her story begun...

Personality: Yuzuriha held this persona of being cheerful and carefree. She rarely hold any grudge against anyone, so much so that she is even willing to forgive those who have harmed her friends. Yuzuhira seemed to be displeased of people who are overly conservative. She also only took any job she considers as fun on a whim, and despite being one of the ‘Guardian’ Yuzuhira does not consider herself as hero of justice. Behind that, however, lies a person who is serious at finishing her job. In a battle, she becomes a much more fierce person than her usual happy-go-lucky attitude. She is also quite bold and cocky.

Skills (Things that a normal human could train to become proficient in):

-Expert swordsmaster. She inherited her family’s sword-drawing style, Dual Moon’s One Blade Drawing Style.

-High stamina. Fought her way up to the Paradox without breaking any sweat.

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):

-Superhuman strength.

-the EXS of Falling Flower, called Avidya Long Night: Ainsel Lost allows her to move really fast almost to the point of teleportation. Mostly used to set up her place and draw her sword faster.

-Resistant against existence-erasing abilities, as she could roam the Hollow Night freely.

Weaknesses (If anything notable):

-She is a normal human in the end and despite her large pool of stamina, in the end it is still a limited one. Other than that, none notable.

Others (Trivia, Theme music, etc.) (Optional):
 
View attachment 551984

“I won’t run away anymore... and I have no more doubt. All I have to do now is to cut down anyone who disturbs peace. I’ve decided that when my mother gave me Ayame-chan.”

Name: Yuzuriha Sougetsu

Universe From (Series your character comes from. OCs are labeled as OCs): Under Night In-Birth

Gender: Female

Sexual Orientation (Optional): probably straight

Species: Human

Bio (Short/Long, who gives a shit?): Her family was once part of the organization known as Night Blade, but then they left the organization due to a fighting with another organization. Yuzuhira herself grew up as a carefree person and befriend Hyde. One day, due to a certain incident, her relationship with Hyde becomes rather awkward, and both haven’t met each other since then.

One day, she sensed a powerful surge of energy, and her story begun...

Personality: Yuzuriha held this persona of being cheerful and carefree. She rarely hold any grudge against anyone, so much so that she is even willing to forgive those who have harmed her friends. Yuzuhira seemed to be displeased of people who are overly conservative. She also only took any job she considers as fun on a whim, and despite being one of the ‘Guardian’ Yuzuhira does not consider herself as hero of justice. Behind that, however, lies a person who is serious at finishing her job. In a battle, she becomes a much more fierce person than her usual happy-go-lucky attitude. She is also quite bold and cocky.

Skills (Things that a normal human could train to become proficient in):

-Expert swordsmaster. She inherited her family’s sword-drawing style, Dual Moon’s One Blade Drawing Style.

-High stamina. Fought her way up to the Paradox without breaking any sweat.

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):

-Superhuman strength.

-the EXS of Falling Flower, called Avidya Long Night: Ainsel Lost allows her to move really fast almost to the point of teleportation. Mostly used to set up her place and draw her sword faster.

-Resistant against existence-erasing abilities, as she could roam the Hollow Night freely.

Weaknesses (If anything notable):

-She is a normal human in the end and despite her large pool of stamina, in the end it is still a limited one. Other than that, none notable.

Others (Trivia, Theme music, etc.) (Optional):
Accepted Count Gensokyo Count Gensokyo
 

b2uyhjouqmhfq25do6z7kcvegptf3g5i_hq.jpg
'Quote' : "I WILL NOT SUBMIT!"


Name: Mewtwo


Universe From: Pokemon


Gender: N/a (identifies as male.)


Sexual Orientation: Asexual


Species: Genetic Pokemon


Bio: Born in a laboratory from the genetic code of the legendary pokemon Mew and created by the evil team rocket to be a weapon for their leader Giovanni. Mewtwo has only ever had a negative view of humanity, not by fault of his own. His hatred had steered him to turn on Giovanni and his scientists, at which point he blew up the island they were on. Afterwards he spent nearly ten years preparing his revenge plot he built his fortress, gathered several pokemon as allies, and constructed his advanced machine. When he was ready he sent out invitations to all registered pokemon trainers then surrounded his island with a story that spanned hundreds of miles to act a buffer to prevent the weak trainers and their pokemon from attending. Afterwards he cloned the pokemon and threatened to wage war against humanity.

This attracted the attention of Mew. The two collided and after the sacrifice from a human boy named Ash ketchum his perspective on humans and thus his entire revence crusade was called into question. He and mew took his clones and left to find their own place in the world. It was shortly after this that mewtwo vanished arriving in this strange new world where he seeks to establish himself as the master of his own destiny.


Personality: Mewtwo has a bit of a warped perspective on life, he seems open and accepting of all forms of life, so long as they are not human. He tends to obsess over working himself in a position of power and very obviously hates to lose the upper hand, even in a debate. However he has been known to be moved by the sacrifices and emotions of others, even humans are able to surprise him sometimes. He trys to keep an open mind but isnt always up to par. However his burning hatred while milder than his early years can be tapped into during combat to free himself of inhibitions and moral resraints making him a deadly foe to face.


Skills:

Combat reflexes: Mewtwo spent many long years being trained by Giovanni as such he is excellent at perceiving and reacting to threats.

Investigative reasoning: After years of interacting with people who attempted to hide information from him, mewtwo has foind himself to be excellent at finding it anyway. He can read people even without reading their thoughts and hidden information never reamins hidden aroind him for long. Paired with his natural inquisitive nature and competitiveness this skill can be a pain to others.

Powers/Abilities:
Telekinesis- Mewtwos powers are centered around his telekinetic force. He has displayed incredible feats of both raw power and precision. Able to level a small island, or even gather electrons in the air for electric attacks. He has also been shown focusing his telekinesis into a condenced ball of volitile energy capable of blasting large craters in solid stone bleachers or walls. Even erecting forcefields capable of withstanding such attacks and even being used as powerful battering rams. He has also displayed the capacity to overpower other powerful Telekinetic foes such as Alakazam.

Telepathy- mewtwo has displayed powerful telepathic capacities as well, being one of the few pokemon who can communicate with humans using this very method. He has also displayed an ability to paralyze foes with a glare, lock away memories to Disable certain techniques, and even detect hidden enemies.

Super intelligence- mewtwo has displayed vast intelectual prowess. From crafting an intricate and massive building structure that was able to withstand a fight between himself and mew all while and army of cloned pokemon battled their originals. All the way to creating high tech automated pokeballs and a cloning machine that produced genetically superior clones. He has even displayed vast understanding of weather patterns as he was able to whip up a continental storm.


Weaknesses:
Honor and pride- Mewtwo may be intelligent and powerful but these things have shown to be a thorn in his side. He has overlooked potential threats thinking them below him. His honor wont allow him to back down even if he is losing and it can at times cause him to reject much needed help

Supernatural Forces- Psychic pokemon are weak against Darkness & Ghost type. This translates over into demonic, dark, spiritual, and magical energies as it is hard for him to understand and quantify these forces.

