Psychie
Princess Psychie
Thanks. I'm considering my options, and I'll come up with a rough draft for our illustrious storyteller to look over and hopefully approve.
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Don't let that put you off. She's mostly good. It's just that being bad can be so fun sometimes :3... and, except for one member, they are good-aligned (averaging out to Neutral Good).
*cries* My beautiful BBcode! Ugh, you're right. I'm just going to get to work on that now...As for gods of Elves/Nature, there is a thread for that here. Which Kaerri should fix at some point, because it looks horrible
He's certainly rather preoccupied at the moment, yes. Actually he has dated a player character in the past, so it's not like he's celibate or anything (and a goddess of nature surely isn't going to ask that of him!). He's just got a lot distracting him right now.The only eligible bachelor in the party is Bren, and while certainly desirable, he seems like he'd be hard to get... especially now that's become a paladin
hehehe!Oh, and while we're on the topic of paladins...
Good questions, Your Sherwoodness. =) Signature Abilities are granted instead of trained. There is no "training time" or cost involved.
No worries, Your Wolfship! Real Life Always Comes First. Re: Outside. Kaerri is correct.
Concerning Signature Abilities, here's the jist, friends: A Signature Ability is a special something in a character. It is an ability that may be exclusive to that character. Whatever it is, it is not especially tied to race, class, background, etc. Here are some things to consider:
1. Teach me something about your character. Seek out something inside of them, bring it to life, with the goal of making it a possibly-permanent part of your character. Maybe it's combat-related, maybe it's not. What is important is that it is unmistakably born of your character. Luna makes for a good example: Luna of Boccob is a specialized fire evoker mage. Having her deal higher damage in her long journey to become Sharseya's greatest fire mage only makes sense. Wait. What's that? Her next Signature Ability makes her irresistibly attractive to rangers? While that would benefit her, it's certainly not in character for her, is it?
Create something that is truly born of your character. Ask me for help if you like.
2. Signature Abilities are level-dependent and they do stack, perhaps to become something more later. Example: Devanne the Do-Gooder is a natural with swords. Longswords, especially. So, let's say at 1st level, he gains his first Signature Ability: Longsword Familiarity. It grants him an additional +1 to hit and damage whenever using longswords. Come 5th level, he has not let up in his practice. He's even become known for his mastery (among other things). He has come to know the longsword so well, he can roll to Identify any longsword he comes across (including those used against he and his party). What might he achieve if he earns another Signature Ability at 10th level? Ask yourself what this means both for the player and the character. Does the ability make sense? Is it fun? What does it teach you? And where do you want to go with what you find? Wonder is one of the grand purposes of great gaming.
3. Let it be something that your character naturally practices or does all the time. I find it much easier to agree to a Signature Ability that one is constantly using or that is clearly a core ingredient of that character.
There was a guy I used to work out with. He had earned his black belt and was a natural athlete as well as the master's protege. He was so good in football in high school, colleges wanted to sign him up. He chose the lifelong way of the warrior instead.
His punches were damaging and his kicks really hurt, but his side kicks were damned good. He had practiced them to the point of... well, let's just say he could end a fight with one good one. All that practice and natural ability combined into a truly punishing technique.
Shop Talk time. In game terms, let's say he's a monk. He does d8 damage with his Improved Unarmed Attacks with everything in his considerable arsenal, except that feared side kick of his. Believe me when I tell you that damned thing never hit for 1 point of damage (plus Strength). If he grazed you with it, it still hurt you and you were left feeling fortunate. Put another way, he never rolled a 1 on damage. It was a minimum of 3. So... he counts rolls of 1 and 2 as 3.
Mathematically speaking, this ups his average damage with that particular technique. The average damage for a d8 attack is 4.5 points. His sidekick? 5.5. Every time. And remember this counts for critical hits, too. If he crits you with one of those, it's over.
Let's take this one last step. Luna has a 7-dice Fireball. Her other bonuses aside, the average damage of that spell is 24.5 (7 x 3.5) to everything it hits. Make those results of 1 count as 2? Now her Fireball can be counted on for an average of 28 (7 x 4) points. Somehow up it to 3 down the road? That same Fireball rolls for an average of 31.5 (7 x 4.5).
Here's the kicker (so punny!). This only takes place if Luna works on it. For if Luna stopped practicing her Fireball spells, how are they to improve?
Also, Dann remembered a playable race he forgot to mention to you, so I said I would. Wemics are a Large-sized creature, kind of like a centaur but lion instead of horse. In case you were interested
My sorceress could use a boyfriend, by the way *rawrrr*. The only eligible bachelor in the party is Bren, and while certainly desirable, he seems like he'd be hard to get... especially now that's become a paladin <_< (too bad Oti-bear is taken) Not that this should influence your character design in any way, however! She could just as well use a girlfriend*, after all
(Also, Purr , your link is broken in the reply post. Goes to something completely unrelated now, I'm afraid.)
I've searched through the other Adventurers' Table thread and found what I think you were linking to, plus a couple other tidbits on Boccob, so those are all linked in the Boccob entry.
Also, the Deities thread is now properly pretty again! With fieldsets so the pictures don't run over each other.
I'd just like to point out, as the player and character who put up the bail in question, that this actually happened. So if Bren seems a little paranoid when the subject of exploring the city comes up, that's why. (He'll be happy to offer a guided tour though!)The leader of the party is at the Highwind Jail putting up his bail for his elf and dwarf, both of whom have been arrested for breaking & entering, drunk & disorderly, attacking a resident of Highwind, robbery, vandalism, and more...