• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.
Other
Here

marc122

chew

AGheader.png

Before you work on your CS, please be mindful of the following rules for the RP:
  1. You know the drill: No overpowered characters, nor any form of powerplay and metagaming!
  2. You may only have a maximum of 4 concurrent characters.
We hope to see you in the roleplay and on our Discord server!

——MEET THE CAST!——






CHARACTER SHEET
Face Claim: Say click! Take a pic!

Name: Self-explanatory.

Age: Also self-explanatory.

Gender: C'mon, Professor Oak's waiting.

Canon: Where are you from?

Alignment: Lawful, Neutral, Chaotic/Good, Neutral, Evil.

Personality: What are you, really? Fatal flaws and saving graces are recommended.

Motivation: What are your ambitions in life?

Equipment: Hey, you're watching "Gear Up", the worst show on television!

Attributes: Abilities and powers (if you have any), plus any advantages and disadvantages, go here.

Biography: What was your life up to this point?

Other: Miscellaneous info about you goes here!​



 
Last edited by a moderator:
Face Claim: Say click! Take a pic!
i am number four teresa palmer gif | WiffleGif
spiderliliez | I am number four, Teresa palmer, I am number

Name: REV

Age: 20 - 36

Gender: Female

Alignment: Neutral by default.

Personality: Based on a Terminator-like future, REV is what is known to the Resistance as simply a Eliminator, or Obvilion Gatekeeper or simply Termie or puesdo-Terminator. Unlike other of her kind, this one has the ability to perfectly stimulate emotion and independent thinking. While this may give REV more of a personality and more creativity, it also comes with all the shortcomings of having emotions in the first place, making her prone to frustration and occasional outbursts. Likewise REV's primary objective and function is to KILL someone or something, and since she is a machine, she can be reprogrammed. Likewise she can be very narrow in her objective, using any means to get the job done, even if that includes sacrificing allies.

Motivation: To achieve her current objective, whatever that may be.

Equipment: Metal exoskeleton makes her impervious to all bullets up to 50 caliber, and she carries with a pump-action shotgun for close range action. She is fireproof too.

Attributes: Being a machine she can’t be tired or feel pain, her skin can reconstruct itself on command, and like the T-1000, she has a liquid form, and can reform her metal exoskeleton if by off chance it is damaged. She is basically a living weapon. Able to morph any part of her body into a melee weapon, one she can even detach from herself. She can also split herself into two. Though this comes at the cost of her durability as her alloy’s density is split in half. But she is not invincible. While she can survive most conventional weaponry, they can still slow her down or even put her out of the fight if it deals enough damage. Likewise she isn’t impervious to magic and is designed to fight normal soliders and the occasional super solider so anything beyond super solider is too much for her. Oh and she can also scan the environment for information, hack into databases and detect movement and heat signatures.

Biography: I’m not much for biography. So let’s just say that she was sent to the past to kill some all important Resistance Leader and leave it at that. Up until then, she was infiltrating and killing Resistance bases.

Other: This is the second iteration of this OC. I’ve already tested the concept out so this is the completely OC version, combining the abilities of the terminators while not being a terminator herself.
 

Name: Aufh-Mokwu Qwa Thae'il, The Dark Comet of Mayhem and Destruction; Thae
Pronounciation: Ath-mohk Keeh Taeil [/ɑθmɒk/ /kɜ:/ /ta:ɪl/] 🔊; Thae (/ta:ɪ/) 🔊

--Appearance Description--

A fairly tall and svelte young man standing at 5' 10'' (155 cm) tall, appearing to be in his early twenty's, that exhales a mix of sophistication yet rebellion, with a stylish purposefully unkempt clothing style, as if Thae wears the freedom he prides of in his life's philosophy on his own person.

In his animal shell, which is a state of lower energy consumption acting like a battery, Thae becomes a black fox, about 1' 9'' (57 cm) as a fox, which is 3' 7'' (121 cm) in full length, 1' 3'' (40 cm) just for the tail. The fox form is almost indistinguishable from an actual normal fox, if not for the thick black shade and ethereal shadowy mist appearance of it, especially the tail, which end is incredibly hard to pinpoint and seems to simply disperse in the air after him. When running/floating at high-speeds he leaves a trail of stardust in his wake, akin to the tail of a shooting star or a comet though he is no wish-granter.
latest

Age: Officially unknown in Earth Terms [Junior Camp + 5624 Missions + About 4 E.Y.],
calculated in between 574 and 2904 Earth Years.

Gender: Male

Canon: OC

Alignment: Chaotic Neutral

--Personality--
With names such as the Whisperer of Doom, Void Star, Disharmony and regarded as a bad omen, Thae's one and only purpose in life is to seek fun, no matter what the consequences of those might be. A terrific personality reader, this young man has an idea of how to get others to fall for his taunts and what type of comments will destabilize and enrage even the most tranquil of people, taking advantage of his target's moment of emotional irrationality to direct them towards something they'll deeply regret, normally a third party. Thae hates feeling trapped and will often defy rules just for the sake of disobeying, in a backwards display of power and sovereignty over oneself.
Though he's not one to start a fight with others for no reason (unless he's bored and needs something to do), Thae will never back down from a challenge, standing up for his huge ego without a second thought and gladly demanding a prize in case he wins. No, it's not enough to be a winner, something has to be gained out of it of course! No one does things for free in this world! A pro at disappearing before things go too bad, Thae is quite whimsical in the context of, that he comes, goes and does as he pleases, no warnings, no respect for privacy, just the pursuit of entertainment and personal gain.

Due to the lack of morality, empathy or ethics, Thae is everything under the sun when it comes to affection and physical exchanges, including Loli/shotacon, Zoophiliac and an Orgy person. It's therefore, a lot easier to note what which Thae'il is not, which are a Necrophiliac, if it's dead it's well, dead; And a rapist. Though he might not see a problem with flirting to everybody and even stealing a peck, the more heated things get the more he'll require some sort of consent from the other party, though taking their actions into account instead of clearly asking for it may make room for some misunderstanding. For Thae, there's no point to it if the other party (or parties) aren't enjoying it just as much.

Mutable like a white canvas, Thae'il is willing to listen to the reason of why something might be considered bad and even change his ways, as long as he's given very clear, direct and logical points to back the statement up. This tends to get very frustrating to the other party because the questions will hardly stop coming, but similarly frustrating to Thae if they decided to give up without achieving the right answer, thus being a huge waste of time where he has learned absolutely nothing useful. He has a huge liking for Earth food, appreciating the variations in taste/multiple taste notes of them, with his favorites being potato chips and orange soda. Will definitely hoard all of the soda if given a chance and in the lack of something to do he might as well just plop in a corner for a nap, it helps pass the time until the next exciting thing, or time to steal more food.

Thae'ils fatal-flaw is probably how detached he can be from things. A reminiscent of his upbringing as a child-soldier, Thae isn't the kind to help someone out for nothing, especially if they're an idiot and put themselves on danger by doing something ridiculous. Tough-luck kid, you dug this hole, now you get out of it yourself, such is life. He struggles with understanding emotional cues, or the idea of hurting someone else's feelings by doing things that supposedly are just harmless to him and it will take a really long time to even begin to comprehend that boundaries exist and they change from person to person. Similarly, Thae sees himself as just a weapon, and though he takes a huge pride of his appearance and especially his fluffy tail, when it's time for a fight he'll break himself at the heat of things and barely flinch, or stop to tend to his wounds. When it's on the battlefield, all his focus is on seeing this out whichever the cost. He was raised on the battlefield and he'd very much like to die on it.

On the other hand, his saving-grace is that despite all that, Thae actually does care about people. He has a weird way of showing it, naturally, he'll be jealous when they're not giving him as much attention, assign them a nickname without permission and use it all the time, follow them around, make an effort to listen to them and get frustrated when there's still a misunderstanding... He will never admit it to himself though, the idea of bonding is still odd to him who was raised to believe attachment just wasn't a Star Animal thing; But if they need help, if they're in danger then he'd do everything in his power to defend them, even if justifying it to himself as them being his things and therefore out of bounds of being messed to by other people and creatures. Truth is, he'd hate to lose them, be it by being replaced or by them moving away or by them dying. How he acts is not out of malice, unless such a reaction had been prompted, he rarely seeks to actually harm and in fact craves some level of appreciation as well, even if might think himself not worthy of it. There's just a huge lack of understanding of emotion and most resulting social interactions as a whole.

Motivation: Aimless exploration, overall entertainment and personal desire. Thae'il is a wanderer, wanting to observe just as many locations and planets as the ones he has destroyed in life and taking new developments in stride. Whether that is solely done for himself, someone else or an actual desire of redemption remains to be seen. The only thing that has effectively changed is that he has a place to return and rest at the end of the day now.

Atributes:
--Abilities--
  • Military Training: Trained to be the worst of the worst that the universe had to offer, there hasn't been a time when Thae'il wasn't been treated like a weapon, thrown in harsh situations to really put the 'law of the jungle to test'. The fact that he's survived this long is a true testament to high adaptability; common-sense; exceptional situation and people-reading; sneaking and hiding skills; acting; multi-tasking; spatial-awareness and survival instincts. Basically, knowing what you have to do without getting tunnel-sighted or lowering one's guard. At the same time he's having a conversation with someone, Thae is still listening for any sort of change in the background, ready to react in case it does.
  • The Saboteur: As a World-Destroyer, and according to his abilities, Thae had the duties of espionage and sabotage in every new mission. What that should mean the most is manipulation, Thae'il is exceptional at reading people's reactions, able to quickly pinpoint subjects of interest and aversion and acting accordingly to get what he wants from them. If they're angry, they might stop thinking rationally and let details slip, if you challenge their ego, they might get a need to blow the scale even higher to prove you wrong... He understands how to elicit emotional responses and potentially set-up conflicts within the parts to an impressive degree. If a group's dynamic isn't rock-solid to almost perfection, Thae'il will be able to find its weak points and easily exploit them to his heart's content.
--Powers--
  • Darkness Mimicry: Can become darkness to hide, diving into the shadows of people and objects. Becomes intangible in this state and can use it as a way of transport, travelling along with people or objects even if they're physically moved;
  • Shadow Manipulation;
  • Levitation;
  • Starlight Absorption: Thae can harness the energy from the stars and hold it inside his body for an infinite amount of time, akin to charging a battery;
  • Light-speed Dash: By releasing the stored energy, Thae can reach crazy amounts of momentum, cutting through the air in speeds nearing those of light itself. Being at higher speeds means it's increasingly harder to change one's movement, however. By combining this with levitation, he can effectively achieve flight.
[Not my species lore, just highly built upon]
Star Animal Physiology:
Thae'il works veeeery similar to a nuclear reactor when it comes to being a highly-energy based biological form. Everything that is consumed will burn rather quickly converted into raw unstable energy almost instantaneously. As such, Thae is immune to most kinds of poison or drugs as they normally don't remain in his system enough to do anything. It has to be something incredibly potent or very specific for the effects to be felt, and even then they might come in a milder form.
That energy is constantly being leaked, --similar to how we spend energy to keep our body processes going--, released either in the from of a shiny particle similar to stardust or the natural invisible aura that every Star Animal has. That 'aura' acts as a shield taking most of the impact suffered away from them in return making the species rather sturdier than your overall human being. During recharge as well as emotions of infatuation, fluster and similar that aura becomes a bit more visible due to the exchange of energy with the environment/slightly raised output of energy expense. Any types of energy-leak can be smelled by him since this a way of Star Animals telling themselves apart, and that scent will variate depending on what kind of ability or machinery is spending that energy.

On the other hand, without a 'mechanism' limiting the release of said energy, Thae might as well explode and/or cause a blast of immense radius, which is where the Animal Shell comes in handy.

Capable of three physical states compared to plasma, gas and solid, the basic animal form of a Star Animal functions as both an energy output regulator and a low-energy consumption mode. When in the shell, in that animal form, Thae is rendered a bit more vulnerable as the energy-leak is completely barred, putting a stop to the protective aura all together, which at the same time, bars all kinds of energy expense. Out of that shell, it is speculated to linger in an invisible gaseous state, like a top-coat of the Star Animal until their personal weapon is called upon, which is the solid and final state of their Animal Shell. No matter which state it is in, the material keeps its energy regulation properties, allowing it to be released in small, controlled bursts rather than all at once.

--Deficiencies--
  • The shadow form is vulnerable to strong, concentrated light sources (Think of a spotlight) and/or light attacks to the point of physical pain;
  • Shadow-diving requires the shadow of another object or person to dive into and he'll be forcefully expelled from it (thrown immediately into humanoid form) as soon as the source for that shadow stops existing/being accessible to him; Such a movement is extremely disorientating;
  • Remaining in the Animal Shell for a full 24 hours will difficult the use of their powers and form-changes, barring the release of energy, keep it going for longer spans of time and they may be rendered practically powerless and have to re-learn their abilities all over again; These forms also render them much more vulnerable physically, essentially becoming as frail as the actual animal they are;
  • Being an energy-based being, monitoring energy levels and not spending it unnecessarily is important for a Star Animal; At low energy levels they'll be 'locked' into their Animal Sheels, trying to force it much further will result in an instant black-out;
  • Breaking or losing one's weapon will make the Star Animal lose their ability to release energy in small bursts, instead making they release their entire reserves in one go then black-out every single time they use their powers; That Star Animal is crippled for life;
  • Grapes and raisins are toxic for foxes and in Thae's case prompt a chemical reaction when consumed that has him feeling quite unwell for a while;
  • Highly flammable consumables are not what anyone would think to throw into something that is basically filled with volatile unstable energy, on that note, the consumption of alcohol will mess with a Star Animal's ability to contain the now raging reserves of energy resulting on them exploding in an enormous nuclear blast; It will leave a crater of at least a full city radius from their initial position;
  • Thae'il is deadly afraid of a concept he calls 'non-existence' and has a huge dislike for teleportations, portals, wormholes and the like; The idea is that if something were to go wrong while he's in transit, he might end up stuck in between planes, or scattered in little pieces or other horrible things that may result from portal failure, and as such, he'll avoid them if he can and/or act aggressively towards the idea;
  • Thae'il has one regret in life and it has boiled over into a deeply seethed trauma and it is having to kill the closest thing he's ever had to a friend for their military camp graduation test; It can be triggered by similar situations and the presence of the color white, especially if there is nothing else but the white to pay attention to; It prompts extreme feelings of guilt and anxiety, which can result in incomparable rage, momentary regression to past ways and some levels of harmless hallucinations.

