Sibylline Oracle
The Muse
So here's the grand finale thread I've been meaning to make for the past week. It brings together stuff I've posted in other threads and sort of highlights some things. Oh, and I'll be posting any ideas I get here from now on!
To be fair, I'd be happy to participate in other players' ideas too. I just haven't found one that really matches my interests yet. But I might just step out of my comfort zone; just don't plan on it often. I'm kind of jealous of you players who are open to almost any genre. You've honestly got a gift I tend to lack. It's my loss, but it doesn't have to be yours.
First, a little about me and what I like, summarized in bite form:
- I'm an upstart Psychology major with an interest in exploring characters' inner depths and struggles.
- My RL gender/sex shouldn't matter. I keep IC and OOC separate.
- Don't have a set post limit, but I personally tend to write 2+ paragraphs.
- Not against romance, but prefer more than that to a plot. Way more.
- This shouldn't be an issue, but I like my RPs cooperative, not competitive.
- In contrast, this may be a big issue: I'm uncomfortable with settings that include a lot of superhuman (or anime) physics. Yep, there went a good majority of you. ?? ???
- No soap operas. Petty problems of characters aren't enough to hold my interest unless I already know them well. Well, there goes the other half of you. ??? But, to be fair, I'm okay with some drama in general.
- Love sci-fi and anything with a theme (be it sci-fi or not). Isaac Asimov and Robert Ludlum are my favorite authors. Where fantasy's involved, I enjoy low fantasy the most.
- Continuities should be consistent with themselves. If I was to ever fail to understand and enjoy a story, it's because one day our characters are on a science ship and the next it's a warship. Magic that relies on something as subjective as emotions is often just as incoherent to me when writing.
Second, a few broad ideas to get this thread started! Bear in mind that these ideas won't be repeated in any future posts I make to this thread. Some of my future plot ideas may take place in any of these continuities though.
Also worth mentioning ahead of time: while I come up with plots and post them here, they're not absolutely required. Everyone is free to pick and choose any or none of them! Sometimes I craft plots around characters, so once I learn about your character, together we can build a plot that will better suit both our characters in tandem. ^^
1. The Nasirian Knights. Genre: Low Fantasy, later bordering on High Fantasy.
Meant to be an adventurous foray into a medieval setting without strong magic, this idea came about as a result of many inspirations. It started as a Furcadia-based group and sort of evolved from there. The basic premise is player characters would form part of an "organization" called the Nasirian Knights, whose job is to unite the nation of Nasiria (then separated into many dynasties fighting for power) in order to meet an unknown threat to the world in the future. Ironically, the Knights themselves are divided into four orders, each with completely different ideas on how to accomplish this goal.
This idea would implement a fairly unique idea: starting off in a world without magic, but slowly introducing said magic over a long course of time. By the point magic plays a major role, our characters would be quite old. That's another theme too, by the way: growing up and facing a world that's swiftly changing around you. Players would also create these characters' younger descendants or successors to highlight the contrast between the old and the new.
Just a quick summary of the four orders, each with a different stylized focus:
First Order - Action-Adventure & Military Fiction
Second Order - Fantasy Quests & Exploration
Third Order - Political Intrigue & Thriller Fiction
Fourth Order - Science Fantasy & Mystery Fiction
More information can be found here.
This idea would implement a fairly unique idea: starting off in a world without magic, but slowly introducing said magic over a long course of time. By the point magic plays a major role, our characters would be quite old. That's another theme too, by the way: growing up and facing a world that's swiftly changing around you. Players would also create these characters' younger descendants or successors to highlight the contrast between the old and the new.
Just a quick summary of the four orders, each with a different stylized focus:
First Order - Action-Adventure & Military Fiction
Second Order - Fantasy Quests & Exploration
Third Order - Political Intrigue & Thriller Fiction
Fourth Order - Science Fantasy & Mystery Fiction
More information can be found here.
2. Shadow of the Eclipse. Genre: Adventure-Social Science Fiction (with a few Fantasy elements) and/or Multi-Genre.
Yes, it's meant to be "Shadow", not "Shadows", but I won't nitpick too much about that. When I posted it here in its present form with Jerome, I had the idea of developing at least one of the many different realities this continuity would involve. Y-001 (or Y-003; not really settled on which one just yet) is a reality of this continuity which falls in the nanopunk category, with strong Deus Ex undertones and a similar theme. An interesting point was to show how technology could go right despite human flaws. Lots of paranoia and intrigue help illustrate how a fanatical refusal to break with tradition can cause more harm than good, although excessive openness leads to equally harmful consequences.
Originally, this continuity involved a concept very loosely based off of Sliders. Player characters would start in one of 45 different realities (alternate versions of the same world where events happened differently) and find themselves waking up after a global catastrophe which split the world into "fractures" - pieces of all 45 realities. While dealing with each others' differences, the people of these realities try and solve what caused the problem and how to return things to normal. This concept could involve lots of adventure and plenty of opportunities for character development and world building in equal shares. To be fair, I tried to encompass as many genres as possible by having different realities embody different genres.
The difference with most "multiverse" RPs, however, is that this involves /realities/. So instead of separate worlds entirely, these "universes" are all meant to clearly be alternate versions of each other. My decision to only develop one of these at a time was to help ease players into the setting first while giving us time to develop each one more closely.
More information can be found here.
Originally, this continuity involved a concept very loosely based off of Sliders. Player characters would start in one of 45 different realities (alternate versions of the same world where events happened differently) and find themselves waking up after a global catastrophe which split the world into "fractures" - pieces of all 45 realities. While dealing with each others' differences, the people of these realities try and solve what caused the problem and how to return things to normal. This concept could involve lots of adventure and plenty of opportunities for character development and world building in equal shares. To be fair, I tried to encompass as many genres as possible by having different realities embody different genres.
