OMG THAT IS TOO FUNNY!! I was laughing loudly enough Dann (in the other room) says, "What's going on?" So I grabbed my tablet to show him and now he's laughing too
Well done, Wolf Rawrrr !
Well done, Wolf Rawrrr !
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Kaerri Sherwood Wolf Rawrrr Captain Hesperus
Hey, folks? Sharseya is my player-driven game (or sandbox). With that in mind, I have a question for all of you - would you mind if I took the helm of the game and railroaded you guys for a time?
You guys have had the helm since we started back in 2014 (2014! Woo!). However, we're ever so slowly getting those things done that we wanted (like getting Nivi into the team or training for 9th level or getting to Highwind, etc.) and our current pace, well, forgive me but I'm getting bored (hyperactive people often get bored easily; it's no excuse, but that's how it is). I need to know if our current pace is all right or not. If it is, then I can tell myself to get used to it (not a bad thing). If it's not, then I can throw a Sharseya-sized can of DM-induced Mountain Dew into this game and really get things moving.
As always, it's your game too and I value your feelings and fun. =)
So... Do you guys want to continue at the pace we've been going at or would you mind if I kicked things into high gear for awhile? There's a list of things I want you guys to experience and the longer they stay away, the bigger chance that I lose them. And that list isn't getting any shorter.
What are your thoughts, in detail, if you please?
That's answered in Shop Talk. I just noticed the spoilers decided to mess up the post again. It's fixed now. Look under Core Class Changes.Lets say I want to use a level 3 spell of Lightning Bolt and want to cast the Magic Missile Spell. Does that give only one spell, or does it grant multiple castings of the first level spell?
It allows a Bard or Sorcerer to choose just one spell instead of four to have all of the Cure Light Wounds to Cure Critical Wounds effects. And that's a big thing when you've limited spells like they do.Even though I am not a healer, and so the change to the Cure Wounds spell is not going to be affecting me, I am somewhat confused as to how the different spell levels will work. To me, it seems that the base system in place is good, so I don't know just how the change will affect things.
I have had a small taste of 5th Edition Dungeons and Dragons tabletop recently. Having been inspired by what I experienced, there are a few rather dynamic changes I am making to our game (similar to 5E D&D rules). Also included are a few changes I've wanted to add in Sharseya for awhile and now is their time.
I don't remember if I had already cast my Extended Mage Armor today, so I added it to my list to be cast when the quake stops.