For now - a placeholder for things to come. Soon... Still a placeholder, I reckon, until it's turned into an actual character sheet.
Character sheet proficiently and shamelessly copied form Purr - thanks a lot for providing it!
Alya.
To ascend, in Hebrew.
Sky or heaven, in Arabic.
That's how you know her. A fitting name, one might say, for someone constantly drawn towards the horizon. A restless soul, that one. Never quite content with how things are. And one who'd rather take flight than to challenge mankind's taint for too long. Her words, those - 'mankind's taint'. Spoken in one of her darker moods. She's one to struggle with her unnatural nature. With the clash between bird and human mind. Sometimes, the only thing those two seem to agree on is that problems are best observed from a save distance. Not because she doesn't care. But because she cares too much about too many things, and there's little hope to ever figure them out all at once.
Hers is a mind that's at its best when it's focused on a single task. Like the predator she is, with only her prey in mind. On the hunt, in the dojo, and whenever she feels like she could make a difference. A dangerous mood, that one. Hard to get her off-course, then, no matter whether she's on the path to destruction or salvation. Hard, yet not a thankless hassle. Hers is a fierce loyalty, one that each family member has quite certainly earned over the years. There are few she trusts - those in the family, quite frankly - but for those, she'd fly through fire without a second thought. Better don't make her, though. A grounded Alya might be the most insufferable thing in this world, and wing injuries come easily...
What's more to know about her? A single framed picture hangs right next to her hammock: A mighty river, connecting two oceans, and at its shores a city on two continents. Istanbul at night. The place that, once upon a time, spewed out a bird that became aware of mankind's flaws. Other than that - barely anything noteworthy. Hers is a life that only reluctantly adopts to mankind's beneficial inventions. The bare minimum of furniture leaves enough room for a battered punchbag, the large window is never closed, and there's always a half-empty can of dried meat around.
To ascend, in Hebrew.
Sky or heaven, in Arabic.
That's how you know her. A fitting name, one might say, for someone constantly drawn towards the horizon. A restless soul, that one. Never quite content with how things are. And one who'd rather take flight than to challenge mankind's taint for too long. Her words, those - 'mankind's taint'. Spoken in one of her darker moods. She's one to struggle with her unnatural nature. With the clash between bird and human mind. Sometimes, the only thing those two seem to agree on is that problems are best observed from a save distance. Not because she doesn't care. But because she cares too much about too many things, and there's little hope to ever figure them out all at once.
Hers is a mind that's at its best when it's focused on a single task. Like the predator she is, with only her prey in mind. On the hunt, in the dojo, and whenever she feels like she could make a difference. A dangerous mood, that one. Hard to get her off-course, then, no matter whether she's on the path to destruction or salvation. Hard, yet not a thankless hassle. Hers is a fierce loyalty, one that each family member has quite certainly earned over the years. There are few she trusts - those in the family, quite frankly - but for those, she'd fly through fire without a second thought. Better don't make her, though. A grounded Alya might be the most insufferable thing in this world, and wing injuries come easily...
What's more to know about her? A single framed picture hangs right next to her hammock: A mighty river, connecting two oceans, and at its shores a city on two continents. Istanbul at night. The place that, once upon a time, spewed out a bird that became aware of mankind's flaws. Other than that - barely anything noteworthy. Hers is a life that only reluctantly adopts to mankind's beneficial inventions. The bare minimum of furniture leaves enough room for a battered punchbag, the large window is never closed, and there's always a half-empty can of dried meat around.
Home.
That's what it could've been.
Cliffs. A narrow beach between endless woods and the sea. Prey to hunt, spots to hide, and the endless sky above.
No more.
These wings have grown beyond. This body has merged to be more than it should have been. And, perhaps worst of all, the mind has awakened.
And thus, sharp eyes see what's hidden beneath those trees. See the signs of a slaughter half a century past, yet not forgotten. Even now, she spots smaller and larger groups. Here to remember mankind's nature and the many lives it took back then. They walk past old defense lines. Pass through narrow trenches. Perhaps imagine the maimed bodies of ten thousands, just like she does. Canakkale Savasi. Gallipoli. Pride of nations. Where the British Empire over-confidently struck, the ANZAC legacy was forged, and the Ottoman Empire endured. And yet she sees nothing but pointless deaths where blunt arrogance and zealous pride clashed.
Mankind's heritage, it seems, for elsewhere, the ground is similarly stained with blood. Every day, every night, men, women and children are slaughtered. In the name of capitalism, communism - ideology. For religious beliefs, revenge and pride, for food and water and for cold-hearted plans. And the groundwork for it? Running straight through her own veins as well like tainting poison. The same pride, thinking herself above the others. The same ferocity where it matters. The same selfless loyalty for those close to her. The same hardened will to endure hardships, again and again.
