Seraphiel
Homebody
Avolair Academy:
(Interest Thread: Recruiting)
Below you will find some of the extra information about places within and outside the walls of the academy, extra events, dorms, schedules, and more. Currently a wip, check back occasionally.
(Interest Thread: Recruiting)
Below you will find some of the extra information about places within and outside the walls of the academy, extra events, dorms, schedules, and more. Currently a wip, check back occasionally.
Avolair Academy Rules:
- Weapons are prohibited to be used outside of scheduled arena events, and assigned practice.
- Magic is prohibited to be used outside of classroom exercises, the practice room, scheduled arena events.
- Sexism, classism, racism, bullying, cyber bullying, harassment, are all means of action for punishment.
- Student must maintain a 3.0 average to stay enrolled.
- Students must not leave the school grounds except for on school scheduled field trip days by a designated usher.
- Students must not have electronics or magical items from home or any other area on them, or in their possession at any time.
- Students must treat teachers and staff with respect and follow rules.
- Students must not be in dorms other than their own at any given time.
Avolair Academy (Inside school walls):
AVOLAIR ACADEMY↪ LOUNGE AREA
Located just beyond the entry way of the academy. This is the hangout spot for some of the students in the day time.
Location: South wing
AVOLAIR ACADEMY↪ GAME ROOM
The prized game room of the school. Contains tvs, consoles, board games, card games, puzzles, mad libs, and group building workshops.
Location: East wing
AVOLAIR ACADEMY↪ CAFETERIA
Serves breakfast, lunch, and dinner. Premade food, as well as walk in restaurant.
Location: South wing
AVOLAIR ACADEMY↪ CLASSROOMS
This is the wing of the school which contains classrooms.
Location: South wing
AVOLAIR ACADEMY↪ PRACTICE ROOM
Serves as a special enclosed area, that shields magic from the inside. Able to run multiple simulations, also has a variety of test dummies, gear, and text books.
Location: North extended wing
AVOLAIR ACADEMY↪ ARENA
Vast area of land outside the school, sectioned into various portions, holds school tournaments and events. Closed off until each event takes place. Potentially dangerous.
Location: Within school grounds, outside of the school.
AVOLAIR ACADEMY↪ INFIRMERY
Small hospital located within the school. They offer basic human type medical treatment, as well as house potions and remedies for more more advanced supernatural inflicted ailments. Bed are limited, and only expanded during events. During events, advanced healers are often invited from the council for emergency treatment.
Location: North extended wing.
AVOLAIR ACADEMY↪ THE GARDENS
Rather relaxing area that extends from the inside out. Houses all kinds of plants and greenery, waterfalls, decorative architecture, and resting areas. Meant for silent viewing and relaxation.
Location: North wing
AVOLAIR ACADEMY↪ LIBRARY
Large and luxurious library, filled with both regular and magical books. Contains various spiral staircases, chandeliers, elevators, famous supernatural portraits, hidden passageways, and a study area.
Location: East Wing
AVOLAIR ACADEMY↪ DORM ROOMS: FEMALE
Female living space. Rather lush, elegant, and upscale, but comfortable.
Location: East wing
AVOLAIR ACADEMY↪ DORM ROOMS: MALE
Dorm rooms for males. Very modern look, but comfortable.
Location: South wing
AVOLAIR ACADEMY↪ DORM ROOMS: CO-ED
Dorm rooms for male/female mix. Most cozy look of all the dorms.
Location: North wing
Main City (Outside The Academy)
MAIN CITY↪MALL
One of the busiest hangouts in town. This is an outdoor strip mall that features stores, a movie theater, arcade, and restaurants. The main city mall is two stories and very large in size. Although some of its stores are luxury stores and rather expensive, the majority is affordable and accessible by the general public.
Location: South of Avolair Academy, thirty minute drive.
MAIN CITY↪KIT TEA CAFE
An adorable little establishment in town. This is a cat cafe, that though small, is very popular with the locales. Allows visitors to spend time with cats, as well as adopt them, or take pictures.
Location: East of Avolair Academy, hour drive.
MAIN CITY↪THE 'FOOD STRIP'
Something the locals call the food strip. An area which has many food institutions in one place. Many of which are fast food, with a few hearty restaurants, and one twenty four hour diner.
Location: East of Avolair Academy, twenty minute drive.
MAIN CITY↪REGIONAL HOSPITAL
One of the most renowned hospitals in the state. Features both in patient and emergency medicine. While they have experience treating both humans and supernaturals, specialized treatments for supernaturals caused by other supernaturals is limited.
