OnyxReaper
Mind Over Metal, Metal Over Flesh
When life gives you nothing, you don't know where to go?
I say simply, go with the flow! GO WITH WHERE THE WIND TAKES YOU!!!
[This is a Non-Canon RP set in the Air Gear universe]
Air Trecks:
I say simply, go with the flow! GO WITH WHERE THE WIND TAKES YOU!!!
[This is a Non-Canon RP set in the Air Gear universe]
Air Trecks:
can be generalized as "high-end, customizable, motorized inline skates". They are composed of three major components: Wheel Motor, Hydraulic Cushion System, and Power Injection System. A Braking System is incorporated with most, equipped with a power-lock switch built on the outer sole of the skates. This overrides the acceleration system and enable Air Trecks to operate as normal inline skates as well.
However most Riders (Air Treck users) use a Spin-Turn Stop technique, instead of a regular deceleration system to come to rest. However, the speed of Air Trecks are generated proportional to the power of the user's leg; the assist motor accelerates based on the force of a kick. Air Trecks are simply 'self-propelled shoes equipped with powerful suspension, air cushion systems, and ultra small motors in the wheels'.
Each pair comes installed with a special memory stick which connects to "Inorganic Net", a cyber world which allows riders to fight against other riders virtually. A-T's also come installed with a program called R.E.A.D. which also connects to the "Inorganic Net" and can allow the rider to access performance data on another rider from the data stored on the memory cared inserted inside the A-T. Generally, Air Trecks are very expensive. Usually selling at $100 requiring regular maintenance and tuning.
The Roads & Kings:
In Air Gear, every Storm Rider places an emphasis on a certain aspect of their "Run", which determines their "Type". Over time, the Rider's Run develops into a characteristic style and repertoire of tricks, which is termed as their "Road". Riders who master a Road to a high degree are called "King-level" riders, and King-level riders who possess their Road's "Regalia" are called "Kings"
The Regalia are special Air Treck parts each having a part of a Quantum code to Release and control the Sky Regalia and each Regalia is specifically engineered to use the air to work in conjunction with the King's Road. This is referred to as an "Infinity Atmosphere". There are 28 Regalia in total, but 20 were stolen by the Takeuchi brothers. The 8 remaining Regalia each represent one of the 8 major Roads. Regalia are a double-edged sword: deploying one gives a huge power boost, but puts a huge strain on the user. Thus, a King can only use a Regalia a limited number of times before both their bodies and the Regalia give out.
If the King doesn't have a "Tuner" to optimize the Regalia, it will become uncontrollable and the King will sustain terrible injury. There is a separate class of Regalia called "Subregalia", which are degraded copies of the originals which do not contain a "Core", which is what makes a Regalia a Regalia.
The Roads (List&Info):
The first Road introduced, it is said to be the "purest" and closest to the sky. Wind Road is broken down into several levels:
The Flame Road is similar to the Wing Road in that both Wind and Fire are said to be "free". There are several principles to the Flame Road:
Flames are the "template" for each and every run.
Nicknamed "fang" because of its "slice" characteristic, the Bloody Road is literally carved into the flesh of one's adversary. "Slice" describes the practice of abrupt acceleration and deceleration to gain inertial energy, which exerts tremendous pressure on the thigh muscles. Getting hit by a "fang" is described by Ikki as "felt like something exploded in front of my body". Bloody Road riders also use chains and hooks to bind their opponent. One of the Bloody Road's underlying themes is imprisonment; a number of Fang Kings have likened their road to being in jail. This attitude even manifests itself in the road's Infinity Atmosphere on more than one occasion.
