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Fantasy Annihilus Storm ~ The Death of Magic — Closed

SeekingPolaris

“Here, whatever happens, happens.” - Willa Cather
Roleplay Availability
I am looking for roleplays.
Roleplay Type(s)
  1. One on One
  2. Group
A little rain never hurt anybody . . .

It’s a time of prosperity. With the cultural and magical mingling that the Lonean Empire brought before its fall, cities and travel have increased exponentially. Those who lived through the Empire’s reign wanted to forget the past, and many of the ancient places were forgotten. But little-known prophecies speak of an approaching danger—the Annihilus Storm. All know of when it came centuries ago, its power immense, and with its retreat the world was introduced to the Remnants, people with magical abilities. However, few know the rest of what the ancient scribes said— that the Storm will return, and when it does, will be death of magic, and, perhaps, of all living things. Some welcome the new world the Storm will bring, but others fear there won’t be enough left for humanity to survive. The scribes called for a company of great Remnants to arise, find the pieces of the core of the Antitempest machine, and keep the Storm from reclaiming its power, but the world’s heroes aren’t listening, so it is up to a group of misfits ready to go questing, and they don’t necessarily agree on what the end of their quest should be.

This is a revival of a role play I’ve done in the past and I’d figured I’d give it a shot here and see where it goes! To keep this brief I have two characters, Alana and Rain. Alana is a young scholar from a community of air elementals (not everyone with magic is an elemental, those who consider themselves one tend to live in separate communities), but she has become a nomad searching for the pieces of the Antitempest after being abandoned by her father. She’s trying to find people to help but isn’t very good at it lol.
Rain is a bit more of an experiment. We’ve all seen villains that get a second chance after getting corrupted by some magical object or entity. Sometimes the heroes’ solution is to sort of reset that person back to who they were before (often erasing their memory), but what if a villain did it to herself to give herself a second chance right before her defeat? That’s Rain in a nutshell, she’s currently a traveling worker that takes short-term guard positions and odd jobs and is trying to figure out who she is.


Anyway, I’d love to see who’s interested and any ideas on characters! If you have thoughts on someone who would make a good team leader in the future I’m also open to that! Alana knows a lot of the history, but she may not be the only one seeking out Antitempest pieces and someone else may be better to hold the group together once they form. I’m thinking that different characters meet and once everyone finds a rhythm we figure out how to bring the whole group together—still figuring that part out.

Some other thoughts on the world:

- In terms of appearance, I’m thinking a classic fantasy look for the most part but steampunk-level technology and a wide range of types of clothing. Feel free to be creative! Developing a character’s look is very satisfying for me and I want other people to feel free to explore that as well.


- There’s not really magical creatures (though perhaps they used to exist and a few beings used to be humans and have changed with exposure to parasitic relics) but a lot are Remnants. Most people’s powers are only helpful for day-to-day life, and, without relics, it is difficult to become more powerful or gain more abilities than those you got when you first realize your powers. These powers can come in a lot of forms so I invite you to be creative or explore common powers in a new way!



Rules & General Business:


- Keep it safe for work and respect the boundaries and comfort of your fellow writers.


- We’re busy, I only expect a few responses a week, but please communicate if things come up! You don’t need to give details but if you’re going to be gone for a while a heads-up is much appreciated :)


- Have a great backstory idea? Have a fantasy OC you love but aren’t sure fits? Let me know! Both Alana and Rain were roleplay jumpers till I thought of the rest of the world so I get wanting to write for a character but not necessarily wanting to make a whole world for them to live in.


- Don’t make characters OP please, they can be skilled and distinct, but this journey is going to take everyone relying on each other. I will be conscious about giving equal spotlight to your characters and hope you will with me and other players as well.


- I’m thinking 3-5 players?
 
I'm thinking of maybe a Remnant that's only able to change into different animals, probably lives just outside of civilization. Maybe they gain new animal forms with corresponding artifacts. What do you think?
 
You indicated that characters jumping roleplays was okay. I have an earth elemental that I've been sort of itching to play and think it might fit reasonable well into your setting (you already mentioned an air elemental). You said that Rain traveled, so I could see Rain hitting both an air elemental and earth elemental community at some point in assembling the group. You also indicated that Alana has become nomadic, so she also could have swung by looking for help from a diametrically opposed kind of elemental.
 
I'm thinking of maybe a Remnant that's only able to change into different animals, probably lives just outside of civilization. Maybe they gain new animal forms with corresponding artifacts. What do you think?
Yeah that sounds cool! Are you thinking the different animals they start with are from the same biome (ex. Forest animals) or a variety?
 
