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Fantasy Aurora - The Supernatural Continent

Doomshroud

๐”ป๐•ฃ๐•–๐•’๐•ž๐•–๐•ฃ
-Character Sheet-


Name:



Alignment:



Birthplace:



Gender:



Age:



Appearance:



Species:



Faction/Affiliation:



Occupation:



Powers:



Abilities:



History (Optional):



Secret Word:
 
Last edited by a moderator:

~Character Sheet~

superthumb.jpg


Name:


Ayesha Monet




Alignment:


Neutral





Birthplace:


Region of Perpetual Twilight





Gender:

Female




Age:


Looks like a 17 years old





Species:


Midnight Elf





Fraction/Affiliation:


The Union





Occupation:


Archer, Messenger, Scout





Powers:

- Wind manipulation (Aerokinesis): can create, shape and manipulate air.




Abilities:

- Enhanced senses: extremely accurate senses, allowing her to see, hear, smell, taste, touch and/or feel more than the average person


- Enhanced speed: can move much faster than the average person



- Enhanced strength: the power to exert great strength from their muscles





Secret Word:


Warsman



Anything I need to change??
 
Last edited by a moderator:
Mistic said:

~Character Sheet~

superthumb.jpg


Name:


Ayesha Monet




Alignment:


Neutral





Birthplace:


Region of Perpetual Twilight





Age:


17 years old





Species:


Midnight Elf





Fraction/Affiliation:


The Union





Occupation:


Archer/Messenger/Scout





Powers:

- Wind manipulation (Aerokinesis): can create, shape and manipulate air.




Abilities:

- Enhanced senses: extremely accurate senses, allowing her to see, hear, smell, taste, touch and/or feel more than the average person


- Enhanced speed: can move much faster than the average person



- Enhanced strength: the power to exert great strength from their muscles





Secret Word:


Warsman



Anything I need to change??
Accepted!
 
Name: Sekeolath di Vengryn (Shade of Justice/Vengenace)


Alignment: Neutral



Birthplace: Drakos Nexus



Gender: Male



Age: 75



Appearance: <p><a href="<fileStore.core_Attachment>/monthly_2015_10/tapatalk_1443793875085.jpeg.e40ce4b9f6168f86b823acd6f1ab8189.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="78356" src="<fileStore.core_Attachment>/monthly_2015_10/tapatalk_1443793875085.jpeg.e40ce4b9f6168f86b823acd6f1ab8189.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Species: Draconian



Faction/Affiliation: True Phalanx



Occupation: Instructor, Messanger and Warrior



Powers: Has a small grasp of draconian magic, able to channel short bursts of fire and electricity.



Abilities: Flying: As it would suggest, he can fly unless heavily armored.



Charm: Some call it a waste to have formal education and some charm, yet on the battlefield,distractions are easy to make,sometimes angering or stalling someone with information.



Enhanced Resistance: Something about a coat of dragon scales underneath a coat of steel just seems to make attacks bounce off unless there's some strong force behind it. (Ineffective against blunt weapons.)



History (Optional):



Secret Word: Warsman



Anything I should add, remove or edit?


 

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[QUOTE="Vengryn Seke]
Name: Sekeolath di Vengryn (Shade of Justice/Vengenace)
Alignment: Neutral



Birthplace: Drakos Nexus



Age: 75



Appearance: View attachment 175208



Species: Draconian



Faction/Affiliation: True Phalanx



Occupation: Instructor, Messanger and Warrior



Powers: Has a small grasp of draconian magic, able to channel short bursts of fire and electricity.



Abilities: Flying: As it would suggest, he can fly unless heavily armored.



Charm: Some call it a waste to have formal education and some charm, yet on the battlefield,distractions are easy to make,sometimes angering or stalling someone with information.



Enhanced Resistance: Something about a coat of dragon scales underneath a coat of steel just seems to make attacks bounce off unless there's some strong force behind it. (Ineffective against blunt weapons.)



History (Optional):



Secret Word: Warsman



Anything I should add, remove or edit?


[/QUOTE]
Nice, a dragon Draconian! Lookin good, accepted.


After one or two more people (Not including me, my CS will be up shortly) the RP itself can commence.
 
Name: Asad Aurelius


Alignment:
Chaotic Neutral


Birthplace:
Pivot


Age:
40


Appearance:



4809406-3079366097-42106.png



Species:
Human


Faction/Affiliation:
None


Occupation:
Mercenary, Novice Sorcerer, Necromancer


-Powers-



Sorcery:
Asad is somewhat well-versed in very particular branches of the mystical arts, regularly incorporating his other skills and magic to aid in his many endeavors. While not a heavily knowledgeable spellcaster or practitioner of the arcane arts, the majority of his other abilities stems from knowledge that he himself has discovered and mastered, and thus, still elevates his mystical capabilities to moderately impressive levels. Though certainly not on the level of a mastered sorcerer, he is still rendered able to perform minor to moderate spells, mystically detect the presence of others (Particularly those boasting magic-related abilities), and has even learned to swiftly transport himself and others from place to place via teleportation, stemming to full on conjuration of portals to aid him.


