C.DEX
Art Fart
Cyell Under
(SIGH-ell oohnd-AIR)
(SIGH-ell oohnd-AIR)
Gender: Male
Quote: TBA
Race: 'Infernal' Human
Cyell is a part of a subdivision of humans called the 'Infernal'. Infernal humans have no actual 'infernal' lineage, their namesake instead referring to the aesthetic and magical qualities they possess. Unlike standard baseline humans, infernal humans have a lessened resistance to magic; a result of having Tiefling blood running through them. The Infernals also share aesthetic traits of their more brutal-minded cousins; that is to say, their appearances are varied. While an Infernal human might look like a standard, blonde-haired blue-eyed human in one edition, another might have razor-sharp teeth and horns with red skin. Additionally, a large majority of them practice Ra Divay. Infernal humans themselves possess no affinity toward Ra Divay magic themselves, but it's a form that is deeply enrooted in their culture.
Ra Divay is 'blood magic'; a tribal way of incanting spells that harms the user in a given way when implemented. The advantage is that the raw power of Ra Divay is generally greater, even when practiced by those who haven't an idea of what they are doing. Some blame the shorter lifespans of Infernals and Tieflings to the usage of Ra Divay, which exists in nearly every part of their societies in replacement of technology. A common form of Ra Divay includes blood tattoos; runes inscribed into Infernal and Tiefling children skin with a magical, poisonous herb during coming-of-age ceremonies that they can use into their adult lives, whether to the betterment of society or the detriment of it. Most 'civilized' societies consider the use of this sort of detrimental magic harmful, although there have been uptrekkers that have used it in success.
Infernal culture, comparatively, is viewed as 'tribal', though that is a shallow view of what actually lies beneath. Though alien to the technological constructs of the Dwarves and the lilting elegance of the Elves, Infernal scientists and mages pilfer from their own psyches to advance their culture. The rate of madness for such people is high, leading others to view them as volatile loose cannons, but the strange and unique artifacts and people that surface from Infernal society say otherwise.
Age: 24
Home Level: 8
Appearance: Cyell is an Infernal Human, meaning he possesses a deal of aesthetic traits from his Tiefling heritage. Gray skin gives off the impression of a sickly person, but it's only due to his genetic heritage that he has it. Pink, albinic irises compliment it as such, as well as gray-blond hair that falls to his shoulders in length. He's thin and frail, a result of the near-constant usage of Ra Divay magic in his own apprenticeship. Past that, his more human traits are a shorter-than-average height, which he alludes to the fact that he began using Ra Divay at an earlier than normal age, which stunted his growth.
His clothes bear the same cultural flair as his people's regularly do. His garb is made of Brek-leather, a token to his people's hunter-esque society. What pieces were manufactured solely by the Infernals bear integrated stone and Ambrock, making it heavier and harder to wear than what a human or elf might manufacture. He bears an armored, armless hooded piece inwoven with unsculpted ivory. The rest of his clothing is made from lightweight leather, throwing back notations to his ties to his society's hunter-esque ways. His arms are decorated with runic tattoos, with the largest being a splotched, Ra Divay symbol for the word 'Conduit'.
Weapon(s):
Ivor-Divay Artifact Shield
Unpowered, this artifact looks much like an ivory-Ambrock buckler. When carried by a Ra Divay user or an adept spellcaster, this shield uses magical energies to create a tower-shield-esque barrier that does fine work of guarding its user (and anyone behind its user) from most blows.
Fiainana Pistol
This pistol uses a charged Fiai Battery to project spellshots. The battery acts as a magazine of sorts. Useless in lower levels.
Naginata
Standard fare naginata. Keeps the distance (because having someone close enough to touch him generally means a bad time for Cy) and has a sharp stabby thing at the end.
Equipment:
Bullseye Ambrock Lantern
A lantern whose primary light source is the red Ambrock stones that Infernals are well-known for using as an alternative to technological light. It's a bullseye lantern, whose shielding narrows the point of light like a flashlight, but can be removed.
Fiainana Battery
A minor Infernal artifact that can 'hold' Ra Divay energy, allowing the user to use stored potential while they're still 'charging'. Depletes when brought to lower levels.
Blood Scrolls, Scroll Kits, & Rano
Blood scrolls are written in Rano ink - a highly-poisonous magical leeching herb that is used in Infernal and Tiefling coming-of-age rituals to create runic tattoos. Being around the concentrated Rano essence is a dangerous act for magic users, as it has both the tendency to absorb magic as well as biologically poison anything it comes into contact with.
Divay Pens
For when Rano isn't a necessity, Divay pens draw upon the internal power of the user to 'sear' the pages its used on. The pens don't work in lower levels, but the messages inscribed with them stay.