Others:


(Using mewtwo After the events of Pokemon the First movie.)



 
Last edited:
Appearance:
View attachment 552087

'Quote' (optional): "I WILL NOT SUBMIT!"


Name: Mewtwo


Universe From (Series your character comes from. OCs are labeled as OCs): Pokemon


Gender: N/a (identifies as male.)


Sexual Orientation (Optional): Asexual


Species: Genetic Pokemon


Bio (Short/Long, who gives a shit?):


Personality:


Skills (Things that a normal human could train to become proficient in):


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):


Weaknesses (If anything notable):


Others (Trivia, Theme music, etc.) (Optional):

Appearance:
View attachment 552088

'Quote' (optional): "The moment you blinked was the moment you lost."


Name: Martin Quinnton Meletees


Universe From (Series your character comes from. OCs are labeled as OCs): OC universe Earth Y-2359.


Gender: Male


Sexual Orientation (Optional): Heterosexual


Species: Human/Binarian


Bio (Short/Long, who gives a shit?):


Personality:


Skills (Things that a normal human could train to become proficient in):


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):


Weaknesses (If anything notable):


Others (Trivia, Theme music, etc.) (Optional): View attachment 552089

Appearance:
View attachment 552086

'Quote' (optional): "I am not here to be your enemy, but if thats what you want far be it from me to deny you."


Name: Hercules


Universe From (Series your character comes from. OCs are labeled as OCs): Marvel Universe 616


Gender: Male


Sexual Orientation (Optional): Bisexual


Species: Olympian


Bio (Short/Long, who gives a shit?):


Personality:


Skills (Things that a normal human could train to become proficient in):


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):


Weaknesses (If anything notable):


Others (Trivia, Theme music, etc.) (Optional):
keep the CS's separate.
 
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'Quote' (optional): "The Lion of olympus is on the prowl."


Name: Hercules


Universe From (Series your character comes from. OCs are labeled as OCs): Marvel


Gender: Male


Sexual Orientation (Optional): Bisexual


Species: Olympian God


Bio (Short/Long, who gives a shit?): The Demigod hero of Greek mythos hercules is a name synonymous with strength and power. Spending many long centuries on olympus after his completion of the 12 labors earned him his goodhood. He occasionally would Visit earth to aide in the heroic missions of others after all he had become the god of Strength, Labor, Trials, and Heroes. However it wasnt until the modern age that he met his greatest challenges.

With powerful beings like Thor, Hulk, Juggernaut, Thanos, and many others all coming into collision in a dangerous era known as the 20th century. Here he lost his powers, regained them, stood alongside the greatest heroes of his world, and fought against some of the greatest threats known to man.

Later in the 25th century he returned to olympus to wage a battle with his father Zeus who had gone mad and stricken down the other gods. With immense effort, help from his friends of that era, and alot of luck he managed to Defeat his father and bring olympus to an end. He left afterwards vowing to find his own destiny now freed from the shadow of Olympus. He celebrated by drinking himself into a stupor when he finally woke up he found himself in a strange city called new tokyo.


Personality: Hercules is a proud, confident, and slightly arrogant being, but then again so are most olympian gods. He is a man who likes his revelry and will never pass up a good opportunity to Drink, eat, dance, party, and of course spend "Quality time" with beautiful women and men. However his true passion can be found on the battlefield if there is one thing herc has learned to love in his many millennia of life it is a good challenge. He seems to have a nearly obsessive friendly rivalry with the norse god of thunder Thor Odinson.


Skills:
Cqc-Hercules is one of the most proficient hand to hand fighters in the marvel universe with extensive mastery of Boxing, Greeco roman wrestling, Pressure points and Joint locks, furthermore he claims to be the inventor of the martial arts of Pankration, and with Thousands of years experience he has had plenty of time to perfect these skills.

Weapon mastery- Hercules has an aunt and uncle who are the god and goddess of War and Battle respectively. As such he has had plenty of time and access to training with all forms of ancient and modern weaponry, in many cases against his will on account of Ares. He has even been shown to match hawkeye in archery skills.

Powers/Abilities:
Olympian physiology- Hercules possesses all the standard powers of an Olympian including Superhuman strength, speed, stamina, reflexes, durability, immortality, a healing factor, immunity to earthly diseases (and alien), and resistance to magic. He is stated to be the Physically strongest of the Olympians with his greatest feat being his claim to have been able to hold Manhattan island.

Weaknesses (If anything notable):
Powerful olympian magic- Hercules has shown that powerful olympian magic like that of zeus can take his strength from him. However even with his godly strength taken he is in perfect physical condition and his thousands of years fighting experience and magical weapons can make him a force to reckoned with.

Mental manipulations- mind manipulations of any kind can be hard for hercules to deal with, however he has defeated many foes with them, yet he has been shown to be vulnerable to mind control

Revelry- Herc spends alot of time drinking and well...boning. These are times when he is at his most vulnerable. However beware a drunk herc if you cannot survive a power punch as he has issues holding back when too badly hammered.


Others (Trivia, Theme music, etc.) (Optional): Has a bromantic rivalry with Marvels Thor.​
 
woo-chul-lee-19-1.jpg
Masked_Police_Grander_(full_art).jpg
'Quote' (optional): "The Crimson Dragoon shall show you the meaning if Justice."


Name: Antonio Di Angelo "Crimson Dragoon" "Red"


Universe From: OC


Gender: Male


Sexual Orientation (Optional): Heterosexual


Species: Human/ Binarian


Bio: Born on Planet Delphi in the year 2534, Antonio was a painfully average young man. At least until he managed to make contact with the Alien Gridix. A binarian, Symbiotic alien robots that merge with a host to form a powerful bond of organic life and technological mastery. Using the vast power of their bond to save the planet Delphi from the dangerous Alien threats and vicious space pirates in his sparsely patrolled region of space.

One day when he was attempting to stop an astroid from crashing into his world he found a deadly alien who was bonded with a blue Binarian. The two waged an extreme battle which destroyed the asteriod but before his battle could be finished he was warped to the strange new world coming too in a city called Zawame. Now that he is there he has begun to seek out criminals and investigate the scene in an effort to establish a plan of attack on this cities criminal element. After all both he and gridix are natural born heroes and they arent gonna stop fighting crime for anything as simple as dimensional displacement.
1.2 billion years ago the Unarian people waged a million year war on their arch enemy the Radions. They found themselves unable to keep up woth the military might of the Radions and as their planet neared destruction they created Five new mechanical beings. The Binarians. When planet Unas was destroyed the Binarians were scattered into space and they began their mission to overcome the radions. For hundreds of millions of years the five flew through space wrapped in a stealtg field until they landed on the planet Midos 166,000,000 years ago. There they bonded with a lifeform for the first time and made a stand against the radions. Though they managed to destroy the fleet and the vast army that came from it, the hosts were not strong enough to survive the encounter. With the Midosi dead the remaining radions captured the Binarians with one exception. The red Binarian Gridix who fled to the further planet it could find, the primitive world of earth.