Weapon Conjuration: One of Asad's most useful abilities, is the power to conjure seemingly any kind of weapon that he can hold within his hands. By the looks of it, when this particular ability is used, the weapon itself is conjured out of thin air, out of a dissipating cloud of deepest black. Weapon conjuration, as the name might imply, is a sub-ability of the mystical branch of conjuration, and one that Asad invested his time into, as with the majority of his other abilities. It is because of this, that he has never needed to bring along gear or items that contain or could carry weaponry, as he could simply materialize a weapon whenever he so pleases. Generally, he utilizes this to conjure assortments of firearms, namely a set of customized bladed pistols, resembling old-fashioned, obsidian flintlocks. On other, slightly rarer occasions, he would utilize this to draw blades into his hands, preferably a pair of scimitars or cutlasses.


Infinite Bullet Works: No matter what the situation, no matter how many rounds he has already fired off, Asad has enchanted himself that renders any firearm he wields capable of possessing an unlimited number of bullets. Thus far, he has jokingly dubbed the power 'Infinite Bullet Works', and in many cases it has been shown to be incredibly useful, as well as effective. Regardless of how long he has been firing off a particular weapon, somehow, bullets will simply continue reappearing inside of the weapon at a rapid pace. The moment he releases the firearm from his grasp, the enchantment will instantaneously fade (Unless he decides to pick it up once again).


Blackened Blades an Bullets: Yet another sub-ability of his sorcery, Asad is able to lace his weapons or bullets with a controlled degree of blackened magic, imbuing them with what many would call curses. Depending on what the Shadow Gunman is going for, the curses could contain a variety of different effects. Some would simply be tiring, endlessly draining the victim of their energy and stamina until they collapse, or until they can deflect the curse from their being. Others would work like poison, gradually seeping through the target's body (Usually the bloodstream), before internally damaging numerous vital functions, and rendering numerous bodily components weakened or outright deadened. Others could afflict his victim's with mystical plagues and illnesses, some inducing haunting hallucinations. His deadliest curse is one empowered by necrotic energies, utterly decomposing his target's body from the inside out, the time span of which the effect occurs depending on the type of person he is dealing with.


Necromancy: Asad's final power is one that allows him to utilize one of the greatest dark magics out there, known as necromancy. Necromancy, as many are aware, is the ability to manipulate, summon, or communicate with the dead, simply by summoning their spirits back into the realm of the living. Not only that, but he is capable of reforming them with flesh, generally deadened, holy, molded bodies that lack a number features of a living body of flesh, and in certain regards, can be considered somewhat superior. While he would be able to summon a soul into a true, non-decomposed body, because of the fact that he would more than likely do away with them after imprinting his will upon their minds, he simply chooses not to. Not only that, but to reanimate bodies or control undead bodies, he doesn't truly require actual souls. He could simply raise a mindless corpse empowered by necromancy's corrupted energies to fulfill his wishes.


-Abilities-



Marksmanship:
Marksmanship, as it stands, is Asad's greatest combat-related asset, and the primary convergence point of the majority of his supernatural capabilities. Extreme and excessive amounts repetition in the usage of firearms has slowly caused his muscles to adapt to using guns in ways that could produce impressive feats, and his accuracy and precision have gone beyond what has been perceived as possible. He possesses no favored hand in which he takes grasp and aims a gun, not even possessing an eye preference.


Combat Proficiency: While Asad lacks the capability of true masters of melee combat, he himself is an adept combatant, and at the very least could hold his own against a variety of skilled combatants. His knowledge of hand-to-hand combat appears to stem from numerous forms of battle, all combined into a unique blend that renders his fighting style exceptionally ruthless, rough, and brutal. It appears that many of his techniques have been rather refined through close study of other capable combatants, the names of which are currently not of great importance. When putting in some deal of effort, he more than likely would be able to defend himself from a number of onslaughts because of his combat skill alone, or at least, hold out for a great deal of time.
 

Name:

Velora Lorentis

Alignment:

Good

Birthplace:

Stormcross

Age:

21

Appearance:

<p><a href="<fileStore.core_Attachment>/monthly_2015_10/image.jpg.bf77a4b0e5465c3192b225f8df7e051c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="78375" src="<fileStore.core_Attachment>/monthly_2015_10/image.jpg.bf77a4b0e5465c3192b225f8df7e051c.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Species:

Human

Faction/Affiliation:

The Union

Occupation:

Spellsword

Powers:




Magic:

All around Velora is skilled in combat, healing, and support magic able to deal and reverse damage eve boost the abilities of others to do such a thing.

Summoning:

While still a type of magic Velora's skill in this field is much different than her skill in other magical arts velora has recently discovered this skill and has not had much time to strengthen it. As it is now Velora exhausts most of her magical energy in summoning a couple light golems making her need to pull back from the frontlines to regain her strength.

Stormblood:

Velora Has a strange power to call on storms but she is better able to manipulate lightning a strange ability akin to but more potent than magic she can fire off bolt better than she can fire spells (And she's a damn good flamethrower)

Abilities:

Combat mastery:

An excellent Warrior, she has excellent skills with any weapon including her fists, though to a much lower degree her hand to hand combat skills have allowed her to best many stronger oppenets.

Learner's Mind: Velora is more than capable of learning quickly, due to this ability she continues to learn skills rather quickly expanding her skillset and becoming an ever more valuable asset in the Union her skills leading to nearly certain victory in battle.

