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Fantasy Andros - Character Sheets [ Always Accepting ]

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Belial
Belial
Life's innate cruelty puts even the most abhorrent tyrant to shame
Belial


  • unknown.png

    Nickname(s) -
    Knife-Ears
    The forest's loon
    The Millhaven butcher


    Age -
    132

    Gender -
    Male

    Being / Race-
    Mortal/Half-Elf

    Alignment:
    Tries to remain neutral despite his demons pushing him towards neutral evil

    Height / Weight -
    6"3/170 lbs


 
Charlotte Kengen a.k.a Doll
Mrs. Charlotte Kengen
aka Doll

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Gender: Female

Age: 39

Occupation:
Harlot (Kept Woman)

Being:
Mortal

Race:
Human

Alignment: Good

Personality:
Shy
Obedient
Gullible
Dreamer
Hard-working

Likes/Dislikes:
+Art
+Music
+Fashion
+Wealth

-Fire
-Animals
-Spiders
-Blood

Technique:
The summoner swore her loyalty and unconditional love to Andruil.

Skills/Abilities:
Beauty
Sewing
Cooking


Biography:

Doll was the name given to Charlotte by her first patron who thought that she was beautiful but lifeless. She was only 17 when her mother began auctioning off her body,, and by 18 she had her first patron. Charolotte was the talk of the town and her popularity only grew as time passed and word of her beauty spread throughout Elysian society, even reaching some noble ears. Soon her mother’s whore house was a well-known secret with an unending cashflow.
The passage of time saw Charlotte mature and grow. Her portions of the income went towards books, charities, and maintaing her appearance to ensure she kept her patrons’ interests. It was around this time that she stumbled upon books relatedt to Astrians, a subject she knew very little about. Reading the stories she became more and more intruiged by their lives, powers, and origins. Slowly the wonder of these immortal beings began to weave its way into her work life, to the point that she began questioning her patrons about Astrians. Many of them were ecstatic to hear a woman ask about such powerful beings and expensive artifacts. One man in particular was just as fascinated by Astrians and when he heard she was curious too, he knew he had to have her. This, Lord Kengen, made a proposal to Charlotte’s mother to become her Keeper. It was great news as Charlotte was already turning 29 and while patrons hand’t lost intrest in her, it would only be a matter of time. The two moved in together and as a part of their contract Lord Kengen would procure items of Astrian origin for CHarlotte.
The next five years of their partnership were stressful, with Charlotte getting everything that she asked for, but losing many of the freedoms that she enjoyed. She was no longer able to see her mother, attend functions where her old patrons might be, or interact with any men in general. Charlotte wasnt even informed when her mother’s business went under, she had to find out from a woman in passing. That was when she started to realize she was trapped. No way to contact her mother and no finances to escape from her Keeper. It was on her 31st birthday that Charlotte found a book in Kengen’s library reffering to a celestial Astrian that supposedly came from heaven. The book was mostly legendary feats, all of which she wholeheaartidly believed. As she read more about Andruil, Charlotte began to think that this could be her way out, her escape. She quickly brought the book to Kengen and informed him that she believed the Astrian to be real and expressed her desire to find it with him. Once again Kengen was enthused by her excitement amd agreed. He put together a team and found their expedition to search for the Astrian artifact. While he planned to claim the entity for imself, Charlotte intended to steal the artifact from him.
The expeditionary team worked tirelessly for years, searching every nook and cranny, following every lead, and putting themselvess in the greatest danger. After nearly a decade the team stumbled upon what they bellieved to be the Astrian Artifact, actually in the possession of an elderly elfvenhalfling. Charlotte journeyed out to the location ahead of Kengen while he was preoccupied with business. She found the team had ransacked the home and bound the old man. This was the price she had to pay for her freedom, comprimised morals.
Now she only has to claim the Astrian.

Saying(s): “Everything will be ok.” - “I’m not weak.”
 
Avriel
Yue.png

Name:
Avriel
"To Open"

Alias:
The Holy Gatekeeper
Avriel, Of Opening

Gender:
N/A

Age:
N/A

Occupation:
Gatekeeper of the Heavens

Being:
Astrian

Race:
Grand Archangel

Alignment:
Lawful Good

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Personality:
Avriel is an avid example of one who practices what he preaches. Kind, mindful, patient, giving, charming, forgiving and passionate, he is as virtuous as the holy order itself. Devoted to protecting the forces of Good, Avriel refuses to surrender or be hindered in his ability to serve and and preserve all that is Good and holy in Andros. The archetypal beacon of justice and lawful reasoning, Avriel is always willing to humour mortals on their whims so long as they do not prove sinful. The usual politics of the Mortal Plane are largely beneath his interest however, and the greed/ambition of man is something he frowns upon greatly. Striking at evil is one of the largest concerns of his and any chance to deal a grievous blow against the enemy of Good is one that he is bound to by pious duty. He loves all beings other than those of Evil alignment.

Avriel has particular love for all Aasimar. As they are his creations, he views all of them as his children and loves them similarly. Even those that have fallen are both loved and pitied, Avriel lamenting his not being there to comfort them in their perilous time of corruption. All angels are stalwart warriors of Good that Avriel respects as fellow defenders against Evil. Avriel views the gods of the Seven Heavens to be his eternal and ineffable masters and often expresses much gratitude for his continued existence in protecting the planes from Evil.

Avriel views Sylas the Vampire Lord as the greatest nemesis to Good.

Likes:
Good
Aasimar
Angels
Piety
Truth
Prayers
Innocent/Good Intent
Flying
Defeating Evil
Humouring Mortals
Most things in Andros

Dislikes:
Evil
Undead
Deceit
Injustice
Sinners
Corruption
Sylas
Not much beyond that tbh

Skills/Abilities:
(What skills does your character have. Whether or not they are a summoner, they must have something they're good at... Unless they don't.)

Biography:
The holy scriptures and legends run deep into the veins of history. Inky blood spills through the historical fabric of Andros as the forces of Good and Evil that vied to control it loom. Upon the creation of the Seven Heavens beyond the Mortal Plane, the holy god above desired a means to protect this safe haven from evil and those that sought to destroy it. Avriel, a split shard from this god's soul, was birthed for this very higher purpose. Born in virtuous grace, Avriel was initially tasked as simply guarding the gates to the Mortal Realm - catching Evil in pious nets to vanquish their nefarious deeds from these worlds. But Avriel was not content with simply standing watch. Simply waiting for Evil to come. To simply remain passively guarded.

This Grand Archangel took action. Driven by his calling to be the greatest Good he could possibly manifest, Avriel decided to createa new race of mortals to walk Andros as agents of Good. The Aasimar. The perfect men and women created in Avriel's image; strong, pious, kind, righteous - all the traits necessary for combating Evil. In all his kindness, Avriel even granted each an Angel guide to aid them on their destined path. Over the millenia, Avriel gradually began to see his creations spread more light in an otherwise darker world.

While this pleased him, Avriel still felt he was not doing enough. He soon began taking to roaming the Mortal Plane himself, seeking out greater Evils and exacting righteous punishment where his Aasimar children could not. Events such as that of Azazel came as both a shock and sadness to Avriel, but one he came to accept as part of his own destiny. All had their role to play and the fact Azazel had not fallen directly to Evil meant he still had a role to play. With heavy heart, Avriel was made to slay Azazel, locking him away in an Artefact for an inordinate length of time.

Soon came Avriel's nemesis. Sylas the Vampire Lord.

(wip a lil more)

Saying(s):
"Fear not, my child. I am here."
"The light of Good outshines any darkness."
"I never tire of the carefree natures of mortals~"
"Such Evil cannot be allowed to persist..."
"Sylas-curse you!"

