NovaPheonix
Drifting Writer
I'm still working on how I want to format things like scene breaks or important text.
I'll be including the session number and scene whenever a scene or session starts and ends.
House Rule for Critical Failures:
A critical failure will result whenever a player fails and the number of 1's is also equal to half or more of the number of dice rolled. On a chance die, the single 1 is treated as normal.
Beat Exp:
5 Beats = 1 Exp
-1 Beat per Session, a Session is a set of scenes that is declared to end by the GM. Otherwise, refer to time-based beats below.
-1 Beat for completing a character goal. The goal must be known by the GM or written on the char-sheet.
-Once per scene, you can change a normal failure into a dramatic failure to earn a beat.
-The GM may award bonus Beats for any reason, mostly for good roleplaying, tactics, ect.
-1 Beat will be given every two weeks of real time, if a session has not ended, but only if the rule of maintaining one quality post per week is met.
I'll be including the session number and scene whenever a scene or session starts and ends.
House Rule for Critical Failures:
A critical failure will result whenever a player fails and the number of 1's is also equal to half or more of the number of dice rolled. On a chance die, the single 1 is treated as normal.
Beat Exp:
5 Beats = 1 Exp
-1 Beat per Session, a Session is a set of scenes that is declared to end by the GM. Otherwise, refer to time-based beats below.
-1 Beat for completing a character goal. The goal must be known by the GM or written on the char-sheet.
-Once per scene, you can change a normal failure into a dramatic failure to earn a beat.
-The GM may award bonus Beats for any reason, mostly for good roleplaying, tactics, ect.
-1 Beat will be given every two weeks of real time, if a session has not ended, but only if the rule of maintaining one quality post per week is met.
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