History (Optional):


Secret Word:



Warsman



(More characters on the way)



 

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[QUOTE="Kai'zen Makaira]


Name:

Velora Lorentis

Alignment:

Good

Birthplace:

Stormcross

Age:

21

Appearance:

View attachment 175235

Species:

Human

Faction/Affiliation:

The Union

Occupation:

Spellsword

Powers:




Magic:

All around Velora is skilled in combat, healing, and support magic able to deal and reverse damage eve boost the abilities of others to do such a thing.

Summoning:

While still a type of magic Velora's skill in this field is much different than her skill in other magical arts velora has recently discovered this skill and has not had much time to strengthen it. As it is now Velora exhausts most of her magical energy in summoning a couple light golems making her need to pull back from the frontlines to regain her strength.

Stormblood:

Velora Has a strange power to call on storms but she is better able to manipulate lightning a strange ability akin to but more potent than magic she can fire off bolt better than she can fire spells (And she's a damn good flamethrower)

Abilities:

Combat mastery:

An excellent Warrior, she has excellent skills with any weapon including her fists, though to a much lower degree her hand to hand combat skills have allowed her to best many stronger oppenets.

Learner's Mind: Velora is more than capable of learning quickly, due to this ability she continues to learn skills rather quickly expanding her skillset and becoming an ever more valuable asset in the Union her skills leading to nearly certain victory in battle.

History (Optional):


Secret Word:



Warsman



(More characters on the way)


[/QUOTE]
Accepted! Picture was beastmode.
 



  • One%20armed%20sword%20Render_zps27i7sgdb.png





    Warsman




    Name: Alexandria Fennecs


    Alignment: Neutral Good


    Birthplace: Fel-Land (The Unbound Desert)


    Gender: Female


    Age: 36 (19)


    Species: Soul Torn 'Catalyst' (Human)


    Faction/Affiliation: None


    Occupation: Wanderer


    Powers: None


    Abilities


    (-) Regeneration: 'Alex' holds an extremely mild passive ability of regeneration. So mild, that one could say it is as if she simply wears a bandage all the time, merely holding together her outer shell in loosely threaded webs as if in preservation. This regeneration does not counter curses, or any debilitation.


    (-) Immortality: Yet another extremely mild case, that barely lives up to it's name. 'Alex' is incapable of dying from blood loss or age. However, decapitation, burning, curses, or various other methods may potentially kill her still.





 
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[QUOTE="Kel Vas]



  • One%20armed%20sword%20Render_zps27i7sgdb.png





    Warsman




    Name: Alexandria Fennecs


    Alignment: Neutral Good


    Birthplace: Fel-Land (The Unbound Desert)


    Gender: Female


    Age: 57 (19)


    Species: Soul Torn 'Catalyst' (Human)


    Faction/Affiliation: None


    Occupation: Wanderer


    Powers: None


    Abilities


    (-) Regeneration: 'Alex' holds an extremely mild passive ability of regeneration. So mild, that one could say it is as if she simply wears a bandage all the time, merely holding together her outer shell in loosely threaded webs as if in preservation. This regeneration does not counter curses, or any debilitation.


    (-) Immortality: Yet another extremely mild case, that barely lives up to it's name. 'Alex' is incapable of dying from blood loss or age. However, decapitation, burning, curses, or various other methods may potentially kill her still.







[/QUOTE]
Splendidly designed, and a very interesting concept. Accepted!
 



:Name:

Kyou 'The Crimson Ghost' Kei

:Alignment:

Chaotic Neutral

:Birthplace:

The Unbound Desert

:Age:

27


:Appearance:

archer___fate_stay_night_by_kerogi_haku-d8smmgs.png



:Species:


Human


:Faction/Affiliation:


None (Himself)


:Occupation:


Demon Hunter, Bounty Hunter, Mercenary


:Powers:


Though Kyou isn't a mage or wizard, through the instruction of his 'master', he has learned a select few arcane arts:


Arcane Art #1 - Weapon Empowerment: His 'master' has taught him a mystical technique called 'Instant Weapon Empowerment', which is just a fancy way of saying on-the-fly enchanting. Within a few seconds, Kyou can imbue any weapon with the power of any element, increasing it's combat effectiveness in some way. However, doing this weakens Kyou and can only be done a certain number of times before he needs to rest. This power also carries another curse: whenever it is used, black, thunder-shaped marks began to form on Katsuo. The reason for this has yet to be discovered.


Arcane Art #2 - Body Empowerment: Through the teachings of his master, Kyou has learned how to strengthen his body using the mystical energy around him. At will, he can pull power from his surroundings and briefly enhance his senses, speed, or strength.


:Abilities:


Bladed Weapon Proficiency: Kyou is most as home when he wields bladed weapons, especially lighter ones. Kyou's fighting style is one that relies on finesse and speed in order to kill the enemy.

Improvised Weaponry: Kyou can kill using virtually anything from a rusty spoon to a battered chair leg. He is also capable of wielding any weapon that he picks up within a few seconds of holding it. This is one of the reasons why Kyou is considered to be one of the best at what he does: kill. Put simply, Kyou is never truly 'unarmed'...


The Hundred Techniques of the Sand: Using his plethora of powers and abilities, Kyou is capable of carrying out amazing feats in combat. These techniques are exclusive to Kyou and is another reason why he is so deadly.


Guerilla Tactics: His whole life, Kyou has been in the business of one thing: killing. As you could have probably guessed, this profession can be quite deadly at times, especially when dealing with more than one combatant. However, this is where Kyou shines the brightest. Kyou has experience attacking large enemy forces and has cleared his fair amount of enemy fortresses in his day. In short, Kyou is capable of dispatching large groups of enemies on his own. This had earned him the nickname 'The Crimson Ghost'.