Sonia Road users are defensive experts, focusing on agility and is considered the road with the highest maneuverability. It is the opposite of the Bloody Road, in that it shreds the user's body instead of the enemy's; its current Queen, Ringo Noyamano, goes so far as to refer to this aspect of the road as 'torture'. The Sonia Road constantly burdens the users body with high pressure, which is why the Sonia Road can reach its full potential at areas of high pressure. Storm Riders who follow this road have a natural advantage against the Wing Road and Gaia Road, according to Kilik of Sleeping Forest. With Sonia Road, the center of movement is changed from the knees to the hips, which greatly increases flexibility and nimbleness. This aspect limits the Sonia Road to women, as only their hips are capable of enduring the Road's demands although Lind Wanijima rides a Hybrid form of the Bloody and Sonia Roads. The principles of the Road are as follows:
Rising Road specializes in the offensive applications of electric and magnetic energy. It converts kinetic energy from the Rider's run into an electromagnetic field, enabling a skilled Storm Rider to create illusions and manipulate electricity for their own benefit. Ultimately, however, the Road's greatest strength lies in numbers, as demonstrated by Thunder King Nue and his team Black Crow. By applying illusions directly onto teammates, riders can create monsters actually capable of striking their enemies. Moreover, by using teammates to magnify the scale of his Infinity Atmosphere, Nue can create a giant formation of ice and lightning that easily pushes back an entire team of A-rank Storm Riders.
The only Road that is primarily non-offensive, the Ring Road is a supportive road that consists of Link Tuners - mechanics who fix and tune other riders to their A·Ts. Not all Ring Road users can actually ride A·Ts. Ring Road focuses on sound - every rider and A·T has a rhythm. The Link Tuners match the rhythm of the A·T to its rider's, increasing performance. A person with the potential for Ring Road will know the exact time without reference.
Tools: Link Tuners tend to carry an arsenal of tools and parts for fixing and tuning A·T or other machinery. Some modify their bodies in order to fit more tools, or increase productivity. When directly interfacing with a king, link tuners use special suits called "SC". The SC is skin tight, elastic, and translucent, containing 7600 sensors within its fabric. Tuners also can carry a small machine that resembles a stenographer's typewriters. This machine allows them to monitor and retune regalia on the fly.
A select few Storm Riders are shown to use the aural properties of the Ring Road in an offensive manner. Examples include Kanon of Tool Toul To, who uses a guitar mechanism to create blades of sound; as well as Merlin of Genesis, who can produce cutting sound waves with her long fingernails. Even Kururu, a person with no battle experience, shows the ability to detune and destroy AT based technology using her Infinity Atmosphere, Infinity Scale.
Parts Wars!
Parts War is a battle between Storm Riders to gain AT parts, emblems, territories or Regalia. They also compete in these battles to advance their team to a higher rank. A team has to bet something in order to battle. Teams will usually bet parts, thus the name Parts War, or a team can bet their emblem. If a team bets their emblem and loses, that team must disband.
Parts War actually began as a website where riders simply traded parts with other riders. Someone later developed the website into a tournament. The person who created of the current Parts War system is unknown, even to Sora Takeuchi and his brother, Nike.
A real life Parts War community, using skates, officially opened. It is said that this unofficial community, called the "Parts War Network", has the most innovative and closest adaptation of the rules, setting it apart from the previous failed attempts. They refer to their Parts War as a "new form of competitive skating" implying that their rules and systems have been developed and adapted for use with inline skates and/or rollerskates. Like it's fictional counterpart, the person/people who developed this reality-based Parts War are unknown, although it is confirmed that Yami Aero started the project. However, there are people who have been confirmed as admins via a Parts War page on facebook. In addition to Yami Aero, other admins have been confirmed. North, West, East and South are confirmed admins. Since it's opening, the Parts War Network has been the only Parts War to replicate the Roads using a Road System. The Road System is an unofficial feature of the Parts War Network. Although the Kings and Regalia Systems have been mentioned, no information has been confirmed regarding their release. If all three features were released, this would make the Parts War Network the first to incorporate real Roads, Kings and Regalia. How the King and Regalia concepts would work within the real Parts War system has yet to be revealed, although there has been reassurement that these ideas are in fact possible and on their way. In addition to the upcoming systems, the Parts War Network has confirmed upcoming videos and podcasts on facebook. Included in the upcoming videos are footage of the first official Parts War Network match, Yami vs Reno. The Parts War Network has significantly boosted it's members since it opened on February 29th.
