Retro-Grey
Dope as F*ck
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Honeybees
Welcome to the Beautiful Creations Character thread! Here will be the home of characters that have recently moved to the fictional town of Hartsfield, Louisiana. Click Here if you'd like to know more about this RP.
If you need any help with making a character, don't be shy to message me. I'd love to help.
Edit: Likes = Acceptance
Welcome to the Beautiful Creations Character thread! Here will be the home of characters that have recently moved to the fictional town of Hartsfield, Louisiana. Click Here if you'd like to know more about this RP.
If you need any help with making a character, don't be shy to message me. I'd love to help.
Consider The Following When Making a Character
1.) Mortal characters are definitely weaker than any supernatural beings, and their knowledge of the supernatural world shouldn't be too vast if they aren't Keepers, Seers, or Bokors.
2.) If you're playing a Duchannes Caster and they are over the age of 16, they must be claimed for either the Light or the Dark. Let me know if your Caster is of another family.
3.) The affiliation of a Caster is usually heavily biased by their personality. Meaning that a Dark Caster usually possesses a colder demeanor overall, where as a Light Caster is nicer. It doesn't mean that your character has to be a dick or a saint entirely, everyone has their faults and their virtues. I encourage every applicant to be in depth about their personalities. But don't be that one to create an overly good person and have them be claimed for the Dark.
4.) I'll allow the applicants to pick their special ability themselves if the character they created has already been claimed. There are abilities that would definitely need to be scaled back and I'll let you know if you've picked one of them. Although Evo is off-limits entirely.
5.) If anyone would like for their claiming to happen IC, I'll personally evaluate your character as best as I can and decide accordingly. I'll also take the time to ask you personally what side you think your character should be on and take that into consideration when deciding.
5.) Right now, your characters are driving the course of the story, well driving on one of the many ways to reach the end of the story. That being said, I encourage sub-plots, aspirations, goals, for your characters in case you are not part of the party that is gaining foothold on the larger pieces of plot yet.
With that all being said, the spoilers below will help you create your character. The Main IC thread will be up asap, as well as the OOC.1.) Mortal characters are definitely weaker than any supernatural beings, and their knowledge of the supernatural world shouldn't be too vast if they aren't Keepers, Seers, or Bokors.
2.) If you're playing a Duchannes Caster and they are over the age of 16, they must be claimed for either the Light or the Dark. Let me know if your Caster is of another family.
3.) The affiliation of a Caster is usually heavily biased by their personality. Meaning that a Dark Caster usually possesses a colder demeanor overall, where as a Light Caster is nicer. It doesn't mean that your character has to be a dick or a saint entirely, everyone has their faults and their virtues. I encourage every applicant to be in depth about their personalities. But don't be that one to create an overly good person and have them be claimed for the Dark.
4.) I'll allow the applicants to pick their special ability themselves if the character they created has already been claimed. There are abilities that would definitely need to be scaled back and I'll let you know if you've picked one of them. Although Evo is off-limits entirely.
5.) If anyone would like for their claiming to happen IC, I'll personally evaluate your character as best as I can and decide accordingly. I'll also take the time to ask you personally what side you think your character should be on and take that into consideration when deciding.
5.) Right now, your characters are driving the course of the story, well driving on one of the many ways to reach the end of the story. That being said, I encourage sub-plots, aspirations, goals, for your characters in case you are not part of the party that is gaining foothold on the larger pieces of plot yet.
Casters: A Caster is a "higher being" with the ability to use magic, known as casting. Casters are technically human, but contain a supernatural essence. Making them higher and more enlightened than normal humans. A Caster, except the Duchannes Family, is able to choose whether he or she wants to become Light (good) or Dark(evil), depending on their true nature, personality, and at any time. Casters can both theoretically and practically be considered witches, warlocks, wizards or sorcerers; however, they prefer the term Caster as it is unique and carries no Satanic innuendos as Casters have been persecuted in the past as Devil worshipers.
