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Fandom Beyond Infinite Crisis: Characters

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All_Might_Hero_Form_Full_Body.png
“It’s fine now. Why? Because I am here!”

Name:
Toshinori “All Might” Yagi

Universe From:
My Hero Academia

Gender:
Male

Sexual Orientation:
Pansexual

Species:
Human


Bio:
In a world full of people born with superpowers, All Might managed to quickly rise in the ranks of heroes to become the #1 Pro Hero in Japan. As the Symbol of Peace, his mere presence was enough to deter would-be criminals from breaking the law or attacking people. Six years ago, however, he encountered a powerful villain that could steal other people’s powers and use them as his own. All Might managed to defeat this villain, but not without grave injury to himself. Even so, he remained determined to keep his injuries from the public and continue being a hero.

His injuries cut into his stamina, and soon he was unable to use his powers for more than a few hours a day before becoming exhausted and reverting to his now-emaciated true form. Seeing his days as a hero coming to a close, he passed on his Quirk to a young boy determined to become a hero despite being born Quirkless; Izuku Midoriya. To aid in his young protégé’s training, he became a teacher at his old alma mater: U.A. High School.


Personality:
With an indomitable spirit and a smile that shines on through the worst of disasters, All Might stands determined to raise the hopes of all who are unable to protect themselves from the dangers of the world. His infectious optimism and enthusiasm earned him the adoration of the public, though his oafishness has a tendency to annoy his colleagues every now and then. When in public, he refuses to drop his heroic persona. When in private with those he is close to, however, he is far more reserved, almost stern at times.

Since his injury, All Might had begun to fall into despair. He blames himself for being unable to fight as long as he used to, and anytime he’s not present to help his students in time of need he has the tendency to drown himself in guilt.​
All_Might_Full_Body_True_Form.png

Skills:

Brawler – All Might is an expert fighter, though his style is not derived from any martial art in particular.

Battle Wisdom – Years of fighting superpowered villains has given All Might the experience to recognize an opponent’s potential capabilities from minimal observation.

Symbol of Peace – All Might’s charismatic superhero persona has been carefully crafted to strike fear in the hearts of villains while inspiring hope in his allies and the public alike.

Heroic Perception – Having fought at high speeds, All Might is able to detect and react to threats almost immediately, even in his true form.


Powers/Abilities:

Quirk: One For All – All Might’s Quirk is of a rare type in that it can be passed along from one person to the next. With each additional person who wields it, the power of One For All increases. As the eighth wielder, All Might has access to immense strength that, at its peak, has shown to exert similar force to that of an atomic bomb. In addition to strength, the power also gives him impressive speed and durability.

Since passing the Quirk on to Midoriya, however, what remains of his old power amounts to lingering embers of a once raging fire. The more he uses it, the more it wanes, until it inevitably disappears forever.


Weaknesses:

Lung Damage – After sustaining massive internal injuries in his battle with All For One, All Might’s respiratory system was severely damaged. Left with little more than half a lung has severely cut into his stamina, making him unable to maintain his Muscle Form for more than a few hours a day. This also leaves him particularly vulnerable to gas-based attacks, as he cannot hold his breath for long and becomes overwhelmed by it quickly. Needless to say, All Might is a no-smoking zone.

Malnourished – In addition to the damage to his lungs, All Might’s injuries and subsequent surgeries left him without a stomach. He’s unable to eat solid foods and his body’s ability to extract nutrients from what he consumes is severely hampered. As such, his body tends to take longer than most to recover from injuries, and his true form is unhealthily emaciated.

Moral High Ground – Because of his ideals, All Might refuses to take a life no matter what the situation. He’s also quite adamant about following the law, unwilling to break it except in the most extreme of circumstances.

Soft Heart – There are few people in his life that All Might is close to, but he is fiercely protective of them and anyone related to them. Should an enemy be revealed to be a relative of one of his dear friends, he will hesitate to fight them at all.

Secret Identity – The public remains unaware of All Might’s true form and the injury that brought it about. He’ll do just about anything to keep it that way.


Others (Trivia, Theme music, etc.):

His Birthday is June 10th.
His true age is unknown and he refuses to reveal it. He’s estimated to be in his mid-fifties.
His real name is not officially released to the public, and thus is widely unknown. Only his old teacher Gran Torino has been known to call him by his given name in public.
While his fellow teachers know of his condition, only Principal Nezu is aware of the details of One For All at U.A. High.
He started his hero career in America after graduating from U.A. High. He speaks perfect English, but his Spanish might be a bit rusty.
He runs a hero agency in Tokyo.
He rarely takes on sidekicks, having only had two in the past; Dave Shields in America and Sir Nighteye in Japan.​
 
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Appearance: Shilo stands at 5'4", weighs 133 lbs, and has practically perfect posture. She has raven black hair ,with a natural wave to it, which reaches down to her lower back, she keeps it free most often but when she gets into a very serious fight she ties it back into a ponytail or bun. Shilo has teal eyes, though her left one is clouded over showing its lack of sight. Shilo was pale white skin, her black hair making her appear even more white than she actually is. Shilo has little scars all over her body but her five main scars are the one over her left eye, which is a clean cut from her eyebrow down to her cheek. This wound was the cause of the loss of sight in that eye and she keeps this scar hidden with her hair. Shilo has a scar across her throat, which she keeps hidden with a black silk ribbon. Shilo has a knife wound from her left hip, trailing six inches up her torso, it healed raggedly, and two bullet wounds on the right side of her body which also healed raggedly. She doesn't like questions about her scars and will sooner glare you down in a harsh silence than answer. Shilo wears boots that reach half way up her calf that are covered in belts and chains, black cargo pants that cling nicely to her body, a white t-shirt with a slight v-neck that shows nothing lower than her collar bone, black leather jacket, with matching leather gloves. Underneath her jacket, her wrists are tapped with athletic tape trailing half way up her forearm. She wears her father's dog tags around her neck.

'Quote': "I'm not here for the party, pity or otherwise."

Name: Shilo Evangeline Saga

Universe From: OC

Gender: Female

Sexual Orientation: Pansexual

Species: Human

Bio: Shilo was raised in a cabin on a mountain, far away from any other civilization, with her mother and father, until the age of five. At the age of five, the girl witnessed the death of her mother during childbirth, the baby's life was lost as well. At the sight of his wife and son dead, Shilo's already stern father turned abusive, training her to be as close to a super human as one could be without any technological or genetic advances. Shilo's father was a top assassin himself, and raised her to follow in his footsteps, leaving her worse for the wear. He died when she was merely sixteen years old, leaving the girl to do the one thing she knew as a living -- kill anyone she was told to. However, at the age of seventeen, the girl was hired by Andrew Kaloh to be the newest leader of Team 73, a secret branch created by the world government to fight against human right injustices. It is the job of Team 73 to make sure that any war that happens, happens with good cause and ends with the world's best interest in mind, as well as stop any war crime that could lead to genocide (as defined by the UN Convention) Her team comprises of 7 of the greatest minds the world has to offer and functions mostly outside of government regulations.


Personality: Shilo Saga has no issue with taking the life of anyone who is a threat to her or her friends, though she has very few friends. Shilo has little hesitation when it comes to dirtying her hands, as she was raised to do so, though she some how managed to keep the moral standing, despite her father trying to beat it out of her for years, of killing only criminals and threats. Personality wise, Shilo hates self-pity and people who hate themselves. It doesn't make sense to her why someone would hate the one being they can count on. Adding on to that, Shilo doesn't like people much in general, but she keeps the few friends she has simply because they can become useful. When someone does manage to break down Shilo's walls, which is very unlikely, they find she's much like an abused dog, quick to protect themselves and go for the kill, but when shown kindness, can't help but smile and show kindness in return.


Skills: Shilo is a master at stealth, stamina, long distance running/sprinting, gymnastics, hand to hand combat, blade weaponry (especially throwing knives), reading people, hiding her own secrets, and languages. She speaks twelve languages fluently (English, Spanish, Italian, French, Russian, German, Mandarin, Japanese, Arabic, Africaan, Malay, ASL) and has started learning a thirteenth (Korean).


Powers/Abilities: Shilo controls light. This means she can make herself invisible for moments at a time, or block out certain areas of sight, making slightly larger patches than just her body invisible. This can usually hide two people, but only from one line of sight. She can also concentrate light to make a beam similar to that of a magnified glass, with about the same strength. She can also push all of the light away from her, keeping only the darkness. She calls this "Shadow" and it doesn't really do anything except comfort her, as it cools her down and makes her feel safer.