There are two different ways to rank up and climb your way to the top of the ranks with your team:
To start a Parts War with another Team there are 3 different ways:
(Note: In Parts War, the challenging team is at a disadvantage since they have to fight on the enemy's home turf. The opposing team has full knowledge of the battle arena and is the only one who can set the rules and the game.) Within a Parts War many things can be won or lost. Some things people bet in a Parts War are Emblems, Territory, Money or Parts and also people sometimes just do Parts Wars for fun or to meet new people/acquire a team. Teams must be careful in the Parts War though for if a Team bets their Emblem and loses it's an instant disband for the Team.
For a disbanded Team have a few choices:
Also Teams must whom lose 3 consecutive Parts War races/events will also rank down in class if they're higher than F-Class. All battles must be reported to the Parts War Forums, for them to count as a victory for the Team/Rider to Rank up. Also Video Recording or taking pictures of your Parts War is highly recommended so that new Members and Teams can see how the Parts War works.
To obtain non-base parts, you can purchase them from a store, however you cannot purchase parts using money. Participating in Part Wars earn you PP (PartPoints) that shall be tracked and monitored. Winning PartWars earns more points. Upon wanting to purchase anything new, alert me please.
There are six classes in the Parts War, ranking from F to A, with a different competition for each rank. These competitions are Dash, Hurdle, Cube, Air, Disk and Balloon.
A team can advance in rank by winning three times in a row against opponents of their own class, or winning once against an opponent of higher class.
Some teams are noted to specialize in certain classes or on certain battlefields. For example, Behemoth and Jiggy specialize in D-Class Cube matches, and Sleeping Forest (Ringo in particular) is significantly more powerful inside the shaft of the Trophaeum
The pyramid of Parts War classes.
Basic Classes
These classes teach new riders basic movements for them to learn AT's. Although these classes are considered basic, even high-level Storm Riders participate in them frequently.
F - Dash
Movement taught - "Run". Dash is a simple race to a finish line; the person to get there first wins the battle. Dash matches are carried out in a series of one-on-one races, meaning even 2 opposing Storm Riders could engage in a function Dash match (as seen in the battle between Ikki and Ringo).
E - Hurdle
Movement taught - "Avoid Obstacles". Hurdle incorporates the same concepts present in F-Class Dash matches, meaning one simply has to reach the finish line to win. However, to make things more difficult, large obstacles such as buildings or wide gaps are added to require more skilled AT usage. Storm Riders do not have to go over the obstacles in their way, they are able to go through, round or over. This is shown in the battle between Ikki and Buccha where Ikki smashes through a school window to pass through the building and eventually win the race.
D - Cube
Movement taught - "Manage to Use Wall Surfaces". The focus in the majority of Cube matches is one-on-one combat within an enclosed space. However, some battlefields may allow for larger scale combat, as seen during Kogarasumaru's match against Behemoth.
C - Air
Movement taught - "Jump". Air consists of ten platforms, each with a specific number. After a certain amount of time set at the start of the battle, these platforms are successively knocked down in random order. This means that riders must fight against the other team in order to gain solid footing. The last team standing wins the match. Two arenas for Air battles have been seen: the Animal House battle used a "Chupa Chups" arena, in which the platforms were themed after different types of candy. Against Sleipnir, jet airplanes were used, greatly adding to the difficulty and danger of the match.You may see this in one of the gramscale fights of IKKI's team.
Advanced Classes
A team needs to win against B-Class to Special A-Class to enter the Advanced Class.
B - Disk
Disk has two different decisive factors. The first is limit to attack. The person with the disk is called the 'disk keeper', and can attack anyone at will. The others cannot attack anyone else besides the disk keeper. If anyone breaks this rule, a penalty point is given to the other team. The second most important factor in this class is teamwork. If a team does not co-operate, they definitely will not win.
A - Balloon
The highest ranked, and hardest, battle system utilizing the 6 layers between A and F. Whoever takes the balloon with the emblem wins. The rules may look simple, but the difficulty is extremely high. A balloon battle is where both teams must access their full potential both mentally and physically. Every single one of their accumlating strengths and skills is a decisive factor to victory. Balloon is a team game usually carried out in 5-to-5 teams (although 6-to-6 has also been seen), where each team is separated into positions:
Each position has fatal risks. The Panther must not reveal itself otherwise it will be the opponents' primary target. The Decoy must pretend to be the Panther, giving the real Panther an opportunity, but risking his or her own life in the process. The Ultimate must fight the opponents hand-to-hand. The Middle assists the attacks causing him or her to share the Ultimate's risks. The Keeper stops the attacks, sometimes blocking the enemies attacks with his/her body.