You indicated that characters jumping roleplays was okay. I have an earth elemental that I've been sort of itching to play and think it might fit reasonable well into your setting (you already mentioned an air elemental). You said that Rain traveled, so I could see Rain hitting both an air elemental and earth elemental community at some point in assembling the group.
Go for it! And if you have any ideas on what earth elemental communities are like I’d love to hear them. Rain has a gravity-related ability she’s trying to learn (kinda like clumsy telekinesis at this point) so I could even see her going to an earth elemental community to see if they can teach her anything.
 
Yeah that sounds cool! Are you thinking the different animals they start with are from the same biome (ex. Forest animals) or a variety?
I was thinking a bit more varied. Though, definitely on the smaller side of things. Fairly certain Megafauna would become available through the use of "newer" artifacts. I'm currently thinking about starting with 5, 1 from each vertebrate group and then going from there. What do you think?
 
That sounds really cool and it is making me think about the type of artifacts the ancients left behind considering they assumed the most powerful Remnants would be able to stop the Storm (a perhaps flawed assumption) and wanted to help them out. But anyway I like it!
 
Sounds like I better get to work then.
Looking forward to it, and I’ll try to get some more lore stuff together this week, my original write-up got lost to the void a few years ago but I’ll try to get some more location and history info up
 
My thought was that most earth elemental communities would take advantage of the nature of their inhabitants. Mines wouldn't bother to have great tunnels dug into them, but would simply have the earth elementals shaping the earth until the desired ores came to the surface where they could be collected and exported making almost all of their mines very low impact pit mines. Once all the valuable materials were gone, it would either become farmland, if it is arable, or would be colonized by earth elementals capable of growing and transmuting earth if it's not, as they're the only ones who would still see value in such land. Farming villages of them wouldn't have need of structures and would instead find themselves with perfectly plowed fields and irrigation ditches dug. Come harvest time, one would simply see them coming out of the ground to load up wagons from traders used to processing the crop. In exchange there would be standing arrangements with folk to bring fertilizers and the like back so that they don't operate at a deficit.

Beyond that they would generally desire peace and friendly relations on the whole. Sure, there are bad actors in any group, but there is a great deal of land below the feet of others. Fighting them over the surface rights is sort of pointless as it is the strangers who need and want the crops, they simply have an easier time tending the fields than them. Same thing with the mines, while they might have fun making things out of the stones they find, they understand that the surface dwellers want them too and it's easier for them to get them. Their destructive mining practices just serve to break up stone they don't have to. There is a general view of them that they "own" everything below the surface, but they have little reason not to be generous with it and find interacting with others to be enriching. This actually makes "entertainment" one of their primary imports. While fertilizer ensures that they can keep growing crops for them, and is still required, the primary value of dealing with the merchants is the harvest festivals where they can talk to people, hear stories and music, learn new games, hear news of other places and new discoveries. While non-renewable stuff has to be replaced, their primary industry effectively becomes trading their labor in the fields for the time and attention of outsiders.

With the mines, they have no expectation of the minerals being replaced, but that's why they tend to be worked by people who make the resources renewable so that they too can trade gems, ores, and metals with outsiders so that they can learn from them and enjoy their company. Going to war with an earth elemental community is hard to do, and rarely profitable given the "generous" nature of the communities, but means fighting an enemy that can use the ground below you as a weapon and a shield. It means knowing that no wall will stop them and the foundations of your fortresses and homes can be shaken. Most of the time they favor simply retreating, but if you make it worth their while to fight back it's probably going to be a demoralizing war.
 
My thought was that most earth elemental communities would take advantage of the nature of their inhabitants. Mines wouldn't bother to have great tunnels dug into them, but would simply have the earth elementals shaping the earth until the desired ores came to the surface where they could be collected and exported making almost all of their mines very low impact pit mines. Once all the valuable materials were gone, it would either become farmland, if it is arable, or would be colonized by earth elementals capable of growing and transmuting earth if it's not, as they're the only ones who would still see value in such land. Farming villages of them wouldn't have need of structures and would instead find themselves with perfectly plowed fields and irrigation ditches dug. Come harvest time, one would simply see them coming out of the ground to load up wagons from traders used to processing the crop. In exchange there would be standing arrangements with folk to bring fertilizers and the like back so that they don't operate at a deficit.

Beyond that they would generally desire peace and friendly relations on the whole. Sure, there are bad actors in any group, but there is a great deal of land below the feet of others. Fighting them over the surface rights is sort of pointless as it is the strangers who need and want the crops, they simply have an easier time tending the fields than them. Same thing with the mines, while they might have fun making things out of the stones they find, they understand that the surface dwellers want them too and it's easier for them to get them. Their destructive mining practices just serve to break up stone they don't have to. There is a general view of them that they "own" everything below the surface, but they have little reason not to be generous with it and find interacting with others to be enriching. This actually makes "entertainment" one of their primary imports. While fertilizer ensures that they can keep growing crops for them, and is still required, the primary value of dealing with the merchants is the harvest festivals where they can talk to people, hear stories and music, learn new games, hear news of other places and new discoveries. While non-renewable stuff has to be replaced, their primary industry effectively becomes trading their labor in the fields for the time and attention of outsiders.