:History:


(To be disclosed)


:Secret Word:


'Warsman'



 
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[QUOTE="Kirito Kei]




:Name:

Kyou 'The Crimson Ghost' Kei

:Alignment:

Chaotic Neutral

:Birthplace:

The Unbound Desert

:Age:

27


:Appearance:

archer___fate_stay_night_by_kerogi_haku-d8smmgs.png



:Species:


Human


:Faction/Affiliation:


None (Himself)


:Occupation:


Demon Hunter, Bounty Hunter, Mercenary


:Powers:


Though Kyou isn't a mage or wizard, through the instruction of his 'master', he has learned a select few arcane arts:


Arcane Art #1 - Weapon Empowerment: His 'master' has taught him a mystical technique called 'Instant Weapon Empowerment', which is just a fancy way of saying on-the-fly enchanting. Within a few seconds, Kyou can imbue any weapon with the power of any element, increasing it's combat effectiveness in some way. However, doing this weakens Kyou and can only be done a certain number of times before he needs to rest. This power also carries another curse: whenever it is used, black, thunder-shaped marks began to form on Katsuo. The reason for this has yet to be discovered.


Arcane Art #2 - Body Empowerment: Through the teachings of his master, Kyou has learned how to strengthen his body using the mystical energy around him. At will, he can pull power from his surroundings and briefly enhance his senses, speed, or strength.


:Abilities:


Bladed Weapon Proficiency: Kyou is most as home when he wields bladed weapons, especially lighter ones. Kyou's fighting style is one that relies on finesse and speed in order to kill the enemy.

Improvised Weaponry: Katsuo can kill using virtually anything from a rusty spoon to a battered chair leg. He is also capable of wielding any weapon that he picks up within a few seconds of holding it. This is one of the reasons why Kyou is considered to be one of the best at what he does: kill. Put simply, Kyou is never truly 'unarmed'...


The Hundred Techniques of the Sand: Using his plethora of powers and abilities, Kyou is capable of carrying out amazing feats in combat. These techniques are exclusive to Kyou and is another reason why he is so deadly.


Guerilla Tactics: His whole life, Kyou has been in the business of one thing: killing. As you could have probably guessed, this profession can be quite deadly at times, especially when dealing with more than one combatant. However, this is where Kyou shines the brightest. Kyou has experience attacking large enemy forces and has cleared his fair amount of enemy fortresses in his day. In short, Kyou is capable of dispatching large groups of enemies on his own. This had earned him the nickname 'The Crimson Ghost'.


:History:


(To be disclosed)


:Secret Word:


'Warsman'





[/QUOTE]
Loved it, this was a great read. Accepted!
 

Eryndir Undoelwa

Secret Word: Warsman

14wx7bm.jpg







2m46dev.jpg




  • Gender

    Male

    Alignment

    Neutral Good

    Birthplace

    El'Nathas

    Age

    ~650

    Species

    High Elf






 
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the_last_unicorn_by_nabesiki-d5yb7v0.jpg



Name:


Clementine, 'The Gentle One'

Alignment:

Good

Birthplace:

El'Nathas

Gender:

Female

Age:

105

Species:

Unicorn




Faction/Affiliation:


None

Occupation:

Wanderer, Traveler, Healer




Appearance:


c0bdefbb118b6a9541c0b4cf53251e74.jpg


Built with a form of elegance and other worldly grace, Clementine could easily fool a mortal man or woman into believing they were witnessing an angel. She is tall, standing at the height of 5'9, and thin. Her cheeks a rosy colored, a feature made prominent by her glowing white skin. Her complexion is completely unscathed, not a single scar or freckle can be found tarnishing her soft skin. Her snow colored waves of silky hair seems to flow on forever, only ending a little lower than the back of her knees. A single, magnificent horn the color of the sparkling moon protrudes from her skull and nine inches into the air, giving off a faint glow that lessens or strengthens in intensity based on Clementine's physical health and emotional state. Her eyes are big and soft, giving her an air of innocent, and colored a bright purple, perhaps a mixture of the shades amethyst and lilac. Her lips are dainty yet full, each the color of rosewood with a pronounced Cubid's Bow shaping her upper lip.




Powers:


Healing- Clementine can heal even the most severe wounds on others but not herself.

Empathy- Can sense the emotions of those around her.

Telepathy- Can broadcast her thoughts and feelings to any living creature.

Touch- Before Clementine was turned into the weakened form of a human a single touch of her fully white coat would bring eternal happiness, now, to feel such happiness, one must not break physical contact with Clementine or the euphoric feeling will vanish.

Purification- Her means of defense against demons and dark creatures alike, she has the ability to drain their evil and darkness from them, but only if she has more energy than them.

Supernatural Beauty- Though she is far less regal than her true form, Clementine holds the gift of supreme beauty, making herself approachable and easily trusted.




Abilities:


Medical Properties- Dust from her horn mixed with any liquid will protect the consumer from deadly diseases or cure their ailment. If a liquid is consumed from the horn, for example Clementine allows someone to catch a raindrop falling from her horn into their mouth, they will be protected from any and all poisons for the maximum of twelve months. Blood from a Unicorn is said to make the consumer live longer, though it is also said that just one drop will kill anything it touches, as the spilt blood of such a pure creature can only signify the darkest of times.