His arrival brought an end to the dinosaurs, and he rested at the bottom of the Chicxulub crater for another 166 million years until humanity fished him out in the 25th century. Having learned his lesson last time Gridix waited until the perfect host presented themselves. In the form of a human named Antonio who visited the museam where Gridix was being kept and bonded with the alien in the public view. Since then the two have been fighting crime preparing for their inevitable fight with the radions.

Personality: Antonio is a huuuuuge nerd and is hammy as all sin while in costume. He makes odd comments strikes poses and is generally over the top with his heroic persona. Outside of costume he is far less grandios. Calmly and cheerfully approaching situations seemingly free of all caring, however internally he is calculating and measuring all his surroundings. During his Ultrared powered up form his calm and heroic nature seems to leave him and he becomes wholly focused on destroying his enemies.


Skills (Things that a normal human could train to become proficient in):

CqC- Antonio is moderately skilled in hand to hand and melee armed combat. He isnt a master or anything, but he can fight mutiple criminals at once even outside of his armored form.

25th century education- the education system of the 25th century is alot like the learning processes of the matrix. Knowledge can be uploaded directly to the brain and internal processors will program it in as muscle memory. He currently is actually capable of cpnstructing spacecraft and the required components, and went ahead and purchased and extensive weaponry blueprint download which allows him to identify the parts of a weapon to the point where he can dismantle firearms in his opponents hands.

Negotiations & diplomacy- believe it or not Red is very skilled at diplomatic studies conversations and is usually able to talk foes down before having to fight them.

Temporal Physics- a field of study that always interested Angelo. He is rather well versed in thoeries of time travel from the 25th century and has claimed he could build a working time machine of he wanted, the fact that time machines already exist in the 25th century make this claim much less impressive, but much more believable as well. Furthermore he is capable of predicting the consequences of timeline changes.

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
Binarian Symbiotic relationship- The binarians lack DNA and are therefore immune to genetic degregation or manipulation. Furthermore they can form safe bonds with any living thing. When bonded they can feed off of a beings bioelectricity, stamina, and even their caloric intake to grant them access to a wide range of technological wonders. From beam swords and lazer cannons, to force fields and rockets.

Optimised Host perks- Gridix waited for the perfevt host for a reason. When paired with the human Antonio, Gridix can absorb energy from a variety of sources and store it within his mechanical body for future use. This energy is then used to alter the matter of his clothes into the armor, and it can even be used to fuel his weaponry. Gridix can even use this power to make himself out of plastics rather than metals to save himself from magnetic fields.

Dual impregnability- So long as his armor is active both His mind and body are shielded from manipulation by Gridix. This means telepaths cannot read his mind, and matter manipulators cannot change his bodies matter. He has even shown resistance to magic and reality bending though it is considerably less of a resistance.

Ultrared- Usually used as a last resort Antonio can use his optimal host abilities to absorb vast amounts of energy and Matter to become the mighty Ultrared dragon. This form has enough firepower to level cities, and is capable of hypersonic flight, its size and armor make it able to tank powerful weaponry, and its accelerated particle breath weapon can punch through anti orbital bombardment force fields. Its power is truly worthy of awe.

Weaknesses (If anything notable):
Primitive species- Though he is the Optimal host Antonio is still human which limits how much of Gridix power is available for use. Also even 25th century earth is far behind the Unarian's in technological prowess and because the Binarian can only manifest weapons and technology from Antonio's imagination he is limited to the Young mans knowledge of things. Lastly it can be very hard to share information with Antonio as his human brain can only hold so much knowledge and some of what gridix has to offer is beyond Antonio's comprehension.

Limits- Antonio cannot absorb energy indefinitely, too much energy can overload Gridix and blast off pieces of armor. Furthermore the Ultrared Dragon can only be maintained for a few minutes at a time and it fully overloads gridix causing the armor to come right off. Gridix can reconstruct himself but it can take up to 24 hours.

Only human- Antonio is not always armored and when unarmored he is just as easy to bring down as any normal man. Granted he is decently fit, and armed with a 25th century handgun, but still a bullet or a blast would kill him.
Others (Trivia, Theme music, etc.) (Optional):
d7339fb646d49b6b3ecde0e093f2e1c9--takayama-fede.jpg
(Ultrared form 33.3 meters (100ft) tall weighing in at 750 tons.)​
 
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OK

I'M GONNA DO IT

I'M FINALLY GONNA MAKE THE CHARACTER SHEETS I PROMISED

GIMME LIKE A HALF HOUR
 
248

"Don't fuck with a witch!"
Bayonetta/Cereza
⚬ 607⚬ Female⚬ Bayonetta ⚬ Human




⚬Background⚬
Bayonetta (character)


This does a much better of explaining the backstory of Bayonetta than I could ever. Read this if you absolutely have to know it.

⚬Personality⚬
Nonchalant and playful, sometimes seen as being a little callous. A little impatient, but shows great concern for people she grows close to. Capable of fury if given adequate reasoning, and has a bit of a fixation of lollipops.




  • Bullet Arts-A fighting style that includes firearms and close ranged attack. Includes techniques such as heel slides and witch twists.

    Weapon Proficiency-Bayonetta has no issue picking up new weapons she recieves.

    [FONT=verdana]Vehicle Usage- Bayonetta has been seen piloting an Umbran Mech Suit and a missile and driving a motorcycle with some skill.[/FONT]

    Perceptiveness-Bayonetta is very perceptive, and is fairly good at anticipating enemy attacks.




⚬Weaknesses⚬


Mortality-While she is insanely tough, Bayonetta is still killable.

Hellbound-If Bayonetta doesn't sacrifice her daily angels or gets killed, she will have to fulfill her side of the contract with Madama Butterfly and get her soul dragged down to Inferno. There is a small window where she can be retrieved, as indicated by her witch watch, but after time runs out, she's toast.

Handguns-Bayonetta can't fight at full power with normal guns (and probably other weapons) because they can't handle her magic.

Moon Required-Some forms of Witch Walk require the light of the moon at all times. If say, a cloud passed in front of the moon while Bayonetta was walking on a wall? Well, the result wouldn't be pretty.

⚬Weapons⚬
Love is Blue- A set of four guns gifted to her by Rodin in the second game. The two equipped on her heels are fired using magic.
Onyx Roses- A set of four guns purchased from Rodin in the first game. They're very similar to Love is Blue/Scarbrough Fair, save for their lower firing rate, a slightly larger range of their bullets, and a higher stunning rate.
Chernobog-A scythe with slow but powerful long reaching slashes.
Undine-A pair of weapons capable of being used for club-like melee strikes, but also can produce fire or ice depending on what mode the weapon is in.

⚬Other⚬


Bayonetta does not bleed. Instead, rose petals appear as a substitute for blood.

Bayonetta's shadow is not her own. Instead, it is of the demoness she has made a contract with, Madama Butterfly.

When landing from falls, running, and occasionally walking, tiny purple butterflies appear and disappear where she steps. This is entirely for vanity purposes.




