Ellya
oi mate
Water Genasi - Level 2 Cleric - AC 19 - HP 21/21 - Walk 30 ft - Swim 30 ft
STR 15 (+2) DEX 8 (-1) CON 18 (+4) INT 13 (+1) WIS* 19 (+4) CHA *11 (+0)
It wouldn't be hard for the wood elf to see Nima's poise crack after a while. She listened in silence as he not only mentioned her name, but also the moral implications of her work. Her expression fell more sad and scared, and even the tips of her ears physically dropped a little. Of course she had thought about her part and her responsibility in the countless murders that had probably happened using her work. It was impossible to ignore in a city like this. As she spoke again, her voice was softer and a bit more shaky than before.
"I... have no responsibility for those things" she said, taking a few quicker breaths and swallowing. "I craft for the sole purpose of making weapons and tools worthy of Gond's mark. I do not smith weapons for murderers, I smith them for myself and they just happen to buy them. It's the way of the world, especially in here." The Genasi was grinding her teeth whenever she wasn't speaking. "If I, or any smith in the world, were to be held accountable for the lives their weapons have taken, psh..." she scoffed and shook her head, lowering her shield with a glare. "Come on and arrest me then."
Dethrix dr xenon
MONEY: 13 gold
ACTIVE
- Chain Mail
- Spear
- Mace
- Shield (+1 from BotF)
STORED
- Backpack
- Bedroll
- Mess kit
- 10 rations (1 day)
- 1 Hempen rope (50 ft)
- Tinderbox
- Holy Symbol: Toothed Cog of Gond
- 10x Torch
- Waterskin
Modifier: +4
Spell attack: +6
Save DC: 14
Ability: WIS
SPELL SLOTS
1:
PREPARED
[0] Mending
[0] Shape Water
[0] Spare the Dying
[0] Toll the Dead
[1] Bane
[1] Cure Wounds
[1] Guiding Bolt
[1] Healing Word
[1] Identify
[1] Inflict Wounds
[1] Searing Smite
[1] Shield of Faith
[SR] Channel Divinity: Turn Undead
[LR] Create or Destroy Water
[LR] Blessings of the Forge
[/fa]
Proficiency bonus: +2
Initiative: -1
ABILITIES
Acrobatics: -1Animal Handling: +4Arcana: +1Athletics: +2Deception: +0History: +1Insight: +6Intimidation: +0Investigation: +3Medicine: +4Nature: +1Perception: +6Performance: +0Persuasion: +0Religion: +3Sleight of Hand: -1Stealth: -1DisadvantageSurvival: +4
Passive Perception: 16
Passive Investigation: 13
Passive Insight: 16
PROFICIENCIES
Heavy Armor, Medium Armor, Light Armor, Shields
Simple Weapons
Forgery Kit, Smith's Tools, Tinker's Tools
LANGUAGES: Common, Primordial
Divine Domain: Forge Domain
You gain domain spells based on your cleric level:
Bonus proficiencies:
You gain proficiency with heavy armor and smith's tools.
Blessings of the Forge:
At the end of a long rest, you can imbue magic into a weapon or armor by touching a nonmagical version. Until your next long rest or you die, the object grants a +1 bonus to either AC or attack and damage rolls. You can't use this feature again until you finish a long rest.
RACIAL TRAITS
You have resistance to acid damage.
You can breathe air and water.
You have a swimming speed of 30 feet.
You know the Shape Water cantrip. You can Create or Destroy Water (2nd) once per long rest with CON as your spellcasting ability.