Weaknesses: Human touch (Her biggest fear)
 
Appearance:
fd73a4d3dc8485d9246cf0aa65fc7dacfa954b9dv2_hq.jpg

'Quote' (optional): "Here me come to ruin the day!"


Name: Bizarro


Universe From (Series your character comes from. OCs are labeled as OCs): DC


Gender: Male


Sexual Orientation (Optional): Heterosexual?


Species: Kryptonian Clone


Bio (Short/Long, who gives a shit?):
Due to a somewhat disjointed continuity, several versions of Bizarro have appeared in DC comic books, all of them inversions of Superman with gray or chalk-white skin, a twisted sense of logic which typically manifests as a superficial "opposite" of anything Superman would do or say and a resultant speech pattern ("Me am going to kill you" would mean "I will save you" in Bizarro speech). Due to his imperfections, Bizarro is frequently a foe of Superman, but sometimes finds himself in the role of hero (in this case, an anti-hero).

Personality:
Given his nature to be the opposite of Superman, Bizarro does things backwards and says things backwards as well. Though he isn't very bright, his intentions are pure. His efforts in doing good might cause chaos and be hazardous but he doesn't really understand what he's doing wrong. He believes he's doing good like Superman usually. Due to his dimished intellect Bizarro is rather gullible and despite him wanting to do good he could and has been tricked to do some villains bidding. But to summarize his personality, he's just a big dumb kid that wants to be a hero like Superman.

Skills (Normal, Human-like stuff):
N/A

Powers/Abilities (Superhuman stuff):
Bizarro Physiology

Superhuman Strength

Superhuman Speed

X-Ray Vision (Can only see through lead)

Self-Sustenance

Flight

Arctic Vision

Flame-Breath

Bio-Fission (Under a Blue Sun)

Weaknesses (If anything notable):
Vulnerability to Blue Kryptonite: Blue Kryptonite has proven to be fatal to Bizarro. Exposure to blue Kryptonite radiation drains away Bizarro's strength, and prolonged exposure will ultimately kill him.

Others (Trivia, Theme music, etc.) (Optional):
Speaks in opposites, bad is good and good is bad. Think of if every day was opposite day for him.
 
  • We are the sons of Sparda, and within each of us flows his blood, but more importantly, his soul! And now, my soul is saying that it wants to stop you!
    Dante, fighting his brother, Vergil
    Name: Dante, Tony Redgrave, Devil Hunter, Son of Sparda, Legendary Dark Knight, The Strongest Demon Slayer
    Universe From: Devil May Cry [shortly post-DMC3]
    Age: Dante's official age was never revealed, though several Game Theorists revealed his age during DMC3 was in the 19-24 range.
    Gender/Sexuality: Male, Heterosexual
    Species: Half-Demon
    Cross-Over.full.1481683.jpg


He's so strong that I won't even be mad if you deny this.
 
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(I figured a character no one expects.... Would be excellent for this RP.... So here is who I'll likely RP as !)
Appearance: DUN DUN DUN.
flippy_x_fliqpy_by_nemaohtf-dbaxysk.png
 
Appearance:
peni_parker_by_nekoboxzaza-dcoio89.png

'Quote' (optional):
He trusts you, and so will I.

Name:
Peni Parker

Universe From (Series your character comes from. OCs are labeled as OCs):
Marvel(Continuity UNKNOWN)

Gender:
Female

Sexual Orientation (Optional):
Don't.

Species:
Human Mutate

Bio (Short/Long, who gives a shit?):
A seemingly normal middleschooler with an ever-present pet Spider crawling on her body. Peni Parker lives a double life much like most Spidemen across the multiverse. From living a normal school life, to busting down monster ass with her mech, the SP//dr for Oscorp.

Peni wasn't the original pilot of SP//dr, it was her father who died when she was 9. His death forced her relatives, Uncle Ben and Aunt May to deliver the painful news to her and ask her to carry on her father's work as SP//dr's pilot by getting bitten by the mech's specialized radioactive spider.

Flash forward a good 5 years later, and Peni's now 14 years old. She's now dealing with the somewhat bizarre nature of her role as her universe's 'Spiderman'. From facing off a rogue, sentient parasitic engine, VEN#m, to joining multiversal battle that'll determine the fate if all Spidermen across the Multiverse, Peni still struggles to find answers as to what she's truly fighting for.

Personality:
Peni is a somewhat optimistic and cheerful child who believes that everything can be resolved somehow. However, as shown time and time again. that cheerfulness sometimes disappears whenever something goes wrong or when faced with a great dilemma. Whether it's with losing a battle, her family, friends(or lack therof), and even something completely unexpected happens like the VEN#m mech going haywire that caused her Aunt to go missing, even when meeting Addy Brock which caused her to contemplate if her role as SP//dr pilot actually means anything special.

Skills (Normal, Human-like stuff):
Mech Piloting Prodigy
Basic Machinery Maintenance
Basic Athletic Ability

Powers/Abilities (Superhuman stuff):
Despite being bitten by the titular Radioactive Spider, Peni doesn't have any powers. Not super strength, nor the web swinging, not even the all knowing Spider Sense. However, she does have a strong mental link with the radioactive spider that acts as her 'Spider Sense'.

This link also allows her to pilot SP//dr expertly and efficiently. Somehow, this link also allows her to mentally command the suit even outside of it's cockpit.

Weaknesses (If anything notable):
As stated earlier, Peni doesn't have any powers. Thus, heavily relies on her SP//dr mech to fight. However, the mech itself has it's own flaws, considering the fact that it's not the most invincible of robots. It may seem to be run by an AI, however, it is run by both a human and a spider--one or the other. If one is absent from the equation, then the suit is not autonomous.

Others (Trivia, Theme music, etc.)
This is a headcanon version of Peni, combining both comic version AND the upcoming movie version
 
Appearance:
View attachment 489411

'Quote' (optional):
He trusts you, and so will I.

Name:
Peni Parker

Universe From (Series your character comes from. OCs are labeled as OCs):
Marvel(Continuity UNKNOWN)

Gender:
Female

Sexual Orientation (Optional):
Don't.

Species:
Human Mutate

Bio (Short/Long, who gives a shit?):
A seemingly normal middleschooler with an ever-present pet Spider crawling on her body. Peni Parker lives a double life much like most Spidemen across the multiverse. From living a normal school life, to busting down monster ass with her mech, the SP//dr for Oscorp.

Peni wasn't the original pilot of SP//dr, it was her father who died when she was 9. His death forced her relatives, Uncle Ben and Aunt May to deliver the painful news to her and ask her to carry on her father's work as SP//dr's pilot by getting bitten by the mech's specialized radioactive spider.

Flash forward a good 5 years later, and Peni's now 14 years old. She's now dealing with the somewhat bizarre nature of her role as her universe's 'Spiderman'. From facing off a rogue, sentient parasitic engine, VEN#m, to joining multiversal battle that'll determine the fate if all Spidermen across the Multiverse, Peni still struggles to find answers as to what she's truly fighting for.

Personality:
Peni is a somewhat optimistic and cheerful child who believes that everything can be resolved somehow. However, as shown time and time again. that cheerfulness sometimes disappears whenever something goes wrong or when faced with a great dilemma. Whether it's with losing a battle, her family, friends(or lack therof), and even something completely unexpected happens like the VEN#m mech going haywire that caused her Aunt to go missing, even when meeting Addy Brock which caused her to contemplate if her role as SP//dr pilot actually means anything special.

Skills (Normal, Human-like stuff):
Mech Piloting Prodigy
Basic Machinery Maintenance
Basic Athletic Ability

Powers/Abilities (Superhuman stuff):
Despite being bitten by the titular Radioactive Spider, Peni doesn't have any powers. Not super strength, nor the web swinging, not even the all knowing Spider Sense. However, she does have a strong mental link with the radioactive spider that acts as her 'Spider Sense'.

This link also allows her to pilot SP//dr expertly and efficiently. Somehow, this link also allows her to mentally command the suit even outside of it's cockpit.

Weaknesses (If anything notable):
As stated earlier, Peni doesn't have any powers. Thus, heavily relies on her SP//dr mech to fight. However, the mech itself has it's own flaws, considering the fact that it's not the most invincible of robots. It may seem to be run by an AI, however, it is run by both a human and a spider--one or the other. If one is absent from the equation, then the suit is not autonomous.