 
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248

"Don't fuck with a witch!"
Bayonetta/Cereza
⚬ 607⚬ Female⚬ Bayonetta ⚬ Human




⚬Background⚬
Bayonetta (character)


This does a much better of explaining the backstory of Bayonetta than I could ever. Read this if you absolutely have to know it.

⚬Personality⚬
Nonchalant and playful, sometimes seen as being a little callous. A little impatient, but shows great concern for people she grows close to. Capable of fury if given adequate reasoning, and has a bit of a fixation of lollipops.




  • Bullet Arts-A fighting style that includes firearms and close ranged attack. Includes techniques such as heel slides and witch twists.

    Weapon Proficiency-Bayonetta has no issue picking up new weapons she recieves.

    [FONT=verdana]Vehicle Usage- Bayonetta has been seen piloting an Umbran Mech Suit and a missile and driving a motorcycle with some skill.[/FONT]

    Perceptiveness-Bayonetta is very perceptive, and is fairly good at anticipating enemy attacks.




⚬Weaknesses⚬


Mortality-While she is insanely tough, Bayonetta is still killable.

Hellbound-If Bayonetta doesn't sacrifice her daily angels or gets killed, she will have to fulfill her side of the contract with Madama Butterfly and get her soul dragged down to Inferno. There is a small window where she can be retrieved, as indicated by her witch watch, but after time runs out, she's toast.

Handguns-Bayonetta can't fight at full power with normal guns (and probably other weapons) because they can't handle her magic.

Moon Required-Some forms of Witch Walk require the light of the moon at all times. If say, a cloud passed in front of the moon while Bayonetta was walking on a wall? Well, the result wouldn't be pretty.

⚬Weapons⚬
Love is Blue- A set of four guns gifted to her by Rodin in the second game. The two equipped on her heels are fired using magic.
Onyx Roses- A set of four guns purchased from Rodin in the first game. They're very similar to Love is Blue/Scarbrough Fair, save for their lower firing rate, a slightly larger range of their bullets, and a higher stunning rate.
Chernobog-A scythe with slow but powerful long reaching slashes.
Undine-A pair of weapons capable of being used for club-like melee strikes, but also can produce fire or ice depending on what mode the weapon is in.

⚬Other⚬


Bayonetta does not bleed. Instead, rose petals appear as a substitute for blood.

Bayonetta's shadow is not her own. Instead, it is of the demoness she has made a contract with, Madama Butterfly.

When landing from falls, running, and occasionally walking, tiny purple butterflies appear and disappear where she steps. This is entirely for vanity purposes.





You're in Count Gensokyo Count Gensokyo add her
 
246

"When the Eyes of the World are within our grasp, the power of creation will be awakened. That is why the Left Eye, our treasured Left Eye, will never fall into the hands of another!"
Jeanne
⚬607⚬Female⚬Bayonetta⚬Human⚬

⚬Background⚬
Jeanne


Again, I think this wikia page does a better job than I could ever. ;=;

⚬Personality⚬
Serious, and somewhat agressive and crude, especially in battle. Prideful, determined, and occasionally rebellious.


  • Bullet Arts-A fighting style that includes firearms and close ranged attack. Includes techniques such as heel slides and witch twists.
    Weapon Proficiency-Jeanne has no issue picking up new weapons she recieves.


    Vehicle Usage- Jeanne has been seen driving a motorcycle fairly well on a moving rocket, showing her extreme skill with the vehicle. She is also an excellent pilot.

    Perceptiveness-Jeanne is very perceptive and is fairly good at anticipating enemy attacks.

    Swordsmanship- Jeanne has a preference for swords, and clearly this wouldn't be so if she didn't know how to use one.



⚬Weaknesses⚬


Mortality-While she is insanely tough, Jeanne is still killable.

Hellbound-If Jeanne doesn't sacrifice her daily angels or gets killed, she will have to fulfill her side of the contract with Madama Sytx and get her soul dragged down to Inferno. There is a small window where she can be retrieved, as indicated by her witch watch, but after time runs out, she's toast.

Handguns-Jeanne can't fight at full power with normal guns (and probably other weapons) because they can't handle her magic.

Moon Required-Some forms of Witch Walk require the light of the moon at all times. If say, a cloud passed in front of the moon while Jeanne was walking on a wall? Well, the result wouldn't be pretty.

⚬Weapons⚬
All 4 One- Functions the same as Bayonetta's Love is Blue.
Rasetsu- A set of dual swords that obviously can be used for some good old slashing.
Bloody Moon- A laser saber that is quite a threat to an angel when fully charged.
Angel Slayer- A katana-like blade with a good sweeping range, a moderate amount of damage to its name, and is overall a well-rounded weapon. Jeanne's preferred sword.
Alruna-A whip made from the demonness that nearly consumed Jeanne's soul, it has a wide range and is excellent for wide groups of enemies.


⚬Other⚬
⚬Jeanne does not bleed. Instead, rose petals appear as a substitute for blood.
⚬Jeanne's shadow is not her own. Instead, it is of the demoness she has made a contract with, Madama Styx.
⚬When landing from falls, running, and occasionally walking, tiny magenta butterflies appear and disappear where she steps. This is entirely for vanity purposes.

Jeanne's red suit is a replacement for the umbran battle garb she can form with her hair and magic. The outfit it is replacing resembles Bayonetta's outfit, but in the platinum shade of Jeanne's hair.
Jeanne's Wicked Weaves and summons appear more white colored than Bayonetta's because of the difference in hue of the hair used in these acts.
 
246

"When the Eyes of the World are within our grasp, the power of creation will be awakened. That is why the Left Eye, our treasured Left Eye, will never fall into the hands of another!"
Jeanne
⚬607⚬Female⚬Bayonetta⚬Human⚬

⚬Background⚬
Jeanne


Again, I think this wikia page does a better job than I could ever. ;=;

⚬Personality⚬
Serious, and somewhat agressive and crude, especially in battle. Prideful, determined, and occasionally rebellious.


  • Bullet Arts-A fighting style that includes firearms and close ranged attack. Includes techniques such as heel slides and witch twists.
    Weapon Proficiency-Jeanne has no issue picking up new weapons she recieves.


    Vehicle Usage- Jeanne has been seen driving a motorcycle fairly well on a moving rocket, showing her extreme skill with the vehicle. She is also an excellent pilot.

    Perceptiveness-Jeanne is very perceptive and is fairly good at anticipating enemy attacks.

    Swordsmanship- Jeanne has a preference for swords, and clearly this wouldn't be so if she didn't know how to use one.



⚬Weaknesses⚬


Mortality-While she is insanely tough, Jeanne is still killable.

Hellbound-If Jeanne doesn't sacrifice her daily angels or gets killed, she will have to fulfill her side of the contract with Madama Sytx and get her soul dragged down to Inferno. There is a small window where she can be retrieved, as indicated by her witch watch, but after time runs out, she's toast.

Handguns-Jeanne can't fight at full power with normal guns (and probably other weapons) because they can't handle her magic.

Moon Required-Some forms of Witch Walk require the light of the moon at all times. If say, a cloud passed in front of the moon while Jeanne was walking on a wall? Well, the result wouldn't be pretty.