Senses of Prey Animals- Despite no longer having large, perked ears Clementine has retained at least some of her heightened senses, such as her well rounded eye sight and, though less than before, sensitive ears, as well as her intuition of danger.

History:

It's quite obvious that Clementine strays far from the ideal Unicorn, but it hadn't always been that way. Instead of droning on and on about her life before the incident, I'll just skip to the juicy part. She didn't really do anything particularly interesting before hand anyways. She had been living as a Guardian of a forest outside of a recently made Human village. She did nothing as they tore down her trees, hunted her companions, and filled the flower-scented air with thick, black clouds of smoke, because that was just the circle of life and Clementine accepted that. She was quite fond of their children, but Human adults made her nervous and angry. All they did was take, never did they give back to the forest they were ruining, and each was filled with taint and sin, it sicked her. Clementine refused to confront them though, as she was known throughout the world of Unicorns as the gentlest of them all. One day, as Clementine pranced through an flower filled meadow, she was spotted by a party of Hunters. Fascinated by her, a heavenly white horse with a glowing horn, they decided to turn their murderous intentions on her, an action that confused the filly as not only a moment ago they had been marveling at her beauty. Clementine fled, of course, and the chase between them lasted three whole days before the gentle Unicorn turned to stand her ground.

The three Humans died that day, along with their entire village, but not by the hands of Clementine. She was saved from a bloody encounter by the Elves, creatures she had grown quite accustomed too. Unfortunately, distraught by their husband's disappearances, three newly made widows had wandered into the forest and watched as the Elves protected Clementine by slaughtering their sweaty, brutes of men. The Elves immediately went for the three of them, determined to rid them from their home land that pulsed with magic, but they didn't reach the withered wives in time to save Clementine. The three women had been witches, decently trained ones at that, and right before their death, their spell would have killed them if the Elves didn't, the three of them combined their power to cast a curse on the holy creature, turning her into the things that sickened her the most and cutting her power in half.

Now she wanders, searching aimlessly for a strong sorcerer to undue her curse, healing those who need her aiding along the way as long as they deserved it.




Secret Word:


Warsman














 
Lorkhan said:

Eryndir Undoelwa

Secret Word: Warsman

14wx7bm.jpg

2m46dev.jpg




  • Gender

    Male

    Alignment:

    Chaotic Neutral

    Birthplace

    El'Nathas

    Age

    ~650

    Species

    High Elf















RowdyPotato said:

the_last_unicorn_by_nabesiki-d5yb7v0.jpg



Name:


Clementine, 'The Gentle One'

Alignment:

Good

Birthplace:

El'Nathas

Gender:

Female

Age:

105

Species:

Unicorn




Faction/Affiliation:


None

Occupation:

Wanderer, Traveler, Healer




Appearance:


c0bdefbb118b6a9541c0b4cf53251e74.jpg


Built with a form of elegance and other worldly grace, Clementine could easily fool a mortal man or woman into believing they were witnessing an angel. She is tall, standing at the height of 5'9, and thin. Her cheeks a rosy colored, a feature made prominent by her glowing white skin. Her complexion is completely unscathed, not a single scar or freckle can be found tarnishing her soft skin. Her snow colored waves of silky hair seems to flow on forever, only ending a little lower than the back of her knees. A single, magnificent horn the color of the sparkling moon protrudes from her skull and nine inches into the air, giving off a faint glow that lessens or strengthens in intensity based on Clementine's physical health and emotional state. Her eyes are big and soft, giving her an air of innocent, and colored a bright purple, perhaps a mixture of the shades amethyst and lilac. Her lips are dainty yet full, each the color of rosewood with a pronounced Cubid's Bow shaping her upper lip.




Powers:


Healing- Clementine can heal even the most severe wounds on others but not herself.

Empathy- Can sense the emotions of those around her.

Telepathy- Can broadcast her thoughts and feelings to any living creature.

Touch- Before Clementine was turned into the weakened form of a human a single touch of her fully white coat would bring eternal happiness, now, to feel such happiness, one must not break physical contact with Clementine or the euphoric feeling will vanish.

Purification- Her means of defense against demons and dark creatures alike, she has the ability to drain their evil and darkness from them, but only if she has more energy than them.

Supernatural Beauty- Though she is far less regal than her true form, Clementine holds the gift of supreme beauty, making herself approachable and easily trusted.




Abilities:


Medical Properties- Dust from her horn mixed with any liquid will protect the consumer from deadly diseases or cure their ailment. If a liquid is consumed from the horn, for example Clementine allows someone to catch a raindrop falling from her horn into their mouth, they will be protected from any and all poisons for the maximum of twelve months. Blood from a Unicorn is said to make the consumer live longer, though it is also said that just one drop will kill anything it touches, as the spilt blood of such a pure creature can only signify the darkest of times.

Senses of Prey Animals- Despite no longer having large, perked ears Clementine has retained at least some of her heightened senses, such as her well rounded eye sight and, though less than before, sensitive ears, as well as her intuition of danger.