Equipment:
Theoretically none, since it IS the animal shell, but for the sake of the CS...

latest
The Claw: A War Scythe made entirely of an undescribed metal that is strong as iron yet shines yellow like gold. It is ornamented, sneaking top to bottom, with inscriptions in a language that seems like a mix of Hieroglyphs, Hebrew and Korean together, something composed of squiggles alternated with less subjective drawings, multiple lines and unexplainable pauses/overlaps.In the section separating blade from pole, two raggedy looking, long pieces of black cloth are tied and extend out, serving no purpose other than decoration. They also seem to defy gravity by remaining in that same direction no matter how the weapon is being wielded.
comet_PNG20.png

--Biography-- [Not my species/world/universe lore]
Brought back to the homeworld after the Comet Chasers had been decimated by the Emperor Lionel's army in the conflict known as The Animal Uprising, Thae was, together with the rest of the surviving children, indoctrinated and trained to be the worst he could be from a very young age. After slaying his own wife to end the conflict, the already maddened emperor had lost his mind completely, setting off in a thirst for revenge against the universe itself. He gathered the remaining star animals to be world destroyers, employing their innate powers and abilities to bring entire civilizations to ruin, without regard for any life, resources or balance. Raised to be loyal to that purpose, the young generation had been honed with the worst character traits, motivations and ambitions possible, most becoming selfish, chaos-loving beasts, hell-bent into doing as they please and bringing forth the end of the universe, little by little.

As the embodiment of mayhem itself, like many of his brethren, Thae has only known war and devastation, enjoying setting up races against each other, starting conflicts just for the fun of it and anticipating the moment the planets themselves would nuke each other into stardust. Doing so is his job, even if sometimes the repetition of it might get boring, his job is at the same time his only chance at entertainment, continuously spreading chaos through the universe in groups of 5-ish, destroying the world, then getting deployed on the next. Maybe that's when things had gotten a bit different than unusual at the Earth of Section Untouched-mission Thae had found himself wanting it to last longer than it normally did.

Deployed to a human girl, Gunter, with a powerful stare capable of causing someone physical pain and remaining in a kind of 'pet' position, Thae had grown to enjoy his interactions with her, seeing the whole thing as some kind of challenge and trying harder and harder to effectively get under her skin. His mission still stood of course but in second-plane. This was too fun of an opportunity to let it end quickly and he's not trying as hard because there's no real reason to. It's entertaining and this dynamic shall be maintained until it grows dull. It's not like being a pet was allll that bad anyway, to be honest, it was a welcome change of pace from all the constant fighting.

As of his first multiversal adventure, Thae'il hasn't returned to his home universe, instead having reached the conclusion that the rest of the squad wouldn't care whether he left or not and that the mission didn't really mean anything to him, if it ever had. Ever since, the fox male has declared 'vacation time without an expiration date' in which he has taken time to both learn more about himself and see what other universes have to offer. Crossing through a wormhole somewhere, Thae had ended up at what looked like a mundane boring version of Earth, that is until he met River, a Cocker Spaniel shifter with a sweet sugary scent that was so similar and yet, so different from him.

Eventually discovered and adopted by the family child, a little girl called Emily who actually knows they're not normal animals, Thae and River have found themselves suddenly sharing a space and working to tolerate each other's presence. He still goes out to explore and has considered not coming back for the sake of that free life, but somehow kept coming back at the end of the day, or putting an effort in making amends with her if the adventure has left him away from their home for longer periods of time. Such a dynamic has been going on for several months now.

--Theme Song--




--Credit Section--

Main Picture:
Official Dear Vocalist Extreme CD Cover, Entry NO.04 (2)YOU
can be found in the official website.

Fox Form: Put together by merging this painting by Cobane Studio and this picture by Serkey Gorshkov
merge and overall edit by me.

Full Body: Official Dear Vocalist Riot Profile Picture,
Character Profile Page Here, edited by me.

Comet: From PNGImg

 
Last edited:
CHARACTER SHEET
Face Claim:
1608258807719.png

Name: Aiden Pearce

Age: 25

Gender: Male

Canon: Watch Dogs

Alignment: Lawful Good

Personality: Aiden is known by his sister Nicky and her son Jackson being a kind yet warm hearted man to them meanwhile his old friend now enemy Jordi and the rest of his enemies called him as a pretty cold, paranoid, and dangerous hacking vigilante, his entire personality is being cold to someone being a stranger to him but can make him pissed off a bit if he is meeting someone annoying to him. He can also cannot make into something that is getting him some ways to fight into him and he can sometimes never go into some situations that have impossible ways to hack into something that is hackable.

Motivation: Aiden’s current motivation is to find out why he is in this world in the first place before he could try to achieve anything that is into his way.

Equipment: Aiden carries his usual phone that can use for hacking, his weapons that he carried are a nightstick, a silenced pistol, and a scoped assault rifle for long range shooting.

Attributes: Aiden's abilities are being elusive and can use his phone to hack into anything like electrical doors, keycode, information of people, drain pipes, etc but cannot hack into things that are unhackable and has advanced technology.

Biography: After the events of Watch Dogs 1, Aiden Pearce lived in a hostile yet civil life as a hacking vigilante right before he could get transported into a entirely new world that he is not into from yet how could he handle the life as part of the multiversal adventure while missing his sister Nicky and Chicago.

Other:

 
Last edited:
Dominique Francisco
The Curious Mime


  • Age:
    25

    Gender:
    Male

    Height:
    6' 2"

    Weight:
    200 lbs.

    Canon:
    Final Fantasy OC

    Alignment:
    Chaotic Neutral

    Personality:
    An interesting character, Dominique is often described as a silent man by his clan members back at Ivalice. No one truly knows what he's thinking or what he's truly like underneath the layers of paint, ruffles, and wounds that covers his skin. Oddly enough, no one knows what he's like, except for Devi, a fellow member of his clan. But even then, he doesn't share much when he's with him. He hides behind his seemingly cheery mask, not showing anything to the audience that is the strangers that see him. However, as a human, he still has some personality left in him, even if it is tainted by what he has seen and heard.

    Dominique is always silent, not speaking a word no matter how much pain he is in. His clan members even look at him in awe or fear due to how they have not heard his voice for such a long time, almost making it seem like an achievement. Because of this, he often scares some of the recruits away by appearing near them suddenly and patting their back with his heavy hands. Some of the members like it, some of them dislike it to some extent. It tends to make him seem evil in a few situations where he has conflicts with the clan members, staying silent with a disgusted expression on his face.

    One of the traits that his clan members note is that he has a morbid sense of humor. Whenever he finds himself in a battle encounter with another clan, he often attempts to go at it with a cheery smile, even if he pierces a body with his long spear as blood splatters on his face and gets in his mouth. Even though he doesn't say anything, his aura is already intimidating enough when you're around him. His blank expression often scares everyone, but he tries to do his best and put up a smile for everyone to see. Still, he keeps his humor down low, but he does celebrate his kills every once in a while privately.

    With his background in the art of acting, he tends to get away with a lot of things by playing many roles as a mime. His range can go from an innocent young man to a brutish warrior that stops at nothing, making him the most versatile person in his clan for the personality he can shape and warp. However, as a side-effect to this, the mime finds himself questioning most of the time, wondering what his true face is. With how his mimicry affects his mind, it already left him feeling like an empty mask without a body to wear. Dominique feels like a puppet, but he doesn't mind it, as long as he is living and fulfilling his promise.

    Even with his warped personality, he still has some space in his heart for care. He finds himself being the group therapist of his clan, talking to other people, and sorting out their problems through talking. Though he doesn't really talk, more so just writes on a piece of paper and asks the appropriate questions to whatever they said. The mime also cooks and cleans for their clan tavern, making sure that everyone is well-fed and taken care of without being too up-front about it. Although, he does find it a bit embarrassing as he tends to deny the fact that he does so, shaking his head whenever it's brought up.

    Motivation:​
    To fulfill his pact.

 
Courtney
Omega_Ruby_Alpha_Sapphire_Courtney.png


Age: Unknown (teen-adult?)

Gender: Female

Canon:
Pok%C3%A9mon_Omega_Ruby_EN_logo.png


Alignment: Lawful Neutral

Personality: A small-talker, Courtney is a detached observer - with a thirst to learn and undeniable persistence to her core: if she sees someone or something she either wants to have or wants to learn about, she 'will' try her best to get her hands on what she seeks. Even though Courtney has something of a wild spirit inside of her, her loyalty to her superiors - and most likely allies in turn - is unbelievably strong. As you'd expect, with such loyalty, Courtney works as hard as she can to meet expectations of her peers and others, but often times she has trouble holding her natures back.

Motivation: Courtney's motivations prioritise her line of work first and foremost, on account of her own personal desires. After a specific set of events from home, the organisation (or team) she works for undertook a reformation and have devoted themselves to humanitarian aid to bolster humanity like their former, not-so-good-hearted plan intended to do (which wanted to give humanity more land to live on). As far as personal motives go, Courtney wants to find purpose in her actions and become her own boss - not just doing something for the sake of doing it (in other words, she's essentially hunting for a motive - but 'becoming her own boss' is an extra so she can do whatever by herself and without orders).

Equipment: While Courtney herself may not be armed in means of fighting directly, she brings with her a multitude of medical supplies and spherical, containment 'devices' known in her world as Pokéballs - which are able to contain, hold and release normally unnatural beasts that call her world home. On hand, she has three of them - and all three of them are currently occupied with three different species Courtney has attained.

In conjunction, Courtney also possesses a Mega Ring - an ordinarily harmless and probably pointless wristband, but the gemstones known as Megastones are able to resonate with its power to enhance specific Pokémon holding their corresponding stone. These changes alter a Pokémon's height, weight, potentially type and/or species abilities/traits - but more importantly, make them stronger than their original forms.
1. Camerupt
A Pokemon standing at 6'3 and weighing 485 lbs (or 220 kg), this Fire/Ground type is known as the Eruption Pokémon by species classification.

Camerupt lives in volcano craters and 'houses' volcanoes inside its own body - and every have one 'major' eruption from both humps every 10 years (or when Camerupt is angered), releasing magma and lava from its humps, the humps of which are formed by a transformation of bones. The cause of the natural eruptions Camerupt undertakes is unknown, but prior to said eruptions, it shudders if magma has built up enough to warrant an eruption - then one happens.

Courtney's Camerupt is also capable of Mega Evolution (as Camerupt is one of the eligible species for such phenomenon), and is additionally her strongest Pokémon at her disposal in terms of power and power alone. In terms of battling, Camerupt is all about brute force - and it uses that brute force to completely demolish any opposition it may see within its wake, turning its tantrums into power!

2. Ninetales
038Ninetales.png

As tall as 3'3 and as heavy as 43.9 lbs (19.9 kg), a Fire-type known as the Fox Pokémon by species classification.

Ninetales is said to have lived for 1000 years, and is said to be 9 saints merged and reincarnated into one beast-like being - this one. Each of its tails are said to be loaded with incredible, supernatural powers, but touching one could give you a 1000 year curse instead if done as a joke (maybe even just by seeing one, you yourself could be cursed 'as well as' your ancestors). Ninetales is a clever, vindictive and relentless Pokémon by nature, and because of how it came to be, it means it is able to understand human speaking - and is just as capable of burning prey to cinders or using those red eyes it has to get into the mind of whatever glances into them and seize their mind.

Courtney's Ninetales is one of the first Pokemon she had owned - so if emotional ties are anything, Courtney has the strongest ties to Ninetales for all of its benefits on top of what it means to her. In other words, Ninetales is Courtney's own right hand 'and' best friend. Ninetales' battle style tries to force a 'checkmate' onto its opponents by trapping them in its wake or stopping them from doing anything about it!

3. Flygon
330Flygon.png

At 6'7 and weighing 180.8 lbs (82 kg), this is the Ground/Dragon type Mystic Pokémon by species classification.

With the title of 'the elemental spirit of the desert' as its title, Flygon's winds always whip up a sandstorm while it flies (and then uses that sandstorm to avoid being spotted) and the wings flapping sound as if a woman's voice is singing nearby if they are heard (which is the only thing that could be heard in a sandstorm under these conditions). It uses this 'voice' to lure in its prey into the sandstorm it makes - and its the red 'goggles' over Flygon's eyes keep sand out of its eyes - which in turn makes it unaffected by sight loss others would experience within a sandstorm, meaning that Flygon's sight is consistently strong - just as much as it would see elsewhere, Flygon sees just as much within a sandstorm.

