Bad boys running Wyld

wordman

Two Thousand Club
My players zigged instead of zagged, and I now suddenly find myself needing to bring them into the Wyld. I have a vague notion of their goal, but could use some advice on running a Wyld-based game.


The group is a mixed circle. They are looking for the tomb of a First Age sorceress, and the lunar sent a message to the lunars who initiated her. They sent back a message which details everything the circle knows.


So, I kind of know what the endpoint is, but am seeking some advice to make the journey a bit more interesting.
 
Look through a book full of Dali paintings for inspiration.


-S
 
And perhaps listen to Lucy in the Sky With Diamonds several times.  Preferably the Shatner version.  If that doesn't inspire you, nuthin will...


You might also want to take a gander back at the old WW stuff on the Wyld from Mage and Werewolf just for kicks.
 
Or Aesop Rock's "The Greatest Pac Man Victory in History"


-S
 
You might also want to take a gander back at the old WW stuff on the Wyld from Mage and Werewolf just for kicks.
On that note, remember, the Wyld is endless possibility. Yes, it can quite possibly be bad. But it can possibly be good. My only Wyld encounter to date had them deal with a Raksha that offered a great reward if they could garfle the naflak ( <-- Obscure Coneheads Reference!) At that point, they simple had to ask themselves the question: "WTF!?!?!?"
Have fun, but don't whip out more than one or two Acme anvils on them, or things will get too silly. Also, somewhere on this site, there's a list of 101 (well, the numbers change, so I really don't know how many) random Wyld encounters.
 
Divide and conquer. Have Fair Folk that can cater to their whims, desires, and dreams. And like Limbo in D&D you could have the terrain moprhing and altering in reaction to their emotions, moods, and more. A general mind-fuck if you will. Begin to have them wonder what is real and what is fantasy, and what is lost between still trying to sort itself out. Anything is possible in the wild so feel free to allow your mind to come up with anything you feel like and roll with it.
 
And perhaps listen to Lucy in the Sky With Diamonds several times.  Preferably the Shatner version.
We used to give a "Transformed Man" award each gaming session to the player that most overacted.


Having read through more of Fair Folk, last night, many of the "anything is possible comments" don't really apply. Fair Folk tend to hang out in the middlemarches. Events in the wyld tend to break down like so:

  • Bordermarches - like reality, but weird things happen occasionally, and populated by strange creatures.
  • Middlemarches - Weird terrain, weird creatures, random events, general wackiness, but there is an underlying "theme" to places that doesn't change (unless someone powerful shapes it so). The Forest of Arms remains the Forest of Arms, even if sometimes the arms turn to glass, or toaster cozies, or whatever.
  • Deep wyld - anything is possible.
  • Chaos - the concepts "anything", "is" and "possible" copulate and debate.
So, chances are the circle won't reach the deep wyld. Unless I put the tomb there. Hmmm.


Also, mixing shaping and normal combat is... interesting. Not that it will probably matter, given the circle will have anti-wyld charms running. That leaves summoning shaping, I suppose, rather than direct shaping attacks.
 
It wouldn't happen to be in the West, would it?


For a long time I have wanted to run a game were the characters were shipwrecked in the Far West and found themselves in the Wyld.


It would be inspired by the introduction to the live version of Marilyn Manson's I Don't Like the Drugs.

I was drowning in a sea of liquor... but I washed up on a beach made of cocaine... the sky was LSD! And all the trees were made of marijuana... but the cops pulled me over... but they did not arrest me! Instead they sucked my dick! And it was so beautiful that God came down from Heaven. He said to me: "Marilyn Manson, we will no longer spell the word 'God' G.O.D.!" I said: "How do you wanna spell it, God?" He said: 'Give me a D! Give me an R! Give me a U! Give me a G! And give me an S!' And what does that spell?"
What Elemental Direction is it set in?
 
Jutlander said:
What Elemental Direction is it set in?
East. Probably the middle (neither north nor south). From the descriptions in the Fair Folk book, I think it be a bit more southern influenced (i.e. poisonous everything) than northern. Not sure.
 

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