Location: West of Avolair Academy, thirty minute drive.
Dorm Assignments:
Dorms:
Female:
100.
101.
102.
103.
104.
105.
Male:
200.
201.
202.
203.
204.
205.
Co-ed:
300.
301.
302.
(Part of co-ed dorms, upstairs)
310.
Schedules:
TBD
Circle Heads:
TBD
Circle 1: Circle one is a circle that welcomes all levels of mages. This circle wishes to give those that feel like outsiders and loners or just different a home. They are about equality and acceptance and are a very homy group. Your home away from home if you will. They are not to be underestimated, however, they do have their handful of powerful mages.
Location: Within the school
Size: Medium
Circle 2 (Synergy): Circle two requires rank three or higher. This circle is about bettering oneself and hard work. They believe they have a greater purpose in life than to sit around wasting away their powers or causing issues around the city. They are very disciplined and are put through vigorous training among enrollment.
Location: Within the school (Leader: Synergy)
Size: Small
Circle 3: Circle three requires mages of rank four or higher. This circle is a rather unruly group with a general superiority complex. This circle causes a lot of trouble for those around them and seems to make it their job to give others a hard time. They are within their own right, a strong circle that is somewhat chaotic. - The problem circle / the some misfits, some bad guys.
Location: Within the school
Size: Medium
Circle 4: Circle four requires rank 2 or higher, immediately denial upon revealing of other ranks. This circle is extremely secretive, not even their own members have seen their leaders face (or have they?). This circle's goals are rather unknown by those around them. - The generic evil/bad guy circle. (Located outside the school in one of the main cities)
Location: Within the school
Size: Large
Club Members:
TBD
Student Schedules
(Note: Lunch is 40 minutes) (Regular Break: 15 minutes)
Mnemosyne:
Magic Mastery 2 (Mon, Wed, Fri 8:00 - 9:20 AM)
Survival (1:25-2:40 Mon-Wed-Fri)
Defensive Techniques ( 8:00 am - 9:30 am T-Th )
Forensic Psychology (Fri 11:00 am - 1:00 pm)
Criminal Justice (10:00 am - 11:30 am T, Th)
Hunter Organizations:
Although hunter organizations may have existed for variable amounts of time, none of them have made themselves known; that is until recently when the school encountered one of them. Although they have encountered one, this was before students attended, and they have not yet informed any of the the students, and are keeping everything silent. In the mean time, several select staff members as well as council members are performing an investigation.
Hunter organizations may have different goals. Some exist in order to purge the world of magical and supernatural beings, whether due to hatred, fear, revenge, or anything else. They believe that they are helping the world, helping their family, or perhaps it just feels fulfilling for themselves. Others, have more selfish reasons, in that they are similar to bounty hunters, and do it for the money, the glory, or sometimes just for fun. Hunters may operate like bounty hunters, or may operate in large organized teams.
Extinction: Extinction very much operates like an organization full of bounty hunters. Wanted posters are put up of specific people, or certain races or abilities are posted. However, members are also welcome to capture whoever they want, higher ranks being priority. Some people are kill on sight, some request a head, or some request more gruesome things. Members get paid for their findings in various ways, and often boast of their achievements.
Purity: Purity is an organization that believes that supernatural and magical beings are a threat to the world. They want to remove them from existence, and claim that they are saving society. This organization is highly organized, and often operates in small groups. They are directed and there is a large chain of command. Purity is highly funded, although its not known by whom, and there is some association with a specific church.
Rancorisim:
- Magic
A widely known term in every nation, the other-worldly phenomenon to blooster one's influence and social standpoint depending on use. Broadly speaking, magic is an enigmatic force that bypasses common sense as it isn't subjective to common laws of physics. Some claim magic has been around since the break of dawn, and some would rather believe it's a hideous, temporary candle, passed down to humanity and will soon extinguish away.
Scholars have come to a conclusion that Magic exists in every form and has no specified notion or pattern. However, to make the concept comprehensible for intellectual organizations it was broken in two.
Ambient Magic.
Practical Magic.
Ambient, or as some may refer to as "Mana," is a mystical resonance soaking all around us. It continues to motion in an endless flow, and a few 'fortunate' individuals are born with a peculiar sense of energy, allowing them to not only feel this enigmatic flow, but to also harness its potential for practical use. This latter definition is "Practical Magic," as it requires a sort of channeling/absorbing/redirecting mana following the user's will. - Rancor Associations Network
Little is known about the chairman of R.A.N, the roots of his organization, and the third parties providing financial support.