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Astrian Item:
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- The Pendant of Opening is a valuable holy item that warms the user's soul and calms the mind when worn. Often passed down as an heirloom between mortals, the wearer is protected from curses.

Relics:
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- The holy blade Avriel, Of Opening used to slay evil when defending the Heavens. It is enchanted with holy fire and may unleash swathes of flames that only harm evil or undead creatures. Only those of Good alignment may wield it. When Avriel assumes his true form, Rising Dawn also increases in size. It grows more powerful the closer to dawn it is.

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- Avriel, Of Opening's magical tome filled with holy cleansing magic. It focuses on purging curses, illness, poisoning, the undead and other unnatural forces/energies from the world.


Astrian Abilities/Powers:
Lord of the Heavens - Avriel, Of Opening commands supreme control over the skies and the pathway to Heaven so that he may smite down evil wherever it may be. He can cast Holy Magic, Divination Magic, Air Magic and Lightning Magic, and can manipulate or cancel the use of Holy Magic by others in his presence. Avriel is capable of travel between the planes.

Archangelic Form - Avriel, Of Opening is a mighty being unparalleled by mere mortals and angels. His physical and mental capabilities are much greater than that of weaker or non-Astrians. He possesses a pair of wings with which he can fly at great speed and his feathers may cure even the uncurable ailments of injured or sick mortals. Avriel may command angels to do his bidding from the Heavens. Avriel benefits from all Solar abilities.

Contract:
The summoner must be of Good alignment. A prayer true to one's nature must be made to Avriel.

Contracted power:
True Sight - The power to see things as they really are. User sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane.

Tier 1:
Divine Awareness - The user gains access to a variety of divination spells and can passively detect deceitful or harmful intent from others. This includes Truthseeking and Good/Evil Detection.

Faithful Prayer - The user gains access to a variety of holy abjuration spells.

Cleansing Ritual - Curses, unholy or unnatural magic, illnesses and the undead can be cleansed and destroyed.


Tier 2:
Holy Arms - The user may summon a ethereal weapons enchanted in holy magic through conjuration. Creatures of evil alignment/nature or undead are harmed greatly on contact.

Lawful Storm - The user is given control of wind and lightning evocation magic to strike down the enemies of good.

Angelic Aid - The user may summon several angel warriors to the mortal plane. Unlike the norm, the summoned angels will heed the commands of the user.


Tier 3:
Divine Embrace - The user summons divine golden armour to clad their body through conjuration, protecting them from moderate-high physical and magical damage. This armour does not weigh down the user and alleviates fatigue over time. The chestpiece comes with angelic wings that allows the user flight.

Munificent Skies - The user forms a harsh storm above their current location through evocation. Powerful gales, lightning blasts and even small tornadoes may be summoned along the path of enemies over a wide area. Acknowledged allies remain shielded from this weather.

Avriel's Judgement - An all-encompassing ray of golden light shines down to earth upon a target location. Those of evil, deceitful or unholy/unnatural nature or undead are dealt grevious damage until destroyed, while Aasimar and those of neutral or good nature are healed/reinvigorated while basked in his holy light.


Tier 4:
The Gate of Opening - Avriel, Of Opening ascends and the divine barrier in the sky is opened, unlocking heaven to the mortal realm. Avriel's true Astrian form is allowed to step forth into the mortal plane, a towering angelic giant with ineffable strength and the ability to loose powerful holy and elemental magic. Avriel's battalions of angels may also descend from the Heavens to do righteous battle with the forces of evil. Upon defeat, Avriel's true form ascends back to Heaven and the rift closes, with his mortal form descending back to earth defeated.

The Seven Virtues - Avriel, Of Opening brings divine justice to the mortal realm. The more wicked the sinner, the stronger the retribution by means of enchantment. Those who violate the Seven Virtues in his true presence are subject to punishment as follows:​
1. Chastity - Those who fall to the sin of Lust are immolated. Ethereal fire catches on their form and burns at their body and soul.
2. Temperance - Those who fall to the sin of Gluttony are crushed by the weight of their sin. Immense gravitational pressure is placed on their form.
3. Charity - Those who fall to the sin of Greed are stripped of possession. They are made unable to hold or carry items of valuable material wealth.
4. Diligence - Those who fall to the sin of Sloth are lashed in steel. Ethereal chains rise from the ground to bind their form.
5. Patience - Those who fall to the sin of Wrath are wounded by God. Their flesh rends, slices and pierces open across their form.
6. Kindness - Those who fall to the sin of Envy are imprisoned in stasis. An icy chill freezes their form in place and restricts their movement.
7. Humility - Those who fall to the sin of Pride are blinded. All forms of sight are made void, including forms of magical sight.



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Sacrifice:
Tier One - A prayer in Avriel's name must be made asking for something that can be achieved with said ability.
Tier Two - A verse of prayer devoting oneself to the cause of Good in Avriel's name.
Tier Three - The surrounding vicinity must be hallowed with a prayer spoken in Avriel's name.
Tier Four - An extensive holy ritual must be performed on hallowed ground. Anything evil must be removed from the ritual circle. The user is drained off the majority of their mana/stamina/lifeforce and is put into a coma for six months.

Contract Symbol:
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-Name-
Sade Oathbreaker
-Gender-
Male
-Age-
93
-Occupation-
Mercenary
-----------------------------------------
-Being-
Mortal
-Race-
Dragonborn
-Alignment-
Neutral evil
------------------------------------------

-Appearance-
1588653270734.png
-Personality-
The physical embodiment of greed, Sade has an undying passion to build a horde of gold akin to the tales of dragons hoarding treasure. To this extent, Sade has betrayed everything he every moral code and family line he had in order to further his own greed. While Sade does have a soft spot for anyone he is close to he would still sell them out for some gold.
-Likes/Dislikes-
+Gold, Fighting, and battle-axes.
-Dragonborn, Clans, Slavers, and indoors.
-Skills/Abilities-
+Swordplay and Sheild fighting. Most forms of combat but no traditional martial arts. Used to living in rough conditions.
---------------------------------------------------
-Biography-
Sade like his elder hatchlings clung to their family name in his early life. The clan was all he lived for, but Sade wished for more than just to be apart of the clan and instead wished to lead the clan. Realizing this could never happen though because of tradition holding the clan leader having lighter scales. Sade started to act out against his brothers in fighting almost daily with anyone who would meet his gaze. Sade did this in an attempt to show the elders that he was the toughest and most in tune with his dragon roots all in order to lead. Still, he was denied Sade felt betrayed, the only reason he was not allowed to lead was that his scales were darker than his brothers.

years passed and Sade's anger subsided but he never forgot the humiliation and betrayal he felt for something that he couldn't control. Sade sought out enemies of the family, enemies that his elders could not fight without help, and Sade struck a deal. By this point Sade's greed grew, he didn't want to lead anymore he just wanted his family riches all to himself...So in the dark of night Sade opened the doors to his house letting in a small army of dwarfs that held a grudge against Sade's family. The dwarfs and Dragonborn fought and the dwarfs were massacred, despite no dwarf telling who let them in Sade's family knew it was him. Fighting ensued that led to Sade being stripped of his name and all possessions and he was banished. His father attempted to kill Sade with a battleax made from the scale of their dragon ancestor but Sade was stronger than his father. Sade could not kill his father but he did steal the ax and sold it for money to buy food.