Others (Trivia, Theme music, etc.)
This is a headcanon version of Peni, combining both comic version AND the upcoming movie version
ACCEPTED
 
  • We are the sons of Sparda, and within each of us flows his blood, but more importantly, his soul! And now, my soul is saying that it wants to stop you!
    Dante, fighting his brother, Vergil
    Name: Dante, Tony Redgrave, Devil Hunter, Son of Sparda, Legendary Dark Knight, The Strongest Demon Slayer
    Universe From: Devil May Cry [shortly post-DMC3]
    Age: Dante's official age was never revealed, though several Game Theorists revealed his age during DMC3 was in the 19-24 range.
    Gender/Sexuality: Male, Heterosexual
    Species: Half-Demon
    Cross-Over.full.1481683.jpg


He's so strong that I won't even be mad if you deny this.


ACCEPTED
 
Appearance:
Screenshot_2018-10-04_17_28_34_812879.jpg

'Quote' (optional):


Name: Taral, Darth Chirikyât


Universe From (Series your character comes from. OCs are labeled as OCs): Star Wars (OC)


Gender: Male


Sexual Orientation (Optional): Straight


Species: Sith Pureblood


Bio (Short/Long, who gives a shit?):
Sith Warrior


Personality:
From the beginning as an apprentice, Taral demonstrated extreme cunning including the urge to commit bloodshed, whereas others would dismiss the Sith Pureblood as a simple brute. As such, the Wrath would take advantage of their underestimation. The Wrath could be a charming and even friendly individual, despite their violent nature. For example, one could claim they were a brutal, effective and just leader, while they made sure that their power and supremacy was realized and respected by all, the Wrath would show the near same attitude towards superiors. For example, the Empire's Wrath was often fond of Malavai Quinn's constant efficiency, and frankly respected anyone who was at the best of themselves.

The Wrath always despised weakness, cowardliness and boot licking. Their natural respect for strength would affect all that they encountered, as they were a strong believer in the idea that the strong could do as they will, and the weak would always suffer what they must. In the case of the Wrath's enemies, they saw them as existing threats to their own supremacy and power, yet displayed some level of healthy respect, occasionally acknowledging their worthiness. Once the Wrath's adversaries were defeated, the Sith would punish them how they deemed necessary, occasionally showing their own brand of mercy by making the beaten foes servants of the Empire through blackmail, or killing them outright. The Wrath would encourage their foes often to embrace their power and challenge them at their best, as while killing the weak and helpless, in their eyes, was nothing in comparison to a combating an opponent worthy of their skill and capabilities.

One example of this is that the Wrath took pleasure in the challenge of attempting to turn Jedi to the dark side, such as Nomen Karr, Zylixx, and Jaesa Willsaam. The Wrath, along with that, loved to pull at the moral strings of Jedi, such as congratulating Master Yonlach for wiping his former Padawan's mind and slaying Xerender in front of his former master. Though if it was clear this taunting wasn't working, the Wrath would sometimes simply kill them instead, as in the end, what mattered was that the Jedi would suffer greatly, through psychological torment or otherwise. A warrior lives up to the first part of their title: war.

The Wrath often appraised situations with a pragmatic eye, such as killing several people connected to Jaesa Willsaam not out of pleasure or spite but to render her emotions raw and prepare her for service to the dark side. Rather than simply killing some powerful opponents, the Wrath kept them alive, usually with the long-term desire to gain something from it, such as recruiting the Talz Broonmark and gaining Lord Rathari's loyalty.

Cruel nature aside, the Wrath exhibited a sense of humor. While dry and sardonic at times, they were quick-witted and sarcastic, much to the amusement of Vette. While not necessarily their first choice at solving problems, the Wrath was not incapable of showing mercy or compassion, but when they did they did not do it out of sheer altruism, but instead because they believed that the victim could offer something, or possibly be manipulated and used as a tool in the future.


Skills (Normal, Human-like stuff):
Master in lightsaber combat, uses Form I (Shii-Cho), Form III (Soresu), Form IV (Ataru), Form V (Shien), and Form VI (Juyo).
Experienced pilot.


Powers/Abilities (Superhuman stuff):
Telekinesis
Augmentation
Force Scream
Force Rage
Force Sense
Mind Trick
Precognition
Great willpower


Weaknesses (If anything notable):


Others (Trivia, Theme music, etc.) (Optional):
 
Appearance:
View attachment 490235

'Quote' (optional):


Name: Taral, Darth Chirikyât


Universe From (Series your character comes from. OCs are labeled as OCs): Star Wars (OC)


Gender: Male


Sexual Orientation (Optional): Straight


Species: Sith Pureblood


Bio (Short/Long, who gives a shit?):
Sith Warrior


Personality:
From the beginning as an apprentice, Taral demonstrated extreme cunning including the urge to commit bloodshed, whereas others would dismiss the Sith Pureblood as a simple brute. As such, the Wrath would take advantage of their underestimation. The Wrath could be a charming and even friendly individual, despite their violent nature. For example, one could claim they were a brutal, effective and just leader, while they made sure that their power and supremacy was realized and respected by all, the Wrath would show the near same attitude towards superiors. For example, the Empire's Wrath was often fond of Malavai Quinn's constant efficiency, and frankly respected anyone who was at the best of themselves.

The Wrath always despised weakness, cowardliness and boot licking. Their natural respect for strength would affect all that they encountered, as they were a strong believer in the idea that the strong could do as they will, and the weak would always suffer what they must. In the case of the Wrath's enemies, they saw them as existing threats to their own supremacy and power, yet displayed some level of healthy respect, occasionally acknowledging their worthiness. Once the Wrath's adversaries were defeated, the Sith would punish them how they deemed necessary, occasionally showing their own brand of mercy by making the beaten foes servants of the Empire through blackmail, or killing them outright. The Wrath would encourage their foes often to embrace their power and challenge them at their best, as while killing the weak and helpless, in their eyes, was nothing in comparison to a combating an opponent worthy of their skill and capabilities.

One example of this is that the Wrath took pleasure in the challenge of attempting to turn Jedi to the dark side, such as Nomen Karr, Zylixx, and Jaesa Willsaam. The Wrath, along with that, loved to pull at the moral strings of Jedi, such as congratulating Master Yonlach for wiping his former Padawan's mind and slaying Xerender in front of his former master. Though if it was clear this taunting wasn't working, the Wrath would sometimes simply kill them instead, as in the end, what mattered was that the Jedi would suffer greatly, through psychological torment or otherwise. A warrior lives up to the first part of their title: war.

The Wrath often appraised situations with a pragmatic eye, such as killing several people connected to Jaesa Willsaam not out of pleasure or spite but to render her emotions raw and prepare her for service to the dark side. Rather than simply killing some powerful opponents, the Wrath kept them alive, usually with the long-term desire to gain something from it, such as recruiting the Talz Broonmark and gaining Lord Rathari's loyalty.

Cruel nature aside, the Wrath exhibited a sense of humor. While dry and sardonic at times, they were quick-witted and sarcastic, much to the amusement of Vette. While not necessarily their first choice at solving problems, the Wrath was not incapable of showing mercy or compassion, but when they did they did not do it out of sheer altruism, but instead because they believed that the victim could offer something, or possibly be manipulated and used as a tool in the future.


Skills (Normal, Human-like stuff):
Master in lightsaber combat, uses Form I (Shii-Cho), Form III (Soresu), Form IV (Ataru), Form V (Shien), and Form VI (Juyo).
Experienced pilot.


Powers/Abilities (Superhuman stuff):
Telekinesis
Augmentation
Force Scream
Force Rage
Force Sense
Mind Trick
Precognition
Great willpower


Weaknesses (If anything notable):


Others (Trivia, Theme music, etc.) (Optional):
Fitting... I needed someone with Star Wars know-how right now for an arc.
 