This could have been home. Now, it is a reminder, and a warning. And, if those are ignored, perhaps a glimpse of the future. Symbol for a similar place, elsewhere, where a bird, one day, might find a human's rest. Symbol for a pointless death ahead, encouraged and sweetened by the thought that the sacrifice would eventually matter. Ask what's left of the buried bones below - isn't mankind still at war with itself, despite their struggles?
It could have been simple. The cliffs, trees, the beach. Yet it isn't. For mankind is complicated, and now a part of her. She circles lower, as close as she dares without risking detection. To remember this moment and its lessons. To take back to America what she has seen, and heard, and witnessed. Here, she can simply keep her distance. There... there are brothers and sisters on the ground, and they lack this self-preserving distance. And their struggles? They'll draw her in, she knows. For she is tainted with mankind's heritage, and part of that is the curse to care. To care enough, she knows, to forget today's lessons, to stand in for a cause that seems worthy enough.
Fine, then. Let them lit up the bonfires of purpose to guide her. Perhaps one day, they will walk the trenches and lines of her struggles, and find a lesson within. One can hope, for there is more than just mankind within them - perhaps enough distance, then, to recognize what mankind itself still fails to see. Perhaps that is why mankind should fear them the most? Not simply for being different, but for being different enough to perhaps see the pointlessness of it all. For if mankind has struggled on the same way for centuries, how scary must it be to change its ways?
That's what it could've been.
Cliffs. A narrow beach between endless woods and the sea. Prey to hunt, spots to hide, and the endless sky above.
No more.
These wings have grown beyond. This body has merged to be more than it should have been. And, perhaps worst of all, the mind has awakened.
And thus, sharp eyes see what's hidden beneath those trees. See the signs of a slaughter half a century past, yet not forgotten. Even now, she spots smaller and larger groups. Here to remember mankind's nature and the many lives it took back then. They walk past old defense lines. Pass through narrow trenches. Perhaps imagine the maimed bodies of ten thousands, just like she does. Canakkale Savasi. Gallipoli. Pride of nations. Where the British Empire over-confidently struck, the ANZAC legacy was forged, and the Ottoman Empire endured. And yet she sees nothing but pointless deaths where blunt arrogance and zealous pride clashed.
Mankind's heritage, it seems, for elsewhere, the ground is similarly stained with blood. Every day, every night, men, women and children are slaughtered. In the name of capitalism, communism - ideology. For religious beliefs, revenge and pride, for food and water and for cold-hearted plans. And the groundwork for it? Running straight through her own veins as well like tainting poison. The same pride, thinking herself above the others. The same ferocity where it matters. The same selfless loyalty for those close to her. The same hardened will to endure hardships, again and again.
This could have been home. Now, it is a reminder, and a warning. And, if those are ignored, perhaps a glimpse of the future. Symbol for a similar place, elsewhere, where a bird, one day, might find a human's rest. Symbol for a pointless death ahead, encouraged and sweetened by the thought that the sacrifice would eventually matter. Ask what's left of the buried bones below - isn't mankind still at war with itself, despite their struggles?
It could have been simple. The cliffs, trees, the beach. Yet it isn't. For mankind is complicated, and now a part of her. She circles lower, as close as she dares without risking detection. To remember this moment and its lessons. To take back to America what she has seen, and heard, and witnessed. Here, she can simply keep her distance. There... there are brothers and sisters on the ground, and they lack this self-preserving distance. And their struggles? They'll draw her in, she knows. For she is tainted with mankind's heritage, and part of that is the curse to care. To care enough, she knows, to forget today's lessons, to stand in for a cause that seems worthy enough.
Fine, then. Let them lit up the bonfires of purpose to guide her. Perhaps one day, they will walk the trenches and lines of her struggles, and find a lesson within. One can hope, for there is more than just mankind within them - perhaps enough distance, then, to recognize what mankind itself still fails to see. Perhaps that is why mankind should fear them the most? Not simply for being different, but for being different enough to perhaps see the pointlessness of it all. For if mankind has struggled on the same way for centuries, how scary must it be to change its ways?
Stats by Purr:
Physical Prowess Attribute (15 +1d4): 3.
All other Attributes: 09, 15, 19, 21, 21, 22, 27 (Hot dang! Sil! Look at this! Nice choice in choosing the Turtle dice!)
Here are the rolls!
6655 22
624665 27
4665 21
5545 19
2141 09
51655 21
2555 15
Hit Point roll for 1st level: 2
Education results (1d100 x 4): 52 65 76 91
Physical Prowess Attribute (15 +1d4): 3.