(Note: Remember that the balloon does not remain stationery. Outside factors such as wind or wildlife can affect the balloon's flight path.)
CS:
Name: (no use of Canon names)
Age: (11-24)
Gender:
Appearance: (preferably anime pic)
Personality:
Why they took up Air Treks:
Background:
AT Type: (2,3 or 4 wheeled)
AT Wheel stats:
Two: Fastest Speed, Small Turning Circle, Low Durability
Three: High Speed, Medium turning Circle, Medium Durability
Four: High Speed. Massive Turning Circle, High Durability
Teams (Formed by RPers)
NONE
RULES
1. Standard RPNation rules apply
2. Get lovey dovey if you fell like, just dont forget the purpose of this RP
3. NO GOD-MODDING
4. All new characters are beginners (using the way of the roads is impossible when there new, the Treks are also store bought, meaning a speed safety limiter)
5. If you would like to form a team, PM me with the application below (all requirements must be met)
6. I'll control NPC's if they are Storm Riders or Store owners etc. Family members (not played by others) etc.
Team Applications:
Name: (cannot use Canon names)
Logo:
3 other players who approve:
Specific road: (optional)
To show you've read the rules, write 'Slepnir' a the end of your CS
However most Riders (Air Treck users) use a Spin-Turn Stop technique, instead of a regular deceleration system to come to rest. However, the speed of Air Trecks are generated proportional to the power of the user's leg; the assist motor accelerates based on the force of a kick. Air Trecks are simply 'self-propelled shoes equipped with powerful suspension, air cushion systems, and ultra small motors in the wheels'.
Each pair comes installed with a special memory stick which connects to "Inorganic Net", a cyber world which allows riders to fight against other riders virtually. A-T's also come installed with a program called R.E.A.D. which also connects to the "Inorganic Net" and can allow the rider to access performance data on another rider from the data stored on the memory cared inserted inside the A-T. Generally, Air Trecks are very expensive. Usually selling at $100 requiring regular maintenance and tuning.
The Roads & Kings:
In Air Gear, every Storm Rider places an emphasis on a certain aspect of their "Run", which determines their "Type". Over time, the Rider's Run develops into a characteristic style and repertoire of tricks, which is termed as their "Road". Riders who master a Road to a high degree are called "King-level" riders, and King-level riders who possess their Road's "Regalia" are called "Kings"
The Regalia are special Air Treck parts each having a part of a Quantum code to Release and control the Sky Regalia and each Regalia is specifically engineered to use the air to work in conjunction with the King's Road. This is referred to as an "Infinity Atmosphere". There are 28 Regalia in total, but 20 were stolen by the Takeuchi brothers. The 8 remaining Regalia each represent one of the 8 major Roads. Regalia are a double-edged sword: deploying one gives a huge power boost, but puts a huge strain on the user. Thus, a King can only use a Regalia a limited number of times before both their bodies and the Regalia give out.
If the King doesn't have a "Tuner" to optimize the Regalia, it will become uncontrollable and the King will sustain terrible injury. There is a separate class of Regalia called "Subregalia", which are degraded copies of the originals which do not contain a "Core", which is what makes a Regalia a Regalia.
The Roads (List&Info):
The first Road introduced, it is said to be the "purest" and closest to the sky. Wind Road is broken down into several levels:
- The rider runs a low pressure current by breaking the barrier front. The rider may also be able to dissipate impact forces throughout their body, greatly reducing injury.
- The second element is "Gravity Control", or the shifting of one's centre of gravity in order to extend the height and distance of jumps.
- The third element is "Wings", a phenomenon which takes an existing tailwind and adds the user's own wind to it.
- The fourth principle is the rider's ability to see and predict the wind and differential pressure via scattering light.
- The final principle is "Catching Moon Drops", or interfacing with the air. The rider interfaces with and creates a surface of air via differential pressure. This principle is needed to use the Wind Regalia properly.