Caster abilities: Casters usually all possess telekinesis of some extent as well as the ability to perform basic spells (called casts) and most rituals. Besides these abilities, Casters are limited to the type of ability they manifest. These abilities are either perceived as Dark or Light, depending on their nature. But in some cases, the ability won't translate to whether the Caster is Light or Dark. Some abilities are the same as others but are referred to differently depending on the side.
Lycanthropes(Added in): More commonly known as a "werewolf", and a Dark being. An Afflicted Lycanthrope, or Lycan for short, is what a Lycan is referred to when they are exposed to natural Moon Light of the Full Moon. They become hairier, bulkier, and transform into the typical bipedal werewolf. Most of the time, a Lycan possesses a normal human appearance but are naturally stronger, and faster than humans. They also retain the heightened senses of a wolf when not afflicted.
Keepers: Mortal Humans who are tasked with upkeep of the Caster Library as well as observing their world. Once becoming a Keeper, one cannot interfere with Caster affairs or they will be ejected from their job as Keeper not allowed within the library. But they can interfere in Mortal affairs and often do prevent most Waywards from finding who they are bound to. They serve no greater purpose than observation and providing Casters with the knowledge they are seeking.
Seer: A human mortal who is able to contact the dead. They are born with this gift but their extent is limited. They are also able to tell the future via tarot cards and in some rare cases, visions. Seers are knowledgable of the Caster World and usually serve contemporary roles to aid Casters. Or they serve no role at all. They are able to create charms to ward evil sheers. All Seers are born Seers, it is not possible to become one later in life.
Wayward: An extremely rare mortal who is said to always find the way. They are like a compass, and are tasked with finding "the right path" within the Caster world. Waywards are rare because they are bound to a Caster of "great importance" but are usually killed off by Keepers that seek to keep the balance of The Order.
Incubi and Succubi: Demons that feed on blood and are unable to be out in direct sunlight. Incubi are the male of the species and are generally weaker overall than their female counterparts, the Succubus. However, an Incubus is extremely stronger than a human by a large amount. The extent of their abilities are unknown and they are almost completely indistinguishable from humans. The key differences being their black eyes when having recently consumed blood. These creatures are Dark by nature, but they possess a free will and are able to consume dreams instead of blood. Incubi and Succubi that consume dreams usually side with the Light, even though they can never be apart of it.
Bokor: Simply put, a human practitioner of voodoo and voodoo-like rituals. There are not many Bokor and are very seclusive. Not much else is known about them besides their voodoo capablities and hexes are stronger than the charms used by Seers.
Caster abilities: Casters usually all possess telekinesis of some extent as well as the ability to perform basic spells (called casts) and most rituals. Besides these abilities, Casters are limited to the type of ability they manifest. These abilities are either perceived as Dark or Light, depending on their nature. But in some cases, the ability won't translate to whether the Caster is Light or Dark. Some abilities are the same as others but are referred to differently depending on the side.
- Cataclyst: Casters who are able to influence the elements and weather easily. The equivalent of a Natural who turned Dark. It is unknown if they have the exact same potential and powers as that of a Natural. (Always Dark.)
- Cypher: Casters who are able to translate any language they come into contact with, see invisible force-fields and detect a Caster SOS. (Usually Light.)
- Diviner: Casters who are able to see into the future and are the Caster equivalent of Seers. (Can be Light or Dark.)
- Empath: Casters who are able to duplicate the powers of other Casters for a certain period of time. (Can be Light or Dark.)
- Evanescent: Casters who are able to make objects disappear out of any location and make them reappear in their possession. The Caster equivalent of magicians and thieves. (Usually Dark.)
- Evo: Casters who are able to influence people, like Sirens can, but they can also Evolve/Morph into anyone they want and borrow the powers of any Caster they touch. They are incredibly powerful Casters. (More than likely to be Dark, but extremely rare.)
- Illusionist: Casters who are able to create illusions and glamours, making things look like others, without it being real. (Can be light or Dark.)
- Mindhunting: Casters who are able to roam through one's mind and sense disturbances and anomalies, they are not mind readers and the exact abilities aren't specified. (Can be Light or Dark.)