⚬Weapons⚬
All 4 One- Functions the same as Bayonetta's Love is Blue.
Rasetsu- A set of dual swords that obviously can be used for some good old slashing.
Bloody Moon- A laser saber that is quite a threat to an angel when fully charged.
Angel Slayer- A katana-like blade with a good sweeping range, a moderate amount of damage to its name, and is overall a well-rounded weapon. Jeanne's preferred sword.
Alruna-A whip made from the demonness that nearly consumed Jeanne's soul, it has a wide range and is excellent for wide groups of enemies.


⚬Other⚬
⚬Jeanne does not bleed. Instead, rose petals appear as a substitute for blood.
⚬Jeanne's shadow is not her own. Instead, it is of the demoness she has made a contract with, Madama Styx.
⚬When landing from falls, running, and occasionally walking, tiny magenta butterflies appear and disappear where she steps. This is entirely for vanity purposes.

Jeanne's red suit is a replacement for the umbran battle garb she can form with her hair and magic. The outfit it is replacing resembles Bayonetta's outfit, but in the platinum shade of Jeanne's hair.
Jeanne's Wicked Weaves and summons appear more white colored than Bayonetta's because of the difference in hue of the hair used in these acts.
Count Gensokyo Count Gensokyo accepted
 
Appearance: https://i.pinimg.com/originals/e9/9d/fc/e99dfcb25acce57b40ae50ec20c554d3.jpg


'Quote' (optional): The name's Bond, James Bond


Name: James Bond


Universe From: Bondverse


Gender: Male


Sexual Orientation (Optional): Straight


Species: Human


Bio: James Bond was born the son of Andrew Bond and Monique Delacroix. The young James Bond spends much of his early life abroad, becoming multilingual in German and French due to his Father being a Vickers armaments company representative. At age 11, Bond's parents were killed in a Mountain Climbing accident and Bond went to live with his Aunt Charmian Bond in the village of Pett Bottom, where he completed his early education. Bond was then sent to Secondary School at Eaton, and then at Fettes College. He then briefly attended University in Geneva, and learned to ski while in Switzerland. In 1941 Bond joined a branch of what was to become the Ministry of Defense and became a lieutenant in The Royal Naval Volunteer Reserve, eventually becoming a commander by the time WW2 ended. After the war, Bond applied to M for a position within the Secret Service, eventually becoming a Principle Officer.

Throughout his years as an agent for MI6, Bond confronted and terminated many threats to The United Kingdom and the world. The biggest of these threats however, was the insidious organization SPECTRE and their enigmatic leader, Ernst Starvo Blofeld. He first encountered them through one of their patsies, Dr.No, and has been a pain in their side ever sense. Their rivalry would come to a head when Bond foiled their scheme to spread a virus to kill the world's agriculture. Blofeld later retaliated by having his henchman, Irma Bunt, kill his new wife in a drive-by shooting while James was on the way to their honeymoon. The grief stricken James vowed revenge and tore his way through many of SPECTRE's operations to find Blofeld. Once he managed to finally track down the mad genius, Bond pulled out his signature Walther PPK and was about to shoot him. Suddenly, he was blinded by a bright light and suddenly found himself in a massive city. Eventually, Bond discovered that he was in the city called Metropolis and that somehow, several different locations across the multiverse merged together and formed a different planet. Eventually, Bond was recruited by a agency known as Checkmate, a job Bond took reluctantly, only doing so to help finally track down and kill Blofeld and finally dismantle SPECTRE.











Personality: James Bond (Personality and Traits)


Skills: Bond is a skilled marksmen, brawler, and is skilled with blades. He is also a keen detective, able to get details and analyze possible threats quite easily. He is also at the peak of phyysical perfection, able to do feats most people couldn't. He is also a skilled driver, sailor, and pilot. He is also quite good at gambling, particularly at cards.


Powers/Abilities: N/A


Weaknesses (If anything notable): N/A
 

View attachment 552091
'Quote' : "I WILL NOT SUBMIT!"


Name: Mewtwo


Universe From: Pokemon


Gender: N/a (identifies as male.)


Sexual Orientation: Asexual


Species: Genetic Pokemon


Bio: Born in a laboratory from the genetic code of the legendary pokemon Mew and created by the evil team rocket to be a weapon for their leader Giovanni. Mewtwo has only ever had a negative view of humanity, not by fault of his own. His hatred had steered him to turn on Giovanni and his scientists, at which point he blew up the island they were on. Afterwards he spent nearly ten years preparing his revenge plot he built his fortress, gathered several pokemon as allies, and constructed his advanced machine. When he was ready he sent out invitations to all registered pokemon trainers then surrounded his island with a story that spanned hundreds of miles to act a buffer to prevent the weak trainers and their pokemon from attending. Afterwards he cloned the pokemon and threatened to wage war against humanity.

This attracted the attention of Mew. The two collided and after the sacrifice from a human boy named Ash ketchum his perspective on humans and thus his entire revence crusade was called into question. He and mew took his clones and left to find their own place in the world. It was shortly after this that mewtwo vanished arriving in this strange new world where he seeks to establish himself as the master of his own destiny.


Personality: Mewtwo has a bit of a warped perspective on life, he seems open and accepting of all forms of life, so long as they are not human. He tends to obsess over working himself in a position of power and very obviously hates to lose the upper hand, even in a debate. However he has been known to be moved by the sacrifices and emotions of others, even humans are able to surprise him sometimes. He trys to keep an open mind but isnt always up to par. However his burning hatred while milder than his early years can be tapped into during combat to free himself of inhibitions and moral resraints making him a deadly foe to face.


Skills:

Combat reflexes: Mewtwo spent many long years being trained by Giovanni as such he is excellent at perceiving and reacting to threats.

Investigative reasoning: After years of interacting with people who attempted to hide information from him, mewtwo has foind himself to be excellent at finding it anyway. He can read people even without reading their thoughts and hidden information never reamins hidden aroind him for long. Paired with his natural inquisitive nature and competitiveness this skill can be a pain to others.

Powers/Abilities:
Telekinesis- Mewtwos powers are centered around his telekinetic force. He has displayed incredible feats of both raw power and precision. Able to level a small island, or even gather electrons in the air for electric attacks. He has also been shown focusing his telekinesis into a condenced ball of volitile energy capable of blasting large craters in solid stone bleachers or walls. Even erecting forcefields capable of withstanding such attacks and even being used as powerful battering rams. He has also displayed the capacity to overpower other powerful Telekinetic foes such as Alakazam.

Telepathy- mewtwo has displayed powerful telepathic capacities as well, being one of the few pokemon who can communicate with humans using this very method. He has also displayed an ability to paralyze foes with a glare, lock away memories to Disable certain techniques, and even detect hidden enemies.

Super intelligence- mewtwo has displayed vast intelectual prowess. From crafting an intricate and massive building structure that was able to withstand a fight between himself and mew all while and army of cloned pokemon battled their originals. All the way to creating high tech automated pokeballs and a cloning machine that produced genetically superior clones. He has even displayed vast understanding of weather patterns as he was able to whip up a continental storm.