Flygon is commonly used as transport by Courtney when she needs to go to somewhere far away - but if Flygon is not used for transport, it is instead used for more 'secretive' means thanks to its sandstorm-causing wingbeats and powerful lure in the forms of the 'singing' it makes in the same way. Out of her trio, Flygon in combat has the most strategy to its battle style but is lacking in power to begin with in exchange.
Attributes: While Courtney herself is nothing out of the ordinary in terms of abilities (if you're looking for anything unnatural she can do, you've come to the wrong place), her aforementioned loyalty and persistence, though good traits, get her into a great deal of trouble if things don't go quite the way she expected it to. Courtney also harbours a generous yet sacrificial mentality when it comes to supporting others, sacrificing either herself or what she has for others if she sees fit or if she believes it is her 'duty' to do so for the good of the receivers. Naturally, this is a similarly devastating combination of traits that are probably on the wrong person - and Courtney knows this, but she continues to do it anyways as humanity's condition is more important as a majority than one person (also because she's technically obligated to do it).

Biography: Courtney is one of the Admin-rank members of Team Magma, a formerly criminal group of individuals who sought to expand the landmass for humanity to live on with the power of the legendary Continent Pokemon known as Groudon, and wipe out the Pokemon race to allow humanity to thrive with more land to live on. This plan failed, because when the beast was awoken, the scorching sun it brought unto the region was bringing grim condition unto the region (it would first exterminate 'all' life on the planet before changing it) until the beast itself, the source, was defeated or captured by the future champion of the region. Once that was done, the other majors of Team Magma relegated themselves to remorse or guilt - thus beginning a reformation of the team itself, as a majority.

Or at least, for them it did! Courtney instead sought to reinstate 'Project AZOTH' - a project that sought to return the world from the state it was in all the way back to the way it started - and Courtney, with what little mind she had left at that time, wanted to push that project to the end. Though she seemed to be losing her mind and stated she'd had enough of the world itself and fully intended to use a Mega Stone to resonate with the energy inside of a rocket (which is intended to warp an incoming meteor to another dimension) to blow it up. Guess what, she fails, the project gets stopped as what she intended to use for this get stolen and/or destroyed, and away she goes back to the base with her recent failure in hand - and after a presumed scolding from her boss, Courtney herself would be 'inducted' into the reformation of Team Magma.

And now that work she's roped herself into has taken her 'here' - she took her Flygon into the airs and went through a wormhole in the sky that suddenly appeared in front of her during said flight when she was currently heading to the base.

Other: The Pokémon Courtney has sent out will be treated like additional, temporary characters - where they are constantly changed from 'active' to 'inactive' and vice versa every time they are sent out or recalled respectively.​
 
Lilith
Lilith.png

Age:
17

Gender:
Female

Canon:
OC

Alignment:
Lawful good

Motivation:
To finally feel like she's loved and appreciated by others

Attributes:
Lilith uses her spiritual magic to attack any foes

Spirit Bullets:
Lilith shoots the target with spirits that cause a small burst of white fire on impact, they also leave a a small fire trail as they travel.

Spirit Spike:
Lilith summons a spike that will quickly protrude from up to five to ten feet, she is also able to summon multiple in quick succession.

Spirit Shield:
Lilith summons a shield that will protect from any attacks but can break if it takes too much damage witch will leave her vulnerable to attacks.

Spirit Heal:
Lilith uses her spiritual magic to heal any wounds anyone has, although she is not able to heal any amputated inquires.

Possession:
Most ghosts are able to posses certain objects and Lilith seems to be no exception.

Invisibility:
This one's pretty self-explanatory

Equipment:
Lilith brings her diary with her almost anywhere she goes, using it to write down any thoughts
(Yeah that's basically it)

Personality:
Lilith is often pretty shy and introverted but isn't too afraid to open up to people she trusts once she gets to know them more, she's also highly self-conscious about herself due to her past.

Bio:
Lilith used to live with her only father and often drew a lot at home but started to get bullied more at school, she tried to transfer to other schools but it never worked, this caused her to get more depressed over time until she took her own life. Many years later she came back as one of her drawings witch was a stick figure like ghost.

Other:
She has Zuigerphobia (Fear of Vacuums)

 
Last edited:
F4DDC37B-2200-4CF2-B7F0-CAB8889BA70D.jpeg
Name:
???

Alias:
The Junior Deputy

Nicknames:
Rookie, Deputy, Dep, Rook, The one that could not walk away

Age:
26

Gender:
Male

Canon:
390023F1-7752-4190-A701-E708326B5864.jpeg

Alignment:
Neutral Good

Personality:
The Deputy is the kind of man who rather lets his actions speak for him, even to the extent of rarely letting forth a word unless the situation calls for it. Deputy is someone who feels like that he shouldn’t stand around doing nothing while the world around him continues on, and feels inclined to doing the many things that brings a smile to his face, which is explosions, food, and the most important to him, helping out good folk with their problems. And the most important things to him are his allies, the ones willing to team up with him and aid him in his travels, to him, they are great friends as they are allies, and cares greatly for their safety, even going so far as to take a bullet or go into a war zone to bring them back to safety. Of course, the Deputy doesn’t seem to show much emotion to war and death, already used to the horrors of it during his travels in Hope County, but often feels guilt for not being able to stop it, even if it’s something he hadn’t heard about until now.

He also holds a sort of respect to law enforcement, considering he was a Junior Deputy, but also holds the same sort of expectations to them, such as being able to complete their tasks and being un-corrupt in society. Due to recent events that caused his unforeseen demise, Deputy is much more vulnerable due to his impulsive swings of his emotions, amplifying something he is currently going through, and making him more likely to make mistakes.

Motivation:
Junior Deputy’s only goals are to explore the very lands he finds himself on, going on high adrenaline adventures that award his ability to fight and gain something out of them, or exploding anything for fun. Bit more leaning towards helping folk out with their problems.

Equipment:
8F7D4B13-C7DD-4DBC-A51A-D0431AAC9B9C.jpeg

955ADDCD-E6B8-4E06-97F7-4DDD89BEC98F.jpeg

C4E24EC6-F885-4B37-9FA8-85CB2851E4D8.jpeg

F756C9E7-CB7B-4CAF-8EA4-3A3BD4FCCED7.jpeg
7EA13F3D-291E-4773-BEF5-84B851FE08F9.jpeg
D704ACB6-05C4-4CC2-82EF-2BEF8546FFE3.jpeg
-Dynamite/Grenade/Pipe bomb:
The Dynamite stick, grenade, and pipe bomb are all throwable explosives he can use, and while each one is different to activate and have different timers, they still make the satisfying boom noise that anyone in the area would hear. Has 3 for each type, so 9 in total.

-Proximity mine/Remote mine:
The mines allow him to create traps for individuals to stumble across and detonate, either by going past the laser for the proximity mine, or being activated manually by the Deputy. They can also stick to surfaces for better placement.

-Molotov:
A bottle filled with a highly flammable liquid, it can easily create balls of fire on things it strikes, and also, if not taken cared of easily, could spread and cause a fire if given enough fuel or time to grow.

-Throwing knives:
A throwable knife, he had 4 of them, and can make a silent long range solution if he wants to be sneaky... and can be picked up again after thrown.

-Incendiary ammo:
These rounds can be switched to via weapon wheel. They are only usable on certain weapons such as the shotgun. They have a chance of setting enemies on fire, causing steady damage to the target.
Is used by:
Shotguns
Arrows
Cluster Rocket
Grenade Launcher

-Armor piercing bullets
The rounds can be switched to when opening the weapons wheel. They can be equipped in only certain weapons, such as the rifle. They do more damage and will kill armored enemies with fewer shots. Using armor piercing rifle rounds, the player can kill a flamethrower operator with a single well-placed shot to the fuel tanks, and .50 caliber armor-piercing rounds can eliminate a heavy with a single head shot
Is used by:
Pistols
Submachine Guns
Assault Rifles
Sniper Rifles
.50 Caliber Rifles
Light Machine Guns

-Fishing Rod:
A normal fishing rod with a wide of variety of bait to use when fishing, good if the Deputy wants to make cash as well as being calm while fishing.
-Predator Bait:
Predator bait allows him to attract predator animals in the area to him, and perhaps can even be used in combat to attract a predator such as a grizzly bear for others to shoot at.

Attributes:

Powers:
The Deputy has four abilities capable of being activated separately or at the same time, and all of them last for 30 seconds, with a cooldown of 150 seconds. The downsides is that each use of either of his abilities makes him more tired, and if all four were used at once, it would severely affect his body, even so much as knocking him out, until given time to rest.

-The Fast:
The Deputy becomes faster that even the fastest of human beings, similar to that of a charging lion. His melee strikes also increase in speed, striking much more faster and with heighten reaction speeds, becomes much more of a hassle to deal with.

-The Furious:
Tapping into the inner rage the Deputy holds in, he lets it all out when activating this ability. All of his melee strikes become significantly stronger, even so much as launching a full grown-man into the air with his fists, and dealing much more damage, even enough to set cars into flames with one punch with his bare fists.

-Ultimate Hunter:
Using the ancient predatory instincts to his benefit, he becomes a more perceptive individual to the world around him. With this, he is able to target and tag nearby foes around him, and even animals such as predators runs away from him. It has no effects on sentient beings other than being much easier to detect:

-Ultimate Survivor:
The natural born survivor instincts of humankind increases in intensity, even so much as to changing his entire body. The deputy becomes much more resistant to damage, even so much so that multiple headshots wouldn’t be enough to put him down, but while he is more resistant to pain and damage, he still isn’t invincible and could still get knocked around the room by explosives.

Perks:
The Deputy has four perk trees, which, all four has been fully upgraded, and the four branches are:

The survivalist perk tree increases both the amount of health and armor the Deputy has, as well as increasing the amount of plants or animal skins he gains from harvesting. The perks within this tree are:

-Human Fish:
You can swim faster and hold your breath under water longer

-Fishing King:
Fish will tire more quickly. Also unlockes new types of flies in the Fishing Rod slot of the utility wheel, for catching heavier fish.

-Repair Torch:
The Repair Torch is added to your utility wheel. Use it to open safes or to repair vehicles, and even machines.

-King of the Jungle:
Reduced animal attack damage. Predators prioritize nearby enemies over you. Prey animals flee less from you.

-Harvest Master:
Double your loot reward from plants and animals.

-Health Boost 4:
Your maximum health is increased to 300%

The Assassin skill tree increases his capability to take down more opponents as well as sneaking around more easily, although the Deputy just uses it to get to a better shooting spot. The perks being:

-Grapple:
Gives the Deputy a grapple hook in order to climbs up walls and cliff sides.

-Nimble Fingers:
It is now quicker to craft items. sabotage or booby trap vehicles. disable alarms. and open safes.

-Sneaky Sprint:
Move much faster while still staying crouched.


-Take-down mastery:
Unlocks chain, melee throw and sidearm takedowns. Takedown range increased.

-Primal Mastery:
reload, aim, and switch bows and slingshots faster.

-Close combat Mastery:
Melee weapons are more sturdy. Reload. aim. and switch handguns and melee weapons faster. Sway and bullet spread are reduced

-Locksmith:
Stealthily lockpick safes and doors that do not requires a key card with

-Throwback:
Throw back incoming projectiles like grenades or dynamite.

-Ghost:
Make less noise when walking. sprinting. and landing. Falling damage is also reduced.

Increases his proficiency with heavy weaponry, as well as mechanics with vehicles or machines. The perks being:
-Parachute:
Grants the Deputy a Parachute to use in order to slow his fall to safe levels.

-Wingsuit:
Grants him a wingsuit that allows him to glide across the air at higher speeds.

-Vehicle buster:
Bullets will do more damage to vehicles. Works best with armor piercing ammo. So let ‘em have it!

-Weapons Pro:
Reload. aim, and switch SMGs and shotguns faster. Sway and bullet spread are reduced

-Heavy weapons Mastery:
Reload. aim and switch LMGs. launchers and the flamethrower faster. Sway and bullet spread are reduced

-Auto Repair:
All vehicles you drive will automatically repair themselves.

-Rifle Mastery:
Reload. aim, and switch rifles and sniper rifles faster. Sway and bullet spread are reduced

-Saboteur:
Turns a Car into a living Bomb that will explode after 10 seconds.

-Booby-Trap:
Instead of putting a timer onto a car, it will explode the moment it makes contact with a surface with kinetic energy.

The Prepper skill tree allows him to hold more items and ammo to use in battle, the perks being:

-Close combat Gear bag:
Carry more handgun ammo and melee weapons.

Max Handgun ammo increased to 80.

Max Melee Weapons increased to 9 of each.

-Journey Pack:
Carry more items in your inventory, including up to 5 medkits

-Tactical ammo pack:
Carry more SMG and shotgun ammo.

Max SMG ammo increased to 216.

Max Shotgun ammo increased to 55.

-Quiver:
Carry more normal, incendiary, and explosive arrows.

Max Normal Arrows increased from 13 to 25.

Max Special Arrows increased from 5 to 8 of each.

-Rifle ammo bag:
Carry more rifle and .50cal ammo.

Max Rifle ammo increased from 150 to 270.

Max .50cal ammo increased from 10 to 25.

-Throwables bag:
Carry more explosives, throwing knives, and bait.

-Special Ammo bag:
Carry more armor piercing.incendiary ammo and special rocket launcher ammo.

-Heavy ammo bag:
Carry more LMG. flamethrower. rocket launcher and grenade launcher ammo.