History:

It's quite obvious that Clementine strays far from the ideal Unicorn, but it hadn't always been that way. Instead of droning on and on about her life before the incident, I'll just skip to the juicy part. She didn't really do anything particularly interesting before hand anyways. She had been living as a Guardian of a forest outside of a recently made Human village. She did nothing as they tore down her trees, hunted her companions, and filled the flower-scented air with thick, black clouds of smoke, because that was just the circle of life and Clementine accepted that. She was quite fond of their children, but Human adults made her nervous and angry. All they did was take, never did they give back to the forest they were ruining, and each was filled with taint and sin, it sicked her. Clementine refused to confront them though, as she was known throughout the world of Unicorns as the gentlest of them all. One day, as Clementine pranced through an flower filled meadow, she was spotted by a party of Hunters. Fascinated by her, a heavenly white horse with a glowing horn, they decided to turn their murderous intentions on her, an action that confused the filly as not only a moment ago they had been marveling at her beauty. Clementine fled, of course, and the chase between them lasted three whole days before the gentle Unicorn turned to stand her ground.

The three Humans died that day, along with their entire village, but not by the hands of Clementine. She was saved from a bloody encounter by the Elves, creatures she had grown quite accustomed too. Unfortunately, distraught by their husband's disappearances, three newly made widows had wandered into the forest and watched as the Elves protected Clementine by slaughtering their sweaty, brutes of men. The Elves immediately went for the three of them, determined to rid them from their home land that pulsed with magic, but they didn't reach the withered wives in time to save Clementine. The three women had been witches, decently trained ones at that, and right before their death, their spell would have killed them if the Elves didn't, the three of them combined their power to cast a curse on the holy creature, turning her into the things that sickened her the most and cutting her power in half.

Now she wanders, searching aimlessly for a strong sorcerer to undue her curse, healing those who need her aiding along the way as long as they deserved it.




Secret Word:


Warsman












Both accepted!
 
-Character Sheet-


Name: Zetherian



Alignment: Evil/Neutral



Birthplace:
Fel-Land


Gender: Male



Age: Ageless



Appearance:



Normal form:
Picture173.jpg



True demon form:
ShadowDemon.jpg



Lycan form:
Werewolf_2_by_el_grimlock.jpg



Species: Demon/Lycan



Faction/Affiliation: None used to follow the Renounced.



Occupation: Wanderer



Powers:



Pure Darkness Manipulation:


User can create, shape and manipulate mystical darkness of a pure, benevolent nature, which ignore most of the limitations and weaknesses of the normal darkness. This darkness is manifestation of the life-giving and sustaining aspect of the darkness.



Banishment:


The user can banish an object or being from a specific place to either certain place/area they choose or into the area the target is most connected, in case of summoned beings their home-plane.



Dark Energy Manipulation:


User can create, shape and manipulate
dark energy, usually drawn from inter-dimensional or other similar sources. It can be channeled to a variety of effects as an absence of light, a solid, gaseous and/or liquid substance that can be shaped/manifested in various ways.


Unlike
Darkness Manipulation, which draws from the similar source, dark energy focuses on direct, destructive and violently outwards directed aspect of the spectrum.


Universal Difference


In physics, dark energy is a hypothetical energy that permeates space, similar to
dark matter, and makes up for about 68.3% of the universe.


Darkness Healing:


The user can heal themselves or others by using darkness.



Darkness Manipulation:


User can create, shape and manipulate
darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.


Purification:


The user can remove the darkness or evil from a person or objects, often including demons possessing it or mind control affecting it. It can turn evil to good or merely make someone pure.



Resurrection:


The user can bring themselves and others
back to life.(limited use drains a lot of energy unless in pure demon form, then can be used more if only 2 more times.)


Summoning:


The user can transport person, creature, or object of choice by means of
Teleportation, Dimensional Travel, Portal Creation or some other way. This may also result from a previous summoning contract, which creates a connection between the summon and summoner.


High level users may not be bound by restrictions such as a contract, and can summon anything they want, including powerful beings or "familiar spirits" and often require strong mystic connections to where these entities reside. Users can call upon fairies, angels, demons, or animal spirits, just to name a few.



The summoning can backfire, however, leading to any number of misfortunes, such as the summoned person, creature, or item causing harm to the summoner.



Abilities:



Bestial transformation:


Can transform into a lycan that has increased physical aspects such as strength, regeneration, agility, speed, etc.



Bite of the beast:


Can bestow the gift of lycanthropy to others through bite.



Healing:


Can heal faster then normal standards are concerned. However if extremely weak will be reduced to normal healing speed, unless aided my magic.



Expert swordsman:


Has trained for centuries in the art of sword play. Even trained in the old days.



Expert marksmen:


Years of training with the bow for hunting, and killing have given him tremendous skill with the bow.



Personality:



Zetherian has always bin calm, calculating, at times deceitful and caring to a extent. He follows the old ways of honor while also seeing light in adaption to new codes of life. While his heart has bin darkened with the passage of time he still holds some compassion. Due to his demonic nature zetherian does crave power. Zetherian is a loyal ally if you prove worthy to him.



History (Optional): His past is a mystery even when he lived among the Renounced he did not reveal his past.



Secret Word: warsman
 
dark energy[/URL], usually drawn from inter-dimensional or other similar sources. It can be channeled to a variety of effects as an absence of light, a solid, gaseous and/or liquid substance that can be shaped/manifested in various ways.


Unlike
Darkness Manipulation, which draws from the similar source, dark energy focuses on direct, destructive and violently outwards directed aspect of the spectrum.