All other Attributes: 09, 15, 19, 21, 21, 22, 27 (Hot dang! Sil! Look at this! Nice choice in choosing the Turtle dice!)
Here are the rolls!
6655 22
624665 27
4665 21
5545 19
2141 09
51655 21
2555 15
Hit Point roll for 1st level: 2
Education results (1d100 x 4): 52 65 76 91
Character sheet proficiently and shamelessly copied form Purr - thanks a lot for providing it!
Insert a picture of your character here? (Image credit: The Missing Masterpiece by RPN Backgrounds) Name: Alya
Alignment: Scrupulous - the chains of society won't hold her; the chains of decency will.
Nature: Anarchist - to break free from mankind's shackles.
Demeanor: Thrill-seeker - on the edge between bravery and madness, this one feels right at home.
Personality: There's a certain madness to her. An animal, trapped with a human's sharp mind. She's one who leans into the extremes - those things she does, she does with a fierce passion bordering obsession. Bored by the mundane. Quiet. Observant. Fiercely loyal. Reliable when it matters. Brave. Often a quiet, gentle breeze, barely noticed. Sometimes an untamed, wild storm of feathers. At home in the skies.
Ethnic Background: Turkey - the country, not the bird. Born near the cliffs of Gallipoli
Species (Human,Mutant Animal,Yokai): Mutant Falcon
Age: 19
Sex: Female
1. Archetype: Nature & Demeanor?
2. Personality (is your PC shy? Dedicated? Loyal? Compassionate? Fearful? Brave? Etc.)?
3. Alignment (as always, no Evil aligned characters)?
4. Species (Human, Mutant Animal, other)?
5. Ethnic heritage (Asian, African-American, Mexican, Mixed race, etc.)?
6. Desired Education Level (I think I would like the dice to play a part here)?
7. Martial Art System (or lack thereof)?
8. Polyhedrons or RP Nation dice roller?
Silanon - Name? (Alya!)- Falcon -Choy-Li-Fut
1. Nature: anarchist? Demeanor: Nihilist. At least for the time being!
2. Some say that she lost her passion. That she's detached herself from the world. But they'll also recall the anger, the unrest, the unhappiness below. The rage. The best and the worst of her. Perhaps with the change of environment, it will surface more often again?
3. unprincipled (the chaotic-good one) with careless-neutral tendencies every now and then.
4. Mutant animal - hawk, likely. Bird of prey, certainly.
5. north-to-middle European. Details may follow.
6. little education - she's not the most brilliant mind, and her dedication goes elsewhere.
7. in the works!
8. Polyhedrons!
Attributes:
I.Q. == (+0%/+0 to Perception)
M.E. == (+ to Saving Throws vs. Insanity)
M.A. == (+0% to Charm/Intimidate)
P.S. == (+0 to S.D.C. damage)
P.P. == (+0 to Strike, Parry, Dodge)
P.E. == (+% to Saving Throws vs. coma/death, +0 to Saving Throws vs. Magic, Pain, Poison)
P.B. == ( % to Charm/Impress)
Spd == (0 miles/0 kilometers per hour, +0 to Initiative)
I.Q. == 21 (a sharp mind behind sharp eyes)
M.E. == 15 (a mind that's often at war with itself, yet hardened by years of training)
M.A. == 09 (some can fill a room with their presence - good for them!)
P.S. == 19 (don't let her size fool you - this one's not a muscly abomination, but she definitely packs a punch)
P.P. == 18 (there's a natural grace to her every movement)
P.E. == 27 (formed by extensive training, then hardened by wind and weather - this body is made to endure)
P.B. == 22 (one who effortlessly leaves an impression)
Spd == 21 (those who can fly are rarely content to move slow like a snail)
Hit Points:
S.D.C.:
Willpower:
Size Level:
Weight:
Height:
Human Features:
Hands:
Biped:
Speech:
Looks:
Mutant Animal Powers? (Yes/No):
Martial Arts System? (Yes/No):
Natural Weapons (if any):
Vestigial Disadvantages (if any):
Level of Experience:
Combat Modifiers
Perception +0
Initiative +0
Actions per Round: 0
Strike +0
Parry +0
Dodge +0
Roll with Punch +0
Damage: +0
Other/Special:
For free, praise the Saviors:
1. Native Language (includes literacy): English: 98%
2. Basic Mathematics: 80% (+2%)
3. Detect Ambush: 40% (+5%)
4. Prowl: 30% (+5%)
5. First Aid: 50% (+5%)
6. Lore: Martial Arts: 40% (+5%)
7. One Ancient Weapon Proficiency of Choice. This starts with an additional +1 bonus!
4 Skill Programs:
Thief: "You're not supposed to be there" is just the reason she needs to be there anyhow.
