Reinhardt
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Map of Arlandia
Most of the map is unlabeled for creative freedom, but there are key locations:
Arlandia Capital - The center of the Empire, housing the second biggest fort in the entirety of Arlandia. Most of those who live here are either rich or of noble descent. Heavily guarded and protected by an impregnable wall of mixed metal and stone.
Gavafeld - A large city, the origin of the first Liberation Front cell. However, due to certain complications, the resistance no longer creates their bases on civilized ground - they do not desire to drag in the innocents in this gruesome war. Now, Gavafeld is the most secure town, with the exception of the Capital, were numerous forces of the Empire are usually deployed.
Crimson Fort - The largest fort in all of Arlandia, but houses nothing and no one. There are nothing but horrific legends about this place, that none dare enter its vicinity. The land it stands on seem to be blighted, causing all nature that wander into it to wither and die, but such curse does not spread out.
Quirsire - A mercantile town on the west of Arlandia. A neutral ground for both the Empire and the Liberation Front, where they can replenish on their resources. This town seems to have always shipped in foreign materials, which is mainly used to create "Regalia".
Dead Man's Sea - A sea that is calm most of the time, but when storms hits its waters, it turns into an aquatic hell which even the best of sailors would dare not tread. However, since the war began, rumors have spread about this sea being plagued by fearsome monsters, coming from the depths.
Kazara's Tower - A tower secluded in an island, south east of the mainland. Legend says that this place contains the greatest secrets of Arlandia, sealed away in its labyrinth-esque floors. No one has ever gone past the first floor, and even then, knowledge about that very floor seems to vary from one source to another.
Most of the map is unlabeled for creative freedom, but there are key locations:
Arlandia Capital - The center of the Empire, housing the second biggest fort in the entirety of Arlandia. Most of those who live here are either rich or of noble descent. Heavily guarded and protected by an impregnable wall of mixed metal and stone.
Gavafeld - A large city, the origin of the first Liberation Front cell. However, due to certain complications, the resistance no longer creates their bases on civilized ground - they do not desire to drag in the innocents in this gruesome war. Now, Gavafeld is the most secure town, with the exception of the Capital, were numerous forces of the Empire are usually deployed.
Crimson Fort - The largest fort in all of Arlandia, but houses nothing and no one. There are nothing but horrific legends about this place, that none dare enter its vicinity. The land it stands on seem to be blighted, causing all nature that wander into it to wither and die, but such curse does not spread out.
Quirsire - A mercantile town on the west of Arlandia. A neutral ground for both the Empire and the Liberation Front, where they can replenish on their resources. This town seems to have always shipped in foreign materials, which is mainly used to create "Regalia".
Dead Man's Sea - A sea that is calm most of the time, but when storms hits its waters, it turns into an aquatic hell which even the best of sailors would dare not tread. However, since the war began, rumors have spread about this sea being plagued by fearsome monsters, coming from the depths.
Kazara's Tower - A tower secluded in an island, south east of the mainland. Legend says that this place contains the greatest secrets of Arlandia, sealed away in its labyrinth-esque floors. No one has ever gone past the first floor, and even then, knowledge about that very floor seems to vary from one source to another.
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