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Squad141

The Purple Soul
Roleplay Availability
Roleplay Type(s)
A reminder that a little bit of this character sheet will be drawing from the DW RPG linked in the Interest Check in Tab 3. These aspects aren't here because we'll be rolling dice incessantly; they're so I can help write the story around characters, their strengths and weaknesses both mental and physical, without having to check with players every other post. If you have any questions that aren't easily understandable, message me with a direct-message or on our OOC.

Name:
Title and/or Nickname:
Age: (In Earth years)
Species:

Awareness: (1-6)
Coordination: (1-6)
Ingenuity: (1-6)
Presence: (1-6)
Resolve: (1-6)
Strength: (1-6)

Character Traits: (Remember to include good, bad, and any special ones!)
Skills:
Personality in Three Sentences:
Background:

Current Appearance:
Common Fashion Sense:
 
Name: Zephyr
Title and/or Nickname: Doctor, twice over technically
Age: (In Earth years) 47
Species: Colloquially known as a Wonderlander in the late 43th century, Zephyr hails from the planet Kyrysian IV and is of the Cheshire subrace. Wonderlanders look suspiciously like characters from Lewis Carroll's Alice in Wonderland albeit more realistically, making the originals seem... exaggerated...

Physically, from the waist up, Cheshires are fairly human, albeit with feline ears poking from the sides of their heads, slit pupils with potentially golden irises, striped fur pattern alternating with humanoid flesh,claws, and mouths that are noticeably wider with both sharper and more teeth than a human should. Their lower body's fur is much more plentiful and their feet terminate in digitigrade paws. Their lifespans have been known to go up to 300 Earth years. They are psychic, like other Wonderlanders, however their presentation is much more unique. Cheshires are born as chiral twins, one male and one female, with a psychic link between them. The two will most often share many of the same interests and they will often follow similar if not the same path in life, allowing both to excel in their chosen fields. This psychic bond affords the pair a telepathic connection that transcends the normal, allowing full transmission of knowledge, even dream interaction, across any distance; it is even possible to invite others into it temporarily. However, this psychic bond has a lesser addressed side effect occurring when one of the twins dies - the bond inverts, and rather than mental effects, they are able to change physically. A psychic imprint is left in the surviving twin that merges with their personality and manifests a racial third gender wherein the survivor is both twins, both mentally and physically and able to shift physically between the two as well as states in between and just outside, such as a mostly humanoid visage.

Awareness: 3
Coordination: 6
Ingenuity: 5
Presence: 4
Resolve: 5
Strength: 3

Character Traits: Psychic Training; Photographic Memory; Charming; Run for Your Life!; Indomitable; Vortex; Alien; Alien Appearance; Obsession (Minor); Eccentric (Major); Distinctive; Adversary (Minor)
Skills: Athletics 2; Convince 3; Fighting 2; Knowledge 3; Medicine 1; Science 5; Subterfuge 3; Technology 3
Personality in Three Sentences: The slightly younger but far cheekier of the twins, Zephyr achieved just as much in half the time thanks to their photographic memory, meaning that extra time was spent getting into trouble~ More crass and casual than many would like, this belies an agile mind and a heart that would trade anything to bring their sister back. They've already traded a future to make it this far; how much further are they willing to go...
Background: Spoilers~

Current Appearance: Zephyr is a mostly standard issue Cheshire with blue eyes. However, due to the loss of their twin, their fur color can alternate between blue or purple or a mix of the two. For the same reason, they're typically incredibly androgynous, however, they can shift between a decidedly male and decidedly female form as well as anywhere in between.
Common Fashion Sense: Wears 43rd century street clothes; Kyrysian IV is currently hearkening back to the equivalent of Earth's 80's. At present: studded leather battle jacket, tank top, jeans, and leather wristbands and anklets. These are tailored to fit their natural physiology and thanks to 43rd century technology, they're able to adjust to Zephyr's form shifts.
 
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Name: REDACTED
Title and/or Nickname: The Captain
Age: 383 (Second Regeneration)
Species: Time Lord

Awareness:
3
Coordination: 4
Ingenuity: 7
Presence: 5
Resolve: 4
Strength: 3

Character Traits: Boffin, Resourceful Pockets, Reverse The Polarity of the Neutron Flow, Technically Adept, Voice of Authority, Adversary (Major), Distinctive, Eccentric (Minor), Insatiable Curiosity, Outcast, Wanted (Major), Alien, Time Lord, Time Lord (Experienced), Psychic, Telepathy
Skills: Knowledge 5, Science 5, Technology 5, Convince 3, Subterfuge 1, Medicine 1
Personality in Three Sentences: As excentric and knowledgable as most of his species, the Captain is an exemplar of scientific achievement and technological ability. An engineer at heart, he adores all kinds of gadgets and constructions– from simple toys to complicated spaceships– and has an innate desire to always learn more. He carries himself with dignity and poise, always willing to hear out both sides in an argument and help find a way forward that will appease all parties involved, but when faced with something especially interesting his excitement will give way to some of his more unusual quirks.
Background: Though the Captain is not a famous personage per se, some details are commonly known about him. He’s credited as having invented a variety of useful devices and tools, including the Decistructural Opto-Cellular Kinetograph– also known as the DOCK, the Helpful Automanipulator– called the Handy Mani for short, and the Mineralograph, as well as being one of the inventors of Mathematical Ultradynamics. It is also said that he was cast out from his home planet for something he’d done, though the exact nature of this mysterious “thing” changes with every retelling.

Current Appearance: At the moment, the Captain appears much like a male human, standing at around six feet, with a slim, wiry frame. His hair, a dark golden brown, is lightly slicked back, curls stopping short just around his ears, giving way to a strong jaw tapering down to a point. His hazel-colored eyes turn upward and crinkle at the corners when he smiles. A well-groomed mustache sits above his lips, and strong eyebrows frame his eyes.
Common Fashion Sense: The Captain has a very particular style of dress. He always wears formal clothing: dress pants, a crisp button-up, a patterned vest, a colorful tie, and an overcoat. The specific items change occasionally– it might be a brown vest and pants and an orange tie one day, and dark blue and grey the next– but the general outfit stays consistent.
 

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