The Flame Road is similar to the Wing Road in that both Wind and Fire are said to be "free". There are several principles to the Flame Road:
- The first is the generation of heat via friction. This can bend light, create updrafts, and create illusions using heat mirages. This ability to create heat is especially useful against the Rising Road; a sufficiently skilled Flame Road rider can nullify all but the strongest Rising Road techniques with their flames.
- The second is the use of fast and precise attacks to freeze the movement of their victims. These tricks are collectively referred to as "Time".
Flames are the "template" for each and every run.
Nicknamed "fang" because of its "slice" characteristic, the Bloody Road is literally carved into the flesh of one's adversary. "Slice" describes the practice of abrupt acceleration and deceleration to gain inertial energy, which exerts tremendous pressure on the thigh muscles. Getting hit by a "fang" is described by Ikki as "felt like something exploded in front of my body". Bloody Road riders also use chains and hooks to bind their opponent. One of the Bloody Road's underlying themes is imprisonment; a number of Fang Kings have likened their road to being in jail. This attitude even manifests itself in the road's Infinity Atmosphere on more than one occasion.
Sonia Road users are defensive experts, focusing on agility and is considered the road with the highest maneuverability. It is the opposite of the Bloody Road, in that it shreds the user's body instead of the enemy's; its current Queen, Ringo Noyamano, goes so far as to refer to this aspect of the road as 'torture'. The Sonia Road constantly burdens the users body with high pressure, which is why the Sonia Road can reach its full potential at areas of high pressure. Storm Riders who follow this road have a natural advantage against the Wing Road and Gaia Road, according to Kilik of Sleeping Forest. With Sonia Road, the center of movement is changed from the knees to the hips, which greatly increases flexibility and nimbleness. This aspect limits the Sonia Road to women, as only their hips are capable of enduring the Road's demands although Lind Wanijima rides a Hybrid form of the Bloody and Sonia Roads. The principles of the Road are as follows:
- The hip are the axis and the base point for all moves instead of the knee. This improves maneuverability by moving the rotational axis closer to the centre of gravity.
- Supersaturation of the bloodstream with nitrogen through hyperventilation, which is used to form cushioning bubbles at joints.
Rising Road specializes in the offensive applications of electric and magnetic energy. It converts kinetic energy from the Rider's run into an electromagnetic field, enabling a skilled Storm Rider to create illusions and manipulate electricity for their own benefit. Ultimately, however, the Road's greatest strength lies in numbers, as demonstrated by Thunder King Nue and his team Black Crow. By applying illusions directly onto teammates, riders can create monsters actually capable of striking their enemies. Moreover, by using teammates to magnify the scale of his Infinity Atmosphere, Nue can create a giant formation of ice and lightning that easily pushes back an entire team of A-rank Storm Riders.
The only Road that is primarily non-offensive, the Ring Road is a supportive road that consists of Link Tuners - mechanics who fix and tune other riders to their A·Ts. Not all Ring Road users can actually ride A·Ts. Ring Road focuses on sound - every rider and A·T has a rhythm. The Link Tuners match the rhythm of the A·T to its rider's, increasing performance. A person with the potential for Ring Road will know the exact time without reference.
Tools: Link Tuners tend to carry an arsenal of tools and parts for fixing and tuning A·T or other machinery. Some modify their bodies in order to fit more tools, or increase productivity. When directly interfacing with a king, link tuners use special suits called "SC". The SC is skin tight, elastic, and translucent, containing 7600 sensors within its fabric. Tuners also can carry a small machine that resembles a stenographer's typewriters. This machine allows them to monitor and retune regalia on the fly.
A select few Storm Riders are shown to use the aural properties of the Ring Road in an offensive manner. Examples include Kanon of Tool Toul To, who uses a guitar mechanism to create blades of sound; as well as Merlin of Genesis, who can produce cutting sound waves with her long fingernails. Even Kururu, a person with no battle experience, shows the ability to detune and destroy AT based technology using her Infinity Atmosphere, Infinity Scale.
Parts Wars!
