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Age of The End (D&D 5E) (IC)

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HP=113
AC = 16
Spell slots = 1/2 (-1) = 0
Spell attack = +7
Spell save = 14
Short sword atk = +6 dmg = 1D6+4

Hopsek rushes forward 30 feet and uses his last spell slot to cast Hex (disadvantage on Strength checks) then pulls out his swords and waits with a glint in his eye. “This is trial Hopsek likes.” He then reaches out and casts Eldritch Blast (+ agonizing blast).

1st-level enchantment

Casting Time: 1 bonus action
Range: 90 feet
Components: V, S, M (the petrified eye of a newt)
Duration: Concentration, up to 1 hour

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A Remove Curse cast on the target ends this spell early.

When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
cantrip evocation
Casting Time: 1 action
Range: 120 feet
Components: V S
Duration: Instantaneous
Classes: Warlock
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

(Agonizing Blast = add charisma modifier)

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Rolling to hit (+7) = 14
 
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HP=113
AC = 16
Spell slots = 1/2 (-1) = 0
Spell attack = +7
Spell save = 14
Short sword atk = +6 dmg = 1D6+4

Hopsek rushes forward 30 feet and uses his last spell slot to cast Hex (disadvantage on Strength checks) then pulls out his swords and waits with a glint in his eye. “This is trial Hopsek likes.” He then reaches out and casts Eldritch Blast (+ agonizing blast).

1st-level enchantment

Casting Time: 1 bonus action
Range: 90 feet
Components: V, S, M (the petrified eye of a newt)
Duration: Concentration, up to 1 hour

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A Remove Curse cast on the target ends this spell early.

When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
cantrip evocation
Casting Time: 1 action
Range: 120 feet
Components: V S
Duration: Instantaneous
Classes: Warlock
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

(Agonizing Blast = add charisma modifier)

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Rolling to hit (+7) = 14

You Hexed the Rhinostodon, and your Eldritch blast sails off target, missing
 
You Try and slice the Rhinostodon by Hybridizing water with a swing of your sword. you are successful with manifesting your power, but you are sadly out of range and miss.
Having failed to harm the creature, Vrail would have used his movement to get 25 feet closer to the beast.
 
Brea looked on as the imitation city appeared and the Rhinostodon was released. They were to try to stop it from destroying the city and to save as many mock civilians as possible. Brea gave a nod. It seemed simple, but with the deities watching and judging them, she suspected that this was far from simple.

A few of her companions made either attacks or efforts to dodge the creature, the attacks either missing or only making the Rhinostodon even more agitated. She knew her bow would never reach the intended target, so she had to think of something else. Maybe they could stop it before it even began?

Running forward, Brea cast Speak with Animals on herself. It might not work but it was a chance.

"Wait! Stop! Please, there is no need for such rage!"
 
Brea looked on as the imitation city appeared and the Rhinostodon was released. They were to try to stop it from destroying the city and to save as many mock civilians as possible. Brea gave a nod. It seemed simple, but with the deities watching and judging them, she suspected that this was far from simple.

A few of her companions made either attacks or efforts to dodge the creature, the attacks either missing or only making the Rhinostodon even more agitated. She knew her bow would never reach the intended target, so she had to think of something else. Maybe they could stop it before it even began?

Running forward, Brea cast Speak with Animals on herself. It might not work but it was a chance.

"Wait! Stop! Please, there is no need for such rage!"

Make a Diplomacy Check (Charisma)
 
Brea licked her lips nervously. Well, now she had it's attention. "W... what has angered you so?" She gestured at the fake marketplace,
her voice taking a scolding tone. "Surely, these people don't deserve the brunt of your tantrum."
 
Brea licked her lips nervously. Well, now she had it's attention. "W... what has angered you so?" She gestured at the fake marketplace,
her voice taking a scolding tone. "Surely, these people don't deserve the brunt of your tantrum."

"The Rage, The rage hurts, the more the rage the more it hurts! The more it hurts the more the rage." The Rhinostodon grunted.
 
Brea's eyes softened as she stepped towards the creature. "What hurts? Show me please. I could help."

"The Rage, The rage hurts, makes it hurt, the rage the RAGE!" the Rhinostodon snarled, as if being forced to frenzy again.

Would you like to make an Arcana Check? Or a Nature Check? Or both?
 
Rolling for Arcana (Int) and Nature (Wis)

Arcana: 1d20 + 1 = 2
Nature: 1d20 + 4 = 24

There's No Magic reason why it's angry ;)

Buuuuuut, you know that No animal you have come across feels pain when it's angry... so what ever IS causing it to be mad is why it's feeling pain and getting madder
 
Brea frowned feeling faced with yet another riddle. Something was causing the Rhinostodon to go into a rage which in turn caused it pain which only fed the anger. But what? The Rhinostodon hadn't seemed to know.

Is there anything Brea can visibly see on the Rhino?
 
Brea frowned feeling faced with yet another riddle. Something was causing the Rhinostodon to go into a rage which in turn caused it pain which only fed the anger. But what? The Rhinostodon hadn't seemed to know.

Is there anything Brea can visibly see on the Rhino?

Well, where's some Chalk Markings drawn onto its right shoulder, may just be a tattoo though
 
Brea frowns and turns to glance at the deities where they sat. She wondered.... She turned back to the Rhinostodon.

"Could you please try to calm down?"
 
Brea frowns and turns to glance at the deities where they sat. She wondered.... She turned back to the Rhinostodon.

"Could you please try to calm down?"

The Rhinostodon tries to gather itself .

Rhinostodon will save D20 + 3 + Special Ability (5) = 20

The Chalk mark burns away in a blue flame and the Rhinostodon falls unconscious

[Combat is over]
 
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The Crowd Roars with applause as the Rhinostodon is taken down, and the mock city and people disappear instantly. all Trails have been passed, and the nameless party stand presumably victorious... but The Party still remains in the Arena for the time being... could something else be happening next?
 
Beorin lets out a nervous laugh. "Well, I don't quite know how you did that, lass, but you did it. Good work!" He then looks around, expecting another challenge to take place.
 

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