After traveling on the road for gods only know how long Sade was captured by a group of bandits and sold as a slave. This act only fueled his greed and strength, no matter how many times he was hit or struck Sade stood back up ever marching towards his goal. Sade found that he grew patient extremely so, he stayed a slave for years biding his time. Until one day he was trusted and friends with one of the slavers he managed to kill the slaver and steal away in the night. Since then Sade has been making money as a common mercenary, he has managed to save up enough for a good set of armor and a sword and shield. However, Sade has deeper ambitions and wants evermore.
Roman Roman Tobi Naefaerne Tobi Naefaerne
 
Ronath
Ronath
"Who am I? Why, I'm but the consequences of your actions!
The Anathema

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    Nickname(s) -
    The Anathema(more akin to a title, really)
    The Ancient Enemy
    The Bane of Order
    The First Outsider

    Age -
    Slow chuckling

    Gender -
    Male

    Being / Race-
    Astrian/Aberration

    Alignment -
    "What do you see?"

    Height / Weight -
    6"4/ 180 lbs


 
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Mars Cadbury
Mars Cadbury
Name: Mars Cadbury1588819609974.png
Gender: Male
Age: 21
Occupation: Works at the local tavern by day and makes chocolates (and works as the cook); is a serial killer by night
Being: Mortal
Race: Human
Alignment: Chaotic Evil
Personality:
  • Not particularly considerate of others-- he isn't the type to hold the door for someone
    • Despite this, he is also very generous to the poor and his friends
  • Affable and gentle when not in his murdery state of mind
  • Loves killing others for the thrill and the feeling of power
  • Enjoys seeing the chaos that stems from his actions
  • Has trouble sitting still; he can't stand being bored, and he gets bored really easily
  • He's flirty with people, irrespective of gender.
  • Scared of the dark. This is remedied either by light or by a companion
Likes:
  • Chocolate, all types work for him except for white chocolate. In his opinion, that isn't chocolate ((I disagree.))
  • Bloodshed
  • A good conversation coupled with alcohol
  • Good-looking people
  • The lower-class
  • Chaos
Dislikes:
  • Royalty. This ranges from their pompousness, their underlying arrogance and misunderstanding of the common people to how royalty traditions work. However, if Mars were to meet a royal who isn't "pompous" in his definition, he'd be very pleasantly surprised
  • The dark. Mars frequently has to carry around a lantern when he's committing murder.
  • "Bad-tasting" food
  • Zealous morality
Technique
Cracking a joke while holding Azazel's balance scales, which have to be set even.
I saw a monkey eating Almond Roca. In surprise, I exclaimed, "That's nuts!"
Skills and Abilities:
  • Chocolate connoisseur: Mars is able to recreate chocolate fairly easily if he has the ingredients on him
  • Bloodshed: Mars is experienced with killing, and doing so is not too difficult for him. He has a high level of expertise with surprise attacks. His weapon of choice is a cinquedea, a heavy shortsword/long knife capable of slashing attacks favored historically by Italian civilians.
  • Stealth: Although he requires light to sneak around in the dark, Mars is able to sneak around by employing a guise of the gray man.
  • Sleep-Resistant: Mars only requires 5 and a half hours of sleep to be fully rested
Biography:
Mars was found on the doorsteps of the Adelvine Orphanage on a full moon night. It was there that he grew up, although his childhood wasn't a happy one. He was horribly mistreated by the orphanage members, and even some of the other kids at the orphanage bullied him. However, the orphanage was what gave Mars the knowledge he needed in life. They taught him how to read and write, as well as the basics of cooking.

It was during a disagreement with another kid that his murderous tendencies emerged. Rather than letting himself be bullied, Mars fought back and beat the other kid to death. Savoring the thrill of taking another life, Mars developed a pastime for killing in the dead of night in his later life.

When he came of age, Mars left the orphanage to work at the local tavern as a cook. This was when he was introduced to chocolate, something which Mars found deep, rich, and addicting. Thus, he devoted much of his life perfecting a recipe for chocolate.

More Information Available: https://sites.google.com/view/chpd3/roleplay-specific-characters/mars-cadbury
 
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Azazel
|AZAZEL THE REAPER|
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Name: Azazel (of Death)

Gender: ???

Age: ????

Occupation: Astrian Servant/Comedian


Being: Astrian

Race: Archangel of Death

Alignment:
Lawful Neutral

Appearance:

Spoiler:
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azrael__angel_of_death_by_petemohrbacher-d8zcmlm.jpg

Personality:
Azazel was once stoic, dutiful, responsible, and valiant. He had always been the definition of a blank slate for the most part, carrying out orders without hesitation, nor did he question much about the world for that was not his job. However, he did have a strong sense of justice although he never showed it. His job was to be an agent of death. Later sometime just before his fall, (relative to the amount of time he had lived) he began to adopt many of the quirky traits he had come across during his many battles. This was not to say that he actually could feel these emotions, but rather he simply mimicked these personalities out of boredom, or perhaps as a way to set himself as an individual amongst his own race. Now he galivants around as a carefree, yet cynical comedian with a dark sense of humor. Sometimes he speaks in riddles, but every now and then his true personality, or the lack thereof, can rear its head in the blink of an eye behind his forced smile. Despite his current antics, he still upholds some of his virtues, such as honoring contracts and avoiding lies. Instead, he dances around the truth until backed in a corner which is pretty difficult to do.

Likes
Balance| Apples | Learning | Wit | Humor | Black |

Dislikes
Worms...particularly those in the apples| Eternity | Paradoxes | White |


Technique:
You must tell a joke...but it better be good. Oh yeah, hold on to the scales and make sure they are evenly set....OR ELSE.

Skills/Abilities:
Silver Tongue-Being an archangel, his mind is above that of mere mortals as with most Astrians; however, he prefers to use his mind for wit and persuasive language.

Commander-Having commanded an army and serving on the front lines, Azazel has excellent combat profiency as well as the ability to strategically adapt in battle. He would surprisingly make a great leader when commanding forces despite his quirks.

Flight:....He's an angel.

Biography:
There was not much to Azazel's backstory before his fall. He was created to be an agent of death and you could say that very title influenced him until his very end. With his great ability and purpose, he served as the right hand of Avriel, guarding one of the celestial gates from all those who would seek premature entrance. Moreover, he lead Avriel's battalion, destroying the forces of evil. Given his position, it was no surprise that he was charged to defeat Sylas the Corrupter. Although, Azazel fought valiantly; however, he and his forces were defeated. Azazel was able to escape and survive by the skin of his neck, eventually returning to full health; however, some scars never heal.

His battle with Sylas the Corrupter had left his heart, and mind turned asunder. He was strong enough to resist a full 180 of his previous values and personaility, but it did lead him to questioning the rolls of angels...particularly his occupation as an agent of death. Instead of targeting unjust individuals, he began to achieve balance, delivering death to all. Soon, it was apparent that Azazel left Avriel's ranks, becoming what he considered to be a true agent of death while also learning more about the world to discover what it meant to be "good", "or evil". It was during this time he forged his balance to weigh souls in order to partake in this endeavor. Azazel's actions could no longer be ignored as he continued to reap souls for his personal use. Eventually, Avriel and Azazel would cross paths with no possibility of seeing eye to eye. After a fearsome battle that devastated many lands, Azazel was finally put down.

Saying(s):
"People allow me to dirty my hands so they can pretend they are sane."

"Vegetables suck...they just do."


Relics:
The Book of Death-a book recording the deaths of individuals in the world as well as their causes.

Azazel's Scales-A balance that is able to cast judgement on others. By holding it toward someone, the user can judge the amount of good and evil of a person.

Astrian Abilities/Powers:
Soul Manipulation-Azazel possess several powers derived from the soul. Using this power he can weaponize his own soul in a variety of ways which include harnessing its power to make manifestations, energy based attacks, collecting souls, damaging, healing, or even splitting his own the soul. While it is true that the Astrians, and most people have some manner of control of the soul, Azrael can expand upon this, truly weaponizing the soul and expanding its capabilities. Some abilities include, but are not limited to.