With the mines, they have no expectation of the minerals being replaced, but that's why they tend to be worked by people who make the resources renewable so that they too can trade gems, ores, and metals with outsiders so that they can learn from them and enjoy their company. Going to war with an earth elemental community is hard to do, and rarely profitable given the "generous" nature of the communities, but means fighting an enemy that can use the ground below you as a weapon and a shield. It means knowing that no wall will stop them and the foundations of your fortresses and homes can be shaken. Most of the time they favor simply retreating, but if you make it worth their while to fight back it's probably going to be a demoralizing war.
I love it! I have a couple follow-up questions out of curiosity, but I’m about to go to bed, so I’ll wait until I make a page for lore (and the other pages we’ll need)
 
Hey!!! I'm new to RP Nation but I would love to join this if your willing to take someone slightly less experienced (though I still average 2-3 paragraphs per reply). I do have an OC that is a demi-dragon (though if that doesn't fit I can always change the race!) with some neat abilities and personality dynamics.

This is strongly inspired by another character but they don't feel real emotions and instead produce something I've simply called 'liquid mana' that allows them to feel emotions artificially, though their main ambition is to find new feelings or real emotions somewhere in his explorations. If this doesn't work I'm willing to also draft up a new OC for this RP!!!
 
Hmm, going through my list of characters: Blind assassin (Blinded cuz of culty stuff "I do not see race or status- rich or poor- only Justice"), Rookie Mage who wants to only protect his powers, and the random squire who was working for a renowned hero but he tripped on a booby trap and killed his boss- now showing up sheepishly with the bloodied helm.
 
Hey!!! I'm new to RP Nation but I would love to join this if your willing to take someone slightly less experienced (though I still average 2-3 paragraphs per reply). I do have an OC that is a demi-dragon (though if that doesn't fit I can always change the race!) with some neat abilities and personality dynamics.

This is strongly inspired by another character but they don't feel real emotions and instead produce something I've simply called 'liquid mana' that allows them to feel emotions artificially, though their main ambition is to find new feelings or real emotions somewhere in his explorations. If this doesn't work I'm willing to also draft up a new OC for this RP!!!
Hey! I’m new to this website as well and would be happy to have you. I think another race would fit better unless your character was fully human has been changed by some artifact. That is pretty uncommon though, so I guess it kinda depends on how much you want your character to stand out physically? It might get a little tricky in town settings. Anyway, whether you want to adjust this OC or draft a new one, you are welcome to join.
 
Hmm, going through my list of characters: Blind assassin (Blinded cuz of culty stuff "I do not see race or status- rich or poor- only Justice"), Rookie Mage who wants to only protect his powers, and the random squire who was working for a renowned hero but he tripped on a booby trap and killed his boss- now showing up sheepishly with the bloodied helm.
All of these sound like a good time! I’ve got some plans for culty stuff that could relate to the assassin, I think the mage would be an interesting addition since I’m really hoping for a range of motivations and goals, and the squire sounds like he has some chaotic energy and I could see some fun banter. Are you itching to use one in particular?
 
Hey! I’m new to this website as well and would be happy to have you. I think another race would fit better unless your character was fully human has been changed by some artifact. That is pretty uncommon though, so I guess it kinda depends on how much you want your character to stand out physically? It might get a little tricky in town settings. Anyway, whether you want to adjust this OC or draft a new one, you are welcome to join.
I might do down the artifact route since I think it could be interesting to have someone physically stand out a bit, even if it is uncommon. Super excited though!!
 
All of these sound like a good time! I’ve got some plans for culty stuff that could relate to the assassin, I think the mage would be an interesting addition since I’m really hoping for a range of motivations and goals, and the squire sounds like he has some chaotic energy and I could see some fun banter. Are you itching to use one in particular?
hmm, either the assasin or the Squire- I would enjoy the badass-ery of the assasin, but wouldn't be able to enjoy the banter of the Squire
 
hmm, either the assasin or the Squire- I would enjoy the badass-ery of the assasin, but wouldn't be able to enjoy the banter of the Squire
Cool, keep me posted on what you decide!
 
I might do down the artifact route since I think it could be interesting to have someone physically stand out a bit, even if it is uncommon. Super excited though!!
Sounds good!
 
Since we have a total of five players (if any of you have changed your mind please let me know, no hard feelings), I’m going to close the roleplay and start opening up the threads and posting lore stuff throughout the evening!
 
Since we have a total of five players (if any of you have changed your mind please let me know, no hard feelings), I’m going to close the roleplay and start opening up the threads and posting lore stuff throughout the evening!
yay
 

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