cyl
Creepy smile
So we've been talking about it on the pbp board, and we came up with this alternate "chargen" for the familiars.
- a 5 dots cat would have essence 3, 14 spiritual charms, and some nice features
- a 5 dots horse would have essence 2, 11 spiritual charms and a few cool features
- a 5 dots warhawk would have essence 1 7 spiritual charms and be a fricking killing machine.
I'm thinking about modifying the celestials training charms so the animals could be taught more abilities (Lore / Presence / Socialize etc etc).
Thank you for your appreciated comments on this one
So if you have followed the logics:Familiar from 1 to 3 dots:
- 1 dot familiar, small but loyal (no larger than a dog): create as a mortal (6/4/3 for attributes, 25 dots of abilities, 5 dots of virtues and there you go)
- 2 dot familiar (up to a claw strider): idem as 1 dot with + 6 to the physical traits
- 3 dot familiar (anything you can think of that is huge / fearsome / dangerous): idem as 2 dot with another + 6 to the physical (for a total of +12).
All of these three categories share the following traits:
- relative intelligence of a 6 years old
- can obey some orders
- can communicate through postures noises or expressions
- 5 motes available to the character when he touches them
- shared sense up to 100 yards
- heals quickly 1B per minute 1L per hour and cannot truly die unless some nasty soul breaking charm is used.
Note when designing the beast: don't forget taking into account the natural strengths of the animal (claws/fangs/venom/tusks etc etc).
UPGRADES on the Familiars:
When a familiar is upgraded by +1 dot, it gains the following:
- +3/2/1 to his attributes (distributed at the choice of the player) + 1 integrity + 5 dots worth of specialties
- the ability to speak fluently (becomes an ata beast).
When a familiar is upgraded by +2 dots, it gains the following:
- +3/2/2 (distributed at the choice of the player) + 1 integrity and + 1 W
- a score of Essence 1 the ability to channel essence with a pool calculated with the following formula: Essence x10 + willpower x 5
- the ability to use spirit charms
- 7 charms to pick up (with ST's approval... nothing too spiritual is the guideline).
When a familiar is upgraded by +3 dots, it gains the following:
- +1 essence
- + 4 charms
- Essence + 4 points of mutations (up to 10 with negative mutations points).
When a familiar is upgraded by +4 dots, it gains the following:
- +1 essence
- +3 charms
- 5 more points of mutations (up to 15).
- a 5 dots cat would have essence 3, 14 spiritual charms, and some nice features
- a 5 dots horse would have essence 2, 11 spiritual charms and a few cool features
- a 5 dots warhawk would have essence 1 7 spiritual charms and be a fricking killing machine.
I'm thinking about modifying the celestials training charms so the animals could be taught more abilities (Lore / Presence / Socialize etc etc).
Thank you for your appreciated comments on this one