Lord Heru
New Member
Hello folks, so I just want to come in here and share the ideas behind one of my long-term passions, and that is Stargate Atlantis. The whole Stargate universe (not Universe, which I thought was a missed opportunity) is an amazing one, with great characters, cool enemies, and interesting plots and stories. Stargate Atlantis took it to the next level, giving our characters a position in an ancient city that they knew nothing about in a galaxy that faced its own dangers separate from Earth and all the politics and societal issues that plagued it. It was - it is - an amazing example of science fiction in all its parts.
The fascinating element is the whole combined group of scientists and soldiers risking their lives to travel to and explore the ancient city(ship) of Atlantis. A place the size (in a general sense of scale) of Manhattan, the cityship is a potential treasure trove of mysterious objects, unique locations, and amazing plotlines. Then, when one adds in the galaxy of Pegasus the stories that can be told are even more magnified. Still, its the stories on Atlantis itself that draw me most often - what the Expedition does as it explores and adventurers in the city itself.
I have thought it would be really cool to have a story/series/campaign where the city of Atlantis itself is a major source of wonder and adventure, much more than the world of the week. Basically, while exploration and adventure does occur outside the city on the worlds of Pegasus there is more of a focus on the nature of living in the City of the Ancients. In addition to the normal advanced discoveries that Ancient technology and understanding make possible, I could also see some transformative sciences that could grant the Expedition members some, to eventually all, of the biological superpowers that the Ancients were known to exhibit.
Anyway, while I could go on and on with my altered designs, I was wondering what others thought about this. If they had thought about Stargate Atlantis and the whole potentials and possibilities that such a setting could give in a campaign or chronicle. Comments from a perspective of maybe even thinking about creating a variant roleplaying set in such a setting are totally welcome and very much wanted.
In addition, if there is any interest, I could share some of the various ideas that I had though I will give an example here and some of its ramifications.
The first is to change the high command of the Atlantis Expedition from Weir to somebody else, a person I like to call Director Alexander Kane. My personal backstory for him is that he is a retired Air Force General with great knowledge and experience in the combined realms of military, science, and politics. He has decades of experience with the leadership of a number of Commands under his belt, in addition to serving within the Pentagon in various roles. He also was a member of the SGC, given command of one of the various offworld settlements established by the SGC to provide some resource outside of standard US soil. In the year or two between General Hammond's promotion and the position going to General O'neill he was in charge of the SGC and implemented some interesting changes to its supporting and infrastructural policies (which actually would work to increase its resource support and financial independence, refuting the birth of the IOA). He was nominated and given command of the Atlantis Expedition as it was formed, though he 'retired' from active service, which is why he is both Director Kane and Doctor Kane rather than General Kane. The nature of him being an older gentleman means he has no interest in leaving Atlantis, so he can focus on various in-city fields.
One of the side benefits of this is that it lets Doctor Weir take a much more upfront position as part of both first contact teams and the general negotiation and diplomatic units that work to create deals for the Expedition. Increasing her visibility increases her importance and showcases how awesome of a character she actually is.
One of the elements of this that I think changes matters is that I cannot see him bringing along a firebrand like Colonel Sumner along to an unknown galaxy. The discovery of Sheppard leads to a shakeup of the command staff, an investigation on why a man such as he is only a major, and the eventual back promotion to Colonel. Because of this he is given command of the military detachment of Atlantis and so various things do change.
Anyway, this is just a small change and modification to the standard universe of Atlantis. I wanted to share it and see if any others here have any other thoughts, modifications, additions, or changes that they have made to the universe of Stargate SG-1 and Stargate Atlantis (and technically Stargate Universe).
Talk to you all later,
Heru
The fascinating element is the whole combined group of scientists and soldiers risking their lives to travel to and explore the ancient city(ship) of Atlantis. A place the size (in a general sense of scale) of Manhattan, the cityship is a potential treasure trove of mysterious objects, unique locations, and amazing plotlines. Then, when one adds in the galaxy of Pegasus the stories that can be told are even more magnified. Still, its the stories on Atlantis itself that draw me most often - what the Expedition does as it explores and adventurers in the city itself.
I have thought it would be really cool to have a story/series/campaign where the city of Atlantis itself is a major source of wonder and adventure, much more than the world of the week. Basically, while exploration and adventure does occur outside the city on the worlds of Pegasus there is more of a focus on the nature of living in the City of the Ancients. In addition to the normal advanced discoveries that Ancient technology and understanding make possible, I could also see some transformative sciences that could grant the Expedition members some, to eventually all, of the biological superpowers that the Ancients were known to exhibit.
Anyway, while I could go on and on with my altered designs, I was wondering what others thought about this. If they had thought about Stargate Atlantis and the whole potentials and possibilities that such a setting could give in a campaign or chronicle. Comments from a perspective of maybe even thinking about creating a variant roleplaying set in such a setting are totally welcome and very much wanted.
In addition, if there is any interest, I could share some of the various ideas that I had though I will give an example here and some of its ramifications.
The first is to change the high command of the Atlantis Expedition from Weir to somebody else, a person I like to call Director Alexander Kane. My personal backstory for him is that he is a retired Air Force General with great knowledge and experience in the combined realms of military, science, and politics. He has decades of experience with the leadership of a number of Commands under his belt, in addition to serving within the Pentagon in various roles. He also was a member of the SGC, given command of one of the various offworld settlements established by the SGC to provide some resource outside of standard US soil. In the year or two between General Hammond's promotion and the position going to General O'neill he was in charge of the SGC and implemented some interesting changes to its supporting and infrastructural policies (which actually would work to increase its resource support and financial independence, refuting the birth of the IOA). He was nominated and given command of the Atlantis Expedition as it was formed, though he 'retired' from active service, which is why he is both Director Kane and Doctor Kane rather than General Kane. The nature of him being an older gentleman means he has no interest in leaving Atlantis, so he can focus on various in-city fields.
One of the side benefits of this is that it lets Doctor Weir take a much more upfront position as part of both first contact teams and the general negotiation and diplomatic units that work to create deals for the Expedition. Increasing her visibility increases her importance and showcases how awesome of a character she actually is.
One of the elements of this that I think changes matters is that I cannot see him bringing along a firebrand like Colonel Sumner along to an unknown galaxy. The discovery of Sheppard leads to a shakeup of the command staff, an investigation on why a man such as he is only a major, and the eventual back promotion to Colonel. Because of this he is given command of the military detachment of Atlantis and so various things do change.
Anyway, this is just a small change and modification to the standard universe of Atlantis. I wanted to share it and see if any others here have any other thoughts, modifications, additions, or changes that they have made to the universe of Stargate SG-1 and Stargate Atlantis (and technically Stargate Universe).
Talk to you all later,
Heru