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"You two… You're gonna go far, but only if you keep learning, if you never stop moving forward."
Name
: Qrow Branwen
Other Names: Uncle Qrow, Dusty Old Qrow
Gender: Male
Race: Human.
Affiliation:
Beacon Academy
Vale

tumblr_inline_nxw0wyH2H91su861x_500.gif

Appearance:
latest
Personality:
Qrow is a rude, blunt, cynical, sometimes crass, yet cool-headed and nonchalant individual. It's acknowledged that he's an alcoholic as Glynda Goodwitch states that "He's always drunk!". He openly criticizes the Atlas military for occupying Vale and mistreating Ozpin during the Vytal Festival. Qrow's dislike of Atlas is brazen enough for him to immediately get into a brawl with Winter Schnee upon encountering her, and personal enough for him to back down at the last second just for the chance to humiliate Winter in front of James Ironwood. He also shows a level of cockiness when he taunts Winter into attacking him.
His mischievousness is consistent, for he shows in "Lessons Learned" that he's immature enough to be willing to distract Yang with a sexual quip in order to claim victory over her when playing a video game. He also has a mercurial attitude towards his age: disgusted at the notion of being called old by his nieces, but willing to use it as an excuse to leave uncomfortable conversations.
This childish facade, however, belies the demeanor of a veteran Huntsman. While watching the Vytal Festival Tournament, he openly expresses displeasure and lack of approval while observing the matches, even as far as calling one a mess. He hinted to his nieces that his time out in the field has hardened him, which made the much safer displays of strength on the broadcast seem tame and benign in comparison.
Qrow is shown to be tender at heart despite his rough demeanor, and cares for both nieces dearly, he is also very self-conscious about his Semblance to the point self-loathing, aware of its possible impact to people around him, he makes a point to keep his distance from those he cares about. He saved Yang and Ruby from being killed by Grimm when they were very young and later took Ruby under his wing and trained her in scythe-wielding, allowing her to pursue her dreams as a Huntress. "It's Brawl in the Family" and "Lessons Learned" also show that he is very close to his nieces and plays the part of the childish uncle, ruffling Ruby's hair when he sees her again, playing video games with his nieces and not being above distracting them to claim victories.
He's also very cautious, warning Ruby and Yang to not let their past near-victories against Roman Torchwick and the White Fang go to their heads. Although cautious with them, he has faith in his nieces' potential as Huntresses, encouraging them to continue learning throughout their time at Beacon, saying they will go far after graduating. He's also very aware of Yang's desire to find her mother, Raven, making an unsuccessful effort to conceal her face when he shows his nieces the Team STRQ picture, and quickly putting it away when he notices Yang's fixation on her.
In "Family", it is shown that unlike his sister, Qrow despises killing and is upset with Raven for not contacting Yang, especially after she knew her daughter had lost her arm. He values family, and finds his sister's concept of it to be skewed, his value for family is strong to the point he suggested that Raven return to help in the fight against Salem, implying he still cared for her, despite everything she had done. However this changes In "The More the Merrier", as after Qrow found out Raven joined forces with Cinder and set a trap for him and the rest, he then claims that he no longer sees her as family anymore.
Despite Qrow general dislike of authority and rules, he seems extremely loyal to Ozpin and places great trust in him. He is shown to disregard those whom he perceives as betraying him and in "Rest and Resolutions", Qrow quickly defends Ozpin from Yang's accusations. He holds religion in doubt, but he takes Ozpin's word on the previous existence of the brother gods and their Relics.
History:
It would honestly be easier if you read his bio here: Qrow Branwen/History
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Powers/Abilities:
Aura- Aura is a necessary energy source for all Huntsmen, being a powerful ally in battle. It is also required in order to trigger the use of Dust, which oftens serves as ammunition or power for some weapons. Aura, as demonstrated by various characters, has the ability to do the following: Defense: Aura is mainly used for defensive purposes, capable of blocking out attacks. While users of Aura will not be hurt as long as their Aura is up, they can still feel sensations such as pain and heat. It requires training to always subconsciously have a cloak of Aura on. Offense: Demonstrated by Ren in the forest, as he sends a shock wave of force propelling a fang through the snake's head, causing it to explode. Additionally it has stated that all tools and equipment are conduits for a person's Aura. Healing: It also seems that those with a strong enough Aura can heal minor wounds. However it appears that the healing is automatic and not caused at will. Activation: A huntsmen's semblance sometimes would require activation, upon which Aura is used and drained in order to utilize and maintain a huntmen's semblance.
Bad Luck Qrow- Qrow's Semblance brings misfortune wherever he goes, and unlike most Semblances, his is almost constantly active and uncontrollable, with random spikes leading to incidents as small as a glass being knocked onto the floor in "New Challengers..." or as significant as a blocked attack chopping off the corner of a building in "Punished". His Semblance can come to his advantage in a fight, such when Tyrian Callows falls through an old roof. His Semblance does not discriminate on who it affects, which causes him to keep his distance from the people he cares about. According to Kerry Shawcross, he can also choose to amplify his Semblance when he wishes, in which case it uses Aura.
Transformation- It's more useful then you would think, as Qrow has the power to transform into a crow. This makes him harder to spot and grants him the ability of flight.
Veteran Huntsmen- Despite his reputation as a frequent alcoholic, Qrow is nevertheless one of the most capable Huntsmen in the series. Qrow is wise enough to be part of Ozpin's inner circle, which includes high-ranking individuals like James Ironwood and Beacon's Glynda Goodwitch. A testament to his strength and skill, is that even while under the influence, he was able to match Winter Schnee, a high ranking Atlas official, in armed combat, easily making a fool of her, despite her status as a highly trained huntress. His skill and power is so great that Mercury Black, a professional assassin who can casually defeat trained 2nd Year Huntsmen-in-Training like Yatsuhashi Daichi and Coco Adel, was seen terrified of his presence and immediately flees on sight. Even among his peers, Qrow is a greatly feared and formidable Huntsman, with even the likes of James Ironwood and Dr. Arthur Watts being wary of his combat prowess and reluctant to engage him in battle. Even when disarmed, he simply resorted to fisticuffs to beat Tyrian Callows back with ease, despite the latter's status as one of Salem's most trusted followers showing himself to be proficient in hand-to-hand combat, able to deliver several quick staggering blows and a kick strong enough to put some distance between him and his opponent. Qrow was also able to track and protect Team RNJR for months without their knowledge, and all the while was battling hordes of Grimm along the way, without much difficultly. Qrow is strong enough to smash a crater into the ground with his sword, cut through metal poles, as well as release Aura arcs. Qrow has also shown proficient accuracy with Harbinger as a throwing weapon, as seen in his fight with Tyrian when he launched his sword into the ground in mid fall to act as a foothold to regain traction and control of the battle. Qrow has been shown to be incredibly resilient and durable, to both toxins and physical force. It took a substantial amount of time for Tyrian's venom to work its way through his bloodstream, even with Qrow drinking alcohol, which would make the venom spread even faster. Also, Qrow was seen taking powerful Dust enhanced blows from Hazel Rainart, an incredibly strong unarmed fighter who is able to fight off multiple trained huntsman at once, and yet managed to continue the fight.
In addition to strength and durability, Qrow is shown to be extremely fast and agile, dodging attack from someone as fast and mobile as Winter Schnee. He was also able to keep up with Tyrian Callows, who's own speed proved difficult for someone as quick as Ruby Rose.
Weapons/Equipment:
Harbinger- Harbinger is able to take on four forms. The first form shown is a single-edged greatsword with a clockwork mechanism of indeterminate nature built into the space above the hilt, and a pair of parallel hand guards is set beneath. A pair of shotgun barrels are also situated on either side of the main blade, although it is unknown whether they are functional in this state. When swung, the sword appears to make a number of clicking and ratcheting sounds, but it is unclear whether this is significant or simply a sound effect.
The top half of the blade can be retracted into its base, forming a more compact portable mode, which is how Qrow normally carries Harbinger outside of battle. The hilt itself seems to contain some kind of control mechanism which serves to extend, curve, and retract the blade.
Harbinger has also been demonstrated to have a ranged mode, in which the blade folds forwards, making the shotgun barrels more prominent. The shotguns appear to be fired using a trigger in the hilt. The rounds have a buckshot-like spread.
Theme Song:

Universe From: RWBY
Other: Details such as trivia. Optional.
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zoeyjacksonremake.png

Zoey Albus Jackson ♀ [OC]

Species
Android


Zoey was born on August 25, 2011. Her father was just about to get into IT, and her mother was a small comic artist. As a child, she watched My Little Pony: Friendship is Magic, as well as Littlest Pet shop. However, during second grade, she began to get into sci-fi and superhero comic lines like DC and Marvel, inspired by her parents. As a result, she ended up watching Spiderman: Homecoming sometime in her early childhood.

As Zoey transitioned into middle school, she expressed her interest in programming and engineering, as her father became a robotics lab employee. Her father took note of that, so when she was being signed into high school by age 13, he signed her up for programming and engineering classes. When she did get into her first day of high school, she seemed to be doing well. She was a rather fast learner, able to learn of the latest school subjects and nearly ace most of her classwork and homework. She also was a rather social person, being to get along with her friends. She was looking towards a bright future of her own.

Until something fateful happened to interrupt all that.