Max LMG ammo increased from 160 to 400.

Max Flamethrower ammo increased from 300 to 500.

Max Rocket Launcher ammo increased from 4 to 8.

Max Grenade Launcher ammo increased from 12 to 20.

Max Shovel Launcher ammo increased from 4 to 8.

-Weapons collector:
Allows the Deputy to carry four weapons at all times.
Companion:
C8074ED6-BC48-4D4E-BCD2-D572EC0A021B.jpeg
91A7BCDC-8162-41A0-92B7-9F5DCFA28B40.jpeg
A18AD926-91FA-4AFB-959C-456D3D749B2E.jpeg
“The Good Boy”

Boomer is a rather old dog, and is a regional dog champion; this fact makes John Seed attempt to capture him and deliver him to his brother Jacob, as he could be useful to the cult against the Resistance when used in Jacob's Judgeprogram. His owners were murdered by the Peggiesbefore the deputy could arrive. However, Boomer had not yet been shipped off to Jacob, which allowed the deputy to rescue him.

Boomer is the Deputy’s most bestest friend, staying by his side even in the most dire of situations, and always finding a way to put a smile on the Deputy’s face with the many tricks it knows. In combat, Boomer is capable of tagging nearby enemies for the Deputy, as well as being able to steal weapons from individuals who are holding them with either hand.

Skills:
-Hand to Hand combat

-Weapon Mastery

-Skilled Driver/Pilot

-Hunter/Sneaking skills

Biography:
When the time is right... and when I get over the hell that I’ve gone through... I’ll tell you everything.”

Other:
-This version of the deputy comes from the Resist ending of Far Cry 5

-Here is the wiki if you want to know more about the Deputy The Junior Deputy

Themes:


 
Last edited:
A video camera is turned on, and the face that shows up is that of...
Hideyoshi daichi.png
Hideyoshi Daichi (OC)
he would look into the cameras lense, realizing that it had turned on, sitting in the chair he set up "Alright then! I got it working...now then, a lot of weird stuff has happened to me and my brother recently, so I thought maybe making this recording would be a nice thing incase something...dangerous happened, especially since our first encounter with someone like us. So! I'm Daichi, Hideyoshi Daichi, I'm 19 and a guy. I live in a small house with my brother, and our parents, although they don't know half the stuff me and him have been through...better to keep it that way. So! to talk a bit about myself, I'm the kind of guy to help people across the street, give a hand to shopkeepers, and also give people things if they need it! I think most people would call me a, peppy optimistic guy! which is true, I do like to try and keep any room I'm in bright, although that might be hard if anything really big happens sometime soon, but that's not the point of this video!

I want to be able to help people with the power I was given, whether it was an accident or I got it on purpose, I feel like it's important that I use it to try and help as many people as I can with my brother by my side, to especially protect my family with my abilities
...he would look down, thinking of the weight of what he said if he failed

Ok, that might have gotten a bit serious, so let's talk about all the hard work I've been doing to not have to only rely on my power. I've been doing a lot of jogging, parkour I believe it's called? either way I'd call myself pretty good at doing acrobatic kind of stuff, I've gotten really good at climbing stuff! I'd say I'm really fast too, seeing as what I mainly plan on doing if I ever get on a fight is getting out of that fight, for the most part. Other then that...yeah, I gotta really hope my power is able to do the other work that I can't do, but even if it doesn't that's why I have my brother! his is a bit more reliable then mine in what it can do, but I guess I can do stuff he couldn't do also, that's why we're a great combo!

Alright!
he clapped his hands together I think I've only mentioned this ability as "my power" and should explain it more, but honestly the best I can think of it is that I have control over light...well, at least so long as I'm holding the prism my power seems to be linked to, then it works! I've decided to call it Blinding lights, seeing as what I use it for is mostly blinding people, or at the very least trying to, but yeah! so long as I got a hold of the prism, then I can make the area around me dark, or light up really brightly, I can even sorta make a beam come out of it! it's really interesting

Now then, I think the last thing to explain is actually what has happened until this point. I used to live a normal life in Morioh, you know, hanging out with my brother and doing school work like any growing teenager would do. But it all started when we were hanging near the area the earthquake was effecting the most and found bite marks on ourselves, I found mine on my hand. Afterwards, I think I was the first one to notice, but the area around me seemed brighter, and then I took another look in my hand and found myself holding a strange prism, which seemed to be the source of the light, but it only looked like my brother could see it. I figured maybe I should try and see what happened if i wanted it to be darker and then the area around me seemed to darken, all of the light being drained into the prism as I was the only one to notice the glow inside it, feel the glow inside of it. After that, things got out of hand with how my brother's power looked, since it was different I didn't know what to think of it but of how I should be responsible in using it. And that's how I got this strange power of mine! my brother probably wants to tell his own story, or not tell it at all but...I figured I should record this message for myself, and anyone else who wanted to know more about me, even if I don't become famous or even popular here in town.
the sound of the young mans name being called would be heard in the background Whelp! I should be leaving now, whoever finds this, I hope you do what you will with this information, and I wish you a good day! bye!" he waved at the camera, then went as it turned off, the view of the boy dimming out

(Specifics of the "power" totally not jojo stand
Stand Name: Blinding lights
Name's Origin:

Stand Ability: Able to control light, depending on the kind of color or brightness collected, releasing it will have different effects
Stand Weaknesses: Not strong, barely can be used to defend
Stand Appearance:
Prism.png
stats:
Power - D
Speed - D
Range - D
Durability - B
Precision -D
Developmental Potential -B)​
 
Last edited:
Face Claim:

f9d6c58417314803cbd8e1f2eba70b7a.png


"Left to right, up and down...All I see is sheeple. I wanna go back where actual people are."

Name:

Mantaro Hichiki, The DigiDestined of a Digital World

Age:

Born in 2007, Mantaro's official age is 13 years old.

Gender:

Male. (Don't call him a boy!)

Canon:

Digimon OC.

Alignment:

Lawful Neutral.

Personality:

'But what if you didn't get humanity any more?'

He was born into a family that wanted the best for him. A kind family. Perhaps too kind. A family that told him of the future, a family that taught him many things, and allowed him to experience many others. A good family for sure, something Mantaro will never deny. Which is why it is such a bad thing for him. In a family that wanted nothing but the best future for him, that wanted his future to be the best possible, they forced Mantaro to reach absolute emotional maturity at a young age. Making him beyond prepared to deal with the future ahead of him, get good grades, get into a good university, and have a good job, but it absolutely dulled him as a human being.

Emotions still exist inside his heart, but he's someone who takes them with a side of salt. Seeing emotions as a way to hamper logic, Mantaro can only be described as someone who's a realist. Taking emotions out of the equation whenever possible, and looking at things with a factual and realistic view, never looking at something in an empathetic way. He'll look down on crime and senseless murder, but will always try and analyze someone or a group of person for their reasons, and the logical reason behind it.

The concept of things being 'simple' or 'common emotions' is genuinely hard for him to understand. A person loving someone for the sake of loving them. A murder killing others because it makes him feel good. Those simple, yet extremely powerful human emotions are oh so hard for him to understand. How can someone act so simply on their desires? Where's the logic? People don't just do things because they feel like it, right...? Emotions don't cause people to just do things without thinking twice, right? That's so stupid. That's so immature. That's so childish.

...Beyond his immense knowledge and maturity, Mantaro is still just a child. He is physically weak and will often require the help of adults, and will lack context on certain adult topics. He can act slightly stubborn, but despite this, he can often hold out on his own.

In social situations, he often can talk to people in a factual manner just fine and is often attentive to details and patterns, which allows him to get along with people in a professional manner, as well as offer quick advice and strategies to his more able-bodied party members. Talking to others his age is...Something complicated for him, and he often finds it hard to do so, often finding it embarrassing, but otherwise not something he will refuse to do for the life of him. He often says he has no time for games, as he tends to focus on more important topics, but with enough pressure or persuasion, he's capable of having fun and laughing with others- just like a human being.

Motivation:

He believes he wants to get out, and get a good job in life and do what his parents hope he does.

That's a lie. Mantaro has no motivations of his own- and he doesn't even realize it.

Equipment:

b819247e7270e3f5aa2c84596007a0be-removebg-preview.png


Digivice

A strange and mystical device from the Digital World. Imbued with the emotions and hopes of both the Digimon and his partner human, this Device's primary function is to empower and allow for Digimons to DigiEvolve, as long as both Digimon and partner possess some form of bond. This device, however, has many other useful features due to its shape. It allows Mantaro to check the status of his partner Digimon, and has a built-in messaging system to other players, and some sort of rudimentary map system, that while despite EXTREMELY pixelated, allows Mantaro to get a proper idea where he is in the world.

This device will not work under anyone else who uses it, only working under Mantaro's touch. The Digivice is extremely mysterious as it is powerful, allowing Digimon to reach Ultimate levels of power, but also give the DigiDestined in question visions of things to come...

Tag-removebg-preview.png


DigiCrest

A strange crest that finds itself hung around Mantaro's neck. Its purpose is unknown, but it seems to be connected to his DigiVice in some way, likely involving DigiEvolutions...Often, Mantaro can feel emotions related to himself coming from the crest. Something about...Wisdom?

Something to return to in the future, that's for sure...

Attributes:

Mantaro is a normal child through and through. Possessing very little physical strength and little dexterity due to his small body, he is not fit to direct combat at all, and often relies on others to be able to fight for him. Despite this, he's excellent at crowd control and strategy, being seen as an invaluable asset to any party who needs some form of a strategist or someone who is capable of understanding things one normally wouldn't. His small body is especially useful in getting into spaces adults normally wouldn't, although, it can often lead someone to underestimate him, for better or for worse...

Biography:

'Mantaro!'

From the depths of his mind, a voice had called out to him ever since his childhood. Weak and distant, almost haunting his dreams. Yet with every year, it seemed to get closer and closer. That was the only unnatural thing in his life that Mantaro didn't pay any mind to. He was born under a normal and good family, with normal and good parents, studied in a normal and good school, with normal and decent students, and got normal and good grades. He had 'friends', people he knew but would forget the name of if he passed enough time alone. He had 'objectives', things his parents let in his mind at a young age, but nothing truly his.

He had everything many kids would want to have. A good family, good grades, and a good future ahead of his own. But he lacked one thing. Individually. His own dreams, his own childish, simple dreams a child should have. Gaining emotional maturity at a young age, perhaps too young, Mantaro's view on the world became cold and realistically. He no longer waited for Santa to come to lay presents under the Christmas tree. He no longer went out the trick and treating, and he no longer saw himself able to play with others of his age. He no longer saw those things fit for someone his age.

Yet that voice was still there. Calling to him. More and more desperate. Mantaro. Mantaro. Mantaro.

'Stop staying inside of my head,' He seemed to speak out towards the voice, the last thing keeping his childish flame alive. 'I don't have time for this.'

And so, without any gasps, without any words, that voice disappeared from Mantaro's mind, and his eyes seemed to have finally dulled for the rest of the year. He was quieter, more focused on his studies, not getting along with anyone, or talking with them beyond the necessary or bare minimum. Doing and saying things only adults should do, like cooking for himself, going out on town alone, buying things... The child was clearly depressed, was what his parents thought. He doesn't shine any light out of his eyes. The therapist said. His notes were beyond excellent, but without knowing it- Mantaro nearly lost his consciousness to some sort of mental auto pilot.

He stopped going to school, eventually. His books were taken away from him for a few days, as his parents gave him a gift- an MMO for him to play. For him to try and have fun with new people.

...He didn't like playing games. He didn't have any time for them. Yet he played it anyway. Because his parents asked so- they seemed ready to cry. Like they were filled with guilt. He didn't really get why, but he didn't want his parents sad. As such, booting up the game and picking the 'Summoner Class', Mantaro played an MMO for the first time in his life for the sake of having fun.

When he passed out and was transported in a world far away from his own, he could hear that voice once more, this time much more gentle.

'Wake up, Mantaro.'

Other:

 
Last edited:
1608295411515.png
Name: Serena

Age: 25

Canon: OC

Gender: Female

Alignment: Neutral Good

Personality: Serena is a quiet woman who isn't too experienced with interacting with humans. While she longs for a romantic partner, she has trouble actually talking to the opposite gender, and due to her appearance, she's actually scared away quite a few people. Though she's a nervous gal, she tries to help whoever she can, and spent her days traveling around and looking for people to help. She is a great listener, and tries to comfort those who are sad.

Motivation: Serena only has one thing that she really wants to do, which is to protect others who cannot protect themselves. She also wants to find a husband but that hasn't been successful.

Equipment:
The soul lantern is what Serena uses to cast her magic. When she received the lantern, she was told that it holds the soul of a mighty beast, though she has yet to see if that's true.

Attributes:
Water bolt:
A simple ability, but quite affective. Serena fires a blast of water that's made to push her opponents away from her while dealing damage.

Oceanic barrier:
Serena surrounds her allies with a barrier of water that protects them until it breaks or if Serena is knocked out. While the barrier is somewhat strong, a somewhat powerful attack would melt through it.

Mending Waters:
Serena uses her magic to heal one of her allies. She can only heal one person at a time, and while healing, she cannot move, but she can cast other spells while healing to defend herself.

Piercing Light:
Serena lifts her lantern above her head, and a bright blue light that illuminates everything in front of her. The light will strengthen allies, while weakening foes. While this ability is in effect, Serena cannot move, nor cast any other ability while Piercing Light is in effect.

