[Between Duty and Honor] Doji Suzuha

Silent Wayfarer

This is my spirit animal



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So anyway, Suzuha totes wants to be a Kenshinzen. That needs Fire 4 (only Fire 3 now), Void 4 (only Void 2 now), Iaijutsu 5 (got it), Lore: Bushido 4 (only 1 now) and Meditation 5 (only 1 now)


That's going to cost about 91xp to reach.


For her to reach Rank 3, she needs to raise Kyujutsu, Sincerity and Tea Ceremony by 1 each, or 9 xp. That puts her at 166 Insight. To hit 175+ Insight, she should probably bump Awareness to 4 as well, for 16xp and Air Ring 4. That puts her at 176 Insight. Total cost is 25xp.


Rank 4 will then need her to raise 5 skills by 1 each to 4, or 20xp. Puts her at 180 Insight. Then, bumping up Void by 2 for 42xp, we hit 200 Insight. Total cost is 62xp.


Rank 5 requires her to boost those 5 skills by 1 each again, to 5, or 25xp. That's 205 Insight. To reach 225+ Insight for R5, we should consider beefing Fire up to 4 (32xp) and raising either Earth or Water to 3 (24xp). That's 81xp.


Rank 6, where she can become a proper Kenshinzen, requires 250 Insight. Kenshinzen needs Lore: Bushido 4 (only 1 now) and Meditation 5 (only 1 now). Pumping those up costs 9+14 = 23xp and gives 7 Insight. We need 18 more; for that, we can consider Iaijutsu 7 (13xp, gives 2 Insight), Void 5 (30xp, gives 10 Insight) and Etiquette 7 (13xp, gives 9 Insight). This is surprisingly not too onerous: 91xp, and leaving us at 253 Insight


It costs more XP to go from Skill 7 to 10 than from Skill 0 to 7, so for dice, it's really not recommended, and Mastery Abilities cap out at 7 anyway. So we'll focus on raising up other things to raise Insight.


Courtier 7 (22xp, gives 11 Insight)


Earth or Water (whichever was not raised at 5) to 3, giving 10 Insight for 24xp)


Kenjutsu 7 (13xp, gives 2 Insight, it's relevant because we're swordpeople)


That ought to top us out at 276 Insight, for IR7 and the ability which makes Kenshinzen nigh unbeatable in duels; the ability to make dice explode on 9s and 10s for Focus/Assessments!


The finishing touches would then be Fire and Air 5 (80xp, gives 20 Insight) and 4-5 level 1 skills, for 4-5 Insight each. This leaves us at 300 or so Insight, or IR 8. At that point, I can pretty much stunlock anyone I can reach forever; move and hit, and they're automatically Stunned with no chance of recovery until the beginning of my next turn, whereupon I repeat the process. Of course, Shugenja have been setting shit on fire since about 4 IRs ago, and it took me 25+62+81+91+59+85 = 403 xp to reach. Sadface.
 
Not much setting things on fire from my gal. But watch out for those rocks... Then again, my character is not very combative at the moment even with her spells. Or at least I don't think she is. But if she needs to do some serious Intelligence rolls, she will bust out a Fire Kami's Blessing, and that leaves her with a Lore: Elements or Lore: Theology roll of about 9k3 if I'm not mistaken.
 

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