August 27, 2025; Zoey was being driven towards a baseball game by her father as a late birthday gift to her. She had just turned 14 days ago, and was about to start her driving lessons over the weekend. However, a reckless drunk driver had happened to drive in the wrong direction, causing her and her dad to get caught in his way. The results were catastrophic; Both the reckless driver and her dad were killed on impact, and Zoey’s car was spun out of control. When it finally hit something, it hit a nearby building, causing Zoey to hit her head against the dashboard, cracking her skull and seemingly ending her life. But alas, it would not be her last day, as she was found by a group of “nurses” and then brought into the robotics lab where her father worked prior to her death.

When she woke up, she noticed that something was up; she did feel anything she touches, but couldn’t feel pain. She was much stronger than she was, being somehow able to lift 1300+ pounds. She had become an android.

While it meant to her that she has become one with the computer, she was still wrecked by the death of her father, as well as her own. Predictable, it had an effect on her learning and grades as she began fearing that she would be exposed as a robot. She also became distant from her friends in fear of becoming a curiosity among the technology world. Eventually, living in Los Angeles became a pain for her, so she and her mother moved to Sunnydale.

Sunnydale, the place where the first teens, such as the likes of Alex Swordance, began reappearing months after their disappearance.

There, she was unaware of what was going on, so she proceeded to live a seemingly normal life, adjusting to Sunnydale School. However, on January 4, 2028, while flipping through channels, she saw news on the missing teens. This caused her to try to investigate the situation on her own. That is, until she came face-to-face with Alex Swordance herself, leader of the Nightroses. She agreed to join her on her search for the missing teens.


Personality
Zoey is an introvert who does not really want to talk to people, with the exception of a few others. She justifies it with the fact that she was almost exposed as artificial by a bully back in LA. She also has some trust issues, especially with people who remind her of the bully she put her trust in back in her LA days when they act cynical and sarcastic. She's also afraid of large populations, explaining why she moved to Sunnydale. Otherwise, she's generally sweet, introspective, and empathetic.

Skills

  • Zoey can program and engineer stuff. However, she can only do intermediate-level computer programs and mechanical things. Also, she cannot hack competently as well, unless she learns to.
  • Zoey has excellent hand-eye coordination and thus would prove handy in CQC, sniping, etc., assuming she is trained for those.

Powers/Abilities

  • Robot Physiology (Zoey is completely robotic despite her "soul" being human. As a result, she can lift 1,200 pounds and pack an overwhelming punch in hand-to-hand combat, as well as run fairly fast in spite of an unusual 175 pound weight for humans as small and skinny as her. She also has superior processing power over humans, meaning that she can learn faster, think faster, respond faster, and, combined with her stick-free reinforced joints, be much more dexterous. Her body allows her to live 21 days without food and 7 days without water, and even as long as she lives without oxygen. Not only that, but she is unaffected by both disease and some biological and chemical weapons. Finally, she never ages like humans, meaning she can go 70 years looking exactly the same as when she first woke up as an android, provided she properly cares for her body. Other benefits include optional Pain Suppression, Body Part Substitution, Artificial Intelligence Physiology, Panmnesia, etc.)

Weaknesses

  • Zoey isn’t completely invulnerable to anything that stands in her way. She can still get severely damaged by a speeding car, strong weaponry like revolvers, rockets, machine guns, and sniper rifles, as well as the supernaturally strong. Her thinking can impact the utilization of her processing power, and she's still prone to human error. Moreover, she can get hacked by an expert hacker, and she's not immune to EMPs, either. Oh, and don't forget, water.

Others (Trivia, Theme music, etc.)

  • The reason Zoey can still eat to replenish her energy despite having been turned into an android is because of a fairly complex artificial chemosynthesis system within her torso that links to her head. When food of any kind goes in her mouth, it is broken down into several substances that are then converted to fuel for her batteries within her head.
  • Zoey still has a sense of smell, carried over from her original human body, that she can turn off and back on.
  • Zoey's OS is rudimentary at best and more of a practical utility compared to other OSes on computers, phones, etc. Its only notable features are displaying time, a file explorer, a display of everything being captured by her gigapixel-resolution eyes, a configuration application, and gauges for her battery and coolant supply. Of course, she can modify her system's OS to her liking, but implementing the internet requires her to implement some sort of cellular system and/or WiFi capabilities within herself.
  • Zoey's superior processing power can be attributed to the fact that her "brain" only has to control several motors within her body, as well as the chemosynthesis system and providing for her somewhat simplified, but still starkly human, thinking and movement processes compared to, say, several internal organs, along with coordinating hundreds of skeletal muscles together. It helps that her CPU is a massively powerful prototype from 2025 that allows for not only those, but learning.
 
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View attachment 491297

Zoey Albus Jackson ♀ [OC]

Species
Android


Zoey was born on August 25, 2011. Her father was just about to get into IT, and her mother was a small comic artist. As a child, she watched My Little Pony: Friendship is Magic, as well as Littlest Pet shop. However, during second grade, she began to get into sci-fi and superhero comic lines like DC and Marvel, inspired by her parents. As a result, she ended up watching Spiderman: Homecoming sometime in her early childhood.

As Zoey transitioned into middle school, she expressed her interest in programming and engineering, as her father became a robotics lab employee. Her father took note of that, so when she was being signed into high school by age 13, he signed her up for programming and engineering classes. When she did get into her first day of high school, she seemed to be doing well. She was a rather fast learner, able to learn of the latest school subjects and nearly ace most of her classwork and homework. She also was a rather social person, being to get along with her friends. She was looking towards a bright future of her own.

Until something fateful happened to interrupt all that.

August 27, 2025; Zoey was being driven towards a baseball game by her father as a late birthday gift to her. She had just turned 14 days ago, and was about to start her driving lessons over the weekend. However, a reckless drunk driver had happened to drive in the wrong direction, causing her and her dad to get caught in his way. The results were catastrophic; Both the reckless driver and her dad were killed on impact, and Zoey’s car was spun out of control. When it finally hit something, it hit a nearby building, causing Zoey to hit her head against the dashboard, cracking her skull and seemingly ending her life. But alas, it would not be her last day, as she was found by a group of “nurses” and then brought into the robotics lab where her father worked prior to her death.

When she woke up, she noticed that something was up; she did feel anything she touches, but couldn’t feel pain. She was much stronger than she was, being somehow able to lift 1300+ pounds. She had become an android.

While it meant to her that she has become one with the computer, she was still wrecked by the death of her father, as well as her own. Predictable, it had an effect on her learning and grades as she began fearing that she would be exposed as a robot. She also became distant from her friends in fear of becoming a curiosity among the technology world. Eventually, living in Los Angeles became a pain for her, so she and her mother moved to Sunnydale.

Sunnydale, the place where the first teens, such as the likes of Alex Swordance, began reappearing months after their disappearance.

There, she was unaware of what was going on, so she proceeded to live a seemingly normal life, adjusting to Sunnydale School. However, on January 4, 2028, while flipping through channels, she saw news on the missing teens. This caused her to try to investigate the situation on her own. That is, until she came face-to-face with Alex Swordance herself, leader of the Nightroses. She agreed to join her on her search for the missing teens.


Personality
Zoey is an introvert who does not really want to talk to people, with the exception of a few others. She justifies it with the fact that she was almost exposed as artificial by a bully back in LA. She also has some trust issues, especially with people who remind her of the bully she put her trust in back in her LA days when they act cynical and sarcastic. She's also afraid of large populations, explaining why she moved to Sunnydale. Otherwise, she's generally sweet, introspective, and empathetic.

Skills

  • Zoey can program and engineer stuff. However, she can only do intermediate-level computer programs and mechanical things. Also, she cannot hack competently as well, unless she learns to.
  • Zoey has excellent hand-eye coordination and thus would prove handy in CQC, sniping, etc., assuming she is trained for those.

Powers/Abilities

  • Robot Physiology (Zoey is completely robotic despite her "soul" being human. As a result, she can lift 1,200 pounds and pack an overwhelming punch in hand-to-hand combat, as well as run fairly fast in spite of an unusual 175 pound weight for humans as small and skinny as her. She also has superior processing power over humans, meaning that she can learn faster, think faster, respond faster, and, combined with her stick-free reinforced joints, be much more dexterous. Her body allows her to live 21 days without food and 7 days without water, and even as long as she lives without oxygen. Not only that, but she is unaffected by both disease and some biological and chemical weapons. Finally, she never ages like humans, meaning she can go 70 years looking exactly the same as when she first woke up as an android, provided she properly cares for her body. Other benefits include optional Pain Suppression, Body Part Substitution, Artificial Intelligence Physiology, Panmnesia, etc.)

