lowguppy
Junior Member
Ok, after going through it trying to make some nifty armor, I'm convinced that very little thought was actually put into this system, and even less explanation thereof.
Ok, so the basics work like this:
Use the charts to determine the 4 attributes of the Artifact,
Sum them,
Subtract drawbacks,
Divide by 4, rounding up, to determine the artifact's rating.
If you're going to use this formula at all, I suggest adjusting it thusly:
Determine the 4 attributes as described.
Compute their average, rounding up.
The artifact's rating is the average of the four attributes or the Power Level score, whichever is higher.
Otherwise its pretty easy to create 4 dot armor that's just plain better than the stock 5 dot armor. This might not always be a terrible thing, but its almost impossible to create 5 dot armor that isn't totally obscene otherwise. I understand its 5 dots, and it should be badass (I love the game for being badass) but seriously, there's a line somewhere, but this book just doesn't seem to know where it is.
Ok, so the basics work like this:
Use the charts to determine the 4 attributes of the Artifact,
Sum them,
Subtract drawbacks,
Divide by 4, rounding up, to determine the artifact's rating.
If you're going to use this formula at all, I suggest adjusting it thusly:
Determine the 4 attributes as described.
Compute their average, rounding up.
The artifact's rating is the average of the four attributes or the Power Level score, whichever is higher.
Otherwise its pretty easy to create 4 dot armor that's just plain better than the stock 5 dot armor. This might not always be a terrible thing, but its almost impossible to create 5 dot armor that isn't totally obscene otherwise. I understand its 5 dots, and it should be badass (I love the game for being badass) but seriously, there's a line somewhere, but this book just doesn't seem to know where it is.