Universal Difference


In physics, dark energy is a hypothetical energy that permeates space, similar to
dark matter, and makes up for about 68.3% of the universe.


Darkness Healing:


The user can heal themselves or others by using darkness.



Darkness Manipulation:


User can create, shape and manipulate
darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.


Purification:


The user can remove the darkness or evil from a person or objects, often including demons possessing it or mind control affecting it. It can turn evil to good or merely make someone pure.



Resurrection:


The user can bring themselves and others
back to life.(limited use drains a lot of energy unless in pure demon form, then can be used more if only 2 more times.)


Summoning:


The user can transport person, creature, or object of choice by means of
Teleportation, Dimensional Travel, Portal Creation or some other way. This may also result from a previous summoning contract, which creates a connection between the summon and summoner.


High level users may not be bound by restrictions such as a contract, and can summon anything they want, including powerful beings or "familiar spirits" and often require strong mystic connections to where these entities reside. Users can call upon fairies, angels, demons, or animal spirits, just to name a few.



The summoning can backfire, however, leading to any number of misfortunes, such as the summoned person, creature, or item causing harm to the summoner.



Abilities:



Bestial transformation:


Can transform into a lycan that has increased physical aspects such as strength, regeneration, agility, speed, etc.



Bite of the beast:


Can bestow the gift of lycanthropy to others through bite.



Healing:


Can heal faster then normal standards are concerned. However if extremely weak will be reduced to normal healing speed, unless aided my magic.



Expert swordsman:


Has trained for centuries in the art of sword play. Even trained in the old days.



Expert marksmen:


Years of training with the bow for hunting, and killing have given him tremendous skill with the bow.



Personality:



Zetherian has always bin calm, calculating, at times deceitful and caring to a extent. He follows the old ways of honor while also seeing light in adaption to new codes of life. While his heart has bin darkened with the passage of time he still holds some compassion. Due to his demonic nature zetherian does crave power. Zetherian is a loyal ally if you prove worthy to him.



History (Optional): His past is a mystery even when he lived among the Renounced he did not reveal his past.



Secret Word: warsman
Accepted, Anubis! Good to see you.
 
Name: Megumi Springs


Alignment: Neutral


Birthplace: El' Nathas


Gender: Female


Age: 157 (29)


Apperance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_10/image.jpg.aa81b7c4802fcf5b97ab333c2a9cd8dd.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="79329" src="<fileStore.core_Attachment>/monthly_2015_10/image.jpg.aa81b7c4802fcf5b97ab333c2a9cd8dd.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Species: Elven


Faction: The True Phalanx


Occupation: Huntress/Negotiator


Powers/Skills:


Speak to Wildlife



Most Elven people can do this, so it isn't very uncommon. Megumi can speak to animals. While not everything is in her control, such as larger beast and monsters, anything small is easy for her to communicate with.


Excellent Marksmanship


Growing up as an elf, Megumi was taught how to use a bow to protect herself from the many dangers of the world. In her culture, the females were primarily taught ranged attacked and small weapons, while the males were trained to be wars man and were taught how to use swords and shields. After many years of training, she has a dead-eye shot, though she does slip up every once in awhile.


Excellent Charisma


Megumi is a great talker. She can persuade people to do what she wants by talking them into it, or other forms of manipulation.


Heightened senses


Being Elven, Megumi has heightened senses. This means that she can hear and see better than the average person.




 

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Name: Amadeus King


Alignment: Neutral



Birthplace: Stormcross



Gender: Male



Age: somewhere around 20



Appearance:
id2354307pixiv.jpg



Species: human



Faction/Affiliation: none



Occupation: Alchemist



Powers:



~Transmutation. The power of making one thing into another. This is not magic, it is science, so it does come with limitations. In order to obtain or create something, something of equal value must be lost or destroyed. Natural materials can not be created into non-natural materials, it's the same vice versa. In order to use Transmutation a person must be very education in science.



Abilities:



Highly educated: due to Amadeus's knowledge of science he knows alot of the world.



History (Optional): Amadeus was born into a poor farmer family on the outskirts of Stormcross. A few years later Amadeus's little brother Edward was born (I might make a character sheet for him). As years passed on Amadeus had a growing interest for the world around him. He would read, and observe anything he got his hands on. Amadeus would even break into libraries, and other buildings where knowledge was kept. When Amadeus was 18 both his parents died from disease. The two king brother set of in different directions. Amadeus leaving Stormcross to discover the wonders of the world, and his brother Edward joined the union.



Secret Word: warsman
 
Character Sheet-


Name: Serana Darkwood



Alignment: Mostly Evil



Birthplace: Dragon Nexus



Gender: Female



Age: was 20 before becoming ageless.



Appearance:



Neutral form/ vampire <p><a href="<fileStore.core_Attachment>/monthly_2015_10/image.jpg.dc51ad52d5de93f4292ee7da4cf4da13.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="79344" src="<fileStore.core_Attachment>/monthly_2015_10/image.jpg.dc51ad52d5de93f4292ee7da4cf4da13.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> Her apparel/outfit:<p><a href="<fileStore.core_Attachment>/monthly_2015_10/image.jpg.f0a035284b3b9e5e5447fb15a6e43da4.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="79345" src="<fileStore.core_Attachment>/monthly_2015_10/image.jpg.f0a035284b3b9e5e5447fb15a6e43da4.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>Her true shadow form:<p><a href="<fileStore.core_Attachment>/monthly_2015_10/image.jpg.76ee8a7f6b4973f9780078d0fd7d5b14.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="79346" src="<fileStore.core_Attachment>/monthly_2015_10/image.jpg.76ee8a7f6b4973f9780078d0fd7d5b14.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Species: Shadow/ Vampire



Faction/Affiliation: The Dark Phalax???