Weaknesses

  • Zoey isn’t completely invulnerable to anything that stands in her way. She can still get severely damaged by a speeding car, strong weaponry like revolvers, rockets, machine guns, and sniper rifles, as well as the supernaturally strong. Her thinking can impact the utilization of her processing power, and she's still prone to human error. Moreover, she can get hacked by an expert hacker, and she's not immune to EMPs, either. Oh, and don't forget, water.

Others (Trivia, Theme music, etc.)

  • The reason Zoey can still eat to replenish her energy despite having been turned into an android is because of a fairly complex artificial chemosynthesis system within her torso that links to her head. When food of any kind goes in her mouth, it is broken down into several substances that are then converted to fuel for her batteries within her head.
  • Zoey still has a sense of smell, carried over from her original human body, that she can turn off and back on.
  • Zoey's OS is rudimentary at best and more of a practical utility compared to other OSes on computers, phones, etc. Its only notable features are displaying time, a file explorer, a display of everything being captured by her gigapixel-resolution eyes, a configuration application, and gauges for her battery and coolant supply. Of course, she can modify her system's OS to her liking, but implementing the internet requires her to implement some sort of cellular system and/or WiFi capabilities within herself.
Count Gensokyo Count Gensokyo Accepted
 
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Quote:
"Not only am I Superior...I'm Unstoppable"
"You have the correct data but yet again fail to come to the correct conclusion"

Name:
Otto Gunther Octavius
Elliot Tolliver

Universe From:
Marvel

Gender:
Male

Sexual Orientation:
Heterosexual

Species:
Human who transferred their consciousness into a proto-clone body of a mutate....yeah

Bio:
Otto Gunther Octavius AKA Doctor Octopus. Big bad villain of Spider-Man. Was dying. Swapped bodies with Spider-Man. Took over and became a hero. THEN, gave Spider-Man back his body but kept his consciousness inside a computer. Then but it inside the body of a clone of Spider-Man. Became the Superior Octopus.

Personality:
Otto Octavius is a very proud man. Almost too proud. Always boasting about his intelligence and claiming to be Superior, Otto always strives to be the best and improve what means necessary. Now an anti-hero, Ock uses dark and underhanded methods such as threatening to kill a villain's family if they did not leave. However, Ock does mean good now. Despite his harsh, blunt and ruthless exterior, Ock truly cares about humanity and thrives to be a superior hero to everyone else.

Skills:
Genius- Otto Gunther Octavius is without a doubt a scientific genius. Creating many inventions and combing other technology (such as the Jackal's cloning machine) to always improve.

Powers/Abilities:
Proto-Clone/Spider Physiology: In his new Proto-Clone body, Otto claims that he once more possesses all the powers Peter Parker has and they are evenly matched. Presumably, his powers include:

Wall-Crawling: Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-molecular attraction between atomic boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger.

Mark of Kaine: Otto presumably possesses the ability to use the Mark of Kaine due to his new clone-body having the same powers as Spider-Man.

Superhuman Strength: In his new body, Otto possesses superhuman strength enabling him to match those of Spider-Man.

Superhuman Speed: In his new body, Otto is capable of running and moving at speeds that are far beyond the natural physical limits of the finest human athlete. He has showed to be fast enough to catch up to an accelerating car while on foot, but prefers to travel by webs.

Superhuman Stamina: In his new body, Otto's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Spider-Man can physically exert himself at his peak capacity for several hours before the build up of fatigue toxins in his blood begins to impair him.

Superhuman Durability: In his new body, Otto's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by an opponent with super strength, that would severely injure or kill a normal human with little to no discomfort.

Superhuman Agility: Spider-Man's agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest human athlete. Spider-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has far beyond the agility and acrobatic prowess of the most accomplished circus aerialists and acrobats, all combined. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily outmatch any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines. With his agility, alone, he can dodge bullets only inches away from hitting him.

Superhuman Equilibrium: Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.
Superhuman Reflexes: In his new body, Otto's reflexes are similarly enhanced and are currently about 40 times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, or even gunfire,[27] if he is far enough away. Spider-Man has even been shown in some cases, to be able to dodge bullets only inches away from his face.

Regenerative Healing Factor: In his new body, Otto has a limited healing factor. While not on Wolverine's level, it is sufficiently powerful enough to recover from severe injuries from broken bones and large amounts of tissue damage in a matter of days.

Contaminant Immunity: Due to his accelerated metabolism, Otto now has a higher tolerance for drugs and diseases than normal humans, and he can recover from the effects of larger doses rapidly. During an encounter with the Swarm, Spider-Man was incapacitated by thousands of bee stings, but recovered in less than 24 hours. His resistance and recovery time to other toxins and diseases varies, but is typically significantly higher than normal. However, Spider-Man has the normal human tolerance for alcoholic beverages.

Spider-Sense: In his new body, Otto possesses an extrasensory "danger" or "spider" sense which warns him of potential immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries, unless he cognitively overrides his automatic reflexes. The precise nature of this sense is unknown. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general response on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Spider-Man's spider-sense is directional and can guide him to or away from hidden weapons and enemies.Sudden and extreme threats can cause his spider-sense to react with painful intensity. Spider-Man can also sense and dodge attacks directed randomly or by an artificial intelligence. Using his spider-sense to time his enhanced reflexes, Spider-Man can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. His spider-sense is sufficiently well-linked to his reflexes to the point that a threat can trigger them even when Spider-Man is asleep or stunned. His spider-sense has helped him preserve his secret identity since it alerts him to observers or cameras when changing into or out of his costume. The spider-sense does react to those who Peter does not consider to be a threat, such as Aunt May. Spider-Man can choose to ignore his spider-sense, and distraction or fatigue diminish its effectiveness. Spider-Man's fighting style incorporates the advantage that his "spider-sense" provides him. His body begins to produce more adrenaline after the sense is triggered, an extension of the 'fight or flight syndrome.' Even when he does not have the use of his eyes Spider-Man can still use his Spider Sense in a similar fashion to Daredevil's Radar Sense to help him see by sensing the direction the danger is coming from by listening on the loudest noise around him.

Radio Frequency Detection: His spider-sense also enables him to track certain radio frequencies, which he has used to his advantage via his Spider-Tracers.​

Otto has also claimed that his new body needs 'Minimal sleep' suggesting that he has greater stamina than Spider-Man himself. This is shown through the fact that he went for days upon end without sleep and still showing peak performance.

Weaknesses:
His massive ego makes him brash, cocky and very reluctant to admit he needs help or that he is wrong. This also makes him incredibly rude and insulting, thus making him unlikable.​
 
View attachment 494316


Quote:
"Not only am I Superior...I'm Unstoppable"
"You have the correct data but yet again fail to come to the correct conclusion"

Name:
Otto Gunther Octavius
Elliot Tolliver

Universe From:
Marvel

Gender:
Male

Sexual Orientation:
Heterosexual

Species:
Human who transferred their consciousness into a proto-clone body of a mutate....yeah

Bio:
Otto Gunther Octavius AKA Doctor Octopus. Big bad villain of Spider-Man. Was dying. Swapped bodies with Spider-Man. Took over and became a hero. THEN, gave Spider-Man back his body but kept his consciousness inside a computer. Then but it inside the body of a clone of Spider-Man. Became the Superior Octopus.

Personality:
Otto Octavius is a very proud man. Almost too proud. Always boasting about his intelligence and claiming to be Superior, Otto always strives to be the best and improve what means necessary. Now an anti-hero, Ock uses dark and underhanded methods such as threatening to kill a villain's family if they did not leave. However, Ock does mean good now. Despite his harsh, blunt and ruthless exterior, Ock truly cares about humanity and thrives to be a superior hero to everyone else.

Skills:
Genius- Otto Gunther Octavius is without a doubt a scientific genius. Creating many inventions and combing other technology (such as the Jackal's cloning machine) to always improve.

Powers/Abilities:
Proto-Clone/Spider Physiology: In his new Proto-Clone body, Otto claims that he once more possesses all the powers Peter Parker has and they are evenly matched. Presumably, his powers include:

Wall-Crawling: Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-molecular attraction between atomic boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger.

Mark of Kaine: Otto presumably possesses the ability to use the Mark of Kaine due to his new clone-body having the same powers as Spider-Man.

Superhuman Strength: In his new body, Otto possesses superhuman strength enabling him to match those of Spider-Man.

Superhuman Speed: In his new body, Otto is capable of running and moving at speeds that are far beyond the natural physical limits of the finest human athlete. He has showed to be fast enough to catch up to an accelerating car while on foot, but prefers to travel by webs.

Superhuman Stamina: In his new body, Otto's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Spider-Man can physically exert himself at his peak capacity for several hours before the build up of fatigue toxins in his blood begins to impair him.