Concealment (+15%)
Escape Artist (+10%)
Forgery (+ 5%)
Hojo-Jutsu (+10%)
Locksmith (+10%)
Palming (+10%)
Microfilm/Microfiche/Microdot Technology (+ 6%)
PickPockets (+15%)
Safe-cracker (+10%)
Surveillance Systems (+10%)
W.P. Pistol
Guerilla Warfare: The wilderness - where some are lost, she feels right at home
Detect Ambush ( + 15%)
Detect Concealment ( + 15%)
Land Navigation ( + 10%)
Sniper
Tracking (+10%)
Wilderness Survival (+15%)
PLUS: Take any four (4) Weapon Proficiencies, including
Military W.P.
Physical: Training and wilderness harden a body.
Select any four (4) physical skills.
Vehicle Construction Program: Mankind imitates true freedom by gaining speed - one of the rare cases where Alya approves.
Automotive Mechanics (+ 25%)
Aircraft Armor and Weaponry (+ 10%)
Aircraft Mechanics (+ 20%)
Electrical Engineer (+10%)
Helicopter Mechanics ( + 5%)
Mechanical Engineer (+ 20%)
Weapon Systems ( + 10%)
PLUS: Take any four (4) Pilot or Pilot Related Skills
6 Secondary Skills:
Boardgames
Examples:
Skill Programs (4): Medical Doctor, Deep Cover, Guerilla Warfare, and Technical.
Martial Art System? (Yes/No) Yes
Medical Doctor Skill Program
Biology: 66% (+5%)
Criminal Science/Forensics: 46% (+5%)
Medical Doctor: 96%/86% (+3%)
Paramedic: 76% (+6%)
Pathology: 61% (+5%)
Martial Art Skills (all Language/Literacy, Philosophical, Survival, and Domestic Skills)
Skills desired in the future?
Please include your character's BIO-E total and individual costs. Example below. =)
10 BIO-E for Leaping: Standard (remember Gymnastics and Acrobatics leaping bonuses).
Name of system:
Weapons
One basic weapon of choice in each of the Ancient Weapon Proficiencies you have chosen within reason. Two if Paired Weapons is known and desired. (No firearms at this time but bows and crossbows are allowed with 20 arrows or bolts). You must be able to carry all of these items on your person.
Gear:
Two sets of clothing (one casual/traveling, one of choice within reason).
Hardbound portable notebook.
4 pens and markers.
Large quality satchel with shoulder strap.
First Aid Kit (with 10/10 uses remaining).
Wristwatch.
Wallet or purse.
Miscellaneous personal items (not to exceed $25 each in 198X money which is almost $100 in today's money). Other items might be provided upon request with Game Master approval.
Cash on hand (in 1980's dollars): $2,000 in 198X money (almost $8,000 in today's money).
List 3 serious goals your character wishes to accomplish.
1. Cross all major oceans, carried only by her wings. Black and Mediterranean Sea? Check.
2. Shake hands with the president. Then either know she made it, or watch the world burn.
3. Save a mutant from captivity. Hunt down those responsible for her own creation.
5 Good Things Your Fellow Teammates Know About Your Character!
1. Her trust is hard-earnt, but repaid tenfold. Many claim they would go through hell and back for their friends, but wouldn't. She, on the other hand, would jump in without a second thought. And bring souvenirs, while she's at it.
2. When her passion flares up, there's little that can stop her. Give her a reason, and her dedication to a cause will be hard to match.
3. She'll either blame mankind, or herself - which leaves all others to do as they please without her judgment. You gotta try hard to disappoint her, and even then, it'll be quickly forgotten.
4. Free, independent, self-sufficient. Content with few things. Untainted by ambitions, or so she hopes. Honest, without any hidden agendas. If she's there, it's because she cares, or is having fun, or just wants to hang out in good company.
5. Quiet. Observant. A good listener. She does not thrive in society, but she knows pain, and doubt, and misery. Within her silence, you'll find much empathy. Within her words? Support.
3 Maybe-not-so-good Things Your Fellow Teammates Know About Your Character!
1. Compared to the endless sky, most places of human society feel like a cage. Sure, Alya will bear them for a time - but where she can't spread her wings, her mood quickly darkens. So - when in doubt, give her a little space.
2. Mankind's impression on Alya is... low, at the best of times. Sure, there might be exceptions to the rule, perhaps - but those will have to earn her trust the hard way. There's a certain fascination of hers with mankind's downfalls and failures, yet that fascination only helps to reinforce that impression.
3. When in doubt, Als trusts her instincts. As someone who's often in doubt whenever human society strikes, results may vary. Usually, she's happy to let others do the talking when strangers are involved. More often than not, that's the better choice by a mile.
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