- Natural: Casters who are able to influence the elements and the weather easily. They are known as the most powerful Casters in the Caster world, they have plenty of different powers that they can awaken at any time. (Always Light.)
- Necromancer: Casters who are able to communicate with spirits and Sheers and bring them back to the world of the living. They are able to communicate with spirits and Sheers far better than a Seer could. (More than likely Dark.)
- Palimpsest: Casters that are able to see the past and present at the same time, these Casters can sometimes mix up what happened and what is happening, often being confused to others. (Almost always Light.)
- Shifter: Casters who are able to shift objects into others, temporarily or permanently. As well as their appearance. (Can be Light or Dark.)
- Siren: Female Casters who are able to bend the will of mortals through seduction and make them do or say anything they want. They are typically seductresses who utilize feminine charm and sexual allure to control men. (Always Dark.)
- Sybil: Casters who are able to discover the truth behind the lies, seeing what they have done, who they have seen, where they have been, secrets, things they are planning to do, their past, present and bits and pieces of their future and much more just by looking at a person's face. (Usually Light, but can be Dark as well.)
- Telepath: Casters who are able to read the minds of others and communicate with others by means of thinking. (Can be Light or Dark.)
- Thaumaturge: Casters who are able to heal injuries and wounds. (Almost always Light.)
Lycanthropes(Added in): More commonly known as a "werewolf", and a Dark being. An Afflicted Lycanthrope, or Lycan for short, is what a Lycan is referred to when they are exposed to natural Moon Light of the Full Moon. They become hairier, bulkier, and transform into the typical bipedal werewolf. Most of the time, a Lycan possesses a normal human appearance but are naturally stronger, and faster than humans. They also retain the heightened senses of a wolf when not afflicted.
Keepers: Mortal Humans who are tasked with upkeep of the Caster Library as well as observing their world. Once becoming a Keeper, one cannot interfere with Caster affairs or they will be ejected from their job as Keeper not allowed within the library. But they can interfere in Mortal affairs and often do prevent most Waywards from finding who they are bound to. They serve no greater purpose than observation and providing Casters with the knowledge they are seeking.
Seer: A human mortal who is able to contact the dead. They are born with this gift but their extent is limited. They are also able to tell the future via tarot cards and in some rare cases, visions. Seers are knowledgable of the Caster World and usually serve contemporary roles to aid Casters. Or they serve no role at all. They are able to create charms to ward evil sheers. All Seers are born Seers, it is not possible to become one later in life.
Wayward: An extremely rare mortal who is said to always find the way. They are like a compass, and are tasked with finding "the right path" within the Caster world. Waywards are rare because they are bound to a Caster of "great importance" but are usually killed off by Keepers that seek to keep the balance of The Order.
Incubi and Succubi: Demons that feed on blood and are unable to be out in direct sunlight. Incubi are the male of the species and are generally weaker overall than their female counterparts, the Succubus. However, an Incubus is extremely stronger than a human by a large amount. The extent of their abilities are unknown and they are almost completely indistinguishable from humans. The key differences being their black eyes when having recently consumed blood. These creatures are Dark by nature, but they possess a free will and are able to consume dreams instead of blood. Incubi and Succubi that consume dreams usually side with the Light, even though they can never be apart of it.
Bokor: Simply put, a human practitioner of voodoo and voodoo-like rituals. There are not many Bokor and are very seclusive. Not much else is known about them besides their voodoo capablities and hexes are stronger than the charms used by Seers.
(Picture would go here if you're not using a code.)
Basic Info
Name
Age
D.O.B
Species
Sexuality
Abilities
Appearance
Gender
Height
Weight
Defining features
Tattoos/Piercings/Etc.
Persona
Personality
Likes
Dislikes
Strengths
Weaknesses
Relationships
History
Basic Info
Name
Age
D.O.B
Species
Sexuality
Abilities
Appearance
Gender
Height
Weight
Defining features
Tattoos/Piercings/Etc.
Persona
Personality
Likes
Dislikes
Strengths
Weaknesses
Relationships
History
Edit: Likes = Acceptance
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