Superhuman Durability: In his new body, Otto's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by an opponent with super strength, that would severely injure or kill a normal human with little to no discomfort.

Superhuman Agility: Spider-Man's agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest human athlete. Spider-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has far beyond the agility and acrobatic prowess of the most accomplished circus aerialists and acrobats, all combined. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily outmatch any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines. With his agility, alone, he can dodge bullets only inches away from hitting him.

Superhuman Equilibrium: Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.
Superhuman Reflexes: In his new body, Otto's reflexes are similarly enhanced and are currently about 40 times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, or even gunfire,[27] if he is far enough away. Spider-Man has even been shown in some cases, to be able to dodge bullets only inches away from his face.

Regenerative Healing Factor: In his new body, Otto has a limited healing factor. While not on Wolverine's level, it is sufficiently powerful enough to recover from severe injuries from broken bones and large amounts of tissue damage in a matter of days.

Contaminant Immunity: Due to his accelerated metabolism, Otto now has a higher tolerance for drugs and diseases than normal humans, and he can recover from the effects of larger doses rapidly. During an encounter with the Swarm, Spider-Man was incapacitated by thousands of bee stings, but recovered in less than 24 hours. His resistance and recovery time to other toxins and diseases varies, but is typically significantly higher than normal. However, Spider-Man has the normal human tolerance for alcoholic beverages.

Spider-Sense: In his new body, Otto possesses an extrasensory "danger" or "spider" sense which warns him of potential immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries, unless he cognitively overrides his automatic reflexes. The precise nature of this sense is unknown. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general response on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Spider-Man's spider-sense is directional and can guide him to or away from hidden weapons and enemies.Sudden and extreme threats can cause his spider-sense to react with painful intensity. Spider-Man can also sense and dodge attacks directed randomly or by an artificial intelligence. Using his spider-sense to time his enhanced reflexes, Spider-Man can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. His spider-sense is sufficiently well-linked to his reflexes to the point that a threat can trigger them even when Spider-Man is asleep or stunned. His spider-sense has helped him preserve his secret identity since it alerts him to observers or cameras when changing into or out of his costume. The spider-sense does react to those who Peter does not consider to be a threat, such as Aunt May. Spider-Man can choose to ignore his spider-sense, and distraction or fatigue diminish its effectiveness. Spider-Man's fighting style incorporates the advantage that his "spider-sense" provides him. His body begins to produce more adrenaline after the sense is triggered, an extension of the 'fight or flight syndrome.' Even when he does not have the use of his eyes Spider-Man can still use his Spider Sense in a similar fashion to Daredevil's Radar Sense to help him see by sensing the direction the danger is coming from by listening on the loudest noise around him.

Radio Frequency Detection: His spider-sense also enables him to track certain radio frequencies, which he has used to his advantage via his Spider-Tracers.​

Otto has also claimed that his new body needs 'Minimal sleep' suggesting that he has greater stamina than Spider-Man himself. This is shown through the fact that he went for days upon end without sleep and still showing peak performance.

Weaknesses:
His massive ego makes him brash, cocky and very reluctant to admit he needs help or that he is wrong. This also makes him incredibly rude and insulting, thus making him unlikable.​
Accepted as long as he has his tiny girlfriend that most artist just draw her as a legal loli for some reason...
 
Appearance:
1540427659975.png


'Quote'
"You should be relieved now that a specialist such as me is here."

Name:
IWI Negev (Simply called 'Negev')

Universe From:
Girl's Frontline

Gender:
Female

Sexual Orientation:
She never knew what sexuality was, but her AI module could learn more about it.

Species:
T-Doll (Basically an android)

Bio:
Thanks to the sudden reduction of the human population due to the leakage of an alien virus called "ELID", work was quickly put into developing alternative ways of gathering resources and producing goods. Development into robotic workers and automatons becomes the most popular choice as research begins on reliable, cost-effective, and easily-adaptable machines. A company known as Leihart General Manufacturing took the lead in 2035 with the first frame robot design, capable of wireless control and 6 hours of battery life. Further development on the Leihart model was quickly taken up by a multitude of companies across the globe, and it wasn't long before the military forces of the new factions took an interest, with the first military contract arriving in 2037: an order for a frame-robot capable of replacing the crew of the Pan-European Military Union Assault Artillery vehicles. To fit the requirements, the resulting frame was flexible and human-shaped to fit easily in the vehicles, and fitted with a highly-adaptable AI from Leihart's initial prototypes. The first Doll had been developed.

Applications for the human-like dolls were quickly found in both military and civilian sectors, and a plethora of upgrades upon the original models were quickly developed by military and civilian companies alike. Among these were sensor upgrades, power management improvements, and improved AI. Before too long, the developments of these civilian companies had caught the attention of General Carter of the Military Union, resulting in the consolidation of two major companies into the Important Operation Prototype Manufacturing Company, or IOP.

The current second generation T-Dolls, such as Negev herself, are not military dolls so to speak, but in fact were built with a civilian chassis to save resources and to act as a sort of "Militia." in areas affected by World War III

Personality:
As a squad leader of an Echelon, Negev tries to be as calm and relaxed as possible to adopt a more leader-like appearence. She will try to stop any fights between her comrades and to settle issues as best of her abilities.
Altough she tries to control it, during combat she loves to hurl insults at the enemy in Hebraic and will often times outright execute downed enemies for the 'bloodlust', which has caused her to be punished more than once with little to no effect.

Weapon:
IWI Negev (5.56x45mm NATO) with a Reflex sight
1540451459957.png
She also carries a small ISAK Survival blade tucked neatly under her coat for situations when her Negev runs out of ammo
1540453073764.png

Skills:
-Extreme proficiency with the Negev: She was "linked" to her weapon by the Advanced Statistic Session Tool, or as often called "etching tool", which gave the T-doll extremely precise control of her firearm to the point where it could be considered an extension of her own body.
-Polyglot: She initially had language modules for both English and Japanese, but a third module was installed for Hebrew as a 'gift' from her commander
-Skilled hand-to-hand-combat: Altough she can't do any fancy close combat tricks, her increased strenght and faster reaction time help her use her blade when the situation calls for it

Powers/Abilities:
-Increased strenght: As Negev is a T-doll, she is much stronger than a human, being capable of carrying her own 'Negev' and three to four boxes of rounds while also handling the recoil of suppressive fire when moving
-Faster reaction time: Her AI is optimized to recognize threats quicker and react to threats accordingly faster than a human

Weaknesses:
-Eletromagnetic pulses WILL incapacitate her but not fry her system, due to her internal lightweight faraday cage

Others:
It is almost impossible to recognize that she is a T-doll or an android unless she is wounded or any sort of scanning technology is used on her
She is 172cm tall

(Pardon for any spelling mistakes or if I skipped anything, I completely forgot to finish this CS and only managed to finish it right now (4:43) )
 
Appearance:
View attachment 496299


'Quote'
"You should be relieved now that a specialist such as me is here."

Name:
IWI Negev (Simply called 'Negev')

Universe From:
Girl's Frontline

Gender:
Female

Sexual Orientation:
She never knew what sexuality was, but her AI module could learn more about it.

Species:
T-Doll (Basically an android)

Bio:
Thanks to the sudden reduction of the human population due to the leakage of an alien virus called "ELID", work was quickly put into developing alternative ways of gathering resources and producing goods. Development into robotic workers and automatons becomes the most popular choice as research begins on reliable, cost-effective, and easily-adaptable machines. A company known as Leihart General Manufacturing took the lead in 2035 with the first frame robot design, capable of wireless control and 6 hours of battery life. Further development on the Leihart model was quickly taken up by a multitude of companies across the globe, and it wasn't long before the military forces of the new factions took an interest, with the first military contract arriving in 2037: an order for a frame-robot capable of replacing the crew of the Pan-European Military Union Assault Artillery vehicles. To fit the requirements, the resulting frame was flexible and human-shaped to fit easily in the vehicles, and fitted with a highly-adaptable AI from Leihart's initial prototypes. The first Doll had been developed.

Applications for the human-like dolls were quickly found in both military and civilian sectors, and a plethora of upgrades upon the original models were quickly developed by military and civilian companies alike. Among these were sensor upgrades, power management improvements, and improved AI. Before too long, the developments of these civilian companies had caught the attention of General Carter of the Military Union, resulting in the consolidation of two major companies into the Important Operation Prototype Manufacturing Company, or IOP.