Parting Gift:
As a last resort, Serena can throw her lantern at her enemies, and when it shatters, the lantern will release the trapped spirit, and explodes. If she does this, she will lose the lantern forever, and lose the ability to use Piercing light, and mending waters will not be as effective.

Biography:
Serena doesn't remember her parents, because as soon as she hatched, her parents were no where to be seen. She had to fend for herself, and quickly picked up water magic at a young age, learning how to use water bolt, and the rest of her abilities along the way. She then went on to protect others in the ocean, and would expand her adventures unto land, though she wasn't very well received by humans.


Other:
Enjoys eating sea sponges, in fact, it's her favorite food.



 
Face Claim:

abf173103f4c366b270e487e6a4f73cd.jpg


"Mantaro! Let's go on an adventure together!! Let's save the world, even if it doesn't need to be saved!!"

Name:


Starrimon, ??? Type Digimon

Age:


Unknown, is currently a Rookie, however. Something akin to a 'child' Digimon, and his personality seems to imply the same. However, even Rookies can live up to a long, long time...

Gender:


Male. (Call him a boy or a man, he doesn't mind!)

Canon:


Digimon OC

Alignment:


Neutral Good! Ready to knock down some good for nothin' baddies, heck yeah!

Personality:


'Beyond everything, we're friends!'

If someone said that Digimon and their partners are handpicked based on their personalities and how well they would interact with one another, Mantaro would look at you with a funny face. A really funny, 'are you serious' face. Starrimon's personality is the complete opposite of Mantaro in every way possible, with a large toothy grin on his face at every time, every day, and an extremely bubbly and adventure-hungry personality. Starrimon is much like the child Mantaro was meant to be but isn't- with a strong yet naive sense of justice, with power to back it up with his abilities as a Digimon.

He is quick and eager to make friends, principally with people who he finds cool or interesting. He doesn't tend to think on details too much, as if he was left alone, he would do things he feels are right on a whim. Comfort someone despite not understanding their problems, talking to a stranger without issue, and above all, protecting someone without wanting anything in return- even if it means him getting beaten up because he didn't think it through enough. In a way, he often relies on Mantaro to lead him in battle and give him strength with his equipment, or give him orders, but he is largely individualistic, and a hassle for the poor boy to handle.

Beyond him and Mantaro being opposites, Starrimon never feels discouraged from talking with the boy, or anyone, really, even if they're dismissive. He wants to learn more from Mantaro, and Mantaro more from him, so they can both help and understand one another. He wants Mantaro to know what emotions are like, he wants him to know what true fun is like, what is it like to go on an adventure, to have a childhood and happy memories-!

Something Starrimon wishes he could have.

Motivation:


Find his memories, which are stored somewhere in the 'Heart of Worlds.' If only he knew where that is...Aside from that, Starrimon is more than happy to hang out with people and make friends and help with their own problems, seeing their responsibilities as his own. He is also more than happy to help Mantaro in his own motivation of going back home eventually, but an increasing sadness builds on his heart the more he thinks about it.

Attributes:


As a Digimon, Starrimon is made entirely out of pure data, with the hint of something else in the middle. It is extremely hard to kill him for good, for even if he 'dies,' he is reborn as an egg with the memories of his past life back to a 'Baby' form, albeit without any of his original powers, needing to grow lost power all over again. Despite this, he cannot survive without Mantaro, as if something were to happen to him, the bond between the two would be broken, and he would soon disappear permanently if he were killed.

Starrimon also possesses superhuman traits, such as super strength, speed, and reflexes, being able to fight one on one with other creatures with relative ease, the extent of his strength in Rookie form being enough for him to break a tree down with enough hits. He also has a few unique abilities under his belt- such as an empathetic bond with Mantaro, being able to feel each other's emotions to an extent, as well as having unique powers...

Small Photon Blast: Opening his maws, Starrimon lets out a blast of pure photons against the enemy, dealing moderate damage against the other. He can do this move as many times as he seemingly wishes to.

Star Swipe: Using his tail glowing with pure energy, Starrimon uses a knockdown move on the enemy, dealing blunt medium damage and knocking them to the ground if they're smaller than a grown human being, or around that very same size.

DigiEvolution: Seemingly the ability to go beyond his current form with the power of bonds with Mantaro, it is an ability neither he and the boy are aware of yet. But it will certainly be useful in the far, far future, that is for sure.

Biography:


He doesn't have any memories.

All he remembers is swimming in an ocean of stars and data. Bigger and stronger than he currently is. The night sky was so beautiful, and the land below him was so even more so. It was precious...Yet, he was in danger. He needed help, he needed someone- someone was doing- something, or maybe something was simply happening without anyone moving a finger? He doesn't remember...He remembered calling out to someone. Someone who had a Digital Heart like him- someone who was meant to be his 'partner!' He called out, he called out, he called out...But only silence, and...

And then nothing. When he woke up, he was sleeping atop the chest of his partner. He dreams of this every night.

Starrimon isn't sure if these memories even belong to him or a 'past life' of his. He isn't sure if Mantaro really is his partner and he's just lying to himself out of desperation, he isn't sure if this is even the place he once lived on, despite certain things being oh so familiar... He wants to believe he knows where he is, who these people are, or what it really means to be a 'DigiDestined,' and what'll happen when he and Mantaro aren't together anymore...

'Reach the Heart of Worlds, where my memories totally are.'

But what if they aren't? He doesn't even know what this heart is...He doesn't know where to look...

But even despite this...He'll be a shining star. For Mantaro. For this world. For the friends they'll make. For the future...And for his past.

He'll be a star when no one else is.

Other:


 
  • 0B46CFFD-F090-4412-984C-27DBCAA0E9AF.jpeg Name:
    “The name is Manfred von Richthofen, make sure not to forget it.”
    Aliases:
    “Also known as the Red Baron, Pilot of the Ion class Titan
    Gender:
    Male... what, you expected more from me?”
    Age:
    “I’ve been alive in this galaxy for 24 years...”
    Face Claim:
    4D45A1D7-D22D-4AE1-96BB-8A998D741A5E.jpeg

    Canon
    : A Oc originating from the universe of:
    6295C982-0AC6-484E-B99A-34854DCC5C56.jpeg
 
Carefree Muse


Name: Eurydice

Age: ???

Gender: Female

Canon: Hades (2018)

Alignment: Neutral Good

Personality: Despite losing everything due to her death, Eurydice is one of the most upbeat people in the game. She dresses in bright colours, adorned with leaves despite literally being in the realm of death, and she finds joy and productivity through her music and cooking. Even the way she sings 'Good Riddance' sounds happy, with the implication that she can let go of the past with all that she has lost.

Motivation: Make the most out of her afterlife.

Equipment:
• Evergreen Acorn - Allows the wielder to tank a few hits from a particularly formidable foe without taking damage.
• Tambourine - Makes cool sounds :0
• Cooking Utensils - For making really good soup and other such foodstuff.

Attributes:
• Supreme Chef - Centuries of practice has led to Eurydice's incredible ability in the art of cooking. A bite of one of her dishes may even grant you a boost.
• Musician - Though perhaps not to the extent of her husband, Eurydice is a skilled singer and songwriter and is a source of inspiration for him.

• Dryad - A tree nymph born of oak, Eurydice is intune with nature and can manipulate and create aspects of it to an extent.
• Shade - A part of the underworld's dead, Eurydice is largely unaffected by the mortal plane. Extreme temperatures, exhaustion and hunger no longer trouble her. In turn, her physical influence on the overworld is also restricted.

Biography: ...Mortality and immortality are closer than most gods care to believe. There are such minor gods as can be killed. So it is with nymphs, and all the naiads and the dryads and the like, the spirits of the woods, and seas, and skies; in life, they captivate our mortal senses and imagination, but in death, we all are more alike. The nymph Eurydice, born of the oak itself, must know this better than her kind. She took a suitor who, by most accounts, was but a common mortal; talented beyond compare, but not a god. Yet, all the love they shared could not keep death from tearing them apart. She bears a special mention here for having almost fled the Underworld, once. Such was the full-hearted devotion of her mate, that he did venture all the way into this realm, in search of her, and treated with Hades for her soul. They say Hades almost let her go. But when he finally refused, she grieved, but she did not despair. Even in death, she moved on with her life.

... That is until a certain prince sought fit to reunite the two lovers.



 
25fc6b6e8bc7c5590ad77c295c824755.jpg


Name: Zwei Almos

Age: 24

Gender: Female

Canon: OC

Alignment: Choatic Good.

Personality: Zwei can be described as bubbly and overly friendly, almost like a princess, she is a fast talker and very optimistic. But can get depressed if things drastically don't go her way though this is a rare occurance

Motivation: To figure what the hell this place is and get back to her city!

Equipment: Yellow plate armour, helmet, and boots - each immune to the effects of high speed, and two vibrating swords.

Attributes: Zwei's entire sthict is that she's a speedster. She is insanely fast to the point where she can run across an entire city within a few seconds. She can also throw lightning, summon tornados, and do whirlwinds with her arms, heal moderately well depending on the injury and can think fast. However, this comes at a cost, her fast metabolism means that she's constantly hungry and while this does wonders to her figure, she must eat at least twenty times the weight of a normal human, likewise she can slow down after the intitial burst of speed and while she can't really get tired while running, she can get cocky. In addition to that, she's not particularly strong or even that durable (there's a reason she wears armor), and one hit from a particuarly strong opponent can down her instantly. She is also overly reliant on her speed and is not much useful outside of it. Enemies with acute relfexes are also the bane of her existence. Her speed itself also counts as a weakness as running past a certian limit - she will end up burning her own body to ashes.

Biography: Her life before this was a mystery, no one knows who she is, or where she is from. Not even her. The last thing she remembered before her ressurection was being killed by someone by the name of Cobalt and that's it. She discovered her name by looking herself up on the internet. However this would work in her favor, as not only was she officially dead, but she was also granted powers upon ressurection and with that, joined the Protectors, a herioc group of superheros as the world's first and only speedster, LIGHTSPEED! She was with them for a bit before being assigned her own city to protect. It was during one of her routine patrols that she was sucked into this.

Other:​
 
Last edited:

    630e55d52c14f26d3b8755fcd1cf4d27.jpg



    Name: Amy

    Age: 25

    Gender: Female

    Canon: Witch OC

    Alignment: Neutral Evil?

    Personality: Charmistic and seemingly easy going, Amy generally hides her true intentions while keeping a charming persona in front of your face. As a matter of fact, this can be to her deteriment as she can charming to the point of being creepy. She also likes to hide the fact that she's a real witch.

    Motivation: To become the best magician/witch there ever was!

    Equipment: A witch's wand.

    Attributes: Magic, as vast and endless as it seems, in general is so vast and endless that even I don't know how far down the rabbit hole it goes. As a witch, she is extremely proficient in elemental magic (earth, water, fire, wind), shapeshifting, and teleportation. Contary to what one might think, Amy is only proficient in those three things, and quite frankly sucks at everything - even a simple Accio spell she fails at. And those are the only abilities she has that isn't reliant on her wand. Nevertheless her wand helps channel her magic and without it, her magic is massively unstable to the point of sucidial. In addition, she does NOT have an infinite pool of mana and can only do so much magic before being completely drained. She is also only human and naturally has human fragility to deal with.

    Known spells: Other than shapeshifting, elemential magic, and teleportation. She has an accio spell that she sucks at, and a shield spell that's only strong enough to block one single attack before shattering (on the plus side, it can be any attack).


    Biography: Amy used to be an oridinary girl until she suddenly became a magican's assistant. And I do mean suddenly! When she was eleven, she accediently come upon the Amazing Cosmo when he was in need of an assistant, and without regard to Amy's parents, life prospects, and indeed life in general -- he cast a spell on her, turning her into his ideal assistant - turning her from a child to a fully grown woman within minutes. Going slightly mad from her newfound maturity, Amy went berserk with her newfound freedom, going to bars, flirting, and generally being completely obnoxious (though miraclously, she never went that far). The amazing Cosmo didn't mind, so long as she did her job. Unknown to him, however, Amy also had magic and his magic had not only speeds up her age, but also her magical development. This lead to his great undoing as during a particularly rigorous show, Amy got fed up and burned him alive with her magic.

    Other: Amy can learn other types of magic and is not bound by any particular magic system.
 
Last edited:
8ANR1 (Banri)
0ddd2cce1dbc49c995e602193d71f31e.jpg


Age: Her program is 5 years old and her body is 1 (since both were respectively created)

Gender: Robot (Female)

Canon: OC

Alignment: Neutral Good

Personality: An artificial girl who holds herself responsible and stoic - bringing with her a great deal of modesty and some notable intelligence with her. However, she is but a learning robot and worries way more than she needs to most of the time - which results in a powerful protective nature fuelled by a desire to protect her surroundings and the people in it, especially those she cares for. Banri is self-aware of her own 'state' - she is aware she is artificial, and even though she yet denies having emotions (which she initially believed was impossible for life like her own), she has still shown to be emotionally capable to an intensive degree and then later adapted to accept them even if she didn't understand. The only real problem that persists throughout 'all of this' is she is denser than what she's made out of (she's not the sharpest tool in the shed)!

Motivation: Banri's core motivation is to protect the people she cares about - as technology is made to support and aid their creators in specific ways - Banri wants to live up to that purpose in some form at bare minimum. However, purpose and being a robot aside, Banri wishes that maybe one day will come when she's not regarded and/or treated as a robot and not alienated from other people as a result.

