EbonChevalier
Senior Member
I could keep posting I was just waiting for the other two to reply or do somethingIf no-one's going to post, I'm probably going to draw this game to a close.
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I could keep posting I was just waiting for the other two to reply or do somethingIf no-one's going to post, I'm probably going to draw this game to a close.
Yeah, I kinda was waiting for someone to open the next scene. Aside from Aph Kyang wanting to follow Zea, I didn't know what you wanted to do next.I was the last one to post! You closed the scene but didn't open the next one. If you were waiting on one of us to open the next scene, we were deadlocked.
Ah, no, something must have been lost in translation. All I really wanted to know was what your group wanted to do now, so that I could design the scene based around that. I figured that you'd all want to look around Gisho - which would have given me opportunity to introduce the Lizard Crows IC - but I wanted to be sure first.Aha! Yes, that is a good question. I think one problem is we know very little about our targets and our environment, so it's a little tricky to set the next scene on our own, but we can do it if we have license to make up whatever we like. For example, we should probably gather information about our targets. That means interrogating people who might know their weaknesses, enemies, problems, etc, and probably observing them somewhere public they frequent like a bar or market.
There would be a bit of back and forth in table play, though, where we'd propose a rough outline of what we wanted to do and you'd fill in the details and maybe call for a roll. It feels weird posting a rough plan in the IC thread. Do you want us to create NPCs and locations out of whole cloth and just jump into a scene, or give you a plan in the OoC thread and you set the appropriate scene to execute it in IC?
Aph Kyang's answer is likely to poison them when they're partying with a hallucinogen or something, then put on a big theatrical show of the building being haunted with pyrotechnics and stage magic, all in an effort to not only terrify them into leaving, but spread stories that the building is not to be messed with, and maybe rumours that the Flying Opera Company can command dark spirits to menace their enemies.
[This triggers an assess the situation move. Go ahead and roll 2D6, adding +3 from your Creativity stat. Alternatively I can do that, either here or off-site.]"To have lunch, before you interrupted," she tilts her head slightly towards the alleyway, barely needing to feign annoyance, and gives the Lizard Crows a, 'this is your fault, you've violated social norms, and I expect an apology' look. She's not really paying attention to their reply, though. She's running through scenarios in her mind, planning escape routes, and considering how best to disable or disrupt their enemy's ability to pursue. Plan every battle as if you're retreating, and fight like it isn't an option.
Neat. Am I correct in assuming the following for your two questions:
So what would you like to ask? The available questions are as follows:That's pretty close, but it sort of depends on the threat assessment. If she thinks she can get away with it, she'd rather humiliate them by baiting them into a trap or an embarassing situation rather than outright prevent them from following. She wants to punish them for pursuing if she can get away with it, and make them look incompetent or foolish.
This triggers an Intimidate move. Go ahead and roll 2D6."We're with the flying opera company and our big sis told us there was some bottom feeders in this area shaking folk down for money. As usual she's right. So you Gecko Ravens or whatever got two options. Leave the easy way on your feet or the hard way on your bellies. Either way's fine with me but the choice's y'all's."
Seeing as Aph Kyang's being dishonest about her offer in order to get the Flying Opera Company some breathing room, this is going to trigger a trick move. Roll 2D6 and add your Creativity stat to the result.She lowers her sketchbook, seemingly satisfied, before glancing up at Shali, seemingly as an afterthought, and sighing with resignation. "Very well. Name your price. We will need three days to plan and execute the theft, and will accept on the condition you clear out until we have your payment, and provide the name of your employer. I suppose I can suffer this small indignity. Father says I'm to try not to kill anyone while I'm down here, and this way no one present has to die a slow agonising death."
She had been looking forward to seeing them walk home covered in paint, but Zea's ploy had revealed information that dramatically changed the nature of the job, and may yet buy them valuable time. Of course they wouldn't be stealing anything, and if they did they certainly wouldn't be giving it away, but the meeting to make the 'payment' could serve any number of uses, if they hadn't ambushed the Lizard Crows before then. If they were foolish - and greedy - enough to accept, perhaps they could even be upsold into a 'joint job' that goes tragically wrong.
Shali and his cronies will buy Aph Kyang's attempt at deception for the moment. Go ahead and pick one of the following:
How would we be deceiving them?Tricky. We don't need 1, but 2 and 3 are both very important here. If only I'd had an extra +1 from somewhere, or rolled one higher . Oh well, this is why you always plan first, but Aph Kyang doesn't have the planning Move yet. I think 'They overcommit' is the sensible choice, but 'They act foolishly' sounds more fun. EbonChevalier want to mark a Fatigue to help sell the deception and get us both?
If not, I'll go with 'They act foolishly'.
Ah! But we need our name, otherwise we're stuck investigating the real villain. I figure if the villain's smart the thugs don't have a name, but they might have a lead of some kind for us.Shali takes a few seconds to think about Aph Kyang's counteroffer, then nods his head. "Deal."
He gestures for his group to leave, but turns around to address the four of you one last time. "Remember, three days. Otherwise we're coming back here."
Oh, right, sorry. Just woke up when I made my reply post, so kinda forgot all that stuff. I'll edit.Ah! But we need our name, otherwise we're stuck investigating the real villain. I figure if the villain's smart the thugs don't have a name, but they might have a lead of some kind for us.
And what's our additional opportunity? I would cash that in either for extra villain info, or getting them to buy in if we try to upsell them on a joint heist or something later and leave them holding the bag.