The current second generation T-Dolls, such as Negev herself, are not military dolls so to speak, but in fact were built with a civilian chassis to save resources and to act as a sort of "Militia." in areas affected by World War III

Personality:
As a squad leader of an Echelon, Negev tries to be as calm and relaxed as possible to adopt a more leader-like appearence. She will try to stop any fights between her comrades and to settle issues as best of her abilities.
Altough she tries to control it, during combat she loves to hurl insults at the enemy in Hebraic and will often times outright execute downed enemies for the 'bloodlust', which has caused her to be punished more than once with little to no effect.

Weapon:
IWI Negev (5.56x45mm NATO) with a Reflex sight
She also carries a small ISAK Survival blade tucked neatly under her coat for situations when her Negev runs out of ammo

Skills:
-Extreme proficiency with the Negev: She was "linked" to her weapon by the Advanced Statistic Session Tool, or as often called "etching tool", which gave the T-doll extremely precise control of her firearm to the point where it could be considered an extension of her own body.
-Polyglot: She initially had language modules for both English and Japanese, but a third module was installed for Hebrew as a 'gift' from her commander
-Skilled hand-to-hand-combat: Altough she can't do any fancy close combat tricks, her increased strenght and faster reaction time help her use her blade when the situation calls for it

Powers/Abilities:
-Increased strenght: As Negev is a T-doll, she is much stronger than a human, being capable of carrying her own 'Negev' and three to four boxes of rounds while also handling the recoil of suppressive fire when moving
-Faster reaction time: Her AI is optimized to recognize threats quicker and react to threats accordingly faster than a human

Weaknesses:
-Eletromagnetic pulses WILL incapacitate her but not fry her system, due to her internal lightweight faraday cage

Others:
It is almost impossible to recognize that she is a T-doll or an android unless she is wounded or any sort of scanning technology is used on her
She is 172cm tall

(Pardon for any spelling mistakes or if I skipped anything, I completely forgot to finish this CS and only managed to finish it right now (4:43) )
looks good to me
 
Appearance:
1541033896372.png

Name:
Rory Mercury

Universe From (Series your character comes from. OCs are labeled as OCs):

Gate- Thus the JSDF fought there

Age:
14 (Biological age), 965 (Actual age)

Gender:

Female

Sexual Orientation (Optional):

Heterosexual (?)

Species:

Human (Demi-goddess)

Weapon of choice:
She owns an gigantic halberd that is almost twice her size and has a weight of a car.
1541038906027.png


Bio:
965 years ago, Rory was born in the Kingdom of Eden and was a pristess trainee at the Temple of Emroy, in which she made a group of friends that eventually discovered one of them, Belle, was the daughter of the Faun family. The kingdom used to worship Zufumut, God of Light and order. Zufumut blessed the royals by bestowing them the divine Blood Sword Diva, which gave the king the power to command any mortal. The blood sword is forged out of blood and the heart of a daughter of the Faun family, and costs the host's life when created. For generations the Eden kings ruled by sacrificing life of a girl born in the Faun family to summon the sword (for a limited time usage). But few generations earlier, a benevolent king of Eden declared this to be inhumane and cruel, and banned worshiping of Zufumut. He instead chose Emroy, God of Darkness as their prime religion.

The Zufumut worshipers became outcasts and turned into a cult. Kasutori, a Eden noble who was secretly a Zufumut follower, sought to gain the blood sword Diva by sacrificing Belle. Rory and friends finds out his evil scheme to wed Belle and kill her on the wedding night to summon the sword, and tries to protect Belle. One night Rory hears a voice "I pick you". She instinctively realizes Emroy has chosen her as his apostle, but does not understand why. But upon learning Belle's fate, she takes it upon that she was chosen to save her and destroy the Zufumut cult brooding in the underground of the Emroy temple, Rory and her friends are victorious and from there on, she became the apostle of Emroy.

Personality:
She has a friendly personality to most people but shows a more violent, sadistic personality in combat, however not with a sense of justice, more often targeting bandits. She still shows some fear of ascending into godhood, as when that happens she will lose any vestige of human emotions.

Skills (Normal, Human-like stuff):

Driving: During her time with the JSDF, she has learned how to drive, albeit very poorly

High intelligence: Self-explained

Powers/Abilities (Superhuman stuff):
Superhuman strength
: Rory has superhuman strength and is able to wield her Halberd with ease. Her halberd is so heavy that ordinary people may injure themselves just trying to lift it.

Immortality: As an apostle of Emloy, she is granted immortality. As well as immunity to aging, she will remain alive even if torn to pieces, though if the pieces of her body are separated by long distances, she can be effectively neutralized (at least until she ascends) .

Immense speed: Rory is able to dash around battlefield at incredible speed, and outrun a speeding vehicle. During the Hakone Incident, she also managed to dodge gunshots from an assault rifle used by CIA agents but this ability is not absolute since she cannot outrun all the bullets in which she receives a few shots in her torso.

Combat prowess: Rory is very skilled with her Halberd, shredding large enemy forces and even throwing it very accurately. She is never shown fighting without her halberd. Being alive, for over 960 years, Rory is capable of going against a number of soldiers, armed with guns, and emerge victorious

Weaknesses (If anything notable):


"Immortality": If her body is split apart and separated far enough, she will be effectively neutralized and won't be able to fight, atleast until her body parts are reconnected or she ascends into godhood

Others:

N/A
 
Appearance:

Name:
Rory Mercury

Universe From (Series your character comes from. OCs are labeled as OCs):
Gate- Thus the JSDF fought there

Age:
14 (Biological age), 965 (Actual age)

Gender:
Female

Sexual Orientation (Optional):
Heterosexual (?)

Species:
Human (Demi-goddess)

Weapon of choice:
She owns an gigantic halberd that is almost twice her size and has a weight of a car.

Bio:
965 years ago, Rory was born in the Kingdom of Eden and was a pristess trainee at the Temple of Emroy, in which she made a group of friends that eventually discovered one of them, Belle, was the daughter of the Faun family. The kingdom used to worship Zufumut, God of Light and order. Zufumut blessed the royals by bestowing them the divine Blood Sword Diva, which gave the king the power to command any mortal. The blood sword is forged out of blood and the heart of a daughter of the Faun family, and costs the host's life when created. For generations the Eden kings ruled by sacrificing life of a girl born in the Faun family to summon the sword (for a limited time usage). But few generations earlier, a benevolent king of Eden declared this to be inhumane and cruel, and banned worshiping of Zufumut. He instead chose Emroy, God of Darkness as their prime religion.

The Zufumut worshipers became outcasts and turned into a cult. Kasutori, a Eden noble who was secretly a Zufumut follower, sought to gain the blood sword Diva by sacrificing Belle. Rory and friends finds out his evil scheme to wed Belle and kill her on the wedding night to summon the sword, and tries to protect Belle. One night Rory hears a voice "I pick you". She instinctively realizes Emroy has chosen her as his apostle, but does not understand why. But upon learning Belle's fate, she takes it upon that she was chosen to save her and destroy the Zufumut cult brooding in the underground of the Emroy temple, Rory and her friends are victorious and from there on, she became the apostle of Emroy.

Personality:
She has a friendly personality to most people but shows a more violent, sadistic personality in combat, however not with a sense of justice, more often targeting bandits. She still shows some fear of ascending into godhood, as when that happens she will lose any vestige of human emotions.

Skills (Normal, Human-like stuff):
Driving: During her time with the JSDF, she has learned how to drive, albeit very poorly

High intelligence: Self-explained

Powers/Abilities (Superhuman stuff):
Superhuman strength
: Rory has superhuman strength and is able to wield her Halberd with ease. Her halberd is so heavy that ordinary people may injure themselves just trying to lift it.

Immortality: As an apostle of Emloy, she is granted immortality. As well as immunity to aging, she will remain alive even if torn to pieces, though if the pieces of her body are separated by long distances, she can be effectively neutralized (at least until she ascends) .

Immense speed: Rory is able to dash around battlefield at incredible speed, and outrun a speeding vehicle. During the Hakone Incident, she also managed to dodge gunshots from an assault rifle used by CIA agents but this ability is not absolute since she cannot outrun all the bullets in which she receives a few shots in her torso.

Combat prowess: Rory is very skilled with her Halberd, shredding large enemy forces and even throwing it very accurately. She is never shown fighting without her halberd. Being alive, for over 960 years, Rory is capable of going against a number of soldiers, armed with guns, and emerge victorious

Weaknesses (If anything notable):

"Immortality": If her body is split apart and separated far enough, she will be effectively neutralized and won't be able to fight, atleast until her body parts are reconnected or she ascends into godhood

Others:
N/A

Accepted!
 

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