Equipment: Banri is armed with a few utilities and weaponry in her mechanical shell - ranging from lethal tools and/or weaponry to just the odd thing or two to keep her functioning. Bare minimum, she has 'one' gun to arm herself with if she needs to ready it in her hand which she 'can' and 'will' fire it if she feels the need to (thus giving her lethal force at her own disposal): as long as she doesn't run out of ammunition for it, that is.

Attributes: Being a robot, Banri is... unnaturally gifted next to most people in the world she comes from. Physically strong and durable to noticeably overwhelming standards, and her memory (due to being technological and not mental) is similarly insane. So, what's the problem? Banri runs on a strict power supply to keep her going - but as long as she has some power in her generator, she is still able to function as she would be able to normally - it's just the problem of conserving her power, as the longer she stays active and in motion, the quicker her electrical power she is running on wanes more and more over time (the energy itself normally lasts a long time). In order to recharge, the generator slowly - well, generates more electrical energy for Banri to run on, but it powers her up quicker if she isn't doing anything that requires said energy to work.

Biography: Banri's existence began as a computer program - an assistant to a pair of talented workers in regards to electronics and/or technology. Back then, it was Banri's job to help them out with the system she 'lived in' - one of two computers which the duo worked on together for their works in question. One day however, in a cruel twist of fate, one of the computers, the one Banri was currently 'living in' experienced technical difficulties that began to corrupt the device and everything inside of it, Banri herself included. The device was promptly powered down and Banri's program was salvaged although it had taken some severe damage, and she was relegated to the other, non-corrupted device while the one that was corrupted was left there in hopes of it restoring itself or otherwise 'after' they had salvaged anything of value.

Over time, her program began to repair itself and she was eventually long forgotten as the duo passed away, followed by an attack on both devices that rendered them unusable. Banri's program had survived the attack, despite all odds - and was later found and salvaged once more a few years later by the son of the late duo Lema Aeis - who not knowing of any of this had happened, thought it'd be a great idea to repurpose a program he'd never come across before into his next creation - an attempt at making artificial life for the first time with the intention of being perfect... and to stop him from being lonely. So, when Banri's program was linked up to her eventually completed robotic body and then powered on, Banri would still remember all of the events she had suffered years ago that her now 'creator' did not know about.

However, upon 'waking up' in this new world and in turn her new and physical robotic body, her creator had also armed her with a vast amount of lethal equipment Banri later grew to fear - the firearms built into her very being. So, after waking up and being (re)welcomed to the world with one too many ways to kill someone (which she feared very much due to almost dying herself as a program), Banri ran out of her new home out of fear of the damage she could cause to her surroundings and the people in it... only to later be found damaged and fixed 'after' being found at the nearby mountain range. After being fixed, Banri's program once more began repairing itself from damage after her body was fixed - and yet, she has not told 'any' of these events to the face of her supposed creator out of fear for how they would respond.

So, how did she get here after all of that in the past? Turns out trying to use a magical wormhole to visit someone else's world is a lot harder than you'd think, and so Banri ended up in this one - not her intended world of choice that she wanted to pay a visit to.

Other: Nothing else to say, but I'm going to leave this here.
image0.png
 
Face Claim:
35sv93jgbgd31.jpg

Name:
Shinji Hirako

Age:
Unknown, but he looks around his early twenties. In reality, he's hundreds of years old.

Gender:
Male

Canon:
975-9753327_bleach-bleach-anime-logo-transparent.png

Alignment:
Chaotic Neutral

Personality:
Shinji is somewhat comical, adding a bit of levity to situations that are otherwise serious. He has a flippant attitude under normal circumstances and seems to like annoying his associate, Hiyori Sarugaki, which usually earns him a slap from one of her sandals. She, in turn, shows him absolutely no respect and frequently insults and attacks him; his behavior towards her is no better, frequently making faces or quick insults at her expense. He also has a history of referring to cute girls he meets as his 'first love', complete with a deadpan look on his face, despite the obvious lie (though he never did this with Hiyori, further annoying her). He also enjoys listening to jazz music, as he had a phonograph that played his vinyl records in his days as a captain, but his tastes have expanded as the World of the Living evolves.

Underneath this, though, he is quite perceptive in terms of regarding other people, and during his time as a captain, was one of the few people who appeared suspicious of his then-lieutenant Sōsuke Aizen, and could sense or see through some of his illusions. He also quickly notes parts of Urahara's personality. Aizen even admitted to being somewhat intimidated by him. Whenever angered or in combat, Shinji is fairly calm, serious, and level-headed.

Motivation:
After nearly losing most of his friends nearly 100 years ago, he simply wishes to protect them from people like Sosuke Aizen. As a captain, his main role is to protect the Soul Society from harm and currently, he will most likely desperately search for a way home, knowing the strength that Yhwach and the Wandenreich have could mark the end of his world, something he doesn't want to happen.

Equipment: Sakanade, his sword and Zanpakuto which store his main ability.

Attributes:
As a high level Soul reaper/shinigami, he can stand and fight on thin air, has great sword fighting and shunpo abilities, keen intellect and decent kido/spell skills.
Sakanade: In it's base form, it takes the form of a normal size katana with an hourglass guard and holes on the blade.
77b8d8d29e8641be4feb40ed62fe4d4e.jpg
In it's released form, the pommel becomes a large ring that allows Sakanade to rotate around Shinji's hand without him actually gripping any part of the Zanpakutō. This movement relates to his sword's special ability. When spun, the sword creates a pink somewhat translucent mist. Those who smell its pleasant aroma fall subject to an optical illusion. Up and down, left and right as well as forward and backward are reversed. However, it is not just the sense of direction that is changed; the opponent's eyesight, direction of incoming attacks, and injury locations are also inverted. Countering the damage from the inverted directions simply by processing it all within the mind is not possible, however, one who doesn't rely on sight or use an Area of Effect style attack can counter it's ability. No matter how powerful the opponent, especially if one is accustomed to fighting, their body will not be able to adapt due to their reflexes preventing proper reaction, which causes them to continuously succumb to the power's effect. The effect of the Inverted World can be targeted at or neglected from specific opponents, making it ideal for use in group fighting. It also severely affects the equilibrium of those its power is used on giving them vertigo, causing confusion, disorientation and/or nausea. Shinji has further trained in its use to allow it to invert the words that he says as well.
Ep140ShinjiMask.png
Shinji's Hollow mask strongly resembles a pharaoh's mask, with a short, flowing hood hanging down the back of his neck. When donning his Hollow mask, Shinji's sclera turn completely black, and his irises become grey. While wearing the mask, Shinji's Hollow powers supplement his Shinigami powers, giving him a vast increase in both strength and speed. While wearing his Hollow mask, Shinji has shown that he gains greater strength. Shinji is also able to move much faster. Shinji finally becomes much more resilient to pain. He even states that when he first underwent Hollowfication that "wearing the mask feels like being in control of someone else's body. As a hybrid Soul Reaper/hollow, he can also fire concentrated beams of energy called Ceros from his mask that can deal a decent amount of damage to the target.

'Your Shikai is for Giants And your Bankai is for Minnows. Everything is Backwards With You!'
Shinji Hirako
Hirako.Shinji.full.2912511.jpgSakashima Yokoshima Happō Fusagari turns Shinji's sword into a staff with a large ring on the front end, while Shinji himself stands on a large flower construct. Sakasama Yokoshima Happō Fusagari is a wide-area Bankai that targets opponents and allies alike without discrimination and without exception. It inverts the sense of friend-and-foe across anyone within the vicinity of his Bankai (ie. An enemy will see their enemies as allies while their allies will look like their enemies). This power is very situational and is rarely actually used by Shinji.

Biography:
Originally the Captain of the 5th division, he was one of 8 soul reapers that was forcibly experimented on by Sosuke Aizen in his hollow experiments. Forced to flee alongside Kisuke Urahara, Yoruichi Shihouin and Tessai Tsukabishi due to being wrongfully sentenced to death, whom Aizen pushed the blame on, he was put under their care until they recovered and left them. Learning how to suppress control this new power, him and the other affected Soul Reapers became the Vizard, residing in the world of the living in the shadows until Aizen betrayed the Soul Society, where he and Hiyori Sarugaki reached out to protagonist Ichigo Kurosaki to attempt to recruit him into his group.

Albeit Ichigo refusing to join the Vizard, he decided to help him learn to suppress and control his hollow side when he reached out to them, alongside the rest of the Vizard, as he had demonstrated masterful usage of it in his battle against Grimmjow. However, before Ichigo could learn to fully control it's power, he left around halfway through his training after hearing the news of Orhime being kidnapped by Ulquiorra. Shinji and the rest of the Vizard would later then join the Soul Reapers in fake Karakura town to help stop Aizen as a favor for Ichigo, attempting to cut down and stop Aizen with his shikai before falling with the other Soul Reapers who attempted to fight Aizen.

2 years later, having relinquished his position as Captain of the 5th division, he is one of the Soul reapers that assisted Rukia and Isshin in restoring Ichigo's soul reapers powers. He would later attempt to suppress the Wandenreich in their 1st invasion and fight Bambietta Basterbine in the 2nd. However, just before Sajin steps in to save him from being blown to pieces, he is suddenly sucked into a portal and transported into a completely new dimension that isn't his own. Realizing that the Senkaimon to the Soul Society fails to work, he now resides in this new world searching for a way back to the world he once knew.

Other:
Primary Theme

Battle Theme
 
Last edited:
1609204254982.png
(image via SFV)
Name: Q

Age: Unknown

Gender: Male

Canon: Street Fighter series

Alignment: Chaotic Neutral

Personality: Generally the quiet type. The only time he'd speak is when getting hit, which would only be a grunt. However, his manners are between man and machine. His movements are simple and robotic looking. During some attacks, such as a dropkick, he would fall over immediately, showing that he's clumsy and reckless. But, in the occasion he would "parry" an attack, he would brush his coat right after. He may be a human or machine, but who knows?

Motivation: It's unclear what his motives are. Some attacks show that he has no intent of harming, but he is seen around the world and in crime scene photographs. Is he the one behind it, or investigating the crime himself?

Equipment: None

Attributes: His technique is that of a brute force brawler (bruiser), getting close or at least being near to his opponent and using pure strength, despite the clumsiness. One of his signature moves is straightforward; a single gut punch into an overhead blow with both arms (which does a lot of damage game wise, take that as you will). Due to this, he would prefer to be patient when in a fight, and let the enemy come to him. I'd say Q is more powerful than your world-champ average boxer, and primarily focuses on being defensive, but in return is slow.

Biography: Q is a mysterious individual. Not much is really known about him, except that he's been spotted in crime scene photos of unsolved murders, adding to the mystery. The CIA is aware of his presence, but they're unsure whether he's involved or not.

Other: Q handling human contact is weird. People are seen running away from him when he's just walking, and is perfectly fine being interviewed/his coat being taken off. Also, he's tall.
totally is g
 
Last edited:
The first responder.png
Name:김윤영 Gim-Yun-Yeong

Age: 19

Gender: Female

Canon: OC

Alignment: Lawful Good

Personality: Often seen as a stressed out young lady, the nap queen sleeping in the corner, the soft spoken Korean. Yun Yeong has a facade of appearing cold and aloof when her her heart and mind said otherwise. Under her monotonous voice and accent has a hint of sincerity and compassion. So unbelievably docile, truthful and polite one might think it's fake. Thanks to her parent's impact to their community. The fundamental foundation word of her character is selfless. Always taking courage respond first to rescue.


Motivation: Different universe, same purpose. Yun Yeong only wishes to practice her abilities to rescue

Equipment:
1. Stethoscope- Retrieved from her deceased caring mother. Functional but has a few burns and scratches all over.

2. Firefighter's Turncoat- What's left of her brave father's uniform. This black coat has been damaged 9noticable is the bottom right has been torn off) and has dirt all over.

3. Fireman gloves- A spare her father has kept in the house. No damage present, slightly used.

4. First aid kit bag- Her mother always keeps at least one first aid kit at home in case of emergencies. The bag is large, often seen hanging on Yun-Yeoung's hip in the back. This red first aid kit bag contains the following:
*Surgical gloves
*Safety goggles
*CPR Pocket mask
*Tornique
*2 packs of (7.6 cm x 3.7gm) roller gauze
*1 box of 75pcs. 4x4 bandage gauze
*Small 3m roll of Medical tape
*2 standard size Triangle bandage
*Antiseptic solution (100ml)
*Small biodegradable soap

5. Neckerchief- A cyan neckerchief wrapped around her neck which she uses as a improvised wrapping from time to time if resources is scarce.

Attributes:
+Resourceful
+Highly efficient first aider
+Has treated animals before
+Specializes in meatless dishes
+Trained in basic survival
+Average Firefighting training
+Can swim

-Non-peak human condition
-Over compassionate
-Lacks self defense combat experience
-Cannot scale buildings nor mountains
-No driver's license

Biography:
Born in 1994, in a universe slightly different from ours. In South Korea, Busan a child of two pure of heart parents will follow and next in line for her family generation's long line of highly efficient rescue family members. Each more greater than the last. She was just an ordinary girl in Korea pursuing her mom's side to become a surgeon just like her. Life was stitched together like a beautiful textile art tapestry until one unfortunate event changed her life forever. February 20 2012 was the end of Mr. and Mrs. Gim's life. Place of death: Gwan megamall first floor. Estimated of both deaths: 15:33. Both parents were killed in an unexpected explosion, a powerful improvised explosive was found after the investigation of the scene. 75+ casualties were affected.