Weaknesses:
Honor and pride- Mewtwo may be intelligent and powerful but these things have shown to be a thorn in his side. He has overlooked potential threats thinking them below him. His honor wont allow him to back down even if he is losing and it can at times cause him to reject much needed help

Supernatural Forces- Psychic pokemon are weak against Darkness & Ghost type. This translates over into demonic, dark, spiritual, and magical energies as it is hard for him to understand and quantify these forces.

Others:


(Using mewtwo After the events of Pokemon the First movie.)




Count Gensokyo Count Gensokyo gave it a like so it's in
 
6ea15bea59f3f3d2a9214c077fc701da.jpg
'Quote' (optional): "I have no quarrel with you." "I shall tear your flesh." "I now have a quarrel with you."
Kung lao & Reptile


Name: Kung Lao


Universe From (Series your character comes from. OCs are labeled as OCs): Mortal Kombat (All games in series)


Gender: Male


Sexual Orientation (Optional): Heterosexual


Species: Human


Bio (Short/Long, who gives a shit?): Once a shaolin monk, Once a member of The white lotus, Once a Guardian of Earthrealm, Once a deadman, Now a Drunken Old man. Kung lao has seen many different kinds of the same violent life he has lived. Various timelines where he has lived and died as a Guardian of Earth. He and the other guardians of earth often were victorious, but just as often they were not. Yet when his life ended he would once again find himself beginning the battle. So many times this cycle has repeated that Kung Lao only remembers the basics of his life, he knows what he omce was but cannot seem to remember any critical details. However very recently he was freed from the cycle by forces beyond his comprehension. Finding himself lost he found a quick job, and has spent nearly a year drinking away his many troubles.


Personality: Kung Lao was once a balanced if a little quick tempered honorable warrior of a monk. But after going through the repetitive deaths and rebirths of the Video game series he was in him mind has become a shadow of its former self. His quotes rarely make sense, he talks to himself, he drinks excessively and is generally silent and slightly anti-social. However he tries to be friendly when he can. Yet perhaps his worst character trait is his absolute apathetic outlook on death and killing, he will never strike first, but if left uninterrupted he will invariably slay those he fights, or die trying. For whatever reason he feels as if every conflict he finds himself in is Mortal Kombat.


Skills (Things that a normal human could train to become proficient in):
Master Martial artist- Kung lao is a master of four different martial arts and is likely one of the worlds greatest hand to hand fighters. (His world.)

Accuracy- Kung lao can throw his hat with pinpoint accuracy and even bounce his hat off of the ground or curve it in midair for "killer" trick shots.


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
Mk physical prowess- Mortal combat fighters have shown the physical prowess to not only jump 10ft straight into the air but they can also lift a human or slightly larger foes just as high with little more than an uppercut. Not only that but they can shrug off such blows rising up from such attacks after only a fraction of a second. Furthermore they can continue fighting despite being burned, electrocuted, stabbed, and downright pummeled. Their tolerance for pain and damage is downright masochistic.

Teleportation- Kung lao can sink into the floor and rise again at a new location moments later.

Air trajectory manipulation (Self)- Kung lao seems to be able to alter his trajectory in mid air, slamming himself into the ground or even falling slowly in a particular direction. This ability carries on to his hat as well which can change direction in mid air.

Magic hat- King lao's hat has never been broken even when hit with godly force and beings with super strength. Furthermore when he throws it, it seems to rematerialize on his head. It is also supernaturally sharp seemingly able to cut through seemingly any material as it has been shown slicing cyborgs and even spinning in the ground indefinitely. It can be blocked however if struck on a non bladed side.

Whirlwind spin- Kung lao is capable of countering any melee attack by spinning with a mystical whirlwind that pushes aside fists and weapons alike, while launching his foes into the air. However this attack is only active for an instant and must be timed precisely.



Weaknesses (If anything notable):
Drunken master- seeing as how he is Drunk 99% of the time he is not exactly the most logical thinker.

Human flesh- Kung lao can be wounded like any human. He can take alot of punishment sure, but he still bleeds and his anatomy is still human.


Others (Trivia, Theme music, etc.) (Optional):
17gt.gif
 
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View attachment 553015
'Quote' (optional): "I have no quarrel with you." "I shall tear your flesh." "I now have a quarrel with you."
Kung lao & Reptile


Name: Kung Lao


Universe From (Series your character comes from. OCs are labeled as OCs): Mortal Kombat (All games in series)


Gender: Male


Sexual Orientation (Optional): Heterosexual


Species: Human


Bio (Short/Long, who gives a shit?): Once a shaolin monk, Once a member of The white lotus, Once a Guardian of Earthrealm, Once a deadman, Now a Drunken Old man. Kung lao has seen many different kinds of the same violent life he has lived. Various timelines where he has lived and died as a Guardian of Earth. He and the other guardians of earth often were victorious, but just as often they were not. Yet when his life ended he would once again find himself beginning the battle. So many times this cycle has repeated that Kung Lao only remembers the basics of his life, he knows what he omce was but cannot seem to remember any critical details. However very recently he was freed from the cycle by forces beyond his comprehension. Finding himself lost he found a quick job, and has spent nearly a year drinking away his many troubles.


Personality: Kung Lao was once a balanced if a little quick tempered honorable warrior of a monk. But after going through the repetitive deaths and rebirths of the Video game series he was in him mind has become a shadow of its former self. His quotes rarely make sense, he talks to himself, he drinks excessively and is generally silent and slightly anti-social. However he tries to be friendly when he can. Yet perhaps his worst character trait is his absolute apathetic outlook on death and killing, he will never strike first, but if left uninterrupted he will invariably slay those he fights, or die trying. For whatever reason he feels as if every conflict he finds himself in is Mortal Kombat.


Skills (Things that a normal human could train to become proficient in):
Master Martial artist- Kung lao is a master of four different martial arts and is likely one of the worlds greatest hand to hand fighters. (His world.)

Accuracy- Kung lao can throw his hat with pinpoint accuracy and even bounce his hat off of the ground or curve it in midair for "killer" trick shots.


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
Mk physical prowess-

Teleportation- Kung lao can sink into the floor and rise again at a new location moments later.

Air trajectory manipulation (Self)- Kung lao seems to be able to alter his trajectory in mid air, slamming himself into the ground or even falling slowly in a particular direction. This ability carries on to his hat as well which can change direction in mid air.

Magic hat- King lao's hat has never been broken even when hit with godly force and beings with super strength. Furthermore when he throws it, it seems to rematerialize on his head. It is also supernaturally sharp seemingly able to cut through seemingly any material as it has been shown slicing cyborgs and even spinning in the ground indefinitely. It can be blocked however if struck on a non bladed side.

Whirlwind spin- Kung lao is capable of countering any melee attack by spinning with a mystical whirlwind that pushes aside fists and weapons alike, while launching his foes into the air. However this attack is only active for an instant and must be timed precisely.