Possession
Animation
Aura Reading
Energy based attacks and constructs by utilize the power of the soul.
Soul Destruction
Soul Binding
Aura Expansion
Spiritual Pressure
(Apathy-Fearing that emotions would cloud his judgement, he has induced true apathy, his only purpose is to find the meaning of balance, good, and evil. )

Death Force Manipulation-Just as most beings possess a life force, the essence that is death also resides in these same beings. Azazel can use this force in a variety of ways to devastate all those around him with these abilities.
Age manipulation
Healing Factor
Reincarnation
Necromancy
Rot Inducement/Decay
Life Absorption
Dark Magic (Curses and Afflictions)




Contracted power:
Death Cheater-The contracted mortal doesn't gain any powers; however, by creating a contract with Azazel the user can reincarnate upon death. However, even with this, there are rules at play. The user will have to be of a different race, and the user will be unable to make a contract with Azazel ever again. The soul will merge with that of another living person, carrying only a single important memory from their past life.

Tier 1:
Aura Sense-The user can sense the general feelings, and mental state of a person by observing the aura emitted by the soul. Things like anger, violence, and murderous intent can be discerned from the soul; however, detailed thoughts cannot.

Spiritual Pressure-The user can amplify the aura of his soul to exert pressure upon enemies in the vicinity. When combined with Aura expansion the effect is multiplied. For mortals, and even weak Astrians, this could be enough induce fear, or completely halt/slow the movement of weaker beings.

Aura Expansion-The user can use his soul to expand his Aura 50 meters. It isn't offensive, but it allows the user to sense and target everything within that Aura without actually having to see them. Because of this, the user can sense disturbances within his own field to determine if illusions, or magic are at play.

Tier 2:
Soul Splitting-The user can split his soul and place them in other entities, giving them his essence. This can range from inanimate objects, to sentient beings. All sentient beings with his soul are under his influence and can use the same abilities as the user up to Tier 3. Beings with the user's essence share the same mind, but they can act independent of each other. If the need arises, the original caster can take full control of their actions. In order to place his essence in another individual, the user must press his palm on the target's heart and inject a portion of his soul, forcibly taking control of the target's original soul. Those who are strong willed (Mortals bound to other Astrians), cannot be injected with Azazel's essence without permission; moreover, they have a greater aptitude to fight against his influence should they choose to.

Inanimate objects, or unintelligent animals with the user's essence can be controlled, and act as living beings; however, they are incapable of using any of the Tier abilities given their nature.

Soul Burst-The user amplifies the power of his own soul to boost his own physical capbilites, resistance, and ability. The user gains super human strength, speed, and endurance.

Healing Factor-The user gains a rapid healing factor by controlling the very essence of death itself.



Tier 3:
Life Absorption/Age Manipulation-The user can drain the life of other beings via touch and add their years to his own life span.

Soul Energy Constructs-The user weaponizes their soul to create constructs such as shields/barriers/swords etc, as well as energy blasts. These constructs are neutral to all elements. Of course, these attacks can cause physical damage, and can destroy the soul itself.

Decay Aura-The user emits an aura around his body that rapidly decays anything that comes into contact within its field. When combined with aura expansion, this effect is amplified. Of course, this affects all beings differently. Holy beings are not immune; however, they are extremely resistant to its effects. (Ex. Mortals would undergo changes a lot faster than Astrians.)


Tier 4:
All's End-Azazel returns to his true form as a gigantic angel with several dark wings, eight hands and many voices. He has access to all of his powers, casting curses, destroying souls, and bringing destruction to all that is around him. Additionally, all of the souls Azazel has reaped in his lifetime are unleashed upon the world, as several black portals will open and release an innumerable phantom legion that swarm around Azazel for defensive purposes, and swarm his enemies under his command. These beings can only be attacked by holy magic. Moreover, any non Astrians that make physical contact with Azazel are instantly killed.

Without End-For a moment in time the user can remove the very aspect of death from himself, or another, briefly making the target truly immortal. For this period in time nothing can bring death to the user; however, they are still susceptible to things such as illusions, bindings, etc. (Any techniques that are not meant to bring death, or destroy the target of this technique are still feasible.) In this deathless state, the user's soul is amplified to dangerous levels that could only be survived with said immortality for even a healing factor would result in the body being torn asunder. All physical stats, magic, and abilities are boosted astronomically.

Sacrifice:

Tier One:
The user must put his thumb in his mouth. It is hilarious.

Tier Two
The user sacrifices 2 years of their life span.

Tier Three
The user sacrifices 4 years of their natural life span.

Tier Four
The user forgoes their ability to go into the afterlife, should they die within 13 hours of the ability being used. Also 13 years of their lifespan is forfeited.

Contract Symbol:
akan-cosmology-death-of-god.png

Astrain Item
The person who summons Ruin will have access to a weapon capable of piercing and destroying the very entity of the soul itself. The scythe of pure destruction is capable of slicing through all forms of the undead. The butt of the staff can remove the soul of an individual if struck on the forehead. Moreover, it can absorb the souls of those it reaps.

Astrian Item Appearance:

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Attachments

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Elias Pholus
Name: Elias Pholus

Gender: Male

Age: 20

Occupation: Hunter


Being: Mortal


Race: Aasimar


Alignment: Neutral Good


Appearance:
Sandalphon.(Granblue.Fantasy).600.2108089.jpg


Personality:
Elias Pholus first and foremost is a protector of the people closest to his heart. Those within his circle have been there all of his life, and as such his bond with them is strong. While he wasn't aware of it when he was young his lack of purpose still affected him, and learning scripture and prayer filled that hole just enough. As such he is a devout follower of his faith and keeps it in mind throughout his day making sure to stay true to his beliefs as he has been taught. As a young man he is rather aggressive and reckless at times, still not quite mastering patience when tensions get to high. While he is not dumb if he feels particularly strong about something he will go about his wishes rather stubbornly refusing to bend for anything. While this trait has helped his social standing in situations where he desires to help someone, it isn't as useful in situations he has no business sticking his nose into. More often than not he is calm and collected and will act kindly even to strangers. He is truly someone one could say has a heart of gold. He does his best to be the very model of faith and goodness, but at times his composure can be shaken and Elias may be at a loss on what to do and how to act. At times he may even seem a little childish and snarky, all in good faith. Should misfortune come to those he loves or a situation appears which vehemently goes against his belief he will snap and reveal a fury few have ever seen. It takes a lot to make him mad, but when he is very few things will bring him back down from his rage.

Likes/Dislikes:
+Coffee
+Peasants
+Faith
+Fairness
+Swift Justice

-Evil
-Monsters
-Nonsense
-Needless Death
-Laziness

unnamed.png

Technique:
A prayer showing the true nature of Elias must be performed.

Skills/Abilities:
Battle Instinct- Though Elias has had no formal training or otherwise in fighting he has honed his muscle memory and instinct fighting monsters. While crude his way of fighting is effective and may trip up those who rigidly stick to practiced moves and training. Due to this instinct he is rather adaptable in fights and can switch things up to deal with stronger more skilled opponents.
Aasimar Abilities- As an Aasimar Elias has access to a plethora abilities connected to his race and their connection to the celestial.
  • Celestial resistance to necrotic and radiant damage
  • Can use holy light to heal wounds
  • Can imbue objects with light causing them to shine brightly
  • Can understand the language of celestial entities
Hunting/Trapping- Elias has knowledge honed from years of being a hunter. He knows how to set up traps and stalk his prey effectively. He also knows basic survival skills such as skinning, making fires, making tents and other lesser known skills for surviving in the wilds.
Barista- Elias can make a mean cup of coffee, bringing about the maximum potential in a brew for ultimate satisfaction and taste.