It was her father's birthday and went to celebrate it as a family right after both of her parents got out of their respective works. One moment she was holding hands with both of her parents as she smiled with them. And then the next... Was blood, dust and fire everywhere. It took her only a couple of minutes to find her parents in the debris. She was alone now. She herself was caught into the explosion but luckily she was alive. Here only chance of survival is exiting the building, not until she helped an elderly old woman whom was nearby, searching for her granddaughter. She had no choice but to take hem outside for safety. The elderly woman had found her beloved granddaughter outside after the search of more victims have been executed. Yun-Yeong was both glad and gloomed over that day. She lives the rest of her life by herself.

Additional info:
*She stands at 5'9
*In this universe the planet Saturn and Jupiter doesn't exist.
*Yun Yeong is does not have Acrophobia (Fear of heights)
*She brutally lost her eye during the explosion.
*Her English is not so good.
 
Last edited:
Face Claim:
655ca652ea63188efb318e89c80759b69797a51d_00.jpg

Name:
Jugram Haschwalth

Age:
More than 1000 years old. Looks about in his late 20s

Gender:
Male

Canon:
975-9753327_bleach-bleach-anime-logo-transparent.png

Alignment:
Lawful Neutral

Personality:
While speaking in a much more casual manner to Yhwach than some, Haschwalth still retains a highly respectful tone. He is very loyal to Yhwach, preventing another Sternritter from recklessly entering Yhwach's chambers in outrage of his chosen successor and calmly stating it is Yhwach's decision to name the successor, not his own, as well as believing that he (and everyone else) is prepared and willing to live and die for Yhwach's continued existence. However, in this new universe, he'd most likely start to maintain balance in this world, becoming more of an antihero rather than his original role of a villain When he realized that Uryū Ishida was not willing to sacrifice anything to gain power from Yhwach, Haschwalth flew into a rage and attempted to slaughter the young Quincy.

Haschwalth is quite confident in his abilities: when the Wandenreich invades Soul Society for a second time, Haschwalth confronts the newly appointed Captain-Commander Shunsui Kyōraku and declares they will instantly exterminate the enemy army. Haschwalth is a man who firmly believes in balance, implying that a fight must be fair and that if one's life is saved by good luck, it will be terminated with an equal amount of misfortune. He acted on this and attacked a fellow Sternritter despite the disadvantages it posed in doing so on the battlefield.

He is perceptive to figure out Uryū's reason of joining the Wandenreich simply to avenge his mother's death, and seemed rather displeased when Uryū showed shock at being informed that he drank Yhwach's blood and attained a piece of the Father of the Quincy's soul.

Motivation:
Jugram was loyal to Yhwach and only Yhwach, however, in this new world, perhaps he could learn to change now that most likely we won't be able to return to him.

Equipment:
Haschwalth wields a long-handled cruciform broadsword, with which he effortlessly sliced apart the blade of Ichigo Kurosaki's Bankai, Tensa Zangetsu, regarded as one of the strongest and most durable Bankai in his universe. Haschwalth keeps the button he received from Bazz-B on the sword's hilt. Additionally, Haschwalth can fire strong blasts of energy from his sword.
Haschwalth also wields a hefty and bulky shield on his left arm called the Freund. Rather than working as a defense against physical attacks, the Freund Schild absorbs all misfortune that would occur to Haschwalth, such as injuries sustained during a battle, serving as a catalyst for his The Balance Ability.

Attributes:
Lives That Were Saved by Good Fortune Must be Swept Aside by Equal Ill Fortune
Jugram Haschwalth
Gacha-5s-Jugram-TYBW-Power.png
Haschwalth can take the misfortune that occurs within his sphere of influence and disperse it to those that have experienced good fortune, which he believes maintains balance in the world. All the "misfortune" that would occur to him personally is redirected into his Freund Schild;consequently, all "good fortune" that an opponent experiences in inflicting wounds upon him will be wreaked back upon them in equal magnitude as "misfortune", and the "misfortune" that he experiences merely gets deflected and absorbed into his Freund Schild, causing his opponent to experience even more "misfortune". This Ability, or Schrift is called 'The Balance'. While this ability normally lacks any limitations, due to him being in an entire different universe than Yhwach, it has weakened quite a bit and now has a limit in how much Misfortune it can take, which he will most likely learn the hard way in his first adventures in this world.

Biography:
Before Jugram met Yhwach, he was a relatively weak quincy who couldn't even make a Heiling Bogen or Heilig Pfeil. Feeling pity for him, a young Bazz B decided to take him in as a friend and as a comrade as they both worked to become the strongest quincies. While Bazz showed and extraordinary growth rate, Jugram barely improved, until it was revealed that the source of Bazz's growth rate was actually Jugram himself, a power Yhwach expressed great interest in, so much that he claimed that he was his second half (which turned out to be true).

Fast forward to the Thousand Year Blood War Arc, Jugram remains Yhwach's second in command of the Wandenreich and Sternritter and works with Bazz, who had joined several years after Jugram was selected, until Uryu Ishida seemingly switches sides to join forces with the other Quincies and is given "A", a letter above Jugram. When Bazz asked him about this, he seemed to not care, as he trusts Yhwach's decisions. He would later join Yhwach and the newly formed Schutzstaffel in the successful journey to take over the Soul King Palace, while keeping close tabs on Uryu's rather suspicious motives.

After most of the Sternritter's powers are drained to assist Yhwach and The Schutzstaffel easily destroy Squad Zero, Jugram is confronted by an Irate Bazz B, who felt betrayed by Jugram not telling him what Yhwach had actually planned to do with the weaker Sternritter. When Bazz attempts to kill him, Jugram wastes no time easily annihilating Bazz from existence and moves on to his hunch about Uryu. Having proved his theory right about Uryu's plan to betray the Schutzstaffel, he battles him and narrowly defeats him, only for his mind to go completely blank and his body to go limp, the last thing he recalls seeing is Yhwach's Auswalhen narrowly missing him. Having awoken in this new land, he plans to find a way to return and reunite with Yhwach, only for him to slowly change his mind as time goes by.

Other:
Due to being a Quincy, He immediately is put on Shinji's watch list
Primary Theme (I guess, though I might change both of these later.)

Battle Theme
 
Marker.png
Name: Mark...Just Mark

Age: 18

Gender: Male

Canon: OC

Alignment: Neutral Good

Motivation: Figure out what his weapon does, make friends, be polite to people

Powers:
Marked weapon: Can summon a glob of some unknown substance...doesn't do much
Is able to Mimic any type of weapon to achieve the goal that is needed
Mark: A seemingly descriptionless Glob on his right hand, as well doesn't seem to do anything
Able to adapt to a situation accordingly, sometimes copying and saving a spell cast near him or simply creating an effect on whatever weapon is formed
Potential Examination: Able to emit a hologram-like block that shows off the general information on his stats and name and age of which look like as follows:
Strength:5
Speed: 5
Endurance:5
Accuracy:5
Charisma:2
Spells:
Featherfall
Inventory space: Able to place things into a sort of invisible chest for taking out later

Abilities:
Mark isn't too well trained in any specific style of fighting (with or without a weapon) but he has a general experience fighting with a multitude of weaponry, at the very least to defend himself.

Equipment:
Iron sword and Shield, Journal, Pen

Personality: Mark is a quiet very polite person, he doesn't really try to get on anybody's nerves and is generally nice to even strangers. He's also kind enough that if he sees someone in trouble he'll try his best to help them out of it even if he doesn't have a good weapon or mark, it won't stop him from trying! Hidden away is his multiple personalities, locked away with a powerful spell, although sometimes they just can't stay in there! it's really cramped in his mind in their defense

Biography:
His childhood was rather bland, he lived in a small house near the town of misceo, and hasn't really achieved anything as of yet, although he hoped to be seen as one of the great heroes that have done amazing feats just to save others The three marked hero! being picked by all three o the gods made him strive to find a more challenging opponent or goal to try and achieve so that he may be seen as the one person to do something unique, to stick out from all the other heroes and what better task to do then to find the gods and challenge them! although after finally making it to them they quickly defeated him and then cursed him with both muteness and amnesia about his true life, sending him back into a fake life to see if he can prove himself once more by regaining himself and challenging them again.

Other: He's mute and proud​
 
AD2390E3-E4EA-4A48-88A4-D2A47D8683F5.jpeg
Name:
Sakura Nevermore

Alias:
The Warmonger

Age:
29

Gender:
Female

Canon:
A Oc originating from the universe of:
BB1547C6-B65D-47D5-9AEC-2A205B1B05C9.jpeg

Alignment:
True Neutral

Personality:
Sakura lives by the code of honor that she had began following after leaving the Warmongers and setting off in a spiritual journey to learn more about herself. She doesn’t want to bother herself with affairs of other nations and governments, and instead, would focus more on helping the common folk, such as finding a lost family member and bringing them back to their family, or helping out some farmers carry and protect some supplies to another village. Of course, she is completely willing to protect herself if needed, and has trouble trusting people in power, even those who have good intentions for their people, because she was tricked once before, and never will she let it happen again. Unlike her appearance and code, when interacting with others, she is a more expressive and loudish individual with little manners, and doesn’t understand some social concepts such as personal space. But she respects those who prove themselves to be not only a true warrior, but one who is willing to help the common folk as well, just like her.

Of course, there are the few times she is willing to work with governments and kings if given no other option or the majority goes with it... but she wouldn’t like any bit of it. Even so far as to being a bit childish and complaining about it constantly. Occasionally, she will become serious time from time, and even try to help others experiencing through grief...

Motivation:
To figure out more about her own self, as well as aid the common folk with their problems as well.

Equipment:
Draconite infused Plate and chain armor:
A combination of both plate and chain mail armor, it had been infused with an mineral known as corrupted Draconite to perform much needed actions. And while the effects of the mineral varies on how corrupted it is, for this one, it helps spreads the corruption into foes when using ‘Feats’ in battle, as well as provide some protection from magical attacks. The Armor is also tough to punch through, due to its combination of two armors, and weak spots such as the small gap underneath the helmet are hard to strike, but greats amount of blunt force or elemental based attacks such as fire have a higher chance of breaking through the armor.

Flamberge Sword:
A two-handed sword with an elegant blade. Its name comes from how the blade itself is wavy like a flame. Although slightly longer than the Warden's Longsword, the Warmongers wield this hefty weapon in one hand with ease.

Attributes:
Enhanced physical body:
Sakura, like the many others of her universe, are much stronger warriors than the regular soldiers of their respected faction, and that is what allows them to fight against each other toe to toe against each other. Sakura’s respected feats is being able to slice with stronger enough rice to cut through both plate and chain mail armor with her sword, but also carry much taller and heavier people into the air and over her body, almost as heavy as an medium sized car. While her speed isn’t much, and is rather slow, but still strong in her own right.

UnBlockable Status:
A certain status only given to three attacks in her move set, one of which is her counter. Her first one, Beast of Prey is a side dodge strike that envelopes both her sword and her arm in a glowing orange glow, and giving her the UnBlockable status, which means that merely blocking the attack won’t stop it in its place. It is as fast as her regular heavy strikes, and while it cannot be blocked, it can still be parried with good timing, which can put Sakura in a stunner state for a few seconds as she realigns herself. Her second one is Preying Claw, which is a nine damaging move, in which she sends forth a clawed strike that stuns her foe for a couple of seconds, and she can also hold in the charge to make it have greater effect but more easier to dodge. Once done, she can poke with a light attack from her sword while her opponent is still stunned, or, if she wants to be rather risky, she can send forth a heavy strike, but usually, an uncharged stun strike is enough to block the sword in time, and she can also feint it like the first one. Her final one, is a counter after competing a parry, which is Vicious impale, which impales her opponent by the stomach and pushes them forward as she charges forth, moving some feet away from the starting point. If she doesn’t pins her opponent onto a wall, she then pushes them off her blade, but if they hit a wall, she then performs a clawed strike with her left arm before moving the sword away, applying a small bleed that deals damage over time for a couple of seconds. The first two attacks require a lot more stamina that usually to perform and feint.

Fast reaction speeds / parry:
While it isn’t impressive to people who are far much faster than normal sword based combat, Sakura has been trained to fight against many different melee weapons back in her world, and can react properly to attacks she sees coming to her. She can also parry attacks instead of blocking them, pushing the enemy weapon of her blade and leaving them open if they try to do a heavy attack, and is much longer if they send out a light attack. Of course, attacks that are much faster than the human eye are difficult to react to, and has no defenses against that of ranged weaponry or spells.

“Feats”:
Sakura has Five feats she is able to use in battle, some passive, and some requiring to be activated to work, and those are:

Corruption Blade:
Next attack inflicts Corruption, a power dealing damage to a target and their allies only if they stay close together. Requires activation before use, and covers the blade in a sickly green glow. Once it hits an opponent, they would be covered in a dark fog, showing that they are corrupted, which will wear off after 12 seconds.

Elixir of Corruption:
Passive | Gain Health from damage dealt to Corrupted foes.

Power of Corruption:
Passive | Damage dealt to Corrupted foes is increased.

Corruption blast:
Active: instead of using her blade to spread the corruption to her foes, she instead shoots it in an area of effect cloud 10 feet around her, allowing her to get much more affected with it.

Arrow Storm:

Call a volley of arrows from the skies above, dealing moderate damage over multiple areas.