Weaknesses (If anything notable):
Drunken master- seeing as how he is Drunk 99% of the time he is not exactly the most logical thinker.

Human flesh- Kung lao can be wounded like any human. He can take alot of punishment sure, but he still bleeds and his anatomy is still human.


Others (Trivia, Theme music, etc.) (Optional):
accepted just tone down the gore due to the site's rules
 
Appearance: https://i.pinimg.com/originals/e9/9d/fc/e99dfcb25acce57b40ae50ec20c554d3.jpg


'Quote' (optional): The name's Bond, James Bond


Name: James Bond


Universe From: Bondverse


Gender: Male


Sexual Orientation (Optional): Straight


Species: Human


Bio: James Bond was born the son of Andrew Bond and Monique Delacroix. The young James Bond spends much of his early life abroad, becoming multilingual in German and French due to his Father being a Vickers armaments company representative. At age 11, Bond's parents were killed in a Mountain Climbing accident and Bond went to live with his Aunt Charmian Bond in the village of Pett Bottom, where he completed his early education. Bond was then sent to Secondary School at Eaton, and then at Fettes College. He then briefly attended University in Geneva, and learned to ski while in Switzerland. In 1941 Bond joined a branch of what was to become the Ministry of Defense and became a lieutenant in The Royal Naval Volunteer Reserve, eventually becoming a commander by the time WW2 ended. After the war, Bond applied to M for a position within the Secret Service, eventually becoming a Principle Officer.

Throughout his years as an agent for MI6, Bond confronted and terminated many threats to The United Kingdom and the world. The biggest of these threats however, was the insidious organization SPECTRE and their enigmatic leader, Ernst Starvo Blofeld. He first encountered them through one of their patsies, Dr.No, and has been a pain in their side ever sense. Their rivalry would come to a head when Bond foiled their scheme to spread a virus to kill the world's agriculture. Blofeld later retaliated by having his henchman, Irma Bunt, kill his new wife in a drive-by shooting while James was on the way to their honeymoon. The grief stricken James vowed revenge and tore his way through many of SPECTRE's operations to find Blofeld. Once he managed to finally track down the mad genius, Bond pulled out his signature Walther PPK and was about to shoot him. Suddenly, he was blinded by a bright light and suddenly found himself in a massive city. Eventually, Bond discovered that he was in the city called Metropolis and that somehow, several different locations across the multiverse merged together and formed a different planet. Eventually, Bond was recruited by a agency known as Checkmate, a job Bond took reluctantly, only doing so to help finally track down and kill Blofeld and finally dismantle SPECTRE.











Personality: James Bond (Personality and Traits)


Skills: Bond is a skilled marksmen, brawler, and is skilled with blades. He is also a keen detective, able to get details and analyze possible threats quite easily. He is also at the peak of phyysical perfection, able to do feats most people couldn't. He is also a skilled driver, sailor, and pilot. He is also quite good at gambling, particularly at cards.


Powers/Abilities: N/A


Weaknesses (If anything notable): N/A
accepted Count Gensokyo Count Gensokyo
 
15-space-superman-man-of-steel-illustration-artworks.jpg
'Quote' (optional): "This looks like a job for superman."


Name: Thomas Wayne Jr. (Kal El.)


Universe From (Series your character comes from. OCs are labeled as OCs): Dc Universe OC


Gender: Male


Sexual Orientation (Optional): Heterosexual


Species: Kryptonian


Bio (Short/Long, who gives a shit?):
Sent to earth from the dying planet krypton as it was absorbed by Rao turning black hole, the gravatational anomolies altered the teleportations trajectory and the infant appeared in gotham in an alleyway. The flash of light distracted a mugger long enough for Thomas wayne senior to incapacitate the mugger. From that day forward the waynes saw this child as their new son, and saw him as a divine gift.

Growing up alongside bruce was choppy at first, bruce didnt like him very much and the powers he started developing at a young age didnt help much. However as the two grew older Bruce found that having an alien superhuman for a brother had its perks. When they reached adulthood and Thomas Jr learned of his kryptonian heritage he donned his suit and his family crest and decided that he would be a hero. Luckily for him Bruce also figured it out and decided to help him as His own personal Oracle. With bruces intellect and Thomas Jr's power the two of them have protected earth from the invasion of atlantis, have helped the Amazon's overcome the Ares & Hades combo that assaulted them. They even overcame doomsday without Jr having to die.

However one day he found himself in a new world unable to contact his brother, meanwhile back in their homeworld, bruce now dons his own bat themed suit hoping to fill his brothers shoes. Now Jr seeks his ticket home and is will to do almost anything to get it. However deep down he is still a hero and there are some acts he wouldnt do for anyone.


Personality: Arrogant and Proud Kal-el is a bit different than the supermen most know. He is more than willing to take the life of the enemy if they refuse surrender or capture. However he is not a bad man, he is always willing to put himself in harms way and is bold enough that no foe can instill a fear to act in him. Always feeling as if he is the representative of his people Jr, proudly goes by his kryptonian name. Being the last of his kind does often cause him to feel alone even when surrounded by people. All of that said if you find yourself in trouble there are few who you would rather see.


Skills (Things that a normal human could train to become proficient in):
Hand to hand Fighting- Decently skilled in Boxing, Wrestling, Karate, Judo, and Capoeira. He is a master of none but is good enough to give most fighters a run for their money.

Camera pressence- Kal is pretty damned good at pandering to the camera's. He is hella popular in his homeworld and is more that willing to give people something to talk about, good or bad, all press is good.

Detective skills- Even if he didnt have x ray vision, could hear heartbeats, and see like a damned telescope, Kal would still be rather skilled at piecing information together, then again when the worlds greatest detective is only a phone call away is it really that surprising that his brother would pick up something.

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
(* means he has the power just hasnt discovered it yet.)
Super strength- Superman has displayed impossible feats of strength. Thomas jr may be weaker than some supermen, but he has still shown enough strength to move mountains ans shift the position of the moon. His blows can cause thunder cracks.

Super speed- Superman has displayed speeds massively faster than light, Jr on the otherhand is not quite as fast, he has never been able to move at lightspeed, but can reach very close to it clocking in at 90% LS.

Invulnerablity- Perhaps supermans most iconic power, Jr is notably less durable having had blood drawn by other superhumans including the Green lantern Abin sur. Granted he won that fight but to be hurt by a lantern is far from normal supermans feats.

Flight- Jr can fly like all supermen, his speed is not quite as high and he lacks the expertise of his older counterparts.

X-ray vision*- Jr has yet to discover this power.

Frost breath*-Jr has yet to discover this power

Heat vision- Jr's personal favorite ability. He can widen their range enough to warm a planet a few degrees, or focus it enough to melt a foes weapon in mid swing. Though he is not as precise or powerful as other older supermen.

Telescope vision*- Jr has yet to discover this power.

Microscope vision*- Jr has yet to discover this power

Superhuman hearing- the hearing of superman has always been impressive able to hear The pager of jimmey olson from 8000 lightyears away. (I know thats impossible.) However Jr is far from this capable. His hearing only seems to extend for a few hundred miles around him and he has a hard time focusing on one sound amongst many.