Parts War is a battle between Storm Riders to gain AT parts, emblems, territories or Regalia. They also compete in these battles to advance their team to a higher rank. A team has to bet something in order to battle. Teams will usually bet parts, thus the name Parts War, or a team can bet their emblem. If a team bets their emblem and loses, that team must disband.
Parts War actually began as a website where riders simply traded parts with other riders. Someone later developed the website into a tournament. The person who created of the current Parts War system is unknown, even to Sora Takeuchi and his brother, Nike.
A real life Parts War community, using skates, officially opened. It is said that this unofficial community, called the "Parts War Network", has the most innovative and closest adaptation of the rules, setting it apart from the previous failed attempts. They refer to their Parts War as a "new form of competitive skating" implying that their rules and systems have been developed and adapted for use with inline skates and/or rollerskates. Like it's fictional counterpart, the person/people who developed this reality-based Parts War are unknown, although it is confirmed that Yami Aero started the project. However, there are people who have been confirmed as admins via a Parts War page on facebook. In addition to Yami Aero, other admins have been confirmed. North, West, East and South are confirmed admins. Since it's opening, the Parts War Network has been the only Parts War to replicate the Roads using a Road System. The Road System is an unofficial feature of the Parts War Network. Although the Kings and Regalia Systems have been mentioned, no information has been confirmed regarding their release. If all three features were released, this would make the Parts War Network the first to incorporate real Roads, Kings and Regalia. How the King and Regalia concepts would work within the real Parts War system has yet to be revealed, although there has been reassurement that these ideas are in fact possible and on their way. In addition to the upcoming systems, the Parts War Network has confirmed upcoming videos and podcasts on facebook. Included in the upcoming videos are footage of the first official Parts War Network match, Yami vs Reno. The Parts War Network has significantly boosted it's members since it opened on February 29th.
There are two different ways to rank up and climb your way to the top of the ranks with your team:
- Win 3 consecutive battles against Teams of same class
- Win 1 battle against a higher ranked Team
To start a Parts War with another Team there are 3 different ways:
- Find a Teams Sticker tagging their area and place your sticker over it
- An opposing team places their sticker on yours
- Log onto the Parts War Forums and call out a Team or Rider.
(Note: In Parts War, the challenging team is at a disadvantage since they have to fight on the enemy's home turf. The opposing team has full knowledge of the battle arena and is the only one who can set the rules and the game.) Within a Parts War many things can be won or lost. Some things people bet in a Parts War are Emblems, Territory, Money or Parts and also people sometimes just do Parts Wars for fun or to meet new people/acquire a team. Teams must be careful in the Parts War though for if a Team bets their Emblem and loses it's an instant disband for the Team.
For a disbanded Team have a few choices:
- They can reform with a new Emblem design
- They may also choose to join the opposing Team
- They can just become a solo Rider.
Also Teams must whom lose 3 consecutive Parts War races/events will also rank down in class if they're higher than F-Class. All battles must be reported to the Parts War Forums, for them to count as a victory for the Team/Rider to Rank up. Also Video Recording or taking pictures of your Parts War is highly recommended so that new Members and Teams can see how the Parts War works.
To obtain non-base parts, you can purchase them from a store, however you cannot purchase parts using money. Participating in Part Wars earn you PP (PartPoints) that shall be tracked and monitored. Winning PartWars earns more points. Upon wanting to purchase anything new, alert me please.
There are six classes in the Parts War, ranking from F to A, with a different competition for each rank. These competitions are Dash, Hurdle, Cube, Air, Disk and Balloon.
A team can advance in rank by winning three times in a row against opponents of their own class, or winning once against an opponent of higher class.
Some teams are noted to specialize in certain classes or on certain battlefields. For example, Behemoth and Jiggy specialize in D-Class Cube matches, and Sleeping Forest (Ringo in particular) is significantly more powerful inside the shaft of the Trophaeum
The pyramid of Parts War classes.
Basic Classes
These classes teach new riders basic movements for them to learn AT's. Although these classes are considered basic, even high-level Storm Riders participate in them frequently.
F - Dash
Movement taught - "Run". Dash is a simple race to a finish line; the person to get there first wins the battle. Dash matches are carried out in a series of one-on-one races, meaning even 2 opposing Storm Riders could engage in a function Dash match (as seen in the battle between Ikki and Ringo).
