Is Han anywhere to be seen in the battle?
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Oh yeah, kinda forgot about him. Was there something you had in mind?Is Han anywhere to be seen in the battle?
Yes, he escaped with you, and yes, he has the scroll.Yah! He's one of our teammates we escaped from the prison with, right? Plus, he has the scroll the Earth Kingdom needs (and should be allowed back into Fire Nation hands).
Sure. He's largely doing okay right now; you can assume that he's part of the resistance Group NPC.I think you have gently implied that Han is someone we ought to care about? So I guess I'm doing just that. Bamboo and I just want to know if he's okay or if he needs help is all. =)
jaydudeStepping into the fight, O-Ren gets ready with a combat stance to Defend and Maneuver.
Rolled an 11; what Attribute does this key off of for my final result?
Thank you for that hint. I'll do it.Psychie
Since you chose defend and manuever and rolled 10+ on your approach, you can use Water Whip (your learned technique here) if you like. You'd have to mark 1-fatigue in addition to any base costs in the technique, but using Water Whip would move it from Learned to Practiced, meaning that the next time you roll 10+ and decide to use it, you wouldn't have to mark any additional fatigue.
According to the rules, you can only clear conditions by either having another character use guide and comfort on you, or by taking some kind of counterproductive action specific to the condition, which in the case of Guilty is making some kind of personal sacrifice that absolves you of your guilt. You can have said guilt manifest however you like, but the main thing is that having the condition will give you penalties on certain rolls (pushing your luck or denying a callout in the case of Guilty).jaydude
Hey, Jay? Does the interaction between Bamboo and Smoochie have any effect on his Guilt? Or should I continue to play him as feeling guilty?
Growth is sort of the equivalent of Exp for this game (obtaining techniques is done independently of this). Each PC has a growth track ofWhat would 'Mark Growth' involve?
You can't do that just with your Making Amends move. You can certainly use it to mark a point of growth though, which will put you one step towards being able to raise your passion once you fill out your growth track.Cool. I would like to raise my Passion by one, then.
It happens . Go ahead and update your growth track on your character sheet. It's under the Character Advancement tab.Ah, I see. Ok, lets do that. I'll get the hang of this system sooner or later.
O.K., maybe it's my ADHD brain and my current (muddy) state of mind, but at the moment... I have no earthly idea how I can accomplish this. Could you please provide some examples of said sacrifices?or by taking some kind of counterproductive action specific to the condition, which in the case of Guilty is making some kind of personal sacrifice that absolves you of your guilt.
Sherwood's character has had a post as has Bamboo. I'd just like to see what Psychie's character does and then we can "best get ta steppin'" toward Fort Tangdao.Okay, does anyone have anything else they wish to do here? If not, I'm going to draw this "session" to a close, and we'll get to calculating growth awards.
O.K., maybe it's my ADHD brain and my current (muddy) state of mind, but at the moment... I have no earthly idea how I can accomplish this. Could you please provide some examples of said sacrifices?
"Clearing Guilty requires you to pay some cost on behalf of others, those you feel you’ve wronged or let down. It doesn’t require them to actually absolve you of your guilt—just so long as you pay a price in an attempt to redeem yourself. This might be anything from standing alone against a dangerous foe so your teammates can escape to agreeing to follow the advice of a mentor when it’s hard to follow."
Beryl, the Icon, marks Guilty after she visits her hometown and finds out that while she’s been gone, her sick grandfather passed away. “Beryl wishes she’d been there with every fiber of her being,” says Beryl’s player, Bei.
Beryl clears Guilty after she lets the forces hunting her take her captive, in exchange for leaving her hometown alone, safe and sound. It’s a sacrifice to honor her grandfather and her home—“It’s the least she can do,” says Bei.
Oh! Whoops. Heh! Did I mention I'm muddy-brained right now? =)I did post for O-Ren that she's good to go to the Fort, so I'm ready to go.