Occupation: Killing when she wants/ Assassin



Powers: Shadow form: when in shadow form she's in in able, but cannot harm others. She can walk through walls. And is usually so impowered with darkness it strikes fear in the heart of anybody, giving them a instinct to flee.



Reading minds/thoughts.: She usage can read every persons mind with just a glance and catching eye contact for even a second. And rarely sometimes, if her foe is weak enough she can cause a certain amount of pain in their heads, depending on will.



Vampiric speed: this is the typical vampire clichรฉ, where vampires going verrrry fast, but for her it's depending on how much she has fed on human blood recently.



Flying: since born in the Dragon Nexus she was part dragon, until she was bitten by vampires at 20. But she still has her large black dragon-like wings, allowing her to fly.



"Invisibility: her shadow form allows her to blend in with her surroundings.



"Vampiric strength: Her vampire side grants her inhuman strength.



Abilities: Agile, Stealthy, smart



.



History (Optional):



Secret Word:warsman









 

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Kayzo said:
Name: Megumi Springs
Alignment: Neutral


Birthplace: El' Nathas


Gender: Female


Age: 157 (29)


Apperance:


View attachment 177261


Species: Elven


Faction: The True Phalanx


Occupation: Huntress/Negotiator


Powers/Skills:


Speak to Wildlife



Most Elven people can do this, so it isn't very uncommon. Megumi can speak to animals. While not everything is in her control, such as larger beast and monsters, anything small is easy for her to communicate with.


Excellent Marksmanship


Growing up as an elf, Megumi was taught how to use a bow to protect herself from the many dangers of the world. In her culture, the females were primarily taught ranged attacked and small weapons, while the males were trained to be warsmen and were taught how to use swords and shields. After many years of training, she has a dead-eye shot, though she does slip up every once in awhile.


Excellent Charisma


Megumi is a great talker. She can persuade people to do what she wants by talking them into it, or other forms of manipulation.


Heightened senses


Being Elven, Megumi has heightened senses. This means that she can hear and see better than the average person.
What kind of elf is she?

Eagershadow3 said:
Name: Amadeus King
Alignment: Neutral



Birthplace: Stormcross



Gender: Male



Age: somewhere around 20



Appearance:
id2354307pixiv.jpg



Species: human



Faction/Affiliation: none



Occupation: Alchemist



Powers:



~Transmutation. The power of making one thing into another. This is not magic, it is science, so it does come with limitations. In order to obtain or create something, something of equal value must be lost or destroyed. Natural materials can not be created into non-natural materials, it's the same vice versa. In order to use Transmutation a person must be very education in science.



Abilities:



Highly educated: due to Amadeus's knowledge of science he knows alot of the world.



History (Optional): Amadeus was born into a poor farmer family on the outskirts of Stormcross. A few years later Amadeus's little brother Edward was born (I might make a character sheet for him). As years passed on Amadeus had a growing interest for the world around him. He would read, and observe anything he got his hands on. Amadeus would even break into libraries, and other buildings where knowledge was kept. When Amadeus was 18 both his parents died from disease. The two king brother set of in different directions. Amadeus leaving Stormcross to discover the wonders of the world, and his brother Edward joined the union.



Secret Word: warsman
Accepted

DarknessSpirit said:
Character Sheet-
Name: Serana Darkwood



Alignment: Mostly Evil



Birthplace: Dragon Nexus



Gender: Female



Age: was 20 before becoming ageless.



Appearance:



Neutral form/ vampire View attachment 177293 Her apparel/outfit:View attachment 177294Her true shadow form:View attachment 177295



Species: Shadow/ Vampire



Faction/Affiliation: The Dark Phalax???



Occupation: Killing when she wants/ Assassin



Powers: Shadow form: when in shadow form she's in in able, but cannot harm others. She can walk through walls. And is usually so impowered with darkness it strikes fear in the heart of anybody, giving them a instinct to flee.



Reading minds/thoughts.: She usage can read every persons mind with just a glance and catching eye contact for even a second. And rarely sometimes, if her foe is weak enough she can cause a certain amount of pain in their heads, depending on will.



Vampiric speed: this is the typical vampire clichรฉ, where vampires going verrrry fast, but for her it's depending on how much she has fed on human blood recently.



Flying: since born in the Dragon Nexus she was part dragon, until she was bitten by vampires at 20. But she still has her large black dragon-like wings, allowing her to fly.



"Invisibility: her shadow form allows her to blend in with her surroundings.



"Vampiric strength: Her vampire side grants her inhuman strength.



Abilities: Agile, Stealthy, smart



.



History (Optional):



Secret Word:warsman
Accepted.
 
(There are only two kinds of elves in Aurora. High Elves and Midnight Elves.)


@Kayzo
 
Lorkhan said:
(There are only two kinds of elves in Aurora. High Elves and Midnight Elves.)
@Kayzo
(Not necessarily, I don't have a definite race guide (Though I really should have one).


I'll make an announcement, hold on).
 

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