Revenge:
The most strongest tool in her Arsenal, it requires a while for it to charge up to its full bar, and can only do so when against stronger opponents or facing off against more than one opponent. Once it reaches its limit, Sakura can activate it and become encased in a Golden aura that covers her entire body, and any enemies who try attacking her in her activation state are immediately sent straight onto their backs. Within this state, she had infinite stamina, a sort of shield of aura on her body that acts as a second bar of health, which protects her from all harm, unless too much damage is received, in which it will permanently break. She can also throw opponents into the ground without having to make them be out of stamina yet, and becomes much more troublesome to deal with. This state lasts for 20 seconds.

Biography:
Not much is known about Sakura in her early life, only about the recent turn of events that made her a small ‘celebrity’ in the world she hails from. The greatest one being that of once being a Warmonger, one who seemingly, by some change of heart.... changed her vows and worked alongside the resistance to fight back against the Warmongering force who wished to bring everything back into the previous state it was... which was everlasting war. She is also rather known for disappearing once the conflict was over... and was reported to be seen multiple times throughout the years, helping many of the common folk of the lands with their daily troubles, even the more basic things such as farming or carrying something around. And she had done all of this without asking for any sort of reward... but, for once, she had truly vanished from the public eye, no one knowing where she had went, until now.

Other:
-Sakura stands at the height of 6’6”
-She also knows how to speak both English and Latin, but can only write in Latin.
Theme:
 
Last edited:
unknown.png


Name: Penelope Loomis, goes by her last name.

Age: 17.

Gender: Female.

Canon: The Fragments (OC).

Alignment: More Neutral than Good.

Personality:

Loomis is often defined by her reservedness. In social situations, she tends to prefer fading into the background, either lost in her own head or a book if it’s more casual, or intensely focused if it isn’t. When approached, she either comes off as shy or abrasive depending on her mood. Relatedly, her experiences wandering the Fragments have made her very wary, maybe irrationally so, when encountering strangers, particularly if they seem self-confident or have overt supernatural capability.
She has a fierce independent streak and chafes under others’ command, but has no real desire to lead a group - she feels being alone is best. This attitude sometimes leads her to act impulsively, especially in high-stakes situations.

Motivation: Survive, find the other pieces of the Fundament of Thread, try to stay happy.

Equipment: Clothes. Carries a small pocket knife, and a sturdy pair of scissors. In a backpack, she holds the following: A flashlight, a first aid kit, two water bottles, some snack bars, a few books, pen and pad, and an airsoft pistol.

Attributes:
Skill and Physique:
  • As a result of living an active lifestyle, Loomis is about as fit as a teenage girl can get.
  • For the same reason, she is moderately skilled at stealth and things like climbing and lockpicking - generally, anything to help her get in or out of a place.
  • Overall, she is good at thinking fast and keeping cool under pressure, knowing how to handle herself in a tense or violent situation.
  • After an altercation with someone using the Fundament of Sense, she is partially blind and deaf on her right side, along with intermittent numbness in her arm and face.

Unraveling:
  • When Loomis places her left hand on an entity, the Unraveling effect begins to spread through it. The time it takes to fully effect an entity is determined by its overall size. A very small object like a bullet, fork, or similar is transformed almost instantly, a car could take up to a few minutes, and something like a building would take a day or more.
    • Notably, sapient entities are affected slower than others of comparable size.
  • Affected areas are turned into a single thread made of the original material, which shares most of the same properties aside from rigidity.
  • Until Loomis begins to pull on the thread, it will stay in roughly the same shape until the effect wears off - which takes a few minutes. If it has been Unraveled, it will stay in the thread shape, but return to its original rigidity.
Reweaving:
  • Much more simply, Reweaving simply reverses the effect of Unraveling. The object is reformed at a fairly rapid pace in her right hand.
  • If she desires, the object can stick to her hand until it is fully reformed.
Thread Control:
  • Loomis interacts with her threads as though they were weightless. If an object is fully Unraveled, she will still interact with it as though it is weightless until it is fully reformed.
  • She can't be hurt by her threads directly, however if she is touching an object that is harmful (heated, corrosive), she will still be harmed by that until it is transformed.
  • She can exert very small amounts of telekinetic force on her threads, only enough for weak movements or to enhance her own pulling power. This is unconscious, however.

Biography: Loomis was a normal girl for most of her life - did fairly in school, quiet but with a few close friends, nothing unexpected. This all changed, however, when she fell out of the world.

She landed in a small room that seemed to be made of yarn, along with a few bits of furniture. A pinch at her little finger made her look, and she saw it was falling apart - unwinding like a spool. A voice spoke to her, and delivered an ultimatum; “I will give you power, and you shall use that power to bring me strength and make me whole, or you will die.”

She would later find out that this was the Fundament of Thread, and that to find its other pieces she would have to search through the realms of countless other Fundaments, often facing the agents of other powers.
If she tries to shirk her duty, she begins to come unwound - luckily, she could converse through writing with the Thread, which offered her some advice on where to go and the sort of person she could get assistance from.

It’s been two years since then, and she’s found herself in more life-threatening situations than most people will see as long as they live, becoming very experienced for one so young. In the normal course of events, she’d soon be shanghaied by the agents of a government organization dedicated to dealing with the Fundaments, but things seem to have taken a different turn...
 
Last edited:
nmEg9ic.png

XAIHRLy.png

Name: Kyle Campton

Age: 22

Gender: Male

Canon: Badassian Chronicles (OC Universe)

Alignment: Chaotic Good/True Neutral

Personality: Kyle is, for the most part, a fairly quiet individual. He isn't talkative, and prefers to keep his mouth shut. Most conversations have a tendency to be fairly one-sided, given how his responses are often monosyllabic. When he does talk, it's normally to inform his teammates of matters related to the mission, important details, or just random facts in general, or to make a snarky comment. In fact, the times he does have full conversations, it's with his gun... which doesn't reply. He treats his signature M82A1 as his girlfriend, and is more affectionate with it than anyone else. He's also just a tad bit self-serving.

The reason Kyle doesn't like to talk much is because he, as a sniper, has to be attentive, paying full attention to the world around him. He has an extremely sharp set of eyes, able to spot enemies from long distances, and also hardly ever misses when actually sniping. He is also incredibly calculative, able to very easily be able to adjust his aim to compensate for bullet drop and Coriolis effect. As such, he also sizes a situation up and rarely ever rushes into situations without a plan.

A hardcore hardscoper, Kyle prefers to stay at range, sniping enemies with his rifle, revolver, or knife when they get too close. Often spends his days camped out in his trusty 2015 Land Rover Defender 110, which has been modified to act as a campervan.

Motivation: Continue to travel the world and gain more experience to progress his career as a Gamer

Equipment:
  • Barrett M82A1: Semi-automatic anti-materiel rifle. Long range with massive damage. Fires .50 caliber armour-piercing rounds that can shoot through walls and other surfaces. Equipped with an Advanced Scope that allows for x50 zoom, along with infrared and night vision capability. Its long barrel mod allows for even longer range.
  • Smith & Wesson Model 460 XVR: X-Treme Velocity Revolver. Does high damage at close range, with its Extended Barrel attachment increasing its range. Scoped for increased accuracy and range.
  • Bowie Knife: Melee weapon. 16-inch blade. Scoped, giving it extra range and accuracy.
  • Claymore: Proximity mine. Detonates after an enemy triggers its laser tripwire.
  • Smoke Grenade: Non-lethal. Creates a cloud of smoke upon detonation, making it ideal for quick getaways.
  • Seeker Drone: A mini quadcopter that flies above the area after being deployed, marking out targets for Kyle. It has a short battery life, and can only fly for a few minutes before needing to return and recharge. It can also be destroyed in a single hit from any attack, though this is rather hard due to its small size. It only works well during clear weather. During poor weather when visibility is limited, its marking ability is severely limited, and may even fail outright.
  • Smartphone: A Google Pixel 4 XL, Gamer smartphones allow them access to functions such as world maps, vehicle spawning, and fast travel.
  • Land Rover Defender 2015: A Land Rover Defender which has been converted into a campervan, it is Kyle's primary home on the road, and has its own inventory where items can be stored. It can be spawned in using his phone granted there is enough room. Comes equipped with a Spawn Beacon, allowing him to respawn in his car upon death, provided it is not in a Permadeath Zone.

Attributes: Gamers are essentially the superheroes of the world of Badassia, analogous to similar concepts such as Hunters from RWBY. They are a small percentage of the world population who have the best gaming abilities, and that essentially allows them to become player characters in real life, having abilities such as inventory systems and regenerating health. MMORPG player characters, basically. They world to defend the world from threats, and to stop the eternal threat of Hackers.

Perks: Perks passively affect Gamer abilities by modifying reality around them to allow the selected Perks to take effect.
  • Blind Eye: Renders Kyle unable to be detected by scanners and most magic.
  • Steady Aim: Increases hip fire accuracy.
  • Awareness: Improves Kyle's hearing and allows him to hear enemies sneaking up on him.

Scorestreaks: Scorestreaks are offensive or support rewards that activate upon accumulating enough points which come from killing enemies and dealing damage. They unlock once a certain amount of points has been reached, with more powerful rewards unlocking with more points. These points reset after upon death, although ones that have already been unlocked will remain. More than one can be called in at the same time, but the same ones do not stack.
  • A.R.C.H.E.R./Sniper: Autonomous/Remote-Controlled High-Endurance OctocopteR. A large octocopter drone armed with a heavy sniper is called in, hovering over the are and autonomously seeking out targets. It can also be remotely controlled by Kyle, which increases its accuracy while also leaving him open to attack. Like all drones it possesses no defenses, and can easily be shot down due to its low hitpoints. It will continue to fly around the area until it is destroyed, or until its battery runs out (5 minutes).
  • Advanced Cruise Missile: Kyle can call in a low-observable cruise missile unable to be detected by scanners on a target. The missile spawns some distance away and then flies towards the target. He can set the target for the missile to home on, or remotely control it for more precision, or if the target is moving. This missile can be destroyed while in-flight, and enemies may have time to see it coming due to its smoke trail. It also may not work in some locations. The missile can be aborted while in the air. Comes with the Storm Shadow skin.
  • Orbital Laser: The most devastating Scorestreak used by Kyle. After marking a target, a satellite in orbit fires a powerful laser. This satellite can strike anywhere designated, and the beam is instant, giving no time to react. This beam devastates anything within its instant-death radius, along with afflicting burn damage on anything surrounding it.

Shared Gamer Abilities
  • HUD: Heads-up display. This is pretty much a generic FPS HUD, displaying crucial information such as health and ammo, along with a targeting crosshair. It also shows a minimap of the surrounding area that displays nearby friendlies and enemies, though it does not display cloaked enemies. Boosters such as UAVs can extend this range and reveal hidden enemies.
  • Pocket Dimension: A literal dimension in his back pocket. This functions like inventories in most games, being able to store items and other equipment. Some of the most important items in a Gamer's inventory would be Medkits, which instantly restore a portion of health which scales to the size of the kit, being small, medium, and large.
  • Passive Regeneration: Like all Gamers, Kyle's health regenerates after a while when out of combat. This can be sped up with the use of healing items and food, and also magic. Gamers can also take an incredible amount of punishment, and wounds that will severely injure a normal human would simply take a chunk off a Gamer's health without actually impeding their combat ability.
  • Increased Senses: Kyle has enhanced senses and reflexes, allowing him to dodge bullets, among other things. This also includes increased strength.
  • Wallrun: Gamers can run along the side of walls, although only for a limited distance. Once they reach this maximum distance they will fall. However, jumping to a nearby wall will reset this distance.
  • Fast Travel: Near-instantaneous teleportation from one location to another, this acts as a Gamer's primary way to travel long distances. They can only travel between Fast Travel Markers scattered around the world of Badassia, although single-use portable Spawn Beacons can be used for them to travel to a specific point.
  • Respawn: After dying, a Gamer can respawn at a nearby spawn point after paying a small fee. These spawn points also act as fast travel markers, though it may not work in this new world. Death in Permadeath Zones means that a Gamer is dead for real, hence the wonderful name.

Kyle's Intrinsic Abilities:
  • Enhanced Targeting: A form of ultimate/super ability unique to him. Upon activation, this skill allows Kyle to see enemies through walls, and his weapons will penetrate nearly any and all surfaces. After use, it will need to recharge. Killing enemies will decrease the recharge time.
  • Second Wind: The upgraded form of Final Stand. Upon taking critical damage, Kyle will not be killed and will instead be downed. However, he will be limited to using his sidearm and can only move by crawling around. Getting a kill will instantly revive him, unlike Final Stand. He can also be revived by teammates. After getting downed, a timer will appear, lasting thirty seconds. If he is not revived during this time limit he will bleed out and die.

Biography: He's a skilled Gamer who travels the world in his camper. I'll fill this up later.

Other:
  • Kyle normally keeps his hood up when in combat, and lowers it when not.
  • Stands at a height of 6'1" and has grey eyes, making him rather attractive.
  • It is mid-2020 in his world, but without the 'rona.
  • Badassia is a bizarre, parallel version of Earth, if it was portrayed by the internet. It is a world where crazy advanced technology such as teleportation and black hole cannons exist alongside knights, ninjas, and dinosaurs, and is pretty much an adventure-friendly world which is basically an MMORPG.
  • He hails from the nation of Steam. Yes, the game distribution platform as a country ruled by our lord and saviour Gaben. Even the landmass is shaped like the Steam logo. It has the highest number of Gamers of any country. Praise the Holy Sales, and may Gaben have mercy on our wallets. Repent, for Half-Life 3 beckons. Eventually.
  • Loves his rifle more than any girl.

lGiEy5v.png
 
Last edited:

Users who are viewing this thread

Back
Top