Biography:
Elias was born in the kingdom of Rudoras to two parents who for one reason or another, left him at an orphanage soon after his birth. Leaving him with nothing but a gold pendant to show that he was thought of by someone somewhere. The orphanage was nestled in a average fishing village along the coast. He was raised by the Sisters of the orphanage with the help of the oldest children there. He was raised in a rather happy environment and enjoyed his childhood despite the monetary troubles faced by the orphanage. While there were few luxuries the children still had everything they needed and loved their big family. Elias took to his family of orphans well, but the pendant in his possession was a reminder of something else out there, and no matter what he would never leave it for he felt drawn to it more deeply than anything else. Elias like many young boys was loud, excitable, belligerent and prone to foolish decisions all in the name of "fun". While he was similar to many there were still key differences between him and his peers.

Despite the relative ease and happiness of his childhood, some things still troubled him. He felt "different" compared to the other children. Little things which were barely noticeable, but all to apparent when taken note of. His hair curled and moved in such a way to make it seem perfect and his brown locks was as waves of pure earth reflecting the light of the sun. His skin was soft and supple and was never marred. Most different of all was his piercing red eyes which no other child could hope to match in their beauty, and intensity. These features however, worked in Elias' favor. Rather than ostracizing him the other children and the people of the village accepted him even more due to his charming looks. While others liked it Elias was a rather modest child and did not like taking in too much attention and detracting from others yet his very presence always seemed to do those very things. One other such thing which marked him as different was something far less apparent and measurable for it was spiritual in nature. Unlike other children who were content with playing and exploring as is their nature. Elias, while he still enjoyed those things, felt a stronger pull towards the activities of the Sisters.

His interest was noted by a young woman, Sister Lyria. Lyria was known for three things in particular, her appetite, her will and her love. As far as the children were concerned she was the best and scariest person in the world; a mother to them all. She had a sharp eye and was unbearably curious; able to get to the heart of a situation with ease. Once Elias caught her attention he was hopelessly ensnared and thus he became her student. They started with simple things in light of his age, songs, basic prayers and a couple notable scriptures. Elias soaked up the information and took to the religious teachings like a fish to water. To the surprise of his teacher they were eventually learning more advanced theological lessons months before normal. Soon he was as versed in theology as a priest, and his faith was equally strong. Lyria couldn't be more proud. Elias however, awakened to a new emotion he had never quite felt before. The desire for purpose.

Aasimar are mortals with close ties to the celestial, or rather Astrians. They are known to be stalwart defenders of good and justice. A blessed being with a clear purpose and direction within the world, mostly thanks to the help of certain beings. These beings are celestial entities who guide an Aasimar from an early age with visions steering them to their greater destiny. Elias however, never received these visions. The being meant to guide Elias had been sealed away long ago like many other Astrians and as such the connection was unable to be forged. So for all his life something lingered within him, a gnawing thing which existed like a thorn in his side whether he knew of it or not. This delve into the spiritual awakened Elias to this thing. This feeling of incompleteness. So Elias went on with this hole in his chest, and ignorance of what he truly is.

So the years went by and time creeped forward. Elias now a young man had still barely left his village wandering as far the local wilderness could take him but never beyond. The people of the village all knew him by name and had been helped by him in some way or another over the years. He had even presided over the funeral of a old fisherman, as a substitute for an official priest as he had long since possessed the basic qualifications to do so. Elias became a hunter as a way to give back to the village and orphanage who had sheltered him for so long. He hunted both basic wildlife and more fantastic beasts such as monsters. While possessing no formal training in the sword his instincts have been honed by years of hunting and stalking the beasts of the forest. He is content and doing all he can for the people he loves. What more could he possible want? Well, there is something...

That hole within himself has only grown more apparent as the years went by. Now he is more like a machine than a man, going through the motions and doing what he has always done. Few things make him feel much of anything anymore, other than playing with the children and a cup of coffee with Sister Lyria. A luxury they can enjoy only once a few times a month, but one he wouldn't miss for the world. His heart still yearns for that greater purpose, that greater destiny out there in the world somewhere. So he dreams and wonders, but nothing more. He waits, for something to propel him on that great journey...

Saying(s):
"It's been a while since I've had a good hunt. I plan on enjoying this."
"It's time for coffee."
"I've been broken my whole life, and now that the piece of me I lost has returned... I won't ever go back."
"For whoever keeps the whole law and yet stumbles in one point, he has become guilty of all."
"Whether this borrowed finery suits me or no. Be it spattered with mud or blood. I will protect these people."


Sandalphon.(Granblue.Fantasy).full.2498919.jpg

 
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Leonida Tetricus
Name: Leonida Tetricus

Gender: Male

Age: 26

Occupation:
Mercenary/Bounty Hunter

Being:
Mortal

Race:
Human

Alignment:
Lawful Neutral

Appearance:
7235610A-7D01-4EAB-B79E-D183EFFE4F01.jpeg
Without armor:C908EA15-9456-4BBD-91FC-7CA332B0252B.jpeg

Personality:
Positive: Loyal, Observant, Courageous, Honest

Negative: Sarcastic, thoughtless, Picky, Finicky
Likes/Dislikes:
Likes: Money, employers who keeps their promise, respect, completing a job or bounty, allies who are trustworthy, honesty, cooking
Dislikes: Jobs that go against his code/morals, dishonest employers or allies, disrespect, having anything stolen from him, Jobs that take longer than a few days.

Skills/Abilities:
-Skilled user of the flail and kite shield
-Expert Tracker
-mediocre cook
-Heavy armor user

Biography:
Bounty Hunters and Mercenaries, often people who accept any job or a bounty only if it has a good pay, not caring what they have to do to complete it. But not him, he was not taught this way. He has come from the Tetricus family tree, a long line of warriors, with five of them reaching their achievements and becoming known in history. He may have been born from the kingdom of Rudoras, but instead he had chosen to instead try to make his name known in the books as the world’s most famous Bounty Hunter. He may have been known in some of the human towns and villages, but he is still mostly unknown in most of the world. But even when being a Mercenary, he still has a code that he follows which says this:
1. The employer must provide information about the job in order for it to be accepted or declined
2. If the job has innocent lives brought into the matter, then they should at least not be killed by their own hands, if killed by others, then it won’t be his own fault and thus will still try to get them out of combat but still don’t care as much when a few die
3. Employer must provide equipment for job if it lasts more than three days
4. The Employer must be completely honest with what they say, failure to do so would vary from a beating all the way to death depending on the severity of the lie
5. The Employer and whoever else is working alongside him must be respectful towards him in order to be respected as well
6. Jobs such as Bounties may only be accepted issued by those at guilds.
Saying(s):
“I do not care if this job even pays me a million gold coins, you got to have a good reason for this job and if the reason is going against my code, then call me out of it. But if you bloody think you bastards can try to lie to me, I will make this day the last time you will see the light of day.......”
 
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Aranande of Jeser
Name:
Aranande of Jeser

Gender:
Male

Age:
20

Occupation:
He works as an assistant to a professor at a college of magic.

Being:
Mortal

Race:
Half-Elf

Alignment:
Lawful Good

Appearance:
acbe436efa3a5a9f1dfda884a0de4120.jpg

Personality:
Aranande is a peaceful individual. He prefers to not fight or argue, he values reason and agreement over anything else. Though this does not mean he is excluded from the depths of anger and malicious intent. Aranande is willing to do anything just to spite someone he has a grudge on. He's often described as a flower. Beautiful and the representation of love and passion yet get to close and try to remove him from his environment and he'll prick you with his thorns. Aranande accepts this fact and piece of his personality and thus, stays repellant of people who try to get close to him. Although, his cheerful and caring attitude often brings the friendly and manipulative to his side, the former seeing him as a good ally and someone to protect and cherish. The latter sees him as someone exploitable for his hospitable and generous demeanor.

