wordman
Two Thousand Club
My players zigged instead of zagged, and I now suddenly find myself needing to bring them into the Wyld. I have a vague notion of their goal, but could use some advice on running a Wyld-based game.
The group is a mixed circle. They are looking for the tomb of a First Age sorceress, and the lunar sent a message to the lunars who initiated her. They sent back a message which details everything the circle knows.
So, I kind of know what the endpoint is, but am seeking some advice to make the journey a bit more interesting.
The group is a mixed circle. They are looking for the tomb of a First Age sorceress, and the lunar sent a message to the lunars who initiated her. They sent back a message which details everything the circle knows.
So, I kind of know what the endpoint is, but am seeking some advice to make the journey a bit more interesting.