The difference with most "multiverse" RPs, however, is that this involves /realities/. So instead of separate worlds entirely, these "universes" are all meant to clearly be alternate versions of each other. My decision to only develop one of these at a time was to help ease players into the setting first while giving us time to develop each one more closely.
More information can be found here.
This one is highly metaphysical and extremely philosophical. Those are probably the reasons it didn't get much attention when I first created it. The whole concept revolves around the questions religion has been trying to answer for millennia. What is the nature of the universe? Why are we here? How do we define "me"? Am I the body, brain, soul... emotions, memories, personality, or none of the above? Oneiroi makes use of ideas stemming from various philosophies and a few religions to try and 'answer' those questions - for our characters at least!
Making use of some aspects of other continuities seen on TV or in video games, this setting puts player characters into a unique position: as the players themselves. Project Oneiroi involves the use of a device developed from research conducted by a rival of the DHARMA Initiative and mixes in elements of Assassin's Creed's Abstergo, Deus Ex's Sarif Industries, and Stargate SG-1's National Intelligence Division. This device, like the animus, taps into a user's mind and fills them with the experiences of another character. But instead of reading genetic memory, users experience life in another character whose "realness" is questionable - an avatar of sorts. However, PCs don't control these avatars directly, nor can they really communicate with them... at first. There's a massive conspiracy tied in with all the continuities I mentioned, and player characters will be drawn into it over time.
There's also quite a few other "projects" tied together with Oneiroi, including Project Sacrament, which works closely with Area 51 and the SCP Foundation. Another interesting one is Project Tartarus, which involves a darker take on the Kingdom Hearts universe. I even worked on a wiki written from an in-universe perspective for this one, though it hasn't been updated or worked on in quite a while.
More information can be found here. A summary is also available.
Making use of some aspects of other continuities seen on TV or in video games, this setting puts player characters into a unique position: as the players themselves. Project Oneiroi involves the use of a device developed from research conducted by a rival of the DHARMA Initiative and mixes in elements of Assassin's Creed's Abstergo, Deus Ex's Sarif Industries, and Stargate SG-1's National Intelligence Division. This device, like the animus, taps into a user's mind and fills them with the experiences of another character. But instead of reading genetic memory, users experience life in another character whose "realness" is questionable - an avatar of sorts. However, PCs don't control these avatars directly, nor can they really communicate with them... at first. There's a massive conspiracy tied in with all the continuities I mentioned, and player characters will be drawn into it over time.
There's also quite a few other "projects" tied together with Oneiroi, including Project Sacrament, which works closely with Area 51 and the SCP Foundation. Another interesting one is Project Tartarus, which involves a darker take on the Kingdom Hearts universe. I even worked on a wiki written from an in-universe perspective for this one, though it hasn't been updated or worked on in quite a while.
More information can be found here. A summary is also available.
It starts at the beginning of the universe, when everything was being formed. Nobody "today" realizes it, but there was a reason for it: the machinations of Corona, who lacks either a singular or multitudinous presence, in a struggle with the latent Omega Continuum. Upon the exile of Corona to the expanse between galaxies, it/they merge with the Route of Ages to form the Abyss (Andromeda) and create offspring which manipulate events to some ultimate end known to some as the "Shade". Meanwhile, the first of the Alterans (Stargate) evolves, and the rest... is history. The actual RP may start with the ronay civilization of Garternay (Myst/Riven), but there's more potential starting points than that!
Nobody has to know all of the continuities used, but you might need a broad set of interests! ( )
There's a massive number of continuities which are involved, but here's the ones it's got so far: Andromeda, bits of Star Trek (TNG/DS9/VOY), Stargate (SG1/ATL), Myst, bits of Babylon 5, a darker twist on Pokemon, Mass Effect, Haruhi Suzumiya, X-COM, Independence Day, Hyrule Total War (darker Legend of Zelda), Star Wars, Elder Scrolls, Kingdom Hearts, Fable (wiki), Assassin's Creed, Alien vs. Predator, Lord of the Rings, and more...
One of the main starting points involves a "hub" world where characters become part of a group called the "Circle". They may get involved in quests that take them across the multiverse, their bodies morphing to better fit each universe they come across. Ultimately, the Circle's goal is to contain a powerful particle known as the Omega in each universe and keep others from using it. Furthermore, they may have to manipulate events and play a significant role in the histories of those universes to prevent the rise to power of those who would try and abuse Omega.
More information can be found here, though at the moment, it only describes a hub universe and a few other things.
Nobody has to know all of the continuities used, but you might need a broad set of interests! ( )
There's a massive number of continuities which are involved, but here's the ones it's got so far: Andromeda, bits of Star Trek (TNG/DS9/VOY), Stargate (SG1/ATL), Myst, bits of Babylon 5, a darker twist on Pokemon, Mass Effect, Haruhi Suzumiya, X-COM, Independence Day, Hyrule Total War (darker Legend of Zelda), Star Wars, Elder Scrolls, Kingdom Hearts, Fable (wiki), Assassin's Creed, Alien vs. Predator, Lord of the Rings, and more...
One of the main starting points involves a "hub" world where characters become part of a group called the "Circle". They may get involved in quests that take them across the multiverse, their bodies morphing to better fit each universe they come across. Ultimately, the Circle's goal is to contain a powerful particle known as the Omega in each universe and keep others from using it. Furthermore, they may have to manipulate events and play a significant role in the histories of those universes to prevent the rise to power of those who would try and abuse Omega.
More information can be found here, though at the moment, it only describes a hub universe and a few other things.
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