His form of fighting is through subtle negative impacts on his enemies' life. Illusion and transmutation magic help him in his goal to make the lives of those who wronged him miserable.

Likes:
Peace | Friendly people | Nature | Plants | Magic

Dislikes:
Fighting | The manipulative | Industrialism | Having no magic

Technique:
TBD

Skills/Abilities:
Aranande is adept at illusion magic and transmutation.
He can survive in the wild with relative ease.
He's good at making a good impression on those he meets.
Aranande is able to barter and is known for getting a good deal on things that catch his eye.

Biography:
Born illegitimately from a lord's seed, he wasn't given a normal childhood or raising. Because of his father's relationship with his mother, something that was unknown to much of the land the lord owned, Aranande never really knew his father. He was born in a college of magic and as such, he was almost instantly put into a program to learn magic and the philosophies and ideas behind it. As a child, Aranande only really knew his mother and thus, developed a very feminine attitude and behavior. He was bullied because of this and thus grew to become resentful of people who would be mean to him. He didn't fight back the way most would, he didn't engage in combat with them or try to outclass them in academics. No. Instead, he would subtly make their lives increasingly difficult through malicious ways. Some ways he would get back at them was by; making them invisible to the rest of the class; hiding their homework; destroying their homework; making their pet go missing; weakening the chairs they would sit on, etc.

Aranande was a vindictive asshole, and he still is, just not as much anymore. When he graduated from school and was let out to do whatever his heart desires, he decided to return back to his school of magic and become an assistant for one of the professors of illusion magic. Arananade thought it was fitting for him.

Saying(s):
"Please! Let us not fight!"
"If I must..."
"This looks very beautiful, how about 5 silver?"
"I didn't quite expect that."
"Please do not disturb me."​
 
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Dagger
Name: Dagger

Gender: Male

Age: 20 Kenku years old (33 Human years old)

Occupation:
Merchant at day / Assassin at night


Being:
Mortal

Race:
Kenku

Alignment:
Chaotic Neutral

Appearance:
364400EC-4DE5-4DA9-B187-C6BAE29B1DC9.jpeg

Personality:
Positive: Cheerful, Curious, Adaptable, Helpful

Negative: Sneaky, dishonest, Cowardly, Stingy, Vulgar
Likes/Dislikes:
Likes: Shiny objects, learning new words and things, Making new friends, gliding in the air, being treated as an equal
Dislike:
Not being treated equally, rudeness, having his collection stolen from him, not being given anything for completing a job, not learning about anything from a friend.
Skills/Abilities:
-Mimicry: allows him to mimic sounds he has heard from many other people and items.
-Glide: jumping off a high area allows him to glide in the air, but not true flight
-Sneakiness: His small size, feather color, and his knowledge on sneaking allows him to not get notice by those with low perception and is much harder to be detected by others.
Expert forgery: allows him to make exact copies of items, especially useful when stealing the true form of a highly precious and expensive item.
Biography:
The Kenku, they once had the ability of flight until their master had figure out about their greed, then as punishment their species had the wings replaced with arms, stopping them from ever flying again. The Kenku have lived in secret at the top of trees in the human territory, their housing often deep inside forests so that they will never get noticed. But recently, they had made themselves known by the other races when some of their living spaces became to overcrowded, forcing some of them to leave their tribes and instead live in human cities or towns, now being known to the lands. He along with his family are one of the few that left their home purposefully, hoping to make a name for themselves in the world outside. But instead, he now has to work in unlikely places in order to earn enough coins to live peacefully in the kingdom of Elysia, the perfect place to practice their merchant ways, but also practice his Assassin work in other places


Saying(s):
“Squawk, must earn coin for family”
“You are friend, I help you now”
“I did not do that, why would Dagger do that”
 
Ezeth
6a1d1112a223ea966744a18a88c7c5b4.jpg
There is no right or wrong answers to choices and decisions, only poor and badly planned ones.
Ezeth
Basic

Name:
Ezeth

Nickname(s):
Keeper of Time
The Many

Gender:
Male

Age:
N/A

Occupation:
Astrian Servant

Being:
Astrian

Race:
Keeper of Time

Alignment:
Chaotic Good

Height:
6'1" (Mortal Form)

Weight:
170lb (Mortal and True Form)

Personality

Personality:
Ezeth shares much of what he was when he was The Many. He's a little insane and mad but it hardly affects his judgment and only affects people's first impressions of him. Ezeth is a humorous man and enjoys a good chuckle, he adores trickery and playing with one's perception of time. Often you'll see him lying about what day it is or what time of day it is. Don't let this confuse his allegiance to people when it comes down to it, he is more than willing to help and assist people he knows and cares for in whatever they need.

Ezeth finds amusement in everything he does, he realizes humor and comedy to be something shared and utilized because if it is not shared, what point does laughter have to exist? He always finds himself in a better mood when seeing that he made someone happy, a smile is all he needs to bring his spirits up. Of course, he does have his episodes. Episodes where he ditches his humanity and empathy. In these episodes, you'll commonly find him doing things for his own amusement and being more mischievous than normal. He would forsake the empathy and caring nature he once had in favor of not caring about anything at all.

Likes:
Timepieces | Industrialization | Swords | Canes | Apples | Wagers & Bets

Dislikes:
Not knowing the time | Losing | Shields | Pears | Roses | Nature

Technique:
By remembering something important from their past.

Skills/Abilities:
Ezeth is remarkably up to date with events happening or events that did happen.
He's a wonderful cook, known for his many pastries.
Ezeth is an astrologer and cloud gazer at heart and is able to tell where one is by the positions of the stars and how the sky looks.
He's skilled at fighting with a cane.

Biography:
Birthed from a god of time and space, Ezeth was once many. Versions of himself stretched all across time. There was one who could see all that might be; one that saw everything that will be; one that saw everything that ever happened; one who could see everything that might've happened, and one who saw everything in every moment. These versions of Ezeth worked efficiently, ensuring nothing was corrupted or nothing broke the timeline in a major way. At the start of a new millennium, however, they all simultaneously broke.

The one who could see all that might be saw too much and tore out its eye. The one that saw everything that ever will entered a vegetative state. The one that saw everything that ever happened became mad over the mysteries of the past. The one who could see everything that might've happened lost their mind over the variables and attempted to cut off their head. And finally, the one who saw everything in every moment became regretful he couldn't change what did happen and entered a depressive state, gaining many scars from intentionally running into battle. Despite their varying degrees of insanity and lack of physical abilities, they all knew what they needed to do to regain their lost status and correct themselves.

The many versions of Ezeth brought themselves together and became one. One to rule and keep it intact.

- - -

Trapped within his timepiece, Ezeth waiting diligently, he knew that soon, he would be awakened. Time passed, as it does and Ezeth was not awoken. He grew infuriated with himself and doubtful of his abilities, believing himself not the absolute wielder of time. This went on for many years or what Ezeth thought to be decades and millennia passing by. However, he was finally released from his entrapment in his timepiece by an unlikely assistant.

Ezeth is sure many fun adventures will follow them now that he has been awoken.

Saying(s):
"Time is such a fickle thing."
"Take control of the machine and it'll adhere to your every whim."
"This happened before, no?"
"Shall we compare answers?"
"Oh please, you're but a cog in something larger than you can even imagine."

Relics:
tiVZ633.jpg
Crown from the One Who Could See All - A crown from a time long forgotten and passed, this crown once belonged to one of Ezeth's many versions. He, however, lost it when he merged to become one.
Abilties

2iHD3fC.jpg
(he's around 7ft in his true form and there are multiple versions of himself in his true form.)
Astrian Abilities/Powers:
Father of Time - Ezeth can manipulate time in the general area or for a specific target in various ways, with the most basic of acts revolving around accelerating, slowing, stopping, and even rewinding or looping time. Because Ezeth is essentially the father of time itself, he can affect the entire space-time continuum.