Hurricane breath- With a simple exhale Superman could blow down a city, however Jr's breath weapon is slightly more tolerable. The winds he generates at their best are comparable to an f4 tornado.

Weaknesses (If anything notable):

Magic- Superman has always been vulnerable to magic. Jr is slightly more resistant that normal supermen but he still has the vulnerability. Magical weapons will hurt him and magical blasts will also damage him...though dont expect a one hit KO.

Kryptonite- Granted the kryptonite from his planet is long since destroyed...but any who have power sufficient to alter time could in theory bring his worlds kryptonite to them and likely depower him. Though the effects are much slower acting than normal supermen.

Sunlight- Supermans powers are fueled by sunlight, Yellow, red, and even blue sunlight are viable sources. Each has a different rate of absorption. Red sunlight is only gonna give him 50% what yellow sunlight gives him, whereas blue sunlight will give him double what a yellow sun will. To clarify this superman is not weak against red sunlight. However his power will not recharge without sunlight.

Others (Trivia, Theme music, etc.) (Optional):
Look up in the sky. Its a bird. Its a plane. Its suuuuuuperman.​
 
Last edited:
View attachment 553148
'Quote' (optional): "This looks like a job for superman."


Name: Thomas Wayne Jr. (Kal El.)


Universe From (Series your character comes from. OCs are labeled as OCs): Dc Universe OC


Gender: Male


Sexual Orientation (Optional): Heterosexual


Species: Kryptonian


Bio (Short/Long, who gives a shit?):
Sent to earth from the dying planet krypton as it was absorbed by Rao turning black hole, the gravatational anomolies altered the teleportations trajectory and the infant appeared in gotham in an alleyway. The flash of light distracted a mugger long enough for Thomas wayne senior to incapacitate the mugger. From that day forward the waynes saw this child as their new son, and saw him as a divine gift.

Growing up alongside bruce was choppy at first, bruce didnt like him very much and the powers he started developing at a young age didnt help much. However as the two grew older Bruce found that having an alien superhuman for a brother had its perks. When they reached adulthood and Thomas Jr learned of his kryptonian heritage he donned his suit and his family crest and decided that he would be a hero. Luckily for him Bruce also figured it out and decided to help him as His own personal Oracle. With bruces intellect and Thomas Jr's power the two of them have protected earth from the invasion of atlantis, have helped the Amazon's overcome the Ares & Hades combo that assaulted them. They even overcame doomsday without Jr having to die.

However one day he found himself in a new world unable to contact his brother, meanwhile back in their homeworld, bruce now dons his own bat themed suit hoping to fill his brothers shoes. Now Jr seeks his ticket home and is will to do almost anything to get it. However deep down he is still a hero and there are some acts he wouldnt do for anyone.


Personality: Arrogant and Proud Kal-el is a bit different than the supermen most know. He is more than willing to take the life of the enemy if they refuse surrender or capture. However he is not a bad man, he is always willing to put himself in harms way and is bold enough that no foe can instill a fear to act in him. Always feeling as if he is the representative of his people Jr, proudly goes by his kryptonian name. Being the last of his kind does often cause him to feel alone even when surrounded by people. All of that said if you find yourself in trouble there are few who you would rather see.


Skills (Things that a normal human could train to become proficient in):
Hand to hand Fighting- Decently skilled in Boxing, Wrestling, Karate, Judo, and Capoeira. He is a master of none but is good enough to give most fighters a run for their money.

Camera pressence- Kal is pretty damned good at pandering to the camera's. He is hella popular in his homeworld and is more that willing to give people something to talk about, good or bad, all press is good.

Detective skills- Even if he didnt have x ray vision, could hear heartbeats, and see like a damned telescope, Kal would still be rather skilled at piecing information together, then again when the worlds greatest detective is only a phone call away is it really that surprising that his brother would pick up something.

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
(* means he has the power just hasnt discovered it yet.)
Super strength- Superman has displayed impossible feats of strength. Thomas jr may be weaker than some supermen, but he has still shown enough strength to move mountains ans shift the position of the moon. His blows can cause thunder cracks.

Super speed- Superman has displayed speeds massively faster than light, Jr on the otherhand is not quite as fast, he has never been able to move at lightspeed, but can reach very close to it clocking in at 90% LS.

Invulnerablity- Perhaps supermans most iconic power, Jr is notably less durable having had blood drawn by other superhumans including the Green lantern Abin sur. Granted he won that fight but to be hurt by a lantern is far from normal supermans feats.

Flight- Jr can fly like all supermen, his speed is not quite as high and he lacks the expertise of his older counterparts.

X-ray vision*- Jr has yet to discover this power.

Frost breath*-Jr has yet to discover this power

Heat vision- Jr's personal favorite ability. He can widen their range enough to warm a planet a few degrees, or focus it enough to melt a foes weapon in mid swing. Though he is not as precise or powerful as other older supermen.

Telescope vision*- Jr has yet to discover this power.

Microscope vision*- Jr has yet to discover this power

Superhuman hearing- the hearing of superman has always been impressive able to hear The pager of jimmey olson from 8000 lightyears away. (I know thats impossible.) However Jr is far from this capable. His hearing only seems to extend for a few hundred miles around him and he has a hard time focusing on one sound amongst many.

Hurricane breath- With a simple exhale Superman could blow down a city, however Jr's breath weapon is slightly more tolerable. The winds he generates at their best are comparable to an f4 tornado.

Weaknesses (If anything notable):

Magic- Superman has always been vulnerable to magic. Jr is slightly more resistant that normal supermen but he still has the vulnerability. Magical weapons will hurt him and magical blasts will also damage him...though dont expect a one hit KO.

Kryptonite- Granted the kryptonite from his planet is long since destroyed...but any who have power sufficient to alter time could in theory bring his worlds kryptonite to them and likely depower him. Though the effects are much slower acting than normal supermen.

Sunlight- Supermans powers are fueled by sunlight, Yellow, red, and even blue sunlight are viable sources. Each has a different rate of absorption. Red sunlight is only gonna give him 50% what yellow sunlight gives him, whereas blue sunlight will give him double what a yellow sun will. To clarify this superman is not weak against red sunlight. However his power will not recharge without sunlight.

Others (Trivia, Theme music, etc.) (Optional):
Look up in the sky. Its a bird. Its a plane. Its suuuuuuperman.​

Wow, you’re taking this whole 12 characters thing as a requirement more than a suggestion. No offense, but wow, you’ve been popping out sheets like mad.
 
Wow, you’re taking this whole 12 characters thing as a requirement more than a suggestion. No offense, but wow, you’ve been popping out sheets like mad.
Yeah i GM stories so i am used to running multiple characters at once. And i find it harder to run less than 4 than it is to run more than 4 lol.
 
Yeah i GM stories so i am used to running multiple characters at once. And i find it harder to run less than 4 than it is to run more than 4 lol.

That’s sorta middle ground for me, to be honest. Though I am considering a third. Dunno who it’ll be yet.
 

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