Some came to the conclusion that R.A.N is a mere hoax, an illusion created by republicans for political gain. Anyone who tried to tackle R.A.N, an ancient network that developed in the shadows of Magic Warfare Industries, had failed with no exceptions.
R.A.N is a criminal network for illegal trafficking of Magic Artefacts, Mythical Creatures, and Firearms.
Rancorisim is a concept passed down from the elders, to harbour nothing but negative emotions towards wielders of magic. The concept claims that normal, hard working families, dealt with immense discrimination ever since the conjunction phenomenon; Known as the day magic was imbued into the human realm.
Members of R.A.N are carefully selected, but that doesn't mean their numbers are dwindling. Quite the opposite, in fact, the number of people to feel discriminated against have only increased due to the other-worldly attention supernatural entities are receiving. Foot soldiers of R.A.N work as Hunters, also referred to as R.H, Rancor Hunter. - Rancor Hunter
Being a Hunter in R.A.N is nothing to taunt about. These individuals experience life threatening situations in every way possible, any day possible. Of course, the organization attempts its best to camouflage the criminal acts of Hunters as long they don't leave any evidence that could trace back to the organization.
"The best hiding spot is in plain sight,"
Although the main job of a Hunter is to eradicate, demolish, and slaughter. They are given side tasks to augment their social standpoint, hunters who successfully attain promotions such as becoming a C.E.O, or any position of influence, they are nominated for higher ranks in R.N.A, higher prestige, and greater influence.
Because of this network, Rancors found their way to nestle their roots into the nation's economy, police, medical sections, and even have their own moles in some Magic Industries, allowing them to trace whereabouts of valuable equipment and potential targets.
General Society And Supernatural
Regular society has a very split view of their views on supernatural and magical beings. Half of society supports the existence and rights of supernaturals, and treats them as equals, walking among them with ease. There are others however, who do not support their presence within their area, are afraid of them, or have been ingrained to hate them due to religion or cult based beliefs. Of these people, some simply tolerate them, and others avoid them, harass them, protest against them, or are racist against them. Often times, depending on the area you are in within the world, there will be large amounts of people with similar opinions on the supernatural. All supernaturals and magical beings currently have legal rights in place which are meant to protect them.
General Society, Hunters, And Individual Race Issues
Though much of society is full of good natured, law abiding individuals, it also has a much darker side, and those individuals often have other plans for supernaturals. Though the minority, they pose the threats below.
Vampires
Vampires are one of the races that have the most issues with some of the darker side of the general public, or even other supernaturals who have chosen a darker path. Vampires are often the first individuals to be sought after by trafficking rings, which they are then made to be prostitutes and escorts, due to people's fetish for their bite. However type C vampires are especially valued in this area, due to their euphoric bite, and ability to give blood. Humans working in these rings sometimes hire hunters in order to try and obtain type C vampires, but will sometimes go after them themselves.
Another threat type C vampires face is being forced to be part of 'blood banks' where they are forced to repeatedly bite people and give blood.
Werewolves
One threat werewolves face is being attacked and having their hide skinned and sold on the black market. Their hides sell for a high price, and can also be used by other supernatural for basic medicines.
Demons
Demons aren't very liked as a species, so they face more racism than that of the other races, but their horns also sell for a decent price on the black market. This is simply due to their nature, and some strange kind of conquering bragging right.
Succubus/incubus
Succubus face many of the same threats as vampires, with the addition of hunters and others coming after them to obtain their horns, ears, or tail for the black market. Their body parts sell for a very high price, and can even be used in a variety of dark magic potions, as well as love potions, naturally.
Zombies
Zombies do not particularly face many threats, however, the one thing that may be of harm of them is their initial necromancer.
Ghosts
The largest threat for ghosts would be those highly dedicated to religion. They are often trying to purge ghosts, and will commonly do rituals to get rid of them.
Witch/Wizards
Wizards are sometimes approached by those that want to take advantage of their ability for crime, war, or other purposes.
Alchemists
While alchemists don't face any kind of direct threats, many people often want to take advantage of them and their potions for research, or personal use.
Necromancers
Necromancers sometimes run into the awkward issue of very desperate families wanting them to resurrect their loved ones, or perhaps even just talk to them (although that's not how they work). Although it's not necessarily a common occurrence, it is not particularly rare either.
Dark Magicians
Dark magicians are the second species, and yet main interest of that of the government. It is quite hush hush, and no one knows how they want to operate with them, but it is assumed that they want to make them into some kind of military weapon.
NPCS (AKA UPCs)
(TBA/RESERVED/COLLAB AREA)
Teachers
Additional Students
Other[/font]
Attachments
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