Since "time" exists and flows within "space", the two are interrelated, and by manipulating time, Ezeth is also distorting space proportionally. The effects of this relative distortion can vary, however. For example, controlling the time of a mere object or person may not affect the space they reside in, whereas twisting the time-stream of an entire region of space can cause the area itself to warp. Additionally, due to time being so closely intertwined with three-dimensional space, manipulating it might not affect another dimension, such as heaven or hell, in the same way it affects our own.

Evocation & Raw Power - Ezeth can channel large amounts of mana from his surroundings or other people, being capable of releasing large amounts of energy in various forms. He can cast up to Tier X Evocation Magic.

Contracted power:
Free from the Machine that is Time - As a side effect of being able to manipulate time, things start to change. You might wanna not change when a timeline loses a piece of itself. As such, this comes in handy. Being free from the machine that is time, the contracted person is isolated from changes in time and effects involving it. This renders the contracted person ageless and stops time from flowing through them. This means; any diseases won't progress, etc. Some have described this effect to being like a big stone in a river, the water is the flow of time and the stone being a part of the river while also isolated from most of its effects, the water must pass by the stone while it just sits there and ignores the water's effects. Ezeth, however, is still capable of manipulating his master's time.

Tier 1:
Red Light, Green Light - Halting the cogs of time itself has its effects, firstly, nothing moves and time doesn't advance. Once close or even touching an object or person, the mortal in contract with Ezeth can halt the time of a singular subject for a good amount of minutes if used to that capacity.

Seeing between the lines - Considered an upgraded power of Status? this power grants the contracted person a finely tuned sense of precise time. They can tell the current time, how fast time is progressing, how fast their time is progressing, and how fast a subject's time is progressing. The contracted person will always know the exact date and time, able to adapt immediately to new methods and scales of timekeeping, and calendars, regardless of what time zone, realm, or culture. They can even discern a subject's age as well as if they were subjected to any time alteration. To see past the cogs is the truest of all these abilities as one could even determine the exact time an event has or will take place, or how long it took or will take (this relies on the fact that he must know the event happened or will happen).

Information, please? - By touching an object or subject, one could discern its entire history, its makers, and when and where it was made. One could even peer deeper into its history and time, gaining the ability to see through the object and what was in its general vicinity at a point in time. This is for objects of course, for living beings or parts of the body, the contracted person learns their general life-history but doesn't gain anything of what they were thinking or feeling.

Tier 2:
Projection of the Machine - By opening one's untapped time allows the contracted person to project a field or bubble which allows them to speed or slow or even stop time within that field. This field is heavily limited however as it is typically not that large nor does it last for long periods. The contracted person can project this field from themselves (i.e in their vicinity) or at a specific location.

Locked Within - Becoming a prisoner within the machine is something that is very much desired as it allows one to ignore changes in their body. By locking one's time, the contracted person is immune to changes (wounds, curses, etc) that were not present when initially locked. This power requires focus to keep up, however, it is more than worth it.

Action and Reaction - To see how the cogs would move, to see the levers and switches and buttons and how they would operate, something beyond mortal understanding. The contracted person gains the ability to see future choices and decisions and what they should make when confronted with a situation. They gain the ability to predict outcomes of a certain situation and then accelerate their own time to progress along that path of causality instantaneously. One can also view parallel timelines where different instances have occurred, looking forward in time to see how every possibility will play out and to predict all possible futures.

Tier 3:
Rewind! - By switching some levers and pressing some buttons, one could reverse actions made in part by the machine. The contracted person can rewind their own and others' time, reverting them to a past version of themself. By rewinding one's time, not only do they repair any wounds or damages or anything of that given to them, they assume the position they were in at that moment in time. In this way, by only manipulating one's time, paradoxes are less likely to occur.

Gauntlets of Creation - Having control over the machine gives one the ability to shape it and form things from it. One can make almost bright yellow constructs, shaping them into tools, objects, weapons, and other items, to create semi-living constructs and/or create structures and buildings of relative permanence. Mastering this ability grants the contracted person the ability to use it for any situation, creating whatever they could need. One could make golems of incredible strength or even wings for flight. This is all done through manipulation of the energy/force of the flow of time. And for as long as one's imagination is endless, so will the possibilities be endless.

The Conductor of the Machine - By heading the machine and making use of the control one has over it, one could use it to trample their enemies. One can manipulate the energy/force of the flow of time, allowing them to condense time into a tangible form and/or energy and utilize it for more physical usage. One could surround themselves in energy straight from the machine, empowering them and allowing them to manipulate their own time. Using that aura, the contracted person could defy time, allowing them to infringe on causality and do things faster than time would allow., they could also spread that aura and make it affect other subjects.
Tier 4:
The Many Fathers of Time - Allowing Ezeth to assume his true form as the once The Many, Ezeth will carry out one request from his master. Using the whole energy of time and being able to control it, he can bring back the dead and make wars past and present disappear and seem like nothing more than a fantasy. He can erase a person from the timeline and even bring versions of himself from different points in history. Ezeth, The Many can only remain in his true form for 30 minutes, after that time has been expended, he reverts to his mortal form.

The City of Devouring Time - To fuel large spells or perhaps to simply remove a crowd, Ezeth or his master can deploy a pocket realm onto the mortal plane. This boundary can vary in size and magnitude, though it has been able to encompass an entire city. Those who step or are in The City of Devouring Time gain a marking on their forearm. This marking resembles a clock moving counter clock-wise. This marking shows how much time those within the boundary have until they are devoured. When inside the boundary, your future is the first thing devoured, then your past, and then your present. Those who are susceptible to these effects become disorientated and delirious, often passing out after their future has been devoured. The City of Devouring Time can only stay on the mortal realm for a fixed amount of time, 30 minutes, although that is more than enough time to be rid of a city of people.

Sacrifice:
Tier 1
- Remembering a good memory.
Tier 2 - Remembering any memory; that memory will slowly disappear within 24 hours.
Tier 3 - Briefly losing a core memory.
Tier 4 - Permenantly losing a piece of their personality. That piece is chosen randomly by Ezeth.

Contract Symbol:
jGuagel.jpg

Astrian Item Appearance:
PbxnFB1.jpg
Zafkiel - An enchanted timepiece capable of telling the user's typical form of time in any place, realm, area, etc.

 
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Palius
Basic

Name:
Palius

Nickname(s):
The Snake of Poisonous Eyes

Gender:
Male

Age:
N/A

Occupation:
Astrian Servant

Being:
Astrian

Race:
Serpent

Alignment:
Neutral Evil

Height:
5'8" (Mortal Form) | 16890ft (just a little more than 3 miles) (True Form)

Weight:
158lb (Mortal Form) | There's not a scale to his weight. (True Form)

Personality

Personality:
Palius is a nobleman, he values honor and sacred traditions. He finds himself more comfortable among nobles and people high in power. Much like his peers, arrogance looms over him and often brings him to make horrible decisions but he recognizes this as a fault and is attempting to fix it. Palius is methodical and calculating, he ensures that everything he does is planned and that victory is certain. But he understands that victory is sometimes not attainable and should he lose, he should learn from his mistakes. He's much like an assassin, he's quick to move and values silence. He believes that not talking if the best way to convey a thought that is neither good or bad. He's lost a lot in the age of Astrians and intends to make sure that history won't repeat itself.