'Mihazona' Climbing Gear
Infernal climbing gear, basically. Metallic grips lace over the hands like a glove, attaching to the waist plating of standard Infernal gear. In Middle to Upper Levels, this utilizes Ra Divay to allow Infernals to climb cave walls and ceilings like spiders. In the lower levels, it acts like ice picks attached to a harness system, with an attachment that hangs off the waist plating that can be embedded in the ground to keep the user from falling, but nothing more.
Infernal 'Potions'
Essentially herbal sludge that does the trick of modern medicine just as well, with the side effect of tasting absolutely wretched.
'Rations'
Perhaps more foul-tasting than the potions, these are last-chance rations of Cyell's own design.
Magical Abilities: Cyell has two forms of magic, but he's a novice in both. He compensates for this by Ra Divay.
Ra Divay
Ra Divay itself is the usage of the body's latent magic. Tieflings and Infernals, who reside primarily in the middle levels, absorb a fair amount of magic in their lifetime. While other magic users use the environmental ley lines to cast their spells, Ra Divay users deplete their own bodies' sources of energy. Their bodies, accustomed to being bombarded by magical energy, go through a sort of withdrawal. Their cells reach out, hungry to replace what they've used, and end up eating themselves in the process. This magical withdrawal is why Ra Divay users tend to be weaker in the lower levels and live shorter lives. However, this magic more easily harnessed. After all, it comes from within.
Cyell can use Ra Divay in several different ways, though he defaults onto his runes if at all possible.
Rano Runes
Runes make up the majority of skin on Cyell's arms, offering him a quick and dirty way to cast simple spells. The largest of which is 'Conduit', a Rano rune that gives him the ability to allow other magic users to embellish their power with his own. Ra Divay Runes are useless if they're not written with Rano, which absorbs environmental magic to give them effect. That said, Ra Divay can be used for enchantment, though the language and magic type itself generally only lends to combative and utilitative abilities. When used as tattoos, which Cyell does, the runes are complimented by his own power in order to take effect. They can also be inscribed into scrolls, called 'blood scrolls' by the Infernal peoples. These scrolls absorb latent environmental energy, complimenting the spell casted with an additional boost of power. Using them can make one sick, however.
Personality: Despite being decently well-learned and traveled, Cyell still looks back to his culture, which bears a fair amount of volatility and laissez-faire attitude toward death and dying. He goes by Infernal / Tiefling code, which is a deeply enrolled honor system in his culture. The honor system itself is surprisingly tame compared to what is rumored about Infernal culture, mostly focusing on retribution and revenge only being okay when one has been seriously wronged, but also including clauses such as fulfilling debt to others as just as important as eating and breathing. Over time, Cyell has learned to curb his bluntness in favor of not getting himself into difficult situations. That doesn't mean he's not condescending; he is to a humorous point, and if he dislikes someone, he's not afraid to make it known. Underlying everything, however, is a respect for people he believes to be above him.
Where Cyell lacks, despite being a healer - and by all means, an augment mage - is empathy for life in general.
Background: Cyell is a recent addition to the Guild of Adventurers; a novice in his own right. However, what he lacks in skill, he makes up for in magic.
Cyell began using 'blood magic', as others would call it, at an earlier age than most in his society. It withered his body and stature, stunting his growth and causing him to fall ill. Sacrificing body for magic, he grew at a rapid rate in comparison to his friends. That said, before he was introduced into the Guild, he was fairly adept for his age. That didn't mean much; after all, amongst long-lived elves, tieflings, and other fae, he was still a child. A child that had a bit too much power for what he was worth, and the lack of morality that he'd displayed. Still, his knowledge was limited; his coming-of-age rune had been uniquely declared 'Conduit'; where others in his hunter society might have had an offensive rune, such as strength or fire, he had been bestowed something in the Ra Divya runic language that designated him as a glorified battery.
He took it personally.
Cyell abandoned his Infernal hometown soon after being branded. It would be years before he came back, and in the time that he had spent away, he'd discovered the Guild; a group of likeminded explorers that didn't care for the bravado of raw strength, and appreciated small magicks as they had ascended levels. He began to fall in love with the tales adventurers had brought back, and decided to attempt to integrate himself with the Guild at an early age.
Languages:
Tievel (fluent, 1st language)
Language of the Tieflings, Infernals, and second language of the societies that surround them. Harsh, but not guttural.
Dwarven Standard (mostly fluent, 2nd language)
Dyskian (broken, barely functional)
Ra Divay (fluent)
Runic (novice)
Religion: Agnostic
Morality: Virtue/Vice Codification, Sociopathic Hero, Chaotic Neutral, Morality Chain
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