E - Hurdle
Movement taught - "Avoid Obstacles". Hurdle incorporates the same concepts present in F-Class Dash matches, meaning one simply has to reach the finish line to win. However, to make things more difficult, large obstacles such as buildings or wide gaps are added to require more skilled AT usage. Storm Riders do not have to go over the obstacles in their way, they are able to go through, round or over. This is shown in the battle between Ikki and Buccha where Ikki smashes through a school window to pass through the building and eventually win the race.
D - Cube
Movement taught - "Manage to Use Wall Surfaces". The focus in the majority of Cube matches is one-on-one combat within an enclosed space. However, some battlefields may allow for larger scale combat, as seen during Kogarasumaru's match against Behemoth.
C - Air
Movement taught - "Jump". Air consists of ten platforms, each with a specific number. After a certain amount of time set at the start of the battle, these platforms are successively knocked down in random order. This means that riders must fight against the other team in order to gain solid footing. The last team standing wins the match. Two arenas for Air battles have been seen: the Animal House battle used a "Chupa Chups" arena, in which the platforms were themed after different types of candy. Against Sleipnir, jet airplanes were used, greatly adding to the difficulty and danger of the match.You may see this in one of the gramscale fights of IKKI's team.
Advanced Classes
A team needs to win against B-Class to Special A-Class to enter the Advanced Class.
B - Disk
Disk has two different decisive factors. The first is limit to attack. The person with the disk is called the 'disk keeper', and can attack anyone at will. The others cannot attack anyone else besides the disk keeper. If anyone breaks this rule, a penalty point is given to the other team. The second most important factor in this class is teamwork. If a team does not co-operate, they definitely will not win.
A - Balloon
The highest ranked, and hardest, battle system utilizing the 6 layers between A and F. Whoever takes the balloon with the emblem wins. The rules may look simple, but the difficulty is extremely high. A balloon battle is where both teams must access their full potential both mentally and physically. Every single one of their accumlating strengths and skills is a decisive factor to victory. Balloon is a team game usually carried out in 5-to-5 teams (although 6-to-6 has also been seen), where each team is separated into positions:
- Panther - chases the balloon, and is the only member of the team who is allowed to touch it. If any other rider touches the balloon, the team will be disqualified.
- Decoy - lures enemies away, pretending to be the Panther.
- Ultimate - battles the other team.
- Middle - assists the 3 people in front.
- Keeper - stops the enemies attacks.
Each position has fatal risks. The Panther must not reveal itself otherwise it will be the opponents' primary target. The Decoy must pretend to be the Panther, giving the real Panther an opportunity, but risking his or her own life in the process. The Ultimate must fight the opponents hand-to-hand. The Middle assists the attacks causing him or her to share the Ultimate's risks. The Keeper stops the attacks, sometimes blocking the enemies attacks with his/her body.
(Note: Remember that the balloon does not remain stationery. Outside factors such as wind or wildlife can affect the balloon's flight path.)
CS:
Name: (no use of Canon names)
Age: (11-24)
Gender:
Appearance: (preferably anime pic)
Personality:
Why they took up Air Treks:
Background:
AT Type: (2,3 or 4 wheeled)
AT Wheel stats:
Two: Fastest Speed, Small Turning Circle, Low Durability
Three: High Speed, Medium turning Circle, Medium Durability
Four: High Speed. Massive Turning Circle, High Durability
Teams (Formed by RPers)
NONE
RULES
1. Standard RPNation rules apply
2. Get lovey dovey if you fell like, just dont forget the purpose of this RP
3. NO GOD-MODDING
4. All new characters are beginners (using the way of the roads is impossible when there new, the Treks are also store bought, meaning a speed safety limiter)
5. If you would like to form a team, PM me with the application below (all requirements must be met)
6. I'll control NPC's if they are Storm Riders or Store owners etc. Family members (not played by others) etc.
Team Applications:
Name: (cannot use Canon names)
Logo:
3 other players who approve:
Specific road: (optional)
To show you've read the rules, write 'Slepnir' a the end of your CS
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