While manipulative and guileful, he has some amount of respect for people who persevere through hardships and live to tell the tale. Those who can tell a good tale and make it interesting are most in his favor. Gold is also a way to gain favor but he rather dislikes people who can pay their problems away though this isn't to say he doesn't desire it, he just doesn't quite have greed for it. Palius can be caring to people he knows.

Likes:
Nobles | Gold | Stories | Victory | A fair fight | Learning new things | Deafening Silence

Dislikes:
Losing | Dull people | Not learning anything | Unjust deeds

Technique:
Ingest poison, any kind works, Palius doesn't discriminate.

Skills/Abilities:
Sword fighting | Hand-to-Hand fighting | Terrain navigation | Tracking | Breathing techniques | Natural tactician

Biography:
Born from a god of deceit and betrayal, Palius obtained all the more destructive aspects from it. He was born into a world just being created and he didn't have much of a purpose. He lacked foresight and the ability to see what was ahead of him or even what to do. He ended up going on a random path, deciding that if he didn't know what to do or how to do it at the present moment, he would know in the future. His poison corrupted lands and turned lush greenery into dead shrubs. It caused animals to scream and wither. Palius decided to avoid living beings for a while, living under the lands comfortably. That was until he found out about the mortals.

Palius wanted to greet them, welcome them into a world that they were unfamiliar with but all he did was end up poisoning them and their lands. Palius grew enraged but sorrowful, he decided that if he could not interact with the mortals present, he would father his own that were resistant to his poison. He made countless attempts but not one of his creations was fully resistant to his poison. He couldn't stand making mortals that he couldn't fully interact with and thus, he scrapped every finalized product. But then, Palius came to a revelation, he was attempting to make something not fully like him. What if he could replicate what he is.

Palius knew he couldn't create another being like himself so he fathered a snake. The serpent, almost the size of Palius himself, was rather cordial towards its creator. Palius named the snake: Julius and considered him as a brother. The two traveled under the lands of Andros, causing countless quakes and tremors in their movement but they didn't care, Palius had a friend, a brother. Julius, well, isn't it normal for a son to love their father unconditionally?

The pair eventually took residence in a mountain, caring nothing of the world outside. But when the war started, Palius knew he wouldn't last, so he hid, burrowing deeper and deeper into the mountain but even he knew his location would eventually be found.

When he was eventually found, he told Julius to disappear and hide. Palius fell to a group of Astrians but not without taking them down with him. As his vision and body faded, he found himself being sucked into the dagger he had used as a replacement for one of his smaller fangs. Fading, all he could hope for was for Julius to be safe.

Saying(s):.
"..."
"Good one."
"Move."
"Hold."
"What a surprise."

Relics:


Abilties

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Astrian Abilities/Powers:
The Reverence of Poison:
Palius can create, shape, and manipulate poisons and poisonous substances. For the sake of clarity: poison, toxin, and venom are terms for any substance that injures the health or destroys life when absorbed into the system: poison is the general word, a toxin is a poison produced by an organism (plant, fungus, animal); it is especially used in medicine in reference to disease-causing bacterial secretions, venom is especially used of the poisons secreted by certain animals, usually injected by bite or sting.

Palius can also summon and manipulate creatures who carry poisonous substances in or on them (snakes, certain insects, frogs, etc). He is also immune to toxins himself.

Exceptional Fighting Manipulation: Palius has an intuitively/instinctively understanding of combat and innate knowledge in all forms of fighting styles; therefore understanding and analyzing opponents' styles of combat and flaws in the opponent's attack and defense. He can also use attacks that can automatically knock down the opponent or use the strength of the opponent to his favor. He's extremely skilled in strategy and tactics, having immense knowledge of tactics and methods involving combat and war.

Palius has a vast knowledge of the opponent's body and their limitations, he has an incredible perception of opponents and his surrounding areas, being able to use it to his advantage and can copy or mix several types of martial arts and movements and understand how an attack works and copy it in a matter of minutes. He can look at an opponent and determine the state of their body, what condition it is in, what is wrong with it, how much life is in them, etc. He can also manipulate his own body to use it's maxed potential or suppress pain.

Palius can manipulate combat to a moderate degree. He can manipulate the force behind attacks and defenses, he can determine who will win a fight and how, he can create a field effect that allows him to dictate the rules of fighting, and he can even manipulate the effectiveness of each defensive and offensive move he makes.

Contracted power:
Venator's Eye:
This ability lets one see the state of another's body or weaponry/armor. The contracted person can see what condition somebody or something is in; any damages to it; and its weak points. The eye grants the user an intermediate level of combat prowess and an understanding of their own body.

Tier 1:
Poisonous Aura:
The user can emit an aura that can poison anybody within its range. The poison chosen is up to the user although the severity of it is capped to not being able to outright kill them should they step into the aura's range.

Transferal: The user can transfer poisons from one organism into another through touch. The user can transfer their poison to another being or poison from a completely other being to something else.

Corrosive Wave: The user is capable of emitting a wave of corrosive gas that can melt most metals and materials. The wave can stretch up to 15 ft from its user. The user can also choose how severe or how far the wave is.

Tier 2:
Perceptive Eye:
The user can instantly understand an opponent's method of thinking and fighting, allowing them to anticipate the moves of the opponent. Once they understand their enemies' strategy, they can find their flaws and weakness and take them down with minimal effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.

Touch of the Snake: The user can inflict a poison of their choosing onto a person through touch.

Maximum Potential: The user is capable of unlocking their body and pushing it to its limits, being able to suppress pain, and lift things they weren't able to lift before, even able to run distances and for lengths they never thought possible for them. This power can have great results while it's active but leads to horrible aftereffects. The body isn't used to being at its peak and as such, the user can feel sore or in extreme pain afterward.

Tier 3:
Snake Holder:
The contracted person can summon up to 18 snakes of the person's choosing from their body to inject poison into their target, or just project snakes as an attack.

Fixed Counter: The user can perform a counter-attack that can not only protect them from all forms of attack but at the same time, return to their enemy an unblockable attack, that in some cases, can kill the enemy. The power, however, relies on that the user has seen the attack before. When counter attacking, it doesn't matter if the opponent isn't physically hit with anything, they are still damaged after the initial counter. This power is one-time use per channel of Tier 3.

Venomous Eye: The user can inflict a poison of their choosing onto a target, they can also choose the severity and magnitude of the poison. The user must be able to see the target and they must be within a mile of the user.

Tier 4:
Understanding:
The contracted person and Palius by extension can, by seeing an ability at work, intuitively understand how it works, how to control it, and how to master it. Alternatively the user can also be able to develop a countermeasure if they understand an ability long enough to figure out its weaknesses. They must see the source of the ability to have this power to work. The users are also capable of replicating the ability once.

The Snake of Methodical Ideas: Channeling Tier 4 not only allows Palius to assume his true form but also manifest his kindred spirit. The spirit, named Julius is a little under the size of Palius and is not an Astrian and isn't nearly as strong. Julius is, however, remarkably dense and can take a lot of damage. He's a snake of many passions and can spit a variety of toxins from his mouth and even breathe fire. Julius is rather intelligent for a snake. When summoning, the area can turn cold and a dark fog will envelop the area. When Julius is defeated, his body disintegrates into a poisonous gas that causes hallucinations when breathed in.
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Sacrifice:
Tier 1
- The contracted person must remember a traumatic or a bad memory by their own definition.
Tier 2 - The contracted person loses the ability to feel pain for 24 hours.
Tier 3 - The contracted person must stab themselves.
Tier 4 - The contracted person must take on a deadly poison of Palius' choosing.

Contract Symbol:
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Astrian Item Appearance:
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Mathala: A dagger used by Palius. It secretes a deadly toxin that can rot flesh upon contact and is what Palius used as a replacement for one of his fangs back in the age of Astrians.

 

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